Pokémon TCG: Sword and Shield—Brilliant Stars

Life without Claydol?

Life without Claydol? I can not stand the thought of no Cosmic Power to help me draw (and if the going gets rough) decking out.
I used it once, and every deck afterwards had at least 1 in it.
 
Its funny how you can call decks that, you know, are kind of TOP 10 in top-cutting "steaming piles of crap". I just copied that list straight from the What Won Cities thread, the EXACT list. I don't like Macheap either but its still a deck (Just like Mario *shivers* was).

Now, I was saying I was going for decks that run PERFECTLY FINE without Claydol and with an Uxie-based engine. There I win 6-4, going by the 10 most popular decks. Your definition however seems to be "Will a deck be able to use Claydol". Well OFCOURSE most of those decks CAN use Claydol, doesn't mean they're viable WITHOUT it. Take Dusknoir, for instance. Yes, Claydol works well there but an Uxie-Noir #1 tandem gives them just as much, if not even more drawpower. Some other varieties of Dusknoir will need it though.

Point is, not every deck you list NEEDS Claydol to preform well. Pit an Uxie based Gengar against a Claydol based Gengar, let them both play the same tournament opponents and I wager they will both have similiar records, the Uxie variety being a bit faster, the Claydol variety more consistant in longer games.

You seem to keep forgetting about that OTHER Draw card, which would be Uxie (And Unown R in specific decks). Decks that don't need Claydol tend to use Uxie, most notable exception being Scizor. And that right there is what shatters your argument. Lots of decks play fine with just Uxie, no Claydol.
 
Its not such a hot idea to base your entire draw off of Uxie IMO. Its just begging for trouble, as Uxie engines are very weak to power lock. Except in Scizor/Cherium and AMU just about ever deck out there should have at least a 1-1 Claydol line.
 
Only SP decks can lock Uxie's draw (And Amphytrick if they attack with Torterra SF.............yeah). And SP decks aren't all THAT hot. Yes, they are around, but so is Amphytrick who in turns shuts down Claydol. And ofcourse, neither of them like Glaceon LVX but that one is easy to play around.
 
Its funny how you can call decks that, you know, are kind of TOP 10 in top-cutting "steaming piles of crap". I just copied that list straight from the What Won Cities thread, the EXACT list. I don't like Macheap either but its still a deck (Just like Mario *shivers* was).

Congrads, top deck or not, its still a donk based steaming pile of crap. Of course you don't need Claydol in Machamp, you don't even need other pokemon, you just need a 4 card hand that consists of Machamp, Rare Candy, Machop, and a Fighting energy and you win on T1. Gengar is complete trash because Unown G shuts it down, leaving it with a terrible second attack and a donk power, which is really the only reason it wins. If you excpet me to show any remote level of respect for those piles of stupidity wrapped in deck sleeves forget it, I have no respect for absolute trash decks that require less skill to win than Kricketune does.

Now, I was saying I was going for decks that run PERFECTLY FINE without Claydol and with an Uxie-based engine. There I win 6-4, going by the 10 most popular decks. Your definition however seems to be "Will a deck be able to use Claydol". Well OFCOURSE most of those decks CAN use Claydol, doesn't mean they're viable WITHOUT it. Take Dusknoir, for instance. Yes, Claydol works well there but an Uxie-Noir #1 tandem gives them just as much, if not even more drawpower. Some other varieties of Dusknoir will need it though.

And if your deck would run better with Claydol, why wouldn't you run it? The simple fact is that YOU WOULD, there is no way around it, if there is something you can put in a deck to boost consistancy and draw power without a negative backlash outside of the space required, you have no reason not to run it. Period

Point is, not every deck you list NEEDS Claydol to preform well. Pit an Uxie based Gengar against a Claydol based Gengar, let them both play the same tournament opponents and I wager they will both have similiar records, the Uxie variety being a bit faster, the Claydol variety more consistant in longer games.

This arguement... paragraph... sentence... thingy is crushed by the above statement.

You seem to keep forgetting about that OTHER Draw card, which would be Uxie (And Unown R in specific decks). Decks that don't need Claydol tend to use Uxie, most notable exception being Scizor. And that right there is what shatters your argument. Lots of decks play fine with just Uxie, no Claydol.

Once again (and really, I ask you to stop making me repeat myself over and over, its like I'm talking to a child here....), If you can run Claydol AND Uxie, why wouldn't you? Claydol for consistent draw, Uxie because its a searchable card that allows you to... well, setup. You still haven't answered my question, so I'll respost it
...AGAIN

If there is something you can put in a deck to boost consistancy and draw power without a negative backlash outside of the space required, WHY WOULD YOU NOT RUN IT.
 
Because those spots of space can easily make a HUGE difference. And you want a bench consisting of Uxie AND Claydol? I sure hope Dusknoir useage is low in your area.

You call it talking to a child? I'm feeling I'm talking against a brick wall, since you don't care for other arguments anyway.

Ack, forget it. You're too stuck up in your own arguments, going so far to call decks that disprove your little whiny OMGCLAYDOL rant "steaming piles of crap in a sleeve", I ain't going to waste any more breath arguing with you.

Claydol is good. But not required in all (or 90% of the) decks.
 
Regardless of the other decks you listed, Scipio, in the four cities I attended, I played every Dusknoir deck that top-cutted, myself running Dusknoir for half the Cities. Not a single Dusknoir deck I saw that went 50-50 W/L or better lacked Claydol.

You do have draw support with the Shadow Command, but it's infinitely better coupled WITH Cosmic Power.
 
Claydol is not needed. I've played several decks without Claydol throughout the year, all of them worked fine. Only one had Uxie. Both are useful, but not essential, as some of you seem to think they are.
I look forward to the day Claydol is rotated. My Uxie counter will be ready.
 
ive been perfectly fine without claydol ive topped in three tournys without him. yes he is really good and i just forgot about him while building my decks.
 
^^ You win

If your whole strategy relies on claydol, what happens when it is locked?

You do realize you are limited to 4 Power Spray??? What if I have 2 Claydol? 2 Turns, I'll be free to use Powers the whole game.

Back to back posts merged. The following information has been added:

Amphy #1, you need to stop using Power Spray as a reason every Poke Power deck fails. You have 4 Power Spray. I have 2 Claydols and an Uxie. Lock my Claydols, go ahead. In 2 turns when all of your Power Spray are gone, you're going to wish that you had waited out and used Power Spray at an actually CRITICAL time.
 
Last edited:
Or just drop down an Uxie in addition to using Claydol and burn 2-3 of them. You can also then use Uxie to hit Croak for some damage.
 
You do realize you are limited to 4 Power Spray??? What if I have 2 Claydol? 2 Turns, I'll be free to use Powers the whole game.

Back to back posts merged. The following information has been added:

Amphy #1, you need to stop using Power Spray as a reason every Poke Power deck fails. You have 4 Power Spray. I have 2 Claydols and an Uxie. Lock my Claydols, go ahead. In 2 turns when all of your Power Spray are gone, you're going to wish that you had waited out and used Power Spray at an actually CRITICAL time.

So I guess there isnt another card in this format that can lock powers when played from the hand and is easily searchable through roseanne's research?:lol:
 
You do realize you are limited to 4 Power Spray??? What if I have 2 Claydol? 2 Turns, I'll be free to use Powers the whole game.

Back to back posts merged. The following information has been added:

Amphy #1, you need to stop using Power Spray as a reason every Poke Power deck fails. You have 4 Power Spray. I have 2 Claydols and an Uxie. Lock my Claydols, go ahead. In 2 turns when all of your Power Spray are gone, you're going to wish that you had waited out and used Power Spray at an actually CRITICAL time.

I have 4 powerspray and... Ampharos. He will shut your claydol's down, and powerspray will shut down your uxie's. Please don't take this the wrong way. I'm just trying to prove my point.
 
So you play SP Ampharos?
You do realize one of G decks greatest strengths is they can pull out Dialga g Lv X much easier than other decks, as well as the fact that they don't need evolutions, right?
By putting in Ampharos you kill both of those advantages.
 
So you play SP Ampharos?
You do realize one of G decks greatest strengths is they can pull out Dialga g Lv X much easier than other decks, as well as the fact that they don't need evolutions, right?
By putting in Ampharos you kill both of those advantages.

Well of course I can't play with Dialga because I play with Amphy. Since Honchcrow only needs one energy I can get Amphy powered up quicker and with Amphy's last attack I can give a energy to ethier a Honchcrow, or another Amphy setting me up one turn quicker on energys.

I know you don't think that they can't work together, but for me it has worked.
 
Well of course I can't play with Dialga because I play with Amphy. Since Honchcrow only needs one energy I can get Amphy powered up quicker and with Amphy's last attack I can give a energy to ethier a Honchcrow, or another Amphy setting me up one turn quicker on energys.

I know you don't think that they can't work together, but for me it has worked.


You only gain one turn quicker if your Ampharos FROM whom you moved the energy is KO'ed during your opponent's next turn. Otherwise, you merely TRANSFERRED where the energy was located.
 
Back
Top