Pokémon TCG: Sword and Shield—Brilliant Stars

Player's Intent (What are you doing?)

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This wasn't about a specific incident, and not about redoing attcks. It was about how far does a match go before you rectify a situation, a misplay, an obvious "intent" by a person, and the consequences of said misplay or mistaken action.
I always wondered how many turns you might go after knocking out a Pokemon, but forgetting to claim a prize, that your opponent would let you pick it up. The answer is easy, it is up to both Players to insure it is done...it is a requirement. So even if he forgot to pick up his prize, he should be allowed to do so when the thought finally crosses his mind.
I am not so sure about some of the other cases mentioned. Like accidently playing an Electric energy and saying TV Reporter for three. That is an obvious misplay and (the Energy) should be allowed back to the hand and (as long as) the correct card played, with some type of cautioned issued.
Sometimes I am amazed at the misplays I see during a game and no penalty assessed. The players are usually up to fixing the situation themselves, until it is the finals. Then it seems when the Judge is watching, everything changes. Instead of the players doing battle (business as usual) like always, the judge tends to interfere and make corrections before the players can.
In the instance that Team Cook writes about, the opponent DID question the amount of damage, and had the questioned ensued, I am confident a judge would have been called over.
When the penalties are more frequent, it seems to do one of two things, Makes the players nervous (sometimes leading to more mistakes). Make the players aware that infractions are being served (and maybe calling the judge over to rule on more (too) trivial things).
Except in the cases where the text has been errated, cards are generally easy to rule on. It is the situations where "I meant to do this" or "that" is where intent comes in. Zapdos is the best case I have seen where a player had the option to do one thing, but lost the game because he chose (or forgot) not to do it. That is a hard lesson to learn, and a hard call to make. Why would I bring up a Zapdos only to do 100 damage to only have him knocked out next turn? And was the turn over? No prize had been looked at and the opponent had not drawn a card. It wasn't a simple case of Redo. I don't think any one argued the ruling made by the Judges (Could've gone either way). I questioned the Judges in private and asked how they came to their decision. Everyone here has great respect for whoever is judging and will always stand by and behind their decision. But that was not the intent of this thread.
I wondered if anyone else had ever had similar problems during a game .....Quick Search but does something else, a die hits a die on a card used to mark damage and it changes the number, forgetting to flip for burn or add damage to an EX Pokemon with Desert Ruins in play, or tries to attack with Holon Energy as Dark Energy and count it as Dark (+20), draw a crad to start, and I could name another 100 scenarios that people forget to do. I wanted to know how others deal with what a player intended to do, especially when it is apparent that he intended to do it, but doesn't. Sometimes we are talking about a game (and match) changing play. How about where a player doesn't show the opponent their cards if they mulligan? That is a serious infraction especially in a 2 of 3 final type situation, and should deserve a game loss (IMO), but it is only a caution if a first offense.
My Players and I have learned from this experience. We can take all of this and teach each other to be better and to be more aware of what is going on during a match. As far as the Judging is concerned, we have to understand that there are no clear cut guidelines for some of the decisions that have to be made. As long as the rulings are consistent, then we have some sort of barometer to go buy. For now, I can tell my guys and gals to be sure of what you are about to do, and then do it.
Call the Attack, Call the damage.
 
SteveP said:
Chris, I think you mean "take backs" aren't allowed in Pokemon. BTW, can you quote me that ruling?
Actually Steve, it was your judges and your players at last year and prior year's CC's and events at your venue space that didn't allow "take backs" from my players in the first place. I am surprised you would want me to quote you on such a ruling (which officially doesn't exist in the rulings) when it was your players and judges who got the whole thing started around 4 years or so ago when my newly founded league decided to participate in sanctioned events such as CC's, etc. I'm not saying that "take backs" aren't allowed in Pokemon, I'm just saying what your players have been saying to my players, which my players have now caught onto doing, including myself. In a way, it does make since that "take backs" aren't allowed which is why I stated earlier that I was strict about it, but that doesn't mean I flat out think take backs aren't allowed in general because I would usually allow them.

Perhaps you weren't aware of your judges making such rulings in the past, but that doesn't matter anymore because it's all in the past. It's not like we see much more of this "let go and it's played" issue anymore anyways, but it was an issue at one point. I'm still surprised you aren't aware of the majority of your players playing this way. There have been many times when someone (usually from my league) would play down a TVR but change their mind and pick it back up and use a Steven's instead, only to have one of your players rudely saying, "You already placed that card, it's already been played, JUDGE!!!!!!" and your judge would rule that the TVR has been played and that player needs to draw 3 cards and discard 1 and discard the TVR at the end of his/her turn.

Don't think I'm overexaggerating or not having a clue about what went on at these events where such rulings have occured in the past at your events. I was simply a spectator during such matches, and I remember these actions as if they were yesterday. Ever since then, our players had to assume these guidelines if they were to avoid getting penalized at your events for accidentally letting go of a card they didn't intend to play or whatever, and most of us have caught onto that assumption due to some of your players' overcompetitive nature and poor sportsmanship (only 2 or 3 of your players have VERY poor sportsmanship, not all of them, and you know who they are). I know there isn't a ruling about this whole take back thing, and quite frankly I didn't have the guts at the time to challenge the judge about such a ruling by making them quote me on it.

I guess that it depends on the situation when players call me over to make a ruling that depends on the action needed to be taken. To me, I don't think it should be a big deal to take back a card that is impossible to use (playing 2nd supporter on same turn, etc.), and IMO it is something that is easily reversable. For the time being I will not allow players to "take back" a card they didn't mean to play until I see some kind of official ruling on this, even though your players (and now mine) are playing with the "no take backs" policy.... I will ask POP about a take back policy on the OP Professor Forums, and if such a policy should be officially enforced or not.

beatlerat said:
But that was not the intent of this thread.
Woops, my bad. Other people brought up some other great scenarios and examples that had to do with player's intent, IMO. I've already said what I really have to say about player's intent based off your original post. I've been expressing my ideas and concerns from other people's posts as well and so far I think all these posts and scenarios are doing a good job discussing a player's intent given a certain situation... :rolleyes:

beatlerat said:
I wondered if anyone else had ever had similar problems during a game .....Quick Search but does something else
Yes, I actually mentioned such a problem involving a certain player trying to multiple things at once after calling out Quick Search, but doesn't end up searching until he has played other cards or vice versa. I talked about this example in post #20 in this thread, so you may want to look at that again before assuming that we aren't following through on your original "point" to this thread.... :wink:

beatlerat said:
, a die hits a die on a card used to mark damage and it changes the number,
Yes, I think we all have gone through that experience, :lol: . Are we to assume that the player rolling the dice intended to have it "interfere" with another die or object on the playing field, and demanding a re-roll due to interference??? To me, if a die isn't totally flat on the table and is lined up against another die, deck, or whatever, and isn't more than 30-45 degrees off the ground, then I consider the outcome to be valid. Only if a dice is not clearly showing one number, but rather 2 or 3 (if standing on it's corner while leaning against an object on the table), then I would have that player re-roll.

beatlerat said:
forgetting to flip for burn or add damage to an EX Pokemon with Desert Ruins in play,
Forgetfulness is something I'm sure we all deal with on a constant basis. Most people in my league forget to take poison damage and also forget to check on their sleep status. As mentioned by NoPoke, it is both player's responsibility to make sure that they remind eachother to check on their special conditions and also make sure all plays are called out correctly/properly regardless of who's favor it is in. Usually these effects are easily reversable, but depending on when a judge is called over, it can get difficult to decide on whether to reverse the play or not, depending on how many turns have gone by before someone noticed that they haven't been taking poison damage...

beatlerat said:
or tries to attack with Holon Energy as Dark Energy and count it as Dark (+20),
Now I haven't had this scenario happen yet, and I'm sure it's not that common. IMO, if I were judging that, my decision would be to make the attack do an extra 10 damage and go from there. To me it's a misunderstanding of not noticing one dark when thinking they placed 2, and I would tell this player to spread their energies out a bit so that he/she can see what's attached to that Pokemon.

Also with judging, it would be much better if players would call a judge over IMMEDIATELY when there is a problem, rather than wait a turn or 2 where you cannot correct/reverse a certain play. Then again some people forget to call a judge over right away, (especially the kids) which kind of tells me that both players aren't watching out for eachother/helping eachother out like they should be doing, or let alone paying attention to their game.

beatlerat said:
I wanted to know how others deal with what a player intended to do, especially when it is apparent that he intended to do it, but doesn't. Sometimes we are talking about a game (and match) changing play.
Like the case with the Zapdos example, if my opponent was attacking with a Zapdos and did the scenario discussed by TeamCook, I would have told my opponent to wait a sec and explain that he is only doing 50 and try to clarify if he intended to do 70 or not and let him do his 70 since he didn't actually take his prize yet. This is why I quickly say "WAIT!!" on any situation so that nothing else is being done until I figure out what is happening. Now had anyone ever got by my quick "WAIT!!" call (which has yet to be done), then I would have said he's only doing 50 and I'm not KO'd, and have him put his prize back down. Since he drew his prize, he technically ended his turn, but then again, if you want to get technical, attacking/calling out your attack ends your turn regardless if prizes are taken or not.

Now as a judge, I would have handled it the same way TeamCook did, not only because he was the judge and I agree with his ruling, but because my PTO and I would have handled it with a similar outcome. I do think that is a very tough call to make, and I think I would like to see some rulings on POP's side on how we are officially supposed to handle certain situations like this, especially if our gut instincts as a judge in this kind of situation ends up being wrong... Then again, Mike L would tell me and any other judge out there to use our best judgement/instincts... :biggrin:

beatlerat said:
How about where a player doesn't show the opponent their cards if they mulligan? That is a serious infraction especially in a 2 of 3 final type situation, and should deserve a game loss (IMO), but it is only a caution if a first offense.
Not showing cards for a mulligan is a pretty big infraction, especially because many people can consider it cheating because of this particular person possibly shuffling in a certain basic Pokemon that they didn't want to start with (Like only starting out with a Zapdos Ex in a ZRE deck for example...). IMO, I don't think it deserves a game loss, but if my memory serves me right, it's handled as a caution first, and then a warning if it happens again. If a player is really trying to intend to cheat by not showing their hand and possibly shuffling back in basic Pokemon, then I'm sure some judges would assume this player is cheating and then disqualify him from the tournament alltogether...

beatlerat said:
For now, I can tell my guys and gals to be sure of what you are about to do, and then do it. Call the Attack, Call the damage.
This is something that I tell my players to do, and is also something I remind all players before every event I judge in. My PTO and I always make announcements before the event, and I always try to make it a point to clearly show all the steps you are doing and don't play too fast for your opponent to play catch-up, and most importantly, "If you aren't sure about something that your opponent has done, CALL A JUDGE IMMEDIATELY!!!"
 
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A judge has to be fair and impartial. Not just for the incident under consideration but to all the other players. If there is a local no takebacks policy then I would be surprised if the judges made exceptions for incomming players.

That doesn't make local TOs and judges all powerfull and able to do whatever they like. POP know that judging varies regionally thats why they produce guidelines for us to follow and have a forum for dialog. In this way if the local game is a little too strict then it should moderate over time and if a little to lienient then it should toughen up.


Coldfire:
I have no idea how I would have handled this incident: I wasn't there.
I have no idea how difficult the call was: I wasn't there.
I don't know what alternatives were considered: I wasn't there.
Amen to calling a judge immediately: I wish more players would do this.

Beetlerat: In general you stop the game getting away from correct procedure as soon as possible. Gentle hints to the players to be tidy with their cards, tell their opponent what they are doing. Declare their attacks and damage. These help to prevent incidents of confused intent becoming frequent, and is the primary reason why I favour active judging over passive. Unfortunately some trainwrecks you have to let happen as any comment from a judge might be seen as coaching.

Fair and Impartial. Its a tightrope that judges walk..
 
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The no "take-backs" rules is a traditional one, left over from the WOTC days.

Take-backs are at the discretion of the opposing player. If a judge is asked to intervene on whether a player should be allowed to take back an action or not (because the opposing player doesn't want to allow the take-back), how can any decent judge allow the tack-back? Any judge who allows take-backs (when called to rule on such) in high level tournaments is just asking for trouble.

BTW Chris, we DON'T have a no-take-backs policy per se. We leave it up to the opposing players. We've always done it that way. Only when a player doesn't want to allow his opponent the take-back, and the judge is called, only then do we rule "no take takes," and only for that particular ruling.

I suppose all this comes from a sense of cross-state rivalry. I know the southern CO players want to beat the northern players. I assume the northern players want likewise. When this rivalry heightens at major tournaments, I suppose the courtesy of allowing your opponent to take back actions goes "out the window."

Hope to see you Saturday at Parker.
 
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SteveP said:
Any judge who allows take-backs (when called to rule on such) in high level tournaments is just asking for trouble.
But Steve, you said yourself that you would like a quote on a ruling regarding no take-backs. As a judge, I would only allow a take-back of a card that is "played" but is impossible to play at the time (example, 2nd supporter on the same turn, trying to attach a 2nd energy but forgot they attached an energy already, etc...), otherwise, I consider a card that is layed is a card that is played and cannot be taken back. I'm not sure if you agree with that or not, but that's how I would handle it depending on the situation.

SteveP said:
BTW Chris, we DON'T have a no-take-backs policy per se. We leave it up to the opposing players. We've always done it that way. Only when a player doesn't want to allow his opponent the take-back, and the judge is called, only then do we rule "no take takes," and only for that particular ruling.
Well, that is how the scenarios in my other post pretty much happened. The opposing player would argue with my player that it was "let go of" or played and couldn't be taken back and called the judge over to confirm it. At the time, I just thought it was a biased decision because your judge ruled in favor of your player over something that I never heard of before (no takebacks), nor my players have heard of before at the time.

Ever since then my players and I pretty much adopted the same concept of leaving it up to the opposing players to decide.
 
hey Chris. I think you're talking about "rewinds" rather than "take-backs." When caught, an illegal action (like the 2nd Supporter in your example), is rewound (and penalties applied if applicable). So yah, we're in total agreement about those kind of actions. It's kind of like a player inadvertently attaching a second energy card on the same turn. So long as it was an honest mistake, you just unwind. No need to call over the judge. If one of my players called me over to complain about an opponent who made an honest mistake, I'd probably scold him for bothering the judge for something that could've easily been resolved between the two players.
 
I could live with a statement that takebacks should not normllay be allowed but never allowed seems too strong. I can't thnk of an example at the moment where I would allow take back but that doesn't mean that none exist. In particular when deaing wit the 10- age group.

Having a very strict policy on take-backs will require a clear definition of when a card is played. Again this could be overly harsh on the youngest and newest players.

It seems to me that the discussion on takebacks between Coldfire and SteveP is much more about when a card is played than if a player should be allowed to unwind misplays.
 
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SteveP said:
hey Chris. I think you're talking about "rewinds" rather than "take-backs." When caught, an illegal action (like the 2nd Supporter in your example), is rewound (and penalties applied if applicable). So yah, we're in total agreement about those kind of actions. It's kind of like a player inadvertently attaching a second energy card on the same turn. So long as it was an honest mistake, you just unwind. No need to call over the judge. If one of my players called me over to complain about an opponent who made an honest mistake, I'd probably scold him for bothering the judge for something that could've easily been resolved between the two players.
Well I guess a rewind is another way of looking at a take back of a card that is impossible to play once it's been played (being let go of). I was just using 2 different "take back" scenarios, in which the rewinds are considered acceptable scenarios (due to impossible play when played), and take backs of cards that are already "in play" are generally not acceptable...
 
Well, they are different classes of situations, so lumping them together muddies the issue.
 
SteveP said:
Chris, I think you mean "take backs" aren't allowed in Pokemon. BTW, can you quote me that ruling?

It all comes down to how strictly judges want to enforce timing. Personally, I don't strictly enforce timing when judging Pokemon.

In Lord of the Rings TCG, timing is EVERYTHING and strictly enforced. LOTR is action-based, a game of give-and-take. You alternate individual actions and responses-to-actions with your opponent. Thus, proper timing is essential in order to avoid mistakes.

Pokemon TCG is turn-based. Timing is still important, but not as strictly enforced since timing ambiquities are common. Thus, some judges who've never delt with TCGs like LOTR may not be as forceful on timing.

I certainly hope Pokemon never rises to the same level as LOTR with regards to timing enforcement.

JMO.

steve.. i got to agree with you, its about timing, and if the judge is a time happy person or not. Takebacks arent allowed... rewinds are(illegal plays like an illigel Evo or a energy onto a basic are rewound) lets hope it neevr gets to where the timing is so precise(like u have to use ur bench pokemon power in order of left to right etc)
 
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