Pokémon TCG: Sword and Shield—Brilliant Stars

Fairy type in the TCG

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Why not? Pokemon is as much about the creatures as the battles.

Yeah, but the creature has to be associated with certain gameplay mechanics. If they like a certain type because of a pokemon, then they have to like the gameplay mechanic, which makes what that type is. I don't want to see a bunch of types do the same stuff.

Common cards can probably be similar from type to type, but the rare ones better have their own type identity, and not the same cards with a new coat of paint.

With the new fairy types comes a new problem that has plagued darkness and metal. Energy distribution. What I don't want is for theme decks to have fairy most of the time just because there aren't enough fairy energy in circulation, which is why I said that there should be other ways to distribute energy other than in theme decks. When there is a theme deck with fairy energies in them, people will buy them up just for the energies and not for the deck itself, which is kind of hogging the deck from people who buy the product for what it was intended for, to learn how to play. The ETB is one of such ways to distribute all the energies equally, but I would rather have the ETB include 100 energies, with 10 of each type, and 20 fairy energies.

The right thing for TCPi to do is to release a pack of 400 fairy energies for a set price to each seller, and distribute them that way, and to include a pack of 40 fairy energies in each fairy themed box set, just to get some fairy energies in peoples' collections.
 
Yeah, but the creature has to be associated with certain gameplay mechanics. If they like a certain type because of a pokemon, then they have to like the gameplay mechanic, which makes what that type is. I don't want to see a bunch of types do the same stuff.

Common cards can probably be similar from type to type, but the rare ones better have their own type identity, and not the same cards with a new coat of paint.

With the new fairy types comes a new problem that has plagued darkness and metal. Energy distribution. What I don't want is for theme decks to have fairy most of the time just because there aren't enough fairy energy in circulation, which is why I said that there should be other ways to distribute energy other than in theme decks. When there is a theme deck with fairy energies in them, people will buy them up just for the energies and not for the deck itself, which is kind of hogging the deck from people who buy the product for what it was intended for, to learn how to play. The ETB is one of such ways to distribute all the energies equally, but I would rather have the ETB include 100 energies, with 10 of each type, and 20 fairy energies.

The right thing for TCPi to do is to release a pack of 400 fairy energies for a set price to each seller, and distribute them that way, and to include a pack of 40 fairy energies in each fairy themed box set, just to get some fairy energies in peoples' collections.

Don't forget that we've been getting Elite Trainer boxes as of late, and X and Y will may get one, so that means a far amount of energy in combination with more product, assuming there's energy with it.


As for Fairy in TCG, I think it'll be tough to figure out their role until we know more about the move effects, but knowing the role of Fairies in mythology it could easily be devoted to disruption and manipulation, which would be a really unique trait to have a type devoted to it.
 
Don't forget that we've been getting Elite Trainer boxes as of late, and X and Y will may get one, so that means a far amount of energy in combination with more product, assuming there's energy with it.


As for Fairy in TCG, I think it'll be tough to figure out their role until we know more about the move effects, but knowing the role of Fairies in mythology it could easily be devoted to disruption and manipulation, which would be a really unique trait to have a type devoted to it.

I'd be surprised if none of the fairy types had an attack, but only have abilities.

The fairy type is a smooth example as to why energy should be in other TCG products other than theme decks. From the time I have been observing the 2 forums, I notice that people don't like having products with energy, but yet, they think it is no problem adding a new type with its own energy. Put those 2 together and you have a disaster. Metal energy is still hard to come by. I heard people suggesting removing energy completely out of the ETB in favor of other things, which I think is a bad idea, considering how Energy is crucial to the product. I suggested increasing the energy count of the ETB to 100 energies, with 10 of each, except fairy, which has 20 for the first 10 or so ETB sets, and then there will be 9 of each, with one random extra, totalling to 100 after that.

Here's the deal. If you want more types in the game with their own energy, then you have to have energy included in more products. It's the way it is.

For the XY ETB, I would like to see a the energy configuration I stated before

or

5 Grass
5 Fire
5 Water
5 Lighting
5 Psychic
5 Fighting
10 Darkness
15 Metal
25 Fairy

for this set, and having the energy counts start to even out and total to 99 or maybe 90 energies as more ETBs are released.

Remember that it is easier to buy 9 booster packs and some sleeves than to buy energy, so having the excuse that there shouldn't be energy in the ETB because you already have energy, and the reason to buy it is because of the packs is a dumb reason. Another thing is that the ETB needs a new name, so the people won't get confused and say that the only product that distributes energy to people who don't have any shouldn't have any energy in them because the confused people already have a ton from playing so many years, and having direct access to them.

It is not like somebody is threatening you, well not you specifically, but those complaining that there shouldn't be energy in products because they already have too much, to hoard the energy, even the new ones they acquire. It is a little thing called donation. Energies are worthless to these people, so why don't they just give it away to the store that sells pokemon cards to increase their energy supply? To me, saying that there should be less products that should contain energy because they already have energy is a really selfish remark, and I had situations where as a precon collector, I see the Excellent Emboar box, already have the theme deck, and already have the figurine. Here is what I did. I didn't purchase it. It's that simple. It isn't like the ETB has things that these so called people don't already have. Don't get me started with booster boxes either. Pokemon fans love to buy booster boxes, and cracking all 36 packs just to get that one EX card, but isn't that no different if you had more energy? What do these people do with their junk commons? It isn't like anybody else doesn't already have them. This means these people don't like filling their room with energy, but have no problems with filling their room with commons they don't need. It isn't like anybody can get a return for a ton of common cards. If anybody can give a box of commons away, it is just as easy to slide their extra energies in as well.

Yeah, this rant is because we have a new energy type, it means obtaining it will be difficult unless TPCi finds a way to distribute the fairy energy cards, and even metal too. Grass, Fire, Water, Lightning, Psychic, and Fighting had 14 years to distribute, and fairy doesn't that same luxury of time to have as many as the original 6.
 
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The fairy type is a smooth example as to why energy should be in other TCG products other than theme decks. From the time I have been observing the 2 forums, I notice that people don't like having products with energy, but yet, they think it is no problem adding a new type with its own energy. Put those 2 together and you have a disaster. Metal energy is still hard to come by. I heard people suggesting removing energy completely out of the ETB in favor of other things, which I think is a bad idea, considering how Energy is crucial to the product. I suggested increasing the energy count of the ETB to 100 energies, with 10 of each, except fairy, which has 20 for the first 10 or so ETB sets, and then there will be 9 of each, with one random extra, totalling to 100 after that.

Here's the deal. If you want more types in the game with their own energy, then you have to have energy included in more products. It's the way it is.

For the XY ETB, I would like to see a the energy configuration I stated before

or

5 Grass
5 Fire
5 Water
5 Lighting
5 Psychic
5 Fighting
10 Darkness
15 Metal
25 Fairy

for this set, and having the energy counts start to even out and total to 99 or maybe 90 energies as more ETBs are released.

Remember that it is easier to buy 9 booster packs and some sleeves than to buy energy, so having the excuse that there shouldn't be energy in the ETB because you already have energy, and the reason to buy it is because of the packs is a dumb reason. Another thing is that the ETB needs a new name, so the people won't get confused and say that the only product that distributes energy to people who don't have any shouldn't have any energy in them because the confused people already have a ton from playing so many years, and having direct access to them.

It is not like somebody is threatening you, well not you specifically, but those complaining that there shouldn't be energy in products because they already have too much, to hoard the energy, even the new ones they acquire. It is a little thing called donation. Energies are worthless to these people, so why don't they just give it away to the store that sells pokemon cards to increase their energy supply? To me, saying that there should be less products that should contain energy because they already have energy is a really selfish remark, and I had situations where as a precon collector, I see the Excellent Emboar box, already have the theme deck, and already have the figurine. Here is what I did. I didn't purchase it. It's that simple. It isn't like the ETB has things that these so called people don't already have. Don't get me started with booster boxes either. Pokemon fans love to buy booster boxes, and cracking all 36 packs just to get that one EX card, but isn't that no different if you had more energy? What do these people do with their junk commons? It isn't like anybody else doesn't already have them. This means these people don't like filling their room with energy, but have no problems with filling their room with commons they don't need. It isn't like anybody can get a return for a ton of common cards. If anybody can give a box of commons away, it is just as easy to slide their extra energies in as well.

Yeah, this rant is because we have a new energy type, it means obtaining it will be difficult unless TPCi finds a way to distribute the fairy energy cards, and even metal too. Grass, Fire, Water, Lightning, Psychic, and Fighting had 14 years to distribute, and fairy doesn't that same luxury of time to have as many as the original 6.

I mostly agree here. Though I do feel having 90 or so energy in ETBs would be a bit overkill. It would likely either increase the price of the product or reduce the quantity/quality of the other contents of the ETB to remain cost effective. While some people were complaining about energy in the ETB it was a general conclusion in that thread that ETB energy should somehow be unique and 'collectible.' Maybe making them reverse holo or doing a unique pattern on them. At the moment there is a total of 40 energy in the ETB, 5 of each. With Fairy it will at least be 45. I would be nice if they doubled Metal, Darkness and Fairy bringing the count up to 60, not such a major increase. An easy solution with the theme decks though is to actually vary the theme deck types. I'm sick of seeing the same Grass/Psychic and Water/Fire theme decks. There are so many type combinations I'm sure even now there are combinations of energy that haven't been done. How about a Psychic/Dark theme deck or a Grass/Metal?

As X and Y products are released over the course of next year there will inevitably be promo boxes for the titular legendaries. It would be a good idea if they added a few relevant energies to these products, such as a Xerneas collection box with 5 Fairy energy as well as the Xerneas holo and XY boosters and similarly for Darkness energy and Yveltal. Or how about in the XY set based on these legendaries they replace one of the 5 commons in boosters with Fairy/Darkness (metal too?) energy every few packs. Another possible solution for those who hate having extra energy is to simply make the XY energy cards look a little different. A simple set icon in the corner won't do. It would be nice if we could magically change our piles of extra commons and energy cards into uncommons, but we must sacrifice so that others can also enjoy the PTCG too.
 
I mostly agree here. Though I do feel having 90 or so energy in ETBs would be a bit overkill. It would likely either increase the price of the product or reduce the quantity/quality of the other contents of the ETB to remain cost effective. While some people were complaining about energy in the ETB it was a general conclusion in that thread that ETB energy should somehow be unique and 'collectible.' Maybe making them reverse holo or doing a unique pattern on them. At the moment there is a total of 40 energy in the ETB, 5 of each. With Fairy it will at least be 45. I would be nice if they doubled Metal, Darkness and Fairy bringing the count up to 60, not such a major increase. An easy solution with the theme decks though is to actually vary the theme deck types. I'm sick of seeing the same Grass/Psychic and Water/Fire theme decks. There are so many type combinations I'm sure even now there are combinations of energy that haven't been done. How about a Psychic/Dark theme deck or a Grass/Metal?

As X and Y products are released over the course of next year there will inevitably be promo boxes for the titular legendaries. It would be a good idea if they added a few relevant energies to these products, such as a Xerneas collection box with 5 Fairy energy as well as the Xerneas holo and XY boosters and similarly for Darkness energy and Yveltal. Or how about in the XY set based on these legendaries they replace one of the 5 commons in boosters with Fairy/Darkness (metal too?) energy every few packs. Another possible solution for those who hate having extra energy is to simply make the XY energy cards look a little different. A simple set icon in the corner won't do. It would be nice if we could magically change our piles of extra commons and energy cards into uncommons, but we must sacrifice so that others can also enjoy the PTCG too.

Unfortunately, everybody would be like "oh, adding energies to box sets is a stupid idea because I already have so many", or "more basic energy types the merrier". Energies also cost next to nothing. The value associated with such cards is based on demand, and not really supply. It literally takes a few cents to make each trading card, even the rare ones. The reason why it would cost something is that energies are so hard to find, and the market isn't flooded with such cards, thus making it the easiest thing to obtain. To me, it is much more easier to get common cards than energy cards, until the ETB came out, but still, it is still easier to get commons than energy cards.

Well, 90 probably was overkill, but there should be a ton of Fairy, Metal, and Darkness, like 20 or so in each ETB, and the numbers will drop to 10, and then 5, to total 45 energy. They totally ruined it by making it a new type. With Dragon, it would have been 10 types. 10 is such an even number. Now we have 11 types. So odd. With the 8 existing energy types, as well as Dragon and Colorless, we would have the 6 colors as well as gold silver black white. Now we add pink? Pink isn't even one of the six colors, with the 3 primary and 3 secondary. Now it all seems off. Man, 10 total types was such an even number of types, and now we have eleven. Oh well.
 
Grass normally does healing, although to itself.

Which does not preclude another type having access to it, especially as it

a) has rarely been done well
b) is not the only feature of the Type


It seems TPC does not really strictly enforce gameplay differences with each type.

No they don't, because of source material and game balance. The resource system Pokémon uses is ill suited to hard, never crossed differences between the Types, which again would clash with the source material, the video games.

It is very difficult to properly balance completely different mechanics against each other when the choice is "Type has it" or "Type lacks it". Again, this is further hampered by adaptation issues; TCG Types versus VG Types, Special Conditions versus Status Ailments, and how the source material again doesn't do the "all or nothing" split.
 
Which does not preclude another type having access to it, especially as it

a) has rarely been done well
b) is not the only feature of the Type

Well game manual says so, so....

The VG, fighting types have those combo hits, and grass types have those leech attacks, hence why Grass type in the TCG is the type that removes damage counters from itself. Lightning has paralysis and energy recycling, and psychic has attacks that cause the most different types of status conditions.


No they don't, because of source material and game balance. The resource system Pokémon uses is ill suited to hard, never crossed differences between the Types, which again would clash with the source material, the video games.

It is very difficult to properly balance completely different mechanics against each other when the choice is "Type has it" or "Type lacks it". Again, this is further hampered by adaptation issues; TCG Types versus VG Types, Special Conditions versus Status Ailments, and how the source material again doesn't do the "all or nothing" split.

The TCG can't really add more types like the VG could. The TCG probably will fall apart if one more type was added, but the VG can have hundereds of types and still work. In the VG, you can use a team of 6 with 6 different types, but in the TCG, your deck will probably fail if you tried to play 6 types, well assuming you don't do Dragon or Colorless. In the VG, all you need is the game, and you have access to every single type of Pokemon, because it is hard coded into the game, so long as you catch them. In the TCG, you have to build a 60 card deck, and the pokemon use energy for attacks, and each attack has to use a specific energy. For the VG, there is no such thing as energy. You have 40 tackles, and you can use it whenever you want. Even so, you don't need to attach energy to it to use it like the TCG does, therefore you can have a team of pokemon from different types. In the TCG, because there is energy involved, you have to play one or two types.

The TCG will always have 600+ pokemon in the game, no matter what. The TCG can only have around 100 cards in a set, so adding more types means that there will be less of each type in the set. In the VG, you can capture whatever type you want, but in the TCG, you get whatever type is given to you in the 10 card booster packs. That is why more types is bad for the TCG, but makes no difference for the VG. The TCG is an adaptation of the VG, not a mimic of the VG. The TCG can never be like the VG.

Here is a new problem with the new fairy type. In the VG, you catch a fairy type, and you can use it whenever you want, however you want. In the TCG, you want to use a fairy card, but you can't, because you don't have the energy to use the attacks. This means you have to buy other products. A VG fairy can attack so long as you acquire that pokemon. A TCG fairy can't attack if you only have that card. You need energy to do so. It is hard to build a deck that contains more than 3 types, and if more types are added to the TCG, it is hard to find enough cards of one type to build a deck from, and this is especially true for the newest type. In the case of fairy, people who want to build fairy decks will probably hog all the energy that is released, that is buying theme decks and ETB's meaning that the fairy energy supply will be at an all time low. Even to this day, there is a pitiful amount of Metal energy in the market.

Pokemon TCG already diverged from the VG all the way since the TCG started. It is because of the energy cards. Because of Energy cards, you have to build a deck based on one or two types. In the VG is it more suitable to build a team of 6 where 2 of them don't have the same type. The TCG can never be like the VG. The only Pokemon about the Pokemon TCG is that they have Pokemon on the cards, and that's enough. The TCG is also has the flavor of the battle, but can never mimic the mechanics of the VG. I would also like each types to have its own gameplay identity, to add more spice to the game. Having each type do exactly the same thing would result in a monotonous game.
 
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Well game manual says so, so....

The VG, fighting types have those combo hits, and grass types have those leech attacks, hence why Grass type in the TCG is the type that removes damage counters from itself. Lightning has paralysis and energy recycling, and psychic has attacks that cause the most different types of status conditions.




The TCG can't really add more types like the VG could. The TCG probably will fall apart if one more type was added, but the VG can have hundereds of types and still work. In the VG, you can use a team of 6 with 6 different types, but in the TCG, your deck will probably fail if you tried to play 6 types, well assuming you don't do Dragon or Colorless. In the VG, all you need is the game, and you have access to every single type of Pokemon, because it is hard coded into the game, so long as you catch them. In the TCG, you have to build a 60 card deck, and the pokemon use energy for attacks, and each attack has to use a specific energy. For the VG, there is no such thing as energy. You have 40 tackles, and you can use it whenever you want. Even so, you don't need to attach energy to it to use it like the TCG does, therefore you can have a team of pokemon from different types. In the TCG, because there is energy involved, you have to play one or two types.

The TCG will always have 600+ pokemon in the game, no matter what. The TCG can only have around 100 cards in a set, so adding more types means that there will be less of each type in the set. In the VG, you can capture whatever type you want, but in the TCG, you get whatever type is given to you in the 10 card booster packs. That is why more types is bad for the TCG, but makes no difference for the VG. The TCG is an adaptation of the VG, not a mimic of the VG. The TCG can never be like the VG.

Here is a new problem with the new fairy type. In the VG, you catch a fairy type, and you can use it whenever you want, however you want. In the TCG, you want to use a fairy card, but you can't, because you don't have the energy to use the attacks. This means you have to buy other products. A VG fairy can attack so long as you acquire that pokemon. A TCG fairy can't attack if you only have that card. You need energy to do so. It is hard to build a deck that contains more than 3 types, and if more types are added to the TCG, it is hard to find enough cards of one type to build a deck from, and this is especially true for the newest type. In the case of fairy, people who want to build fairy decks will probably hog all the energy that is released, that is buying theme decks and ETB's meaning that the fairy energy supply will be at an all time low. Even to this day, there is a pitiful amount of Metal energy in the market.

Pokemon TCG already diverged from the VG all the way since the TCG started. It is because of the energy cards. Because of Energy cards, you have to build a deck based on one or two types. In the VG is it more suitable to build a team of 6 where 2 of them don't have the same type. The TCG can never be like the VG. The only Pokemon about the Pokemon TCG is that they have Pokemon on the cards, and that's enough. The TCG is also has the flavor of the battle, but can never mimic the mechanics of the VG. I would also like each types to have its own gameplay identity, to add more spice to the game. Having each type do exactly the same thing would result in a monotonous game.

I highly disagree, there's plenty of room for the game to expand. For example, disruption is a much smaller aspect of the game than in most other card games, and Pokemon has already shown plenty of innovation with Dragon, making a unique sort of techable type which, and I'm sure they can come up with new ways to expand the game in this kind of way.
 
I highly disagree, there's plenty of room for the game to expand. For example, disruption is a much smaller aspect of the game than in most other card games, and Pokemon has already shown plenty of innovation with Dragon, making a unique sort of techable type which, and I'm sure they can come up with new ways to expand the game in this kind of way.

What part are you disagreeing with? The fact that each type should have it's own mechanical identity, or that there is no problem adding 100 more types to the TCG, like the VG could?

The VG doesn't have problems with adding 100 more types, or even a billion more types, because it doesn't have to go through distribution, and deck building and all that. The TCG have these problems. A tenth type with it's own basic energy will probably ruin the game, and with the new fairy type, the number of types with their own basic energy is already at the brink. There are probably better ways to represent the other types, but so far, they haven't done them, but instead preferring to take the easy route and just create a new type with their own energy, and as a result making less of a single type per set, because there is a 9th kid sharing a piece of the pie, whereas before, there were 8.

I hope that in the future, fairy will be the final TCG type with it's own basic energy to be added, and if the VG decides to add another type, that that type will never be added to the TCG. I hope that Dragon does not get it's own basic energy either. People must realize that a TCG deck is built based on ace pokemon which in turn is based on type. Normally you don't support a Psychic type ace with non psychic type cards, and not use psychic energies. Perhaps if each type had it's own mechanical identity, it would force players to play more types in their decks as much as possible, making it more similar to the VG. For example, I want some pokemon that could recycle energy, but I already play a Fire Water deck. Time to add some lightning pokemon in it. Just like the VG.

The TCG can have tons of types, but the amount of energy types must be limited. Fairy could easily use one of the existing 8 energies. Energies interact with attack costs, while the type of pokemon interacts with weakness and resistance, and in no way affects the type of energy the pokemon uses, so an ice type could use water energy. There need not be "ice energy", and I hope TPC does something like this, because introducing a new energy type means splitting the pie, but introducing a new type but using an existing energy means that 2 types are sharing a section of the pie, if you know what I mean. Just imagine a section of land that is fixed, and you build 8 houses on that land, so each house is equal in size, and all 8 takes up the area of that land. Adding a new energy type would mean building tearing down all houses and rebuilding them so that all 9 are the same size and filling the area of the land, meaning the houses are smaller. Adding a new type but using existing energy means that a second person would be living in one of the houses.

I also hear the argument, not from you specifically, of "there is basic fairy energy, therefore there should be basic dragon energy", in which I reply "there should be basic colorless energy".
 
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There's a new product out called the "Game Card Box", which sort of puts a "no" on dragon energy:

[Set Contents]
-Card box
-Separator board x 3
-Basic energy card x 45 (9 types x 5 cards)
-Limited promo card x 5

9 types of energy would be
1) Grass
2) Fire
3) Water
4) Electric
5) Psychic
6) Fighting
7) Dark
8) Steel
9) Fairy
 
There's a new product out called the "Game Card Box", which sort of puts a "no" on dragon energy

I've never heard of this product. Sounds sort of like an Elite Trainer Box, maybe an unofficial product made up by a retailer like the bundles of random cards some retailers stock. Where was it announced/listed to be sold?

I think no dragon energy is a good thing. It allows for more than 2 types in a deck without need for more than energy types. Once again I'm reminded of those odd cards like PB Snorunt line where energy used is of a different type to the type of the card. It allows decks to be more varied that way. So long as they don't over do this sort of card it's an interesting part of the TCG. However there is room for dragon energy to be a special energy. Something like a rainbow energy exclusive to dragon types maybe? So then if you've already got 2 types of energy in your deck but the dragon type cards you want to put in are using only one of those types, instead of putting in basic energy of a third type just put in those dragon special energy. But I can see how its not too different than simply putting in 4 energies of the 3rd type. Anyhow I would love to see Dragon energy as a type of special energy like Metal and Darkness were before they became basic energy.
 
There was never going to be basic dragon energy and the will never going to be basic dragon energy. Back in the days of Neo, there was metal and darkness type, but both had attacks where you had to use special darkness or special metal energy to use. Dragons don't have a dragon symbol for an attack, and as such, they never planned to have basic dragon energy.

As I said, the argument of having basic dragon energy just because another type has it can be countered by saying that there should be basic colorless energy. Any counter argument that there shouldn't be basic colorless energy can be used to counter the argument that there shouldn't be basic dragon energy.

I also think the card game box is for Japan only. TPCi will never release something like that, although I wish they did. (Not every Pokemon TCG product is for you).
 
There was never going to be basic dragon energy and the will never going to be basic dragon energy. Back in the days of Neo, there was metal and darkness type, but both had attacks where you had to use special darkness or special metal energy to use. Dragons don't have a dragon symbol for an attack, and as such, they never planned to have basic dragon energy.

As I said, the argument of having basic dragon energy just because another type has it can be countered by saying that there should be basic colorless energy. Any counter argument that there shouldn't be basic colorless energy can be used to counter the argument that there shouldn't be basic dragon energy.

I also think the card game box is for Japan only. TPCi will never release something like that, although I wish they did. (Not every Pokemon TCG product is for you).

As a result it would spark controversy if they suddenly released Dragon energy since the current Dragon type cards wouldn't be compatible.

A shame that the card game box is Japan only. It's kinda like an ETB but without boosters so its not all bad. They do get decks containing ultra rare cards, though some of the full arts we get in boosters are hard to obtain promos in Japan. So it's kinda balanced. If you thought the west got less when it comes to Pokemon, you haven't seen Monster Hunter. I know a lot of people who've imported those games (and consoles for region-locked games) just to play them.

Anyhow we will find out about Fairy type come November since we'll be getting it then.
 
There was never going to be basic dragon energy and the will never going to be basic dragon energy. Back in the days of Neo, there was metal and darkness type, but both had attacks where you had to use special darkness or special metal energy to use. Dragons don't have a dragon symbol for an attack, and as such, they never planned to have basic dragon energy.

You just cited a reason why the old adage is "Never say never". Darkness-Type and Metal-Type Pokémon never had a basic Energy card... until they got one years after their introduction. The situations are not identical nor am I saying I want them to receive an Energy card (I can go either way), but if anything the fact that we eventually got basic Darkness Energy and Metal Energy supports the possibility we could get a basic Dragon Energy.

If the designers wished, newer Dragon-Type Pokémon could indeed be printed with a new Energy requirement and a new Energy released to fill said requirement. For that matter, even re-releasing certain older cards would provide for such a requirement; the nature of Rainbow Energy and many similar cards is that once an Energy-Type exists, that requirement is met by Rainbow Energy (or said other cards). I am now beginning to suspect this is why the Blend Energy cards work as they do and part of why old staples like Rainbow Energy were finally phased out; to avoid creating such Energy early and unintentionally.

As I said, the argument of having basic dragon energy just because another type has it can be countered by saying that there should be basic colorless energy. Any counter argument that there shouldn't be basic colorless energy can be used to counter the argument that there shouldn't be basic dragon energy.

This is untrue.

Feel free to begin listing arguments for not having a basic Colorless Energy and I will happily refute any that do not apply to Dragon-Type Energy (some will, but not all). As a show of good faith, I'll remind you that the inherent nature of a Colorless Energy requirement is that any Energy Type can meet it, so all existing Energy can already fill such requirements. A basic Dragon Energy would by its nature meet all Colorless Energy requirements as well as any future Dragon-Type Energy requirements.

If you mean that all current Dragon-Type Pokémon would receive no more benefit from a hypothetical basic Dragon Energy card, you are correct, but that is a strange restriction to place when the conversation is about new, hypothetical cards. One assumes that if a basic Dragon Energy card was released, new Dragon-Type Pokémon would be printed that used it. It is possible that if such a card was reintroduced, we could also see a return of effects that allow you to target Pokémon Type(s) based on Energy Type(s).
 
You just cited a reason why the old adage is "Never say never". Darkness-Type and Metal-Type Pokémon never had a basic Energy card... until they got one years after their introduction. The situations are not identical nor am I saying I want them to receive an Energy card (I can go either way), but if anything the fact that we eventually got basic Darkness Energy and Metal Energy supports the possibility we could get a basic Dragon Energy.

If the designers wished, newer Dragon-Type Pokémon could indeed be printed with a new Energy requirement and a new Energy released to fill said requirement. For that matter, even re-releasing certain older cards would provide for such a requirement; the nature of Rainbow Energy and many similar cards is that once an Energy-Type exists, that requirement is met by Rainbow Energy (or said other cards). I am now beginning to suspect this is why the Blend Energy cards work as they do and part of why old staples like Rainbow Energy were finally phased out; to avoid creating such Energy early and unintentionally.

Why would they remove the only gimmick that Dragon types have? There will never be dragon energy, and that is final. The phrase "never say never" exists, but so does "when pigs fly".



This is untrue.

Feel free to begin listing arguments for not having a basic Colorless Energy and I will happily refute any that do not apply to Dragon-Type Energy (some will, but not all). As a show of good faith, I'll remind you that the inherent nature of a Colorless Energy requirement is that any Energy Type can meet it, so all existing Energy can already fill such requirements. A basic Dragon Energy would by its nature meet all Colorless Energy requirements as well as any future Dragon-Type Energy requirements.

If you mean that all current Dragon-Type Pokémon would receive no more benefit from a hypothetical basic Dragon Energy card, you are correct, but that is a strange restriction to place when the conversation is about new, hypothetical cards. One assumes that if a basic Dragon Energy card was released, new Dragon-Type Pokémon would be printed that used it. It is possible that if such a card was reintroduced, we could also see a return of effects that allow you to target Pokémon Type(s) based on Energy Type(s).

The inherent nature of the multi energy requirement in a dragon card is that it requires specific energy to meet it, so only specific energy can fill such requirements. A basic dragon energy card, would therefore meet no requirements, and it isn't needed. Colorless is different in such a way that there is no way to indicate a cost with the OR parameter without having its own symbol. How do you make a cost that is Grass or Fire or Water or Lightning or Psychic or Fighting or Darkness or Metal or Fairy? With the colorless symbol. How do you make a cost that is Grass and Fire and Water and Lightning and Psychic and Fightning and Darkness and Metal and Fairy? With one of each symbol. Considering a cost like that is too hard to pull off, and considering how pokemon usually have attacks that require 4 or maybe 5 energy at most, there would never be an attack that requires one of each energy. The attacks that have the AND parameter is good when there are 2 or 3 energy types, and then it starts to be hard to pull off it requires 4 or more. I don't know if there are attacks that require 4 or more energy that are super powerful though, but it would be a cool design space to explore.

You have to remember that Dragon types fill the whole, you need 2 or more energy types to activate its attacks role. Adding a basic dragon energy, and thus, a dragon energy cost defeats that purpose.

The situation with Darkness and Metal are different. The first Darkness and Metal cards, well one of the first few, already had a darkness and metal cost. So why would they change the Dragon types? Dragon types always have been and always will be multi type costs.

The thing about dragons right now is that I don't feel the attacks are powerful enough for their costs. I like the idea of multi energy costs, but I think the attack power should reflect the cost. I seen dragon attacks that are of equal strength to an attack of another type, which is kind of dumb, considering one costs 2 types of energy, and the other costs only one type of energy, such as fire water and fire colorless for example.

Likewise, the Colorless pokemon fulfills the OR requirement. If there was basic Dragon energy, then there would be no longer a type that fulfills the AND requirement. I think the AND requirement for energy costs is a good design space, and the gold colored dragon cards can be an indicator for players to say, hey, this card requires 2 energy types. That is probably why there are a few cards that have off energy type costs, like abomasnow which has grass cost on a water pokemon.

Changing the costs of dragon type to have it's own dragon costs doesn't add something new. It removes the multi energy requirement design space, so in actuality, it does the opposite effect. It makes the dragon type's interaction with other cards and the energy required to power up the attacks no different from the other 8, no, 9 types.
 
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I hope that TPCi releases a box of fairy energy cards, because the market needs to be saturated with these cards. Even the other energy cards. I don't think the market is flooded with energy cards. I seriously find that the common pokemon card is more common that the energy card, and Energy cards are designed to be the most common card ever, and that it is the easiest thing to find, but it isn't.
 
I hope that TPCi releases a box of fairy energy cards, because the market needs to be saturated with these cards. Even the other energy cards. I don't think the market is flooded with energy cards. I seriously find that the common pokemon card is more common that the energy card, and Energy cards are designed to be the most common card ever, and that it is the easiest thing to find, but it isn't.

We'll remember the next etb will be with the XY set (last I heard anyway), so it should include a supply of fairy energy
 
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