I can't believe the things people are saying on this thread.
If Gengar loses to regigas then I will be surprised. First of all, you say no bench? That just makes winning so much easier. A Gengar SF tech is great. Accumulate Seekers and vs seekers and Gengar SF can continually hit Regigas meaning they have to sacrafice, meaning they also have to have pokemon in the deck to be lost zoned. And fainting spell hurts. Secondly, level down hurts you a lot if you can't recover. I mean, how much recovery are you doing if you aren't benching a lot of uxies. And furthermore,
And if you don't want to do that. You can just poisin the gigas with haunter so they can't sacrafice.
Ok, well if you're attacking with gengar sf, then I can sacrifice at will without the pokes going to the lost zone. As for fainting spell, I just drag off your bench, screwing with your set up. You can't level down while power locked, and if you do get a couple off, there are tons of search cards to just grab him right back.
Its not epic. Its gamer ruining in the worst possible way. A well built list will destroyand there's not much you can do about it.
They shouldn't have released lost world...
Have you even tested it? Or are you just willfully ignorant of the abundance of intelligent arguments against lost zone decks on pokegym.
I'm thinking mewgar is best. Ideal situation would be T1 send a gengar prime to the lost zone, t2 (assuming mew doesn't die, which i'd say is 50/50) hurl into darkness with mew while getting gengar up and putting an energy on it. T3 mew dies, activate twins, another energy on gengar, and try to get 2 in the lost world (prob 1 though realistically). Then basically you continually get gengars up, and in between turns that gengar gets knocked out you use mew to hurl 1 thing into the lost zone. For techs I'd add in a 1-1 palkia GX just for more lost zonage (more of a late game surprise imo, or a game finisher if the opponent just puts all of his or her pokemon on the bench), mr.mime to see the opponent's hand, and a spiritomb TM to shuffle their hand into their deck for new pokes.
I don't understand how you're getting your numbers for pokemon going to the lost zone. Take the gigas matchup. Gigas, even with a dialga tech, only runs like 15 pokes or so. You would be lucky to get more than a few seeker'd pokemon into the lost zone via hurl. It is just too easy to clear out your deck and manipulate your hand. Regice, junk arm, bebe's, communication, collector then discard. You can't tomb under lock which means you'll be relying on seeker which means you won't be setting up. What are you going to seeker an uxie and wait 4 turns until you can use it? Also, strategic sacrifices make using twins tough. Through all this time, I am using drag off either taking prizes or forcing you to attach and retreat.
One thing of note about the whole sacrifice vs active Gengar thing: How does Gigas propose on making sure Gengar STAYS back after a Drag Off?
The solution to gar's body isn't drag off. It is cyclone energy, maybe regice, warp point, or even dialga. I know that if you have 2 primes in play (unlikely), the first ones won't work, but dialga g is a surefire way to ensure this.
Good LostGars are going to play a Machamp tech, not Blaziken or any of this nonsense I'm seeing about countering Dialga. Machamp, and you're done. It's like Staples and the damned Easy Button. Regigigas cannot and will not beat LostGar consistently if the LostGar player has any sort of idea how to play and build the deck correctly.
The machamp tech is a good idea. The thing is, you'll never get to use it because of dialga tech. As long as you don't get lucky and lost zone my dialga or x somehow under these conditions, it shouldn't be a problem.
@Elite 4 Allen: The list does look quick and all, but there aren't any techs. How are you going to do anything at all against dialgachomp? Or for that matter, anything with a dialga tech?