Pokémon TCG: Sword and Shield—Brilliant Stars

Limited Damage CaC Challenge! It is now officially over!

Sandshrew Evolution

Sandshrew Lv. 12 60 Hp:fighting:
Basic

:fighting: Sand Blast
The Defending Pokemon can not retreat during your
opponent's next turn.
:fighting::colorless:Scratch 20

Sandslash Lv. 29 90 Hp:fighting:
Stage 1: evolves from Sandshrew

:fighting::colorless: Extreme Poison Claws 20
The Defending Pokemon is now Poisoned. This Condition
cannot be removed in any way.
:fighting::fighting::colorless: Spike Jab 30

Sandslash Lv. X 120 Hp:fighting:
Level-Up: put on to Sandslash

:pbody: Spikes
If Sandslash Lv. X is Damaged by an opponent's attack,
(even if Sandslash Lv. X is Knocked Out) put 2 damage counters on
the attacking Pokemon.
:ppowr:Terrain Reform
Once during your turn,(before you attack) you may move all Energy Cards in play
around in any way you want.

There you go. Terrain Reform is Awesome!
 
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afstandopleren - you can't do 10x the amount of Exeggcute and Exeggutor. It would add up to more than 30 damage.

May I remind you that you have to flip heads in order to do the damage? Besides, you'd have to swarm your Bench in order to increase the chances of getting a decent chance to flip some heads.

Anyway, I have edited the attacks text so that it's more specific.

Back to back posts merged. The following information has been added:

[.] Speedy Recovery
Search your discard pile for as many Energy cards as you like and shuffle them into your deck. Shuffle your deck afterwards.

You might not want to rush things to much. Now it's saying that you have to shuffle your deck twice!

Back to back posts merged. The following information has been added:

Jirachi * - :psychic::metal: - 80HP
Basic

Poke-Body: Magnetic Aura
Each of your opponents Pokemon have 1 :colorless more in there Retreat Cost.

:psychic::psychic::metal::metal: Doom Desire
You must discard 2 Basic :psychic: or 1 Special :metal: attached to Jirachi in order to use this attack.
Your opponent can't use Poke-Powers and Trainers during his/her next turn.
At the end of your opponents next turn, the Defending Pokemon is Burned and Poisoned.

Weakness: :fire:+20
Resistance:
Retreat: :colorless
 
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Eevee LV.17 HP60 [C]
BASIC

[.] Evolving Tactics
Shuffle 1 card from your hand into your deck, then draw 1 card.

[C][C] Radiation Evolution
Flip 2 coins. If both are tails, the Defending Pokemon is now Poisoned. If the first one is heads and the second one is tails, the Defending Pokemon is now Asleep. If the first one is tails and the second one is heads, the Defending Pokemon is now Confused. If they are both heads, the Defending Pokemon is now Burned. No matter what the coin flip results are, search your deck for a card that evolves from Eevee and put it on top of Eevee (this counts as evolving Eevee). Shuffle your deck afterwards.
W:[F]+10
R:
RC:[C]

Jolteon LV.35 HP70 [L]
STAGE 1: Evolves from Eevee

[Poke-BODY] Spark Confusion
As long as Jolteon is your Active Pokemon, your opponent flips a coin for when he or she tries to his or her Confused Pokemon. If tails, the Pokemon does not retreat, the Retreat Cost is still discarded, and your opponent may not retreat again that turn.
[L][L][C] Thunder Mind 30
If the Defending Pokemon is still your opponent's Active Pokemon at the end of your opponent's next turn, discard 2 Energy cards attached to the Defending Pokemon.

W:[F]+20
R:
RC:

Flareon LV.36 HP80 [R]
STAGE 1: Evolves from Eevee

[Poke-BODY] Burning Flare
As long as Flareon is your Active Pokemon, when your opponent flips a coin for each of his or her Pokemon that is Burned between turns, if the coin is tails, discard 1 card from your opponent's hand (without looking).

[R][R][C] Combustion Scorch 30
Your opponent shuffles his or her hand into his or her deck, then draws the same number of cards that were in his or her hand.

W:[W]+20
R:
RC:[C]

Vaporeon LV.34 HP90 [W]
STAGE 1: Evolves from Eevee

[Poke-BODY] Bubble Sleep
As long as Vaporeon is your Active Pokemon, your opponent flips 2 coins for each of his or her Pokemon that is Asleep between turns. If either coin is tails, that Pokemon is still Asleep.

[W][W][C] Whirlpool 30
If the Defending Pokemon is your opponent's Active Pokemon at the end of your opponent's next turn, you may banish the Defending Pokemon to the Lost Zone. (It does not count as a Knocked Out Pokemon.)

W:[L]+20
R:
RC:[C][C]

Leafeon LV.33 HP80 [G]
STAGE 1: Evolves from Eevee

[Poke-BODY] Toxic Essence
As long as Leafeon is your Active Pokemon, all Special Energy cards attached to your opponent's Poisoined Pokemon provide [C] instead of their normal types.

[G][G][C] Vine Wrap 30
You may move an Energy card from one of your opponent's Benched Pokemon to the Defending Pokemon. Ignore this effect if this attack would Knock Out the Defending Pokemon.

W:[R]+20
R:[W]-20
RC:[C]

Umbreon LV.38 HP90 [D]
STAGE 1: Evolves from Eevee

[Poke-BODY] Darkness Envelopment
As long as Umbreon is your Active Pokemon, your opponent can't remove Special Conditions by evolving or devolving his or her Pokemon. (This also includes putting a Pokemon Level-Up card onto the Pokemon affected by the Special Condition.)

[D][D][C] Moonlight Shine 30
Remove the highest Stage Evolution card from the Defending Pokemon and put it in your opponent's hand.

W:[F]+20
R:[P]-20
RC:[C][C]

Glaceon LV.32 HP80 [P]
STAGE 1: Evolves from Eevee

[Poke-BODY] Iceberg Switch
As long as Espeon is your Active Pokemon, whenever the Defending Pokemon is switched with one of your opponent's Benched Pokemon, if the Active Pokemon was affected by any Special Conditions, the new Active Pokemon is now affected by those Special Conditions.

[P][P][C] Snow Slide 30
Before doing damage, you may switch the Defending Pokemon with one of your opponent's Benched Pokemon.

W:[M]+20
R:
RC:[C]

Espeon LV.30 HP70 [P]
STAGE 1: Evolves from Eevee.

[L] Dazzle Blast
The Defending Pokemon is now Confused.

[W] Sleep Bubble
The Defending Pokemon is now Asleep.

[R] Singe
The Defending Pokemon is now Burned.

[G] Poison Sting
The Defending Pokemon is now Poisoned.

W:[P]+20
R:
RC:

Back to back posts merged. The following information has been added:

afstandopleren - doesn't matter, the point is it CAN do too much damage. Doom Disire is not allowed to Knock Out the Defending Pokemon. Against rule number 4

sandsrewclaw - the Spikes can't put damage counters. Against rule number 4.
 
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Starly Lv.12 50 HP {C}
BASIC

[.] Fail At Life
If you fail at life, draw cards until you have 1 card in your deck. If your opponent fails at life, your opponent draws cards until they have 1 card left in their deck. If you both fail at life, both of you draw cards until you have 1 card left in your deck. If none of you fail at life, you and your opponent shuffle your hands into your decks.

[C][C] Mini Gust 20
Switch the Defending Pokemon with one of your opponent's Benched Pokemon.

Weakness: {L} +10
Resistance: {F} -20
Retreat Cost:


Staravia Lv.28 80 HP {C}
Stage 1 - Evolves from Starly

[C][C][C] Gust 30
Switch the Defending Pokemon with one of your opponent's Benched Pokemon.

[C][C][C][C][C] Cowardly Bird 50
Switch Staravia with one of your Benched Pokemon.

Weakness: {L} +20
Resistance: {F} -20
Retreat Cost:


Staraptor Lv.48 130 HP {C}
Stage 2 - Evolves from Staravia

Poke-Power: Speedy Bird
Once during your turn (before your attack), you may attach one Basic Energy card from your hand to Staraptor. You may only use one Speedy Bird Poke-Power per turn.

[C][C][C][C][C] Super Gust 50
Switch the Defending Pokemon with one of your opponent's Benched Pokemon.

[C][C][C][C][C]
[C][C][C][C][C]
[C][C][C][C][C] Brave Bird 150

Weakness: {L} +30
Resistance: {F} -20
Retreat Cost:
 
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Magic Magikarp HP 30

:ppowr: Once during your turn, you may make the maximum HP of the defending pokémon 10. This is not affected by any other effects on the defending pokémon's HP.

:colorless F[DEL]l[/DEL]ail 10

Weakness: :lightning+40
Resistance:
Retreat: :colorless

LOOPHOLE!
 
Loophole!

Magic Magikarp HP 30

:ppowr: Once during your turn, you may make the maximum HP of the defending pokémon 10. This is not affected by any other effects on the defending pokémon's HP.

:colorless F[DEL]l[/DEL]ail 10

Weakness: :lightning+40
Resistance:
Retreat: :colorless

LOOPHOLE!

HAHAHAHAHA!!!!!

Loophole indeed!
 
Jirachi HP70 :metal:
Basic

:ppowr:
Once during your turn (before you attack), you may use this power. If Jirachi has any :psychic: energy attached, You may make Jirachi's type :psychic:, :metal:, or both :psychic: and :metal:. You can't use this power if Jirachi is affected by a special condition.

[.] Wish
Search your deck for a card, and show it to your opponent. Then, you may put it on top of your deck or look at one of your prize cards and put it on top of your deck, and then put the card face up with your prize cards.

:psychic::metal: Zen Headbutt 20
Flip 2 coins. If both are tails, the Defending Pokemon is now confused. If one is tails, your opponent can't attach an energy card to that Pokemon during their next turn.

W: :fire:+20
R: :colorless-10
RC: 1
-------------------------------------------------------
Jirachi Lv.X HP100 :psychic:

:ppowr: Wish
You may use this power once during your turn. Choose 1 energy card attached to one of your Pokemon, and turn it sideways. You may remove 1 damage counter from each of your Pokemon for each sideways energy card attached to that Pokemon.

:psychic::metal::metal: Doom Desire
Choose one of your opponent's Pokemon. When your opponent finishes his or her second turn from now, discard all energy from the Pokemon you chose, and remove the highest stage of evolution of that Pokemon. Put 3 damage counters on that Pokemon. Jirachi can't use Doom Desire during your next turn.

W: :fire:+30
R: :colorless-20
RC: 1

Back to back posts merged. The following information has been added:

:ppowr: Once during your turn, you may make the maximum HP of the defending pokémon 10. This is not affected by any other effects on the defending pokémon's HP.

LOOPHOLE!

Way too broken. It should be something like:
:ppowr: (Name)
Once during your turn, if Magikarp is your active Pokemon, you may use this power. You may make the maximum HP of the Defending pokémon 10 more than the current amount of damage. This is not affected by any other effects on the Defending pokémon's HP. If Magikarp is no longer your active Pokemon, this effect ends.

And even then, Magikarp should have a flippy attack. Even if you'll be KO'd next turn, an atou KO is to good.
 
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Shellos (West Sea)
40 HP {W}
Basic Pokémon

Poké-POWER Aqua West
Once during your turn (before your attack), if you have no Pokémon in play with Shellos in its name and (East Sea) on its card and Shellos isn't affected by a Special Condition, you may flip 3 coins. For each heads, attach a basic {W} Energy card from your discard pile to Shellos.
{W} Water Pulse Flip a coin. If heads, the Defending Pokémon is now Confused. 10

Weakness: {L} (x2)
Resistance: none
Retreat Cost: {C}
Its colors and shapes differ from region to region. In the Sinooh region, two types are confirmed. Lv. 13 #422

Gastrodon (West Sea)
80 HP {W}
Stage 1 Pokémon (Evolves from Shellos (West Sea))

Poké-POWER Aqua Soak
Once during your turn (before your attack), if Gastrodon isn't affected by a Special Condition, you may discard up to 3 {W} Energy attached to Gastrodon. If you do, remove 2 damage counters from Gastrodon for each Energy discarded in this way. If Gastrodon has fewer damage counters than that, remove all of them.
{C}{C} Hidden Power 20
{W}{W}{W} Tide Up Flip 3 coins. This attack does 10 damage times the number of heads. For each 10 damage done in this way, you may shuffle a {W} Energy card from your discard pile into your deck. 10x

Weakness: {G} (x2)
Resistance: {L} -30
Retreat Cost: {C}{C}
It has a pliable body without any bones. If any part of its body is torn off, it grows right back. Lv. 36 #423

Shellos (East Sea)
50 HP {W}
Basic Pokémon

Poké-POWER Terra East
Once during your turn (before your attack), if you have no Pokémon in play with Shellos in its name and (West Sea) on its card and Shellos isn't affected by a Special Condition, you may flip 3 coins. For each heads, attach a basic {F} Energy card from your discard pile to Shellos.
{F} Mud-Slap 10

Weakness: {L} (x2)
Resistance: none
Retreat Cost: {C}
It lives along bodies of water. Its body shape has changed to suit its habitat. Lv. 17 #422

Gastrodon (East Sea)
80 HP {F}
Stage 1 Pokémon (Evolves from Shellos (East Sea))

Poké-POWER Terra Change
Once during your turn (before your attack), if Gastrodon isn't affected by a Special Condition, you may discard up to 3 {F} Energy attached to Gastrodon. If you do, draw 2 cards for each Energy discarded in this way. If you have fewer Energy cards in your deck than that, remove all of them.
{C}{C} Hidden Power 20
{F}{F}{F} Tide Down Flip 3 coins. For each heads, you may shuffle a {F} Energy card from your discard pile into your deck. 30

Weakness: {G} (x2)
Resistance: {L} -30
Retreat Cost: {C}{C}
It apparently had a huge shell for protection in ancient times. It lives in shallow tidal pools. Lv. 44 #423
 
Looks like fun. Here's what I came up with.

Lickitung :colorless Basic
HP - 80

( ) Counting Tongue – Count the number of Pokémon your opponent has in play. Then, draw that many cards.
:colorless Soothing Saliva – Remove 3 damage counters from 1 of your Pokémon.
:colorless Supersonic 10 – Flip a coin. If heads, the Defending Pokémon is Confused.
Weakness: :fighting:+10
Resistance: :psychic:-20
Retreat Cost: :colorless

Lickilicky :colorless Stage 1
HP – 120

:pbody: Own Tempo – During your opponent’s turn, when he or she plays a Trainer Card from his or her hand, you may flip a coin. If heads, you may search your deck for a Special Energy card that provides :colorless and attach it to Lickilicky. You may use the effects of that Energy card as the effect of this body. When attached to Lickilicky, treat that Energy card as a Special Energy card that provides :colorless:colorless.

:colorless:colorless Constraining Tongue – Choose one of your opponent’s Pokémon and place 2 damage counters it. If you chose a Benched Pokémon, switch it with the Defending Pokémon. The new Defending Pokémon may not retreat or use any Poke-Powers or Poke-Bodies during your opponent’s next turn.

:colorless:colorless:colorless Wring Out 30 – Flip a coin for each Energy provided by a Special Energy card attached to Lickilicky. For each heads, choose 1 of your opponent’s Pokémon, and discard 1 Energy card attached to that Pokémon (you may choose the same Pokémon more than once).

Weakness: :fighting:+20
Resistance: :psychic:-20
Retreat Cost: :colorless:colorless
 
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Creselia line

Creselia HP80 :psychic:
Basic

:pbody: Moonlit Grace
Each of your Pokemon pays :colorless less to retreat for each :psychic: energy attached to that Pokemon.

:psychic: Aroura Beam 10
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

:psychic::psychic: Harsh Moonlight 20
The Defending Pokemon is now Confused.

W: :psychic:+20
R: :fighting:-20
RC: 1
------------------------------------------------------------
Creselia Lv.X HP110 :psychic:
Level up-Put on your active Creselia

:ppowr: Lunar Dance
You may use this power at any time. Choose one of your Pokemon (excluding Creselia Lv.X). Remove all damage counters and special conditions from that Pokemon. If that Pokemon would be knocked out by an attack, put the additional damage counters on that Pokemon. Then, Discard Creselia Lv.X.

:psychic::psychic::colorless Psychco Wave
Count the amount of energy attached to Creselia. Put that many damage counters on your opponent's Pokemon in any way you want.

W: :dark:x2
R: :fighting:-30
RC: 2
 
Ralts
Gallade
110 HP {P}
Stage 2 Pokémon (Evolves from Kirlia)

Poké-POWER Sexy Dance
Once during your turn (before your attack), if Gallade isn't affected by a Special Condition, you may flip a coin until you get tails. During your opponent's next turn, if Gallade is still your Active Pokémon, any damage done by a Defending Pokémon by an attack is reduced by 10 for each heads (after Weakness and before Resistance).
{C}{C} Hyper Beam If there are any Energy cards attached to the Defending Pokémon, choose 1 of them and discard it. 10
{P}{P}{P}{P} Charm Blast Flip a coin. If heads, the Defending Pokémon can't retreat during your opponent's next turn. 40

Weakness: {P} (x2)
Resistance: none
Retreat Cost: {C}{C}
A master of courtesy and swordsmanship, it fights using extending swords on its elbows. Lv. 48 #475

Sexy Dance. :lol:
 
Two Jirachis have been posted in 1 day, and they both had attacks that would Knock Out the Defending Pokemon with Doom Disire. Against rule #4!
 
I haven't been part of this CaC Contest yet, so it stand reason to believe, that i should participate! (ok, maybe not)

Gible HP 50 C
Basic

CC-Chomp Down 20
Switch the defending pokemon with 1 of your opponent's benched pokemon

W-C+10
R-
RC:C

Gabite HP 70 C
Stage 1-Evolves from Gible

:pbody:premature Rainbow Scale
Whenever Gabite is damaged by an opponent's attack, draw a card.

CCC-Crazed Slash 30
Flip a coin, if heads, discard an energy card attached to the defending pokemon. Gabite cannot attack during your next turn.

W-C+20
R-
RC:C

Garchomp HP 120 C
Stage 2-Evolves from Garchomp

:ppowr:-Evolutionary Burst
When you play this card from your hand to evolve 1 of your pokemon, you may use this power. Put damage counters on the defending pokemon equal to the amount of energy cards attached to Garchomp.

CCCC-Aerial Shine
Put 4 damage counters on 1 of your opponent's pokemon.

W-C+30
R-
RC:None

Garchomp Lv.X HP 140 C
Level-Up:put onto your active Garchomp

:ppowr:Shining Power
Once during your turn (before you attack) You may attach an energy card from your hand to 1 of your pokemon. This Power cannot be used if Garchomp is affected by a special condition.

W-Cx2
R-
RC:None
 
Brock [F] 90HP
Basic PokeMAN

[F] Ask on Date
If your judge is female, ask her on a date. If you are rejected, put 2 damage counters on Brock. If she accepts, you win the game.

W-[W]x2
R-
RC-[C][C]

(jkjk)

Hoothoot Lv 9 50 HP [C]
Basic Pokemon

[C] Peck 10

[C][C] Wise Decision
Look at the top 5 cards of your deck and choose any 1 card you find there and pout it in your hand. Shuffle the rest back into your deck.

W-[L]+10
R-[F]-20
RC-[C]

Noctowl Lv. 57 100HP
Stage 1 Evolves from Hoothoot

Poke-Power Nighttime Hunt
Once during your turn, if it is between the hours of 6:00 P.M. and 5:00 A.M., you may search you deck for any 1 card and put it in your hand. Shuffle your deck afterwards.

[C][C] Featherdance
Reduce any damage done by the Defending Pokemon by attacks by 40 during your opponent's next turn.

[C][C][C] Air Slash 30
Discard 2 cards from your opponent's hand without looking. Then, you may switch Noctowl with one of your Benched Pokemon.

W-[L]+20
R-[F]-20
RC-[C]

This card is quite literally good for 'late game'.
 
Infernape 120 HP :fighting:
:ppowr: Glory Blaze
Once during your turn,you may discard 13 energy attached to Infernape.Then reduce the defending pokemon's health to 10.

:fire::fire::fire::fire::fire: Burn Down 50
The defending pokemon is now burned.


[RRRRRRRRRRRRRRRRRRRRR] Supernova 300
[RRRRRRRRR]

Weakness-:psychic:+40
Resistence-
Retreat Cost-:colorless:colorless
 
Mew and Lv.X

Mew HP70 :psychic:
Basic

[.] Pre-Transform
Put a Transform counter on one of your of your opponent's Pokemon.

:psychic: Bouncy Bubble
Flip a coin. If heads, prevent all effects of attack, including damage, done to Mew. If tails, follow all effects of your opponent's attack on one of your benched Pokemon instead. (Don't apply weakness and resistance for benched Pokemon). Remove 2 damge counters from Mew.

:psychic::psychic: Pysybeam 20
The Defending Pokemon is now Confused.

W: :psychic:+20
R: :fighting:-10
RC: 1
----------------------------------------------------------------
Mew Lv.X HP110 :psychic:
Level Up-Put on your active Mew

:ppowr: Transform
Once during your turn (before you attack), you may use this power. Choose a Pokemon with a Transform counter on it. Mew Lv.X's type, Weakness, Resistance, Retreat Cost and maximum HP are now the same as that Pokemon. Mew may use that Pokemon's attacks as its own. When you begin your next turn, this effect ends.

[.] Versitile
During the rest of your turn, Mew Lv.X may use any of its attacks regardless of energy cost. You may attack once more with Mew Lv.X this turn. If you use an attack that says to discard energy, put 1 damage counter for each energy instructed on your benched Pokemon in any way you want.

W: :psychic:x2
R: :fighting:-20
RC: 1



Mauhaha!! The ultimate loophole!
 
Blissey Lv 48
:colorless 140HP

:ppowr: Block
At the beginning of your opponent's turn, you may flip a coin. If heads, the Defending Pokemon cannot escape. Ignore this effect if Happiney is not under Blissey.

:colorless Rescue
This attack does 10 damage for each Energy attached to Blissey. For each energy attached to Blissey, search your discard pile for a Pokemon that is the same type as the energy, show it to your opponent, then place it on top of your deck. Shuffle your deck afterwards.

Weakness: :fighting: +30
Resistance:
Retreat Cost: :colorless:colorless:colorless
 
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Charmander rox, poketo - The idea of this contest is not to find loopholes to the 'limited damage' but to come up with other ways a card can be good other than doing damage. So, No more changing base damage (Will put in the rules,) 4 energy can only do 40 damage no matter what! (This is defenently one of my most challanging contest ideas I have.)
I think that in all fairness (and as a brain challange), you should let cards that found a now closed loophole to be allowed. In other words: old posts are not effected by new rules.
 
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