Pokémon TCG: Sword and Shield—Brilliant Stars

HGSS-on Magic Moments!

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I gotta admit, when I used your deck against you yesterday, your deck relies on supporter. Without drawing a supporter, the deck becomes cripples and you would have basically nothing to work with. Hopefully, those changes you made will improve your decks consistency overall.
 
I went through several changes in my trainer list. The energy and Pokemon lines are the same.

Changes I made to the deck are below

1- Seeker (I have Max Potions to solve my problem and I feel like playing 1 Seeker sets me a turn back to getting anywhere. Also, I wind top decking them during the beggining phase of the game. Therefore, I need more search/draw powers to speed up the deck)
1- Switch (The only reason I ran switch is because of Beartic. Being that there are hardly any Beartics in the tournament, switch is useless against many other decks)
1- Copycat (The only time copycat was ever useful was against decks that ran Ninetales. Other than that, your opponents hand size would be 5 cards or less on average, and I wind up using Oaks New Theory to draw more cards instead)

Yeah, I agree with you going down on a Seeker. Cause, sometimes you need a trainer instead of a supporter to heal. Then you can use something like PONT, Twins etc... for the turn. I took out both of my Switches, and so far it's payed off for me. I don't even play Copycat anymore, because those Yamega decks Copycat, and Judge you so much. Then sometimes in other games you just don't know what you're going to get. Running 1 isn't worth it, cause you won't really draw it. But, it's player preference, so.

1+ Collector (Even though Ross's Deck ran 3 collectors, the Gothitelle deck is entirely different because you need that T1 collector to get somewhere and to be able keep up with your opponent)
2+ Juniper (I feel like my hand size tends to get low at times. The fact that I run so many junk arms tells me that I need to have a bigger size hand in order to use Junk Arm to the fullest benefit.)
1+ Judge (Being able to limit my opponents options combined with Gothitelles ability is quite useful)
1+ PokeGear 3.0 (It's so important to be able to draw a supporter in the early phase of the game. If you don't draw a supporter within the first few turns, your deck cripples and it will go downhill from there)

You got Pichu's right? (I can't see you list when I'm typing) You do need that 1st turn Collector, if you don't get the Pichu. I've experienced very low hand counts. It's led me to do some risky plays. So adding Juniper is a good idea. I don't agree with Judge though. I'm sorry, but I don't want to that low of a draw ever, Especially, since you'll have those Yamega decks doing it to you too. Pokegear is good, I like it.

Comments in bold.
 
What is your opinion on taking out the sages training and maxing out the Professor Junipers?
Also, if it was me, i'd take -1 Pokegear 3.0 and add +1 Catcher. Pokegear can be useful, but disruption with your trainer lock would help you out more, I feel. Also your fail safe is Cleffa, no?
 
What is your opinion on taking out the sages training and maxing out the Professor Junipers?
Also, if it was me, i'd take -1 Pokegear 3.0 and add +1 Catcher. Pokegear can be useful, but disruption with your trainer lock would help you out more, I feel. Also your fail safe is Cleffa, no?

My Opinion is that it would be good if you're only discarding trainers, and supporters you don't need with Juniper. Sometimes you'll discard some Pokemon too. Unless you have FSL in your deck, you'll be hurting if you get rid of some Goth pieces. Mine Runs 4 PONT and that's it, because I have 4 Twins. I'm also running 2 Junk Arm and 2 Catcher. Disruption does help out, but only after you get set up and have a good amount of energies on Goth, so it can be a good bit before you use Catcher.

I also play Cleffa right now. I'm seeing that it's not really useful if you don't start with it. Because, if you get that 1st turn Collector You're going to go Gothita, Solosis, Gothita. (if you started with solosis) Or, Solosis, Gothita, Solosis. (if you started with Gothita) After that, You'll be setting up a Goth, then immediately putting it active, so you can lock your opponent. I don't think there's really anytime after that that you should be Eeking at all, because you'll lose the lock and if you lose the lock, then you knows what happens. So I'm probably going to replace her with a draw supporter PONT/Juniper to at least have some extra draw power.

Just my thoughts.
 
What do you think of replacing cleffa for manaphy. Even though you have to attach an energy and draw 5 cards instead of 6 you won't be donked by tyrogue.
 
I truly feel Tyrogue isn't as MUCH of a threat. Cleffa can be a stall card if your lucky, an energy saver for such a clutch attack, and it has free retreat.

Id play atleast 2 Pokegear 3.0, I'm not sure if id play Catcher due to its inconsistancy. Slow build up deck have much to worry about in terms of consistancy. The use of Catcher is good in decks in which simple quick lines and predetermined speed is prevalent.

The one thing that set's Ross's deck apart from most is his own style. Sometimes players are good at topdecking or getting lucky, and thus rely on top decks and crucial skill plays ftw.

I am a big fan of Twins, since its existance I felt it was one of the best supporters in the game. I feel 4 is a bad idea, it adds a lot of consistancy for sure, but 3 is the better play, utilizing a slight defect of consistancy yet giving you more options since Twins is an annoying card to have in your hand when you can't use it.
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What do you think of replacing cleffa for manaphy. Even though you have to attach an energy and draw 5 cards instead of 6 you won't be donked by tyrogue.

You need all of your energy attachments for Gothitelle.

---------- Post added 09/26/2011 at 08:46 PM ----------

I truly feel Tyrogue isn't as MUCH of a threat. Cleffa can be a stall card if your lucky, an energy saver for such a clutch attack, and it has free retreat.

Id play atleast 2 Pokegear 3.0, I'm not sure if id play Catcher due to its inconsistancy. Slow build up deck have much to worry about in terms of consistancy. The use of Catcher is good in decks in which simple quick lines and predetermined speed is prevalent.

The one thing that set's Ross's deck apart from most is his own style. Sometimes players are good at topdecking or getting lucky, and thus rely on top decks and crucial skill plays ftw.

I am a big fan of Twins, since its existance I felt it was one of the best supporters in the game. I feel 4 is a bad idea, it adds a lot of consistancy for sure, but 3 is the better play, utilizing a slight defect of consistancy yet giving you more options since Twins is an annoying card to have in your hand when you can't use it.
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Tyrogue isn't a threat, but if you don't start with Cleffa, it will be a dead, snipeable card on the bench. You can no longer stall with it because of Pokemon Catcher. They will thank you for letting go of the Goth lock mid to late game.

You are right about that, but sometimes once you've gotten setup, you can pull up their key cards and either lock them up in the active position, (because of retreat) or KO them. That's too good to pass up.

That's what will set all players apart. Everyone plays differently. You may be playing the same deck, but you may still find a different way to win.

It's not good when it's dead, but you play 4, so you'll have the chance to get it as early as possible. If 1 is dead, you can discard it with Juniper, or Junk Arm.
 
@amphy:
Hmmm, I just realized something. I think we are worrying to much about when the lock goes down. Instead of Catcher, What about Judge? If there is a time when you know your opponent was under the trainer lock, but is about to get out of it, playing Judge would really hurt them. Having a big ol' hand of trainers, suddenly reduced to 4 random cards, terrifying.
 
Play Blissey, it helps.Blissey is very versitile, and can be benefical in many matchups. Also Blissey can help more than Max Potion, as Max Potion caps at about 120, because its going to be used on Zekrom the most.

Vs. Vileplume Variants
Blissey helps prevent being locked from Max Potion ascess so you can't heal. Chansey has 90 Hp so that it can also soak damage until you can remove lots of damage.Also Blissey can soak 120, then be seekered up. Also, Blissey heals more than one max potion. Manipluating damage depending on if they can snipe or not is crucial to using Blissey correctly.

Vs. Mew Box
Mew Box is your worst matchup, since Mews one-hit Goth. Blissey functions as a secondary attacker, that can one-hit Mew. Also, since they can't catcher up anything, Reuniclus can be used alongside Blissey to tank.Most players will not drag up Chansey, as people will go for your Reshiram/Zekroms. Also if they play Vileplume, you can evade trainer lock.
 
@amphy:
Hmmm, I just realized something. I think we are worrying to much about when the lock goes down. Instead of Catcher, What about Judge? If there is a time when you know your opponent was under the trainer lock, but is about to get out of it, playing Judge would really hurt them. Having a big ol' hand of trainers, suddenly reduced to 4 random cards, terrifying.

Giving them a small hand is good, but I rather them have dead trainers in their hand, than to give them 4 new cards. That way I know that they can't do anything to me. Also, Goth decks only getting 4 cards is not good for us. They could be on the verge of decking out and you want to put their cards back in their deck? Yamega decks would love that as well.

---------- Post added 09/27/2011 at 08:58 PM ----------

Play Blissey, it helps.Blissey is very versitile, and can be benefical in many matchups. Also Blissey can help more than Max Potion, as Max Potion caps at about 120, because its going to be used on Zekrom the most.

Vs. Vileplume Variants
Blissey helps prevent being locked from Max Potion ascess so you can't heal. Chansey has 90 Hp so that it can also soak damage until you can remove lots of damage.Also Blissey can soak 120, then be seekered up. Also, Blissey heals more than one max potion. Manipluating damage depending on if they can snipe or not is crucial to using Blissey correctly.

Vs. Mew Box
Mew Box is your worst matchup, since Mews one-hit Goth. Blissey functions as a secondary attacker, that can one-hit Mew. Also, since they can't catcher up anything, Reuniclus can be used alongside Blissey to tank.Most players will not drag up Chansey, as people will go for your Reshiram/Zekroms. Also if they play Vileplume, you can evade trainer lock.

You can just run Seeker. It's easier, you can play it under the Vileplume lock, and it doesn't take up space.
 
personally i think you should put blissey back in, even tho it takes a little longer than max potion, you can use reuniclus to move the damage on to all of you pokemon with out energies on them, (which should be all of your bench except for maybe a back up gothitelle) and be able to get rid of A LOT more damage at once, also defiantly run both zekrom and reshiram. and maybe boost your jirachi, just to make sure you get some of those energies back if gothitelle gets knocked out. I dont know exactly what i would take out for what, because i dont feel like scrolling up and checking what you have. haha
 
Way to go Ricky! Congrats for winning the tournament with Gothitelle deck today! I can't wait to hear your report.
 
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