Pokémon TCG: Sword and Shield—Brilliant Stars

Island Hermit...Why aren't you playing it?

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i agree with Ryan here.

i give Hermit a 4/10 in my book, nothing to write home to mom about. Adv+holon engine is way better, its like having 5+ adv. its really a great card.
 
Pablo said:
it doesnt matter if the average is 2 for all draw cards, you get ACCESS to one more card than Hermint with Mary's, Reporter, Bill's etc. and its the access to thate xtra card that will help you win games, don't compare cards by what they average, if we got something like draw 4 then discard two it'd be even better as you get ACCESS to MORE cards and thats what wins you game,s getting access quick enough to all your cards so you can procceed to own the opponent.

EXACTLY.

The NET Gain of TVR or Adventurer is 2 cards, but you get 3 cards, I'd rather discard my useless other 3 copies of my starter and draw 3 than keep it in my hand to draw 2.
 
Muk Man said:
yeah but what happens most the time is you discard cards you need later. the same whay people use to do stevens. EVERYONE who runs the holon engine in one game or another has had to spend 2-3 minutes trying to decide what card to discard....
keep the candy discard the energy?
discard the candy keep the basic...
discard the supporter and hope to get another one by next turn...
island hermit flip two draw two and keep it moving, and if you play it right before you are about to take a prize, it is the best card in the format

Which is why I am so reluctsnt to use the Holon Engine. Of course there is always Scientist,but that's a little risky. I just run Field Worker because it has no side effect.
 
Exactly

ryanvergel said:
Some decks use cards like Chimecho d which nullifies the discard factor if you discard a correct energy.
Or decks like Metanite discard energy and it helps them.

I can think of very few decks where the use of Hermit would be better than adventurer. Unless you're not using the Holon Engine, which few decks can say, Hermit is almost always inferior.


For the most part I always to try to have the open spot for Chimecho. It combos well with the Holon Engine. Since it's a Delta Species card then you could even use if for Delta Draw with Holon's Castform. It's Mentorable so let's say you start off a hand with 1 NRG and have like Rare candy, transceiver, Stage 2 Pokemon. What are you discard? The energy since you can use theTransceiver to get mentor and then the Chimecho. Which would give you your NRG back. And allowing you to play your other cards.

But I usually try to leave Chimecho for mid to late game as I would like to set up the main part of my deck with Mentor. So at the start of the game I'll discard energy away. Knowing that I'll get it back later. So now i'm set up and don't need a Stage 1 for my stage 2 line. I play adventurer I discard the Stage 1 Delta Species pokemon. I get 4 cards from straight draw. And then get back the NRG from the discard pile with the help of Chimecho. That's 5-1=4. Not bad. And that 1 card that I discarded i don't need anymore. So it's actually 5 useful cards that I optained. Even if i didn't need the NRG. I can discard it to use another Holon Supporter.
 
ryanvergel said:
Some decks use cards like Chimecho d which nullifies the discard factor if you discard a correct energy.
Or decks like Metanite discard energy and it helps them.

I can think of very few decks where the use of Hermit would be better than adventurer. Unless you're not using the Holon Engine, which few decks can say, Hermit is almost always inferior.

Who said it should be played INSTEAD of Adventurer?
 
I always check to see my prizes. The first chance I get to search my deck I can tell what is not there or in my hand, discard ect.....yeah I know my deck too well
 
I agree insofar as Hermit is likely underappreciated, but at the same time, it's not the best all-purpose (read: all-deck) card. I mean, it's really great when you have a deck that has few copies of many cards - you get to check prizes, AND you don't have to discard. In some cases, though, you actually WANT to discard, and run a relatively low number of individual cards.
 
its much better to be able to cycle through your deck, even if it means giving up a card.

TV reporter is far superior. allowing you to draw 3 THEN pick a card to discard is very good. chances are, you will be able to afford to throw away a card after picking up 3 plus your hand. adventurer isn't as good, but reiterating what others have said, it can be searched for and reused when needed. plus, discarding delta = 4 cards.
 
Hermit is better late-game when you've taken control of the matchup and mainly need to view your prizes. Early-game, cards that get you more (not net more cards, just get more new cards) are superior. :p

Still an underrated, fun card which has potential.
 
Yah, I'm not really saying it should replace say Adventurer in a Holon Engine based deck, or whatever, just that its "draw 2" isn't bad in light of being able to see two prizes.
 
Zero Hax said:
Hermit is better late-game when you've taken control of the matchup and mainly need to view your prizes. Early-game, cards that get you more (not net more cards, just get more new cards) are superior. :p

Still an underrated, fun card which has potential.

I have to disagree. it is only usefull, early; or never. It actually can't be played if you don't have two prizes to flip. Late Game 2 Prizes Left, and if you played one earlier, It is now only good for discarding.
Besides, If your consistency is so imbalenced, that part of your necesary 1-1-1 line is prized, then the deck probly won't win anyway.
 
It's not like the only time you'd ever care what one of your prizes were is if you have some essential single card you're running. I mean, you could run four of a card and have a need for every single one. Not immediately, but several turns in, perhaps.
 
Mew said:
I have to disagree. it is only usefull, early; or never. It actually can't be played if you don't have two prizes to flip. Late Game 2 Prizes Left, and if you played one earlier, It is now only good for discarding.
Besides, If your consistency is so imbalenced, that part of your necesary 1-1-1 line is prized, then the deck probly won't win anyway.
Ask the Masters ruled it allowed to be played even if you cannot turn over any more prize cards.

You may still draw 2 cards.
 
When I first saw the card...

I right away thought that it could be combed with Slowking from DS:

Prize shift (POWER)
Once during your turn (before your attack), you may choose a card from your hand and put it as a Prize card face up. If you do, choose 1 of your face down Prize cards without looking and put it in your hand.

It would be like processes of elimination. Like a Bill's Maintance, but you would know where the card went. But then i thought. I'm too focused on what I'm doing and what my opponent is doing to have to remember what card I put down as my new prize. And then to have to do it 2 or 3 times in a game.

Let alone, to actually include it in a deck. Even as a 1-1 line. What is 1 was prized? Oh the irony.
 
ZAKtheGeek said:
It's not like the only time you'd ever care what one of your prizes were is if you have some essential single card you're running. I mean, you could run four of a card and have a need for every single one. Not immediately, but several turns in, perhaps.
Exactly. Hermit allows you to get access to a percitular card that otherwise would be a random one. Think of it as a selective quick-search that can take a snappy move in its place. Hermit is good for all times of the game. Think about this: Holon ruins. Good card? Its alright. TV has basically the same affect over hermit, drawing another card and discarding one. Is that good for alot of decks, discarding an option that you may not need right now, but will later on? Not really, unless you play a decent amount of recovery. Hermit gives you more options the reporter if you think about it.
 
Hermit = 2 cards.
Mary's Request = 3 cards.
TV Reporter = 3 cards.
Holon Adventurer = 3 cards.

That being said, flipping up 2 of your prize cards isn't always an advantage. Your opponent will know what they are as well, and what's in your prizes could be completely inconsequential. It's a novelty to be able to look at your prizes, but it isn't worth the -1 on the draw scale.
 
SuperWooper said:
Hermit = 2 cards.
Mary's Request = 3 cards.
TV Reporter = 3 cards.
Holon Adventurer = 3 cards.

That being said, flipping up 2 of your prize cards isn't always an advantage. Your opponent will know what they are as well, and what's in your prizes could be completely inconsequential. It's a novelty to be able to look at your prizes, but it isn't worth the -1 on the draw scale.
The same can be said about that extra 1 card: Its useless. I don't think you can say that every time you draw that extra card, it will help you, and I bet you would discard it. Again, its just a free holon ruins. Even if the opponet knows a random card in your hand, then why don't people use that type of effect more often and play mioltic d and mew ex?
 
SuperWooper said:
Hermit = 2 cards.
Mary's Request = 3 cards.
TV Reporter = 3 cards.
Holon Adventurer = 3 cards.

bills shuffle 1 then draw 3.... -1+3=2 cards
TV reporter draw 3 discard 1... 3-1=[2 cards
holon adventurer discard 1 draw 3(4) -1+3(4)=2(3) cards
request... draw 1 then if no stage 2 draw 2 more...
 
It doesn't matter was the net gain is. It's how many cards you draw.

Unless the effect is vital, I don't really prefer going outside the Holon Engine. Copycat is needed many times to get a new hand and not to deck, and Elm's is needed to get non-delta evolutions. I don't see myself playing much draw other than adventurer, with the only real case being Mary's, but I guess if I was playing Mary's, I could try Hermit for a few games and see what it's like.
 
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