I went through several changes in my trainer list. The energy and Pokemon lines are the same.
Changes I made to the deck are below
1- Seeker (I have Max Potions to solve my problem and I feel like playing 1 Seeker sets me a turn back to getting anywhere. Also, I wind top decking them during the beggining phase of the game. Therefore, I need more search/draw powers to speed up the deck)
1- Switch (The only reason I ran switch is because of Beartic. Being that there are hardly any Beartics in the tournament, switch is useless against many other decks)
1- Copycat (The only time copycat was ever useful was against decks that ran Ninetales. Other than that, your opponents hand size would be 5 cards or less on average, and I wind up using Oaks New Theory to draw more cards instead)
Yeah, I agree with you going down on a Seeker. Cause, sometimes you need a trainer instead of a supporter to heal. Then you can use something like PONT, Twins etc... for the turn. I took out both of my Switches, and so far it's payed off for me. I don't even play Copycat anymore, because those Yamega decks Copycat, and Judge you so much. Then sometimes in other games you just don't know what you're going to get. Running 1 isn't worth it, cause you won't really draw it. But, it's player preference, so.
1+ Collector (Even though Ross's Deck ran 3 collectors, the Gothitelle deck is entirely different because you need that T1 collector to get somewhere and to be able keep up with your opponent)
2+ Juniper (I feel like my hand size tends to get low at times. The fact that I run so many junk arms tells me that I need to have a bigger size hand in order to use Junk Arm to the fullest benefit.)
1+ Judge (Being able to limit my opponents options combined with Gothitelles ability is quite useful)
1+ PokeGear 3.0 (It's so important to be able to draw a supporter in the early phase of the game. If you don't draw a supporter within the first few turns, your deck cripples and it will go downhill from there)
What is your opinion on taking out the sages training and maxing out the Professor Junipers?
Also, if it was me, i'd take -1 Pokegear 3.0 and add +1 Catcher. Pokegear can be useful, but disruption with your trainer lock would help you out more, I feel. Also your fail safe is Cleffa, no?
What do you think of replacing cleffa for manaphy. Even though you have to attach an energy and draw 5 cards instead of 6 you won't be donked by tyrogue.
I truly feel Tyrogue isn't as MUCH of a threat. Cleffa can be a stall card if your lucky, an energy saver for such a clutch attack, and it has free retreat.
Id play atleast 2 Pokegear 3.0, I'm not sure if id play Catcher due to its inconsistancy. Slow build up deck have much to worry about in terms of consistancy. The use of Catcher is good in decks in which simple quick lines and predetermined speed is prevalent.
The one thing that set's Ross's deck apart from most is his own style. Sometimes players are good at topdecking or getting lucky, and thus rely on top decks and crucial skill plays ftw.
I am a big fan of Twins, since its existance I felt it was one of the best supporters in the game. I feel 4 is a bad idea, it adds a lot of consistancy for sure, but 3 is the better play, utilizing a slight defect of consistancy yet giving you more options since Twins is an annoying card to have in your hand when you can't use it.
Posted with Mobile style...
@amphy:
Hmmm, I just realized something. I think we are worrying to much about when the lock goes down. Instead of Catcher, What about Judge? If there is a time when you know your opponent was under the trainer lock, but is about to get out of it, playing Judge would really hurt them. Having a big ol' hand of trainers, suddenly reduced to 4 random cards, terrifying.
Play Blissey, it helps.Blissey is very versitile, and can be benefical in many matchups. Also Blissey can help more than Max Potion, as Max Potion caps at about 120, because its going to be used on Zekrom the most.
Vs. Vileplume Variants
Blissey helps prevent being locked from Max Potion ascess so you can't heal. Chansey has 90 Hp so that it can also soak damage until you can remove lots of damage.Also Blissey can soak 120, then be seekered up. Also, Blissey heals more than one max potion. Manipluating damage depending on if they can snipe or not is crucial to using Blissey correctly.
Vs. Mew Box
Mew Box is your worst matchup, since Mews one-hit Goth. Blissey functions as a secondary attacker, that can one-hit Mew. Also, since they can't catcher up anything, Reuniclus can be used alongside Blissey to tank.Most players will not drag up Chansey, as people will go for your Reshiram/Zekroms. Also if they play Vileplume, you can evade trainer lock.