Pokémon TCG: Sword and Shield—Brilliant Stars

Limited Damage CaC Challenge! It is now officially over!

Gastly LV.5 50HP [P]
BASIC

[.] Lick
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

[P] Haunting Look
Put 1 Haunt Counter on the Defending Pokemon.

W - [D]+10
R - [F]-20
RC - [C]

Haunter LV.29 70HP [P]
STAGE 1 - Evolves from Gastly

[Poke-BODY] Frightening Glances
Whenever Haunter is damaged by an opponent's attack (even if Haunter is Knocked Out), put 1 Haunt Counter on the Defending Pokemon.

[P][C] Flow Through
Does 10 damage to 2 of your opponent's Pokemon in play. If you choose the Defending Pokemon and 1 of your opponent's Benched Pokemon, switch those 2 Pokemon.

W - [D]+20
R - [F]-20
RC -

Gengar LV.44 100HP [P]
STAGE 2 - Evolves from Haunter

[.] Freaky Frightening
Put 2 Haunt Counters on each of your opponent's Pokemon in play.

[P][P] Overfrightened
Replace each Haunt Counter on your opponent's Pokemon with 1 damage counter.

W - [D]+30
R - [F]-20
RC - [C][C]
 
^ That does 30 damage for 2 Energy. NOOOOOOOOOOOOOOOOO

Okay, I edited it. And did you keep in mind that you still had to FLIP for it?

Misdreavus - :psychic: - 60HP
Basic

:psychic: Flash a Menacing Smile
Put 1 damage counter on the Defending Pokemon and have your opponent switch the Defending Pokemon with 1 of his/her Benched Pokemon.

Weakness: :psychic:+10
Resistance: :colorless
Retreat: :colorless
 
Abra lv. 8 40HP
[P] Basic

POKEPOWER: Thought Process
Once during your turn, you may choose one of your prize cards, look at it, and put it back face-down.

Teleport [ . ]
You may put this card into your hand.


Weakness: [P]+10
Resistance: None
Retreat: None




Kadabra lv. 34 80HP
[P] Stage 1

Confusion [P][P] 10
You may move an energy from one of your opponents Pokemon to another.

Migrane [P][C][C] 30
You may put 2 damage counters on one of your benched Pokemon and choose two cards from your opponents hand at random and discard them.


Weakness: [P]+20
Resistance: None
Retreat: 1




Alakazam lv. 59 100HP
[P] Stage 2

POKEBODY: Intelligence
Each of your opponent's Pokemon's attacks take one more [C] energy to use.

Concentrate [P][P][P]
During your next turn, you may play two supporters from your hand rather than one.

Psywave [P][P][C][C]
This attack does damage equal to Alakazam's remaining HP.

Weakness: P+30
Resistance: None
Retreat: [C]




Alakazam lv.X 130HP
[P] LV.X Put on your active Alakazam

POKEBODY: Energy Barrier
Each [P] Energy card attached to your [P] Pokemon now has the effect "If the Pokemon [P] energy is attached to is attacked, the attack does 10 less damage to the defending Pokemon (before applying weakness and resistance)." You may not use more than one 1 Energy Barrier POKEBODY per turn.

Dark Mind [P][P][P][P][P] 10x
This attack does 10 damage times the number of cards in your hand.


Weakness: [P] X2
Resistance: None
Retreat: [C]
 
Gastly LV.5 50HP [P]
BASIC

[.] Lick
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

[P] Haunting Look
Put 1 Haunt Counter on the Defending Pokemon.

W - [D]+10
R - [F]-20
RC - [C]

Haunter LV.29 70HP [P]
STAGE 1 - Evolves from Gastly

[Poke-BODY] Frightening Glances
Whenever Haunter is damaged by an opponent's attack (even if Haunter is Knocked Out), put 1 Haunt Counter on the Defending Pokemon.

[P][C] Flow Through
Does 10 damage to 2 of your opponent's Pokemon in play. If you choose the Defending Pokemon and 1 of your opponent's Benched Pokemon, switch those 2 Pokemon.

W - [D]+20
R - [F]-20
RC -

Gengar LV.44 100HP [P]
STAGE 2 - Evolves from Haunter

[.] Freaky Frightening
Put 2 Haunt Counters on each of your opponent's Pokemon in play.

[P][P] Overfrightened
Replace each Haunt Counter on your opponent's Pokemon with 1 damage counter.

W - [D]+30
R - [F]-20
RC - [C][C]

Broken and cheep. :tongue:
 
Celebi HP70 :grass:
Basic

:grass: Grow
Search your deck for a Basic :grass: Pokemon, or a Pokemon that evolves from one of your Pokemon in play. Put tht card on its previous stage, or the bench. Shuffle your deck afterwards.

:grass::grass: Leaf Attack
Put 2 damage counters on your opponent's Pokemon in any way you want.

W: :fire:+20
R:
RC: :colorless
-----------------------------------------------
Celebi Lv.X HP110 :grass:
Level UP - Put on your active Celebi

:ppowr: Time Warp
Once during your turn (before you attack), you may use this power. Put Celebi Lv.X and all cards attached to it next to your prize cards. Then, search your discard pile for a Pokemon, and play it as your active Pokemon. You may attach an energy card from your discard pile to that Pokemon for each energy attached to Celebi Lv.X. If Celebi Lv.X has a Pokemon tool attached, you may also attach a Pokemon tool to that Pokemon from your discard pile. Then, discard Celebi Lv.X

W: :fire:+30
R: :water:-20
RC: :colorless


This card would be the best friend of Garchomp Lv.X...
 
Hello!

meditite rox - Oh... Hehe, that makes sense... :rolleyes: Ignore my stupidity... :tongue:

Lucario EX - Uxie does too much damage, it can only do 10 for (P)...

charmander rox - Nice loophole, never said it couldn't move damage... Too bad about the poke-power, but rules are rules... :rolleyes:

afstandopleren - Shukle does too much damage, it can only do 10 damage for (C), and it can't add to it.

Polksort - Alakazam is no-go, it can't do 10x the amount of card in your hand because it can be more than the amount of energy attached to Alakazam. Psywave also breaks this rule.

DarthPika - Technically it is never doing damage or placing damage counters... Err... I don't know what to rule it as... Damn loopholes... :nonono:


Lot's of awesome cards, and plenty of freaky ideas, keep them coming!!! :thumb:

P.S. I'm watching you Charmander Rox! that's the second time you've exploited loopholes...
 
Rocket's Remoraid
40 HP {W}
Basic Pokémon

Poké-POWER On Target
If Rocket's Remoraid isn't affected by a Special Condition, ignore any effect (excluding Baby Pokémon) that would prevent Rocket's Remoraid from attacking.
{W} Bubblebeam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10

Weakness: {L}
Resistance: none
Retreat Cost: {C}
Lv. 10 #223

Rocket's Octillery
80 HP {W}
Stage 1 Pokémon (Evolves from Rocket's Remoraid)

Poké-POWER Firm Anchor
If Rocket's Octillery isn't affected by a Special Condition, prevent any effect that would move Rocket's Octillery from your Active Pokémon to your Bench or from your Bench to your Active Pokémon.
{W}{C} Signal Beam Flip a coin. If heads, the Defending Pokémon is now Confused. 20
{C}{C}{C} Bullet Seed Flip 3 coins. This attack does 10 damage times the number of heads. 10x

Weakness: {L}
Resistance: none
Retreat Cost: {C}
Lv. 35 #224
3 heads on Bullet Seed adds up to 30. As per the rules of this contest, you need 3 Energy in order to have a 30 damage attack. Basic multiplication says that 10 times 3 is 30.
 
^ I was going to say the EXACT same thing, no joke. That's the great thing about these contests! As seen with the following...

Duskull LV.14 HP50 [P]
BASIC

[.] Spook
Discard 1 card from your opponent's hand (without looking).

[P] Float Through
Does 10 damage to 1 of your opponent's Pokemon in play.

W:[D]+10
R:[C]-20
RC:[C]

Dusclops LV.34 HP80 [P]
STAGE 1: Evovles from Duskull

[Poke-BODY] Dark Hole
When Dusclops is Knocked Out by an opponent's attack, send the Defending Pokemon and all cards attached to it to the Lost Zone (you do not draw a Prize Card).

[P][P] Gripping Hand 20
Choose 1 of the Defending Pokemon's attacks. That Pokemon may not use that attack during your opponent's next turn, and the Defending Pokemon's Retreat Cost is increased by [C][C] until the end of your opponent's next turn.

W:[D]+20
R:[C]-20
RC:[C][C]

Dusknoir LV.56 HP120 [P]
STAGE 2: Evolves from Dusclops

[Poke-POWER] Lost Hand
Once during your turn (before you attack), you may send the top card of both player's decks and put them in the Lost Zone.

[P][P] A Hand in Both Dimmensions
If there are any of your opponent's Pokemon in the Lost Zone, move all of them into your opponent's discard pile and draw a prize card. If there are any of your Pokemon in the Lost Zone, move all of them into your discard pile and your opponent draws a prize card.

W:[D]+30
R:[C]-20
RC:[C][C][C]

MUAHAHA
 
Well, haven't done this in a while. Looks like fun...
-----------------

Sneasel (D)
60 HP
Basic Pokemon

(*) Dark Jab (10)

If Sneasel has any (D) energy attached to it, this attack does no damage and does 10 damage to one of your opponent's Benched Pokemon (don't apply weakness or resistance for Benched Pokemon).

(D*) Hatred Shine (20)

If any of your opponent's Benched Pokemon have a damage counter on them, search your deck for Weavile and put it onto Sneasel (this counts as evolving Sneasel).

Weakness: F+10
Resistance: P-20
Retreat: *
------------------

Weavile (D)
80 HP
Stage 1 Pokemon (Evolves from Sneasel)

PokePower: Pain Strings

Once during your turn (before you attack) if Weavile is your Active Pokemon, you may choose one of your opponent's Benched Pokemon with a damage counter on it and switch it with the Defending Pokemon. This Power can't be used if Weavile is affected by a Special Condition.

(0): Darkshade

If the Defending Pokemon attacks next turn, flip coins equal to the amount of (D) energy attached to Weavile. If any are tails, prevent all effects of that attack and place 1 damage counter on Defending Pokemon.

(DD*): Black-Ice Claws (20+)

If you used (W) to pay for this attack, You may place 1 damage counter on one of your opponent's Benched Pokemon. If not, this attack does 20 plus 10 more damage.

Weakness: F+30
Resistance: P-30
Retreat: *
-----------------------------

Light Weavile (D)
90 HP
Stage 1 Pokemon (Evolves from Sneasel)

PokeBody: Repentant Aura

All special energy attached to Light Weavile that provides a colored energy provides (**) instead of its regular type.

(****): Quick Claws

If any of your Pokemon have a damage counter on them, choose one of your opponent's Pokemon. This attack does 40 damage to that Pokemon (don't apply weakness or resistance for Benched Pokemon).

(******): Shining Flurry (60)

You may return one of your Benched Pokemon to your hand. If you do, return one of your opponent' Benched Pokemon to their hand.

Weakness: (R)+30
Resistance: (P)-40
Retreat:
------------------------------

EDIT: Note that Weavile's Darkshade attack technically costs no energy but requires at least one eregy to be attached in order to do damage. Just thought it was a cool mechanic, along with the white-out Wild Growth ability.
 
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Froslass 90HP Psychic
Stage 1 Evolves from Snorun

Pokebody: Ghost Aura
Whenever your opponent attaches a basic energy to one of his or her pokemon you may attach a basic energy from your hand to Froslass. Whenever your opponent attaches a Special energy to his or her pokemon, search your deck for a basic energy and attach it to Froslass

(P)(W) Aura Scramble
Move an energy attached to one of your opponents Pokemon to another one of your opponent's pokemon for each (P) energy attached to Froslass. Then move an energy card from one of your pokemon to another for each (W) energy attached to Froslass.

(P)(P)(P)(W)(W)(W) Aura Cut (60)
Discard any number of (W) energy and (P) energy attached to Froslass. For each (W) energy discarded, move an energy attached to one of your opponent's benched pokemon to their active pokemon. Then discard energy cards attached to the defending pokemon for each (P) energy you discarded. If you discard a Special energy, discard an extra energy card. If Froslass has any Special Energy attached to it, this attack does nothing.

Weakness: (M) +20
Resistance: (C) -20
Retreat Cost: (C)(C)
 
Hello!

meditite rox - Oh... Hehe, that makes sense... :rolleyes: Ignore my stupidity... :tongue:

Lucario EX - Uxie does too much damage, it can only do 10 for (P)...

charmander rox - Nice loophole, never said it couldn't move damage... Too bad about the poke-power, but rules are rules... :rolleyes:

afstandopleren - Shukle does too much damage, it can only do 10 damage for (C), and it can't add to it.

Polksort - Alakazam is no-go, it can't do 10x the amount of card in your hand because it can be more than the amount of energy attached to Alakazam. Psywave also breaks this rule.

DarthPika - Technically it is never doing damage or placing damage counters... Err... I don't know what to rule it as... Damn loopholes... :nonono:


Lot's of awesome cards, and plenty of freaky ideas, keep them coming!!! :thumb:

P.S. I'm watching you Charmander Rox! that's the second time you've exploited loopholes...

I thought of moving damage first. :tongue:
 
^^^ Sure! *Cough*Kissup*Cough*


Lol, Just kidding. :wink: If I don't coment about a card it hasn't done anything to break the rules or anything relly drastic (Like a hard to decifer loophole or something...) I don't like showing a ton of emotions for the cards untill the end, I don't want you guys to know which of the cards are my favorites so far... (That way people can't just expand on other people's ideas.) :cool:

Bleh, I know loopholes are fun to exploit (Love doing so myself!) But they are a pain when you have to decifer which break the rules or not. :rolleyes:
 
Magmortar 110 HP :fire:
:ppowr: Flare
Once during your turn,Search your deck/discard for a fire energy and attach it to Magmortar.

:fire::fire::fire::fire: Magma Missile
Place 4 damage counters on your opponents pokemon in any way you like.

:fire::fire::fire::fire::fire::fire::fire: Ultimate Red-Hot Blast 70
Choose one of your opponents pokemon. Discard all energy attached to it.

Weakness-:fighting:+30
Resistence-
Retreat Cost-:colorless:colorless:colorless
 
Emo Togekiss line.

GreenZangoose,, I have edited my Shuckle.

Togepi - :colorless - 50HP
Basic

:colorless Be Happy
Flip a coin. If heads, this attack does 10 damage. If tails, this attack does nothing.

Weakness: :fighting:+10
Resistance:
Retreat: :colorless

----------------------------------
Togetic - :colorless - 70HP
Stage 1

Poke-Power: Happy Happy Joy Joy
Once during your turn, when you put this card on 1 of your Pokemon to evolve it, you may
discard as many cards from your hand as you like and draw the amount you discarded from the bottom of your deck.

:colorless Glad Crash
Flip 2 coins. For each heads, this attack does 10 damage. For each tails, Togetic does 10 damage to itself.

Weakness: :lightning+20
Resistance:
Retreat: :colorless

-------------------------------
Togekiss - :colorless - 120HP
Stage 2

Poke-Power: Time to heal.
If Togekiss is your Active Pokemon, you can use this Power. Remove all damage counters and Special Conditions from Togekiss. Your turn ends afterwards.

:colorless:colorless Corrupted Joy
The Defending Pokemon and Togekiss are now Asleep and Poisoned. Put 3 damage counters instead of 1 between turns
This attack can only be used if you did not play any Trainers, Stadiums or Supporters during your turn.

Weakness: :lightning+30
Resistance :fighting:-30
Retreat: :colorless
 
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GreenZangoose,, I have edited my Shuckle.

Togepi - :colorless - 50HP
Basic

:colorless Be Happy
Flip a coin. If heads, this attack does 10 damage. If tails, this attack does nothing.

Weakness: :fighting:+10
Resistance:
Retreat: :colorless

----------------------------------
Togetic - :colorless - 70HP
Stage 1

Poke-Power: Happy Happy Joy Joy
Once during your turn, when you put this card on 1 of your Pokemon to evolve it, you may
discard as many cards from your hand as you like and draw the amount you discarded from the bottom of your deck.

:colorless Glad Crash
Flip 2 coins. For each heads, this attack does 10 damage. For each tails, Togetic does 10 damage to itself.

Weakness: :lightning+20
Resistance:
Retreat: :colorless

-------------------------------
Togekiss - :colorless - 120HP
Stage 2

Poke-Power: Time to heal.
If Togekiss is your Active Pokemon, you can use this Power. Remove all damage counters and Special Conditions from Togekiss. Your turn ends afterwards.

:colorless:colorless Corrupted Joy
The Defending Pokemon and Togekiss are now Asleep and Confused.
This attack can only be used if you did not play any Trainers, Stadiums or Supporters during your turn.

Weakness: :lightning+30
Resistance :fighting:-30
Retreat: :colorless

YOU CAN'T BE ASLEEP AND CONFUSED AT THE SAME TIME!!! :rolleyes::rolleyes::lol:
 
Farfetch'd LV.20 70HP [C]
BASIC

[.] Swords Dance
During your next turn, Slash has 80 base damage instead of 30.

[C][C][C] Slash 30

W - [L]+20
R - [F]-20
RC - [C]
 
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