Pokémon TCG: Sword and Shield—Brilliant Stars

New Infernape MD brings us to Infercatty v2

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Dude...you're not even making sense anymore. From what I see, this thread is seeing much less criticism than the bravo burner thread.
 
if delcatty doesnt take your last prize how will you attack the next turn with all of your energy back in your deck thats wat i'm saying. labman come to me when you see winners criticize my thread.
 
You draw cards outta the deck again, via TVR or 2 Energy Draws, maybe even Flaming Head...even all 4. Discarding with Delcatty speeds up both Flare Up and Upstream, gets energy in the discard in addition to using Mega Bravo...
 
i really dont like flaming head because u can end up having to discard usefull cards
im talking about the energy needed to attack the next turn


nvm ur right im wrong team pwny rules ur dek is better....this is getting pointless u keep asuming you will have these cards in the situation

good luck to u in any event u may enter with this list
 
Thank you so much. But really, don't we all assume we'll get cards in certain situations? That's what really makes this game so great :biggrin:
 
Take out 2 Quick Balls for 2 Fire energy.

Quick Ball is too random when you have so many different Pokemon in here.

"Okay now, I need Infernape or it's over!! Okay here it goes, 1 cards, 2 cards, 3 cards, Pachirisu. NO!!!!"

That can and will happen.

And Call Energy. Take out 3. Put in a Pachirisu, Warp Point, and Night Maintenance.

Call Energy is BAD, you have to waste a turn!!

And trust me, 3 Night Maintenances is not overkill. I play Ape (not Infercatty, but still) and once Ape starts to fall and he isn't back in your deck soon, you're outa luck.
 
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You don't see many people running a "starter" Pokemon anymore since Holon's Castform became obselete.
Oh goodness. I've had enough about writing about Starters (check my sig link if you don't believe me).
Basicly the two Infernacatty types are Deffencive (yours) and offencive (mine). Deffencive has Pachi, Windstorm, and doesn't bother with much energy aceleraion.
 
BKG - aight

Muscovy - The point is to mix Pachi's opening ability with Rotom's energy acceleration. What is your deck list for this??
 
Take out 2 Call Energy and add in 2 Warp Point, you need to abuse free retreat as much as you can.
 
Hmm, maybe quick ball for warp point???

Back to back posts merged. The following information has been added:

updated deck list without quick balls
 
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Abyss says yo your list looks solid I'd fit in 1 more Pachirisu though........keep the call energy if you really want.
 
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What happens when you meet up with ambush? Joking, but not really, I agree with BKG, it's time to be thinking about techs for nats.
 
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