Pokémon TCG: Sword and Shield—Brilliant Stars

Mega Man Revolutions [Completed]

Ground Man's Baltoy
40 HP {F}
Basic Pokémon

{F}{F} Mud-Slap 30
{P}{P} Wide Psywave This attack does 10 damage to each Defending Pokémon for each Energy card attached to that Pokémon.

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}

Ground Man's Claydol
70 HP {F}
Stage 1 Pokémon (Evolves from Ground Man's Baltoy)

{P}{C} Psychic This attack does 20 damage plus 10 more damage for each Energy card attached to the Defending Pokémon. 20+
{F}{F}{F}{C} Earthquake This attack does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 70

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}{C}

Ground Man's Nosepass
60 HP {F}
Basic Pokémon

{F}{F}{F} Boulder Tomb Flip a coin. If heads, during your opponent's next turn, the Defending Pokémon's Retreat Cost is increased by {C}{C}. 30
{L}{L}{L}{L} Thunderbolt Discard all Energy cards attached to Ground Man's Nosepass or this attack does nothing. 100

Weakness: {G}
Resistance: none
Retreat Cost: {C}{C}
 
Here are some more ideas for this set!

Plant Man’s Seedot
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{C} Pound 10
{G}{G} Explosion Plant Man’s Seedot does 50 damage to itself. 50

Plant Man’s Nuzleaf
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Plant Man’s Seedot
Put Plant Man’s Nuzleaf on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{C}{C} Double Kick Flip 2 coins. This attack does 20 damage times the number of heads. 20x
{G}{G}{G} Stretch Vine If your opponent has any Benched Pokémon, choose 1 of them and this attack does 40 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)

Plant Man’s Shiftry
Pokémon card
{G}
90 HP
Stage 2 Pokémon
Evolves from Plant Man’s Nuzleaf
Put Plant Man’s Shiftry on the Stage 1 card
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
{C}{C}{C} Whirlwind If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.) 30
{G}{G}{G}{G} Giga Drain Remove a number of damage counters from Plant Man’s Shiftry equal to half the damage done to the Defending Pokémon (after applying Weakness and Resistance)(rounded up to the nearest 10). If Plant Man’s Shiftry has fewer damage counters than that, remove all of them. 60

Dark Man’s Seedot
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{C} Ram 10
{G}{G} Mass Burst Does 40 damage to each Defending Pokémon times the number of Pokémon you have in play with Seedot, Nuzleaf, or Shiftry in their names. Each Pokémon you have in play with Seedot, Nuzleaf, or Shiftry in its name does 40 damage to itself.

Dark Man’s Nuzleaf
Pokémon card
{D}
70 HP
Stage 1 Pokémon
Evolves from Dark Man’s Seedot
Put Dark Man’s Nuzleaf on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{G}{G} Spiral Drain Remove 2 damage counters from Dark Man’s Nuzleaf. 30
{D}{C}{C} Dark Explode Does 40 damage times the number of {D} Pokémon you have in play. If you have 2 or more {D} Pokémon in play, each {D} Pokémon you have in play does 40 damage to itself. 40x

Dark Man’s Shiftry
Pokémon card
{D}
90 HP
Stage 2 Pokémon
Evolves from Dark Man’s Nuzleaf
Put Dark Man’s Shiftry on the Stage 1 card
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}{C}
{G}{G}{C} Poison Cutters The Defending Pokémon is now Poisoned. 40
{D}{D}{C}{C} Shadow Explosion Does 40 damage times the total number of basic Energy cards attached to each Dark Man’s Seedot, Dark Man’s Nuzleaf, and/or Dark Man’s Shiftry you have in play (apply Weakness and Resistance). Then, this attack does 40 damage to each of your Dark Man’s Seedot, Dark Man’s Nuzleaf, and Dark Man’s Shiftry in play (don't apply Weakness and Resistance). 40x
 
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Dr.Willy's DeoxysHP90
Basic (P) pokemon

Pokepower:Meteor Illusion
All damage done by (M) pokemon or (F) pokemon is reduced by 40.This power stops working when Dr.Willy's Deoxys is affected by a special condition.

Psy Cannon(P)(P)20x
Flip a number of coins = to the number of (P) pokemon in play.This attack does 20 damage times the number of heads.You may not do more then 120 damage in this way.

Mind-Read Shot(P)(P)(C)10+
If the defending pokemon isn't a (P) pokemon this attack does 10 damage plus 50 damage and 10 damage to each pokemon in play that is not (P) or (C) type.If not flip a coin if heads put an extra 3 damage counters on 1 of your opponent's pokemon.

Weakness(P)
Resistance
Retreat Cost(C)(C)
 
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Sorry I have't added to this set some more, but all problems have been fixed. To make up for my absence, I have 12 more ideas to put in here!

Plant Man’s Exeggcute
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{P} Telekinesis Choose 1 of your opponent’s Pokémon. This attack does 10 damage to that Pokémon. Don’t apply Weakness and Resistance for this attack.
{G}{G} Blot Remove 1 damage counter from Plant Man’s Exeggcute. 30

Plant Man’s Exeggutor
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Plant Man’s Exeggcute
Put Plant Man’s Exeggutor on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
{P}{P} Super Psywave Choose 1 of your opponent's Pokémon. This attack does 20 damage times the number of Energy cards attached to it. Don't apply Weakness and Resistance.
{G}{G}{G} Giga Drain Remove a number of damage counters from Plant Man’s Exeggutor equal to half the damage done to the Defending Pokémon (after applying Weakness and Resistance)(rounded up to the nearest 10). If Plant Man’s Exeggutor has fewer damage counters than that, remove all of them. 40

Star Man’s Exeggcute
Pokémon card
{P}
50 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{G} Bullet Seed Flip 4 coins. This attack does 10 damage times the number of heads. 10x
{P}{P} Hypnoblast Flip a coin. If heads, the Defending Pokémon is now Asleep. 30

Star Man’s Exeggutor
Pokémon card
{P}
90 HP
Stage 1 Pokémon
Evolves from Star Man’s Exeggcute
Put Star Man’s Exeggutor on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{G}{G} Pollen Gun Does 30 damage plus 20 more damage for each {G} Energy attached to Star Man’s Exeggutor but not used to pay for this attack’s Energy cost. You can’t add more than 40 damage in this way. 30+
{P}{P}{P} Mega Psywave Place a damage counter on each of your opponent's Pokémon for each damage counter on those Pokémon.

Freeze Man’s Chinchou
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
{L} Hypno Pulse Flip a coin. If heads, the Defending Pokémon is now Asleep. 10
{W}{W} Rapids Flip a coin. If heads, discard 1 Energy card attached to the Defending Pokémon, if any. 20

Freeze Man’s Lanturn
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Freeze Man’s Chinchou
Put Freeze Man’s Lanturn on the Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}{C}
{L}{L} Thunderspark Does 10 damage to every Benched Pokémon with at least 1 Energy card attached to it (yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon.) 30
{W}{W}{W} Aqua Sonic Don’t apply Resistance. 50

Spark Man’s Chinchou
Pokémon card
{L}
50 HP
Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{W} Stun Spray Flip 2 coins. If both are heads, the Defending Pokémon is now Paralyzed. 10
{L}{L} Stun Wave If the Defending Pokémon has a Poké-Power or Poké-Body, it stops working until the end of your opponent's next turn. 30

Spark Man’s Lanturn
Pokémon card
{L}
70 HP
Stage 1 Pokémon
Evolves from Spark Man’s Chinchou
Put Spark Man’s Lanturn on the Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{W}{W} Water Gun Does 30 damage plus 20 more damage for each {W} Energy attached to Spark Man’s Lanturn but not used to pay for this attack’s Energy cost. You can’t add more than 40 damage in this way. 30+
{L}{L}{L} Gigaspark Flip a coin. If heads, the Defending Pokémon is now Paralyzed and this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40

Heat Man’s Ponyta
Pokémon card
{R}
50 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Flare Gun Does 10 damage plus 10 more damage for each {R} Energy attached to Heat Man’s Ponyta but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 10+
{R}{R} Tail Fire Flip a coin. If heads, this attack does 20 damage plus 10 more damage and the Defending Pokémon is now Burned. 20+

Heat Man’s Rapidash
Pokémon card
{R}
70 HP
Stage 1 Pokémon
Evolves from Heat Man’s Ponyta
Put Heat Man’s Rapidash on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: n/a
{R}{R} Infinite Flares Flip a coin until you get tails. This attack does 30 damage times the number of heads. 30x
{R}{R}{R} Fire Chain Flip a number of coins equal to the total number of {R} Energy attached to all Pokémon in play (yours and your opponent’s)(including this one). This attack does 20 damage times the number of heads. 20x

Ground Man’s Cubone
Pokémon card
{F}
40 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{F} Mud Shot Flip a coin. IF heads, the Defending Pokémon can’t attack during your opponent’s next turn. 10
{F}{F} Double-Edged Bone Ground Man’s Cubone does 10 damage to itself. 40

Ground Man’s Marowak
Pokémon card
{F}
80 HP
Stage 1 Pokémon
Evolves from Ground Man’s Cubone
Put Ground Man’s Marowak on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
{F}{F} Bone Bounce Flip a coin. If heads, choose 1 of your opponent’s Benched Pokémon and this attack does 20 damage to it. (Don’t apply Weakness and Resistance for Benched Pokémon.) 30
{F}{F}{F} Mega Thrash Ground Man’s Marowak does 10 damage to itself. If there is a Stadium card in play, discard it. 60
 
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Here are some more ideas for this set, including some cards for King!

King’s Bagon
Pokémon card
{C}
40 HP
Basic Pokémon
Weakness: n/a
Resistance: {P} -30
Retreat cost: {C}
{R} Dragon Flame Flip a coin. If heads, the Defending Pokémon is now Burned and Paralyzed. 10
{G}{W} Dragon Pulse Flip a coin. If heads, the Defending Pokémon is now Poisoned. Either way, flip another coin. If heads, the Defending Pokémon is now Asleep. 20

King’s Shelgon
Pokémon card
{C}
70 HP
Stage 1 Pokémon
Evolves from King’s Bagon
Put King’s Shelgon on the Basic Pokémon
Weakness: n/a
Resistance: {P} -30
Retreat cost: {C}{C}
{W}{C}{C} Twister Flip 2 coins. For each heads, choose 1 Energy card attached to the Defending Pokémon, if any, and discard it. If both are tails, this attack does nothing (not even damage). 40
{G}{R}{C}{C} Dragon Shell If the Defending Pokémon has any basic Energy cards attached to it that is the same type as any basic Energy cards attached to King’s Shelgon, this attack does 40 damage plus 20 more damage. 40+

King’s Salamence
Pokémon card
{C}
100 HP
Stage 2 Pokémon
Evolves from King’s Shelgon
Put King’s Salamence on the Stage 1 card
Weakness: n/a
Resistance: {F} -30
Retreat cost: {C}{C}
{C}{C}{C} Lead Teeth If there are any {M} Energy cards attached to King’s Salamence but not used to pay for this attack’s Energy cost, this attack does 30 damage plus 20 more damage. Either way, the Defending Pokémon is now Poisoned. 30+
{G}{R}{W}{C}{C} Dragon Nitro Discard a {G} Energy card, a {R} Energy card, and a {W} Energy card attached to King’s Salamence or this attack does nothing. The Defending Pokémon is now Burned and discard an Energy card attached to the Defending Pokémon. 100

Junk Man’s Beldum
Pokémon card
{M}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}
{P} Psyshock Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{M}{C} Metal Shock Does 20 damage to each Defending Pokémon.

Junk Man’s Metang
Pokémon card
{M}
80 HP
Stage 1 Pokémon
Evolves from Junk Man’s Beldum
Put Junk Man’s Metang on the Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}{C}
{M} Meteor Shield If an attack does damage to Junk Man’s Metang during your opponent’s next turn (even if Junk Man’s Metang is Knocked Out), flip a coin. If heads, prevent all damage done to Junk Man’s Metang from that attack (any other effects of attacks still happen) and do 10 damage to each Defending Pokémon.
{P}{C}{C}{C} Hyper Beam If there are any Energy cards attached to the Defending Pokémon, choose 1 of them and discard it. 40

Junk Man’s Metagross
Pokémon card
{M}
120 HP
Stage 2 Pokémon
Evolves from Junk Man’s Metang
Put Junk Man’s Metagross on the Stage 1 card
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}{C}{C}
{P}{P}{C} Psychic Reversal Does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 60
{M}{M}{C}{C} Meteor Cannon For each Defending Pokémon, flip a number of coins equal to the total number of {M} Energy attached to all Pokémon in play (yours and your opponent’s)(including this one). This attack does 30 damage times the number of heads to that Pokémon.
 
Heat Man's Arcanine(R)HP80

Pokebody:Burning Tornado
When Heat Man's Arcanine is damage in any kind of way the defending pokemon is burned.This power stops working when the defending pokemon is the (W) or (R) type.

Chomp(D)(C)20
Flip a coin if heads the defending pokemon can't attack during your opponent's next turn.

Fire Spin(R)(R)(C)60
Flip a coin if heads does 10 damage to each pokemon who isn't the (R) type.If tails discard 1 (R) energy attached to Heat Man's Arcanine.

Weakness(W)
Resistance
Retreat Cost(C)(C)

Heat Man's Ninetails(R)HP90

Pokepower:Magnifacent Eyes
Each turn if the defending pokemon is not the (P), (M), or (D) type flip 2 coins if bolth are heads the defending pokemon is paralyzed.This power stops working when Heat Man's Ninetails is affected by a special condition.

Psy Flare(R)(R)(P)40+
Flip 2 coins if bolth are heads this attack does 70 damage, discard 1 energy attached to Heat Man's Ninetails and Heat Man's Ninetails can't attack during your next turn.If 1 is heads does 10 damage to all of your opponent's pokemon that are the same type as the defending pokemon.(Including the defending pokemon.)If bolth are tails does 10 damage to 2 of your opponent's benched pokemon.

Weakness(W)
Resistance
Retreat Cost(C)
 
Here are the set’s Eevee Evolutions!

Robot Masters’ Eevee
Pokémon card
{C}
40 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C} Take Down Robot Masters’ Eevee does 10 damage to itself. 20
{C}{C} Ascension Search your deck for a card that evolves from Robot Masters’ Eevee and put it on Robot Masters’ Eevee. (This counts as evolving Robot Masters’ Eevee.) Shuffle your deck afterward.

Freeze Man’s Vaporeon
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Robot Masters’ Eevee
Put Freeze Man’s Vaporeon on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Water Surplus Does 10 damage times the total number of {W} Energy attached to each Pokémon you have in play (including this one). 10x
{W}{W} Bubblebeam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 30

Spark Man’s Jolteon
Pokémon card
{L}
80 HP
Stage 1 Pokémon
Evolves from Robot Masters’ Eevee
Put Spark Man’s Jolteon on the Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{L} Electric Surplus Does 10 damage times the total number of {L} Energy attached to each Pokémon you have in play (including this one). 10x
{L}{L} Thunder Head Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 30

Heat Man’s Flareon
Pokémon card
{R}
80 HP
Stage 1 Pokémon
Evolves from Robot Masters’ Eevee
Put Heat Man’s Flareon on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Fire Surplus Does 10 damage times the total number of {R} Energy attached to each Pokémon you have in play (including this one). 10x
{R}{R} Searing Flame Flip a coin. If heads, the Defending Pokémon is now Burned. 30

Star Man’s Espeon
Pokémon card
{P}
80 HP
Stage 1 Pokémon
Evolves from Robot Masters’ Eevee
Put Star Man’s Espeon on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{P} Psychic Surplus Does 10 damage times the total number of {P} Energy attached to each Pokémon you have in play (including this one). 10x
{P}{P} Hypnoblast Flip a coin. If heads, the Defending Pokémon is now Asleep. 30

Dark Man’s Umbreon
Pokémon card
{D}
80 HP
Stage 1 Pokémon
Evolves from Robot Masters’ Eevee
Put Dark Man’s Umbreon on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{D} Dark Surplus Does 10 damage times the total number of {D} Energy attached to each Pokémon you have in play (including this one). 10x
{D}{D} Confuse Ray Flip a coin. If heads, the Defending Pokémon is now Confused. 30

Let's get some more of these done!
 
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Freeze Man's Lapras(W)HP80

Pokepower:Ice Shot
Each turn flip a coin if heads and if the defending pokemon isn't the (W) type put 1 damage counter on one pokemon that isn't the (W) type in play.This power stops working when Freez Man's Lapras is affected by a special condition or all pokemon in play are the (W) type.

Freezing Mist(W)(W)(C)50
Flip a coin if heads prevent all efects of attacks including damage from your pokemon suring your opponent's next turn.

Weakness(M)
Resistance
Retreat Cost(C)(C)

Spark Man's Manectric(L)HP70

Jolt(L)(C)20
Flip a coin if heads the defending pokemon is paralyzed.

Hyper Shocker(L)(C)(C)50
Flip a coin if tails Spark Man's Manectric does 10 damage to itself.If heads does 10 damage to all benched pokemon apply resistance but not weakness.

Weakness(F)
Resistance
Retreat Cost(C)

Plant Man's Tropius(G)HP80

Pokebody:Bend Down
Once every other turn you may remove 1 damage counter from one of your benched pokemon while Plant Man's Tropius is your active pokemon.

Magical Leafs(G)(G)30+
If you have more (G) pokemon in play then your opponent this attack does 50 damage.If the amount is the same you and your opponent remove 1 damage counter from 2 of there pokemon.I you have less your opponent draws 2 prizes when Plant Man's Tropius is knocked out.

Weakness(R)
Resistance(W)
Retreat Cost(C)(C)
 
Here are yet some more Pokémon ideas ready for this set!

King’s Dratini
Pokémon card
{C}
50 HP
Basic Pokémon
Weakness: n/a
Resistance: {P} -30
Retreat cost: {C}
{G} Miracle Powder Flip a coin. If heads, the Defending Pokémon is now affected by a Special Condition of your choice.
{W}{L} Depth Shock If the Defending Pokémon is not affected by a Special Condition, this attack does nothing. 40

King’s Dragonair
Pokémon card
{C}
80 HP
Stage 1 Pokémon
Evolves from King’s Dratini
Put King’s Dragonair on the Basic Pokémon
Weakness: n/a
Resistance: {P} -30
Retreat cost: {C}{C}
{G}{R} Fiery Drain Flip a coin. If heads, the Defending Pokémon is now Burned. If tails, remove 2 damage counters from King’s Dragonair. 20
{W}{C}{C} Energy Waters Remove 1 damage counter from each Benched Pokémon (yours and your opponent’s). 40

King’s Dragonite
Pokémon card
{C}
110 HP
Stage 2 Pokémon
Evolves from King’s Dragonair
Put King’s Dragonite on the Stage 1 card
Weakness: n/a
Resistance: {F} -30
Retreat cost: {C}{C}
PokéPOWER: Dragon’s Might Once during your turn (before you attack), if King’s Dragonite is your Active Pokémon, you may do 10 damage to each of your opponent’s Pokémon (don’t apply Weakness and Resistance). If you do, damage done to your opponent's Pokémon by your Active Pokémon during this turn is reduced by 10 (before applying Weakness and Resistance). This power can’t be used if King’s Dragonite is affected by a Special Condition.
{G}{W} Dragon Frenzy You may return any number of {G} and/or {W} Energy cards attached to King’s Dragonite to your hand. Flip a coin for each Energy card you returned to your hand. This attack does 40 damage plus 20 damage times the number of heads. 40+
{R}{L}{C}{C} Dragonbreath Flip a coin. If heads, discard a {R} or {L} Energy card attached to King’s Dragonite and the Defending Pokémon is now Paralyzed. 60

Dark Man’s Larvitar
Pokémon card
{F}
50 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{F} Scary Face Flip a coin. If heads, until the end of your opponent's next turn, the Defending Pokémon can't attack or retreat.
{F}{C} Boulder Throw Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon. 20

Dark Man’s Pupitar
Pokémon card
{F}
80 HP
Stage 1 Pokémon
Evolves from Dark Man’s Larvitar
Put Dark Man’s Pupitar on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
{F}{C} Rock Slide If your opponent has any Benched Pokémon, choose up to 3 of them and this attack does 10 damage to each of them. (Don’t apply Weakness and Resistance for Benched Pokémon.) 20
{F}{F}{C} Mountain Crumble Discard a number of cards from the top of your opponent’s deck equal to the number of your opponent’s Benched Pokémon minus the number of your Benched Pokémon. 40

Dark Man’s Tyranitar
Pokémon card
{D}
110 HP
Stage 2 Pokémon
Evolves from Dark Man’s Pupitar
Put Dark Man’s Tyranitar on the Stage 1 card
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}{C}{C}
PokéPOWER: Dark Block Once during your turn (before you attack), if Dark Man’s Tyranitar is your Active Pokémon, you may choose 1 of the Defending Pokémon. That Pokémon can’t attack or retreat during your opponent’s next turn. This power can’t be used if there is only 1 Defending Pokémon or if Dark Man’s Tyranitar is affected by a Special Condition.
{F}{F} Magnitude Does 10 damage to every Benched Pokémon (yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon.) 40
{D}{D}{C}{C} Shadow Fissure Flip 2 coins. For each heads, do 10 damage to each of your opponent’s Benched Pokémon. For each tails, do 10 damage to each of your own Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 60
 
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Heat Man's Magmar(R)HP60

Fire-It-Up!(R)20

Fire Punch(R)(R)20x
Flip 3 coins this attack does 20 damage times the number of heads, afterwards you may discard as many (R) energy from Heat Man's MAgmar as you wish.For each one you discard this attack does 10 damage to 1 of your opponent's benched pokemon.



Heat Wave(R)(R)(C)40
Flip a coin if heads does 20 damage to 2 of your opponent's benched pokemon.If tails the defending pokemon is burned.

Weakness(W)
Resistance
Retreat Cost(C)(C)

Star Man's Gardevoir(P)HP90

Pokepower:Dark Bloom
As long as there is a (D) energy attached to Star Man's Gardevoir each turn you may search your deck for a (D) basic pokemon or basic pokemon with Star Man in it's name and put it onto your bench.This power stops working when your bench is full or Star Man's Gardevoir is affected by a special condition.

Dancing Hands(P)(C)
Choose 1 of your opponent's pokemon.This attack does 20 damage plus 10 more damage for each (D) energy on Star Man's Gardevoir.You can't add more then 20 damage in this way.If you do 40 damage put 1 damage counter on Star Man's Gardevoir.

Psy Wave(P)(P)(D)60

Weakness(P)
Resistance
Retreat Cost(C)(C)

Star Man's Girrafrig(P)HP70

Pokepower:Stampede Lock
When Star Man's Girrafrig attacks put 1 damage counter on one of your benchd pokemon and 1 damage counter on one of your opponent's benched pokemon.(Your opponent chooses bolth benched pokemon to be damaged.)This power stops working when ether you or your opponent have no benched pokemon or Star Man's Girrafrig is affected by a special condition.

Psy Dream(P)(C)20+
Does 20 damage plus 10 more damage for each (P) benched pokemon in play.You can't add more then 50 damage in this way.If you do at least 60 damage put 6 damage counters on Girrafrig.

Weakness(P)
Resistance
Retreat Cost(C)(C)

Spark Man's Elektrike(L)HP50

Tackle(C)10

Lightning Tackle(L)(C)10+
Does 10 damage plus 10 more damage for each (L) energy on Elektrike.You can't add more then 20 damage in this way.

Weakness(F)
Resistance(M)
Retreat Cost(C)
 
Here are some more Pokémon cards for this set!

Star Man’s Ralts
Pokémon card
{P}
50 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{P} Telekinesis Choose 1 of your opponent’s Pokémon. This attack does 10 damage to that Pokémon. Don’t apply Weakness and Resistance for this attack.
{P}{C} Pain Amplifier Put 1 damage counter on each of your opponent's Pokémon that already has damage counters on it.

Star Man’s Kirlia
Pokémon card
{P}
70 HP
Stage 1 Pokémon
Evolves from Star Man’s Ralts
Put Star Man’s Kirlia on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{P}{C} Meditate Does 10 damage plus 10 more damage for each damage counter on the Defending Pokémon. 10+
{P}{P}{C} Psychic Does 30 damage plus 10 more damage for each Energy card attached to the Defending Pokémon. 30+

Heat Man’s Vulpix
Pokémon card
{R}
40 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Blaze Does 10 damage to each {G} Pokémon on your opponent’s Bench. (Don’t apply Weakness and Resistance for Benched Pokémon.) 10
{R}{C} Heat Flame Don’t apply Resistance. 20

Heat Man’s Growlithe
Pokémon card
{R}
50 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Flare Gun Does 10 damage plus 10 more damage for each {R} Energy attached to Heat Man’s Growlithe but not used to pay for this attack’s Energy cost. You can’t add more than 20 damage in this way. 10+
{R}{C} Fire Tackle Heat Man’s Growlithe does 20 damage to itself. 40

Heat Man’s Magby
Pokémon card
{R}
40 HP
Baby Pokémon
Baby Pokémon counts as a Basic Pokémon
Evolves into Heat Man’s Magmar
Put Heat Man’s Magmar on the Baby Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: n/a
If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{R} Fireball Punch Flip a coin. If heads, the Defending Pokémon is now Burned and discard an Energy card attached to the Defending Pokémon.

Spark Man’s Elekid
Pokémon card
{L}
40 HP
Baby Pokémon
Baby Pokémon counts as a Basic Pokémon
Evolves into Spark Man’s Electabuzz
Put Spark Man’s Electabuzz on the Baby Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: n/a
If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{L} Reactor Punch Flip a coin. If heads, the Defending Pokémon is now Paralyzed and discard an Energy card attached to the Defending Pokémon.

Spark Man’s Electabuzz
Pokémon card
{L}
60 HP
Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}{C}
{L} Shock 20
{L}{L} Surge Punch Flip 3 coins. This attack does 20 damage times the number of heads. You may then discard any number of {L} Energy cards attached to Spark Man’s Electabuzz. If you do, this attack also does 10 damage times the number of Energy cards you discarded to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 20x
{L}{L}{L} Thunderbolt Discard all Energy cards attached to Spark Man’s Electabuzz or this attack does nothing. 80

Plant Man’s Tangela
Pokémon card
{G}
70 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G}{G} Spore The Defending Pokémon is now Asleep. 30
{G}{G}{G} Seed Flip a coin. If heads, place a Seed counter on the Defending Pokémon. All damage done to a Pokémon with a Seed counter on it is increased by 20 (after applying Weakness and Resistance). (Seed counters stay on that Pokémon for as long as it's in play.) 30

Plant Man’s Lileep
Pokémon card
{G}
60 HP
Stage 1 Pokémon
Evolves from Root Fossil
Put Plant Man’s Lileep on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{F} Rock Pile The Defending Pokémon can’t attack during your opponent’s next turn. 10
{G}{G}{G} Acid Droplets The Defending Pokémon is now Poisoned. Don’t apply Resistance for this attack. 30

Plant Man’s Cradily
Pokémon card
{G}
90 HP
Stage 2 Pokémon
Evolves from Plant Man’s Lileep
Put Plant Man’s Cradily on the Stage 1 card
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
{F} Mirror Coat If Plant Man’s Cradily is attacked during your opponent's next turn (even if Plant Man’s Cradily is Knocked Out), Plant Man’s Cradily attacks the Defending Pokémon for an equal amount of damage.
{G}{G}{G} Slicing Petals Flip a coin until you get tails. This attack does 60 damage times the number of heads. 60x

Proto Man’s Anorith
Pokémon card
{G}
60 HP
Stage 1 Pokémon
Evolves from Claw Fossil
Put Proto Man’s Anorith on the Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{F} Harden If an attack does 40 or less damage to Proto Man’s Anorith during your opponent's next turn (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.)
{G}{G}{G} Scissor Drain Flip 3 coins. For each heads, remove 1 damage counter from Proto Man’s Anorith. 40

Proto Man’s Armaldo
Pokémon card
{G}
90 HP
Stage 2 Pokémon
Evolves from Proto Man’s Anorith
Put Proto Man’s Armaldo on the Stage 1 card
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}
{F} Rock Tomb The Defending Pokémon can’t retreat during your opponent’s next turn. 20
{G}{G}{G} Blade Slasher Flip 3 coins. This attack does 40 damage times the number of heads. 40x
 
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Star Man's Alakazam(P)HP100

Psy Burn(P)20

Spoon Twist(P)(C)10+
Does 10 damage plus 10 more damage for each pokemon with Star Man in it's name on the field.

Hyper Psy Cut(P)(P)(P)30+
Does 30 damage plus 10 more damage for each benched pokemon on the field.If you do more then 80 damage return Star Man's Alakazam to your hand.Discard all cards that were attached to Star MAn's Alakazam.(Excluding Star MAn's Abra and other evolutions)

Weakness(P)
Resistance
Retreat Cost(C)(C)

Spark Man's Electrode(L)HP80

Selfdestruct(L)(C)
Knock out Spark Man's Electrode.Does 70 damage minus 10 more damage for each energy attached to Spark Man's Electrode to the defending pokemon.

Electric Boom(L)(L)(L)60
Does 10 damage to all benched pokemon.If there aren't at least 4 benched pokemon in the field flip a coin.If heads the defending pokemon is paralyzed.

Explosion(L)(L)(C)(C)
Knock out Spark Man's Electrode and the defending pokemon.Does 40 damage to 2 of your opponent's benched pokemon and 40 damage to one of your benched pokemon.Return 1 (L){ energy card attahced to Spark Man's Electrode to the pokemon that took damage.

Weakness(F)
Resistance
REtreat Cost(C)(C)
 
Proto Man's Trapinch
40 HP {F}
Basic Pokémon

{F}{F} Mud-Slap 30

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}

Proto Man's Vibrava
70 HP {F}
Stage 1 Pokémon (Evolves from Proto Man's Trapinch)

Poké-BODY Dragon Badge
Any effect that would change Proto Man's Vibrava's type (color) to {C} does nothing.
{F}{C} Sand Slap Flip a coin. If heads, this attack does 20 damage plus 20 more damage. 20+
{R}{R}{R} Bullet Breath Flip 3 coins. This attack does 40 damage times the number of heads. If all three are heads, this attack does 40 damage times the number of heads minus 20 damage and the Defending Pokémon is now Paralyzed. 40x-

Weakness: {W}
Resistance: {L}
Retreat Cost: {C}{C}

Proto Man's Flygon
90 HP {F}
Stage 2 Pokémon (Evolves from Proto Man's Vibrava)

Poké-BODY Dragon Badge
Any effect that would change Proto Man's Flygon's type (color) to {C} does nothing.
{R}{R}{W}{W} Super Onion This attack does 50 damage to each Defending Pokémon and flip a coin. If heads, each Defending Pokémon is now Paralyzed.
{F}{F}{F}{F}{F} Earthquake This attack does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 90

Weakness: {W}
Resistance: {L}
Retreat Cost: {C}{C}{C}
 
Here are some more ideas for this set!

Ground Man’s Trapinch
Pokémon card
{F}
40 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{F} Burrow Flip a coin. If heads, prevent all damage done by attacks to Ground Man’s Trapinch during your opponent’s next turn. (Any other effects of attacks still happen.) 10
{F}{F} Shifting Sand Flip a coin. If heads, this attack does 20 damage to each Defending Pokémon and each Defending Pokémon is now Paralyzed.

Ground Man’s Vibrava
Pokémon card
{F}
80 HP
Stage 1 Pokémon
Evolves from Ground Man’s Trapinch
Put Ground Man’s Vibrava on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{R}{R} Dragonbreath Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 30
{F}{F}{F} Sand Cyclone Flip a coin. If heads, if either Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. 40

Ground Man’s Flygon
Pokémon card
{F}
120 HP
Stage 2 Pokémon
Evolves from Ground Man’s Vibrava
Put Ground Man’s Flygon on the Stage 1 card
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
PokéPOWER: Dragon Steam Once during your turn (before you attack), if Ground Man’s Flygon is your Active Pokémon, you may discard a basic Energy card attached to Ground Man’s Flygon. If you do, the Defending Pokémon is now Burned. This power can’t be used if Ground Man’s Flygon is affected by a Special Condition.
{R}{R} Dragon Embers Discard 1 {R} Energy card attached to Ground Man’s Flygon or this attack does nothing. 50
{F}{F}{F} Desert Storm Discard all {F} Energy cards attached to Ground Man’s Flygon or this attack does nothing. This attack does 40 damage plus 20 more damage for each Energy card discarded this way. 40+

Junk Man’s Aron
Pokémon card
{M}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}
PokéBODY: Iron Mask Prevent all effects of attacks, including damage, done to Junk Man’s Aron by your own Pokémon.
{M}{C} Metal Shot Flip a coin. If heads, choose 1 of your opponent’s Benched Pokémon and this attack does 20 damage to it. (Don’t apply Weakness and Resistance for Benched Pokémon.) 20

Junk Man’s Lairon
Pokémon card
{M}
70 HP
Stage 1 Pokémon
Evolves from Junk Man’s Aron
Put Junk Man’s Lairon on the Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}{C}
{C}{C} Triple Smash Flip 3 coins. This attack does 10 damage plus 10 more damage for each heads. 10+
{M}{M} Steel Saws Flip 3 coins. This attack does 20 damage times the number of heads to each Defending Pokémon.

Junk Man’s Aggron
Pokémon card
{M}
100 HP
Stage 2 Pokémon
Evolves from Junk Man’s Lairon
Put Junk Man’s Aggron on the Stage 1 card
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}{C}{C}
{C}{C}{C} Body Slam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 30
{M}{M}{M} Lead Teeth If there are any {M} Energy cards attached to Junk Man’s Aggron but not used to pay for this attack’s Energy cost, this attack does 60 damage plus 20 more damage. Either way, the Defending Pokémon is now Poisoned. 60+
 
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Megaman's Pidgey(C)HP50

Peck(C)10

Wind Change(C)(C)10
You may switch Megaman's Pidgey with one of your benched pokemon.

Weakness(L)
Resistance(F)
Retreat Cost(C)

Megaman's Pidgeotto(C)HP70

Gust(C)(C)30
Flip a coin.If heads you may switch the defending pokemon with one of your opponent's benched pokemon.

Swoop Down(C)(C)20+
If you have a benched pokemon with at least 2 damage counters on it you may make this attack do 40 damage and put another 2 damage counters on the benched pokemon.If you decide not to put 1 damage counter on one of your opponent's benched pokemon.

Weakness(L)
Resistance(F)
Retreat Cost(C)

Pidgeott(C)HP90

Swoop(C)20

Dive Hard(C)(C)(C)30
Choose 1 of your opponent's benched pokemon.This attack does 20 damage to it.

Hurricain Winds(C)(C)(C)(C)70
Flip 2 coins.If bolth of them are tails this attack does nothing.If one is tails this attack does 40 damage.

Weakness(L)
Resistance(F)
Retreat Cost

Mega Ball (Trainer)
Flip a coin.If heads search your deck for a basic or evolution card with Megaman in it's name and put it into your hand.If tails search your deck for a basic pokemon with Megaman in its name and put it onto your bench.(Ignore this affect if your bench is full.)

Rush Search (Trainer)
If heads search your deck for up to 2 trainer cards and put them into your hand.Discard 1 card from your hand.
 
Here are some more ideas that I have for this set!

Plant Man’s Oddish
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Search Seed Flip a coin. If heads, draw 2 cards.
{G} Plant Poison Flip 2 coins, If both are heads, the Defending Pokémon is now Paralyzed. If 1 is heads and 1 is tails, the Defending Pokémon is now Confused. If both are tails, the Defending Pokémon is now Asleep.

Plant Man’s Gloom
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Plant Man’s Oddish
Put Plant Man’s Gloom on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{C} Cut 10
{G}{C} Thick Acid Flip 2 coins. If both are heads, the Defending Pokémon is now Burned and Poisoned. If 1 is heads, the Defending Pokémon is now Poisoned. 20

Plant Man’s Vileplume
Pokémon card
{G}
90 HP
Stage 2 Pokémon
Evolves from Plant Man’s Gloom
Put Plant Man’s Vileplume on the Stage 1 card
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
PokéPOWER: Energy Sprout Once during your turn (before your attack), you may attach a {G} Energy card from your discard pile to 1 of your Benched Pokémon. This power can't be used if Plant Man’s Vileplume is affected by a Special Condition.
{G}{C} Acid Trip If there are more Energy attached to the Defending Pokémon than to Plant Man’s Vileplume, the Defending Pokémon is now Confused and Poisoned. 30
{G}{C}{C} Thick Pollen If the Defending Pokémon is a Pokémon-ex, the Defending Pokémon is now Asleep and Burned. 40

Plant Man’s Bellossom
Pokémon card
{G}
90 HP
Stage 2 Pokémon
Evolves from Plant Man’s Gloom
Put Plant Man’s Bellossom on the Stage 1 card
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
PokéBODY: Solar Link If you have both Plant Man’s Bellossom and Plant Man’s Vileplume in play, the Retreat cost for each of those Pokémon is 0.
{G}{C} Solr Gaze If the Defending Pokémon doesn’t have any damage counters on it (before doing damage), the Defending Pokémon is now Burned and Paralyzed. 30
{G}{C}{C} Petal Crush If the Defending Pokémon is a Pokémon-ex, this attack does 40 damage plus 40 more damage. 40+

----------------------------------------------

These ideas were done by dkates in another set, but will also be part of this set.

Junk Man's Scyther
70 HP
(G)
Basic Pokemon
Weakness: (R)
Resistance: (F)
Retreat Cost: N/A

(C) Spinning Slash 30
Flip a coin. If tails, this attack does no damage to the Defending Pokemon and Junk Man's Scyther does 10 damage to itself.

(G)(G) Infinite Slash 20X
Flip a coin until you get tails. This attack does 20 damage times the number of heads.

Junk Man's Scizor
90 HP
(M)
Stage 1 Pokemon (Evolves from Junk Man's Scyther)
Weakness: (R)
Resistance: (G)
Retreat Cost: (C)(C)

(M)(C) Speed Slice 20-
Flip a coin for each of your opponent's Benched Pokemon. If heads, this attack does 20 damage to that Pokemon. Do not apply Weakness and Resistance for Benched Pokemon. If all are tails, or if your opponent has no Benched Pokemon, this attack does 10 damage instead of 20.

(M)(C)(C) Metallic Slash 30+
Flip a coin for each (M) Energy attached to Junk Man's Scizor. This attack does 30 damage plus 20 more damage for each heads.

BTW, we have just hit 200 cards!
 
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Protomsn's Electrode(L)HP80

Roll(C)20

Thunderbolt(L)(C)30
Flip a coin if heads the defending pokemon is now paralyzed.

Explosinic Revenge(L)(L)(L)
Knock out Protoman's Electrode.In any way you like put up to 8 damage counters on your opponent's pokemon.If you choose to put them all on the defending pokemon and it isn't knocked out, knock it out anyways.

Weakness(F)
Resistance(M)
Retreat Cost(C)(C)

Roll's Furret(C)HP70

Headbutt(C)(C)30

Tail Swish(C)(C)(C)30
Flip a coin.If heads the defending pokemon is now asleep and your opponent can't play Trainers during his or her next turn.

Weakness(F)
Resistance(P)
Retreat Cost(C)(C)

Star Man's Grumpig(P)HP90

Pokepower:Grumpy Attitude
When Star Man's Grumpig attacks and the defending pokemon isn't knocked out, put 1 damage counter on one of your opponent's benched pokemon.This power stops working when Star Man's Grumpig is affected by a special condition.

Magic Events(P)(C)
During your next turn if any pokemon is damaged put the = amount of damage counters on the defending pokemon.(If more then one damage events happen only use the first damage event that happened.)

Psy Tick(P)(P)(P)30+
Flip a coin.If tails this attack does 60 damage.If heads count the number of prizes in play.This attack does 30 damage plus 10 more damage for each prize in play.

Weakness(P)
Resistance
Retreat Cost(C)(C)
 
Dr. Wily's Weepinbell
70 HP {G}

Stage 1 Pokémon (evolves from Dr. Wily's Bellsprout)


{G} Diabolical Scheme
Draw 3 cards. Then discard 2 cards from your hand.

{G}{C} Drool Spit 30

Weakness: {P}
Resistance:
Retreat Cost:
{C}


Dr. Wily's Victreebel
90 HP {G}

Stage 2 Pokémon (evolves from Dr. Wily's Weepinbell)


Poké-BODY: Mwa-ha-ha-ha! Fight My Robot Masters All Over Again!
As long Dr. Wily's Victreebel is your Active Pokémon, whenever Dr. Wily's Victreebel would be damaged by an attack, if you have any Pokémon on your Bench with Heat Man, Spark Man, Star Man, Dark Man, Plant Man, Freeze Man, Junk Man, or Ground Man in its name, switch Dr. Wily's Victreebel with 1 of those Pokémon (before damage or other effects of attacks).

{G}{C} Leaf cutter 20+
Flip a coin. If heads, this attack does 20 damage plus 20 more damage.

{G}{G}{G}{C} Beam Of DOOM! 50+
Flip 2 coins. This attack does 50 damage plus 20 more damage for every heads.

Weakness: {P}
Resistance:
Retreat Cost:
{C}{C}
 
These ideas were done by Scribble, but will be part of this set.

Freeze Man’s Seel
40 HP {W}


Basic Pokemon

{W}{C} Stab 20

Weakness: {L}
Resistance:
Retreat Cost: {C}


Freeze Man’s Dewgong
80 HP {W}


Stage 1 Pokémon (evolves from Freeze Man’s Seel)

{W} Powder Snow 10
The Defending Pokemon is now Asleep.

{W}{W}{W} Tsunami 60
Does 10 damage to every Benched Pokémon (yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.) Flip a coin. If tails, Freeze Man’s Dewgong can't attack during your next turn.

Weakness: {M}
Resistance:
Retreat Cost: {C}{C}

----------------------------------------------

These ideas are of my own.

Freeze Man’s Shellder
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Powder Snow The Defending Pokémon is now Asleep. 10
{W} Bubblebeam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10

Freeze Man’s Cloyster
Pokémon card
{W}
70 HP
Stage 1 Pokémon
Evolves from Freeze Man’s Shellder
Put Freeze Man’s Cloyster on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Water Gun Does 20 damage plus 10 more damage for each {W} Energy attached to Freeze Man’s Cloyster but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 20+
{W}{W}{W} Freeze Explosion Does 80 damage to each Active Pokémon (yours and your opponent’s) and each Active Pokémon is now Paralyzed. This attack does 20 damage to each player's Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

Proto Man’s Shellder
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Poison Bubble The Defending Pokémon is now Poisoned. 10
{W}{C} Whirlpool If there are any Energy cards attached to the Defending Pokémon, flip a coin. If heads, choose 1 of those cards and discard it. 20

Proto Man’s Cloyster
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Proto Man’s Shellder
Put Proto Man’s Cloyster on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W}{C} Aqua Sonic Don’t apply Resistance. 50
{W}{W}{C}{C} Freeze Wave Does 40 damage to each Defending Pokémon and flip a coin. If heads, each Defending Pokémon is now Paralyzed.

BTW Scribble, you forgot to do a Dr. Wily's Bellsprout.
 
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