Pokémon TCG: Sword and Shield—Brilliant Stars

Lv. X Ideas

Umbreon LV.X - :dark: - 120HP
Level Up

:pbody: Moon Reaction
Whenever you attach a Darkness Energy from your hand without using the effect of an attack or Poke-Power, to Umbreon LV.X, you may flip a coin. If heads, put 2 damage counter on the Defending Pokemon. If tails, put 1 damage counter on the Defending Pokemon.

:dark::dark: Lunar Flash 40
Flip 3 coins. If 1 is heads, the Defending Pokemon is Poisoned. If 2 are heads, this attack also does 20 damage to 3 of your opponents Benched Pokemon. If all 3 are heads, discard up to 3 Energy attached to 1 of your opponents Pokemon.

Weakness: :fighting:x2
Resistance: :psychic:-30
Retreat: :colorless
 
Deoxeys lv.x 110 hp Phychic

Pokebody Cool form
As long as you have Deoxeys Defence form, Speed form and Attack form In your discard pile or bench Prevent all effects of attacks done to Deoxeys lv.x

(P)(P) Phychic
Choose one of your oppenents pokemon. This attack does 50 to that pokemon

(P)(P)(P)(P) Calm Mind
Choose one of your Deoxys and discard it. Then you may use one of the following effects

If it was Defence form) Prevent all effects of attacks including damge done to Deoxeys by your oppoents attacks during your oppents next turn

If it was Attack form) Deoxeys Phychic attack does 100 during your next turn

If it was speed form) You may attack twice during your next turn

If it was Lv.x) Deoxeys heals all damage counters from him
(W) x2 Phychic

(R)

(RT)*
 
Nidoqueen Lv X

:fighting: 140 HP

:ppowr: Nido Alligence

Once per turn, for each Nidoran, Nidorina, Nidorino, Nidoqueen and Nidoking you have in play, you may remove one damage counter from Nidoqueen.

:fighting::fighting: Space Kick 50
Flip a coin. If heads, remove 2 energy cards from the defending Pokemon.

:fighting::fighting::colorless Force
80

Discard 2 cards. Then switch out the defending Pokemon with one of your opponent's benched Pokemon. (After applying damage) (This attack can't be used if your opponent's bench is empty).


W: :water:x2
R: :lightning -30
RC: :colorless :colorless
 
Nidoking lv.x 150hp Rock

Pokepower OHKO
Once every turn you may flip two coins. If both are heads the defending pokemon is now knocked out

(R)(R)(R)(R)(R) 200 Skull Bash
Discard all energy attatched to Nidoking lv.x

(W)x2 Phychic

(R)

(RT)***
 
Cardkeeper - No, I think Afstandopleren was talking about Deoxeys Cool Form 777777's cards, which are pretty broken. =/ No, your cards are fine (the only thing about Nidoqueen Lv.X is that you should have "discard two cards from your hand").

Tyranitar Lv.X 160 HP {D}
Level Up

Poke-Power: Dark Mountain
As often as you like during your turn (before your attack), you may use this Power. Move one Basic Dark Energy from one of your Pokemon to another of your Pokemon. This Power can't be used if Tyranitar is affected by a Special Condition.

{D}{D}{D}{D}{D}
{D}{D}{D}{D}{D} Dark Claw 170
Does 20 damage to each of your opponent's Benched Pokemon.

Weakness: {F} x2
Resistance: {P} -20
Retreat Cost: {C}{C}{C}{C}{C}
 
dunsparce lv.x
90hp colorless type
pokepower: hidden pontential
as often as like during your turn before you attack you may draw one card from the top of your deck and put one card from your hand on the bottom. For every card you draw your opponent may discard one card to draw one card.
[no energy requirment] /sudden strike/ does 30 damage to any three pokemon in play of your choice.(yours or your opponents)
[2 colorless energy]/hidden power/ put damage counters on all pokemon in play (yours and your opponents)until they are 30 hp from being knocked out.
no weakness
-20 resistance to grass
no retreat
im going to give dunsparce the respect he deserves.
besides it would be awesome if dunsparce became an archtype.lolol
 
Arceus- 10 enegies is a little much, more like 3 or 4 would do.

trevorispro- Dunsparce should have like 110 HP or something. 90 is a little under-powered for a level x. As for his attacks, they're a little broken. Adding one or 2 colorless enegies to both of them would do fine. He also should have a retreat cost and I'm pretty sure he has a weakness to fighting. and why does he have a resistence to Grass?
 
Arceus- 10 enegies is a little much, more like 3 or 4 would do.

3 or 4 for 170 and 20 to each of their Bench? I think not... you're basically guaranteed a OHKO on the Active, and in 3 turn of that, you pretty much win. You have Dark Mountain and Darkness Drive from the original T-Tar, plus Spinning Tail and Grind. You'll be fine. ;)

I could up the bench damage to 30, though, if you think that'd be better... =)
 
Arceus- 10 enegies is a little much, more like 3 or 4 would do.

trevorispro- Dunsparce should have like 110 HP or something. 90 is a little under-powered for a level x. As for his attacks, they're a little broken. Adding one or 2 colorless enegies to both of them would do fine. He also should have a retreat cost and I'm pretty sure he has a weakness to fighting. and why does he have a resistence to Grass?

i was trying to break him.
no weakness and resistance
broke attacks / power
this is what we need lol
 
:cool:

Action!::lol:


Sableye LV.X 90 HP

[D]

[-] Shadow Sneak 20

If your opponent didn't attack last turn, after your
opponent draws, his or her turn ends.Sableye can't
use Shadow Sneak during your next turn.

[D] [D] Shadow Ball 60

W: -
R: [C] -20
RC: [C]


Salamence LV.X 160 HP

[C]

[R] [W] Dragon Burst 70

[R] [R] [W] [W] Aerial Slash 130

Flip a coin. If heads, the Defending Pokemon can't attack
or retreat during you opponent's next turn.

W: [C] x2
R: [F] -20
RC: [C] [C] [C]

Son out.

Cut!::lol:
 
Ok Ive noticed my cards are a little broken so Ill try not to make em broken.

And seeing as there isnt a decent Lucario lv.x Ill try to make a decet one

Lucario lv.x 110hp Steel

Pokebody Fair play
Inbetween turns if a player has 6 or more cards in there hand both player discards cards from there hand untill they have 5 cards in there hand.

(S) Iron Defense
Any damage done to Lucario lv.x during your oppenents next turn is reduced by 10 for each steel energy attatched to Lucario lv.x. You cant do more than 40 damage in this way

(F)(F) Stretch Kick
Choose one of your oppents pokemon. This attack does 60 to that pokemon.

(W)x2 Phychic

(R)

(RT)**
 
Piblo

My bad I need to take out the Belly drum word 0_0
Ill edit now

And nice Zard:)
Aerodactyl lv.x 100hp Normal

Pokepower Ancient Blast
When you play Aerodactyl lv.x onto your active Aerodactyl flip a coin untill you get tails. This attack does 10x the amount of heads to the defending pokemon.
attack? I thought it was a pokepower? Howabout this:
When you play Aerodactyl lv.X onto your active Aerodactyl flip a coin untill you get tails. For each heads, put 1 damage counter of the defending pokemon.

(N)(N) Fly
Next turn the defending pokemon loses 100 damage. Flip a coin if tails the attack does nothing.
^^erm......howabout: "At the end of your opponent's next turn, flip a coin. If heads, put 10 damage counters on the defending pokemon. If tails, this attack does nothing.
(R)(R) Dig
Next turn the defending pokemon loses 60 damage. Flip a coin if heads the defending pokemon is now Paralized if tails Aerodactyl lv.x is now confused.
it's fighting....><" again, look up.
(W)

(R) -20 Rock

(RT)**

Back to back posts merged. The following information has been added:

Venusaur lv.x 140hp Leaf

Pokebody Lumbering
Venusaurs Retreat cost is one more for each energy attatched to Venusaur
Pokepower Special condition
Once eVERY TURN you may Choose Asleep, Confused, Paralize, Burn Or Poison. The defending pokemon is now effected by that special condition. Venusaur has to be your active pokemon in order to use this pokepower.

(L)(F) Sunny day
Place a Sun marker on Venusaur lv.x

(L)(L)(F)(F)(N) Solor Beam 120
Venusaur lv.x cant attack next turn unless he has a Sun marker on him. Discard all sun markers from Venusaur lv.x. Then discard an energy attacthed to Venusaur
a little slow....
(W) x2 Fire

(R) -20 Water

(RT)
seems good, venasaur's pokepower+pokebody. However, I don't think that if it had a pokebody and pokepower that it could have 2 attacks on it.
 
Thanks...

I have thought of a great pokemon...

Celibi lv.x 80hp Grass

Pokebody
if Celibi lv.x is damged the defending pokemon loses the amount of damage celibi took after apling weakness and resistence

(G) Grass grace
search your deck for a Grass pokemon and play it on your bench. The new pokemon is now treted as a basic pokemon. You cant get a lv.x card from this.

(P) quick hit 50
Celibi lv.x cant attack next turn

(W)+40 Fire

(R)-20 Water

(RT)
 
Solrock lv.x 100hp Fire

Pokebody Sunny day

as long as you have Lunatone lv.x in play all fire and grass type attacks do 10 more damage And the pokemon is burned. . If anather Sunny day effect is in play this pokebody does nothing.

(F) Sun blast 60

(W) +40 Water

(R)

(RT) ***

Lunatone lv.x 100hp Phychic

Pokebody Moon shade
If you have Solrock lv.x in play all Phychic and water pokemon on your side of the field have 30 more hp. If the same pokebody is in play this pokebody does nothing.

(P) Moon blast
Choose two of your oppenents pokemon. This attack does 40 to each of them. Dont apply Weakness and resistence for bench pokemon.

(W) +40 Phychic

(R)

(RT) ***
 
Back
Top