Muk Man said:bills shuffle 1 then draw 3.... -1+3=2 cards
TV reporter draw 3 discard 1... 3-1=[2 cards
holon adventurer discard 1 draw 3(4) -1+3(4)=2(3) cards
request... draw 1 then if no stage 2 draw 2 more...
Kempley05 said:the fact that cards with similar effects (Here Comes Team Rocket) have made no impact historically on the game partially explains why many see Island Hermit as an inferior card.
Here comes team rocket was legal for almost two years, did you ever see anyone playing that, even in decks like BLS where certain cards were crucial?
How can you see your prizes?? Knowing whats in your prizes and knowing where are two different things. Drawing 1 card won't always change anything, but drawing a particular card can. Tagrineth, I would agree. I test it out in almost every deck, keeping it in alot of cases.moza said:Umm, no.
I am just saying that there is much better draw in the format than Island Hermit.
And if something is prized, you should have seen it and planned ahead of time.
Tagrineth said:You can know what's IN your prizes. What about those times when you look through your deck and go "aw dang, ___ is prized" or "Darnit, not all of my ____ are present and I might need all of them to win this..."? In those cases, Island Hermit is a great play.
My friend Dane has been testing it in Flariados, it's quite a big boost to know for sure where that fourth Flareon ex or fourth Ariados (or Spinarak/Eevee) is - or at least have a really good idea - because sometimes, to win, you really need ALL FOUR.
Tagrineth said:You can know what's IN your prizes. What about those times when you look through your deck and go "aw dang, ___ is prized" or "Darnit, not all of my ____ are present and I might need all of them to win this..."? In those cases, Island Hermit is a great play.
If I may answer, there are 6 prizes. Odds are, you'll have an energy, 2/3 pokes, and 3/2 trainers prized (for most decks). Later in the game, when you start taking prizes, you may need some draw power. Assuming that at least 2 of those are draw/get you draw, you have options to 50% of your prizes (the 2 face up and a random one). If you need a particular prized poke, flipping 2 (or 6) prizes will help you find it to help secure that win. And having prized cards will happen in matchups. You need to be prepared for anything, and hermit is the best answer to the problem.Whicker said:What about the times you don't? Which is, if I may add it in, more often than your situation.
Papi/Manny said:If I may answer, there are 6 prizes. Odds are, you'll have an energy, 2/3 pokes, and 3/2 trainers prized (for most decks). Later in the game, when you start taking prizes, you may need some draw power. Assuming that at least 2 of those are draw/get you draw, you have options to 50% of your prizes (the 2 face up and a random one). If you need a particular prized poke, flipping 2 (or 6) prizes will help you find it to help secure that win. And having prized cards will happen in matchups. You need to be prepared for anything, and hermit is the best answer to the problem.
Like I said, most people run at least 2 of most cards. The chances of having those two prized and needing them reveleased is about 1%. 1% of the time I will really need to see my prizes, and a Hermit will reveal 33% of my prizes, which means there's still a good chance I won't get what I need even when it is prized (2/3 chance it won't be revealed, and a 50% chance of picking it in the unrevealed cards). The fact is that in most games having one card prized isn't killer, at least not enough to warrant the use of the card. Sure, everyone's had the games where all three dark dragonair are prized, or the 2 pidgey are prized... but those chances are slim, and picking an inferior draw to alleviate situations that rarely come up at all is bad play.
ryanvergel said:There ARE better ways to think outside of the box than to use bad draw.
Thinking outside of the box implies creating a solution to a problem that breaks away from norms... using a bad draw won't solve any problem and will only create more. Thus, using hermit is NOT thinking outside of the box.
To say that players who don't use hermit or like hermit are those who can't think outside of the box is wrong on every level- from the use of the phrase to the concept of the argument itself.
Hermit is an inferior card for inferior players. This is just another fieldworker, cozmo's, etc.