Pokémon TCG: Sword and Shield—Brilliant Stars

Pokémon XD: Gale of Darkness: Cipher/Snagem Resurrection (Set)

Cipher's Farfetch'd
60 HP {C}
Basic Pokémon

{C}{C} Target Slash If the Defending Pokémon is a {D} Pokémon with Dark or Rocket in its name, this attack's base damage is 80 instead of 20. 20

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}

Gligar
60 HP {F}
Basic Pokémon

{F}{F} Rumbler This attack does 30 damage plus 10 more damage for each {F} Energy card attached to Gligar but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 30+

Weakness: {W}
Resistance: {L}{F}
Retreat Cost: {C}

Miror B.'s Bonsly
50 HP {F}
Baby Pokémon (Evolves into Miror B.'s Sudowoodo)

If your Active Pokémon is a Baby Pokémon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent’s turn ends.
{F}{C} Rock Dance Attach a {F} Energy card from your discard pile to Miror B.'s Bonsly. If there are no {F} Energy cards in your discard pile, this attack does 10 damage plus 10 more damage. 10+

Weakness: none
Resistance: none
Retreat Cost: {C}

Miror B.'s Sudowoodo
90 HP {F}
Basic Pokémon

{D}{C} Shadow Steps If the Defending Pokémon doesn't already have any Shadow counters on it, place 2 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. If there are any {D} Energy cards attached to Miror B.'s Sudowoodo, you may treat Miror B.'s Sudowoodo as a {D} Pokémon during this turn until applying Weakness. 20
{F}{F}{F}{C} Rock Slide 50

Weakness: {W}
Resistance: none
Retreat Cost: {C}{C}{C}

Snagem's Psyduck
50 HP {W}
Basic Pokémon

{P}{C} Shadow Psy This attack does 20 damage plus 10 more damage for each Shadow counter on the Defending Pokémon. 20+

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Snagem's Golduck
80 HP {W}
Stage 1 Pokémon (Evolves from Snagem's Psyduck)

{C}{C} Hoard Holder If you have any Pokémon Tools or Technical Machines in your discard pile, choose 1 of them and attach it to Snagem's Golduck.
{P}{P}{C} Psybeam The Defending Pokémon is now Confused. 30

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}
 
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Here are some more ideas!

Miror B.’s Lotad
Pokémon card
{W}{G}
50 HP
Basic Pokémon
This Pokémon is both {W}{G} type.
Weakness: {L}
Resistance: {W} -30
Retreat cost: {C}
PokéBODY: Rain Dish At any time between turns, remove 1 damage counter from Miror B.’s Lotad.
{W} Dive Flip a coin. If heads, prevent all effects of attacks, including damage, done to Miror B.’s Lotad during your opponent’s next turn. 10

Miror B.’s Lombre
Pokémon card
{W}{G}
80 HP
Stage 1 Pokémon
Evolves from Miror B.’s Lotad
Put Miror B.’s Lombre on the Basic Pokémon
This Pokémon is both {W}{G} type.
Weakness: {L}
Resistance: {W} -30
Retreat cost: {C}{C}
PokéBODY: Rain Dish At any time between turns, remove 1 damage counter from Miror B.’s Lombre.
{G}{G} Bio Flower If Magic Materia, Poison is attached to Miror B.’s Lombre, this attack does 30 damage plus 20 more damage and the Defending Pokémon is now Poisoned. Then, shuffle Magic Materia: Poison into your deck. 30+

Miror B.’s Ludicolo
Pokémon card
{W}{G}
110 HP
Stage 2 Pokémon
Evolves from Miror B.’s Lombre
Put Miror B.’s Ludicolo on the Stage 1 card
This Pokémon is both {W}{G} type.
Weakness: {L}
Resistance: {W} -30
Retreat cost: {C}{C}
PokéBODY: Ludichaos If your opponent has any Lorelei's Ludicolo or Aqua's Ludicolo in play, all of Miror B.'s Ludicolo's attacks do 20 more damage to your opponent's Pokémon (before applying Weakness and Resistance).
{G}{G} Palmtree Panic Flip a coin for each {G} Energy attached to Miror B.’s Ludicolo. This attack does 20 damage plus 10 more damage to each Defending Pokémon. If you get 2 or more heads, each Defending Pokémon is now Confused.
{W}{W}{W} Hyper Splash If the Defending Pokémon is a Stage 2 Evolved Pokémon, this attack does 50 damage plus 40 more damage. 50+

Duking’s Larvitar
Pokémon card
{F}
50 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} 30
Retreat cost: {C}
{F} Clear Sands Flip a coin. If heads, remove 1 Shadow counter from each of your Pokémon in play.
{F}{C} Rock Crush Flip a coin. If heads, this attack does 20 damage plus 10 damage and any damage done to the Defending Pokémon during your opponent’s next turn is increased by 10 (after applying Weakness and Resistance). 20+

Duking’s Pupitar
Pokémon card
{F}
80 HP
Stage 1 Pokémon
Evolves from Duking’s Larvitar
Put Duking’s Pupitar on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
{F}{C} Cleanse Burrow After doing damage, flip a coin. If heads, remove all Shadow counters from Duking’s Pupitar. 20
{F}{F}{C} Circular Rift Does 50 damage to each Active Pokémon (yours and your opponent’s) other than Duking’s Pupitar.

Duking’s Tyranitar
Pokémon card
{F}{D}
110 HP
Stage 2 Pokémon
Evolves from Duking’s Pupitar
Put Duking’s Tyranitar on the Stage 1 card
This Pokémon is both {F}{D} type.
Weakness: {G}
Resistance: {P} -30
Retreat cost: {C}{C}{C}
PokéPOWER: Shadow Disperse Once during your turn (before you attack), you may remove all Shadow counters from all of your Pokémon. This power can’t be used if Duking’s Tyranitar is affected by a Special Condition.
{D} Darkness Tail Discard 1 {D} Energy card attached to Duking’s Tyranitar or this attack does nothing. This attack does 30 damage to each Defending Pokémon and 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
{D}{F}{F}{C}{C} Lodestone Quake Does 10 damage to each of your opponent’s Benched Pokémon for each {D} Energy attached to Duking’s Tyranitar. (Don’t apply Weakness and Resistance for Benched Pokémon). 60
 
Miror B.'s Hoppip
40 HP {G}
Basic Pokémon

{G} Flash 10
{D}{C} Shadow Winds If the Defending Pokémon doesn't already have any Shadow counters placed on it, place 1 Shadow counter on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. If there are any {D} Energy cards attached to Miror B.'s Hoppip, you may treat Miror B.'s Hoppip as a {D} Pokémon during this turn until applying Weakness. 20

Weakness: {R}
Resistance: {F}{W}
Retreat Cost: none

Miror B.'s Skiploom
60 HP {G}
Stage 1 Pokémon (Evolves from Miror B.'s Hoppip)

{C}{C} Tackle 20
{G}{G} Petal Saw Don't apply Resistance for this attack. 30

Weakness: {R}
Resistance: {F}{W}
Retreat Cost: none

Miror B.'s Jumpluff
90 HP {G}
Stage 2 Pokémon (Evolves from Miror B.'s Skiploom)

Poké-BODY Pluff Thug
If Miror B.'s Jumpluff is your Active Pokémon, no Defending Pokémon may have any Pokémon Tools or Technical Machines attached to it.
{G}{G}{G}{G} Miror Sun This attack does 50 damage plus 30 more damage for each of your Pokémon in play with Miror B. in its name that has at least 2 Energy cards attached to it. 50+

Weakness: {R}
Resistance: {F}{W}
Retreat Cost: {C}

Miror B.'s Seedot
40 HP {G}
Basic Pokémon

{G}{C} Seed Gun Flip 3 coins. This attack does 20 damage times the number of heads. 20x

Weakness: {R}
Resistance: {W}
Retreat Cost: {C}

Miror B.'s Nuzleaf
70 HP {G}{D}
Stage 1 Pokémon (Evolves from Miror B.'s Seedot)
(This Pokémon is both {G}{D} type.)

{D}{D} Dark Fan This attack does 30 damage plus 10 more damage for each of your {D} Pokémon and Pokémon with Dark in its name in play that isn't a {D} Pokémon with Dark in its name. 30+
{G}{G}{C} Solar Light 40

Weakness: {F}
Resistance: {P}{W}
Retreat Cost: {C}

Miror B.'s Shiftry
100 HP {G}{D}
Stage 2 Pokémon (Evolves from Miror B.'s Nuzleaf)

Poké-BODY Steal Keep
Any effect from a card not named Reclaim Crystal that would remove a Miror B. counter from any of your Pokémon in play does nothing.
{G}{G}{G} Solarshadow If the Defending Pokémon doesn't already have any Shadow counters placed on it, place 3 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. 40
{D}{D}{C}{C} Target Ray This attack's damage isn't affected by any effect (including Weakness and Resistance). 60

Weakness: {R}{F}
Resistance: {P}{W}
Retreat Cost: {C}{C}
 
All right now! Here's the last of the Ludicolo lines, plus the set's Metagross line, complete with a PokéPOWER that will make it an archetype in Shadow counter based decks! Also, if you think its second attack is too broken, I might change it.

Miror B.’s Lotad
Pokémon card
{W}{G}
40 HP
Basic Pokémon
This Pokémon is both {W}{G} type.
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
PokéBODY: Swift Swim For each {W} Energy card attached to Miror B.'s Lotad, Miror B.'s Lotad pays {C} less to retreat.
{G} Sporadic Sponging Flip a coin. If heads, remove 2 damage counters from Miror B.’s Lotad. 10

Miror B.’s Lombre
Pokémon card
{W}{G}
70 HP
Stage 1 Pokémon
Evolves from Miror B.’s Lotad
Put Miror B.’s Lombre on the Basic Pokémon
This Pokémon is both {W}{G} type.
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
PokéBODY: Swift Swim For each {W} Energy card attached to Miror B.'s Lombre, Miror B.'s Lombre pays {C} less to retreat.
{W}{W} Ice Drench If Magic Materia: Ice is attached to Miror B.’s Lombre, this attack does 30 damage plus 20 more damage and the Defending Pokémon is now Paralyzed. Then, shuffle Magic Materia: Ice into your deck. 30+

Miror B.’s Ludicolo
Pokémon card
{W}{G}
100 HP
Stage 2 Pokémon
Evolves from Miror B.’s Lombre
Put Miror B.’s Ludicolo on the Stage 1 card
This Pokémon is both {W}{G} type.
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
PokéBODY: Ludichaos If your opponent has any Misty's Ludicolo or Jason's Ludicolo in play, all of Miror B.'s Ludicolo's attacks do 20 more damage to your opponent's Pokémon (before applying Weakness and Resistance).
{W}{W} Hyper Whirlpool Flip a coin until you get tails. For each heads, discard an Energy card attached to the Defending Pokémon. 30
{G}{G}{G} Oasis Dance Does 20 damage plus 10 more damage for each {G} and {W} Pokémon in play (yours and your opponent’s)(excluding this one) and for each {G} and {W} Energy in play. 20+

Cipher’s Beldum
Pokémon card
{P}{M}
50 HP
Basic Pokémon
This Pokémon is both {P}{M} type.
Weakness: {R}
Resistance: {P} -30
Retreat cost: {C}
{P} Power ESP Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, Cipher’s Beldum can’t attack during your next turn. 20
{M}{C} Steel Wire Flip a coin. If heads, put 1 damage counter on each of your opponent’s Pokémon. Then, for each Defending Pokémon, switch that Pokémon with 1 of your opponent’s Benched Pokémon.

Cipher’s Metang
Pokémon card
{P}{M}
80 HP
Stage 1 Pokémon
Evolves from Cipher’s Beldum
Put Cipher’s Metang on the Basic Pokémon
This Pokémon is both {P}{M} type.
Weakness: {R}
Resistance: {P} -30
Retreat cost: {C}{C}
{M}{C} Metallic Fusion If you have another Cipher’s Metang in play, this attack does 30 damage plus 20 more damage. Then, shuffle that Cipher’s Metang into your deck and search your deck for Cipher’s Metagross and put it on this Cipher’s Metang. (This counts as evolving Cipher’s Metang.) Shuffle your deck afterward. 30+
{P}{P}{C} Gravity Pull If Magic Materia: Gravity is attached to Cipher’s Metang, this attack does 40 damage plus 10 more damage for each Energy in play that is the same type as the Defending Pokémon. 40+

Cipher’s Metagross
Pokémon card
{P}{M}
110 HP
Stage 2 Pokémon
Evolves from Cipher’s Metang
Put Cipher’s Metagross on the Stage 1 card
This Pokémon is both {P}{M} type.
Weakness: {R}
Resistance: {P} -30
Retreat cost: {C}{C}{C}
PokéPOWER: Shadow Field As often as you like during your turn (before you attack), you may move a Shadow counter from 1 of your opponent’s Pokémon to another of your opponent’s Pokémon. This power can’t be used if Cipher’s Metagross is affected by a Special Condition.
{M} Shadow Magnet Discard 1 {M} Energy card attached to Cipher’s Metagross. This attack does 20 damage to each Defending Pokémon and if a Defending Pokémon doesn't already have any Shadow counters on it, place 3 Shadow counters on that Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from each Defending Pokémon.
{M}{P}{P}{C}{C} Psychic Quadrant Choose up to 4 of your opponent’s Pokémon (all if there are less than 4) and this attack does 40 damage to each of them. Don’t apply Weakness and Resistance.
 
Cipher's Caterpie
40 HP {G}
Basic Pokémon

{C}{C} Tackle 20

Weakness: {R}
Resistance: none
Retreat Cost: {C}

Cipher's Metapod
70 HP {G}
Stage 1 Pokémon (Evolves from Cipher's Caterpie)

{C}{C} Admin Call I Search your deck for a Trainer card named Ardos, Eldes, Gorigan, Lovrina, or Snattle. Show it to your opponent, then put it into your hand. Shuffle your deck afterward.
{G}{G} Poisonpowder Flip a coin. If heads, the Defending Pokémon is now Poisoned. 20

Weakness: {R}
Resistance: none
Retreat Cost: {C}{C}

Cipher's Butterfree
100 HP {G}
Stage 2 Pokémon (Evolves from Cipher's Metapod)

Poké-POWER Bug Triple
If you have Cipher's Butterfree, Cipher's Beedrill, and Cipher's Beautifly all in play and all not affected by a Special Condition, Cipher's Butterfree can't have any Shadow counters placed on it.
{G}{G}{G} Shadow Powder If the Defending Pokémon doesn't already have any Shadow counters placed on it, place 1 Shadow counter on the Defending Pokémon for each 20 damage done in this way (rounded up to the nearest Shadow counter). While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. 40

Weakness: {R}
Resistance: {F}
Retreat Cost: {C}

Cipher's Weedle
40 HP {G}
Basic Pokémon

{G}{C} Poison Sting Flip a coin. If heads, the Defending Pokémon is now Poisoned. 20

Weakness: {P}
Resistance: none
Retreat Cost: {C}

Cipher's Kakuna
70 HP {G}
Stage 1 Pokémon (Evolves from Cipher's Weedle)

{C}{C} Admin Call II Search your deck for a Trainer card named Ardos II, Eldes II, Gorigan II, Lovrina II, or Snattle II. Show it to your opponent, then put it into your hand. Shuffle your deck afterward.
{G}{G} Sulfur Flip a coin. If heads, the Defending Pokémon is now Burned. 20

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}

Cipher's Beedrill
100 HP {G}
Stage 2 Pokémon (Evolves from Cipher's Kakuna)

Poké-POWER Bug Triple
If you have Cipher's Beedrill, Cipher's Butterfree, and Cipher's Beautifly all in play and all not affected by a Special Condition, Cipher's Beedrill can't be Poisoned or Burned.
{G}{G}{G} Shadow Sting If the Defending Pokémon doesn't already have any Shadow counters placed on it, place 1 Shadow counter on the Defending Pokémon for each 20 damage done in this way (rounded up to the nearest Shadow counter). While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. If you placed at least 1 Shadow counter in this way, the Defending Pokémon is now Poisoned. 30

Weakness: {P}
Resistance: none
Retreat Cost: {C}
 
Here are my next ideas! However, the last four here were done by other people. Credit is given to those who done those cards.

Cipher’s Carvanha
Pokémon card
{W}{D}
50 HP
Basic Pokémon
This Pokémon is both {W}{D} type.
Weakness: {G}
Resistance: {P} -30
Retreat cost: {C}
{W} Water Spray Flip a coin. If heads, this attack does 10 damage plus 10 more damage. 10+
{D} Shadow Wave Does 10 damage to each {P} Pokémon on your opponent’s Bench. (Don’t apply Weakness and Resistance for Benched Pokémon.) 10

Cipher’s Sharpedo
Pokémon card
{W}{D}
70 HP
Stage 1 Pokémon
Evolves from Cipher’s Carvanha
Put Cipher’s Sharpedo on the Basic Pokémon
This Pokémon is both {W}{D} type.
Weakness: {G}
Resistance: {P} -30
Retreat cost: {C}
{D} Shark Poison Flip a coin. If heads, the Defending Pokémon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokémon after each player's turn (even if it was already Poisoned). If tails, this attack does nothing (not even damage). 20
{W}{W} Aqua Bomber Flip 3 coins. This attack does 20 damage times the number of heads. 20x
{D}{C}{C} Dark Bind You may discard a {D} Energy card attached to Cipher’s Sharpedo. If you do, the Defending Pokémon is now Paralyzed. 30

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Cipher's Tyrogue
40 HP {F}
Baby Pokémon (Evolves into Cipher's Hitmonlee) (Evolves into Cipher's Hitmonchan) (Evolves into Cipher's Hitmontop)

If your Active Pokémon is a Baby Pokémon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent’s turn ends.
{F}{C} Shadow Break Remove all Shadow counters from Cipher's Tyrogue, if any. 20

Weakness: none
Resistance: none
Retreat Cost: {C}
Credit: Carrington388

Cipher's Hitmontop
70 HP {F}
Basic Pokémon

{D}{C} Shadow Spin If the Defending Pokémon doesn't already have any Shadow counters on it, place 3 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. If there are any {D} Energy cards attached to Cipher's Hitmontop, you may treat Cipher's Hitmontop as a {D} Pokémon during this turn until applying Weakness. 10
{F}{F}{F}{C} Hi Jump Kick Flip a coin. If tails, this attack does no damage to the Defending Pokémon and Cipher's Hitmontop does 20 damage to itself. 100

Weakness: {P}
Resistance: none
Retreat Cost: {C}
Credit: Carrington388

Cipher's Hitmonlee
70 HP {F}
Basic Pokémon

{D}{C} Shadow Kick If the Defending Pokémon doesn't already have any Shadow counters on it, place 3 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. If there are any {D} Energy cards attached to Cipher's Hitmonee, you may treat Cipher's Hitmonlee as a {D} Pokémon during this turn until applying Weakness. 10
{F}{F}{F}{C} Accordion Punch Choose 1 of your opponent's Pokémon. This attack does 50 damage to that Pokémon. Don't apply Weakness and Resistance.

Weakness: {P}
Resistance: none
Retreat Cost: {C}
Credit: Carrington388

Cipher's Hitmonchan
70 HP {F}
Basic Pokémon

{D}{C} Shadow Punch If the Defending Pokémon doesn't already have any Shadow counters on it, place 3 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. If there are any {D} Energy cards attached to Cipher's Hitmonchan, you may treat Cipher's Hitmonchan as a {D} Pokémon during this turn until applying Weakness. 10
{F}{F}{F}{C} Uppercut Spin This attack does 50 damage to each Defending Pokémon.

Weakness: {P}
Resistance: none
Retreat Cost: {C}
Credit: Carrington388
 
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Cipher's Poliwag
40 HP {W}
Basic Pokémon

{D} Dark Bubble This attack does 20 damage plus 10 more damage for each of your Benched Pokémon with Cipher in its name and each of your Benched non-{D} Pokémon with Dark in its name. If there are any {D} Energy cards attached to Cipher's Poliwag, you may treat Cipher's Poliwag as a {D} Pokémon during this turn until applying Weakness. 20x

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Cipher's Poliwhirl
70 HP {W}
Stage 1 Pokémon

{D}{C} Shadow Bubble If the Defending Pokémon doesn't already have any Shadow counters on it, place 3 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. If there are any {D} Energy cards attached to Cipher's Poliwhirl, you may treat Cipher's Poliwhirl as a {D} Pokémon during this turn until applying Weakness. 20
{W}{W}{W} Surf 50

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Cipher's Poliwrath
100 HP {W}{F}
Stage 2 Pokémon (Evolves from Cipher's Poliwhirl)
(This Pokémon is both {W}{F} type.)

{F}{F}{C} Miror-Mech Smash If the Defending Pokémon has Miror B. or Chobin in its name, this attack does 40 damage plus 20 more damage. 40+
{W}{W}{W}{C} Hydro Pump This attack does 50 damage plus 20 more damage for each {W} Energy card attached to Cipher's Poliwrath but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. 50+

Weakness: {L}{P}
Resistance: none
Retreat Cost: {C}{C}{C}

Cipher's Politoed
100 HP {W}
Stage 2 Pokémon (Evolves from Cipher's Poliwhirl)

{W}{W}{C} Snag-Duke Wave If the Defending Pokémon has Snagem or Duking in its name, this attack does 40 damage plus 20 more damage. 40+
{W}{W}{W}{C} Hydro Cannon If there are any Energy cards attached to the Defending Pokémon, choose 1 of them and discard it. 40

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}{C}

Cipher's Latios
70 HP {P}
Basic Pokémon

{P}{C} Shadow Grav You can't use this attack unless Magic Materia: Gravity is attached to Cipher's Latios. This attack copies Magic Materia: Gravity's Demi2 attack, including its Energy cost and anything else required in order to use that attack (such as discarding Energy cards). After performing that attack, if the Defending Pokémon doesn't already have any Shadow counters on it, place 2 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon.
{G}{F}{M} Dragon Tri Discard 1 of the following cards attached to Cipher's Latios or this attack does nothing: 1 {G} Energy card, 1 {F} Energy card, 1 {M} Energy card. This attack does 10 damage to each of your opponent's Pokémon that's the same type (color) as the Energy card you discarded in this way. 40

Weakness: {D}
Resistance: none
Retreat Cost: {C}{C}

Cipher's Latias
70 HP {P}
Basic Pokémon

{P}{C} Shadow Ultima You can't use this attack unless Magic Materia: Ultima is attached to Cipher's Latias. This attack copies Magic Materia: Ultima's Ultima attack, including its Energy cost and anything else required in order to use that attack (such as discarding Energy cards). After performing that attack, if the Defending Pokémon doesn't already have any Shadow counters on it, place 2 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon.
{R}{W}{D} Dragon Tri Discard 1 of the following cards attached to Cipher's Latias or this attack does nothing: 1 {R} Energy card, 1 {W} Energy card, 1 {D} Energy card. This attack does 10 damage to each of your opponent's Pokémon that's the same type (color) as the Energy card you discarded in this way. 40

Weakness: {D}
Resistance: none
Retreat Cost: {C}{C}
 
Cipher's Seedot
Basic (G) Pokemon
40hp

(Poke-Power)-Acorn Gathering
When you put Cipher's Seedot from your hand onto your bench you may search your deck for a card that has Seedot in its name and put it on your hand. Shuffle your deck afterwards.

(C)(C) Ceder Spin
This attack does 20 damage to each Defending Pokemon. Then, you may switch Cipher's Seedot with 1 of your Benched Pokemon.

Weakness(R)
Resistance(W)
Retreat Cost(C)

Cipher's Nuzleaf
Stage 1 (D)/(G) Pokemon Evolves from Cipher's Seedot
This Pokemon is both (D) and (G) type
70hp

(C)(C) Nutcracker
If the Defending Pokemon has any damage counters on it, this attack does 50 daamge to the Defending Pokemon.

(G)(C)(C) Upward Kick(40+)
If the Defending Pokemon is affected by a Special Condition, this attack does 40 plus 30 more damage.

Weakness(R)
Resistance(W)
Retreat Cost(C)

Cipher's Shiftry
Stage 2 (D)/(G) Pokemon Evoolves from Cipher's Nuzleaf
This Pokemon is both (D) and (G) type
110hp

(Poke-Power)-Silent Wind
Once during your turn(before your attack), you may flip a coin. If heads, your opponent can't search his or her deck for a card during their next turn. You can't use this power if Cipher's Shiftry is affected by a Special Condition.

(D) Cipher Toxic
The Defending Pokemon is now Poisoned. Put 1 damage counter on the Defending Pokemon in between turns for each Pokemon in play with Cipher's in its name.

(D)(C)(C) Brutal Cut(40+)
If you used Cipher Toxic during your last turn, this attack does 40 plus 20 more damage and the Poison Condition can not be removed by Evolving or using a Poke-Power, Poke-Body, Trainer card, or Energy card.

Weakness(G)
Resisatnce(P)(W)
Retreat Cost(C)(C)
 
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Here are my next ideas!

Cipher’s Numel
Pokémon card
{R}{F}
40 HP
Basic Pokémon
This Pokémon is both {R}{F} type.
Weakness: {W}
Resistance: {L} -30
Retreat cost: {C}
{R} Shadow Singe Flip a coin. If heads, the Defending Pokémon is now Burned and if the Defending Pokémon doesn't already have any Shadow counters on it, place 2 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon.
{F}{F} Earth Damage Does 20 damage to each Defending Pokémon.

Cipher’s Camerupt
Pokémon card
{R}{F}
80 HP
Stage 1 Pokémon
Evolves from Cipher’s Numel
Put Cipher’s Camerupt on the Basic Pokémon
This Pokémon is both {R}{F} type.
Weakness: {W}
Resistance: {L} -30
Retreat cost: {C}{C}
{F}{F} Geothermal Force If Magic Materia: Fire is attached to Cipher’s Camerupt, each Defending Pokémon is now Burned. If Magic Materia: Earth is attached to Cipher’s Camerupt, this attack does 20 damage to 2 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 30
{R}{R}{R} Citadark Magma If the Defending Pokémon has Snagem, Rocket, Giovanni, Gonzap, Miror B., Chobin, or Duking in its name, this attack does 40 damage plus 40 more damage. 40+

Chobin’s Sunkern
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
PokéBODY: Seed Nourish If Chobin’s Sunkern is damaged by an attack froma {W} Pokémon, remove 2 damage counters from Chobin’s Sunkern (after doing damage).
{G}{G} Sun Pod Flip a coin. If heads, the Defending Pokémon is now Burned. 20

Chobin’s Sunflora
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Chobin’s Sunkern
Put Chobin’s Sunflora on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G}{G} Super Spiral Drain Flip a coin until you get tails. For each heads, remove 2 damage counters from Chobin’s Sunflora. 30
{C}{C}{C}{C} Sun Wars This attack does 40 damage times the number of Pokémon you have in play with Gloom, Bellossom, Sunkern, Sunflora, Eevee, Espeon, or Solrock in its name. 40x

Chobin’s Scyther
Pokémon card
{G}
70 HP
Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: {C}
{C} Fury Scythe Flip a coin for each basic Energy card attached to Chobin’s Scyther. This attack does 30 damage times the number of heads. 30x
{G} Mantis Sword Flip a coin for each basic {G} Energy card attached to Chobin’s Scyther. This attack does 40 damage times the number of heads. 40x

Chobin’s Scizor
Pokémon card
{G}{M}
90 HP
Stage 1 Pokémon
Evolves from Chobin’s Scyther
Put Chobin’s Scizor on the Basic Pokémon
This Pokémon is both {G}{M} type.
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}{C}
{G} Shadow Images Whenever Chobin’s Scizor would be damaged or affected by an opponent's attack, your opponent flips a coin. If tails, prevent all effects of that attack, including damage, done to Chobin’s Scizor. This effect lasts until Chobin’s Scizor is damaged (or is moved to the Bench).
{G}{C}{C} Rushing Scythe Flip a coin. If tails, return Chobin’s Scizor and all cards attached to it to your hand (after doing damage). 60
 
Cipher's Chikorita
40 HP {G}
Basic Pokémon

{G}{G}{C} Shadow Leaf This attack does 30 damage times the number of Shadow counters on Cipher's Chikorita. If Cipher's Chikorita has no Shadow counters on it, this attack does 30 damage. 30x

Weakness: {R}
Resistance: {W}
Retreat Cost: {C}

Cipher's Bayleef
70 HP {G}
Stage 1 Pokémon (Evolves from Cipher's Chikorita)

{D}{C} Shadow Powder If the Defending Pokémon doesn't already have any Shadow counters placed on it, place 2 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. If there are any {D} Energy cards attached to Cipher's Bayleef, you may treat Cipher's Bayleef as a {D} Pokémon during this turn until applying Weakness. 10
{G}{G}{G} Rotodisc Leaf Flip 3 coins. This attack does 40 damage times the number of heads. 40x

Weakness: {R}
Resistance: {W}
Retreat Cost: {C}

Cipher's Meganium
100 HP {G}
Stage 2 Pokémon (Evolves from Cipher's Bayleef)

Poké-POWER Hay Fever
If Cipher's Meganium isn't affected by a Special Condition, no Trainer cards can be played.
{G} Entrap If your opponent has any Benched Pokémon, choose 1 of them and switch it with the Defending Pokémon (your opponent chooses the Defending Pokémon to switch), then flip a coin. If heads, the new Defending Pokémon is now Paralyzed.
{D}{D}{G}{G}{C} Solar Shadow Ray Place 2 Shadow counters on each of your opponent's Pokémon in play that doesn't already have a Shadow counter on it. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from those Pokémon. If there are any {D} Energy cards attached to Cipher's Meganium, you may treat Cipher's Meganium as a {D} Pokémon during this turn until applying Weakness. 50

Weakness: {R}
Resistance: {W}
Retreat Cost: {C}{C}{C}

Cipher's Regice
80 HP {W}
Basic Pokémon

Poké-BODY Super Chill
If Cipher's Regice has any Shadow counters on it, you may attach Shadow Cube 15 to Cipher's Regice.
{W}{W}{W} Cold Wind This attack does 40 damage to each Defending Pokémon.

Weakness: {R}
Resistance: none
Retreat Cost: {C}{C}

Cipher's Regirock
80 HP {F}
Basic Pokémon

Poké-BODY Rockfire
If Cipher's Regirock has any Shadow counters on it, you may attach Shadow Cube 17 to Cipher's Regirock.
{F}{F}{F} Rock Force This attack does 40 damage to each Defending Pokémon.

Weakness: {W}
Resistance: none
Retreat Cost: {C}{C}

Chobin's Tropius
70 HP {G}
Basic Pokémon

{G}{G}{G} Solarbeam 50

Weakness: {R}
Resistance: {F}{W}
Retreat Cost: {C}{C}
 
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If I'm not mistaken, I believe Meganium's Poke-Power should be a Poke-Body...

Snagem's Seedot
Basic (G) Pokemon
40hp

(Poke-Power)-Acorn Gathering
Once during your turn(before your attack), when you put Snagem's Seedot on your bench from your hand, you may search your deck for a card that has Seedot in its anme and put it in your hand. Shuffle your deck afterwards.

(C)(C) Snagem Draw(10)
Look at your opponent's hand and choose a card there. Discard that card. Then, draw a card.

Weakness(R)
Resistance(W)
Retreat Cost(C)

Snagem's Nuzleaf
Stage 1 (D)/(G) Pokemon Evolves from Snagem's Seedot
This Pokemon is both (D) and (G) type
70hp

(C)(C) Cipher Kick(20+)
This attack does 20 plus 20 more damage for each Pokemon on your opponent's side of the field with Cipher in its name.

(D)(C)(C) Night Punch(50)

Weakness(G)
Resistance(P)(W)
Retreat Cost(C)
 
Here are some more ideas!

Cipher’s Slugma
Pokémon card
{R}
40 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Shallow Magma Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Pokémon. Don’t apply Weakness and Resistance.
{R}{R} Ember Discard 1 {R} Energy card attached to Cipher’s Slugma or this attack does nothing. 40

Cipher’s Magcargo
Pokémon card
{R}{F}
80 HP
Stage 1 Pokémon
Evolves from Cipher’s Slugma
Put Cipher’s Magcargo on the Basic Pokémon
This Pokémon is both {R}{F} type.
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{R}{R} Lava Thrash Does 20 damage to each Defending Pokémon. If there are 2 Defending Pokémon, choose 1 of your opponent’s Benched Pokémon. If there is 1 Defending Pokémon, choose 2 of your opponent’s Benched Pokémon. This attack does 20 damage to each of those Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
{R}{R}{R} Blast Burn If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it. 40

Cipher’s Snorunt
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {M}
Resistance: n/a
Retreat cost: {C}
{W} Powder Snow The Defending Pokémon is now Asleep. 10
{D}{C} Dark Slowdown Place a Slow counter on the Defending Pokémon. While a Pokémon has a Slow counter on it, that Pokémon pays {C} more to retreat. A Pokémon cannot have more than 1 Slow counter on it at a time. If there are any {D} Energy cards attached to Cipher's Snorunt, you may treat Cipher's Snorunt as a {D} Pokémon during this turn until applying Weakness. 10

Cipher’s Glalie
Pokémon card
{W}
90 HP
Stage 1 Pokémon
Evolves from Cipher’s Snorunt
Put Cipher’s Glalie on the Basic Pokémon
Weakness: {M}
Resistance: n/a
Retreat cost: {C}{C}
{D}{C} Darkness Haze If the Defending Pokémon doesn't already have any Shadow counters on it, place 2 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. If there are any {D} Energy cards attached to Cipher's Glalie, you may treat Cipher's Glalie as a {D} Pokémon during this turn until applying Weakness. 20
{W}{W}{W} Freeze Control You may place a Freeze counter on 1 of the Defending Pokémon. If you do, Cipher’s Glalie can’t attack during your next turn. While a Pokémon has a Freeze counter, that Pokémon may not attack or retreat while Cipher's Glalie remains your Active Pokémon. A Freeze counter may be removed by any effect that removes all Special Conditions. 40

Snagem’s Shroomish
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Toxic Spore The Defending Pokémon is now Poisoned. 10
{G}{G} Double Infinite Spore For each Defending Pokémon, flip a coin until you get tails. This attack does 10 damage times the number of heads to that Pokémon.

Snagem’s Breloom
Pokémon card
{G}{F}
70 HP
Stage 1 Pokémon
Evolves from Snagem’s Shroomish
Put Snagem’s Breloom on the Basic Pokémon
This Pokémon is both {G}{F} type.
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{F}{F} Reversal Does 20 damage plus 10 more damage for each damage counter on Snagem’s Breloom. 20+
{G}{C}{C} Shadow Thrush If the Defending Pokémon doesn't already have any Shadow counters on it, place 1 Shadow counter on the Defending Pokémon for each {F} Energy attached to Snagem’s Breloom. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. 40
 
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Chobin's Dratini
40 HP {C}
Basic Pokémon

{R}{G} Flashdragon This attack does 10 damage to each Defending Pokémon and each Defending Pokémon is now Burned.

Weakness: {W}
Resistance: none
Retreat Cost: {C}

Chobin's Dragonair
80 HP {C}
Stage 1 Pokémon (Evolves from Chobin's Dratini)

{L}{P} Anti-Delta Psy If the Defending Pokémon has δ on its card, this attack does 30 damage plus 50 more damage. 30+
{W}{F}{M} Dragon Mine Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. Don't apply Weakness and Resistance.

Weakness: {W}
Resistance: none
Retreat Cost: {C}

Chobin's Dragonite
110 HP {C}
Stage 2 Pokémon (Evolves from Chobin's Dragonair)

Poké-BODY Delta Aura
No Pokémon that has δ on its card may attack Chobin's Dragonite.
{P}{F}{D} Delta Blast If the Defending Pokémon has δ on its card, this attack does 40 damage plus 70 more damage. 40+
{R}{G}{L}{M} Dragon Erase Flip a coin. If heads, each Defending Pokémon is now Knocked Out. 40

Weakness: {W}
Resistance: {F}
Retreat Cost: {C}{C}{C}

Cipher's Pidgey
40 HP {C}
Basic Pokémon

{C} Wing Slap 10

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}

Cipher's Pidgeotto
70 HP {C}
Stage 1 Pokémon (Evolves from Cipher's Pidgey)

Poké-POWER Feather Spore
If 1 of your opponent's Pokémon does damage to Cipher's Pidgeotto and Cipher's Pidgeotto isn't affected by a Special Condition, the Pokémon that attacked Cipher's Pidgeotto is now Asleep.
{C}{C} Wing Slam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}

Cipher's Pidgeot
100 HP {C}
Stage 2 Pokémon (Evolves from Cipher's Pidgeotto)

{C}{C}{C} Shadow Delta If the Defending Pokémon doesn't already have any Shadow counters placed on it, place 2 Shadow counters on the Defending Pokémon plus 3 more Shadow counters if the Defending Pokémon has δ on its card. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. 20
{C}{C}{C}{C}{C} Sky Attack Flip a coin. If tails, this attack does nothing. 100

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}{C}
 
Here are some more Pokémon cards!

Chikorita
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Mini-Spreadshot Leaf Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Pokémon. Don’t apply Weakness and Resistance.
{G}{C} Leaf Poison The Defending Pokémon is now Poisoned. 10

Bayleef
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Chikorita
Put Bayleef on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
{G}{C} Super Reflect If an attack damages any of your Active Pokémon during your opponent's next turn, reduce all damage done to any of your Active Pokémon by half (rounded up to the nearest 10). (Any other effects of attacks still happen.)
{G}{G}{C} Dual Razor Leaf Flip 2 coins. This attack does 30 damage times the number of heads to each Defending Pokémon.

Meganium
Pokémon card
{G}
110 HP
Stage 2 Pokémon
Evolves from Bayleef
Put Meganium on the Stage 1 card
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
PokéBODY: Psy-Solar Aura As long as Meganium has any {P} Energy attached to it, Meganium is both {G} and {P} type.
{G}{C} Flower Wave If you have more Prize cards left than your opponent, this attack does 30 damage plus 20 more damage. If you have less cards in your hand than your opponent, after doing damage, switch the Defending Pokémon with 1 of your opponent’s Benched Pokémon. 30+
{G}{G}{C} Leaf Slash Don’t apply Resistance. 50

Cipher’s Ralts
Pokémon card
{P}
40 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{D} Confuse Shade If Cipher’s Ralts has any Shadow counters on it, the Defending Pokémon is now Confused. If there are any {D} Energy cards attached to Cipher's Ralts, you may treat Cipher's Ralts as a {D} Pokémon during this turn until applying Weakness. 10
{P}{C} Will-o-Wisp Flip a coin. If heads, the Defending Pokémon is now Burned. 10

Cipher’s Kirlia
Pokémon card
{P}
70 HP
Stage 1 Pokémon
Evolves from Cipher’s Ralts
Put Cipher’s Kirlia on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{D}{C} Shadow Shield During your opponent’s next turn, prevent all effects of attacks, including damage, done to all of your Pokémon in play with Shadow counters on them.
{P}{P}{C} Hypnoblast The Defending Pokémon is now Asleep. 40

Cipher’s Gardevoir
Pokémon card
{P}
100 HP
Stage 2 Pokémon
Evolves from Cipher’s Kirlia
Put Cipher’s Gardevoir on the Stage 1 card
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{P}{D}{C} Dark Psyshock Flip a coin. If heads, the Defending Pokémon is now Paralyzed and if the Defending Pokémon doesn't already have any Shadow counters on it, place 3 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. If there are any {D} Energy cards attached to Cipher's Gardevoir, you may treat Cipher's Gardevoir as a {D} Pokémon during this turn until applying Weakness. 30
{P}{P}{C}{C} Psychoforce If there are any Energy cards attached to the Defending Pokémon, choose 1 of them and discard it. 50
 
Cipher's Ponyta
50 HP {R}
Basic Pokémon

{C}{C} Smash Kick 20
{R}{C} Ember Discard 1 {R} Energy card attached to Cipher's Ponyta or this attack does nothing. 30

Weakness: {W}
Resistance: none
Retreat Cost: {C}

Cipher's Rapidash
80 HP {R}
Stage 1 Pokémon (Evolves from Ponyta)

{R}{R} Flamethrower Discard 1 {R} Energy card attached to Cipher's Rapidash or this attack does nothing. 40
{D}{D}{C} Shadow Wheel Discard 1 {D} Energy card and all {R} Energy cards attached to Cipher's Rapidash or this attack does nothing. If the Defending Pokémon doesn't already have any Shadow counters placed on it, place 1 Shadow counters on the Defending Pokémon plus 1 more for each {R} Energy card discarded from Cipher's Rapidash. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. If there are any {D} Energy cards attached to Cipher's Rapidash, you may treat Cipher's Rapidash as a {D} Pokémon during this turn until applying Weakness. 50

Weakness: {W}
Resistance: none
Retreat Cost: {C}{C}

Cipher's Clamperl
40 HP {W}
Basic Pokémon

Poké-BODY Orre Offense
Any damage done by Cipher's Clamperl to a Pokémon that doesn't have Cipher in its name is increased by 20 (before Weakness and Resistance).
{W}{W} Water Gun This attack does 30 damage plus 10 more damage for each {W} Energy card attached to Cipher's Clamperl but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 30+

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Cipher's Gorebyss
80 HP {W}
Stage 1 Pokémon (Evolves from Cipher's Huntail)

{P}{P} Confusion The Defending Pokémon is now Confused. 20
{W}{W}{W}{W} Hydro Cannon If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it. 40

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Cipher's Aerodactyl
70 HP {F}
Stage 1 Pokémon (Evolves from Mysterious Fossil)

{C}{C} Aero Swarm This attack does 20 damage times the number of {F} Pokémon you have in play with Aerodactyl in its name. 20x
{F}{F}{F} Hard Wing Don't apply Weakness or Resistance for this attack. 50

Weakness: {W}
Resistance: {F}
Retreat Cost: {C}{C}

Cipher's Kangaskhan
80 HP {C}
Basic Pokémon

Poké-BODY Shadow Corruption
Apply any effect of any card named Darkness Energy attached to Cipher's Kangaskhan as if Cipher's Kangaskhan was a {D} Pokémon. (Cipher's Kangaskhan's type remains Colorless.)
{C}{C} Punch 20
{D}{D}{D}{C} Shadow Pouch You can't use this attack if your Bench is full. Search your deck for a Basic Pokémon that doesn't have a Poké-POWER named Baby Evolution. Show it to your opponent, then place it on your Bench and place 5 Shadow counters on the that Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from that Pokémon. 30

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}
 
Here are my next ideas!

Cyndaquil
Pokémon card
{R}
50 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Fire Spread Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Pokémon. Don’t apply Weakness and Resistance.
{R}{C} Singe The Defending Pokémon is now Burned. 10

Quilava
Pokémon card
{R}
80 HP
Stage 1 Pokémon
Evolves from Cyndaquil
Put Quilava on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{R}{C} Blaze Screen If an attack damages any of your Active Pokémon during your opponent's next turn, each Defending Pokémon is now Burned and can’t retreat during your opponent’s next turn.
{R}{R}{C} Dual Fire Spit Flip 2 coins. This attack does 30 damage times the number of heads to each Defending Pokémon.

Typhlosion
Pokémon card
{R}
110 HP
Stage 2 Pokémon
Evolves from Quilava
Put Typhlosion on the Stage 1 card
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Electro-Fire Aura As long as Typhlosion has any {L} Energy attached to it, Typhlosion is both {R} and {L} type.
{R}{C} Thermal Wave If you have less Benched Pokémon than your opponent, this attack does 30 damage plus 20 more damage. If Typlhosion has less remaining HP than the Defending Pokémon, The Defending Pokémon is now Burned. 30+
{R}{R}{C} Heat Flame Don’t apply Resistance. 50

Chobin’s Hoppip
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{G} Cotton Spore Flip a coin. If heads, the Defending Pokémon can't attack or retreat during your opponent's next turn. 10
{G}{C} Razor Leaf 20

Chobin’s Skiploom
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Chobin’s Hoppip
Put Chobin’s Skiploom on the Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{G} Miracle Spore Flip a coin for each Defending Pokémon. If heads, choose a Special Condition. That Pokémon is now affected by that Special Condition.
{G}{C} Cutting Wind 30

Chobin’s Jumpluff
Pokémon card
{G}
90 HP
Stage 2 Pokémon
Evolves from Chobin’s Skiploom
Put Chobin’s Jumpluff on the Stage 1 card
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{G}{C} Cotton Jump Flip a coin. If heads, move 3 Energy cards attached to Chobin’s Jumpluff to 1 of your Benched Pokémon. Then, return Chobin’s Jumpluff and all cards attached to it to your hand. 30
{G}{G}{C} Cotton-Flower Attack If you have both Chobin’s Jumpluff and Chobin’s Sunflora in play, this attack does 40 damage plus 20 more damage and the Defending Pokémon is now Confused. 40+
 
Since it appears spoinkmaster's not in the habit of constantly posting, I'm reopening the cards that spoinkmaster previously had reserved for anyone to claim.

Miror B.
Trainer Card (Supporter)

Discard all Pokémon Tools and Technical Machines from each of your opponent's Pokémon that doesn't have Miror B. in its name.

Cipher's Lapras
120 HP {W}
Basic Pokémon

Poké-BODY Fragile Ferry
Any damage done to Cipher's Latias by an attack (your own or your opponent's) is increased by 10 (before Weakness and Resistance).
{W}{W}{W} Frigid Wave Flip a coin. If tails, the Defending Pokémon is now Paralyzed. 40

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}{C}

Snagem's Togepi
50 HP {C}
Basic Pokémon

{C}{C} Togepi Rally This attack does 20 damage times the number of Pokémon you have in play with Togepi in its name (including this one) plus 20 more damage for each of your Pokémon in play with Togetic in its name whose maximum HP is more than Snagem's Togepi's maximum HP. 20x+

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Snagem's Togetic
80 HP {C}
Stage 1 Pokémon (Evolves from Snagem's Togepi)

Poké-BODY Togetic Aura
Any damage done to any of your Pokémon with Togetic in its name whose maximum HP is 60 or more is reduced by 20. Having multiple copies of this power provides no additional effect.
{C}{C}{C} Wing Attack 30

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}{C}

Snagem's Poochyena
50 HP {D}
Basic Pokémon

{C}{C} Bite 20

Weakness: {F}
Resistance: {P}
Retreat Cost: {C}

Snagem's Mightyena
80 HP {D}
Stage 1 Pokémon (Evolves from Snagem's Poochyena)

{C}{C} Tackle 20
{D}{D}{C} Stadium Seize If there is a Stadium card in play, flip a coin. If heads, discard that card. 40

Weakness: {F}
Resistance: {P}
Retreat Cost: {C}{C}
 
Snagem's Shiftry
Stage 2 (D)/(G) Pokemon Evolves from Snagem's Nuzleaf
This Pokemon is both (D) and (G) type
110hp

(Poke-Body)-Cipher Payback
All damage done to your opponent's Pokemon with Cipher in its name by a Pokemon with Snagem in its name is increased by 30(after applying Weakness and Resistance).

(D) Annoying Peck(10)
During your next turn, all damage done to the Defending Pokemon is increased by 20(before applying Weakness and Resistance).

(D)(G)(C) Dark Gust(40)
Look at your opponent's hand. Choose a card there and discard it.

Weakness(G)
Resistance(P)(W)
Retreat Cost(C)(C)
 
Here are more ideas!

Totodile
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
{W} Shallow Wave Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Pokémon. Don’t apply Weakness and Resistance.
{W}{C} Hypnosplash The Defending Pokémon is now Asleep. 10

Croconaw
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Totodile
Put Croconaw on the Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}{C}
{W}{C} Water Screen If an attack damages any of your Active Pokémon during your opponent's next turn, do 10 damage to each Defending Pokémon and each Defending Pokémon is now Confused.
{W}{W}{C} Dual Spray Flip 2 coins. This attack does 30 damage times the number of heads to each Defending Pokémon.

Feraligatr
Pokémon card
{W}
110 HP
Stage 2 Pokémon
Evolves from Croconaw
Put Feraligatr on the Stage 1 card
Weakness: {G}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Fighting-Hydro Aura As long as Feraligatr has any {F} Energy attached to it, Feraligatr is both {W} and {F} type.
{W}{C} Sea Wave If you have more cards in your discard pile than your opponent, this attack does 30 damage plus 20 more damage. If if you have less cards in your deck than your opponent, discard an Energy card attached to the Defending Pokémon. 30+
{W}{W}{C} Aqua Sonic Don’t apply Resistance. 50

Cipher’s Abra
Pokémon card
{P}
40 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{P} Psybeam Flip a coin. If heads, the Defending Pokémon is now Confused. 10
{D}{C} Shadow Healer Remove 3 damage counters from each of your Pokémon in play that has any Shadow counters on it.

Cipher’s Kadabra
Pokémon card
{P}
70 HP
Stage 1 Pokémon
Evolves from Cipher’s Abra
Put Cipher’s Kadabra on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{P}{C} Psychic Does 10 damage plus 10 more damage for each Energy card attached to the Defending Pokémon. 10+
{P}{D}{C} Dark Telekinesis Does 20 damage to every Benched Pokémon (yours and your opponent’s) that has any Shadow counters on it. (Don’t apply Weakness and Resistance for Benched Pokémon.) If there are any {D} Energy cards attached to Cipher's Kadabra, you may treat Cipher's Kadabra as a {D} Pokémon during this turn until applying Weakness. 30

Cipher’s Alakazam
Pokémon card
{P}
100 HP
Stage 2 Pokémon
Evolves from Cipher’s Kadabra
Put Cipher’s Alakazam on the Stage 1 card
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{P}{P}{C} Meditate Does 30 damage plus 10 more damage for each damage counter on the Defending Pokémon. 30+
{P}{D}{C}{C} Summon Shadow If any of your opponent’s Pokémon with Summon Materia in its name doesn't already have any Shadow counters on it, place 3 Shadow counters on each of those Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from each of those Pokémon. If there are any {D} Energy cards attached to Cipher's Alakazam, you may treat Cipher's Alakazam as a {D} Pokémon during this turn until applying Weakness. 50
 
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Cipher's Drowzee
50 HP {P}
Basic Pokémon

{P}{C} Shadow Poison Each Defending Pokémon that has at least 1 Shadow counter on it is now Poisoned. 20

Weakness: {D}
Resistance: none
Retreat Cost: {C}

Cipher's Hypno
90 HP {P}
Stage 1 Pokémon (Evolves from Cipher's Drowzee)

{D}{D} Black Wave If the Defending Pokémon has Cipher in its name or is a {D} Pokémon that does not have Dark or Rocket in its name, this attack's base damage is 10 instead of 40. If there are any {D} Energy cards attached to Cipher's Hypno, you may treat Cipher's Hypno as a {D} Pokémon during this turn until applying Weakness. 40
{P}{P}{C} Cipher Gamble Roll 1 6-sided die. This attack does 10 damage times the value of the die. 10x

Weakness: {D}
Resistance: none
Retreat Cost: {C}{C}

Cipher's Ekans
40 HP {G}
Basic Pokémon

{G} Lethal Jaw The Defending Pokémon is now Poisoned. 10

Weakness: {P}
Resistance: none
Retreat Cost: {C}

Cipher's Arbok
80 HP {G}
Stage 1 Pokémon (Evolves from Cipher's Ekans)

{C}{C} Bite 20
{G}{G}{G} Sludge Vomit This attack does 40 damage to each Defending Pokémon and each Defending Pokémon is now Poisoned.

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}

Cipher's Diglett
40 HP {F}
Basic Pokémon

{C}{C} Scratch 20

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}

Cipher's Dugtrio
80 HP {F}
Stage 1 Pokémon (Evolves from Cipher's Diglett)

{F}{F} Mud-Slap 30
{C}{C}{C}{C} Shadow Dig You can't use this attack unless you have at least 2 Shadow counters on Cipher's Dugtrio. Search your discard pile for any Technical Machine with Shadow Cube in its name that can be attached to Cipher's Dugtrio. Attach that card to Cipher's Dugtrio. 30

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}{C}
 
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