Pokémon TCG: Sword and Shield—Brilliant Stars

Mega Man Revolutions [Completed]

Here are some more ideas for Plant Man!

Plant Man’s Hoppip
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{C} Whirlwind If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon.
{G}{C} Bullet Seed Flip 4 coins. This attack does 10 damage times the number of heads. 10x

Plant Man’s Skiploom
Pokémon card
{G}
60 HP
Stage 1 Pokémon
Evolves from Plant Man’s Hoppip
Put Plant Man’s Skiploom on the Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{G} Leech Seed If this attack damages the Defending Pokémon (after applying Weakness and Resistance), you may remove 1 damage counter from Plant Man’s Skiploom, if any. 10
{G}{C} Aerial Flight Flip a coin. If tails, this attack does no damage, but prevent all effects of attacks, including damage, done to Plant Man’s Skiploom during your opponent’s next turn. 30

Plant Man’s Jumpluff
Pokémon card
{G}
80 HP
Stage 2 Pokémon
Evolves from Plant Man’s Skiploom
Put Plant Man’s Jumpluff on the Stage 1 card
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{G} Cotton Spore Flip a coin. If heads, the Defending Pokémon can't attack or retreat during your opponent's next turn. 20
{G}{C}{C} Speed Flight Flip 2 coins. If both are heads, prevent all effects of attacks, including damage, done to Plant Man’s Jumpluff during your opponent’s next turn. 40

Plant Man’s Nincada
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {L} -30
Retreat cost: {C}
{G} Poison Claws Flip a coin. If heads, the Defending Pokémon is now Poisoned. 10
{G}{G} Sporadic Sponging Flip a coin. If heads, remove 1 damage counter from Plant Man’s Nincada. 30

Plant Man’s Ninjask
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Plant Man’s Nincada
Put Plant Man’s Ninjask on the Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{G} Quick Attack Flip a coin. If heads, this attack does 10 damage plus 30 more damage. 10+
{G}{G} Silver Wind Flip a coin. If heads, prevent all effects of attacks, including damage, done to Plant Man’s Ninjask during your opponent's next turn. 30

Plant Man’s Shedinja
Pokémon card
{G}
30 HP
Stage 1 Pokémon
Evolves from Plant Man’s Nincada
Put Plant Man’s Shedinja on the Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: {C}
PokéBODY: Mysterious Protection Unless Plant Man’s Shedinja’s remaining HP is 10, prevent all damage done to Plant Man’s Shedinja by attacks that would Knock Out Plant Man’s Shedinja. (Any other effects of attacks still happen.)
{G} Super Spiral Drain Flip a coin until you get tails. For each heads, remove 1 damage counter from Plant Man’s Shedinja. 10
 
hmm...I got an idea...
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Forte's (Bass) Zangoose
Hp 90 Type *c*
Poke-body- Hatred : all attacks from pokemon with megaman protoman roll or zero in their names does 20 less damage to forte's zangoose.
*L* Shocking comeback. 20
If Forte's Zangoose is 10 hp away from being knocked out this attacks base damage is tripled.
*L* *L* *C* Anti Light 50+
If the defending pokemon has megaman proto man roll or X in its name this attack does 50 plus 30 more damage
Weakness *F*
Resestaince none
Reatreat cost *C* *C*
Holo Rare
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Heeere rockman...Meheheheheh.....
S~H~A~D~O~W
 
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Okay. Some notes on the first card of these six. In the first Mega Man set, one of the Robot Masters in that set, Shade Man, had a Wobbuffet. To complete that line, I am giving him a Wynaut. This card however, will be categorized with the miscellaneous Pokémon cards along with Robot Masters’ Eevee and will be his only card in this set. Anyway, here’s that card plus 5 more.

Shade Man’s Wynaut
Pokémon card
{P}
40 HP
Baby Pokémon
Baby Pokémon counts as a Basic Pokémon
Evolves into Shade Man’s Wobbuffet
Put Shade Man’s Wobbuffet on the Baby Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: n/a
If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{P} Light Screen Reflect If an attack damages any of your Active Pokémon during your opponent's next turn, reduce all damage done to any of your Active Pokémon by half (rounded up to the nearest 10). (Any other effects of attacks still happen.)

Star Man’s Baltoy
Pokémon card
{P}
40 HP
Basic Pokémon
Weakness: {P}
Resistance: {L} -30
Retreat cost: {C}
{P}{P} Removal Beam If the Defending Pokémon has any Energy cards attached to it, flip a coin. If heads, discard 1 of those Energy cards. 20
{F}{F} Mud Shot Flip a coin. If heads, the Defending Pokémon can’t attack during your opponent’s next turn. 20

Star Man’s Claydol
Pokémon card
{P}
80 HP
Stage 1 Pokémon
Evolves from Star Man’s Baltoy
Put Star Man’s Claydol on the Basic Pokémon
Weakness: {P}
Resistance: {L} -30
Retreat cost: {C}{C}
{F}{C} Rock Toss Flip 3 coins. This attack does 20 damage times the number of heads. 20x
{P}{P}{P}{C} Psychic Tackle 60

Star Man’s Slowpoke
Pokémon card
{P}
40 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{P} Psybeam Flip a coin. If heads, the Defending Pokémon is now Confused. 10
{P}{P} Wide Psywave Does 10 damage to each Defending Pokémon for each Energy card attached to that Pokémon.

Star Man’s Slowbro
Pokémon card
{P}
80 HP
Stage 1 Pokémon
Evolves from Star Man’s Slowpoke
Put Star Man’s Slowbro on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
PokéPOWER: Merge Tail When you play Star Man’s Slowbro from your hand, if there are any Pokémon with Shellder in its name on your Bench, you may choose 1 of those Pokémon. Attach all cards attached to that Pokémon to Star Man’s Slowbro, then discard that Pokémon.
{P}{P}{P} Mind Blast Flip a coin. If heads, this attack does 40 damage plus 20 more damage and the Defending Pokémon is now Confused. 40+

Star Man’s Slowking
Pokémon card
{P}
80 HP
Stage 1 Pokémon
Evolves from Star Man’s Slowpoke
Put Star Man’s Slowking on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
PokéPOWER: Merge Head When you play Star Man’s Slowking from your hand, if there are any Pokémon with Shellder in its name on your Bench, you may choose 1 of those Pokémon. Attach all cards attached to that Pokémon to Star Man’s Slowking, then discard that Pokémon.
{P}{P}{P} Psychic Bind The Defending Pokémon can't retreat during your opponent's next turn and if the effect of an attack, Poké-Power, Poké-Body, or Trainer card would change that player's Active Pokémon, that part of the effect does nothing. 40
 
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Here are some more cards for Freeze Man!

Freeze Man’s Goldeen
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: n/a
{W} Poison Horn The Defending Pokémon is now Poisoned. 10
{W}{W} Hypnosplash The Defending Pokémon is now Asleep. 20

Freeze Man’s Seaking
Pokémon card
{W}
70 HP
Stage 1 Pokémon
Evolves from Freeze Man’s Goldeen
Put Freeze Man’s Seaking on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W}{W} Water Pulse Flip a coin. If heads, the Defending Pokémon is now Confused. 30
{W}{W}{W} Ice Beam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 40

Freeze Man’s Krabby
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Continuous Bubble Flip a coin until you get tails. This attack does 10 damage times the number of heads. 10x
{W}{C} Poison Claws Flip a coin. If heads, the Defending Pokémon is now Poisoned. 20

Freeze Man’s Kingler
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Freeze Man’s Krabby
Put Freeze Man’s Kingler on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W}{C} Double Claw Flip 2 coins. This attack does 20 damage plus 20 more damage for each heads. 20+
{W}{W}{C}{C} Super Pincer Freeze Man’s Kingler can’t use this attack during your next turn. 70

Freeze Man’s Remoraid
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Aurora Beam 10
{W}{W} Bubblebeam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20

Freeze Man’s Octillery
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Freeze Man’s Remoraid
Put Freeze Man’s Octillery on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W} Linear Beam Choose 1 of your opponent’s Benched Pokémon and this attack does 30 damage to it. (Don’t apply Weakness and Resistance for Benched Pokémon.)
{W}{W}{W} Light Beam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 40
 
Here are some more ideas!

Junk Man’s Mawile
Pokémon card
{M}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}
{M} Junk Gather Take up to 5 basic Energy cards from your discard pile and shuffle them into your deck. If you have fewer than 5 basic Energy cards there, shuffle all of them into your deck.
{M}{C} Lead Jaws Flip 2 coins. This attack does 20 damage times the number of heads. If either of the coins is heads, the Defending Pokémon is now Poisoned. 20x

Junk Man’s Skarmory
Pokémon card
{M}
60 HP
Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}
{M} Lead Ball Does 10 damage plus 20 more damage for each {M} Energy attached to Junk Man’s Skarmory but not used to pay for this attack’s Energy cost. 10+
{M}{C}{C} Aerial Ace This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. 40

Roll’s Zigzagoon
Pokémon card
{C}
50 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C} Energy Steal If the Defending Pokémon has any Energy cards attached to it, remove 1 of those cards from it and attach it to 1 of your Pokémon. At the end of your next turn, put that card in your opponent's discard pile. 10
{C}{C} Trainer Steal If there are any Trainer cards in your opponent’s hand other than Pokémon Tool cards, Technical Machine cards, and Stadium cards, choose 1 of those cards and use the effect of that card as the effect for this attack. Then, put that card in your opponent's discard pile.

Roll’s Linoone
Pokémon card
{C}
70 HP
Stage 1 Pokémon
Evolves from Roll’s Zigzagoon
Put Roll’s Linoone on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C}{C} Attack Steal Choose 1 of the Defending Pokémon’s attacks. Special Steal copies that attack except for its Energy cost. (You must still do anything else in order to use that attack.) (No matter what type the Defending Pokémon is, Roll’s Linoone’s type is still {C}.) Roll’s Linoone performs that attack.
{C}{C}{C} Power Steal If the Defending Pokémon has a Poké-Power or Poké-Body, Roll’s Linoone may use that Poké-Power or Poké-Body until the end of your opponent’s next turn. 30

Plant Man’s Surskit
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{W} Continuous Bubble Flip a coin until you get tails. This attack does 10 damage times the number of heads. 10x
{G}{G} Poison Spore Flip a coin. If heads, the Defending Pokémon is now Poisoned and this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 20

Plant Man’s Masquerain
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Plant Man’s Surskit
Put Plant Man’s Masquerain on the Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{G}{G} Wing Attack 30
{W}{C}{C} Stun Spray Flip 2 coins. If both are heads, the Defending Pokémon is now Paralyzed. 40
 
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Proto Man's Venonat
40 HP {G}
Basic Pokémon

{G}{G} Poison Shot This attack does 10 damage to each Defending Pokémon and each Defending Pokémon is now Poisoned.

Weakness: {R}
Resistance: none
Retreat Cost: {C}

Proto Man's Venomoth
70 HP {G}
Stage 1 Pokémon (Evolves from Proto Man's Venonat)

Poké-BODY Compoundeyes
If any effect on Proto Man's Venomoth requires flipping 2 or more coins, flip 1 less coin when using that effect and treat that coin as if its result were heads.
{G}{G}{G}{G} Extreme Powder Flip 4 coins. If 3 or more are tails, this attack does nothing. 80

Weakness: {R}
Resistance: none
Retreat Cost: {C}{C}
NOTE: Because of how Compoundeyes is worded, if Compoundeyes is active, only 3 coins are flipped for Extreme Powder and all 3 must be tails for the attack to fail.

Proto Man's Natu
40 HP {P}
Basic Pokémon

{P} Confusion Flip a coin. If heads, the Defending Pokémon is now Confused. 10
{P}{P} Dizzy Drain If the Defending Pokémon is Confused, remove 1 damage counter from Proto Man's Natu. 30

Weakness: {D}
Resistance: {F}
Retreat Cost: {C}

Proto Man's Xatu
80 HP {P}
Stage 1 Pokémon (Evolves from Proto Man's Natu)

{C}{C} Peck 20
{P}{C} Psychic This attack does 10 damage plus 10 more damage for each Energy card attached to the Defending Pokémon. 10+

Weakness: {D}
Resistance: {F}
Retreat Cost: {C}{C}

Dr. Wily's Numel
40 HP {F}
Basic Pokémon

Poké-BODY Volcano Pseudo
If this power is active, Dr. Wily's Numel is both {R}{F} type.
{R}{C} Ember Discard 1 {R} Energy card attached to Dr. Wily's Numel or this attack does nothing. 30
{F}{F}{F} Bad Mud Shot Flip a coin. If heads, this attack does 30 damage to the Defending Pokémon and the Defending Pokémon is now Confused; if tails, Dr. Wily's Numel does 30 damage to itself and Dr. Wily's Numel is now Confused.

Weakness: {W}
Resistance: {L}
Retreat Cost: {C}

Dr. Wily's Camerupt
80 HP {F}
Stage 1 Pokémon (Evolves from Dr. Wily's Numel)

Poké-BODY Volcano Pseudo
If this power is active, Dr. Wily's Camerupt is both {R}{F} type.
{R}{R}{C} Flamethrower Discard 1 {R} Energy card attached to Dr. Wily's Camerupt or this attack does nothing. 50
{F}{F}{F}{F}{C} Massive Tremor Flip 6 coins. If at least 1 is tails, this attack does nothing. 260

Weakness: {W}
Resistance: {L}
Retreat Cost: {C}{C}{C}
 
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Here are some more Lengendary Pokémon! After this, Star Man's and Junk Man's slots are officially closed.

Ground Man’s Regirock
Pokémon card
{F}
80 HP
Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}{C}
{F}{F} Rock Slide If your opponent has any Benched Pokémon, choose up to 3 of them and this attack does 10 damage to each of them. (Don’t apply Weakness and Resistance for Benched Pokémon.) 20
{F}{F}{F} Peak Tumble Does 30 damage plus 10 damage times the total number of damage counters on Ground Man’s Regirock and the Defending Pokémon. 30+

Freeze Man’s Regice
Pokémon card
{W}
80 HP
Basic Pokémon
Weakness: {M}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W} Icy Wind Flip a coin. If heads, this attack does 10 damage to 2 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 20
{W}{W}{W} Glacier Tumble Does 30 damage plus 10 damage times the total number of damage counters on Ground Man’s Regirock and the Defending Pokémon. 30+

Junk Man’s Registeel
Pokémon card
{M}
80 HP
Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}{C}
{M}{M} Lead Punch If there are any {M} Energy cards attached to Junk Man’s Registeel but not used to pay for this attack’s Energy cost, this attack does 20 damage plus 40 more damage. 20+
{M}{M}{M} Iron Tumble Does 30 damage plus 10 damage times the total number of damage counters on Ground Man’s Regirock and the Defending Pokémon. 30+

Mega Man’s Mew
Pokémon card
{P}
60 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{P} Special Healing Discard up to 2 cards from your hand. For each card discarded in this way, choose 1 of your Pokémon (including this one), and remove 4 damage counters from that Pokémon (all if there are less than 4).
{P}{P} Hypnoblast Flip a coin. If heads, the Defending Pokémon is now Asleep. 30

Plant Man’s Celebi
Pokémon card
{G}
60 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{P} Super Psywave Choose 1 of your opponent's Pokémon. This attack does 10 damage times the number of Energy cards attached to it. Don't apply Weakness and Resistance.
{G}{G} Nature Control For each Active Pokémon (yours and your opponent’s), change that Pokémon’s type to 1 of your choice. (Benching any Pokémon ends the effect on that Pokémon.)

Star Man’s Jirachi
Pokémon card
{P}
60 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{P} Wishing Star Search your deck for up to any 2 cards and put them into your hand. Shuffle your deck afterward. Put 1 damage counter on Star Man’s Jirachi for each card put into your hand in this way.
{P}{P} Psybeam Flip a coin. If heads, the Defending Pokémon is now Confused. 30
 
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Ground Man's Sandslash(F)HP70

Pokebody:Spiky Skin
Whenever Ground Man's Sandslash is damaged flip a coin.If heads flip coins until you get tails.Place 1 damage counter on the defending pokemon for each heads.If tails the defending pokemon is poisened.

Ground Slash(F)(C)(C)50-
During your next turn if Ground Man's Sandslash uses Ground Slash you may do 50 damage minus 50 damage and place 5 damage counters on one of your opponent's benched pokemon.

Weakness(W)
Resistance(L)
Retreat Cost

Sandshrew(F)HP50

Nail(C)10

Deep Dig(F)(C)10
Place 1 damage counter on one of your opponent's pokemon.

Weakness(W)
Resistance(L)
Retreat Cost(C)
 
I'm terribly sorry I haven't added to this set in so long, but that's going to9 change right now. I have some more ideas for this set.

Dr. Wily’s Electrike
Pokémon card
{L}
40 HP
Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{L} Laser Strike Flip 4 coins. This attack does 10 damage times the number of heads. 10x
{L}{L}{L} Bad Zap Cannon Flip a coin. If heads, this attack does 30 damage to the Defending Pokémon and the Defending Pokémon is now Paralyzed; if tails, Dr. Wily's Electrike does 30 damage to itself and Dr. Wily's Electrike is now Paralyzed.

Dr. Wily’s Manectric
Pokémon card
{L}
80 HP
Stage 1 Pokémon
Evolves from Dr. Wily’s Electrike
Put Dr. Wily’s Manectric on the Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{L}{L} Hypno Pulse Flip a coin. If heads, the Defending Pokémon is now Asleep. 30
{L}{L}{L}{L} Wily Lightning If your other Active Pokémon has Dr. Wily in its name, this attack does 60 damage plus 40 more damage. 60+

Dr. Wily’s Duskull
Pokémon card
{P}
40 HP
Basic Pokémon
Weakness: {D}
Resistance: {F} -30
Retreat cost: {C}
{P} Astonish Flip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn. 10
{P}{P}{P} Bad Shadow Ball Flip a coin. If heads, this attack does 30 damage to the Defending Pokémon and the Defending Pokémon is now Asleep; if tails, Dr. Wily's Duskull does 30 damage to itself and Dr. Wily's Duskull is now Asleep.

Dr. Wily’s Dusclops
Pokémon card
{P}
80 HP
Stage 1 Pokémon
Evolves from Dr. Wily’s Duskull
Put Dr. Wily’s Dusclops on the Basic Pokémon
Weakness: {D}
Resistance: {F} -30
Retreat cost: {C}
{P}{P} Will-o-Wisp Flip a coin. If heads, the Defending Pokémon is now Burned. 30
{P}{P}{P}{P} Wily Shadows If your other Active Pokémon has Dr. Wily in its name, this attack does 60 damage plus 40 more damage. 60+

Ground Man’s Rhyhorn
Pokémon card
{F}
60 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
{F}{C} Burrow Flip a coin. If heads, prevent all damage done by attacks to Ground Man’s Rhyhorn during your opponent’s next turn. (Any other effects of attacks still happen.) 20
{F}{F}{C} Triple Horn Flip 3 coins. This attack does 20 damage times the number of heads. 20x

Ground Man’s Rhydon
Pokémon card
{F}
90 HP
Stage 1 Pokémon
Evolves from Ground Man’s Rhyhorn
Put Ground Man’s Rhydon on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}{C}
{F}{C} Rock Slide If your opponent has any Benched Pokémon, choose up to 3 of them and this attack does 10 damage to each of them. (Don’t apply Weakness and Resistance for Benched Pokémon.) 20
{F}{F}{F}{F}{C} Earthen Blast If your opponent has any Benched Pokémon, flip a coin. If heads, choose 1 of your opponent’s Benched Pokémon and this attack does 50 damage to it. (Don’t apply Weakness and Resistance for Benched Pokémon.) 50
 
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Dr. Wily's Shuppet
40 HP {P}
Basic Pokémon

{P}{C} Future Assistance This attack does 20 damage plus 20 more damage for each of your Pokémon in play with Sigma or Zero in its name that has at least 2 Energy attached to it. 20+

Weakness: {D}
Resistance: {F}
Retreat Cost: {C}

Dr. Wily's Banette
110 HP {P}
Stage 1 Pokémon (Evolves from Dr. Wily's Shuppet)

Poké-BODY Cursed Energy
For each {P} Energy attached to Dr. Wily's Banette, Dr. Wily's Banette's total HP is reduced by 10. Dr. Wily's total HP cannot be lower than 60 in this way.
{P}{C} Future Assistance This attack does 20 damage plus 20 more damage for each of your Pokémon in play with Sigma or Zero in its name that has at least 2 Energy attached to it. 20+
{P}{P}{P}{P} Ultra Sacrifice Dr. Wily's Banette does 70 damage to itself. 120

Weakness: {D}
Resistance: {F}
Retreat Cost: {C}{C}
 
Terribly sorry again for not adding to this set more in so long. To make up for it, I have 12 card ideas to post. Here they are:

Plant Man’s Roselia
Pokémon card
{G}
60 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{C} Rainbow Flowers Does 10 damage times the number of Energy that is the same type as the Energy used to pay for this attack’s Energy cost attached to your Pokémon. 10x
{G}{G}{C} Solar Pulse Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, this attack does 30 damage plus 10 more damage. 30+

Plant Man’s Heracross
Pokémon card
{G}
60 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{G}{C} Sap Drain Remove 1 damage counter from Plant Man’s Heracross. 20
{G}{G}{C} Double Horn Lift Return each Defending Pokémon and all cards attached to them to your opponent’s hand. (If your opponent doesn't have any Benched Pokémon, this attack does nothing.)

Roll’s Luvdisc
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Ice Beam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{W} Aqua Splash Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 10

Bass’s Wailmer
Pokémon card
{W}
80 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}{C}
{W}{W} Astonish Flip a coin. If heads, the Defending Pokémon can’t attack during your opponent’s next turn. 20
{W}{C}{C} Water Spray Flip a coin. If heads, this attack does 20 damage plus 20 more damage. 20+

Bass’s Wailord
Pokémon card
{W}
120 HP
Stage 1 Pokémon
Evolves from Bass’s Wailmer
Put Bass’s Wailord on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}{C}{C}
{W}{C}{C} Hyper Pump Does 30 damage plus 20 more damage for each basic Energy card attached to Bass’s Wailord but not used to pay for this attack’s Energy cost. You can’t add more than 40 damage in this way. 30+
{W}{W}{W}{C} Aqua Sonic Don’t apply Resistance. 60

Proto Man’s Barboach
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{F} Rock Toss Flip 3 coins. This attack does 10 damage times the number of heads. 10x
{W} Dive Flip a coin. If heads, prevent all effects of attacks, including damage, done to Proto Man’s Barboach during your opponent’s next turn. 10

Proto Man’s Whiscash
Pokémon card
{W}
90 HP
Stage 1 Pokémon
Evolves from Proto Man’s Barboach
Put Proto Man’s Whiscash on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
{F} Mud Shot Flip a coin. If heads, the Defending Pokémon can’t attack during your opponent’s next turn. 20
{W}{W}{W} Hydro Pump Does 40 damage plus 20 more damage for each {W} Energy attached to Proto Man’s Whiscash but not used to pay for this attack’s Energy cost. You can’t add more than 40 damage in this way. 40+

Roll’s Chansey
Pokémon card
{C}
90 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}{C}
{C} Sweet Kiss Your opponent may draw a card. 10
{C}{C}{C} Metronome Choose 1 of the Defending Pokémon’s attacks. Metronome copies that attack except for its Energy cost. (You must still do anything else in order to use that attack.) (No matter what type the Defending Pokémon is, Roll’s Chansey’s type is still {C}.) Roll’s Chansey performs that attack.

Roll’s Blissey
Pokémon card
{C}
120 HP
Stage 1 Pokémon
Evolves from Roll’s Chansey
Put Roll’s Blissey on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}{C}
{C}{C} Heal Bell Remove all Special Conditions from each of your Active Pokémon.
{C}{C}{C}{C} Skarmbliss Attack If Proto Man’s Skarmory is on your Bench, this attack does 40 damage plus 40 more damage. Then, switch Roll’s Blissey with Proto Man’s Skarmory. 40

Dr. Wily’s Whismur
Pokémon card
{C}
40 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C} Wake Up Call Each Active Pokémon (yours and your opponent’s) this is Asleep is no longer Asleep. (This attack can be used even is Dr. Wily’s Whismur is Asleep.)
{D}{C} Dark Sound Waves If there are any {D} Energy cards attached to Dr. Wily’s Whismur, you may treat Dr. Wily’s Whismur as a {D} Pokémon during this turn until applying Weakness. 20

Dr. Wily’s Loudred
Pokémon card
{C}
70 HP
Stage 1 Pokémon
Evolves from Dr. Wily’s Whismur
Put Dr. Wily’s Loudred on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C}{C} Large Yell If the Defending Pokémon is Asleep, this attack does 20 damage plus 40 more damage. Then, the Defending Pokémon is no longer Asleep. 20+
{D}{C}{C} Wily Screech If the Defending Pokémon has Mega Man, Roll, or Proto Man in its name, this attack does 30 damage plus 30 more damage. If there are any {D} Energy cards attached to Dr. Wily’s Loudred, you may treat Dr. Wily’s Loudred as a {D} Pokémon during this turn until applying Weakness. 30

Dr. Wily’s Exploud
Pokémon card
{C}
100 HP
Stage 2 Pokémon
Evolves from Dr. Wily’s Loudred
Put Dr. Wily’s Exploud on the Stage 1 card
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}{C}
{C}{C}{C} Shock Scream Does 30 damage to each Defending Pokémon and flip a coin for each Defending Pokémon. If heads, that Pokémon is now Paralyzed.
{D}{C}{C}{C} Sonic Burst Does 10 damage to every Benched Pokémon (yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon.) If there are any {D} Energy cards attached to Dr. Wily’s Exploud, you may treat Dr. Wily’s Exploud as a {D} Pokémon during this turn until applying Weakness. 40
 
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Dr. Wily's Makuhita
50 HP {F}
Basic Pokémon

{C}{C} Punch 20
{F}{F}{F} Berzerk Rage If the Defending Pokémon has Heat Man, Spark Man, Star Man, Dark Man, Plant Man, Freeze Man, Junk Man, Ground Man, King, Cut Man, Guts Man, Elec Man, Ice Man, Fire Man, Metal Man, Wood Man, Snake Man, Shadow Man, Drill Man, Pharoah Man, Stone Man, Knight Man, Slash Man, Shade Man, Tengu Man, or Aqua Man in its name, this attack's base damage is 70 instead of 40. 40

Weakness: {P}
Resistance: none
Retreat Cost: {C}

Dr. Wily's Hariyama
90 HP {F}
Stage 1 Pokémon (Evolves from Dr. Wily's Makuhita)

{F}{F}{C} Shove 40
{F}{F}{F}{F} Submission This attack does 100 damage minus 10 damage for each damage counter on Dr. Wily's Hariyama. 100-

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}{C}

Roll's Feebas
30 HP {W}
Basic Pokémon

{C} Flop 10
{W}{W}{W} Rapid Evolution Search your deck for a Stage 1 Pokémon that evolves from Roll's Feebas and attach it to Roll's Feebas. (This counts as evolving Roll's Feebas.)

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Roll's Milotic
90 HP {W}
Stage 1 Pokémon (Evolves from Roll's Feebas)

{W}{W} Twenty-Foot Rage If the Defending Pokémon has Gyarados in its name, this attack does 30 damage plus 30 more damage. 30+
{W}{W}{W}{W}{C} Surf 70

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}{C}

Ground Man's Phanpy
40 HP {F}
Basic Pokémon

{C}{C} Tackle 20

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}

Ground Man's Donphan
80 HP {F}
Stage 1 Pokémon (Evolves from Ground Man's Phanpy)

{C}{C}{C} Rollout 30
{F}{F}{F} Mud-Slap 50

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}{C}{C}
 
Okay. Here are some more ideas for this set! Also a quick note; I changed Plant Man's Venomoth to have a unique and powerful attack that Slash Man's Venomoth had in the first Mega Man set. the Surging Chemical Venomoth makes a comeback!

Plant Man’s Volbeat
Pokémon card
{G}
60 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{G} Tail Radiation Each Defending Pokémon is now Asleep. If both Plant Man’s Volbeat and Plant Man’s Illumise are your Active Pokémon, each Defending Pokémon is now Asleep and Poisoned.
{G}{C}{C} Firefly Punch Flip a coin. If heads, the Defending Pokémon is now Burned. If tails, the Defending Pokémon is now Confused. 30

Plant Man’s Illumise
Pokémon card
{G}
60 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{G} Tail Radiation Each Defending Pokémon is now Poisoned. If both Plant Man’s Illumise and Plant Man’s Volbeat are your Active Pokémon, each Defending Pokémon is now Asleep and Poisoned.
{G}{C}{C} Firefly Kick Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, the Defending Pokémon is now Paralyzed. 30

Roll’s Seviper
Pokémon card
{G}
70 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Anti-Wily Skin All damage done to Roll’s Seviper by attacks from Pokémon with Bass, King, Dr. Wily, or Sigma in their names is reduced by 20 (after applying Weakness and Resistance).
{G} Acid Payback If Roll’s Seviper’s remaining HP is exactly 10, this attack’s base damage is 60 instead of 20. 20
{G}{C}{C} Anti-Dark Poison If the Defending Pokémon has Bass, King, Dr. Wily, or Sigma in its name, this attack does 30 damage, plus 40 more damage. 30+

Roll’s Clamperl
Pokémon card
{W}
30 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Glowing Pearl Search your hand or discard pile for up to 2 {W} Energy cards and attach them to Roll’s Clamperl.
{W} Strange Evolution Look at the top card of your deck. If the revealed card is a Basic Pokémon or Evolution card, search your deck for an Evolution card named Roll’s Huntail and attach it to Roll’s Clamperl. If not, search your deck for an Evolution card named Roll’s Gorebyss and attach it to Roll’s Clamperl. (Either way, this counts as evolving Roll’s Clamperl.) Shuffle your deck afterward.

Roll’s Huntail
Pokémon card
{W}
70 HP
Stage 1 Pokémon
Evolves from Roll’s Clamperl
Put Roll’s Huntail on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Undersea Serpentine If both Roll’s Huntail and Roll’s Gorebyss are your Active Pokémon, this attack does 20 damage plus 30 more damage. 20+
{W} Bubble Lead Flip a number of coins equal to the number of {W} Energy attached to Roll's Huntail. This attack does 30 damage times the number of heads. 30x

Roll’s Gorebyss
Pokémon card
{W}
70 HP
Stage 1 Pokémon
Evolves from Roll’s Clamperl
Put Roll’s Gorebyss on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Undersea Serpentine If both Roll’s Huntail and Roll’s Gorebyss are your Active Pokémon, this attack does 20 damage plus 30 more damage. 20+
{W} Bubble Charge You may discard any number of {W} Energy cards attached to Roll’s Gorebyss. Flip a coin for each Energy card discarded in this way. This attack does 10 damage plus 40 more damage for each heads. 10+

Note: Plant Man's slot is now officially closed off.
 
I’ve decided to do another Vileplume/Bellossom line and another Parasect line for this set. After this, I’ll post the last six Pokémon to go in this set.

Bass’s Oddish
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
PokéPOWER: Energy Sponge Once during your turn (before you attack), you may flip a coin. If heads, attach a basic Energy card from your hand to Bass’s Oddish. This attack can’t be used if Bass’s Oddish is affected by a Special Condition.
{G}{C} Confusing Pollen Flip 2 coins. If 1 or both are heads, the Defending Pokémon is now Confused. 10

Bass’s Gloom
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Bass’s Oddish
Put Bass’s Gloom on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Treble Gather Search your deck for up to 3 basic Energy cards and attach them to your Pokémon in any way you like. Put 1 damage counter on each of your Pokémon for each Energy card you attach to that Pokémon. Shuffle your deck afterward.
{G}{C} Petal Slash 30

Bass’s Vileplume
Pokémon card
{G}
90 HP
Stage 2 Pokémon
Evolves from Bass’s Gloom
Put Bass’s Vileplume on the Stage 1 card
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
PokéBODY: Triggered Metamorphosis If Bass’s Vileplume is your Active Pokémon and is damaged by an attack, if you have an Evolution card named Bass’s Bellossom in your hand, return Bass’s Vileplume to your hand (all other cards stay where they are) and attach Bass’s Bellossom from your hand to this Pokémon. (This counts as evolving this Pokémon.)(Any cards attached to Bass’s Vileplume, damage counters, Special Conditions, and effects on it are now on the new Pokémon.)
{G}{C} Petal Kick Flip a coin. If heads, this attack does 20 damage plus 20 more damage. 20+
{G}{G}{G}{C} Infliction Petals Flip 2 coins. If 1 or both are heads, the Defending Pokémon is now Burned. If both are heads, place a Seed counter on the Defending Pokémon. All damage done to a Pokémon with a Seed counter on it is increased by 20 (after applying Weakness and Resistance). (Seed counters stay on that Pokémon for as long as it's in play.) 50

Bass’s Bellossom
Pokémon card
{G}
90 HP
Stage 2 Pokémon
Evolves from Bass’s Gloom
Put Bass’s Bellossom on the Stage 1 card
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
PokéBODY: Triggered Metamorphosis If Bass’s Bellossom is your Active Pokémon and is damaged by an attack, if you have an Evolution card named Bass’s Vileplume in your hand, return Bass’s Bellossom to your hand (all other cards stay where they are) and attach Bass’s Vileplume from your hand to this Pokémon. (This counts as evolving this Pokémon.)(Any cards attached to Bass’s Bellossom, damage counters, Special Conditions, and effects on it are now on the new Pokémon.)
{G}{C} Petal Punch Flip a coin. If heads, this attack does 20 damage plus 20 more damage. 20+
{G}{G}{G}{C} Infliction Leaves Flip 2 coins. If 1 or both are heads, the Defending Pokémon is now Poisoned. If both are heads, place a Fear counter on the Defending Pokémon. The base damage of an attack done by a Pokémon with a Fear counter on it is reduced by half (rounded down to the nearest 10) (before applying Weakness and Resistance). A Pokémon may not have more than 1 Fear counter on it at a time. 50

Roll’s Paras
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G}{G} Cotton Spore Flip a coin. If heads, the Defending Pokémon can't attack or retreat during your opponent's next turn. 20

Roll’s Parasect
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Roll’s Paras
Put Roll’s Parasect on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Toxic Mushroom Does 10 damage to each Defending Pokémon and each Defending Pokémon is now Poisoned.
{G} Spore Mushroom Does 10 damage to each Defending Pokémon and each Defending Pokémon is now Asleep.
{G}{G} Damage Powder If the Defending Pokémon is Poisoned, this attack does 30 damage plus 20 more damage. If the Defending Pokémon is Asleep, discard an Energy card attached to the Defending Pokémon. 30+
 
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Here are the set’s last Pokémon cards!

Star Man’s Lugia
Pokémon card
{P}
90 HP
Basic Pokémon
Weakness: {P}
Resistance: {F} -30
Retreat cost: {C}{C}
{P}{P}{P} Psycho Boost Does 80 damage minus 10 damage for each time you have used this attack. 80-
{C}{C}{C}{C} Silver Tail Does 40 damage plus 10 more damage for each type (color) of Energy attached to Star Man’s Lugia. 40+

Heat Man’s Ho-oh
Pokémon card
{R}
90 HP
Basic Pokémon
Weakness: {W}
Resistance: {F} -30
Retreat cost: {C}{C}
{R}{R}{R} Overheat Does 80 damage minus 10 damage for each time you have used this attack. 80-
{C}{C}{C}{C} Rainbow Tail Does 40 damage plus 10 more damage for each type (color) of Energy attached to Heat Man’s Ho-oh. 40+

Freeze Man’s Kyogre
Pokémon card
{W}
100 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}{C}
{W}{W} Bubble Shower Flip a coin. If heads, the Defending Pokémon is now Paralyzed and this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 20
{W}{W}{W}{W} Ocean Uprising Flip a coin for each of your opponent’s Benched Pokémon. If heads, choose 1 of them and this attack does 30 damage to it. If tails, choose 1 of your own Benched Pokémon and this attack does 30 damage to it. (Don’t apply Weakness and Resistance for Benched Pokémon.) 50

Ground Man’s Groudon
Pokémon card
{F}
100 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}{C}
{F}{F} Rock Slide If your opponent has any Benched Pokémon, choose up to 3 of them and this attack does 10 damage to each of them. (Don’t apply Weakness and Resistance for Benched Pokémon.) 20
{F}{F}{F}{F} Mountain Uprising Flip a coin for each of your opponent’s Benched Pokémon. If heads, choose 1 of them and this attack does 30 damage to it. If tails, choose 1 of your own Benched Pokémon and this attack does 30 damage to it. (Don’t apply Weakness and Resistance for Benched Pokémon.) 50

King’s Rayquaza
Pokémon card
{C}
100 HP
Basic Pokémon
Weakness: n/a
Resistance: {F} -30
Retreat cost: {C}{C}{C}
{R}{L} Dragon Blast Discard all Energy cards attached to King’s Rayquaza or this attack does nothing. 60
{C}{C}{C}{C} Stratospheric Crush You may discard up to 3 Energy cards attached to King’s Rayquaza. King’s Rayquaza does 30 damage to itself minus 10 damage for each Energy card discarded this way. 70

King’s Mewtwo
Pokémon card
{P}
80 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{D}{C} Team-Up Psychic If King's Mewtwo and either Dr. Wily's Mewtwo, Sigma's Mewtwo, or Gate's Mewtwo are your Active Pokémon, this attack does 20 damage plus 30 more damage. If there are any {D} Energy cards attached to King's Mewtwo, you may treat King's Mewtwo as a {D} Pokémon during this turn until applying Weakness. 20+
{P}{P}{C}{C} Psycho Punch Flip a coin. If heads, the Defending Pokémon is now Burned and Confused and can’t retreat as long as King’s Mewtwo remains your Active Pokémon. If tails, this attack does nothing (not even damage). 60

Now we have all the Pokémon cards that we need for the set!
 
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Plant Man
{Supporter}


You can only play one Supporter card each turn. When you play that card put it next to your Active Pokemon. When your turn ends, discard this card.

Each player draws 4 cards, then discards three cards from his or her hand.




Junk Man
{Supporter}


You can only play one Supporter card each turn. When you play that card put it next to your Active Pokemon. When your turn ends, discard this card.

Each player shuffles 5 cards from his or her discard pile into his or her deck.



Freeze Man's Fantastic Ice Device
Trainer


Until the end of your next turn, no Active Pokémon can attack. Benching or evolving a Pokémon ends this effect.




Plant Man's Emergency Seed
Trainer


Discard all cards in your hand. Search your deck for a card with Plant Man in its name and put it in your hand. Shuffle your deck afterward.
 
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Sorry for not continuing this in a while again, but to make up for it, here are 12 more Trainer cards!

Heat Man
Trainer card
Supporter
You can play only 1 Supporter each turn. Put this card next to your Active Pokémon and discard this card after playing it.
Each Active Pokémon (yours and your opponent’s) that doesn’t have Heat Man in its name is now Burned.

Heat Man’s Heat Shield
Trainer card
Pokémon Tool
Attach this card to 1 of your Pokémon with Heat Man in its name that doesn't have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.
As long as this card is attached, all damage done by attacks from this Pokémon to Active Pokémon is increased by 20 (before applying Weakness and Resistance) and prevent all damage done to this Pokémon by {R} Pokémon. (Any other effects of attacks still happen.) Discard this card at the end of the turn in which this Pokémon attacks.

Spark Man
Trainer card
Supporter
You can play only 1 Supporter each turn. Put this card next to your Active Pokémon and discard this card after playing it.
Put 1 damage counter on each Active Pokémon (yours and your opponent’s) that doesn’t have Spark Man in its name.

Spark Man’s Extra Jolt
Trainer card
Until the end of your opponent’s next turn, if any Pokémon with Spark Man in its name attacks any Active Pokémon, that Pokémon’s owner flips a coin. If heads, those Active Pokémon are now Paralyzed.

Star Man
Trainer card
Supporter
You can play only 1 Supporter each turn. Put this card next to your Active Pokémon and discard this card after playing it.
Choose 1 Pokémon in play (yours or your opponent’s) with Star Man in its name. Return that Pokémon and all cards attached to it to that Pokémon’s owner’s hand.

Star Man’s Star Splitter
Trainer card
Pokémon Tool
Attach this card to 1 of your Pokémon with Star Man in its name that doesn't have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.
When this Pokémon attacks, if the attack were to affect only 1 of the Defending Pokémon, that attack instead affects (and does damage to) both Defending Pokémon. Discard this card at the end of the turn in which this Pokémon attacks.

Dark Man
Trainer card
Supporter
You can play only 1 Supporter each turn. Put this card next to your Active Pokémon and discard this card after playing it.
Search your deck for a Pokémon or Trainer card with Dark Man in its name (except this one) and put it into your hand. Shuffle your deck afterward.

Dark Man’s Prism
Trainer card
Pokémon Tool
Attach this card to 1 of your Pokémon with Dark Man in its name that doesn't have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.
As long as this card is attached, if this Pokémon has any attack that has any Energy other than {C} or {D} in its Energy cost, treat this Pokémon as that type as well as it’s original type. Discard this card at the end of the turn in which this Pokémon attacks.

Freeze Man
Trainer card
Supporter
You can play only 1 Supporter each turn. Put this card next to your Active Pokémon and discard this card after playing it.
Place a Freeze counter on 1 of the Defending Pokémon. While a Pokémon has a Freeze counter, that Pokémon may not attack or retreat while this Pokémon remains your Active Pokémon. Your turn is now over (you don't get to attack).

Junk Man’s Compactor
Trainer card
Each player discards all Energy cards attached to each of his or her Active Pokémon. Your turn is now over (you don't get to attack).

Ground Man
Trainer card
Supporter
You can play only 1 Supporter each turn. Put this card next to your Active Pokémon and discard this card after playing it.
For each Active Pokémon that doesn’t have Ground Man in its name, choose 1 of that Pokémon’s owner’s Benched Pokémon and switch it with that Pokémon.

Ground Man’s Driller
Trainer card
Pokémon Tool
Attach this card to 1 of your Pokémon with Ground Man in its name that doesn't have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.
When this Pokémon attacks, unless the attack already does damage to any of your opponent’s Benched Pokémon, flip a coin. If heads, choose 1 of your opponent’s Benched Pokémon and do 20 damage to it. (Don’t apply Weakness and Resistance for Benched Pokémon.) Discard this card at the end of the turn in which this Pokémon attacks.

Note on Star Man’s Star Splitter: How this card works is that if the Pokémon uses an attack such as Psyshock (“{P} Psyshock Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10), the attack will happen to both Defending Pokémon instead of just 1 of them.

Note on Dark Man’s Prisim: How this card works is that if you attach it to a {D} Pokémon with Dark Man in its name, it makes the Pokémon both {D} and its other possible type. (Ex: It makes Dark Man’s Houndoom {D} and {R} type and makes Dark Man’s Tyranitar {D} and {F} type.)
 
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King Tank
Trainer Card (Supporter)

During your opponent's next turn, if 1 of your opponent's Pokémon does any damage to a Pokémon with King in its name (your own or your opponent's), that damage is reduced by 30 (before Weakness and Resistance).

King Jet
Trainer Card (Supporter)

Until the end of your opponent's next turn, any damage done by a {F} Pokémon to a Pokémon with King in its name is reduced by 30 (after Weakness and Resistance).

King's Greed
Trainer Card (Supporter)

You can't play this card if, after playing this card, your hand has 3 or more cards, and you can't play this card unless you have a Pokémon with King in its name in play. Draw 7 cards.
 
Evil Energy
Trainer card


Pokémon Tool
Attach this card to 1 of your Pokémon that doesn't have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

As long as this card is attached, this Pokémon is treated as {D} type as well as its original type. All damage done by attacks from this Pokémon to your opponent's Pokémon is increased by 10 damage for every card providing {D} energy attached to this Pokémon. Discard all cards providing {D} energy attached to this Pokémon at the end of the turn in which this Pokémon attacks.


Duo
Trainer card


Discard all Pokémon Tools in play named Evil Energy. Your opponent cannot play any Pokémon Tools during his or her next turn.
 
Here are the last Trainer cards needed! Note that Super Adapter and Treble Boost might be a little broken. If they seem too broken, I'll tone them down a little.

Dr. Cossack
Trainer card
Supporter
You can play only 1 Supporter each turn. Put this card next to your Active Pokémon and discard this card after playing it.
Each player searches his or her deck for up to 3 Technical Machine cards and puts them into his or her hand. Each player shuffles his or her deck afterward.

Kalinka
Trainer card
Supporter
You can play only 1 Supporter each turn. Put this card next to your Active Pokémon and discard this card after playing it.
Choose 1 of your Pokémon in play with Mega Man, Roll, or Proto Man in its name (excluding Pokémon-ex). Remove all damage counters from that Pokémon.

Auto
Trainer card
Supporter
You can play only 1 Supporter each turn. Put this card next to your Active Pokémon and discard this card after playing it.
Search your deck for a Technical Machine card and attach it to 1 of your Active Pokémon. Shuffle your deck afterward. Discard an Energy card from the Pokémon you attach this card to.

Rush Marine
Trainer card
Attach this card to 1 of your Pokémon in play. Discard this card at the end of the turn it was attached.
As long as this card is attached, this Pokémon has a Resistance to {W} Pokémon (as well as that Pokémon's current Resistance, if it has one). If a Pokémon had Resistance to {W} before this card was attached, that Resistance is now {W} -60.

Rush Cycle
Trainer card
Attach this card to 1 of your Pokémon in play. Discard this card at the end of the turn it was attached.
As long as this card is attached, this Pokémon’s Retreat cost is 0 and it can retreat regardless of any effects on it.

Super Adapter
Trainer card
Pokémon Tool
Attach this card to 1 of your Pokémon with Mega Man in its name (excluding Pokémon-ex) that doesn't have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.
As long as this card is attached, all damage done by attacks from this Pokémon to Active Pokémon is increased by 20 (after applying Weakness and Resistance) and all damage done to this Pokémon by attacks is reduced by 20 (after applying Weakness and Resistance). As long as this card is attached, you can’t attach Energy cards or Technical Machine cards to this Pokémon. During your turn, you may discard this card from this Pokémon.

Treble
Trainer card
Supporter
You can play only 1 Supporter each turn. Put this card next to your Active Pokémon and discard this card after playing it.
Choose 1 of your Pokémon in play and shuffle that Pokémon and all cards attached to it into your deck. Then, search your deck for a Basic Pokémon (excluding Pokémon-ex) and put it onto your Bench. Shuffle your deck afterward.

Treble Boost
Trainer card
Pokémon Tool
Attach this card to 1 of your Pokémon with Bass in its name (excluding Pokémon-ex) that doesn't have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.
As long as this card is attached, all damage done by attacks from this Pokémon to Active Pokémon is increased by 20 (after applying Weakness and Resistance) and all damage done to this Pokémon by attacks is reduced by 20 (after applying Weakness and Resistance). As long as this card is attached, discard an Energy card attached to this Pokémon after each player’s turn. If there are no Energy cards attached to this Pokémon at the end of a turn, discard this card. During your turn, you may discard this card from this Pokémon.
 
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