Pokémon TCG: Sword and Shield—Brilliant Stars

Limited Damage CaC Challenge! It is now officially over!

Green Zangoose Lv. 100 -70 HP- [G]
Basic Pokemon

Poke Body Follow My Rules
As long as this Green Zangoose if your Active Pokemon, you opponent's attacks only do as much damage as or place as many damage counters as the amount of Energy required to use that attack. All other effects, (excluding Knocking Out a Pokemon) still happen.

[C] Make Challenge
Both players shuffle their hand into their deck. Then, challenge your opponent to a game of Rock-Paper-Scissors. The winner draws six cards, and the loser draws three cards.

[C][C] Cheat 20
If you use Make Challenge during your next turn, you automatically win the Rock-Paper-Scissors match.

W-[F]+20
R-
RC-[C]
 
Here's my first attempt at making a fake card. o_O

I give you my Pikachu evo line.

Pichu Lv. 10 40 HP :lightning

:ppowr: Baby Evoluiton

Once during your turn (before you attack), you may put Pikachu from your hand onto Pichu (this counts as evolving Pichu) and remove all damage counters from Pichu.

:pbody: Static Evolution

Whenever this pokemon takes damage (even if it is Knocked Out), you may move 1 damage counters form this pokemon to the defending pokemon(this effect remains for all pokemon placed on top of Pichu.)

[. ] Run and hide

Search your deck for 2 :lightning energy and attach them to your pokemon in any way you like. Switch Pichu with one of your benched pokemon, if any.

W - [F] + 10

R - [M] + 20

RC - [C]


Pikachu Lv. 18 60 HP :lightning

:pbody: Power Generator

If Pikachu is evolved from Pichu, all basic :lightning energy provide 2 :lightning energy when attached to Pich, Pikachu or Raich.

[. ] Super Charge

Search your deck for up to 3 :lightning energy and attach them to your pokemon in any way you like.


[L][L] Evolutionary Spark -10 +

If Pikachu is evolved from Pichu the defending pokemon takes an additional 10 damage and can not retreat during your opponents next turn.



W - [F] + 20

R - [M] + 20

RC - [C]


Raichu Lv. 50 HP 90 :lightning

Thunder Kick [L][C] - 40

Plasma Surge [L][L][L][L][L][L][C][C] - 40

Place 4 damage counters on your benched pokemon in any way you like.


W [F] + 30

R [M] + 20

RC [C]

Raichu Lv.x HP 110 :lightning

:ppowr: Static Shock

When ever your opponent attaches an energy card from there hand to 1 of there pokemon, you may move 2 damage counters from any pokemon(both yours and your opponents) in play to any other pokemon in play. You may not reduce a pokemons HP to zero with this power.

Twin Thunder [L][L][L][L][L][L][L][L][L][L]

Pick one of your opponents benched pokemon and do 100 damage to it. Your opponent gets Knock Out one of your benched pokemon. (your opponent gets to chose)

W [F] X2

R [M] + 30

RC - free

Hope you like it. Opinions one them are welcome as I would like to know how well I did on my first try.
 
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Uxie Lv. 23 70 HP

Pokebody Psyshield
As long as you have Azelf and Mesprit on your Bench, reduce all damage done to your (P) Pokemon by 20.

(P) Discovery 10
Look at your opponent's hand. You may then reveal any number of Trainer, Supporter, or Stadium cards from your hand to your opponent. If the number of cards revealed is more than the number of Trainer, Supporter, and Stadium cards in your opponent's hand, draw 2 cards and the Defending Pokemon is now Asleep.
Weakness (P)+20 Resistance 0 Retreat Cost (C)
 
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Rhyperior Lv 64
:fighting: 140 HP

:pbody: Solid Rock
Damage done to Rhyperior from your opponent's :grass: and :water: Pokemon is reduced by 20HP.

Fissure :fighting::fighting::fighting::fighting:
Flip four coins. For each heads, place one damage counter on any of your opponent's pokemon. If all coins are heads, the Defending Pokemon is Knocked Out.

Weakness: :water::grass: X2
Resistance: :fighting: -30
Retreat Cost: :colorless:colorless:colorless:colorless
 
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4. Your pokemon may not do any of the following in any of the effects of the attacks, Poke-tools, poke-powers, or poke-bodies past the damage the rules allow.

Place damage counters, do damage, add damage, multiply damage, or knock out any of your opponent’s pokemon.

It would still take 1 Energy for each extra 10 damage, so it would still be legit.
 
Mesprit Lv. 49 60 HP

PokePower Deep Bonds
Whenever Mesprit uses Emotion Link, you may also use one attack each of any Azelf, Uxie, and Mesprit you have in play that has the Energy needed to use that attack (You can't use two of the same attack).

(P)(P) Emotion Link 10

Weakness (P)+20 Resistance 0 Retreat Cost (C)
 
Oh, here's an idea.

Spiritomb LV.28 70HP [D]
BASIC

[Poke-POWER] Spooky Aura
Once during your turn (before you attack), if Spiritomb is your Active Pokemon, you may move damage counters from Spiritomb to your Benched Pokemon.

[D][C] Eerie Control
Move 1 damage counter from each of your Benched Pokemon to the Defending Pokemon.

W -
R - [C]-20
RC - [C][C]
 
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You're right. Let's try this:

Rhyperior Lv 64
:fighting: 140 HP

:pbody: Solid Rock
Damage done to Rhyperior from your opponent's :grass: and :water: Pokemon is reduced by 20HP.

Fissure :fighting::fighting::fighting::fighting::fighting:
Place five damage counters on any of your opponent's Pokemon in any way you like.

Weakness: :water::grass: X2
Resistance: :fighting: -30
Retreat Cost: :colorless:colorless:colorless:colorless

or this:

Hypno Lv 43
:psychic: 90HP

:ppowr: Illusion
At the beginning of your turn, flip a coin. If heads, each P energy attached to Hypno is now worth 2 P energy.

PP HypnoShock
This attack does 10 damage for each energy attached to Hypno.

Weakness: D +30
Resistance: F -30
Retreat Cost: CC
 
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Charmander Rox, you're cheating.

Potato Head, why does your Rhyperior have (F) Resistance?

Dratini Lv. 9 50 HP
(C) Basic

Poke-Tool Wind Charm
Dratini has no Weakness.

(C)(C) Pound 20

Weakness (C)+10 Resistance (R)(F)-20 Retreat Cost (C)

Dragonair Lv. 33 80 HP
(C) Stage 1
Evolves from Dratini

PokePower Calling Winds
Once during your turn (before your attack), when you play Dragonair from your hand to evolve one of your Pokemon, you may use this Power. Search your deck for up to 2 Evolution cards and put them into your hand. Shuffle your deck afterward.

(C)(C)(C) Freezing Horn 10x
Flip 3 coins. This attack does 10 damage times the number of heads. If 1 or more is heads, the Defending Pokemon is now Paralyzed.

Weakness (C)+20 Resistance (R)(F)-20 Retreat Cost (C)

Dragonite Lv. 52 140 HP
(C) Stage 2
Evolves from Dragonair

(L)(C) East Winds 20
Flip 3 coins. For each heads, choose a card from your opponent's hand without looking. Shuffle those cards into your opponent's deck.

(W)(L)(C) West Winds 30
Choose 1 Pokemon in play (yours or your opponent's). Shuffle the highest stage Evolution card on that Pokemon into it's owner's deck.

Weakness (C)(W)+40 Resistance (R)(F)-20 Retreat Cost (C)(C)
 
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Rhyperior 140 HP :fighting:
:ppowr: Rock Gather
Once during your turn,draw 2 cards.

[?] Fissure
This attack costs energy equal to the remaining HP of the defending pokemon divided by 10. The defending pokemon is knocked out.

:fighting::fighting::fighting::fighting: Rock Blast
Place 4 damage counters on the defending pokemon.

Weakness-:water:+40
Resistence-:dark:-30
Retreat Cost-:colorless:colorless:colorless:colorless:colorless
 
Shuckle lv.50 - :grass::fighting: - 70HP
Basic

:colorless:colorless:colorless Knock Off 10+
You may discard up to 2 Tool cards that your opponent
has in play. If you do, this attack does 10+20 more damage.
This effect can't be blocked by Poke-Powers, Poke-Body's or
any other effects on the opponent's Pokemon.

Weakness: :fire:+20
Resistance:
Retreat: :colorless:colorless
 
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Cresselia Lv.49 80 HP {P}
BASIC

{P} Lock On...
Choose one of your opponent's Pokemon. Put 1 Damage Counter on that Pokemon.

{P}{P}{P}{P}{P}
{P}{P}{P}{P}{P} ...AND FIRE!!!!!!!
If you didn't use Lock On during your last turn, this attack does nothing. Do 100 damage to the Pokemon you chose using Lock On.

Weakness: {P} +20
Resistance:
Retreat Cost: {C}
 
Shuckle LV.54 60HP [F]
BASIC

[Poke-BODY] Extreme Shell Protection
All damage done to Shuckle is reduced to 10 (after applying Weakness and Resistance.)

[G] Annoying Toxication
The Defending Pokemon is now Poisoned. In between turns, put damage counters on the Defending Pokemon equal to the amount of Energy attached to the Defending Pokemon instead of 1.

W -
R -
RC - [C][C]

Miltank LV.32 80HP [C]
BASIC

[Poke-BODY] Purity
Miltank can't be affected by any Special Conditions. If the effect of this Poke-Body would be prevented by the effect of any of your opponent's Energy, Trainer, Supporter, or Stadium cards, discard that card. If the effect of this Poke-Body would be prevented by the effect of any of your opponent's Pokemon, that effect does nothing.

[C] Re-Healing
Discard 1 Energy attached to Miltank. Remove 6 damage counters from 1 of your Pokemon in play.

W - [F]+20
R -
RC - [C]
 
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^^^ That does 30 damage for 1 Energy. No.

Mr. Mime LV.24 HP60 [P]
BASIC

[Poke-BODY] Limited Wall
Whenever an attack would do more damage (before applying Weakness and Resistance) than the number of Energy attached to the Attacking Pokemon divided by 10, or would place more damage counters on a single Pokemon than the number of Energy attached to the Attacking Pokemon, the attack's damage is reduced to 10 damage times the number of Energy attached to the Attacking Pokemon or places damage on that Pokemon equal to the number of Energy attached to the Attacking Pokemon.

[.] Meditation
Flip a coin. If heads, choose a Special Condition. The Defending Pokemon is now affected by that Special Condition.

W:[P]+20
R:
RC:[C]
 
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Dunsparce has wings!

Dunsparce - :colorless - 60
Basic

:colorless:colorless It can FLY!
Flip a coin. If heads, Dusnparce flies and this attack does 10 damage to the Defending Pokemon and prevent all effect and damage done to Dunsparce during your opponents next turn.
If tails, Dunsparce crashes into 1 of your opponents Benched Pokemon and does 30 damage to itself and 20 damage to 1 of your opponents Benched Pokemon.

Weakness: :fighting:+10
Resistance:
Retreat: :colorless
 
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