Pokémon TCG: Sword and Shield—Brilliant Stars

So what exactly does Luxape lose to anyways?

back to what I said earlier- all I have to do is hit your dusky for 100 with fire spin and if you shadow commanded once then the next turn I just roar and KO.

- BUT the biggest problem with stage 2 decks that need more than 1 energy to attack is that the luxray will just t2/t3 bright look their claydol and KO it (or spray the claydol if they can't do that) making them slow/shut down.

Now some ideas that I have been busting out to beat Luxape is a Kabutops with Registark for excel (and a 1-0-1 machamp tech)

but a very interesting rogue deck I have is Weavile with Mamoswine LA , SF Piloswine memory berry. Mamoswine has luxray's weakness and is resistant to luxray. With weavile and moonlight brightlook doesn't keep anything out for stall. Mamoswine also hits for 100 (120/130 if I have darkness energies) to the active and 40 to a bench. Then the memory berry with piloswine lets him do a rage attack with base 20 damage and then removes 40 off of him which could be good for a 150 max shot.
 
back to what I said earlier- all I have to do is hit your dusky for 100 with fire spin and if you shadow commanded once then the next turn I just roar and KO.

- BUT the biggest problem with stage 2 decks that need more than 1 energy to attack is that the luxray will just t2/t3 bright look their claydol and KO it (or spray the claydol if they can't do that) making them slow/shut down.

Now some ideas that I have been busting out to beat Luxape is a Kabutops with Registark for excel (and a 1-0-1 machamp tech)

but a very interesting rogue deck I have is Weavile with Mamoswine LA , SF Piloswine memory berry. Mamoswine has luxray's weakness and is resistant to luxray. With weavile and moonlight brightlook doesn't keep anything out for stall. Mamoswine also hits for 100 (120/130 if I have darkness energies) to the active and 40 to a bench. Then the memory berry with piloswine lets him do a rage attack with base 20 damage and then removes 40 off of him which could be good for a 150 max shot.

I think you severly underestimate of getting a 1-0-1 line out when your draw power and pokemon are being disrupted. It is not easy AT all and most time doesn't end up happening.

Drew
 
I get womped by my friends GeChamp no matter what, Unown G or not. I guess he just has a good GeChamp or I have a bad Luxape :\
 
I think you severly underestimate of getting a 1-0-1 line out when your draw power and pokemon are being disrupted. It is not easy AT all and most time doesn't end up happening.

Drew

The kabutops doesn't need the machamp to beat the luxape. Kabutops prevents my opponent from spraying my claydol, searching out their X with sp radar, attaching energy gains, and poke turning their damaged pokemon which hurts their decks alot.

and as for draw power being disrupted- there is this thing called a supporter. Volkners and Felicity pretty much give me a cosmic power per turn (and feed regirock energy in the discard). There are easy ways to get draw when under a power lock or having a claydol knocked out.

-soo yeah, Kabutops still has a pretty good machup against SP in general, the machamp just makes it even better. I've acutally considered putting in Dusknoir dp tech instead because the sp mach-up is easy enough with just kabu.
 
I think you have a bad Luxape. :wink:

Here's my list. :confused:

3-1 Infernape 4 LV.X (Have)
2-1 Luxray GL LV.X (Have)
2 Crobat G (Missing 1) (Replaced with shiny Vulpix)
2 Unown G (Have)
1 Lucairo GL (Have)
2-1 Uxie LV.X (Missing 1 Uxie) (Replaced with Ninetails)
1-1 Claydol (Have)
1 Azelf (Have)

4 Roseanne's Research (Have)
2 Bebe's Search (Have)
2 Aaron's COllection (Have)
4 Cyrus's Conspiracy (Missing 1) (Replaced with Bronzong G)
4 Enery Gain (Have)
4 Power Spray (Have)
4 PokeTurn (Have)
2 SP Radar (Have)
2 Premier Ball (Have)
1 Luxury Ball (Have)
2 Switch (Have)

4 Fire (Have)
4 Lightning (Have)
3 SP Energy (Have)
 
not enough early game basic search so power spray is worthless, too many lightnings, wrong infernape/luxray count, ideal list doesn't run ninetales, switch in a deck where most attackers have free retreat, but he does realize that gechamp is your absolute worst matchup.
 
The kabutops doesn't need the machamp to beat the luxape. Kabutops prevents my opponent from spraying my claydol, searching out their X with sp radar, attaching energy gains, and poke turning their damaged pokemon which hurts their decks alot.

and as for draw power being disrupted- there is this thing called a supporter. Volkners and Felicity pretty much give me a cosmic power per turn (and feed regirock energy in the discard). There are easy ways to get draw when under a power lock or having a claydol knocked out.

-soo yeah, Kabutops still has a pretty good machup against SP in general, the machamp just makes it even better. I've acutally considered putting in Dusknoir dp tech instead because the sp mach-up is easy enough with just kabu.

Okay, because Kabutops is going to see a lot of play and can stand up to everything else. Oh wait, it can't. Nobody is going to play Kabutops, saying that it beats something when it is an awful deck choice isn't helpful at all.

Here's my list. :confused:

3-1 Infernape 4 LV.X (Have)
2-1 Luxray GL LV.X (Have)
2 Crobat G (Missing 1) (Replaced with shiny Vulpix)
2 Unown G (Have)
1 Lucairo GL (Have)
2-1 Uxie LV.X (Missing 1 Uxie) (Replaced with Ninetails)
1-1 Claydol (Have)
1 Azelf (Have)

4 Roseanne's Research (Have)
2 Bebe's Search (Have)
2 Aaron's COllection (Have)
4 Cyrus's Conspiracy (Missing 1) (Replaced with Bronzong G)
4 Enery Gain (Have)
4 Power Spray (Have)
4 PokeTurn (Have)
2 SP Radar (Have)
2 Premier Ball (Have)
1 Luxury Ball (Have)
2 Switch (Have)

4 Fire (Have)
4 Lightning (Have)
3 SP Energy (Have)

Uh, that list is decent, but not the best. It could use some changes to make it better IMO. You have over emphasis some cards.

lol machamp/kingdra or stright machamp or machamp/gengar lol

Machamp/Kingdra? What are you talking about?

Machamp by itself isn't going to do very well. It can have issues setting up and if it does, you're going to lose, plus a lot of SP decks are playing Uxie Lv. X and Lucario which with Crobat allows you to be OHKO'd. Ninetales also helps the matchup. Most versions of Luxape have a FAVORABLE matchup versus any type of Machamp.

Drew
 
Machamp by itself isn't going to do very well. It can have issues setting up and if it does, you're going to lose

um, i'm pretty sure that can be said of any deck. Straight Machamp aims to win the game in the first 6 turns, so if it does set-up, lux-ape (or any sp deck) is screwed. Plus, you just listed no less than 4 tech cards needed for an SP deck to reliably get kills on machamp (5 if you count the unown G you'll need so uxie lv.X doesnt eat take out next turn), most of whom your running very limited copies of your deck so your praying they're not prized in which case you'll need ANOTHER tech card to get them out.

So yeah, um, speaking of having problem setting up...


I wouldn't say that an ALL BASIC deck has a favorable match-up against Machamp, an all basic deck that relies on countless techs to help its bad match-ups nonetheless.
 
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I think that a good G-Champ build with a relicanth SV tech is a good counter to any SP deck (especially Lux-Ape) since relicanth can snipe for 1 fighting energy and do 30 damage for each stadium and poketool they have in play. this bi-passes unown G since its damage and not counters =P

G-Champ + relicanth SV = GG to luxape and other SP builds
 
I think that a good G-Champ build with a relicanth SV tech is a good counter to any SP deck (especially Lux-Ape) since relicanth can snipe for 1 fighting energy and do 30 damage for each stadium and poketool they have in play. this bi-passes unown G since its damage and not counters =P

G-Champ + relicanth SV = GG to luxape and other SP builds

If u have only 1 active with a tool it will only do 30 damage overall. Unown G will only be on the active and it still will hit you or OHKO relicanth while you possibly waste resources to get it back after I ko it.

Gechamp still lacks one of the things that could make it great.Consistency.
 
If u have only 1 active with a tool it will only do 30 damage overall. Unown G will only be on the active and it still will hit you or OHKO relicanth while you possibly waste resources to get it back after I ko it.

Gechamp still lacks one of the things that could make it great.Consistency.

Unknown G is on the active, then what exactly are you going to do when they just retreat and say Shadow Room?

I'm pretty sure anyone with an IQ over 10 could realize that there's no point in gettin' the fish if you only have 1 tool in play. I'd much rather warp point for Take Out/ Shadow Room if that's your plan to avoid losing.
 
You're not gonna push Relicanth unless you score a KO or at least punish their Tool/Stadium usage. If you're only doing 30, you're sitting back with Champ/Gengar attacking. Plus, the whole strategy behind GeChamp is to pick on whatever your opponent doesn't Guard lol. For example, they Guard their active basic... you Shadow Room a benched Power user. They Guard their Power user, you Take Out their basic. If they Guard BOTH... Relicanth jumps out and drops 60+ anywhere for a single energy. Remember, your opponent is still playing against a Poltergiest threat... so if they don't lay their Stadiums/Energy Gains they're likely hoping you won't catch 'em with Poltergiest.

You reallly have to watch your opponents' plays, but the way GeChamp really covers any "outs" your opponent has with just Relicanth. If only it were more consistent >_< Obviously Japan was onto something though...
 
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