Pokémon TCG: Sword and Shield—Brilliant Stars

GG Pidgeot, Delcatty. New BROKEN Trainer in EX: Emerald + Blaziken Scan

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Shiloh Phoenix said:
All blaze has to do is take out pidgeot, run a 2-2 line of magacrgo, and add a battle frontier. I'll take out my mt. moons to put in 2 more of the 'tiers.

So...um...how does Blaze work anymore? =/ I mean, the whole "Attack, switch, Firestarter, free retreat Pidgeot, Attack, rinse and repeat" is dead w/o a free retreater. o_o But of course, if this obstacle is overcome then Blaze has no more problems I suppose. =/
 
This card does indeed change the entire state of the game, and here's why!

Pidgeot truly becomes obsolete, I can't think of a single deck that can afford to spend 5-9 slots in a deck (for the pidgeot / rare candy line) and then add a minimum of 4 counter gyms. That's far too many cards to place in a deck for Pidgeot's broken effect.

Rock lock also dies. Think about it, rock lock relies on 3 stage 2 Pokemon that ALL coincidentally are hurt by this gym. So, you obviously have to tech heavily against the stadium, and in an already tight deck like Rock lock, its not easy to do. And lets not forget that 1 1/2 (ttar's power counts as half, i'll explain right now) of the powers are used during your opponents turn.
So, say you play your gym to counter theirs, you quick search for an ATM rock, rock them. They now have the option of playing their Battle Frontier or waiting for a more important turn. Pidgeot can't quick search for both ATM rock AND a gym, and not to mention that on the turn where they place Battle Frontier Ampharos's power becomes null, and Ttar's power doesn't work between turns. Can you guys see how much hell Rock Lock has to go through to even survive against any deck packing the stadium? That's not even mentioning the usual problems the rock lock player faces in the middle of a match.

Dragtrode also suffers, albeit not as much as rock lock. Dragtrode can definitely run fine without Pidgeot, so it wont miss it too much. Dragtrode can also run a heavy gym count without too many problems. The main problems i see dragtrode facing is an almost unwinnable matchup vs a deck that will become very heavy in the new environment, Vileplume EX.

If vileplume EX manages to come out fast and lay down the gym in an early turn, it really should not lose to either of those 2 decks. It also should beat any deck that relies on Pidgeot to get going as well. Vileplume EX definitely gets a major boost because of this stadium.

Blaziken is a wildcard. It can no longer use either Pidgeot or Delcatty for its consistency, so its now forced to rely on trainers to do the work they used to do, which may (i don't know) impact its consistency. However, it has a very solid matchup against Vileplume EX decks (even though Vile isn't weak to him) and with the colorless pokes gone, it can now run the stadium as well. It should probably remain a powerhouse in the environment.

Another deck that i can think of off the top of my head that will thrive in the new environment is Ludicargo, since its now going to be the only reliable deck that has the consistency that pidgeot offers, and it can also run the gym itself, and find it every turn after it sets up. NOT BAD!

To those doubting the power of this Gym, you may want to reanalyze your stance on this subject. This card will definitely change the face of the environment completely.
Kinda disheartening, i know. I love my Pidgeot =((((((((((

(Happy Aspen? :D)
 
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It really depends on the metagame of the area if you wanna play it. Like on our place , very few people play D/M/C Pokemon. But of course , until GSSS comes-out , it's pretty worthwhile to use some of these cuz of all the Rock-Lock and Draggy runnin around the world...
 
I agree with CRIM, he got what I was thinking on one post (even though it hurt my eyes to read it all through, try speading work essay type work). All the Pidgeot and Dark decks have got a lot more problems to deal with. Sure you can say they could get past them, but at what sacrifices? Deck space? Search time? That = more time and less space.
 
There goes my future D Steelix/Steelix EX deck. But this card does allow me to play my Gardy competitively once more, and Gardy LAYS THE SMACK DOWN ON VILEPLUME EX as well as other Gardy. This card doesn't hurt Spinning Tail T-Tar in the least, though.
 
Since when was Gardevior ever good?

I think the people who say "this will change nothing" type posts.... Just think about it for a while... and maybe you'll figure it out =OOOOO!O!O!O!
 
I realize the way I phrased my last post may have been a bit confusing. When I said, "This card doesn't effect Spinning Tail Dark T-Tar, though." I was referring to Battle Frontier, not Gardy.

Gardy has always been at least a decent deck and, at times, a really good deck. I'm not going to get all huffy, but the kind of post TRUK just made always spark some form of a retarded flame war. People should not be so quick to bash other posts without facts to back what is being stated, and even then they should be polite about it.
 
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Hey, I'm UNBANNED :D. That'll change within the week though. Anyways, Battle Frontier will change the entire format. Rock-Lock is shut down by the card, because it has no room for counter gyms! The most consistant list packed with draw and search cards still isnt even enough to keep it 100% consistant. If it has to waste 3-4 spots on counter gyms, its going to lose consistancy, so it's better to just play a deck that works with battle frontier. Right now I'm working on a version of POOOOKA with magcargo. Right now it's lookin like 3-3 Lanturn, 3-2-3 Nidoqueen, 2-2 Magcargo, 4 Sparce, and 3 Battle Frontier.
 
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Rock Lock takes a BEATING from this gym. You can run 4 countergyms, it really doesn't matter. Why?

1) Consistency. You have NO space to run 4 gyms. If you do, your deck will be so inconsistent it's not even worth using.

2) All they have to do is play Battle Frontier on THEIR turn, evolve all their Pokemon, and they don't take damage from Dark Ampharos. That's HUGE. Half of the deck's strategy is thrown out the window, and all of a sudden Dark Ampharos has no purpose in the deck.

Battle Frontier is a great addition to the metagame. I think it forces people to use Magcargo if the stadium gets popular. Decks that never had a chance can work now. I like that it was released just before Regionals, too. Spices things up a bit. =D
 
RaNd0m said:
This is a huge addition... but it's not THAT meaningful. There are ways around it. It won't destroy Rock-Lock in the least.

First of all, what PhoenixSong said earlier.... 4 counter-stadiums.

Second, before you play that card, your opponent's Pidgeot will have likely gotten a couple of Quick Searches in. Don't you think he/she might search for a counterstadium?

Third, this barely affects the Dark Tyranitar portion of Rock Lock. The real hitter in the deck isn't affected, and the other hitter is affected slightly, but again... counterstadiums.

I think that everyone's going nuts over a card that will only dent, not destroy, many of the current archetypes.

~ RaNd0m


Come on stop holding on to those dark decks...what if one of your prize cards is your counter stadium...you just wasted four spaces in a deck that was already doomed your best bet for worlds is to build a rogue deck that would be helped by this card...you only need two of them( battle frontier) since everyone runs 4 vs seekers then if your opponent does run a dark deck you're good and if they dont run a dark deck you still have all the room in your deck for a victory...you only need 2-3 + four VS seekers it's a great card but it is just a stadum which is a supporter 1 per turn so in theory there will be at least 8 turns where everyone will just play stidums, which makes the game last longer which means speed is not as big a factor! dont have to run 4 rare candies since you know you'll be playing a game with about 20-25 turns! thats four more spaces for anything...how about a tier 1 deck that uses \Switch! it's now possible
 
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Muk Man said:
...you only need two of them( battle frontier) since everyone runs 4 vs seekers then if your opponent does run a dark deck you're good and if they dont run a dark deck you still have all the room in your deck for a victory...you only need 2-3 + four vs seakers it's a great card but it is just a stadum which is a supporter 1 per turn

Stadium cards are not supporters. Battle Frontier does indeed hurt Rock but a new tweaked Dark Heart deck is able to handle them since it allows for four stadium cards. Now imagine Buffer Gem is released in this set. Run two to three Gem and four Hideouts. The bird line is not needed since one now has a massive tank with no weakness and unless Battle Frontier was out turn two the deck should be thin and enable one to draw in the counter stadium which assists the own deck same time. With the reduced amount of Rocket decks out now Hideout is the ideal stadium for Dark Heart since its abilities work on your turn and the four counter stadiums are not hard at all to fit in a consistancy based version.

Nevertheless it ballances the environment a little more and makes stage one decks even more attractive :smile:.
 
Any deck that has to run 4 countergyms is going to be alot less consistant than it used to be. For some decks, the consistancy is already not that good, like with Rock-Lock, but DragTrode, it isn't that bad. But at the same time, DragTrode can be hurt by Mt. Moon, and Battle Frontier, not to add in anything that shuts off powers, which the whole deck is based off of.
 
Hi Prime,

Dark Heart runs three stadiums at the moment and can be tailored to include one more with ease. The bird is not needed and the counter stadium can be chosen to even benefit the deck. This leaves Pokémon that switch the abilities off such as Medicham Ex and Feraligatr Ex. The odds to draw one of four stadiums should be the same for Dark Heart and rogue decks.

However Dark Curcuit and other decks based around Dark Ampharos suffer a lot since their benefit is activated on the opponent's turn and is thus harder to control with the new stadium which can be used for save mass evolution. On possible mean for Dark Circuit would be to team with Espeon Ex. In this case one eighter recieves an attack bonus or a damage bonus from Dark Ampharos. Espeon Ex fits the theme real nice. Nevertheless it will still need three stadium cards on it's own to counter desert ruins and enable a nice knock out on their bench.
 
Great. I'm going to be forced to change my deck to Ludicargo. I was planning to anyways. I'm currently playing Ludicolo/Pidgeot. Don't ask.

My complaints have been answered! It was my fault, I did all of this and told them to come out with this card. :lol:

LudiCargo will be good, yes it beats Blaze and Vileplume, two threats that you people think will work.

Now I remember why I was playing 24 energy. I was waiting for this stadium to come along so I could play it. And with two more stadiums(Ancient Tomb), for a total of 6, it will be impossible for opponent's to be able to try to out trump me with other stadiums.

I was worried because if the rotation(don't bash me for this) was HL-on, so many decks would still rule. Even if it was FRLG-on, it would still be bad. But this stadium will be big. Once the rotation happens, we will have few current decks. But I'll bet some new combos will come from Emerald, that get around this stadium as well.

P.S. Gardy will be out with the rotation. Battle Fronteir won't.
 
Nobody's saying that Gardy won't be out of rotation. I was referring to the here and now. You know, Regionals and such.
 
Blaziken Crushes Ludicolo... I dont know if it is just me but i think Colo is overrated vs. Blaziken... I think Blaziken Has a huge adv. against it... I Think Colo/Cargo isnt that good of a deck...
JMO...
Drew
 
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