So, the time + turns has worked well for a number of other games.
20 minutes each leads to a viable new strategy, I build a deck that I can play quickly, and you can't beat me in your 20 minutes. I draw 0 prizes, you fail to draw 6, and I've got you. Also, cards like Power Spray and Alakazam can eat up your opponent's 20 minutes. How is the time in between turns handled? Really messy, I'm totally convinced the current system is better.
SteveP, I know you said you were going to let everyone fight it out, but I feel like there is a problem with asking judges to be too insightful to the 'realness' of what is going on.
-If I see my opponent needs an energy to retreat/attack whichever, and they fail to get one off of Roseanne/Cyrus, and I start using an attack like Inviting Trap or Luring Flame to try and make them waste the energy. For argument's sake, I also am out of energy, but I'm ahead on prizes. I might not be able to win outright, but it is clear that I can win on time, or even prevent my opponent from winning indefinitely (he's got 2 claydols, I have 1). If we're asking judges to be insightful for purposes of stalling, why not hold them to that standard in other situations, more complex ones? I think the opponent on the receiving end of the Inviting Trap might like it, but their opponent probably views their actions as highly tactical (which I'd be forced to agree with).