Corsola
Basic [W]/[O] Pokemon
60 HP
[O] Rock, Rock On!
You may draw a card for each [O] Pokemon in play(including this one).
[W][C] Water Gun 20+
This attack does 20 damage plus 10 more damage for each [W] energy attached to Corsola but not used to pay for this attack's cost. You can't add more then 30 damage in this way.
Weak: [G]
Resist: [R]
Retreat: [C]
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Mantine
Basic [W]/[Y] Pokemon
70 HP
Poke-Power: Ripples
Once during your turn(before you attack), you may remove 1 damage counter from one of your Pokemon(excluding Mantine). You can't use this Poke-Power if Mantine is affected by a Special Condition. If Mantine has a Remoraid attached to it, you may remove up to 3 damage counters instead of 1.
[W] Adjoined Water Gun 30+
This attack does 30 damage plus 20 more damage for each [W] energy attached to Mantine but not used to pay for this attack's cost. You can't add more then 60 damage in this way. You can't use this attack if Mantine does not have a Remoraid attached to it.
[W][C][C] Helped Slash 50+
If Mantine has a Remoraid attached to it, this attack does 30 more damage.
Weak: [L]
Resist: [R]
Retreat: [C]
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Remoraid
Basic [W] Pokemon
50 HP
Poke-Power: Attach
Once during your turn(before you attack), if Remoraid is on your bench and your active Pokemon is named Mantine, you may discard all cards attached to Remoraid and remove all counters from it. Then, attach Remoraid to Mantine as if it were an Energy card. Remoraid cannot be discarded from Mantine. If Mantnine is knocked out, discard Remoraid(this doesn't count as knocking out Remoraid). Remoraid cannot evolve when attached to Mantine.
[W] Fin Slap 10
Weak: [L]
Resist: None
Retreat: [C]
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Octillery
Stage 1 [W] Pokemon-Evolves from Remoraid
80 HP
Poke-Body: Ink Rush
If Octillery has at least 1 [D] energy attached to it, Octillery's attacks do 20 more damage.
[W] Risky Water Gun 20+
Flip a coin for each [W] energy attached to Octillery but not used to pay for this attack's cost. This attack does 20 damage plus 40 more damage for each heads. Octillery does 10 damage to itself for each tails.
[W][W][C] Octazooka 50+
If the Defending Pokemon already has at least 4 damage counters on it, this attack does 50 damage plus 40 more damage.
Weak: [L]
Resist: [R]
Retreat: [C][C]
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Stantler
Basic [C] Pokemon
70 HP
[C] Mystifying Horns
Flip a coin. If heads, the Defending Pokemon is now Asleep. If tails, the Defending Pokemon is now Confused.
[C][C][C] Ram 40
Weak: [F]
Resist: [H]
Retreat: [C][C]
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Diglett
Basic [N] Pokemon
50 HP
[N] Dig 10
Flip a coin. If heads, prevent all effects of attack, including damage, done to Diglett during your opponent's next turn.
Weak: [W]
Resist: [L]
Retreat: [C]
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Dugtrio
Stage 1 [N] Pokemon-Evolves from Diglett
80 HP
[N][N][C] Risky Dig 30
Flip a coin. If heads, prevent all effects of attack, excluding damage, done to Dugtrio during your opponent's next turn. If tails, prevent all damage done to Dugtrio during your opponent's next turn. Then, you may flip another coin. If heads, prevent all effects of attack, including damage, done to Dugtrio during your opponent's next turn. If tails, this attack does nothing(not even damage).
[N][N][N][N] Maximum Catastrophic Earthquake 120
This attack does 50 damage to each benched Pokemon(yours and your opponent's)(Don't apply weakness and resistance for benched Pokemon). Flip a coin. If tails, Dugtrio does 60 damage to itself.
Weak: [W]
Resist: [L]
Retreat: [C][C]
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Pretty good cards there if used right...except for the stantler -_-
EDIT: And now to finish off the G/S generation(other then reserves)!
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Totodile
Basic [W] Pokemon
50 HP
[C] Scratch 10
Weak: [L]
Resist: [R]
Retreat: [C]
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Croconaw
Stage 1 [W] Pokemon-Evolves from Totodile
80 HP
[W][C] Water Gun 20+
This attack does 20 damage plus 10 more damage for each [W] energy attached to Croconaw but not used to pay for this attack's cost. You can't add more then 30 damage in this way.
[D][D][C] Big Bite 50
Weak: [L]
Resist: [R]
Retreat: [C][C]
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Feraligatr
Stage 1 [W] Pokemon-Evolves from Croconaw
120 HP
[W][C] Low Tide
Discard all energy attached to the Defending Pokemon.
[W][W][W][W] High Tide 120
Discard 2 [W] energy attached to Feraligatr or this attack does nothing.
Weak: [L]
Resist: [R]
Retreat: [C][C][C]
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Sunkern
Basic [G] Pokemon
50 HP
[G] Growth
Attach up to two [G] energy from your hand to Sunkern.
[C][C] Pop 20
Weak: [R]
Resist: None
Retreat: [C]
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Sunflora
Stage 1 [G] Pokemon-Evolves from Sunkern
70 HP
[G] Wiggly Dance 10
The Defending Pokemon is now Confused.
[G][G][C] Solarbeam 60
Weak: [R]
Resist: [W]
Retreat: [C][C]
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Wooper
Basic [W]/[N] Pokemon
50 HP
[W] Splash 10
Weak: [G]
Resist: [L]
Retreat: [C]
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Quagsire
Stage 1 [W]/[N] Pokemon-Evolves from Wooper
80 HP
[N][C] Mud Slap 20
If the Defending Pokemon tries to attack during your opponent's next turn, your opponent must flip a coin. If tails, that attack does nothing(not even damage).
[W][W][N][N] Muddy Water 80
Weak: [G]
Resist: [L]
Retreat: [C][C]
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Gligar
Basic [N]/[Y] Pokemon
60 HP
[N] Dig 10
Flip a coin. If heads, prevent all effects of attack, including damage, done to Gligar during your opponent's next turn.
[Y] Fly 10
Flip a coin. If heads, prevent all effects of attack, including damage, done to Gligar during your opponent's next turn.
Weak:
Resist: [L]
Retreat: [C]
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Snubbull
Basic [C] Pokemon
50 HP
[D] Bite 20
Weak: [F]
Resist: [H]
Retreat: [C]
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Granbull
Stage 1 [C] Pokemon-Evolves from Snubbull
70 HP
[C][C] Mega Punch 30
[D][D][D] Supreme Dog Kennel of DOOM 50
Search your deck for as many cards with Snubbull, Granbull, Eevee, Flareon, Jolteon, Vaporeon, Espeon, Umbreon, Vulpix, Ninetales, Growlithe, Arcanine, Raikou, Entei, Suicune, Poochyena, Mightyena, Electrike, Manectric, Zigzagoon, Linoone, Houndour, or Houndoom in their name as you want. Shuffle your deck afterward.
Weak: [F]
Resist: [H]
Retreat: [C][C]
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Shuckle
Basic /[O] Pokemon
60 HP
[C] Berry Juice Creation
Remove all damage counters on one of your Pokemon.
[O][O] Rock-Hard Tackle 30
Weak: [R]
Resist: None
Retreat: [C]
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Heracross
Basic /[F] Pokemon
70 HP
Honeysuckle Avenger 30+
This attack does 30 damage plus 10 more damage for each [G] Pokemon on your bench.
[F][F][C] Reversal
Place damage counters on the Defending Pokemon until it has the same amount of remaining HP as Heracross.
Weak: [R]
Resist: None
Retreat: [C][C]
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Sneasel
Basic /[D] Pokemon
70 HP
[D] Evil Thoughts
Look at your opponent's hand and discard one card from it.
[C] Icy Wind 20
Flip a coin. If heads, the Defending Pokemon can't attack during your opponent's next turn.
[D][D] Evil Snowstorm 60
Discard all energy attached to the Defending Pokemon
Weak: [F]
Resist: [P]
Retreat: [C]
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Swinub
Basic /[N] Pokemon
50 HP
Winter Migration 10
Switch Swinub with one of your benched Pokemon. The new Pokemon may attack this turn.
Weak: [R]
Resist: [L]
Retreat: [C]
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Piloswine
Stage 1 /[N] Pokemon
80 HP
Winter Migration 30
Switch Piloswine with one of your benched Pokemon. The new Pokemon may attack this turn.
[N][N][N][N] Major Tonnage 80+
You may make this attack do 80 more damage. If you do, Piloswine does 60 damage to itself.
Weak: [R]
Resist: [L]
Retreat: [C][C]
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Unowns E, J, K, Q, T, U, V, X, Z, !, and ?:
All have the following:
Basic [P] Pokemon
50 HP
[P] Hidden Power 10
Weak: [H]
Resist: None
Retreat: [C]
The only different thing is the Poke-Powers/Bodies, so here they are. First letter of the Power/Body name is which Unown it belongs to.
Poke-Power: Enter
When You play a Pokemon with Unown from your hand and Unown E is on your bench, you may switch the new Unown with your active Pokemon.
Poke-Power: Junction
When you would draw a card at the beginning of your turn, flip a coin. If heads, draw 2 cards instead. If tails, do not draw a card. You can't use this Poke-Power if Unown J is affected by a Special condition.
Poke-Power: King
If Unown K has less damage counters on it then any other Pokemon in play, Unown K's Hidden Power attack does 90 more damage.
Poke-Power: Quiet
If Unown Q is on your bench and an attack would do damage to one of your Pokemon with Unown in it's name, flip a coin. If heads, that attack does nothing.
Poke-Power: Tantrum
Once during your turn(before you attack), you may place 1 damage counter on every Pokemon in play(including this one). You can't use this Poke-Power if Unown T is affected by a Special Condition.
Poke-Body: Unbelievable
As long as Unown U is in play, your opponent may not attach energy of the same type as Unown U to his or her Pokemon.
Poke-Power: Verification
Once during your turn(before you attack), if Unown V is on your bench, you may change one of your Pokemon's types to any type you want.
Poke-Body: Xylophonic Property
When the Defending Pokemon attacks Unown X, you may change Unown X's type, resistance, and weakness to a type of your choosing(after doing damage).
Poke-Body: Zebra Stripes
As long as your opponent has a [D] Pokemon in play, Unown Z is also [D] type. As long as your opponent has a [C] Pokemon in play, Unown Z is also [C] type.
Poke-Power: !!!1!1!one11!!!!
If the Defending Pokemon attacked Unown ! during your opponent's last turn, Unown !'s Hidden Power does 50 more damage. You can't use this Poke-Power if Unown ! is affected by a Special Condition.
Poke-Power: ?Question?Mark?
If the Defending Pokemon tries to attack Unown ?, flip a coin. If heads, that attack does nothing(not even damage). You can't use this Poke-Power if Unown ? is affected by a Special Condition.
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OMG Sneasel's last attack was inspired by the weather of Michigan.
Unown T+Unown K=Uber Owned.
Unown V+Unown U=Energy lockdown
--And so...yeah. I bet we're at 80% now. I shall check.--
EDIT: Ehe, I forgot Skarmory. Here he is:
Skarmory
Basic [M]/[Y] Pokemon
60 HP
[M][Y] Metal Wing 40
Weak: [R]
Resist: [N]
Retreat: [C]
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Yeah. Time for that Calculation.