Pokémon TCG: Sword and Shield—Brilliant Stars

Mega Man Revolutions [Completed]

Sunflorazumarill

Active Member
Hello. It’s Sunflorazumarill again. Over a year ago, I did a fake card expansion based on the Classic Mega Man series, which can be found here. Well, anyway, I’ve decided to do a sequel to that particular set. This time, though, there are different Robot Masters than there were in the first set. Also, there are only 8 Robot Masters this time (like your typical Mega Man game), one for each Energy type. But in addition to them, 5 of our more familiar faces make a return; Mega Man, Roll, Proto Man, Dr. Wily, and Bass. But in addition to them, King (from Mega Man & Bass) makes an appearance in this set. There will also be more Trainer cards for this set. Anyway, here are the Robot Masters and/or characters that will be in this set:

Setup: -Robot- [Game] (Pokémon Specialty)

Heat Man [MM2] (Fire)
Spark Man [MM3] (Electric)
Star Man [MM5] (Psychic)
Dark Man [MM5] (Dark)
Plant Man [MM6] (Grass/Bug)
Freeze Man [MM7] (Ice/Water)
Junk Man [MM7] (Steel)
Ground Man [MMB] (Rock/Ground)
King [MMB] (Dragon/Normal)
Bass [MM7] (Variety)
Dr. Wily [ALL] (Variety)
Proto Man [ALL] (Variety)
Roll [ALL] (Variety)
Mega Man [ALL] (Variety)

Now for the first cards:

Plant Man’s Bulbasaur
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
PokéBODY: Plant Guard As long as there are 2 or more basic {G} Energy cards attached to Plant Man’s Bulbasaur, prevent all effects of attacks, including damage, done to Plant Man’s Bulbasaur by Pokémon-ex.
{G} Double Seed Does 10 damage to each Defending Pokémon. For each Pokémon that took damage from this attack, remove 1 damage counter from Plant Man’s Bulbasaur.

Plant Man’s Ivysaur
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Plant Man’s Bulbasaur
Put Plant Man’s Ivysaur on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
{G}{G} Plant Wheel Discard the top 5 cards of your deck. (If there are fewer than 5 cards in your deck, discard them all.) This attack does 20 damage for each {G} Energy card discarded in this way. 20x
{G}{G}{G} Leech Life Remove a number of damage counters from Plant Man’s Ivysaur equal to the damage done to the Defending Pokémon (after applying Weakness and Resistance). If Plant Man’s Ivysaur has fewer damage counters than that, remove all of them. 30

Plant Man’s Venusaur
Pokémon card
{G}
120 HP
Stage 2 Pokémon
Evolves from Plant Man’s Ivysaur
Put Plant Man’s Venusaur on the Stage 1 card
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}{C}
PokéPOWER: Solar Shift Up to 3 times during your turn (before you attack), you may return a basic {G} Energy card to your hand and/or attach a basic {G} Energy card from your hand to 1 of your Pokémon. This power can’t be used if Plant Man’s Venusaur is affected by a Special Condition.
{G}{G}{G}{G} Solar Burst Does 50 damage to each Defending Pokémon.

Heat Man’s Charmander
Pokémon card
{R}
40 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Heat Guard As long as there are 2 or more basic {R} Energy cards attached to Heat Man’s Charmander, prevent all effects of attacks, other than damage, done to Heat Man’s Charmander.
{R} Fire Purge If there are 2 Defending Pokémon, the other Defending Pokémon is now Burned. 10

Heat Man’s Charmeleon
Pokémon card
{R}
80 HP
Stage 1 Pokémon
Evolves from Heat Man’s Charmander
Put Heat Man’s Charmeleon on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{R}{R} Scorch Wheel Discard the top 5 cards of your deck. (If there are fewer than 5 cards in your deck, discard them all.) This attack does 20 damage for each {R} Energy card discarded in this way. 20x
{R}{R}{R} Flare Up Flip a coin. If heads, discard all Energy cards attached to the Defending Pokémon. 30

Heat Man’s Charizard
Pokémon card
{R}
120 HP
Stage 2 Pokémon
Evolves from Heat Man’s Charmeleon
Put Heat Man’s Charizard on the Stage 1 card
Weakness: {W}
Resistance: {F} -30
Retreat cost: {C}{C}{C}
PokéPOWER: Thermal Shift Up to 3 times during your turn (before you attack), return a basic {R} Energy card to your hand and/or attach a basic {R} Energy card from your hand to 1 of your Pokémon. This power can’t be used if Heat Man’s Charizard is affected by a Special Condition.
{R}{R}{R}{R} Thermal Wave Does 50 damage to each Defending Pokémon.

Freeze Man’s Squirtle
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Aqua Guard As long as there are 2 or more basic {W} Energy cards attached to Freeze Man’s Squirtle, prevent all effects of attacks, including damage, done to Freeze Man’s Squirtle by Stage 2 Pokémon.
{W} Turbo Bubble Flip a coin until you get tails. For each heads you get, each player draws a card. 10

Freeze Man’s Wartortle
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Freeze Man’s Squirtle
Put Freeze Man’s Wartortle on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W} Frigid Wheel Discard the top 5 cards of your deck. (If there are fewer than 5 cards in your deck, discard them all.) This attack does 20 damage for each {W} Energy card discarded in this way. 20x
{W}{W}{W} Double Bubble Flip 2 coins. This attack does 30 damage times the number of heads. If either of the coins is heads, the Defending Pokémon is now Paralyzed. 30x

Freeze Man’s Blastoise
Pokémon card
{W}
120 HP
Stage 2 Pokémon
Evolves from Freeze Man’s Wartortle
Put Freeze Man’s Blastoise on the Stage 1 card
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}{C}
PokéPOWER: Aquatic Shift Up to 3 times during your turn (before you attack), you may return a basic {W} Energy card to your hand and/or attach a basic {W} Energy card from your hand to 1 of your Pokémon. This power can’t be used if Freeze Man’s Blastoise is affected by a Special Condition.
{W}{W}{W}{W} Aquatic Jets Does 50 damage to each Defending Pokémon.
 
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Now some more cards!

Plant Man’s Chikorita
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
PokéBODY: Plant Guard As long as there are 2 or more basic {G} Energy cards attached to Plant Man’s Chikorita, prevent all effects of attacks, including damage, done to Plant Man’s Chikorita by Pokémon-ex.
{G} Double Absorb Does 10 damage to each Defending Pokémon. For each Pokémon that took damage from this attack, remove 1 damage counter from Plant Man’s Chikorita.

Plant Man’s Bayleef
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Plant Man’s Chikorita
Put Plant Man’s Bayleef on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
{G}{G} Petal Cutter Flip a coin until you get tails. This attack does 30 damage plus 10 more damage for each heads. 30+
{G}{G}{G} Sulfur Flip a coin. If heads, the Defending Pokémon is now Burned. 40

Plant Man’s Meganium
Pokémon card
{G}
110 HP
Stage 2 Pokémon
Evolves from Plant Man’s Bayleef
Put Plant Man’s Meganium on the Stage 1 card
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
PokéBODY: Wild Growth As long as Plant Man’s Meganium is in play, each {G} Energy card attached to your {G} Pokémon instead provides {G}{G}.
{G}{G}{G}{G} Forest Impact Flip a number of coins equal to the total number of {G} Energy attached to each of your Active Pokémon. This attack does 30 damage times the number of heads. 30x

Heat Man’s Cyndaquil
Pokémon card
{R}
40 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Heat Guard As long as there are 2 or more basic {R} Energy cards attached to Heat Man’s Cyndaquil, prevent all effects of attacks, other than damage, done to Heat Man’s Cyndaquil.
{R} Lava Purge If there are 2 Defending Pokémon, the other Defending Pokémon is now Burned. 10

Heat Man’s Quilava
Pokémon card
{R}
80 HP
Stage 1 Pokémon
Evolves from Heat Man’s Cyndaquil
Put Heat Man’s Quilava on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{R}{R} Fire Cutter Flip a coin until you get tails. This attack does 30 damage plus 10 more damage for each heads. 30+
{R}{R}{R} Burning Spin Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 40

Heat Man’s Typhlosion
Pokémon card
{R}
110 HP
Stage 2 Pokémon
Evolves from Heat Man’s Quilava
Put Heat Man’s Typhlosion on the Stage 1 card
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Sunny Day As long as Heat Man’s Typhlosion is in play, each {R} Energy card attached to your {R} Pokémon instead provides {R}{R}.
{R}{R}{R}{R} Blaze Impact Flip a number of coins equal to the total number of {R} Energy attached to each of your Active Pokémon. This attack does 30 damage times the number of heads. 30x

Freeze Man’s Totodile
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Aqua Guard As long as there are 2 or more basic {W} Energy cards attached to Freeze Man’s Totodile, prevent all effects of attacks, including damage, done to Freeze Man’s Totodile by Stage 2 Pokémon.
{W} Turbo Spray Flip a coin until you get tails. For each heads you get, each player draws a card. 10

Freeze Man’s Croconaw
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Freeze Man’s Totodile
Put Freeze Man’s Croconaw on the Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W} Frozen Cutter Flip a coin until you get tails. This attack does 30 damage plus 10 more damage for each heads. 30+
{W}{W}{W} Lead Teeth If there are any {M} Energy cards attached to Freeze Man’s Croconaw but not used to pay for this attack’s Energy cost, this attack does 40 damage plus 20 more damage. Either way, the Defending Pokémon is now Poisoned. 40+

Freeze Man’s Feraligatr
Pokémon card
{W}
110 HP
Stage 2 Pokémon
Evolves from Freeze Man’s Croconaw
Put Freeze Man’s Feraligatr on the Stage 1 card
Weakness: {G}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Aqua Torrent As long as Freeze Man’s Feraligatr is in play, each {W} Energy card attached to your {W} Pokémon instead provides {W}{W}.
{W}{W}{W}{W} Ocean Impact Flip a number of coins equal to the total number of {W} Energy attached to each of your Active Pokémon. This attack does 30 damage times the number of heads. 30x
 
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And some more cards!

Plant Man’s Treecko
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
PokéBODY: Plant Guard As long as there are 2 or more basic {G} Energy cards attached to Plant Man’s Treecko, prevent all effects of attacks, including damage, done to Plant Man’s Treecko by Pokémon-ex.
{G} Double Leech Does 10 damage to each Defending Pokémon. For each Pokémon that took damage from this attack, remove 1 damage counter from Plant Man’s Treecko.

Plant Man’s Grovyle
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Plant Man’s Treecko
Put Plant Man’s Grovyle on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G}{G} Seed Scatter Flip 3 coins. For each heads, choose 1 of your opponent’s Pokémon and this attack does 20 damage to it. Apply Weakness and Resistance.
{G}{G}{G} Poison Punch Flip a coin. If heads, the Defending Pokémon is now Poisoned. 40

Plant Man’s Sceptile
Pokémon card
{G}
100 HP
Stage 2 Pokémon
Evolves from Plant Man’s Grovyle
Put Plant Man’s Sceptile on the Stage 1 card
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
PokéBODY: Solar Upgrade Plant Man’s Sceptile’s attack does +10 damage for each {G} Energy attached to it but not used to pay for the attack's Energy cost.
{G}{G}{G}{G} Poison Overgrowth Each Defending Pokémon is now Poisoned and this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40

Heat Man’s Torchic
Pokémon card
{R}
40 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Heat Guard As long as there are 2 or more basic {R} Energy cards attached to Heat Man’s Torchic, prevent all effects of attacks, other than damage, done to Heat Man’s Torchic.
{R} Heat Purge If there are 2 Defending Pokémon, the other Defending Pokémon is now Burned. 10

Heat Man’s Combusken
Pokémon card
{R}
70 HP
Stage 1 Pokémon
Evolves from Heat Man’s Torchic
Put Heat Man’s Combusken on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R}{R} Flame Scatter Flip 3 coins. For each heads, choose 1 of your opponent’s Pokémon and this attack does 20 damage to it. Apply Weakness and Resistance.
{R}{R}{R} Searing Flame Flip a coin. If heads, the Defending Pokémon is now Burned. 40

Heat Man’s Blaziken
Pokémon card
{R}
100 HP
Stage 2 Pokémon
Evolves from Heat Man’s Combusken
Put Heat Man’s Blaziken on the Stage 1 card
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Thermal Upgrade Heat Man’s Blaziken’s attack does +10 damage for each {R} Energy attached to it but not used to pay for the attack's Energy cost.
{R}{R}{R}{R} Scorching Blaze Each Defending Pokémon is now Burned and this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40

Freeze Man’s Mudkip
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Aqua Guard As long as there are 2 or more basic {W} Energy cards attached to Freeze Man’s Mudkip, prevent all effects of attacks, including damage, done to Freeze Man’s Mudkip by Stage 2 Pokémon.
{W} Turbo Surf Flip a coin until you get tails. For each heads you get, each player draws a card. 10

Freeze Man’s Marshtomp
Pokémon card
{W}
70 HP
Stage 1 Pokémon
Evolves from Freeze Man’s Mudkip
Put Freeze Man’s Marshtomp on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{W}{W} Ice Scatter Flip 3 coins. For each heads, choose 1 of your opponent’s Pokémon and this attack does 20 damage to it. Apply Weakness and Resistance.
{W}{W}{W} Bubblebeam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 40

Freeze Man’s Swampert
Pokémon card
{W}
100 HP
Stage 2 Pokémon
Evolves from Freeze Man’s Marshtomp
Put Freeze Man’s Swampert on the Stage 1 card
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
PokéBODY: Aquatic Upgrade Freeze Man’s Swampert’s attack does +10 damage for each {W} Energy attached to it but not used to pay for the attack's Energy cost.
{W}{W}{W}{W} Drowning Tide Each Defending Pokémon is now Asleep and this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40
 
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Spark Man's Plusle
40 HP {L}
Basic Pokémon

Poké-POWER Negative Feed
If there is a card on the field with Spark Man's Minun in it's name, you may apply any {L} energy cards attached to Spark Man's Minun to Spark Man's Plusle's energy cost. This Power can't be used if Spark Man's Plusle is affected by a Special Condition.
{C} Plusle Dance Reduce all damage done to Spark Man's Plusle during your opponent's next turn by 10. (The effect of this attack ends if the Defending Pokémon switches out.)
{L}{C} Zap Punch Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20

Weakness- {F}
Resistance- {M}
Retreat Cost- {C}

Spark Man's Minun
50 HP {L}
Basic Pokémon

Poké-BODY Brave for His Size
If the Defending Pokémon is a Stage 1 or Stage 2 Pokémon, all damage done by Spark Man's Minun is doubled.
{C} Minun Dance Reduce all damage done to Spark Man's Minun during your opponent's next turn by 10. (The effect of this attack ends if the Defending Pokémon switches out.)
{L}{L} Big Jolt Flip a coin. If heads, this attack does 10 damage plus 10 more damage. If tails, this attack does nothing. 10+

Weakness- {F}
Resistance- {M}
Retreat Cost- {C}
 
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Dark Man's Houndour
50 HP {D}
Basic Pokémon

{D}{G} Poisonous Bite The Defending Pokémon is now Poisoned. 10

Weakness- {F}
Resistance- {P}
Retreat Cost- {C}

Dark Man's Houndoom
80 HP {D}
Stage 1 Pokémon (Evolves from Dark Man's Houndour)

{D}{C}{C} Rabidous Crunch Flip a coin. If heads, the Defending Pokémon is now Asleep. If tails, the Defending Pokémon is now Confused. 30
{R}{R}{D}{C} Raging Wildfire Flip 6 coins. This attack does 20 damage times the number of heads. If 4 or more of the coins are tails, the Defending Pokémon is now Burned. 20x

Weakness- {F}
Resistance- {P}
Retreat Cost- {C}{C}

Star Man's Chimecho
50 HP {P}
Basic Pokémon

Poké-BODY Levitate
All damage done by {F} Pokémon is reduced by 30. (After applying Weakness and Resistance)
{P} Lullaby Chime The Defending Pokémon is now Asleep.
{P}{P} Mysterious Wave Flip 3 coins. If 1 coin is heads, this attack does 10 damage and Star Man's Chimecho does 10 damage to itself. If 2 coins are heads, this attack does 20 damage and the Defending Pokémon is now Confused. If 3 coins are heads, this attack does 30 damage and the Defending Pokémon is now Confused, Burned, and Poisoned.

Weakness- {G}
Resistance- None
Retreat Cost- {C}
 
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Here are some more ideas from me.

Spark Man’s Pichu
Pokémon card
{L}
40 HP
Baby Pokémon
Baby Pokémon counts as a Basic Pokémon
Evolves into Spark Man’s Pikachu
Put Spark Man’s on the Baby Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: n/a
If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{L} Uncontrollable Shock Spark Man’s Pichu does 10 damage to itself. 30

Spark Man’s Pikachu
Pokémon card
{L}
60 HP
Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{L} Electric Current Take 1 {L} Energy card attached to Spark Man’s Pikachu and attach it to 1 of your Benched Pokémon. If you have no Benched Pokémon, discard that Energy card. 20
{L}{C} Dazzle Blast Flip a coin. If heads, the Defending Pokémon is now Confused. 20

Spark Man’s Raichu
Pokémon card
{L}
80 HP
Stage 1 Pokémon
Evolves from Spark Man’s Pikachu
Put Spark Man’s Raichu on the Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{L}{C} Reflect Energy If you have any Benched Pokémon and if there are any basic Energy cards attached to Spark Man’s Raichu, take 1 of those Energy cards and attach it to 1 of those Pokémon. 20
{L}{L}{C} Electric Blast Flip a coin. If heads, the Defending Pokémon is now Paralyzed and this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40

Ground Man’s Geodude
Pokémon card
{F}
40 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{F} Rock Pile The Defending Pokémon can’t attack during your opponent’s next turn. 10
{F}{C} Tremor Does 10 damage to each of your own Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40

Ground Man’s Graveler
Pokémon card
{F}
70 HP
Stage 2 Pokémon
Evolves from Ground Man’s Geodude
Put Ground Man’s Graveler on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
{F}{F} Rock Tomb The Defending Pokémon can’t retreat during your opponent’s next turn. 30
{F}{C}{C} Targeted Tremor Choose 1 of your opponent’s Pokémon and this attack does 30 damage to it. Don’t apply Weakness and Resistance.

Ground Man’s Golem
Pokémon card
{F}
100 HP
Stage 2 Pokémon
Evolves from Ground Man’s Graveler
Put Ground Man’s Golem on the Stage 1 card
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}{C}
{F}{C}{C} Rock Toss Flip 3 coins. This attack does 30 damage times the number of heads. 30x
{F}{F}{F}{C} Earthquake Does 10 damage to each of your own Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 70
 
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Spark Man's Mareep
40 HP {L}
Basic Pokémon

{L} Sheep Tackle 10

Weakness- {F}
Resistance- {M}
Retreat Cost- {C}

Spark Man's Flaaffy
70 HP {L}
Stage 1 Pokémon (Evolves from Spark Man's Mareep)

{L}{C} Double Thundershock Flip 2 coins. This attack does 20 damage times the number of heads. 20x
{L}{C}{C} Sparkle Blast Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 30

Weakness- {F}
Resistance- {M}
Retreat Cost- {C}{C}

Spark Man's Ampharos
110 HP {L}
Stage 2 Pokémon (Evolves from Spark Man's Flaaffy)

{L}{L} Fleece Spore The Defending Pokémon cannot retreat your opponent's next turn.
{L}{L}{L}{L} Sparkling Beacon Beam Place 2 damage counters on each of your opponent's Benched Pokémon. (Do not apply Weakness and Resistance to the Benched Pokémon.) 60

Weakness- {F}
Resistance- {M}
Retreat Cost- {C}{C}{C}
 
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Dark Man's Sneasel
50 HP {D}
Basic Pokémon

{D}{C} Raven Killer If the Defending Pokémon has Murkrow in it's name, this attack does 10 damage plus 30 more damage. 10+
{C}{C}{C} Metal Claw 50

Weakness- {F}
Resistance- {P}
Retreat Cost- {C}

Dark Man's Murkrow
60 HP {D}
Basic Pokémon

{C}{C} Perish Song Next turn, if either Dark Man's Murkrow or the Defending Pokémon are still on the field, this attack does damage equal to their remaining HP.
{D}{D}{C}{C} Raven Wing Flip a coin. If heads, the Defending Pokémon is now Asleep. If tails, the Defending Pokémon is now Poisoned and Confused. 40

Weakness- None
Resistance- {P}{F}
Retreat Cost- {C}{C}
 
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Here are a couple more ideas for this set!

Freeze Man’s Lotad
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: {W} -30
Retreat cost: {C}
{G} Spore The Defending Pokémon is now Asleep.
{W}{W} Wave Splash 30

Freeze Man’s Lombre
Pokémon card
{W}
70 HP
Stage 1 Pokémon
Evolves from Freeze Man’s Lotad
Put Freeze Man’s Lombre on the Basic Pokémon
Weakness: {L}
Resistance: {W} -30
Retreat cost: {C}
{G}{G} Double Razor Leaf Flip 2 coins. This attack does 30 damage times the number of heads. 30x
{W}{W}{W} Bubblebeam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 40

Freeze Man’s Ludicolo
Pokémon card
{W}
90 HP
Stage 2 Pokémon
Evolves from Freeze Man’s Lombre
Put Freeze Man’s Ludicolo on the Stage 1 card
Weakness: {L}
Resistance: {W} -30
Retreat cost: {C}{C}
{G}{G}{G} Leech Seed If this attack damages the Defending Pokémon (after applying Weakness and Resistance), you may remove 1 damage counter from Freeze Man’s Ludicolo, if any. 50
{W}{W}{W}{W} Mega Typhoon Flip a coin. If heads, this attack does 10 damage to every Benched Pokémon (yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon.) 60

Plant Man’s Lotad
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{W} Water Sport Until the end of your next turn, all damage done by {R} Pokémon is reduced by half.
{G}{G} Razor Leaf 30

Plant Man’s Lombre
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Plant Man’s Lotad
Put Plant Man’s Lombre on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{W}{W} Double Spray Flip 2 coins. This attack does 30 damage times the number of heads. 30x
{G}{G}{G} Cotton Spore Flip a coin. If heads, the Defending Pokémon can't attack or retreat during your opponent's next turn. 40

Plant Man’s Ludicolo
Pokémon card
{G}
90 HP
Stage 2 Pokémon
Evolves from Plant Man’s Lombre
Put Plant Man’s Ludicolo on the Stage 1 card
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
{W}{W}{W} Washout Flip 2 coins. If both are heads, shuffle all cards attached to each of your opponent's Pokémon into his or her deck. 50
{G}{G}{G}{G} Frenzy Plant If there are any Energy cards attached to the Defending Pokémon, choose 1 of them and discard it. 60
 
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Roll's Skitty
40 HP {C}
Basic Pokémon

{C}{C} Cat Kick Flip 4 coins. This attack does 10 damage times the number of heads. 10x

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Roll's Delcatty
70 HP {C}
Stage 1 Pokémon (Evolves from Roll's Skitty)

{C}{C} Tackle 20
{C}{C}{C}{C} Cat Slam This attack does 20 damage times the number of your Pokémon with Skitty or Delcatty in its name not named Shadow's Skitty, Shadow's Delcatty, or Super Shadow's Delcatty (including this one). 20x

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}

Roll's Latias
70 HP {P}
Basic Pokémon

{P}{C} Psychic This attack does 10 damage plus 10 more damage for each Energy card attached to the Defending Pokémon. 10+
{L}{G} Sibling Ball If you have both Roll's Latias and a Pokémon with Latios in its name in play with at least 2 Energy attached to it, this attack does 30 damage plus 30 more damage. 30+

Weakness: {D}
Resistance: none
Retreat Cost: {C}{C}

Mega Man's Latios
70 HP {P}
Basic Pokémon

{P}{C} Psychic This attack does 10 damage plus 10 more damage for each Energy card attached to the Defending Pokémon. 10+
{F}{W} Sibling Ball If you have both Mega Man's Latios and a Pokémon with Latias in its name in play with at least 2 Energy attached to it, this attack does 30 damage plus 30 more damage. 30+

Weakness: {D}
Resistance: none
Retreat Cost: {C}{C}
 
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Here are some more ideas for Heat Man and Freeze Man! Also, check out what Freeze Man's Walrein's Cold Restore is similar to!

Heat Man’s Torkoal
Pokémon card
{R}
60 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{R} Flare Gun Does 10 damage plus 10 more damage for each {R} Energy attached to Heat Man’s Torkoal but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 10+
{R}{R} Lava Slap Flip a coin. If heads, each Defending Pokémon is now Burned. 20

Heat Man’s Slugma
Pokémon card
{R}
50 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{R} Scorch Drain If the Defending Pokémon is Burned, remove 1 damage counter from Heat Man’s Slugma. 10
{R} Lava Sizzle Discard a {R} Energy card attached to Heat Man’s Slugma or this attack does nothing. Each Defending Pokémon is now Burned. 10

Heat Man’s Magcargo
Pokémon card
{R}
90 HP
Stage 1 Pokémon
Evolves from Heat Man’s Slugma
Put Heat Man’s Magcargo on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}{C}
{R} Timed Burn At the end of your opponent’s next turn, the Defending Pokémon is now Burned. 20
{R}{R}{R} Magma Bind Flip a coin. If heads, the Defending Pokémon is now Burned and can’t retreat until the end of your opponent’s next turn and if the effect of an attack, Poké-Power, Poké-Body, or Trainer card would change that player’s Active Pokémon, that part of the effect does nothing. 30

Heat Man’s Numel
Pokémon card
{R}
40 HP
Basic Pokémon
Weakness: {W}
Resistance: {L} -30
Retreat cost: {C}
{F} Surprise Attack Flip a coin. If tails, this attack does nothing. 20
{R}{R} Timed Burn At the end of your opponent’s next turn, the Defending Pokémon is now Burned. 20

Heat Man’s Camerupt
Pokémon card
{R}
80 HP
Stage 1 Pokémon
Evolves from Heat Man’s Numel
Put Heat Man’s Camerupt on the Basic Pokémon
Weakness: {W}
Resistance: {L} -30
Retreat cost: {C}{C}
{F}{F}{F} Overrun Flip a coin. If heads, and if your opponent has any Benched Pokémon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.) 40
{R}{R}{R}{R} Magma Lava Flip a coin. If heads, each Defending Pokémon is now Burned and can’t retreat during your opponent’s next turn. This attack also does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 40

Freeze Man’s Snorunt
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {M}
Resistance: n/a
Retreat cost: {C}
{W} Quicksnow Flip a coin. If heads, the Defending Pokémon can't retreat during your opponent's next turn and if the effect of an attack, Poké-Power, Poké-Body, or Trainer card would change that player's Active Pokémon, that part of the effect does nothing. 10
{W}{W} Ice Blocks Flip a coin until you get tails. This attack does 20 damage times the number of heads. 20x

Freeze Man’s Glalie
Pokémon card
{W}
70 HP
Stage 1 Pokémon
Evolves from Freeze Man’s Snorunt
Put Freeze Man’s Glalie on the Basic Pokémon
Weakness: {M}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W}{W} Freeze Cannon Flip 2 coins. This attack does 30 damage times the number of heads, If both are heads, place a Freeze counter on the Defending Pokémon. While a Pokémon has a Freeze counter, that Pokémon may not attack or retreat while Freeze Man’s Glalie remains your Active Pokémon. 30x
{W}{W}{W}{W} Blizzard Beam If the Defending Pokémon has a Freeze counter on it, this attack does 60 damage plus 20 more damage. 60+

Freeze Man’s Spheal
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Water Spray Flip a coin. If heads, this attack does 10 damage plus 10 more damage. 10+
{W}{W} Ice Spin Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20

Freeze Man’s Sealeo
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Freeze Man’s Spheal
Put Freeze Man’s Sealeo on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W} Ice Rocket Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, discard an Energy card attached to the Defending Pokémon. 20
{W}{W}{W} Poison Water Does 30 damage to each Defending Pokémon and each Defending Pokémon is now Poisoned.

Freeze Man’s Walrein
Pokémon card
{W}
110 HP
Stage 2 Pokémon
Evolves from Freeze Man’s Sealeo
Put Freeze Man’s Walrein on the Stage 1 card
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}{C}
PokéPOWER: Cold Restore Once during your turn (before your attack), you may attach a {W} Energy card from your discard pile to 1 of your Benched Pokémon. This power can't be used if Freeze Man’s Walrein is affected by a Special Condition.
{W}{W} Hydro Cannon Does 30 damage plus 20 more damage for each {W} Energy attached to Freeze Man’s Walrein but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. 30+
{W}{W}{W} Aurora Ice Flip 2 coins. If both are heads, place a Freeze counter on the Defending Pokémon. While a Pokémon has a Freeze counter, that Pokémon may not attack or retreat while Freeze Man’s Walrein remains your Active Pokémon. If 1 is heads, the Defending Pokémon can’t retreat during your opponent’s next turn. 40
 
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Plant Man's Sunkern
30 HP {G}
Basic Pokémon

{G}{G} Leech Seed If this attack does damage, remove 1 damage counter from Plant Man's Sunkern. 20

Weakness- {R}
Resistance- None
Retreat Cost- None

Plant Man's Sunflora
70 HP {G}
Stage 1 Pokémon (Evolves from Plant Man's Sunkern)

{P}{G} Magical Leaf This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. 30
{G}{G}{C} Solar Buster Flip 4 coins. For each heads, remove 1 damage counter from Plant Man's Sunflora. For each tails, remove 1 energy card from the Defending Pokémon. 50

Weakness- {R}
Resistance- None
Retreat Cost- {C}
 
Plant Man’s Bellsprout
40 HP {G}

Basic Pokemon

{G} Seeking Vine
Draw a card.

{G} Poison Spore
Flip a coin. If heads, the Defending Pokemon is now Poisoned and Asleep.

Weakness: {R}
Resistance:
Retreat Cost: {C}


Plant Man’s Weepinbell
70 HP {G}

Stage 1 Pokémon (evolves from Plant Man’s Bellsprout)

{C} Drool 10

{G}{C} Acid Digest 20
Flip a coin. If heads, remove 1 damage counter, if any, from Plant Man’s Weepinbell.

Weakness: {R}
Resistance:
Retreat Cost: {C}



Plant Man’s Victreebel
90 HP {G}

Stage 2 Pokémon (evolves from Plant Man’s Weepinbell)

Poke-BODY: Acid Flush
If a Pokemon Tool attached to Plant Man’s Victreebel is discarded between turns, you may return that Pokemon Tool to your hand instead of discarding it.

{G} Solar Ray 20
Flip a coin. If heads, during your next turn, Plant Man’s Victreebel can use its Foul Pollen attack even if Plant Man’s Victreebel has no Energy attached to it (Benching or Evolving Plant Man’s Victreebel ends this effect).

{G}{G}{C} Foul Pollen 30
Flip a coin. If heads, the Defending Pokemon is now Poisoned and Paralyzed. If tails, the Defending Pokemon is now Confused.

Weakness: {R}
Resistance:
Retreat Cost: {C}{C}
 
Here are some more ideas!

Junk Man’s Onix
Pokémon card
{F}
60 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
{F} Rock Pile The Defending Pokémon can’t attack during your opponent’s next turn. 10
{F}{C} Stone Bind You may discard a {F} Energy card attached to Junk Man’s Onix. If you do, flip a coin. If heads, the Defending Pokémon is now Paralyzed. It is Paralyzed during your opponent's next 2 turns instead of 1. 20

Junk Man’s Steelix
Pokémon card
{M}
100 HP
Stage 1 Pokémon
Evolves from Junk Man’s Onix
Put Junk Man’s Steelix on the Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}{C}{C}{C}
{M}{C} Iron Burst Flip 5 coins. This attack does 10 damage times the number of heads to each Defending Pokémon. Don’t apply Weakness and Resistance.
{M}{C}{C} Junk Pile Flip a coin. If heads, the Defending Pokémon can’t attack during your opponent’s next turn. Either way, flip another coin. If heads, the Defending Pokémon can’t retreat during your opponent’s next turn. 40

Dark Man’s Poochyena
Pokémon card
{D}
40 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C} Howl During your next turn, all damage done by Dark Man’s Poochyena is increased by 20 (after applying Weakness and Resistance).
{D} Pursuit If the Defending Pokémon tries to retreat during your opponent's next turn, do 10 damage to it. (Don't apply Weakness and Resistance.) 10

Dark Man’s Mightyena
Pokémon card
{D}
80 HP
Stage 1 Pokémon
Evolves from Dark Man’s Poochyena
Put Dark Man’s Mightyena on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{D} Dark Wave All Poké-Powers and Poké-Bodies stop working until the end of your opponent's next turn. 20
{D}{C}{C} Feint Attack Choose 1 of your opponent’s Pokémon. This attack does 30 damage to that Pokémon. This attack’s damage isn’t affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.

Star Man’s Lunatone
Pokémon card
{P}
70 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{D}{D} Shadow Moon You may discard a {D} Energy card attached to Star Man’s Lunatone. If you do, each Defending Pokémon is now Paralyzed. 30
{P}{P}{P} Telekinesis Choose 1 of your opponent’s Pokémon. This attack does 30 damage to that Pokémon. Don’t apply Weakness and Resistance for this attack.

Star Man’s Solrock
Pokémon card
{P}
70 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{R}{R} Magma Sun You may discard a {R} Energy card attached to Star Man’s Solrock. If you do, each Defending Pokémon is now Burned. 30
{P}{P}{P} Telekinesis Choose 1 of your opponent’s Pokémon. This attack does 30 damage to that Pokémon. Don’t apply Weakness and Resistance for this attack.

Freeze Man’s Sneasel
Pokémon card
{W}
70 HP
Basic Pokémon
Weakness: {M}
Resistance: n/a
Retreat cost: n/a
{W}{C} Powder Snow The Defending Pokémon is now Asleep. 20
{C}{C}{C} Crush Claw Flip a coin. If heads, this attack does 20 damage plus 20 more damage. 20+

Freeze Man’s Delibird
Pokémon card
{W}
60 HP
Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: {C}
{C}{C} Razor Wind Flip a coin. If tails, this attack does nothing. 40
{W}{W}{C}{C} Frost Wing Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, the Defending Pokémon is now either Asleep or Confused (your choice). 40
 
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Now it’s time for the set’s Technical Machines!

Plant Man's Weapon
Trainer card
Technical Machine
Attach this card to 1 of your Pokémon in play with Plant Man in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Plant Man's Weapon.
{G}{G} Plant Barrier Prevent all effects of attacks, including damage, done to any of your {G} Pokémon during your opponent's next turn. 20

Heat Man's Weapon
Trainer card
Technical Machine
Attach this card to 1 of your Pokémon in play with Heat Man in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Heat Man's Weapon.
{R}{R} Atomic Fire Discard 1 {R} Energy card attached to this Pokémon or this attack does nothing. This attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40

Freeze Man's Weapon
Trainer card
Technical Machine
Attach this card to 1 of your Pokémon in play with Freeze Man in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Freeze Man's Weapon.
{W}{W} Freeze Cracker Place a Freeze counter on the Defending Pokémon. While a Pokémon has a Freeze counter, that Pokémon may not attack or retreat while this Pokémon remains your Active Pokémon. 20

Spark Man's Weapon
Trainer card
Technical Machine
Attach this card to 1 of your Pokémon in play with Spark Man in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Spark Man's Weapon.
{L}{L} Spark Shock Flip 2 coins. This attack does 20 damage plus 20 more damage for each heads. 20+

Star Man's Weapon
Trainer card
Technical Machine
Attach this card to 1 of your Pokémon in play with Star Man in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Star Man's Weapon.
{P}{P} Star Crasher Flip 2 coins. This attack does 30 damage times the number of heads to the Defending Pokémon and 10 damage times the number of heads to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 30x

Ground Man's Weapon
Trainer card
Technical Machine
Attach this card to 1 of your Pokémon in play with Ground Man in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Ground Man's Weapon.
{F}{F} Spread Drill Flip 2 coins. If 1 or both are heads, this attack does 30 damage to each Defending Pokémon. If both are heads, this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 30

Dark Man's Weapon
Trainer card
Technical Machine
Attach this card to 1 of your Pokémon in play with Dark Man in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Dark Man's Weapon.
{D}{D} Dark Energy Choose 1 of your opponent's Benched Pokémon, if any, and this attack does an amount of damage to it equal to the amount of damage done to the Defending Pokémon (after applying Weakness and Resistance and any other effects on the Defending Pokémon). (Don't apply Weakness and Resistance for Benched Pokémon.) 30

Junk Man's Weapon
Trainer card
Technical Machine
Attach this card to 1 of your Pokémon in play with Junk Man in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Junk Man's Weapon.
{M}{M} Junk Shield Prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn. At the end of your opponent’s next turn, do 10 damage to each of your opponent’s Pokémon (Don’t apply Weakness and Resistance). 20

Hope to see some more ideas for this set!
 
Dark Man's Houndoom
80 HP {D}
Stage 1 Pokémon (Evolves from Dark Man's Houndour)

{D}{C}{C} Rabidous Crunch Flip a coin. If heads, the Defending Pokémon is now Asleep and Confused. 30
{R}{R}{D}{C} Raging Wildfire Flip 6 coins. This attack does 20 damage times the number of heads. If 4 or more of the coins are tails, the Defending Pokémon is now Burned. 20x

Weakness- {F}
Resistance- {P}
Retreat Cost- {C}{C}

Rabidous Crunch is an impossible attack...
 
Here are some of the other Starter lines this set has! Note that Mega Man had the Kanto Starters in the 1st Mega Man set.

Mega Man’s Treecko
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Sharp Leaf Flip a coin. If heads, this attack does 10 damage plus 10 more damage. 10+
{G}{C} Leaf Swipe 20

Mega Man’s Grovyle
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Mega Man’s Treecko
Put Mega Man’s Grovyle on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
PokéPOWER: Solar Gain As often as you like during your turn (before you attack), you may move a {G} Energy card attached to 1 of your Benched Pokémon to 1 of your Active Pokémon. This power can’t be used if Mega Man’s Grovyle is affected by a Special Condition.
{G}{C}{C} Double Scratch Flip 2 coins. This attack does 30 damage times the number of heads. 30x

Mega Man’s Sceptile
Pokémon card
{G}
110 HP
Stage 2 Pokémon
Evolves from Mega Man’s Grovyle
Put Mega Man’s Sceptile on the Stage 1 card
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
{G}{G}{G} Crunch Until the end of your next turn, all damage done to the Defending Pokémon is increased by 20 (after applying Weakness and Resistance). 40
{G}{G}{C}{C} Nonlinear Team Does 40 damage for each Mega Man's Sceptile, Mega Man's Charizard, and/or Mega Man's Feraligatr you have in play (including this one). 40x

Mega Man’s Torchic
Pokémon card
{R}
50 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Firebreathing Flip a coin. If heads, this attack does 10 damage plus 10 more damage. 10+
{R}{C} Combustion 20

Mega Man’s Combusken
Pokémon card
{R}
80 HP
Stage 1 Pokémon
Evolves from Mega Man’s Torchic
Put Mega Man’s Combusken on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
PokéPOWER: Thermal Gain As often as you like during your turn (before you attack), you may move a {R} Energy card attached to 1 of your Benched Pokémon to 1 of your Active Pokémon. This power can’t be used if Mega Man’s Combusken is affected by a Special Condition.
{R}{C}{C} Fury Attack Flip 2 coins. This attack does 30 damage times the number of heads. 30x

Mega Man’s Blaziken
Pokémon card
{R}
110 HP
Stage 2 Pokémon
Evolves from Mega Man’s Combusken
Put Mega Man’s Blaziken on the Stage 1 card
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{R}{R}{R} Double Flamethrower Flip 2 coins. This attack does 50 damage times the number of heads. 50x
{R}{R}{C}{C} Nonlinear Team Does 40 damage for each Mega Man's Meganium, Mega Man's Blaziken, and/or Mega Man's Blastoise you have in play (including this one). 40x

Mega Man’s Mudkip
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
{W} Water Spray Flip a coin. If heads, this attack does 10 damage plus 10 more damage. 10+
{W}{C} Wave Splash 20

Mega Man’s Marshtomp
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Mega Man’s Mudkip
Put Mega Man’s Marshtomp on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
PokéPOWER: Aquatic Gain As often as you like during your turn (before you attack), you may move a {W} Energy card attached to 1 of your Benched Pokémon to 1 of your Active Pokémon. This power can’t be used if Mega Man’s Marshtomp is affected by a Special Condition.
{W}{C}{C} Double Punch Flip 2 coins. This attack does 30 damage times the number of heads. 30x

Mega Man’s Swampert
Pokémon card
{W}
110 HP
Stage 2 Pokémon
Evolves from Mega Man’s Marshtomp
Put Mega Man’s Swampert on the Stage 1 card
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
{W}{W}{W} Splashback Flip a coin. If tails, Mega Man’s Swampert can’t use this attack during your next turn. 60
{W}{W}{C}{C} Nonlinear Team Does 40 damage for each Mega Man's Venusaur, Mega Man's Typhlosion, and/or Mega Man's Swampert you have in play (including this one). 40x
 
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Here are some more Starter lines!

Mega Man’s Chikorita
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Endless Razor Leaf Flip a coin until you get tails. This attack does 10 damage times the number of heads. 10x
{G}{C} Leaf Slash Don’t apply Resistance. 20

Mega Man’s Bayleef
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Mega Man’s Chikorita
Put Mega Man’s Bayleef on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
PokéPOWER: Grass Heal Once during your turn (before you attack), if Mega Man’s Bayleef has 2 or more {G} Energy attached to it, you may flip a coin. If heads, remove all damage counters from Mega Man’s Bayleef. This power can’t be used if Mega Man’s Bayleef is affected by a Special Condition.
{G}{C} Leaf Strike Flip 2 coins. This attack does 20 damage times the number of heads. 20x

Mega Man’s Meganium
Pokémon card
{G}
100 HP
Stage 2 Pokémon
Evolves from Mega Man’s Bayleef
Put Mega Man’s Meganium on the Stage 1 card
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
{G}{G}{C} Tail Rap Flip 2 coins. This attack does 50 damage times the number of heads. 50x
{G}{G}{C}{C} Grass Team Up Does 40 damage for each Mega Man's Venusaur, Mega Man's Meganium, and/or Mega Man's Sceptile you have in play (including this one). 40x

Mega Man’s Cyndaquil
Pokémon card
{R}
40 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Infinite Flares Flip a coin until you get tails. This attack does 10 damage times the number of heads. 10x
{R}{C} Heat Flame Don’t apply Resistance. 20

Mega Man’s Quilava
Pokémon card
{R}
70 HP
Stage 1 Pokémon
Evolves from Mega Man’s Cyndaquil
Put Mega Man’s Quilava on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
PokéPOWER: Fire Heal Once during your turn (before you attack), if Mega Man’s Quilava has 2 or more {R} Energy attached to it, you may flip a coin. If heads, remove all damage counters from Mega Man’s Quilava. This power can’t be used if Mega Man’s Quilava is affected by a Special Condition.
{R}{C} Fire Spit Flip 2 coins. This attack does 20 damage times the number of heads. 20x

Mega Man’s Typhlosion
Pokémon card
{R}
100 HP
Stage 2 Pokémon
Evolves from Mega Man’s Quilava
Put Mega Man’s Typhlosion on the Stage 1 card
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{R}{R}{C} Fire Stream Discard 1 {R} Energy card attached to Mega Man’s Typhlosion or this attack does nothing. If your opponent has any Benched Pokémon, this attack does 10 damage to each of them. (Don’t apply Weakness and Resistance for Benched Pokémon.) 60
{R}{R}{C}{C} Fire Team Up Does 40 damage for each Mega Man's Charizard, Mega Man's Typhlosion, and/or Mega Man's Blaziken you have in play (including this one). 40x

Mega Man’s Totodile
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
{W} Continuous Bubble Flip a coin until you get tails. This attack does 10 damage times the number of heads. 10x
{W}{C} Aqua Sonic Don’t apply Resistance. 20

Mega Man’s Croconaw
Pokémon card
{W}
70 HP
Stage 1 Pokémon
Evolves from Mega Man’s Totodile
Put Mega Man’s Croconaw on the Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
PokéPOWER: Water Heal Once during your turn (before you attack), if Mega Man’s Croconaw has 2 or more {W} Energy attached to it, you may flip a coin. If heads, remove all damage counters from Mega Man’s Croconaw. This power can’t be used if Mega Man’s Croconaw is affected by a Special Condition.
{W}{C} Ice Ball Flip 2 coins. This attack does 20 damage times the number of heads. 20x

Mega Man’s Feraligatr
Pokémon card
{W}
100 HP
Stage 2 Pokémon
Evolves from Mega Man’s Croconaw
Put Mega Man’s Feraligatr on the Stage 1 card
Weakness: {G}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W}{C} Hypnosplash The Defending Pokémon is now Asleep. 40
{W}{W}{C}{C} Water Team Up Does 40 damage for each Mega Man's Blastoise, Mega Man's Feraligatr, and/or Mega Man's Swampert you have in play (including this one). 40x
 
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And here are the rest of the Starter lines!

Bass’s Bulbasaur
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Poison Needle The Defending Pokémon is now Poisoned. 10
{G}{C} Vine Whip 20

Bass’s Ivysaur
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Bass’s Bulbasaur
Put Bass’s Ivysaur on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
PokéBODY: Mega Stopper All damage done to Bass’s Ivysaur by a Pokémon with Mega Man in its name is reduced by 10 for each {G} Energy in play (before applying Weakness and Resistance).
{G}{G}{C}{C} Poison Barb The Defending Pokémon is now Poisoned. 40

Bass’s Venusaur
Pokémon card
{G}
100 HP
Stage 2 Pokémon
Evolves from Bass’s Ivysaur
Put Bass’s Venusaur on the Stage 1 card
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
{G}{G}{C} Sludge Bomb Flip a coin. If heads, the Defending Pokémon is now Poisoned. If tails, this attack does nothing (not even damage). 60
{G}{G}{C}{C} Bass Team Attack Does 40 damage for each Bass’s Venusaur, Bass’s Charizard, and/or Bass’s Blastoise you have in play (including this one). 40x

Bass’s Charmander
Pokémon card
{R}
40 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Singe The Defending Pokémon is now Burned. 10
{R}{C} Flame Tail 20

Bass’s Charmeleon
Pokémon card
{R}
70 HP
Stage 1 Pokémon
Evolves from Bass’s Charmander
Put Bass’s Charmeleon on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Mega Stopper All damage done to Bass’s Charmeleon by a Pokémon with Mega Man in its name is reduced by 10 for each {R} Energy in play (before applying Weakness and Resistance).
{R}{R}{C}{C} Super Singe The Defending Pokémon is now Burned. 40

Bass’s Charizard
Pokémon card
{R}
100 HP
Stage 2 Pokémon
Evolves from Bass’s Charmeleon
Put Bass’s Charizard on the Stage 1 card
Weakness: {W}
Resistance: {F} -30
Retreat cost: {C}{C}
{R}{R}{C} Searing Flame Flip a coin. If heads, the Defending Pokémon is now Burned. 40
{R}{R}{C}{C} Bass Team Attack Does 40 damage for each Bass’s Venusaur, Bass’s Charizard, and/or Bass’s Blastoise you have in play (including this one). 40x

Bass’s Squirtle
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Confusion The Defending Pokémon is now Confused. 10
{W}{C} Splash 20

Bass’s Wartortle
Pokémon card
{W}
70 HP
Stage 1 Pokémon
Evolves from Bass’s Squirtle
Put Bass’s Wartortle on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Mega Stopper All damage done to Bass’s Wartortle by a Pokémon with Mega Man in its name is reduced by 10 for each {W} Energy in play (before applying Weakness and Resistance).
{W}{W}{C}{C} Hypnoblast The Defending Pokémon is now Asleep. 40

Bass’s Blastoise
Pokémon card
{W}
100 HP
Stage 2 Pokémon
Evolves from Bass’s Wartortle
Put Bass’s Blastoise on the Stage 1 card
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W}{C} Stun Spray Flip 2 coins. If both are heads, the Defending Pokémon is now Paralyzed. 50
{W}{W}{C}{C} Bass Team Attack Does 40 damage for each Bass’s Venusaur, Bass’s Charizard, and/or Bass’s Blastoise you have in play (including this one). 40x
 
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Sorry I haven't done more for the set, but I've been having my computer fixed for the last week or so. Anyway, I'm finally going to post more for this set. Note that Roll had Marill and Azumarill in the first set.

Roll’s Azurill
Pokémon card
{C}
40 HP
Baby Pokémon
Baby Pokémon counts as a Basic Pokémon
Evolves into Roll’s Marill
Put Roll’s Marill on the Baby Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: n/a
If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{C} Baby Sprout If you have a Baby Pokémon with Pichu, Cleffa, Igglybuff, or Azurill in its name on your Bench, search your deck for a Stage 1 card with Raichu, Clefable, Wigglytuff, or Azumarill in its name in your hand and attach that Stage 1 Pokémon to its corresponding Baby Pokémon. (This counts as evolving that Pokémon.) Shuffle your deck afterward.

Roll’s Spinda
Pokémon card
{C}
60 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C} Hypnosis The Defending Pokémon is now Asleep.
{C}{C}{C} Roll Attack Does 10 damage times the number of Pokémon with Roll in their names that you have in play (including this one). 10x

Freeze Man’s Smoochum
Pokémon card
{W}
40 HP
Baby Pokémon
Baby Pokémon counts as a Basic Pokémon
Evolves into Freeze Man’s Jynx
Put Freeze Man’s Jynx on the Baby Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: n/a
If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{W} Risk Chill Flip 2 coins. This attack does 10 damage plus 10 more damage for each heads and Freeze Man’s Smoochum does 10 damage plus 10 more damage for each heads to itself. 10+

Freeze Man’s Jynx
Pokémon card
{W}
70 HP
Basic Pokémon
Weakness: {M}
Resistance: n/a
Retreat cost: {C}
{P}{P} Hypnoblast Flip a coin. If heads, the Defending Pokémon is now Asleep. 30
{W}{W}{W} Frost You may either discard a {W} Energy card attached to Freeze Man’s Jynx or flip a coin. If you do neither, this attack does nothing. If you discarded a {W} Energy card attached to Freeze Man’s Jynx or the coin was heads, the Defending Pokémon is now Paralyzed. 30

Star Man’s Smoochum
Pokémon card
{P}
40 HP
Baby Pokémon
Baby Pokémon counts as a Basic Pokémon
Evolves into Star Man’s Jynx
Put Star Man’s Jynx on the Baby Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: n/a
If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{P} Confusion Psy Does 10 damage to each Defending Pokémon and each Defending Pokémon is now Confused.

Star Man’s Jynx
Pokémon card
{P}
70 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{W}{W} Crystals Does 20 damage to each Defending Pokémon.
{P}{P}{P} Super Psywave Choose 1 of your opponent's Pokémon. This attack does 20 damage times the number of Energy cards attached to it. Don't apply Weakness and Resistance.

Let's see some more help with this set.
 
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