It WAS the HJ who ruled it that way (regarding the Celio). I think he's a great judge, even though I didn't agree. And Keith, please don't generalize my comments as lumping all judges into one. My point to using the Celio's Network example was to show how some judges might impost intent.
evil psyduck is an example of someone who will impose intent if he feels the player is doing something ambiguous or not exactly to his interpretation of what order you have to do things. I'm not saying that's good or bad. I'm just using his own words to prove a point. Judges can and DO impose intent at times, if the situation warrants.
Going back to my original debate about a long, game-ending turn. The guidelines clearly state that players who engage in prolonging their turn by using the full-extent of the recommended time limits for various actions (ie., shuffling, search), are "almost certainly stalling." So, can players prolong their turn by taking the full-extent all possible legal actions? If you accept what the guidelines say about time-limit-abuse, I don't see how you can reject numerous-actions-abuse. To me, that's hypocritical.
(Fictitious Example)
Player: Shhhuuuffffllle... Ssseaaarrrch... Attttaaaaach... Thhhiinnnnk... Cccooounnnt...
Judge: "Speed it up, or I'll penalize you!"
Player: Play, draw, play, search, shuffle, play, search, shuffle, attach, think, count, think, play, draw, think, bury, look, play, retrieve, show, shuffle, count, think, look, retreat, think, ....
Judge: "That's better." Walks away.
Opponent: Sigh...