This wasn't about a specific incident, and not about redoing attcks. It was about how far does a match go before you rectify a situation, a misplay, an obvious "intent" by a person, and the consequences of said misplay or mistaken action.
I always wondered how many turns you might go after knocking out a Pokemon, but forgetting to claim a prize, that your opponent would let you pick it up. The answer is easy, it is up to both Players to insure it is done...it is a requirement. So even if he forgot to pick up his prize, he should be allowed to do so when the thought finally crosses his mind.
I am not so sure about some of the other cases mentioned. Like accidently playing an Electric energy and saying TV Reporter for three. That is an obvious misplay and (the Energy) should be allowed back to the hand and (as long as) the correct card played, with some type of cautioned issued.
Sometimes I am amazed at the misplays I see during a game and no penalty assessed. The players are usually up to fixing the situation themselves, until it is the finals. Then it seems when the Judge is watching, everything changes. Instead of the players doing battle (business as usual) like always, the judge tends to interfere and make corrections before the players can.
In the instance that Team Cook writes about, the opponent DID question the amount of damage, and had the questioned ensued, I am confident a judge would have been called over.
When the penalties are more frequent, it seems to do one of two things, Makes the players nervous (sometimes leading to more mistakes). Make the players aware that infractions are being served (and maybe calling the judge over to rule on more (too) trivial things).
Except in the cases where the text has been errated, cards are generally easy to rule on. It is the situations where "I meant to do this" or "that" is where intent comes in. Zapdos is the best case I have seen where a player had the option to do one thing, but lost the game because he chose (or forgot) not to do it. That is a hard lesson to learn, and a hard call to make. Why would I bring up a Zapdos only to do 100 damage to only have him knocked out next turn? And was the turn over? No prize had been looked at and the opponent had not drawn a card. It wasn't a simple case of Redo. I don't think any one argued the ruling made by the Judges (Could've gone either way). I questioned the Judges in private and asked how they came to their decision. Everyone here has great respect for whoever is judging and will always stand by and behind their decision. But that was not the intent of this thread.
I wondered if anyone else had ever had similar problems during a game .....Quick Search but does something else, a die hits a die on a card used to mark damage and it changes the number, forgetting to flip for burn or add damage to an EX Pokemon with Desert Ruins in play, or tries to attack with Holon Energy as Dark Energy and count it as Dark (+20), draw a crad to start, and I could name another 100 scenarios that people forget to do. I wanted to know how others deal with what a player intended to do, especially when it is apparent that he intended to do it, but doesn't. Sometimes we are talking about a game (and match) changing play. How about where a player doesn't show the opponent their cards if they mulligan? That is a serious infraction especially in a 2 of 3 final type situation, and should deserve a game loss (IMO), but it is only a caution if a first offense.
My Players and I have learned from this experience. We can take all of this and teach each other to be better and to be more aware of what is going on during a match. As far as the Judging is concerned, we have to understand that there are no clear cut guidelines for some of the decisions that have to be made. As long as the rulings are consistent, then we have some sort of barometer to go buy. For now, I can tell my guys and gals to be sure of what you are about to do, and then do it.
Call the Attack, Call the damage.
I always wondered how many turns you might go after knocking out a Pokemon, but forgetting to claim a prize, that your opponent would let you pick it up. The answer is easy, it is up to both Players to insure it is done...it is a requirement. So even if he forgot to pick up his prize, he should be allowed to do so when the thought finally crosses his mind.
I am not so sure about some of the other cases mentioned. Like accidently playing an Electric energy and saying TV Reporter for three. That is an obvious misplay and (the Energy) should be allowed back to the hand and (as long as) the correct card played, with some type of cautioned issued.
Sometimes I am amazed at the misplays I see during a game and no penalty assessed. The players are usually up to fixing the situation themselves, until it is the finals. Then it seems when the Judge is watching, everything changes. Instead of the players doing battle (business as usual) like always, the judge tends to interfere and make corrections before the players can.
In the instance that Team Cook writes about, the opponent DID question the amount of damage, and had the questioned ensued, I am confident a judge would have been called over.
When the penalties are more frequent, it seems to do one of two things, Makes the players nervous (sometimes leading to more mistakes). Make the players aware that infractions are being served (and maybe calling the judge over to rule on more (too) trivial things).
Except in the cases where the text has been errated, cards are generally easy to rule on. It is the situations where "I meant to do this" or "that" is where intent comes in. Zapdos is the best case I have seen where a player had the option to do one thing, but lost the game because he chose (or forgot) not to do it. That is a hard lesson to learn, and a hard call to make. Why would I bring up a Zapdos only to do 100 damage to only have him knocked out next turn? And was the turn over? No prize had been looked at and the opponent had not drawn a card. It wasn't a simple case of Redo. I don't think any one argued the ruling made by the Judges (Could've gone either way). I questioned the Judges in private and asked how they came to their decision. Everyone here has great respect for whoever is judging and will always stand by and behind their decision. But that was not the intent of this thread.
I wondered if anyone else had ever had similar problems during a game .....Quick Search but does something else, a die hits a die on a card used to mark damage and it changes the number, forgetting to flip for burn or add damage to an EX Pokemon with Desert Ruins in play, or tries to attack with Holon Energy as Dark Energy and count it as Dark (+20), draw a crad to start, and I could name another 100 scenarios that people forget to do. I wanted to know how others deal with what a player intended to do, especially when it is apparent that he intended to do it, but doesn't. Sometimes we are talking about a game (and match) changing play. How about where a player doesn't show the opponent their cards if they mulligan? That is a serious infraction especially in a 2 of 3 final type situation, and should deserve a game loss (IMO), but it is only a caution if a first offense.
My Players and I have learned from this experience. We can take all of this and teach each other to be better and to be more aware of what is going on during a match. As far as the Judging is concerned, we have to understand that there are no clear cut guidelines for some of the decisions that have to be made. As long as the rulings are consistent, then we have some sort of barometer to go buy. For now, I can tell my guys and gals to be sure of what you are about to do, and then do it.
Call the Attack, Call the damage.