Went to a tournament today and I went 3-2.
Game 1:
(Ttar Prime/Zoroark/Mandibuzz) The match came down to the wire and I almost decked myself out. Luckily, I drew the last psychic energy to deal 50 damage to Ttar Primes who had 50 HP left.
Win 1-0
Game 2:
(Samurrot/Serperior/Donphan/ERL)I couldn't pull a supporter if my life depended on it >_>. Also, I opened with Solosis and wound up using Cell Culture, just to avoid the donk. He knocked all 3 of my solosis out before I can evolve to Reuniclus. Without Reuniclus, my deck got crippled badly. Not to mention, I had Gothitelle, Reuniclus, and 4 psychics prized. Not much I can do...
Loss 1-1
Game 3:
(Donphan/Yanmega/Zoroark) Once I got the Gothitelle out, there was nothing he could do to knock any of my Pokemon out.
Win 2-1
Game 4:
(Magneboar) I managed to get a Turn 2 Gothitelle to slow him down. He couldn't get anything going, so I took a straight 6-0 win.
Win 3-1
Game 5;
(Mew Tool Box with Jumpluff/Muk/Zoroark/Yanmega.) This deck had some difficulties catching up, all I could really respond was Zekrom and Gothrita half the match. Eventually, I started to take prize after prize with Gothitelle. While I was taking prize after prize with Gothitelle to catch up, he struggled to get some energies and I slowed him down badly. After he knocked out my first Gothitelle, I get a 2nd Gothitelle by playing Junk Arm to get Rare Candy back and knocked out his 3rd Mew. However, his 4th Mew Prime was able to OHKO Gothitelle with Jumpluff's Mass Attack for the last prize card before I was able to knock out his Mew Prime. Sometimes, luck does play in a role...
Loss 3-2
Any suggestions on how I can improve on the match up against Mew Tool Box?
From what I learned, I learned that rescue energy is not needed in this deck. Therefore, I replaced it for psychic energy. There were not many decks that forced me to bring out a high retreat Pokemon, so I found myself not using the switch very much. Max Potion was a blessing however, especially when you want to keep that Gothitelle alive for as long as possible. I found myself frustrated thinking "I wan't to knock out a threat on the bench, but I can't", so I replaced 1 switch for 1 Pokemon Catcher. With Catcher in the deck, it would be like having 4 catchers, since I run 3 Junk Arms (3 Junk Arm + Pokemon Catchers= 4 Catchers)
1- Rescue
1- Switch
1+ Psychic
1+ Catcher