Pokémon TCG: Sword and Shield—Brilliant Stars

Skittles(Mini Article Posted!)

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^ the it gets windstormed and i cry lol :D
I know where youre coming from though

I'd like to clear something up:
GG is not an auto loss for this deck AT ALL... you will most likely outspeed them and if they psychic Lock you ITS OK!!!
its not hard to work around at all...
PLOX is harder because it can set up at the same pace as you... just get your stuff out faster...
and ho oh will work even if you are PLOX'd so thats nothing to worry about
 
Honestly I have more problems with Blaze-Mags than I do with G&G. Dusknoir tech can be a problem though. It's one of the main reasons that I like SSU in Skittles.
 
Ever since I saw this make top at states (with me tanking with Chomp in the same tourny because of garbage matchups), I've been testing all sorts of different versions of this deck. I've gone through pretty much every tech you can imagine, messed with the trainer line, all that. I'm not going to show my list or reveal any super secrets I have in my deck because I'm playing it for regionals, but I just want to offer some personal insights from all my testing.

1. In my opinion, Pachi ends up being a lot of dead cards, taking up a dangerous bench space vs. GG with Dusknoir, and becoming almost totally useless after T1 if you don't start with it. I tried playing 4, I tried playing 1, and I tried playing 0, and I feel the slots can really be put to better use.

2. Rowan>Wager. If you play a wager against gardy, you really end up regretting it. I've had countless situations where I have either a rare candy or a togekiss in my hand, and need the other one, which is where Rowan really comes in handy.

3. Build your deck to have as little reliance on Claydol as possible. While it's a great card and all, there are numerous ways to shut it down, and that's what'll really hurt you.

As far as techs go, Garchomp is pretty lame, it doesn't have much to offer aside from what your deck is already doing. Dusknoir is interesting, and definitely useful as a surprise factor card, so it's a possible one. I've had some pretty awesome experiences with both Mew and Mewtwo *, but the fact that they have such little staying power makes them a waste of energy.

I didn't really have any room for SSU, so I decided to just not play it. I'm only playing 1 Togetic in mine anyways, so it's not that big a deal. Even though it has 10 less hp, I play the delta Togetic, solely for the fact that it has free retreat. (<3 for warp point)

I've been messing around with illegal animals, deadly hunks of rock, kooky energies and a deep southern favorite... but that's a story for another day. lol
 
^VERY well said... I have tried it with no pachirisu and well... it hasnt been the best for me =

hmm after reading and taking Vander's post here is a list i have come up with:

Pokemon (21)
4 Pachirisu
3 Ho-oh
2 Baltoy
2 Claydol
3 Togepi
2 Togetic
3 Togekiss
1/1 Dusknoir

Trainers (21)
2 Night Maintenance
3 Rare Candy
4 Bebe’s Search
2 Roseanne’s Research
2 Professor Rowan
3 Crystal Beach
1 Energy Restore
1 Energy Switch
1 Warp Point
2 SSU

Energy (18)
2 Darkness
2 Fire
3 Psychic
3 Water
2 Lightning
2 Metal
2 Fighting
2 Grass
 
Pokemon (21)
4 Pachirisu
3 Ho-oh
2 Baltoy
2 Claydol
3 Togepi
2 Togetic
3 Togekiss
1/1 Dusknoir

Trainers (21)
2 Night Maintenance
3 Rare Candy
4 Bebe’s Search
2 Roseanne’s Research
2 Professor Rowan
3 Crystal Beach
1 Energy Restore
1 Energy Switch
1 Warp Point
2 SSU

Energy (18)
2 Darkness
2 Fire
3 Psychic
2 Water
2 Lightning
2 Metal
3 Fighting
2 Grass
 
Well I've tried the deck (well not your updated decklist), but you get into HUGE trouble if you run into a somewhat fast setup Gardevoir, which can lock all your Powers.

I've lost so many times to G&G just because of the Psychic Lock. Maybe try some more Warp Points or something, to get at least one round of possible Powers.

-1 Energy Restore
-1 Crystal Beach
+2 Warp Point
 
Here's the variant I've decided to run for Regionals....

Pokemon: 19

x3 Togepi
x2 Togetic
x3 Togekiss
x3 Ho-Oh
x4Pachirisu
x2Baltoy
x2 Claydol

Trainers: 22

Supporters: 7

x3 Bebe's Search
x2 Roseanne's Research
x1 Team Galactic's Wager
x1 Scott

Trainers/Stadiums: 15

x3 Rare Candy
x3 Plus Power
x2 Master Ball
x2 Night Maintenance
x2 Super Scoop Up
x1 Windstorm
x2 Crystal Beach

Energy: 19

x3:fire:
x2:grass:
x3:water:
x2:lightning
x3:fighting:
x2:dark:
x2:metal:

Its worked well. I only put in SSU Crystal Beach because I hear it helps. But I think it'll do well at Regionals. I find MB really helps, and its gotten me out of tight spots. I haven't need Windstorm that much, but I'm keeping it in.
 
You should try the delta Togetic since then you don't have to waste any energies to retreat.And 4 Pachi is more than you actully need try something like Stantler since he can get your supporters out of your deck.
 
You should try the delta Togetic since then you don't have to waste any energies to retreat.And 4 Pachi is more than you actully need try something like Stantler since he can get your supporters out of your deck.

Getting Supporters is no problem for this deck. I like Togetic GE because it can buy you a turn when up against Banette's Ghost Head. MadHatter explains why GE Togetic is better than CG when against Magmortar. And, I only have 1 Togetic from CG anyway, and 1 day away from Regionals is not the time to search for new cards. And Pachirisu....I just like to have enough. 4 is to many I agree, its going to obviously more than I use. But besides being an essential starter, it can get rid of things like CC, which is essential too.
 
Azure, if I might suggest one small change to your list.

-1 Patchi
+1 Tauros

Pretty much the same functionally with the cards in term of CFF but with Tauros you gain stadium discarding instaed of cess. Yes running 3 Beach *should* cover you there, but then again you don't have many ways to search them out ... while you have 7 cards that could potentially grab Tauros. Against a Battle Frontier he could be a lifesaver.
 
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Thanks for the input. But then again, this isn't MY thread so I guess I shouldn't be holding my own deck discussion on this thread.
 
its cool Azure its for the same deck

mr: uhh why would you attack with it.....lol

im lending this out to a friend tomorrow and idk if i should go with 3 or 4 Pachi... and what fixes would you recommend?

Pokemon (21)
4 Pachirisu
3 Ho-oh
2 Baltoy
2 Claydol
3 Togepi
2 Togetic
3 Togekiss
1/1 Dusknoir

Trainers (21)
2 Night Maintenance
3 Rare Candy
4 Bebe’s Search
2 Roseanne’s Research
2 Professor Rowan
3 Crystal Beach
1 Energy Restore
1 Energy Switch
1 Warp Point
2 SSU

Energy (18)
2 Darkness
2 Fire
3 Psychic
2 Water
2 Lightning
2 Metal
3 Fighting
2 Grass
 
MH: Unown G has OKOed a Gallade before. And KO's Gardevoir with LB and Plus Power. Anyway the deck looks good man. Are you coming to regionals? Add in a Duskclops CG though. The SW Duskull lwets you evlove right after you bench it and CG Clops is a great Sp. Energy staller when you need him, not to mention that he hits quite decently with an uncommon weakness and killer type.
 
Thats the beauty of energy switch, 2 plus powers and a lake boundrary =)
Madhatter: You playing this? Anyway, see you there.

Playing LB in this to attack with an Unown is a greaaatt idea... >_> I'm thinking about using 1 Unown G though, since bring down on Ho-Oh is really annoying.

I'll be at regionals tomorrow too, sporting my own version of this deck... we shall see how it does.
 
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