Pokémon TCG: Sword and Shield—Brilliant Stars

LostGar Hype Discussion - IN HERE ONLY

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Its not epic. Its gamer ruining in the worst possible way. A well built list will destroyand there's not much you can do about it.

They shouldn't have released lost world...
 
What's this now? Gigas vs Lostgar?

Hmm, sorry, gotta give that to Lostgar though. I just don't see how Gigas can take 6 prizes before Lostgar puts 6 pokemon in the Lost Zone. And how exactly do you block Twins? By using Sacrifice? Then you're only feeding Lostgar prizes, which doesn't help you win. And you won't be using Sacrifice the entire game, you lose that way. If you even attempt to get ahead in prizes, then Lostgar regains access to Twins.

Anyways, I'd actually like some advice on building a Lostgar deck, if anyone is willing to help. I'm not exactly sure where to start, what to use as a starter, techs, partners, energy line, etc. I'm pretty much at a lost (no pun intended) with this deck.
 
What's this now? Gigas vs Lostgar?

Hmm, sorry, gotta give that to Lostgar though. I just don't see how Gigas can take 6 prizes before Lostgar puts 6 pokemon in the Lost Zone. And how exactly do you block Twins? By using Sacrifice? Then you're only feeding Lostgar prizes, which doesn't help you win. And you won't be using Sacrifice the entire game, you lose that way. If you even attempt to get ahead in prizes, then Lostgar regains access to Twins.

Anyways, I'd actually like some advice on building a Lostgar deck, if anyone is willing to help. I'm not exactly sure where to start, what to use as a starter, techs, partners, energy line, etc. I'm pretty much at a lost (no pun intended) with this deck.

I'm thinking mewgar is best. Ideal situation would be T1 send a gengar prime to the lost zone, t2 (assuming mew doesn't die, which i'd say is 50/50) hurl into darkness with mew while getting gengar up and putting an energy on it. T3 mew dies, activate twins, another energy on gengar, and try to get 2 in the lost world (prob 1 though realistically). Then basically you continually get gengars up, and in between turns that gengar gets knocked out you use mew to hurl 1 thing into the lost zone. For techs I'd add in a 1-1 palkia GX just for more lost zonage (more of a late game surprise imo, or a game finisher if the opponent just puts all of his or her pokemon on the bench), mr.mime to see the opponent's hand, and a spiritomb TM to shuffle their hand into their deck for new pokes.
 
One thing of note about the whole sacrifice vs active Gengar thing: How does Gigas propose on making sure Gengar STAYS back after a Drag Off?
 
Good LostGars are going to play a Machamp tech, not Blaziken or any of this nonsense I'm seeing about countering Dialga. Machamp, and you're done. It's like Staples and the damned Easy Button. Regigigas cannot and will not beat LostGar consistently if the LostGar player has any sort of idea how to play and build the deck correctly.
 
Re: Gigas vs LG- I would honestly rather Sacrifce a Mesprit, have you take a Prize, AND have Mesprit go to the Lost Zone and get to drop another Mesprit THAN not Psychic Bind, and have you Hurl him anyway. The only difference is the Prize, which is a non issue in the matchup. Sorry if that was confusing, I tried to make it as clear as possible for 6 a.m.
 
^Regigigas sometimes techs Dialga for Mewtwo anyways, so just play 1-1 Dialga and now you can Sacrifice without lost zoning the sacked Pokémon.
 
I feel like sharing my lost gar list..

4 Gastly SF
3 Haunter TM
2 gengar prime
1 Gengar SF
1 Gengar lv.X
2 mesprit LA
3 Uxie LA
1 Azelf LA
4 Unown R

3 Bebe's search
3 pokemon collector
4 Seeker
4 Twins
4 rare candy
3 broken time space
4 poke drawer +
2 super scoop up
2 Lost world

3 rescue energy
8 psychic

This is a basic speed lostgar list with AMU.
I think playing it with AMU is the best version.
 
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I feel like sharing my lost gar list..

4 Gastly SF
3 Haunter TM
2 gengar prime
1 Gengar SF
1 Gengar lv.X
2 mesprit LA
3 Uxie LA
1 Azelf LA
4 Unown R

3 Bebe's search
3 pokemon collector
4 Seeker
4 Twins
4 rare candy
3 broken time space
4 poke drawer +
4 super scoop up

3 rescue energy
8 psychic

This is a basic speed lostgar list with AMU.
I think playing it with AMU is the best version.

Lostgar list you say?

- 2 something
+ 2 Lost World :rolleyes:

It's probably best to include that card in a Lostgar deck :tongue:
 
Hm, the only thing I see wrong with this deck is that it relies a lot on a Stadium. Using something like Marowak, Flygon, or your own stadium can hurt this deck a bit. That and if all Lost Worlds happen to be prized.
 
Hm, the only thing I see wrong with this deck is that it relies a lot on a Stadium. Using something like Marowak, Flygon, or your own stadium can hurt this deck a bit. That and if all Lost Worlds happen to be prized.

The strategy is to hold on to it until you can play it down and win.
 
I dislike any lostgar list that isn't running the 4 gengar prime list or the 3/1, it seems a bit inconsistent and also moving away from your main goal which is lost zoning the 6 pokemon. Is gengar prime going to see play at states? i heard it's only dominate in japan because the format is hgss and on, wonder if it'll have a chance in a speed dominate format, sorry if this was discussed already :D didn't feel like reading the 200+ posts
 
Would Machamp be an ideal tech for lostgar? Because I run LuxChomp; with honchkrow G for my Gengar counter, i figure i can crobat the gengar to deal the 80. Because if machamp is starting to be played as a tech, i may need to put in a 1-1 toxitank line :/
 
Hey,

Just thought I'd share my quick opinions about LostGar vs. Gigas. Don't know if anyone has tested it intensively (I think only Gigas players, as it was seen as such a treat), but with my Gigas knowledge and Gengar list I've come to the following conclusion...

LostGar won't be anywhere near autowinning Gigas. Gigas also won't be autowinning Lostgar as if it was an autopilot in action. Gigas player will have to do a load of work in order to get LostGar strategy down, execute it perfectly and be able to adapt to the situation. Still, I'm seeing this as something Gigas players will have to do with any deck, anyway.

The thing is, after all, if Hurl into Darkness succeeds. In order for it to succeed, you need Seeker. That's the only 100% guarantee at the moment.

I've toyed around with 1-1 Aerodactyl MD. Aerodactyl both provides an useful bench sitter for some matchups, but it's the Old amber that makes it function against LostGar. Gengar won't one-shot it with Cursed drop (you COULD with Crobat G, but seeing most lists on this thread aren't playing it plus being affected by Mesprit lock). You can even Expert Belt the Amber if you like. It's also to be noted that you can discard the Amber any time you want. This is a huge play if your opponent is Cursed dropping just one damage counter to it - discard it and Junk arm it back. Playing Seeker will just pick up Old amber to your hand which doesn't count as Pokémon. And finally, you can Sacrifice Old amber - yes, it goes to Lost Zone, but it will not count as Pokémon there.

But decided that I don't even need this to beat LostGar. 1-1 Dialga being the other option, but now that we can counter Mewtwo Lv.X with Seeker (Regi move Mewtwo when your opponent only has 1 benched pokémon) you can pretty much do without it, too. So there are techs Gigas can use, but they're not necessary. There are techs for LostGar as well, to be fair. 1-1-1 Vileplume with Warp energy or two is a sure-fire way to make the matchup complicated for Gigas. Gengar SF makes it harder for Gigas to handle the active. MewGar can use that 1 Machamp if it really wants to (though I believe that when the Machamp is placed in the discard pile, all Mews from that point on are taken out with Uxie/Lv.X).

The problem with LostGar is that it needs continuous Twins to keep up with Gigas. This does not contribute to the idea that you would Seeker every turn. MewGar is slightly different, as you can keep up with just spamming Mews. Mews are weak though, so you can just get your Expert Belt Uxie to handle with them from the beginning before you get Gigas charged up. How are you supposed to charge up Gengars if your Mews are taking all the energies you have? Also, with Mew as active, Sacrificing will be easy. Sacrificing also disables LostGar's Twins if used efficiently enough. I would even go for the approach that you can sacrifice everything before and in between times that Gengar Prime is active. Give Gengar like 3 prizes with this. You can even do crazy things like Belt a Mesprit and Sacrifice it. This does not only make them slow down with their Twins being useless, but also gives you Twins that you can just go abusing around.

However, Seeker usage is something that LostGar does extremely well. If you ever get your 2 Gengars Primes set up, Seekering the damaged one and rebuilding it with BTS is entirely possible activity. When this happens, Gigas will have to perform some tricks. One of which is leaving only active Gigas in play. This is a risky play and I wouldn't perform it from the beginning, but only after you find out the build of LostGar. You won't want Honchkrow SV + Warp Point + Seeker to make Gigas disappear and Mesprit as your only Pokémon in play... They can also Mesprit-lock you with the seeker cycle, which is an important one - when one player misses the drop, it may even shift the whole phase of the game in favour of the other player.

I won't suggest any numbers for this matchup. Gengar decks have always been like this, since SF came out - if you can play against them, you will probably end up having a good matchup. If you can't, Gengar will just take the cake. I'm expecting some very skilled Gengar Prime players in upcoming states, each with a surprising build, that will do crazy things to you. I'm just pretty confident that I can deal with them with Gigas.
 
I can't believe the things people are saying on this thread.

If Gengar loses to regigas then I will be surprised. First of all, you say no bench? That just makes winning so much easier. A Gengar SF tech is great. Accumulate Seekers and vs seekers and Gengar SF can continually hit Regigas meaning they have to sacrafice, meaning they also have to have pokemon in the deck to be lost zoned. And fainting spell hurts. Secondly, level down hurts you a lot if you can't recover. I mean, how much recovery are you doing if you aren't benching a lot of uxies. And furthermore,

And if you don't want to do that. You can just poisin the gigas with haunter so they can't sacrafice.

Ok, well if you're attacking with gengar sf, then I can sacrifice at will without the pokes going to the lost zone. As for fainting spell, I just drag off your bench, screwing with your set up. You can't level down while power locked, and if you do get a couple off, there are tons of search cards to just grab him right back.

Its not epic. Its gamer ruining in the worst possible way. A well built list will destroyand there's not much you can do about it.

They shouldn't have released lost world...

Have you even tested it? Or are you just willfully ignorant of the abundance of intelligent arguments against lost zone decks on pokegym.

I'm thinking mewgar is best. Ideal situation would be T1 send a gengar prime to the lost zone, t2 (assuming mew doesn't die, which i'd say is 50/50) hurl into darkness with mew while getting gengar up and putting an energy on it. T3 mew dies, activate twins, another energy on gengar, and try to get 2 in the lost world (prob 1 though realistically). Then basically you continually get gengars up, and in between turns that gengar gets knocked out you use mew to hurl 1 thing into the lost zone. For techs I'd add in a 1-1 palkia GX just for more lost zonage (more of a late game surprise imo, or a game finisher if the opponent just puts all of his or her pokemon on the bench), mr.mime to see the opponent's hand, and a spiritomb TM to shuffle their hand into their deck for new pokes.

I don't understand how you're getting your numbers for pokemon going to the lost zone. Take the gigas matchup. Gigas, even with a dialga tech, only runs like 15 pokes or so. You would be lucky to get more than a few seeker'd pokemon into the lost zone via hurl. It is just too easy to clear out your deck and manipulate your hand. Regice, junk arm, bebe's, communication, collector then discard. You can't tomb under lock which means you'll be relying on seeker which means you won't be setting up. What are you going to seeker an uxie and wait 4 turns until you can use it? Also, strategic sacrifices make using twins tough. Through all this time, I am using drag off either taking prizes or forcing you to attach and retreat.

One thing of note about the whole sacrifice vs active Gengar thing: How does Gigas propose on making sure Gengar STAYS back after a Drag Off?

The solution to gar's body isn't drag off. It is cyclone energy, maybe regice, warp point, or even dialga. I know that if you have 2 primes in play (unlikely), the first ones won't work, but dialga g is a surefire way to ensure this.

Good LostGars are going to play a Machamp tech, not Blaziken or any of this nonsense I'm seeing about countering Dialga. Machamp, and you're done. It's like Staples and the damned Easy Button. Regigigas cannot and will not beat LostGar consistently if the LostGar player has any sort of idea how to play and build the deck correctly.

The machamp tech is a good idea. The thing is, you'll never get to use it because of dialga tech. As long as you don't get lucky and lost zone my dialga or x somehow under these conditions, it shouldn't be a problem.

@Elite 4 Allen: The list does look quick and all, but there aren't any techs. How are you going to do anything at all against dialgachomp? Or for that matter, anything with a dialga tech?
 
I put consistency and speed first.
TBH, i think deafen is just a stall tactic, people act like gengar's second attack is non-existant.
 
@E4 Allen: I would advise you to look back at some of the discussions regarding dialga and lostgar. There's a lot more to it than just a "stall tactic".
 
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