I think at this point in time, you should decide if you want Charizard to get that jump start or regulate it. I was thinking how I would modify that deck with that speed setup, but nothing came to mind.
I just consulted with my brothers. While regulating starts would be better in general, the speed build is faster and thus may be able to dodge trainer lock (although missing OHKOs sometimes). While I would personally go for regulating starts, I think the speed build is a safer bet because my brother's the one who will be running the deck, and he's not exactly a great listener when it comes to game strategies (for example, I built him one of the simplest good YGO decks ever - Machina Gadgets - I've spent the last few months lecturing him on how he's not playing the deck correctly, and he loses because of it), but he can't exactly make the wrong move easily in the speed version.
So we're keeping the speed one because my brother isn't smart enough to play the self-regulating one properly, pretty much. But he's 7, so I don't blame him.
This looks good in theory, but in testing you'll find that this deck is one of pokegym's hypes. Unable to keep up with anything and inconsistent.
I thought so.
Now 'bout your deck, I find that you usually only need 1-2 fisherment tops. Maybe a recovery card like palmer's could do ya good. I also find in a speed deck, monk's training is a nice card to have too.
Needing 1-2 Fishermen per game is one of the reasons why only 1 is in here. I find that it's pulled for that once per game for a decent chunk of the time, but it can also mess with the deck's flow if it's drawn when not needed.
I lack space for Palmer's. Unfortunately, running both may end up getting in the way.
Monk's Training is a slightly better, glorified Cynthia's Guidance. Both are Supporters that look through X amount of cards and add them to the hand. Cynthia's lets you look at 7 and pick 1 then shuffle them back in, Sage's Training (which is the proper name, as "Monk" was localized as "Sage") lets you look at 5 and pick 2 then discard the other 3. Cynthia's can be seen as better for letting you pick from a larger selection and doesn't discard stuff (though some decks may like the discard). Monk's Training can be seen as better because it lets you select two as opposed to one and thins the deck by five instead of one.
Was Cynthia's Guidance ever good? If not, I don't get why everyone's saying Monk's Training will be. Monk's Training is just a larger-range Burning Head (but a supporter, rather than a LV.X PokePower), and I can say from playing Infernape LV.X for three seasons that it's only at all good if your deck can satisfy the following criteria:
- Benefits from discarding cards.
- Runs enough of what needs to be discarded to see it consistently.
- Has plenty of recovery.
- Can access this ability as many times as possible to ensure its constructive use.
Unfortunately, this deck satisfies none of these, and usually makes lots of use from Collector and Fisherman as their Supporters anyways. Even if it was good in here, there wouldn't be a chance to use it.