Pokémon TCG: Sword and Shield—Brilliant Stars

BW-on Hydreigon Darkrai

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I tried cutting eviolite (always gets scrappered anyway), I think so far that it opens up some extra room for energies and other "extra cards" that don't normally make the cut.
 
List is updated. For those running the same deck, feel free follow my list

Pokemon

3 Darkrai EX
4-0-3 Hydreigon (Dark Trance)
2 Sableye
2 Mewtwo EX
1 Keldeo Ex

T/S/S

4 Professor Juniper
3 N
4 Skyla
2 Bianca
3 Ultra Ball
3 Rare Candy
3 Max Potion
3 Pokemon Catcher
3 Dark Patch
2 Eviolite
1 Computer Search
1 Tool Scrapper
1 Super Rod
1 Energy Search

Energy

3 Blend
8 Dark

---------- Post added 01/16/2013 at 02:40 PM ----------

Btw, I am considering dropping a Mewtwo for a Dark Claw. Thoughts?
 
I would say drop eviolite for dark claw. Run two dark claws maybe. If you were going to drop mewtwo, I would put in shaymin for the late game sweep. Card can be disastrous when paired with a catcher (or by itself for that matter).
 
take out a energy search a keldeo a dark energy and a mewtwo ex. And put in garitina ex a prism energy and a blend energy and one revive.....gartina can cut through siglyth and its just a real good card in general. With a revive you can get any basic pokemon back from your discard pile
 
Giritina can work, but this deck already burns through the deck late game, so OHKO anything with giritina's second attack could lose you the game and sigilyph works well against sigilyph, so if you wanted to add a sigilyph counter (and your meta is EX heavy) run a sigilyph. Why would you put in prisms? Blend covers any energy type that this deck would need if you ran it with giritina. Revive is ok, but this deck would probably benefit more from a super rod, puts cards back in your deck and can recycle hydreigon in addition to basic pokemon.
 
Current list I'm playing:


Pokemon

3 Darkrai EX
4-0-3 Hydreigon (Dark Trance)
2 Sableye
1 Mewtwo EX
1 Keldeo Ex

T/S/S

4 Professor Juniper
3 N
3 Skyla
2 Bianca
3 Ultra Ball
3 Rare Candy
3 Max Potion
3 Pokemon Catcher
3 Dark Patch
2 Eviolite
2 Energy Switch
2 Level Ball
1 Computer Search
1 Super Rod
1 Energy Search
1 Tool Scrapper


Energy

3 Blend
8 Dark



Now, let me explain some of these changes because some you you may be too quick to turn them down. After a bit of play testing, I found that Energy Switch is BEAUTIFUL in here. It basically allows the deck to run the same if Garbodor is in play, or if the opponent is keeping up the pressure by hitting your dragons. Also, I found that this deck was setting up far too slowly, so I am trying Level Ball to see how it works. Let me know what you guys think.
 
To protect from garbador, why not play 2 scrappers instead of clutter with energy switch? Have you played around with dark claw at all? I really like it. After playing around with it, I like that I can snipe twice on a keldeo or a mewtwo, then catcher it and dark claw for a OHKO. Then scrapper doesn't make a waste of a card.
 
To protect from garbador, why not play 2 scrappers instead of clutter with energy switch? Have you played around with dark claw at all? I really like it. After playing around with it, I like that I can snipe twice on a keldeo or a mewtwo, then catcher it and dark claw for a OHKO. Then scrapper doesn't make a waste of a card.
I'd much rather have Eviolite than Dark Claw. This deck is meant to tank, and you have Hydreigon for the situations you outlined. Hydreigon's actually better, because you only need one snipe on a Keldeo or a Mewtwo.
 
After even more testing, I found that energy switch was not as nice as I thought. It mostly cluttered my hand (even though I only ran 2) and was pretty situational to begin with.

---------- Post added 01/26/2013 at 03:36 PM ----------

I realized lately that my list focuses less on speed and more on dealing with counters. The latter is not a bad idea, but it became a problem when that shifted to the main focus of this deck. Made some changes to remedy this:


Pokemon

3 Darkrai EX
4-0-3 Hydreigon (Dark Trance)
2 Sableye
1 Sigilyph
1 Keldeo Ex

T/S/S

4 Professor Juniper
4 N
3 Skyla
3 Ultra Ball
3 Rare Candy
3 Max Potion
3 Pokemon Catcher
3 Dark Patch
2 Bicycle
2 Eviolite
2 Level Ball
1 Computer Search
1 Super Rod
1 Tool Scrapper


Energy

3 Blend
8 Dark


As for the changes, I dropped my only mewtwo for a sigilyph. I felt like it would be the most helpful in mewtwo wars. I also cut both bianca for 2 bicycle. For those who don't know., bicycle is a far superior version of bianca imo. It allows you to draw cards until you have 4 in your hand. What I like about it, is that it is a trainer, which means it doesn't become my supporter for the turn. It also can be brought back with junk hunt and just overall supports the speed of this deck. The extra Juniper and N is to reduce the length of droughts.
 
Last edited:
Ok so I've read through all of this and played the deck some what but here's my list idk if it'll work for you but I thought what y'all think about it

3-0-3 hydreigon(dark trance)
2 sableye
1 ho-oh ex
3 Darkrai ex (maybe 2 still testing)
2 mewtwo ex
1 sigliyph

3 professor juniper
3 N
2 skyla
3 ultra ball
3 rare candy
3 dark patch
3 pokemon catcher
3 eviolite
1 computer search
2 enhanced hammer
3 max potion
3 Bianca
1 tool scrapper

9 darkness
3 blend

If I choose to go with only 2 Darkrai ex I would run that empty space for another skyla. And the reason for enhanced hammer is because of any opposing mewtwo ex of tornadus ex even bouffalant. You could even use against a mirror hydreigon if they try to setup and attack with theirs. Ho-oh ex serves a purpose that dark patch does and you can also get full affect of him if you really need to. But he's mainly there to get the energy back and move to something else. Though he could get moved out and just keep Darkrai since you can just manipulate the energy the way need. Sorry for the long reply lol :p
 
Not bad, I really like your list a lot. The Ho-oh is an interesting idea, too. More things to consider. I agree that the hammers will be excellent in the mirror or for Rayeels, which this deck seems to have problems with. By this point, I have tested this deck so many times, I could literally play this in my sleep lol.

---------- Post added 01/28/2013 at 05:44 PM ----------

By the way, how does your deck run with only three dieno? I have been considering dropping to 3 for a while now, mainly because late in the game they become dead draws.
 
Ho-Oh ex only gets out 1 dark energy. It is essentially a dark patch that 1. You have to flip a coin for 2. Gives up two prizes 3. takes up a spot on your bench. Ho-Oh ex shouldn't be played in this deck.
 
Yeah I've notice that with ho-oh I was thinking of taking him out for super rod or maybe another skyla.

And I really like using just 3 deino and I've had really good consistency. Because when I had four I felt that late game or even after turn three or four when I draw another deino I just think to myself this could've been such a better draw (i.e max potion or even dark patch maybe even a late game N) I would like to play a shaymin ex so I'm gonna test it cuz it really helps sweep late game too
 
Ok so I've read through all of this and played the deck some what but here's my list idk if it'll work for you but I thought what y'all think about it

3-0-3 hydreigon(dark trance)
2 sableye
1 ho-oh ex
3 Darkrai ex (maybe 2 still testing)
2 mewtwo ex
1 sigliyph

3 professor juniper
3 N
2 skyla
3 ultra ball
3 rare candy
3 dark patch
3 pokemon catcher
3 eviolite
1 computer search
2 enhanced hammer
3 max potion
3 Bianca
1 tool scrapper

9 darkness
3 blend
-1 darkness
-2 enhanced hammer
-1 Mewtwo EX
-1 Sigilyph
-1 Eviolite
-1 Ho-oh EX
-2 Bianca

+1 Blend
+2 Skyla
+1 Ultra Ball
+1 Shaymin EX
+1 Sableye
+1 Dark Patch
+1 N
+1 Juniper

Is what I'd go with. You want 4 Blend in order to attack with Hydreigon consistently, and if you want to utilize Shaymin, 4 is a must. 8 Dark should be enough. One more dark patch is infinitely better than Ho-oh, as Ho-oh is flippy, gives up 2 prizes, gives up a bench space, and is weak to the arguable BDIF. 4 Skyla ensures you can search computer search nice and quick, and gives you all-game access to any card in the deck (Energy=Computer Search, Pokemon=Ultra Ball). 4 N and 4 Juniper are must haves. They are much better than Bianca in terms of drawpower. Juniper has the added bonus of discarding your dark energy, and N can disrupt opposing junk hunts. Also, an N to one coupled with a revenge blast for 180 is deadly. 3 Sableye is a lot safer than 2, as it's needed early game to setup, and is good late game as a sacrifice to regain resources. Don't drop down to 2 Darkrai. It's your main attacker, and with 2 you'll run out. 3 Eviolite isn't really needed, as you can always just leave a damaged EX on the bench or use Max Potion to deny prizes. It's still helpful against Darkrai, but you should be able to fish it out quite easily with 4 Skyla. 4 Ultra Ball also helps to ensure you get Shaymin and Mewtwo when they're sorely needed, and allows you to setup much easier. Enhanced Hammers aren't needed and just take up space. They don't really help against anything in particular, and the space should be spent on other things. You don't need 2 Mewtwo, as it's easily KO'd and is really only needed to stop rampaging Mewtwos or Keldeos from your opponent. Finally, I wouldn't go with Sigilyph, as it doesn't deal enough damage to do anything, and mostly just sits there not helping you.

Hope I helped!
 
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