@yoshi: In earlier threads I did discuss the option of deafening from (hopefully) turn 1 until after the + 3. But I've played 6 games in the matchup and I only used that strategy once. For the record, it worked quite well actually (we time our games while testing to make it a more realistic environment). With added sp radars and junk arms, it is easy to empty my hand of pokemon every single turn.
Your argument for level down is valid...if I level up. Generally, I leave the x in my deck and my radars in my hand as long as I can.
Sure once weve put this deafen lock stuff aside because its obviously nothing but a last ditch effort once you have nothing more to loose we come to the real question.
Can Whateverchomp stop gengar from setting up and fulfilling its wincondition by just roflchomping through everything before its evolved? Gengar has to sac efficiancy to increasy consistency and vice versa. Findign the balance will be the trick.
@BoF
Youll drag me to time? how long will you block my level down?! Once i have 6 pkmn zoned and just wait to clean up your deafen lock Ill obviously draw pass a lot andf hurry, I dont buy that you can drag a game like this to time.
@Lotad
This is the question, if you can prevent this from happening, good for you. We were discussing the validy of deafen locking to stop lost world. If your whateverchomp can prevent gengar from zoning 6 pkmn youll win. I dont believe that this is easily doable but if it realy works out for you like this..