Pablo said:it doesnt matter if the average is 2 for all draw cards, you get ACCESS to one more card than Hermint with Mary's, Reporter, Bill's etc. and its the access to thate xtra card that will help you win games, don't compare cards by what they average, if we got something like draw 4 then discard two it'd be even better as you get ACCESS to MORE cards and thats what wins you game,s getting access quick enough to all your cards so you can procceed to own the opponent.
Muk Man said:yeah but what happens most the time is you discard cards you need later. the same whay people use to do stevens. EVERYONE who runs the holon engine in one game or another has had to spend 2-3 minutes trying to decide what card to discard....
keep the candy discard the energy?
discard the candy keep the basic...
discard the supporter and hope to get another one by next turn...
island hermit flip two draw two and keep it moving, and if you play it right before you are about to take a prize, it is the best card in the format
ryanvergel said:Some decks use cards like Chimecho d which nullifies the discard factor if you discard a correct energy.
Or decks like Metanite discard energy and it helps them.
I can think of very few decks where the use of Hermit would be better than adventurer. Unless you're not using the Holon Engine, which few decks can say, Hermit is almost always inferior.
ryanvergel said:Some decks use cards like Chimecho d which nullifies the discard factor if you discard a correct energy.
Or decks like Metanite discard energy and it helps them.
I can think of very few decks where the use of Hermit would be better than adventurer. Unless you're not using the Holon Engine, which few decks can say, Hermit is almost always inferior.
Zero Hax said:Hermit is better late-game when you've taken control of the matchup and mainly need to view your prizes. Early-game, cards that get you more (not net more cards, just get more new cards) are superior.
Still an underrated, fun card which has potential.
Ask the Masters ruled it allowed to be played even if you cannot turn over any more prize cards.Mew said:I have to disagree. it is only usefull, early; or never. It actually can't be played if you don't have two prizes to flip. Late Game 2 Prizes Left, and if you played one earlier, It is now only good for discarding.
Besides, If your consistency is so imbalenced, that part of your necesary 1-1-1 line is prized, then the deck probly won't win anyway.
Exactly. Hermit allows you to get access to a percitular card that otherwise would be a random one. Think of it as a selective quick-search that can take a snappy move in its place. Hermit is good for all times of the game. Think about this: Holon ruins. Good card? Its alright. TV has basically the same affect over hermit, drawing another card and discarding one. Is that good for alot of decks, discarding an option that you may not need right now, but will later on? Not really, unless you play a decent amount of recovery. Hermit gives you more options the reporter if you think about it.ZAKtheGeek said:It's not like the only time you'd ever care what one of your prizes were is if you have some essential single card you're running. I mean, you could run four of a card and have a need for every single one. Not immediately, but several turns in, perhaps.
The same can be said about that extra 1 card: Its useless. I don't think you can say that every time you draw that extra card, it will help you, and I bet you would discard it. Again, its just a free holon ruins. Even if the opponet knows a random card in your hand, then why don't people use that type of effect more often and play mioltic d and mew ex?SuperWooper said:Hermit = 2 cards.
Mary's Request = 3 cards.
TV Reporter = 3 cards.
Holon Adventurer = 3 cards.
That being said, flipping up 2 of your prize cards isn't always an advantage. Your opponent will know what they are as well, and what's in your prizes could be completely inconsequential. It's a novelty to be able to look at your prizes, but it isn't worth the -1 on the draw scale.
SuperWooper said:Hermit = 2 cards.
Mary's Request = 3 cards.
TV Reporter = 3 cards.
Holon Adventurer = 3 cards.