Pokémon TCG: Sword and Shield—Brilliant Stars

Pokémon XD: Gale of Darkness: Cipher/Snagem Resurrection (Set)

Here are some more ideas!

Cipher’s Electrike
Pokémon card
{L}
50 HP
Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{L} Shock Pulse Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{L}{L} Darkness Spark Choose 1 of your opponent’s Pokémon and this attack does 10 damage to it. If that Pokémon doesn't already have any Shadow counters on it, place 2 Shadow counters on that Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from that Pokémon. Don’t apply Weakness and Resistance.

Cipher’s Manectric
Pokémon card
{L}
70 HP
Stage 1 Pokémon
Evolves from Cipher’s Electrike
Put Cipher’s Manectric on the Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{L}{L} Shock Wave This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. 40
{L}{L}{L} Shadow Laser If the Defending Pokémon has 2 or more Shadow counters on it, this attack does 40 damage plus 40 more damage and the Defending Pokémon is now Paralyzed. 40+

Snagem’s Spoink
Pokémon card
{P}
40 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{P} Confusion Flip a coin. If heads, the Defending Pokémon is now Confused. 10
{P}{P} Mega Psywave Does 10 damage to each Defending Pokémon for each Energy card attached to that Pokémon.

Snagem’s Grumpig
Pokémon card
{P}
80 HP
Stage 1 Pokémon
Evolves from Snagem’s Spoink
Put Snagem’s Grumpig on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{P}{P} Dark Psywave Does 10 damage times the number of Energy cards attached to the Defending Pokémon and if the Defending Pokémon doesn't already have any Shadow counters on it, place 2 Shadow counters on the Defending Pokémon for each Energy card attached to the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. 10x
{P}{P}{P} Psycho Boost Does 80 damage minus 10 damage for each time you have used this attack. 80-

Cipher’s Magby
Pokémon card
{R}
40 HP
Baby Pokémon
Baby Pokémon counts as a Basic Pokémon
Evolves into Cipher’s Magmar
Put Cipher’s Magmar on the Baby Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}
If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{R} Fire Punch Flip a coin. If heads, the Defending Pokémon is now Burned. 20

Cipher’s Magmar
Pokémon card
{R}
70 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Magma Triad If you have Cipher’s Magmar, Snagem’s Magmar, and Dakim’s Magmar in play, Cipher’s Magmar gets +30 HP.
{R} Dark Heatwave If the Defending Pokémon doesn't already have any Shadow counters on it, place 2 Shadow counters on the Defending Pokémon for each {R} and {D} Energy attached to Cipher’s Magmar. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon.
{R}{R}{R} Fire Blast Discard 1 {R} Energy card attached to Cipher’s Magmar or this attack does nothing. 60
 
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Cipher's Wurmple
40 HP {G}
Basic Pokémon

{C}{C} Pound 20

Weakness: {R}
Resistance: none
Retreat Cost: {C}

Cipher's Silcoon
70 HP {G}
Stage 1 Pokémon (Evolves from Cipher's Wurmple)

{C}{C} Crystal Call Search your deck for Reclaim Crystal, Steal Crystal, or Shadow Crystal. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward.
{G}{G} Stun Spore Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20

Weakness: {R}
Resistance: none
Retreat Cost: {C}{C}

Cipher's Beautifly
100 HP {G}
Stage 2 Pokémon (Evolves from Cipher's Silcoon)

Poké-POWER Bug Triple
If you have Cipher's Beautifly, Cipher's Butterfree, and Cipher's Beedrill, all in play and all not affected by a Special Condition, Cipher's Beautifly can't be Paralyzed or Confused.
{G}{G}{G} Shadow Whip If the Defending Pokémon doesn't already have any Shadow counters placed on it, place 1 Shadow counter on the Defending Pokémon for each 20 damage done in this way (rounded up to the nearest Shadow counter). While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. 40

Weakness: {R}
Resistance: {F}
Retreat Cost: {C}

Cipher's Aron
40 HP {F}{M}
Basic Pokémon
(This Pokémon is both {F}{M} type.)

{F}{C} Mud-Slap 30

Weakness: {W}
Resistance: {G}
Retreat Cost: {C}

Cipher's Lairon
80 HP {F}{M}
Stage 1 Pokémon (Evolves from Cipher's Aron)
(This Pokémon is both {F}{M} type.)

{C}{C} Scratch 20
{F}{F}{C} Sand Blow Discard 1 {F} Energy card attached to Cipher's Lairon or this attack does nothing. 60

Weakness: {W}
Resistance: {G}
Retreat Cost: {C}{C}

Cipher's Aggron
120 HP {F}{M}
Stage 2 Pokémon (Evolves from Cipher's Lairon)
(This Pokémon is both {F}{M} type.)

{C}{C}{C} Base Protect Your opponent can't play or discard any Stadium cards during his or her next turn. 10
{F}{F}{F}{F}{F} Earthquake This attack does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 100

Weakness: {W}{F}
Resistance: {G}
Retreat Cost: {C}{C}{C}{C}
 
Here are my next ideas!

Surskit
Pokémon card
{G}{W}
50 HP
Basic Pokémon
This Pokémon is both {G}{W} type.
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{G} Poison Pin Flip a coin. If heads, the Defending Pokémon is now Poisoned. 10
{W}{W} Whirlpool If there are any Energy cards attached to the Defending Pokémon, choose 1 of them and discard it. 20

Masquerain
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Surskit
Put Masquerain on the Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{G}{G} Poison Hypnosis The Defending Pokémon is now Asleep and Poisoned. 20
{W}{C}{C} Rainfall Flip 5 coins. This attack does 10 damage times the number of heads to each non-{W} Pokémon in play (excluding this one). Don’t apply Weakness and Resistance.

Snagem’s Pineco
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{G}{C} Needle Cannon Flip 3 coins. This attack does 20 damage times the number of heads. If you get 2 or more heads, discard 1 {G} Energy card attached to Snagem’s Pineco. 20x

Snagem’s Forretress
Pokémon card
{G}{M}
80 HP
Stage 1 Pokémon
Evolves from Snagem’s Pineco
Put Snagem’s Forretress on the Basic Pokémon
This Pokémon is both {G}{M} type.
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}{C}
PokéBODY: Holon Metal Any Holon Energy card attached to Snagem’s Forretress provides {M} Energy instead of its usual type.
{G}{C} Quad Pin Missile Flip 4 coins. This attack does 10 damage times the number of heads to 3 of your opponent’s Pokémon and 10 damage times the number of heads to 1 of your Pokémon. Don’t apply Weakness and Resistance.
{M}{C}{C} Iron Cannon Does 50 damage times the number of {M} Energy attached to Snagem’s Forretress. Put 3 damage counters on Snagem’s Forretress for each {M} Energy attached to it. 50x

Cipher’s Elekid
Pokémon card
{L}
40 HP
Baby Pokémon
Baby Pokémon counts as a Basic Pokémon
Evolves into Cipher’s Electabuzz
Put Cipher’s Electabuzz on the Baby Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}
If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{L} Thunderpunch Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20

Cipher’s Eletabuzz
Pokémon card
{L}
70 HP
Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
PokéBODY: Electric Triad If you have Cipher’s Electabuzz, Snagem’s Electabuzz, and Venus’s Electabuzz in play, Cipher’s Electabuzz’s attacks do 20 more damage to your opponent’s Pokémon (before applying Weakness and Resistance).
{L} Dark Shockwave If the Defending Pokémon doesn't already have any Shadow counters on it, place 2 Shadow counters on the Defending Pokémon for each {L} and {D} Energy attached to Cipher’s Electabuzz. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon.
{L}{L}{L} Electric Blast Flip a coin. If heads, the Defending Pokémon is now Paralyzed and this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40
 
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Wooper
40 HP {W}{F}
Basic Pokémon
(This Pokémon is both {W}{F} type.)

{F} Mud-Slap 20
{W}{C} Bubble Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}

Quagsire
80 HP {W}{F}
Stage 1 Pokémon (Evolves from Wooper)
(This Pokémon is both {W}{F} type.)

{F}{F} Delta Mud If the Defending Pokémon has δ on its card, this attack does 30 damage plus 30 more damage. 30+
{W}{W}{W}{W} Hydro Pump This attack does 50 damage plus 20 more damage for each {W} Energy card attached to Quagsire but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. 50+

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}{C}

Phanpy
50 HP {F}
Basic Pokémon

{F}{C} Snout Wave Flip a coin. If heads, the Defending Pokémon is now Confused. 20

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}

Donphan
90 HP {F}
Stage 1 Pokémon (Evolves from Phanpy)

{C}{C} Tackle 20
{F}{F}{F}{C} Delta Shake This attack does 10 damage to each of your opponent's Benched Pokémon with δ on its card and each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 80

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}{C}{C}

Sandshrew
40 HP {F}
Basic Pokémon

{C}{C} Poison Sting Flip a coin. If heads, the Defending Pokémon is now Poisoned. 10

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}

Sandslash
80 HP {F}
Stage 1 Pokémon (Evolves from Sandshrew)

Poké-BODY Delta Film
Any damage done to Sandslash by a Pokémon with δ on its card is reduced by 30 (after Weakness and Resistance).
{F}{F}{F} Holon Sand If Sandslash has any Energy card with Holon in its name attached to it, this attack does 50 damage plus 20 more damage. 50+

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}{C}
 
Here are some more ideas!

Cipher’s Swablu
Pokémon card
{C}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: {C}
{C} Sing The Defending Pokémon is now Asleep. 10
{C}{C} Dream Drain If the Defending Pokémon is Asleep, remove 1 damage counter from Cipher’s Swablu. 20

Cipher’s Altaria
Pokémon card
{C}
80 HP
Stage 1 Pokémon
Evolves from Cipher’s Swablu
Put Cipher’s Altaris on the Basic Pokémon
Weakness: n/a
Resistance: {F} -30
Retreat cost: n/a
{G}{C} Air Refraction You may flip a coin. If heads, this attack does 20 damage plus 20 more damage for each {G}, {R}, {W}, and {L} Energy attached to Cipher’s Altaria. If tails, this attack does nothing. 20+
{R}{W}{C} Shadow Cloud Does 20 damage to each Defending Pokémon and if a Defending Pokémon doesn't already have any Shadow counters on it, place 3 Shadow counters on that Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon.

Cipher’s Shuppet
Pokémon card
{P}
40 HP
Basic Pokémon
Weakness: {D}
Resistance: {F} -30
Retreat cost: {C}
{P} Will-o-Wisp Flip a coin. If heads, the Defending Pokémon is now Burned. 10
{C}{C} Shadow Veil Discard all Energy cards attached to Cipher’s Shuppet or this attack does nothing. Place 2 Shadow counters on your opponent’s Pokémon in any way you like for Energy card you discarded in this way. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from that Pokémon.

Cipher’s Banette
Pokémon card
{P}
80 HP
Stage 1 Pokémon
Evolves from Cipher’s Shuppet
Put Cipher’s Banette on the Basic Pokémon
Weakness: {D}
Resistance: {F} -30
Retreat cost: {C}
{P}{D} Shadow Stop If the Defending Pokémon has any Shadow counters on it, place a Stop counter on the Defending Pokémon. While a Pokémon has a Stop counter on it, that Pokémon cannot retreat. A Pokémon cannot have more than 1 Stop counter on it at a time. If there are any {D} Energy cards attached to Cipher’s Banette, you may treat Cipher’s Banette as a {D} Pokémon during this turn until applying Weakness. 30
{C}{C}{C} Feint Attack Choose 1 of your opponent’s Pokémon. This attack does 30 damage to that Pokémon. This attack’s damage isn’t affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.

Cipher’s Tangela
Pokémon card
{G}
70 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
PokéBODY: Vine Triad If you have Cipher’s Tangela, Snagem’s Tangela, and Ein’s Tangela in play, if Cipher’s Tangela is your Active Pokémon and is damaged by an opponent’s attack (even if Cipher’s Tangela is Knocked Out), put 2 damage counters on the Attacking Pokémon.
{G} Shadow Vines If the Defending Pokémon doesn't already have any Shadow counters on it, place 2 Shadow counters on the Defending Pokémon for each {G} and {D} Energy attached to Cipher’s Tangela. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon.
{G}{G}{G} Solarbeam 50

Cipher’s Pinsir
Pokémon card
{G}
70 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}
{D}{C} Dark-Shadow Bind You may discard a {D} Energy card attached to Cipher’s Pinsir. If you do, the Defending Pokémon is now Paralyzed and if the Defending Pokémon doesn't already have any Shadow counters on it, place 3 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. If there are any {D} Energy cards attached to Cipher’s Pinsir, you may treat Cipher’s Pinsir as a {D} Pokémon during this turn until applying Weakness. 20
{G}{G}{C} Cipher Crush If there are any Energy cards attached to the Defending Pokémon, choose 1 of them and discard it. If Cipher Energy or C Energy is attached to Cipher’s Pinsir, discard 2 Energy cards attached to the Defending Pokémon. 30
 
Cipher's Skitty
50 HP {C}
Basic Pokémon

{D} Shadow Protect Until the end of your next turn, no Shadow counters may be placed on Cipher's Skitty.
{C}{C}{C} Evil Cat Rally This attack does 30 damage for each Cipher's Skitty, Cipher's Delcatty, Shadow's Skitty, Shadow's Delcatty, Cipher's Meowth, Cipher's Persian, red face paint's Meowth, and red face paint's Persian you have in play. 30+

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Cipher's Delcatty
80 HP {C}
Stage 1 Pokémon (Evolves from Cipher's Skitty)

{D}{C} Shadow Confuse If the Defending Pokémon has any Shadow counters on it, remove 1 of them and that Pokémon is now Confused. If there are any {D} Energy cards attached to Cipher’s Delcatty, you may treat Cipher’s Delcatty as a {D} Pokémon during this turn until applying Weakness. 20
{C}{C}{C}{C} Tail Rap Flip 3 coins. This attack does 40 damage times the number of heads. 40x

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}

Cipher's Seel
50 HP {W}
Basic Pokémon

{W}{C} Shadow Wash If the Defending Pokémon doesn't already have any Shadow counters placed on it, place 2 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. 20

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Cipher's Dewgong
80 HP {W}
Stage 1 Pokémon (Evolves from Cipher's Seel)

{C}{C} Slap 20
{W}{W}{W} Ice Shadow This attack does 40 damage plus 10 more damage for each Shadow counter on Cipher's Dewgong. 40+

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}

Cipher's Mankey
50 HP {F}
Basic Pokémon

{F}{F} Sky Chop If the Defending Pokémon has Resistance to {F}, this attack does 30 damage plus 40 more damage. 30+

Weakness: {P}
Resistance: none
Retreat Cost: {C}

Cipher's Primeape
80 HP {F}
Stage 1 Pokémon (Evolves from Cipher's Mankey)

{C}{C} Kick 20
{F}{F}{F} Shadow Chop This attack does 40 damage plus 10 more damage for each Shadow counter on the Defending Pokémon. 40+

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}
 
Here are my next ideas! However, the first three here were done by other people. Credit is given to those who done those cards.

Snagem's Elekid
40 HP {L}
Baby Pokémon (Evolves into Snagem's Electabuzz)

If your Active Pokémon is a Baby Pokémon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent’s turn ends.
{L}{C} Thunder Jolt Flip a coin. If tails, Snagem's Elekid does 10 damage to itself. 30

Weakness: none
Resistance: none
Retreat Cost: {C}
Credit: Carrington388

Snagem's Electabuzz
100 HP {L}
Basic Pokémon

Poké-BODY Quick-Play Dishonesty
If Snagem's Electabuzz didn't evolve from Snagem's Elekid when put into play, Snagem's Electabuzz's total HP is 80 instead of 100.
{C}{C} Suck Punch 20
{L}{L} Bolted Flame This attack does 30 damage plus 10 more damage for each {R} Energy card attached to Snagem's Electabuzz but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 30+

Weakness: {F}
Resistance: {M}
Retreat Cost: {C}{C}
Credit: Carrington388

Snagem's Skarmory
60 HP {M}
Basic Pokémon

{M}{C} Lead Jab The Defending Pokémon is now Poisoned. 20
{C}{C}{C}{C} Drill Peck 40

Weakness: {R}
Resistance: {G}{F}
Retreat Cost: {C}{C}
Credit: Carrington388

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Snagem’s Mantine
Pokémon card
{W}
70 HP
Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: {C}{C}
{W}{W} Surf 30
{W}{W}{W} Tidal Spread Flip 4 coins. This attack does 10 damage times the number of heads to a number of your opponent’s Pokémon equal to the number of heads. Don’t apply Weakness and Resistance.

Cipher’s Grimer
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{G} Sludge Ball Flip a coin. If tails, this attack does nothing. 30
{G}{G} Tar Shot Flip a coin. If heads, the Defending Pokémon is now Poisoned and can’t attack during your opponent’s next turn. 20

Cipher’s Muk
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Cipher’s Grimer
Put Cipher’s Muk on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{G}{G} Tar Flood Does 20 damage to each non-{G} Pokémon in play (yours and yourt opponent’s). Don’t apply Weakness and Resistance.
{G}{G}{G} Shadow Sludge Place a Slow counter and if the Defending Pokémon doesn't already have any Shadow counters on it, 3 Shadow counters on the Defending Pokémon. While a Pokémon has a Slow counter on it, that Pokémon pays {C} more to retreat. A Pokémon cannot have more than 1 Slow counter on it at a time. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. 30
 
Chobin's Magikarp
40 HP {W}
Basic Pokémon

{C} Tackle 10

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Chobin's Gyarados
100 HP {W}
Stage 1 Pokémon (Evolves from Chobin's Magikarp)

{C} Miror Break If Chobin's Gyarados has a Miror B. counter on it, remove it.
{L}{P}{R} Super Dragon Rage Discard 2 of any combination of {L}, {P}, or {R} Energy cards attached to Chobin's Gyarados or this attack does nothing. 60
{W}{W}{W}{C} Hydro Cannon If there are any Energy cards attached to the Defending Pokémon, choose 1 of them and discard it. 50

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}{C}{C}

Chobin's Cubone
40 HP {F}
Basic Pokémon

{F}{C} Bone Joust Don't apply Weakness for this attack. 30

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}

Chobin's Marowak
80 HP {F}
Stage 1 Pokémon (Evolves from Chobin's Cubone)

{C}{C} Slash 20
{F}{F}{F}{F}{C} Bone Delta This attack does 80 damage minus 20 damage for each of your Pokémon in play with δ on its card. 80-

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}{C}

Chobin's Nincada
40 HP {G}{F}
Basic Pokémon
(This Pokémon is both {G}{F} type.)

{F} Dig 10
{G}{C} Delta Scratch If the Defending Pokémon has δ on its card, this attack does 20 damage plus 20 more damage. 20+

Weakness: {W}
Resistance: {L}
Retreat Cost: {C}

Chobin's Ninjask
80 HP {G}
Stage 1 Pokémon (Evolves from Chobin's Nincada)

{C}{C} Slash 20
{G}{G}{G} Fury Wing Flip a coin until you get tails. This attack does 30 damage plus 20 more damage for each heads. 30+

Weakness: {R}
Resistance: {F}
Retreat Cost: {C}
 
Miror B.'s Voltorb
40 HP {L}
Basic Pokémon

{C}{C} Shock Spark Don't apply Weakness or Resistance for this attack. 30

Weakness: {F}
Resistance: {M}
Retreat Cost: {C}

Miror B.'s Electrode
90 HP {L}
Stage 1 Pokémon (Evolves from Miror B.'s Voltorb)

{L}{L}{C} Spark Snake This attack does 40 damage plus 10 more damage for each {L} Energy card attached to Miror B.'s Voltorb but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 40+
{L}{L}{L}{C} Thug Blast If the Defending Pokémon has Cipher or Snagem in its name, this attack does 50 damage plus 50 more damage. 50+

Weakness: {F}
Resistance: {M}
Retreat Cost: {C}{C}

Miror B.'s Nosepass
60 HP {F}
Basic Pokémon

Poké-POWER Holon Screwup
Unless Miror B.'s Nosepass is affected by a Special Condition, Pokémon with Holon in its name cannot be attached to a Pokémon as an Energy card.
{F}{F}{F} Rock-Shock This attack does 15 damage times the number of {F} and {L} Energy cards attached to Miror B.'s Nosepass (rounded up to the nearest 10). 15x

Weakness: {W}
Resistance: none
Retreat Cost: {C}{C}
Note on Rock-Shock: The attack will do at least 50 damage because Miror B.'s Nosepass will already have at least 3 {F} Energy attached to it (3 Energy x 15 damage per = 45 damage, rounded up to 50).

Snagem's Voltorb
40 HP {L}
Basic Pokémon

{D} Shadow Spark Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If there are any {D} Energy cards attached to Snagem's Voltorb, you may treat Snagem's Voltorb as a {D} Pokémon during this turn until applying Weakness. 10

Weakness: {F}
Resistance: {M}
Retreat Cost: {C}

Snagem's Electrode
80 HP {L}
Stage 1 Pokémon (Evolves from Snagem's Voltorb)

Poké-BODY Violent Burst
When Snagem's Electrode is Knocked Out by an attack, this power does 60 damage to the Pokémon that Knocked Out Snagem's Electrode. Apply Weakness and Resistance.
{L}{L}{C} Thunder Flip a coin. If tails, Snagem's Electrode does 30 damage to itself. 60

Weakness: {F}
Resistance: {M}
Retreat Cost: {C}{C}

Snagem's Sableye
60 HP {P}{D}
Basic Pokémon
(This Pokémon is both {P}{D} type.)

{D}{C} Night Slash Don't apply Resistance for this attack. 30
{P}{P}{C} Shadow Seep If the Defending Pokémon doesn't already have any Shadow counters on it, place 1 Shadow counter on the Defending Pokémon for each damage counter on that Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon.

Weakness: none
Resistance: {F}{P}
Retreat Cost: {C}
 
Here are some more ideas!

Snagem’s Bulbasaur
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G}{G} Dark Leech If the Defending Pokémon doesn't already have any Shadow counters placed on it, place 2 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. If there are already Shadow counters on the Defending Pokémon, remove 2 damage counters from Snagem’s Bulbasaur. 20

Snagem’s Ivysaur
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Snagem’s Bulbasaur
Put Snagem’s Ivysaur on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Leaf Spin Flip a coin. If heads, the Defending Pokémon can’t retreat during your opponent’s next turn. 10
{G}{D}{C} Shadow Razor If the Defending Pokémon has any Energy cards attached to it, discard 1 Energy card attached to the Defending Pokémon for each Shadow counter on the Defending Pokémon. If there are any {D} Energy cards attached to Snagem's Ivysaur, you may treat Snagem's Ivysaur as a {D} Pokémon during this turn until applying Weakness. 30

Snagem’s Venusaur
Pokémon card
{G}
100 HP
Stage 2 Pokémon
Evolves from Snagem’s Ivysaur
Put Snagem’s Venusaur on the Stage 1 card
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
PokéBODY: Shadow Sunlight As long as Snagem’s Venusaur is your Active Pokémon, put 1 damage counter on each Pokémon (yours and your opponent’s) that has any Shadow counters on it between turns.
{G} Poison Flower The Defending Pokémon is now Poisoned. 20
{G}{G}{G}{D}{C} Dark Overgrowth Does 30 damage to each of your opponent’s Pokémon and place 2 Shadow counters on each of your opponent's Pokémon in play that doesn't already have a Shadow counter on it. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from those Pokémon. If there are any {D} Energy cards attached to Snagem's Venusaur, you may treat Snagem's Venusaur as a {D} Pokémon during this turn until applying Weakness. Don’t apply Weakness and Resistance.

Cipher’s Mareep
Pokémon card
{L}
40 HP
Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{L} Surge Laser If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it. 10
{D}{C} Shadow Fall Place 2 Shadow counters on any 1 Pokémon in play (yours or your opponent’s) that doesn’t have any Shadow counters on it. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. If there are any {D} Energy cards attached to Cipher's Mareep, you may treat Cipher's Mareep as a {D} Pokémon during this turn until applying Weakness. 40

Cipher’s Flaaffy
Pokémon card
{L}
70 HP
Stage 1 Pokémon
Evolves from Cipher’s Mareep
Put Cipher’s Flaaffy on the Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{D}{C} Shadow Attack If there are no Shadow counters on Cipher’s Flaaffy, this attack does nothing. If there are any {D} Energy cards attached to Cipher's Flaaffy, you may treat Cipher's Flaaffy as a {D} Pokémon during this turn until applying Weakness. 40
{L}{L}{L} Power Charge Discard 2 {L} Energy cards attached to Cipher’s Flaaffy or this attack does nothing. After doing damage, attach a {L} Energy card from your hand to Cipher’s Flaaffy. 60

Cipher’s Ampharos
Pokémon card
{L}
100 HP
Stage 2 Pokémon
Evolves from Cipher’s Flaaffy
Put Cipher’s Ampharos on the Stage 1 card
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}{C}
PokéBODY: Dark Conductor If Cipher’s Ampharos does damage to any Defending Pokémon, that attack does 10 more damage for each Shadow counter on that Pokémon (after applying Weakness and Resistance).
{D}{C} Shadow Press Place 3 Shadow counters on each Defending Pokémon that doesn't already have a Shadow counter on it. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from each Defending Pokémon.
{L}{L}{L} Massive Discharge Show your opponent your hand and your opponent shows you his or her hand. You attach all energy cards in your hand to your Pokémon in any way you like. Then your opponent attaches all Energy cards to his or her Pokémon in any way he or she likes. This attack does 20 damage times the number of Energy cards that were attached in this way. 20x
 
Cipher's Slowpoke
50 HP {W}{P}
Basic Pokémon
(This Pokémon is both {W}{P} type.)

{P} Confusion The Defending Pokémon is now Confused. 10
{W}{C} Bubblebeam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Cipher's Slowking
90 HP {W}{P}
Stage 1 Pokémon (Evolves from Cipher's Slowpoke)
(This Pokémon is both {W}{P} type.)

Poké-BODY Shadow Crown
Ignore any effect that would change the number of Shadow counters placed by any attack by Cipher's Slowking.
{W}{W} Water Gun This attack does 30 damage plus 20 more damage for each {W} Energy card attached to Cipher's Slowking but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. 30+
{P}{P}{C} Shadow Psy If the Defending Pokémon doesn't already have any Shadow counters placed on it, place 3 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. 30

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}{C}

Cipher's Wynaut
50 HP {P}
Baby Pokémon (Evolves into Cipher's Wobbuffet)

If your Active Pokémon is a Baby Pokémon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent’s turn ends.
Poké-POWER Shadow Back
If an effect of an attack would place any number of Shadow counters on Cipher's Wynaut (even if Cipher's Wynaut is Knocked Out), if Cipher's Wynaut isn't affected by a Special Condition and if the Pokémon that placed Shadow counters on Cipher's Wynaut doesn't already have any Shadow counters placed on it, place 1 Shadow counter on the Pokémon that placed Shadow counters on Cipher's Wynaut for each Shadow counter placed on Cipher's Wynaut. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the that Pokémon.

Weakness: none
Resistance: none
Retreat Cost: {C}

Cipher's Wobbuffet
110 HP {P}
Basic Pokémon

Poké-BODY Quick-Play Dishonesty
If Cipher's Wobbuffet didn't evolve from Cipher's Wynaut when put into play, Cipher's Wobbuffet's total HP is 90 instead of 110.
{P} Shadow Roll You can't use this attack if the Defending Pokémon has any Shadow counters on it. Roll one six-sided die. Place a number of Shadow counters on the Defending Pokémon equal to the value of the die. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon.
{C}{C} Cipher Flop 20

Weakness: {D}
Resistance: none
Retreat Cost: {C}{C}

Cipher's Roselia
60 HP {G}
Basic Pokémon

{D} Shadow Flower If the Defending Pokémon doesn't already have any Shadow counters placed on it, place 2 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon.
{G}{G} Shadow Drain Remove a number of damage counters from Cipher's Roselia equal to twice the number of Shadow counters on the Defending Pokémon. If Cipher's Roselia has fewer damage counters than that, remove all of them. 20

Weakness: {R}
Resistance: {W}
Retreat Cost: {C}

Snagem's Zangoose
70 HP {C}
Basic Pokémon

Poké-BODY Emotions of Rivalry
If Snagem's Zangoose has any Shadow counters on it, any damage done by an attack by Snagem's Zangoose does 10 more damage for each of your Pokémon in play with Seviper in its name.
{C} Scratch 10
{D}{D}{C}{C} Phenac Scramble Attach all Energy cards attached to each Defending Pokémon to any of your opponent's Pokémon in play in any way you want. If there are any {D} Energy cards attached to Snagem's Zangoose, you may treat Snagem's Zangoose as a {D} Pokémon during this turn until applying Weakness. 50

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}
 
Snagem's Slakoth(C)50hp
Basic Pokemon

(C) Truant Tackle(30)
Snagem's Slakoth can't attack, retreat, or leave play(excluding being Knocked Out) during your next turn.

Weakness(F)
Resistance
Retreat Cost(C)

Snagem's Vigoroth(C)70hp
Stage 1 (C) Pokemon Evolves from Snagem's Slakoth

(Poke-Power)-Run Off Energy
If Snagem's Vigoroth is your Active Pokemon, you may make all of Snagem's Vigoroth's attacks do 60 more damage to the Defending Pokemon(before applying Weakness and Resistance). At the end of your turn, Knock Out Snagem's Vigoroth. If you use this power, it must be the last thing you do during your turn(excluding your attack).

(C)(C) Super Tantrum(20+)
Flip a coin for each Energy attached to Snagem's Vigoroth. This attack does 20 plus 10 more damage for each heads.

Weakness(F)
Resistance
Retreat Cost(C)

LMK if Vigoroth's too broken. I'll do Slaking tomorrow.
 
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Here are my next ideas!

Snagem’s Charmander
Pokémon card
{R}
40 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R}{R} Dark Singe If the Defending Pokémon doesn't already have any Shadow counters placed on it, place 2 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. If there are already Shadow counters on the Defending Pokémon, flip a coin. If heads, the Defending Pokémon is now Burned. 20

Snagem’s Charmeleon
Pokémon card
{R}
70 HP
Stage 1 Pokémon
Evolves from Snagem’s Charmander
Put Snagem’s Charmeleon on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Flare Gun Does 20 damage plus 10 more damage for each {R} Energy attached to Snagem’s Charmeleon but not used to pay for this attack’s Energy cost. You can’t add more than 20 damage in this way. 20+
{R}{D}{C} Lava Shadow If the Defending Pokémon has any Shadow counters on it, this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon. If there are any {D} Energy cards attached to Snagem's Charmeleon, you may treat Snagem's Charmeleon as a {D} Pokémon during this turn until applying Weakness. 40

Snagem’s Charizard
Pokémon card
{R}
100 HP
Stage 2 Pokémon
Evolves from Snagem’s Charmaleon
Put Snagem’s Charizard on the Stage 1 card
Weakness: {W}
Resistance: {F} -30
Retreat cost: {C}{C}
PokéBODY: Shadow Glare As long as Snagem’s Charizard is your Active Pokémon, all damage done to any of your Pokémon by attacks from your opponent’s Pokémon that have any Shadow counters on them is reduced by 10 for each Shadow counter on that Pokémon (before applying Weakness and Resistance).
{R} Will-o-Wisp The Defending Pokémon is now Burned. 20
{R}{R}{R}{D}{C} Dark Burner Does 30 damage to each of your opponent’s Pokémon and place 2 Shadow counters on each of your opponent's Pokémon in play that doesn't already have a Shadow counter on it. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from those Pokémon. If there are any {D} Energy cards attached to Snagem's Charizard, you may treat Snagem's Charizard as a {D} Pokémon during this turn until applying Weakness. Don’t apply Weakness and Resistance.

Aron
Pokémon card
{F}{M}
50 HP
Basic Pokémon
This Pokémon is both {F}{M} type.
Weakness: {R}
Resistance: {G} 30
Retreat cost: {C}
{C} Protect Flip a coin. If heads, prevent all effects of attacks, including damage, done to Aron during your opponent’s next turn.
{M}{C} Ram 20

Lairon
Pokémon card
{F}{M}
80 HP
Stage 1 Pokémon
Evolves from Aron
Put Lairon on the Basic Pokémon
This Pokémon is both {F}{M} type.
Weakness: {R}
Resistance: {G} 30
Retreat cost: {C}{C}
{M}{C} Stomp Flip a coin. If heads, this attack does 20 damage plus 20 more damage. 20+
{M}{C}{C} Double Lead Cut Does 20 damage to each Defending Pokémon and each Defending Pokémon is now Poisoned.

Aggron
Pokémon card
{F}{M}
110 HP
Stage 2 Pokémon
Evolves from Lairon
Put Aggron on the Stage 1 card
This Pokémon is both {F}{M} type.
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}{C}{C}{C}
{M}{C}{C} Iron Tail Flip a coin. If heads, this attack does 30 damage plus 40 more damage. 30+
{M}{M}{C}{C} Metallic Edge Put a number of damage counters on Aggron equal to half of its remaining HP (rounded down to the nearest 10). 120
 
Cipher's Baltoy
50 HP {F}{P}
Basic Pokémon
(This Pokémon is both {F}{P} type.)

{F} Mud-Slap 20
{P}{P} Psybeam Flip a coin. If heads, the Defending Pokémon is now Confused. 30

Weakness: {D}
Resistance: {L}
Retreat Cost: {C}

Cipher's Claydol
80 HP {F}{P}
Stage 1 Pokémon (Evolves from Cipher's Baltoy)
(This Pokémon is both {F}{P} type.)

Poké-POWER Relic Recovery
Once during your turn (before your attack), if Cipher's Claydol isn't affected by a Special Condition, you may flip a coin. If heads, choose a Pokémon Tool or Technical Machine in your discard pile. Show it to your opponent, then shuffle it into your deck.
{P}{C} Psychic This attack does 10 damage plus 10 more damage for each Energy card attached to the Defending Pokémon. 10+
{F}{F}{F}{C} Earthquake This attack does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 70

Weakness: {D}
Resistance: {L}
Retreat Cost: {C}{C}

Cipher's Magikarp
30 HP {W}
Basic Pokémon

{W} Bubble Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{W}{C} Ascension Search your deck for a card that evolves from Cipher's Magikarp and attach it to Cipher's Magikarp. (This counts as evolving Cipher's Magikarp.) Shuffle your deck afterward.

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Cipher's Gyarados
90 HP {W}
Stage 1 Pokémon (Evolves from Cipher's Magikarp)

{W}{L}{R} Dragon Tri Discard any 2 of the following cards attached to Cipher's Gyarados or this attack does nothing: a {W} Energy card, a {L} Energy card, a {R} Energy card. 60
{W}{W}{W}{W}{W} Hydro Cannon If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it. 60

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}{C}{C}

Cipher's Feebas
30 HP {W}
Basic Pokémon

{C} Flop 10
{W} Shine Fin If the Defending Pokémon has Shining in its name or is a Pokémon-*, this attack does 10 damage plus 20 more damage. 10+

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Cipher's Milotic
90 HP {W}
Stage 1 Pokémon (Evolves from Cipher's Feebas)

{W}{G}{P} Triflash Discard any 2 of the following cards attached to Cipher's Gyarados or this attack does nothing: a {W} Energy card, a {G} Energy card, a {P} Energy card. 60
{W}{W}{W}{W}{W} Shadow Wash If the Defending Pokémon has any Shadow counters on it, this attack does 70 damage plus 10 more damage for each Shadow counter on the Defending Pokémon. After applying Weakness and Resistance, remove all Shadow counters from the Defending Pokémon. 70+

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}{C}{C}
 
Here are some more ideas from me!

Snagem’s Squirtle
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W}{W} Dark Water If the Defending Pokémon doesn't already have any Shadow counters placed on it, place 2 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. If there are already Shadow counters on the Defending Pokémon, flip a coin. If heads, this attack does 20 damage plus 20 more damage. 20+

Snagem’s Wartortle
Pokémon card
{W}
70 HP
Stage 1 Pokémon
Evolves from Snagem’s Squirtle
Put Snagem’s Wartortle on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Ice Punch Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{W}{D}{C} Shadow Washout If the Defending Pokémon has any Shadow counters on it, shuffle all cards attached to the Defending Pokémon into your opponent’s deck. If there are any {D} Energy cards attached to Snagem's Wartortle, you may treat Snagem's Wartortle as a {D} Pokémon during this turn until applying Weakness. 30

Snagem’s Blastoise
Pokémon card
{W}
100 HP
Stage 2 Pokémon
Evolves from Snagem’s Wartortle
Put Snagem’s Blastoise on the Stage 1 card
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Shadow Rain As long as Snagem’s Blastoise is your Active Pokémon, remove 2 damage counters from each Pokémon (yours and your opponent’s) that has any Shadow counters on it between turns.
{W} Sleep Bubble The Defending Pokémon is now Asleep. 20
{W}{W}{W}{D}{C} Dark Tsunami Does 30 damage to each of your opponent’s Pokémon and place 2 Shadow counters on each of your opponent's Pokémon in play that doesn't already have a Shadow counter on it. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from those Pokémon. If there are any {D} Energy cards attached to Snagem's Blastoise, you may treat Snagem's Blastoise as a {D} Pokémon during this turn until applying Weakness. Don’t apply Weakness and Resistance.

Cipher’s Shuckle
Pokémon card
{G}{F}
50 HP
Basic Pokémon
This Pokémon is both {G}{F} type.
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{G} Salt Acid At the end of your opponent’s next turn, put 2 damage counters on each Defending Pokémon and each Defending Pokémon is now Poisoned.
{G}{C} Shadow Line Choose 1 of your opponent’s Pokémon and this attack does 20 damage to it. If you chose a Pokémon with any Shadow counters on it, this attack does 40 damage to it. Don’t apply Weakness and Resistance.

Cipher’s Heracross
Pokémon card
{G}{F}
70 HP
Basic Pokémon
This Pokémon is both {G}{F} type.
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{F}{C} Shadow Breaker Does 30 damage times the number of Shadow counters on Cipher’s Heracross. At the end of your turn, remove 2 Shadow counters from Cipher’s Heracross instead of 1. 30x
{G}{F}{C} Horn-Punch-Kick Attack Flip 3 coins. This attack does 40 damage times the number of heads. Once you get tails with this attack, you can’t flip any more coins for this attack. 40x

Cipher’s Mawile
Pokémon card
{M}
60 HP
Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}
{D}{C} Shadow Metal If the Defending Pokémon doesn't already have any Shadow counters placed on it, place 2 Shadow counters on the Defending Pokémon plus 1 more Shadow counter for each {M} Energy attached to Cipher’s Mawile. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. If there are any {D} Energy cards attached to Cipher's Mawile, you may treat Cipher's Mawile as a {D} Pokémon during this turn until applying Weakness. 20
{M}{M}{C} Steel Clamp As long as Cipher’s Mawile remains your Active Pokémon, the Defending Pokémon can’t retreat. 30
 
Snagem's Doduo
40 HP {C}
Basic Pokémon

{C} Drop Peck Before doing damage, discard any Pokémon Tool or Technical Machine attached to the Defending Pokémon. 10

Weakness: {L}
Resistance: {F}
Retreat Cost: none

Snagem's Dodrio
80 HP {C}
Stage 1 Pokémon (Evolves from Snagem's Doduo)

{C}{C} Libra Leap Discard 1 Energy card attached to Snagem's Dodrio or this attack does nothing. Prevent all effects of an attack, including damage, done to Snagem's Dodrio during your opponent's next turn.
{D}{D}{C}{C}{C} Evil Peck If there are any {D} Energy cards attached to Snagem's Dodrio, you may treat Snagem's Dodrio as a {D} Pokémon during this turn until applying Weakness. 60

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}

Snagem's Ledyba
50 HP {G}
Basic Pokémon

{G}{C} Stargaze Flip 5 coins. This attack does 10 damage times the number of heads. 10x

Weakness: {R}
Resistance: {F}
Retreat Cost: {C}

Snagem's Ledian
80 HP {G}
Stage 1 Pokémon (Evolves from Snagem's Ledyba)

{C}{C} Dark Rally This attack does 20 damage plus 20 more damage for each of your non-{D} Pokémon with Dark in its name and each of your {D} Pokémon that doesn't have Dark or Rocket in its name you have in play. 20+
{G}{G}{C} Signal Powder If an effect of an attack would prevent any effect of this attack, ignore that effect. 40

Weakness: {R}
Resistance: {F}
Retreat Cost: {C}

Snagem's Rattata
40 HP {C}
Basic Pokémon

{C}{C} Snagem Surprise Roll one six-sided die. This attack does damage equal to half of the Defending Pokémon's remaining HP plus 10 more damage times the value of the die. ?+

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Snagem's Raticate
70 HP {C}
Stage 1 Pokémon (Evolves from Snagem's Rattata)

{C}{C} Rat Rally This attack does 20 damage times the number of {C} Pokémon you have in play with Rattata or Raticate in its name. 20x
{D}{D}{C} Shadow Whisker This attack does 20 damage plus 10 more damage for each Shadow counter on Snagem's Raticate and the Defending Pokémon. If there are any {D} Energy cards attached to Snagem's Raticate, you may treat Snagem's Raticate as a {D} Pokémon during this turn until applying Weakness. 20+

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}
 
Here are my next ideas!

Cipher’s Exeggcute
Pokémon card
{G}{P}
40 HP
Basic Pokémon
This Pokémon is both {G}{P} type.
Weakness: {P}
Resistance: {W} -30
Retreat cost: {C}
{G} Poison Seed The Defending Pokémon is now Poisoned. 10
{P}{C} Dark Psy If there are any Shadow counters on either Cipher’s Exeggucte or the Defending Pokémon, this attack does 20 damage plus 10 more damage for each of those Pokémon that has any Shadow counters on it. 20+

Cipher’s Exeggutor
Pokémon card
{G}{P}
80 HP
Stage 1 Pokémon
Evolves from Cipher’s Exeggcute
Put Cipher’s Exeggutor on the Basic Pokémon
This Pokémon is both {G}{P} type.
Weakness: {P}
Resistance: {W} -30
Retreat cost: {C}{C}
{G}{P} Poison Hypnosis The Defending Pokémon is now Asleep and Poisoned. 20
{G}{P}{C}{C}{C} Shadow Intensity If the Defending Pokémon doesn't already have any Shadow counters on it, place 1 Shadow counter on the Defending Pokémon for each Pokémon your opponent has in play. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. 60

Cipher’s Wooper
Pokémon card
{W}{F}
40 HP
Basic Pokémon
This Pokémon is both {W}{F} type.
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{W} Dive Flip a coin. If heads, prevent all effects of attacks, including damage, done to Cipher’s Wooper during your opponent’s next turn. 10
{F}{F} Magnitude Does 10 damage to every Benched Pokémon (yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon.) 20

Cipher’s Quagsire
Pokémon card
{W}{F}
80 HP
Stage 1 Pokémon
Evolves from Cipher’s Wooper
Put Cipher’s Quagsire on the Basic Pokémon
This Pokémon is both {W}{F} type.
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
{F}{F} Dark Shake Place 3 Shadow counters each Active Pokémon (yours and your opponent’s) (other than Cipher’s Quagsire) that doesn't already have a Shadow counter on it. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from those Pokémon. 30
{W}{W}{W} Bubble Shower Flip a coin. If heads, the Defending Pokémon is now Paralyzed and this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40

Cipher’s Vulpix
Pokémon card
{R}
40 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Wisp Light Flip a coin. If heads, the Defending Pokémon is now Burned and Confused.
{R}{R} Double Wisp Flip 2 coins. This attack does 20 damage times the number of heads to each Defending Pokémon.

Cipher’s Ninetales
Pokémon card
{R}
80 HP
Stage 1 Pokémon
Evolves from Cipher’s Vulpix
Put Cipher’s Ninetales on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{D}{C} Shadow Wisp Flip a coin. If heads, the Defending Pokémon is now Burned and if the Defending Pokémon doesn't already have any Shadow counters on it, place 3 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. If there are any {D} Energy cards attached to Cipher's Ninetales, you may treat Cipher's Ninetales as a {D} Pokémon during this turn until applying Weakness. 20
{R}{R}{R} Homing Wisp This attack’s damage isn’t affected by Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. 50
 
Cipher's Natu
40 HP {P}
Basic Pokémon

{C}{C} Spit 20

Weakness: {D}
Resistance: {F}
Retreat Cost: {C}

Cipher's Xatu
80 HP {P}
Stage 1 Pokémon (Evolves from Cipher's Natu)

{C}{C} Shadow Tap If at least 1 Shadow Energy card is attached to Cipher's Xatu, this attack does 20 damage plus 30 more damage. 20+
{P}{P}{C} Shadow Scramble If there are any Shadow counters on any of your opponent's Pokémon, place all of them on your opponent's Pokémon in any way you choose. 30

Weakness: {D}
Resistance: none
Retreat Cost: {C}

Cipher's Snubbull
50 HP {C}
Basic Pokémon

{C}{C} Gape Jaw Don't apply Weakness or Resistance for this attack. 30

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Cipher's Granbull
90 HP {C}
Stage 1 Pokémon (Evolves from Cipher's Snubbull)

{D}{D} Shadow Fang If the Defending Pokémon doesn't already have any Shadow counters placed on it, place 3 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. If there are any {D} Energy cards attached to Cipher's Granbull, you may treat Cipher's Granbull as a {D} Pokémon during this turn until applying Weakness. 20
{C}{C}{C}{C} Lock Jaw Flip a coin. If heads, the Defending Pokémon cannot retreat during your opponent's next turn. 40

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Cipher's Lickitung
80 HP {C}
Basic Pokémon

{D} Shadow Swallow Remove all Shadow counters from Cipher's Lickitung.
{C}{C}{C} Wide Lick This attack does 20 damage to each Defending Pokémon and flip a coin for each Defending Pokémon. If heads, that Pokémon is now Paralyzed.

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}

Cipher's Luvdisc
60 HP {W}
Basic Pokémon

{D} Shadow Kiss If the Defending Pokémon doesn't already have any Shadow counters placed on it, place 2 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon.
{W}{W} Dark Mist This attack does 30 damage plus 10 more damage for each of your Benched Pokémon with Cipher in its name and each of your non-{D} Pokémon with Dark in its name. 30+

Weakness: {L}
Resistance: none
Retreat Cost: {C}
 
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Cipher’s Treecko
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Dragon Pound Flip 3 coins. This attack does 10 damage times the number of heads. 10x

Cipher’s Grovyle
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Cipher’s Treecko
Put Cipher’s Grovyle on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
PokéBODY: Protective Foil Any damage done to Cipher's Grovyle by a Pokémon whose type (color) is the same as Cipher's Grovyle's Weakness is reduced by 20 (before applying Weakness and Resistance).
{G}{G} Dragon Blade Does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 50

Cipher’s Sceptile
Pokémon card
{G}
100 HP
Stage 2 Pokémon
Evolves from Cipher’s Grovyle
Put Cipher’s Sceptile on the Stage 1 card
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
PokéBODY: Cipher Guard As long as Cipher's Sceptile is in play, any damage done to your Benched Pokémon by an attack (your own or your opponent's) is reduced by 20. You can’t use more than 1 Cipher Guard Poké-Body each turn.
{G}{G} Shadow Cutter If there are any Shadow counters on the Defending Pokémon, this attack does 30 damage plus 20 more damage plus 10 more damage for each damage counter on the Defending Pokémon. 30+
{G}{G}{G} Aimed Blast You may put up to 5 damage counters on Cipher's Sceptile. Either way, choose 1 of your opponent's Benched Pokemon. This attack does 50 damage to that Pokémon plus 10 more damage for each damage counter put on Cipher's Sceptile during this turn. Don't apply Weakness or Resistance.

Cipher’s Charmander
Pokémon card
{R}
40 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Surprise Flame Flip a coin. If heads, the Defending Pokémon is now Burned. If tails, this attack does nothing (not even damage). 20

Cipher’s Charmeleon
Pokémon card
{R}
70 HP
Stage 1 Pokémon
Evolves from Cipher’s Charmander
Put Cipher’s Charmeleon on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Flame Down Whenever a Pokémon whose type (color) is the same as Cipher's Charmeleon's Weakness damages Cipher's Charmeleon, do 20 damage to that Pokémon. Don’t apply Weakness and Resistance.
{R}{R} Molten Firebomb Flip a coin. If heads, the Defending Pokémon is now Burned. If tails, this attack does nothing to the Defending Pokémon and Cipher’s Charmeleon does 20 damage to itself. 60

Cipher’s Charizard
Pokémon card
{R}
100 HP
Stage 2 Pokémon
Evolves from Cipher’s Charmeleon
Put Cipher’s Charizard on the Stage 1 card
Weakness: {W}
Resistance: {F} -30
Retreat cost: {C}{C}
PokéBODY: Searing Shadow As long as Cipher’s Charizard is in play, whenever an Active Pokémon (yours or your opponent’s) that has any Shadow counters on it takes damage from an attack, that Pokémon is now Burned.
{R}{R} Heat Wave Does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 30
{R}{R}{R} Magma Eject Choose 1 of your opponent’s Pokémon. This attack does 40 damage to that Pokémon plus 10 more damage for each damage counter on that Pokémon. Don’t apply Weakness and Resistance.
 
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Cipher's Rhyhorn
70 HP {F}
Basic Pokémon

{F}{C} Poison Horn Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}{C}{C}

Cipher's Rhydon
110 HP {F}
Stage 1 Pokémon (Evolves from Cipher's Rhyhorn)

{D}{C} Shadow Horn If the Defending Pokémon doesn't already have any Shadow counters placed on it, place 2 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. If there are any {D} Energy cards attached to Cipher's Rhydon, you may treat Cipher's Rhydon as a {D} Pokémon during this turn until applying Weakness. 20
{F}{F}{F}{F} Seismic Wave This attack does 60 damage to each Defending Pokémon.

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}{C}{C}{C}

Cipher's Tauros
70 HP {C}
Basic Pokémon

{C}{C} Shadow Roast Choose 1 of your Pokémon in play. Remove 2 damage counters from that Pokémon. If that Pokémon has Cipher in its name, remove 2 additional damage counters from that Pokémon.
{D}{C}{C}{C} Dark Trample If there are any {D} Energy cards attached to Cipher's Tauros, you may treat Cipher's Tauros as a {D} Pokémon during this turn until applying Weakness. 40

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}

Cipher's Voltorb
40 HP {L}
Basic Pokémon

{D}{C} Shadow Home This attack's damage isn't affected by any effect other than Weakness. If there are any {D} Energy cards attached to Cipher's Voltorb, you may treat Cipher's Voltorb as a {D} Pokémon during this turn until applying Weakness. 20

Weakness: {F}
Resistance: {M}
Retreat Cost: {C}

Cipher's Electrode
80 HP {L}
Stage 1 Pokémon (Evolves from Cipher's Voltorb)

Poké-POWER Shadow Buzz
Once during your turn (before your attack), if Cipher's Electrode isn't affected by a Special Condition, you may Knock Out Cipher's Electrode and attach it to 1 of your other Pokémon with Dark or Cipher in its name. (No Prizes are taken.) If you do, choose a type (color) of Energy other than {C} or {D}. Cipher's Electrode is now an Energy card (instead of a Pokémon) that provides 2 {D} Energy and 2 Energy of that type.
{L}{L}{L}{L} Thunder Flip a coin. If tails, Cipher's Electrode does 40 damage to itself. 90

Weakness: {F}
Resistance: {M}
Retreat Cost: {C}{C}

Cipher's Misdreavus
60 HP {P}
Basic Pokémon

{P}{P}{P}{C} Technical Rip This attack does 10 damage plus 10 more damage for each Technical Machine in your discard pile plus 10 more damage for each Magic Materia: Gravity in your discard pile. Shuffle all Technical Machines in your discard pile into your deck. 10+

Weakness: {D}
Resistance: {F}
Retreat Cost: {C}
 
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