Pokémon TCG: Sword and Shield—Brilliant Stars

This Time I'm Serious. EX: Ultima-FINISHED!!!11one1!!

Forgive me if these have been done / reserved already: I've been away and too lazy to check.

Abra
40 HP
Basic Pokémon
Type: (P)
Weakness: (H)
Resistance: (S)
Retreat Cost:

Poké-Body: Psyshield
Ignore all effects of Pokémon Powers, Poké-Powers, and Poké-Bodies that would cause damage to or put damage counters on Abra.

(P) - Psyshock - 10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

(P)(C) - Spoon Discovery - 30
You can’t use this atack unless you have a card in your hand that evolves from Abra. Attach a Pokémon that evolves from Abra from your hand onto Abra (this counts as evolving Abra), and remove all damage counters from Abra.

~-o-~

Kadabra
70 HP
Basic Pokémon
Type: (P)
Weakness: (H)
Resistance: (S)
Retreat Cost: (C)

Poké-Body: Psyshield
Ignore all effects of Pokémon Powers, Poké-Powers, and Poké-Bodies that would cause damage to or put damage counters on Kadabra.

(P) - Psybolt - 20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

(P)(C)(C) - Spoon Discovery - 50
You can’t use this atack unless you have a card in your hand that evolves from Kadabra. Attach a Pokémon that evolves from Kadabra from your hand onto Kadabra (this counts as evolving Kadabra), and remove all damage counters from Kadabra.

~-o-~

Alakazam
110 HP
Stage 2 Pokémon - Evolves from Kadabra
Type: (P)
Weakness: (H)
Resistance: (S)
Retreat Cost: (C)(C)

Poké-Body: Psyshield
Ignore all effects of Pokémon Powers, Poké-Powers, and Poké-Bodies that would cause damage to or put damage counters on Alakazam.

(P) - Summon Minions
Search your deck for Kadabra, Kirlia, or Metang and put as many of them as you like onto your Bench. Shuffle your deck afterward. Treat the new Benched Pokémon as Basic Pokémon.

(P)(C) - Psyblast - 30
Flip 2 coins. If 1 or both are heads, the Defending Pokémon is now Paralyzed.

(P)(P)(C)(C) - Summon Minions - 30
You can’t use this atack unless you have a card in your hand that evolves from Abra. Attach a Pokémon that evolves from Abra from your hand onto Abra (this counts as evolving Abra), and remove all damage counters from Abra.

~-o-~

Poliwag
40 HP
Basic Pokémon
Type: (W)
Weakness: (L)
Resistance: (R)
Retreat Cost: (C)

(C) - Tackle - 10

(W)(C) - Water Balloon
Choose 1 of your opponent’s Benched Pokémon. This attack does 30 damage to that Pokémon. (Ignore Weakness and Resistance for Benched Pokémon.) Then, discard 1 (W) Energy attached to Poliwag.

~-o-~

Poliwhirl
70 HP
Stage 1 Pokémon - Evolves from Poliwag
Type: (W)
Weakness: (L)
Resistance: (R)
Retreat Cost: (C)(C)

Poké-Power: Drizzle
Once during your turn (before you attack), you may attach 1 (W) Energy card to 1 of your (W) Pokémon. (This doesn’t use up your 1 Energy card attachment for the turn.) This Poké-Power can’t be used if Poliwhirl is affected by a Special Condition.

(W)(C) - Water Gun - 20+
Does 20 damage plus 10 more damage for each (W) Energy attached to Poliwhirl but not used to pay for this attack’s Energy cost. You can’t add more than 20 damage in this way.

(W)(C) - Doubleslap - 30x
Flip 2 coins. This attack does 30 damage times the number of heads.

~-o-~

Poliwrath
100 HP
Stage 2 Pokémon - Evolves from Poliwhirl
Type: (W)/(F)
Weakness: (L)/(P)
Resistance: (R)/(H)
Retreat Cost: (C)(C)

Poké-Power: Brute Force
Once during your turn (before your attack), if Poliwrath is your Active Pokémon and has any basic (F) Energy cards attached to it, you may put 2 damage counters on the Defending Pokémon. If you do, switch the Defending Pokémon with 1 of your opponent’s Benched Pokémon. You can’t use more than 1 Brute Force Poké-Power each turn. This power can’t be used if Politoed is affected by a Special Condition.

(F) - Fish Jab - 20

(W)(F)(C) - Hydro Punch - 30+
This attack does 30 damage plus 10 more damage for each (F) Energy attached to Poliwrath.

(F)(F)(C)(C) - Spiral Blitz - 60
Choose 1 of your opponent’s Benched Pokémon and put 2 damage counters on that Pokémon.

~-o-~

Politoed
100 HP
Stage 2 Pokémon - Evolves from Poliwhirl
Type: (W)
Weakness: (L)
Resistance: (R)
Retreat Cost: (C)

Poké-Power: Flood
Once during your turn (before your attack), if Politoed is your Active Pokémon, you may put 2 damage counters on each of your opponent’s Pokémon that have a Weakness of (W). Then, flip a coin. If heads, put 1 damage counter on each of your opponent’s Pokémon that do not have a Resistance of (W). You can’t use more than 1 Flood Poké-Power each turn. This power can’t be used if Politoed is affected by a Special Condition.

(W) - Whirlpool - 10
If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it.

(W)(W)(C) - Scattered Showers
Flip 8 coins. For each heads, put 1 damage counter on the Defending Pokémon. Then, for each tails, put 1 damage counter on 1 of your opponent’s Benched Pokémon.

(W)(W)(C)(C) - Extinguish - 60
Put 1 damage counter on each of your opponent’s Pokémon whose type is (R).

~-o-~

Porygon
40 HP
Basic Pokémon
Type: (C)
Weakness: (F)
Resistance: (H)
Retreat Cost: (C)

(C) - Tackle - 10

(C) - Sharpen
Put a Sharpen counter on Porygon. A Pokémon can have up to 6 Sharpen counters on it. Attacks done by a Pokémon with a Sharpen Counter on it to another Pokémon does 10 more damage for each Sharpen counter on that Pokémon.

~-o-~

Porygon2
70 HP
Stage 1 Pokémon - evolves from Porygon
Type: (C)
Weakness: (F)
Resistance: (H)
Retreat Cost: (C)

Poké-Power: Energy Boost
Once during your turn (before you attack), choose an Energy card attached to 1 of your Pokémon, shuffle that card into your deck, and remove 1 damage counter from that Pokémon. Then flip a coin. If heads, search your deck for up to 3 basic Energy cards. Show them to your opponent, attach them to that Pokémon, and put 3 damage counters on that Pokémon. Shuffle your deck afterward.

(C) - Energy Diminish - 10
If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it.

(C)(C) - Ram - 30
 
Aipom
Basic [C] Pokemon
50 HP

[C] Innocent Trick
Look at the top 5 cards of your opponent's deck and discard 2 of them. Put the rest of them back in the same order.

[C][C] Snickering Tail Swipe 20
You may place 1 damage counter on Aipom. If you do, you may look at your opponent's prizes and the top card of your opponent's deck and switch one of your opponent's prizes with the top card of your opponent's deck.

Weak: [F]
Resist: [H]
Retreat: [C]
---
Meowth
Basic [C] Pokemon
50 HP

[C] Pay Day
Draw a card.

[C] Cat Claw 10

Weak: [F]
Resist: [H]
Retreat: [C]
---
Persian
Stage 1 [C] Pokemon
70 HP

[C] Toxic Claw 20
The Defending Pokemon is now Poisoned. Place 2 damage counters on it inbetween turns instead of 1(even if it was already Poisoned).

[C][C][C] King Pay Day 30
You may draw up to 3 cards.

Weak: [F]
Resist: [H]
Retreat: [C][C]
---
Weedle
Basic / Pokemon
50 HP

Rise of the Worms
You may search your deck or as many Pokemon with Weedle, Caterpie, or Wurmple in their names as you want and put them onto your bench. Shuffle your deck afterward. You can't use this attack if your bench is full.

Poison Sting 10
The Defending Pokemon is now Poisoned.

Weak: [R]
Resist:
Retreat: [C]
---
Kakuna
Stage 1 / Pokemon
80 HP

Poke-Body: Poison Shell
If the Defending Pokemon attacks Kakuna, the Defending Pokemon is now Poisoned.

[C] Harden
During your opponent's next turn, reduce all damage done to Kakuna by 20.

[C][C] Headbutt 20

Weak: [R]
Resist:
Retreat: [C][C]
---
Beedrill
Stage 2 / Pokemon
110 HP

Poke-Power: Swarm Call
Once during your turn(before you attack), if you have a Pokemon on your bench with Kakuna, Metapod, Silcoon, or Cascoon in it's name, you may search your deck for a Pokemon the evolves from that Pokemon and put it on that Pokemon. Shuffle your deck afterward. This counts as evolving that Pokemon. You can't use this Poke-Power if Beedrill is affected by a Special Condition.

Poison Sting 20
The Defending Pokemon is now Poisoned.

[C] Major Swarm 50+
This attack does 50 damage plus 30 more damage for each Pokemon in play with Beedrill, Butterfree, Beautifly, or Dustox in it's name(excluding this one).

Weak: [R]
Resist:
Retreat: None
---
Wurmple
Basic Pokemon
50 HP

Rise of the Worms
Search your deck for as many Pokemon with Wurmple, Caterpie, or Weedle in their names as you want and put them onto your bench. Shuffle your deck afterward. You can't use this attack if your bench is full.

Poison Sting 10
The Defending Pokemon is now Poisoned.

Weak: [R]
Resist: [G]
Retreat: [C]
---
Silcoon
Stage 1 Pokemon-Evolves from Wurmple
70 HP

Poke-Body: Silky Shell
If an attack would put damage counters on Silcoon, that attack does nothing.

[C] String Shot 10
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

Weak: [R]
Resist: [G]
Retreat: [C][C]
---
Beautifly
Stage 2 /[Y] Pokemon-Evolves from Silcoon
100 HP

Poke-Power: Silver Powder Heal
Once during your turn(before you attack), remove 2 damage counters from each of your Pokemon(one if there is only one). You can't use this Poke-Power if Beautifly is affected by a Special Condition.

[Y] Gust 20
You may switch the Defending Pokemon with one of your opponent's benched Pokemon(after doing damage).

[C][C] Silver Powder's Revenge 50+
This attack does 50 damage plus 20 more damage for each damage counter you removed this turn using Beautifly's Silver Powder Heal Poke-Power.

Weak: [R]
Resist: [F]
Retreat: None
---
Cascoon
Stage 1 Pokemon-Evolves from Wurmple
80 HP

Poke-Body: Shield Dust
Prevent all effects of attack, excluding damage, done to Cascoon.

[C] Long Thread
Choose one of your opponent's benched Pokemon. This attack does 20 damage to that Pokemon(Don't apply weakness and resistance for benched Pokemon).

Weak: [R]
Resist: [G]
Retreat: [C][C]
---
Dustox
Stage 2 / Pokemon-Evolves from Cascoon
110 HP

Poison String Shot
Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, the Defending Pokemon is now Poisoned.

[C][C] Spore Clog 50
If you have exactly 1 Pokemon on your bench, the Defending Pokemon is now Poisoned. If you have exactly 2 Pokemon on your bench, the Defending Pokemon is now Poisoned and Asleep. If you have exactly 3 Pokemon on your bench, the Defending Pokemon is now Poisoned, Burned, and Asleep. If you have 4 or more Pokemon on your bench, the Defending Pokemon is now Poisoned, Burned, and Paralyzed. If the Defending Pokemon is Paralyzed by this attack, Dustox can't attack during your next turn.

Weak: [R]
Resist:
Retreat: None
---
POWER OF THE BUG DECK!
 
Milktank
Basic [C] Pokemon
70 HP

Poke-Power: Moomoo Milk
Once during your turn(before you attack), you may remove 2 damage counters from your Pokemon in any way you like(1 if there is only 1). You can't use this Poke-Power if Milktank is affected by a Special Condition.

[O][C] Rollout 30+
If Milktank used Rollout during your last turn, this attack does 30 damage plus 20 more damage.

Weak: [F]
Resist: [H]
Retreat: [C][C]
---
Tyrogue
Baby [F] Pokemon-Evolves into Hitmonchan, Hitmonlee, or Hitmontop
40 HP

Baby Rule(old one)

[F] Smash Punch 30
Flip a coin. If tails, this attack does nothing.

Weak: None
Resist: None
Retreat: None
---
Hitmonlee
Basic [F] Pokemon
70 HP

Poke-Body: Eye of the Tiger
Hitmonlee can't be affected by Special Conditions.

[F][C] High Jump Kick 50
Flip a coin. If tails, this attack does no damage to the Defending Pokemon and Hitmonlee does 20 damage to itself.

[F][F][C] Barrage of Feet 20x
Flip 5 coins. This attack does 20 damage times the number of heads.

Weak: [P]
Resist: None
Retreat: [C]
---
Hitmonchan
Basic [F] Pokemon
70 HP

Poke-Body: Eye of the Tiger
Hitmonchan can't be affected by Special Conditions.

[F][C] One-Two Punch 30x
Flip 2 coins. This attack does 30 damage times the number of heads.

[R][L] Tri-Elemental Punch 50
Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, flip another coin. If heads, The Defending Pokemon is now Burned. If tails, discard an energy attached to the Defending Pokemon.

Weak: [P]
Resist: None
Retreat: [C]
---
Hitmontop
Basic [F] Pokemon
70 HP

Poke-Body: Eye of the Tiger
Hitmontop can't be affected by Special Conditions.

[C][C] Rapid Spin 10x
Flip 3 coins. This attack does 10 damage times the number of heads.

[F][F][F] Triple Kick 40x
Flip 3 coins. This attack does 40 damage times the number of heads.

Weak: [P]
Resist: None
Retreat: [C]
---
Trapinch
Basic [N] Pokemon
50 HP

[N] Dig 10
Flip a coin. If heads, prevent all effects of attack, including damage, done to Trapinch during your opponent's next turn.

Weak: [G]
Resist: [L]
Retreat: [C]
---
Vibrava
Stage 1 [N]/[A] Pokemon-Evolves from Trapinch
80 HP

[L][C] Shock Waves 30
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

[A][A] Dragonbreath
Place 4 damage counters on the Defending Pokemon.

Weak: [A]
Resist: [L][G]
Retreat: [C][C]
---
Flygon
Stage 1 [N]/[A] Pokemon-Evolves from Vibrava
110 HP

[A][A] Dragonbreath
Place 4 damage counters on the Defending Pokemon.

[N][N][N][C] Earthquake 80
This attack does 30 damage to each Benched Pokemon(yours and your opponent's)(Don't apply weakness and resistance for benched Pokemon).

Weak: [A]
Resist: [L][G]
Retreat: [C][C]
---
Relicanth
Basic [W]/[O] Pokemon
70 HP

Poke-Body: Ancient Shield
Reduce all damage done to Relicanth by 30. If an attack would put damage counters on Relicanth, that attack puts 3 less damage counters.

[O] Fossil Creation
You may search your deck for a card named Kabuto, Kabutops, Omanyte, Omastar, or Aerodactyl, show it to your opponent, and put it into your hand. Shuffle your deck afterwards.

[W][W] Drag to the Bottom of the Ocean 20
Discard all energy cards attachd to the Defending Pokemon.

Weak: [G]
Resist: [R]
Retreat: [C][C]
---
Luvdisc
Basic [W] Pokemon
60 HP

[W] Love for All the Little Pokemon 10+
This attack does 10 damage plus 10 more damage for each Basic Pokemon in play(excluding this one). You can't add more then 30 damage in this way.

[W][W] Love for All the Big Pokemon 20+
This attack does 20 damage plus 10 more damage for each Evolved Pokemon in play. You can't add more then 40 damage in this way.

Weak: [G]
Resist: None
Retreat: [C]
---
Scyther
Basic /[Y] Pokemon
70 HP

Swords Dance
During your next turn, Scyther's Slash attack's base damage is doubled.

[C][C][C] Slash 30

Weak: [R]
Resist: [F]
Retreat: None
---
Scizor
Stage 1 /[M] Pokemon
100 HP

[M] Metal Claw Whack 20

[C][C][C] Metal Catastrophy 30+
Flip a coin for each [M] energy attached to Scizor. This attack does 30 damage plus 20 more damage for each Heads.

Weak: [R]
Resist: [G]
Retreat: [C]
---
Reserving Salamence and Dragonite lines and the Latis. And yes, I copied Shukuen's Luvdisc DS or SP or whatever it was.
EDIT: I just realized Salamence is done, so I can't reserve him, and also some of the ones I did were already done, but oh well, I am keeping them up there.
 
Last edited:
Rattata(C)HP40

Fangs(C)20

Snatch And Run(C)(C)10
Flip a coin.If heads look at your opponent's hand and discard 1 Trainer card there.Then you may switch Rattata with one of your benched pokemon.

Weakness(F)
Resistance(H)
Retreat Cost(C)

Raticate(C)HP70

Evil Thief(C)10
Flip a coin.If heads search your opponent's discard pile for a trainer card.Then use the effect of the trainer card.(Before doing damage.)Put the Trainer card back in the discard pile.If tails look at your opponent's hand.If they have less then 5 cards in there hand discard 1 card in there hand.If they have more then 4 cards in there hand your opponent puts 1 card there at the bottom of there deck.

Hyper Fangs(C)(C)(C)50-
Flip a coin.If heads you may count the number of damage counters on the defending pokemon.This attack does 50 damage minus 10 damage for each damage counter on the defending pokemon.Then your opponent may discard 1 or 2 energy cards attached to the defending pokemon.If they chose 1 your opponent discards 1 card from there hand.If tails choose 1 of the following:
Discard a card from your hand.
Raticate does 10 damage to itself.

Weakness(F)
Resistance(P)
Reteat Cost
 
Dratini
Basic [A] Pokemon
50 HP

[C] Coil Up
Place 1 Spring counter on Dratini.

[W][C] Splashing Breath 30

Weak: [A]
Resist: [G][R]
Retreat: [C]
---
Dragonair
Stage 1 [A] Pokemon-Evolves from Dratini
80 HP

[C] Maturing Mind
If there are any Spring counters on Dragonair, you may remove all of them and choose one of the following:
Draw a card for each counter you removed in this way.
Place 1 damage counter on 1 of your opponent's Pokemon for each counter you removed in this way.
Remove 1 damage counter from 1 of your Pokemon for each counter you removed in this way.

[L][C][C] Rainbow Drift 40+
This attack does 40 damage plus 10 more damage for each type of basic energy attached to Dragonair. You can't add more then 60 damage in this way.

Weak: [A]
Resist: [G][R]
Retreat: [C][C]
---
Dragonite
Stage 2 [A]/[Y] Pokemon-Evolves from Dragonair
120 HP

Poke-Body: Dragon Protection
If Dragonite is on your bench and your active Pokemon is an [A] Pokemon, prevent all effects of attack, including damage, done to that Pokemon.

[Y][Y] Wing Attack 40

[A][A][A] Draconian Hyper Beam 100
Discard an energy attached to the Defending Pokemon. Dragonite can't attack during your next turn.

Weak: [A]
Resist: [G][R]
Retreat: [C][C][C]
---
Latios
Basic [P]/[A] Pokemon
80 HP

Poke-Power: Take a Bullet
If Latios is on your bench and an attack would do damage to your active Pokemon named Latias, you may make that attack do that damage to Latios instead(Don't apply weakness and resistance).

[P] Psychic Wrath 10x
This attack does 10 damage times the number of [P] Pokemon in play(excluding this one).

[A][L][G] Luster Purge 100
Discard 2 of any combination of [A], [L], or [G] energy attached to Latios.

Weak: [A]
Resist: [R][W]
Retreat: [C][C]
---
Latias
Basic [P]/[A] Pokemon
80 HP

Poke-Body: 4 Colors of the Defense Mechanism
If Latias has a [R] and a [W] energy attached to it and you have a benched Pokemon named Latios with a [L] and a [G] energy attached to it, prevent all effects of attack, excluding damage, done to any of your Pokemon.

[P] Friendly Name Spelling Encouragement
If you have an Unown L, an Unown A, an Unown T, an Unown I, and an Unown S on your bench, this attack does 70 damage to the Defending Pokemon.

[A][R][W] Female Revenge 60+
If the Defending Pokemon has Nidoran Male, Nidorino, Nidoking, Tyrogue, Hitmonlee, Hitmonchan, Hitmontop, Tauros, or Volbeat in it's name, this attack does 60 damage plus 60 more damage.

Weak: [A]
Resist: [L][G]
Retreat: [C][C]
---
 
Crobat(S)/(Y)HP90

Air Strike(Y)(Y)
Choose one of your opponent's pokemon.This attack does 40 damage to that pokemon.Don't apply wekaness for this attacks damage.

Toxinate(S)(S)
Flip 2 coins.If 1 is heads the defending pokemon is poisened.It takes 2 damage counters inbetween turns instead of 1.Choose one of your opponent's benched pokemon and place 2 damage counters on that pokemon.If both are heads this attack does 10 damage and the defending pokemon is poisened.It takes 3 damage counters inbetween turns instead of 1.If all are tails the defending pokemon is poisened.The defending pokemon can't go to the bench during your opponent's next turn.(It can't go to the bench by Trainers, pokepowers, attacks ect.)

Poisen Glide(S)(S)(Y)50
You may make the defending pokemon poisened.

Weakness(P)
Resistance(F)
Retreat Cost

Golbat(S)/(Y)HP70

Seek Out(C)
Choose one of your opponent's pokemon and place 2 damage counters on that pokemon.

Spread Around(S)(S)(C)
Place 3 damage counters on the defending pokemon.Then switch the defending pokemon with one of your opponent's benched pokemon.The new benched pokemon is poisened.During your opponent's next turn if a new defending pokemon comes up it is now poisened.

Weakness(P)
Resistance(F)
Retreat Cost

Zubat(S)/(Y)HP50

Surprise(C)
Your opponent discards 1 card from his or her hand.

Vampire Fangs(S)(C)10+
The defending pokemon is poisened.If an effect such as a pokepwoer or pokebody prevents the defending pokemon from being poisened this attack does 20 damage instead of 10.

Wekaness(P)
Resistnace(F)
Retreat Cost(C)
 
Paras (G) 40HP

Poke-Body (Spore)
As long as Paras is your active Pokemon, all asleep Pokemon can't use any Poke-Body.

(G) Revitalize
Choose a card from your discard pile and shuffle it into your deck.

Weakness (R)
Resistance
Retreat Cost (C)

Parasect (G) 60HP

(C) Scratch 10

(G) Slash 20

(G)(C) Solar Collect
During your next turn, any damage done by Parasect does 40 more damage (after applying weakness and resistance).

Weakness (R)
Resistance
Retreat Cost (C)

Venonat (S) 40HP

(C) Stun Spore 10
Flip a coin. If heads, the defending Pokemon is now paralyzed.

Weakness (P)
Resistance
Retreat Cost (C)

Venomoth (S) 80HP

Poke-Power (Wing Attack)
Once during your turn, you may choose one of your opponent's benched Pokemon. This Power does 10 damage to that Pokemon (apply weakness and resistance). This power stops working if Venomoth ia affected by any Special Conditions.

(C)(C)(C) Mega Toxic 20
You may discard all energy card attached to Venomoth. If you do, both defending Pokemon is now poisoned.
Put two damage counter on each defending Pokemon instead of one.

Weakness (P)
Resistance (F)
Retreat Cost

Exeggcute (P) 50HP

(P)(C) Egg Swarm 10x
This attack does 10 damage times the number of Exeggcute in play.

Weakness (P)
Resistance
Retreat Cost (C)

Exeggutor (G) 80HP

(C) Soak Through
Choose two energy card attached to any of your opponent's benched Pokemon. Attach both of them to the defending Pokemon.

(G) MAXIMUM Burst 20x
Flip a coin for each of energy card attached to the defending Pokemon. This attack does 20 damage times the number of heads.

Weakness (R)
Resistance
Retreat Cost (C)(C)

Tangela (G) 30HP

Poke-Body (Entangling Weed)
As long as Tangela is your active Pokemon, whenever your opponent announces to use an attack or Poke-Power, your opponent flips a coin. If tails, that attack or Poke-Power does nothing.

(G)(C) Ensnare 20
Choose one of your opponent's benched Pokemon. This attack does 20 damage to that Pokemon.

Weakness (R)
Resistance (W)
Retreat Cost (C)

Spinarak (B) 40HP

(G) Web Poison
The defending Pokemon is now poisoned and can't retreat until the end of your opponent's next turn.

Weakness (R)
Resistance
Retreat Cost (C)

Ariados (S) 80HP

Poke-Body (Scuttle)
As long as Ariados has any damage counter on it, all of your active Pokemon's retreat cost is reduced by (C)(C).

(S)(S)(C) Spread
Put five damage counter on all of your opponent's Pokemon is any way you like.

Weakness (P)
Resistance
Retreat Cost (C)

Yanma (B) 40HP

(B)(C) Shock Generator
This attack does 10 damage to each of your opponent's baby and basic Pokemon. If the defending pokemon is a baby or basic Pokemon, the defending Pokemon cannot attack or retreat until the end of your next turn.

(B)(B)(C) Vibration Waves
Choose three of your opponent's Pokemon. Put three damage counters on each of them.

Weakness (R)
Resistance (F)
Retreat Cost

Murkrow (D) 50HP

(D) Call
If your opponent have any Murkrow in play, flip a coin. If heads, choose one of them and switch it with the defending Pokemon.

(C)(C)(C) Team Up
If any of the defending Pokemon is Murkrow, choose one of your opponent's benched Pokemon. Put ten damage counter on that Pokemon. If not, this attack does 10 damage to each defending Pokemon.

Weakness (F)
Resistance
Retreat Cost (C)
 
Woah, lunatone_solrock is back! yehaw shweeet dawg


Ho-oh
110 HP {R}{Y}
Basic Pokémon

Poké-Body: Spectrum Parallel
At the beginning of each of your turns, you may discard an Energy card attached to Ho-oh. If you do, Ho-oh's type becomes the type (color) of Energy you discarded until the end of your turn.

{Y} Mystical Flight Patterns
Search your deck for an Energy card and attach it to Ho-oh. Then, you may move any number of Energy cards from 1 of your Benched Pokémon to Ho-oh.

{R}{C} Heated Ascent
Shuffle any number of Energy cards attached to Ho-oh into your deck. Then, search your deck for an equal number of Energy cards and attach them to Ho-oh. Shuffle your deck afterwards.

{C}{C}{C} Purification Wave 60
If there is more than 1 type of Energy attached to Ho-oh, this attack does nothing. If there is more that 1 type of Energy attached to the Defending Pokémon, your opponent chooses 1 of them and discards 2 Energy (1 if there only is 1) of that type.


Weakness: {W}
Resistance: {F}
Retreat Cost: {C}
 
Sorry I haven't been here for a while.
You know what, the dengue fever is sweeping the Malaysian nation.
I can't get out of bed and do all those stuff.
But now I'm OK!

Magnemite (M) 40HP

Poke-Power (Magnetism)
Once during your turn, you may flip a coin. If heads, search your deck for a (M) energy and attach it to any of your Magnemites, Magnetons or Dark Magnetons. Shuffle your deck afterwards. This power can’t be used if magnemite is affected by any Special Conditions.

(M)(C) Magnetic Burn 30
Discard an energy card attached to Magnemite.

Weakness (R)
Resistance (G)
Retreat Cost (C)

Magneton (L) 80HP

Poke-Body (Magnetic Charge)
As long as Magneton is in play, all Magnemites, Magnetons and Dark Magnetons in play gets + 20HP.

(L)(C) Continuous Spark
Flip a coin for each of your opponent’s Pokemon in play. For each heads, this attack does 20 damage to that Pokemon.

Weakness (F)
Resistance (M)
Retreat Cost (C)

Mawile (M) 50HP

(M) Snatch Bite
Choose two of your opponent’s benched Pokemon. This attack does 20 damage to that Pokemon.

(C)(C) Run Away
Look at your opponent’s hand. Chose a trainer card and shuffle that card into your opponent’s deck. Then, switch Mawile with one of your benched Pokemon.

Weakness (R)
Resistance (G)
Retreat Cost (C)

Roselia (G) 60HP

Poke-Power (Ennervate)
Once during your opponent’s turn, if any of your Pokemon will be knocked out, shuffle that card into your deck instead of discarding it. Discard all other cards attached to it. This Power stops working if Roselia is affected by any Special Conditions.

(G) Drain 10
Remove one damage counter from Roselia.

Weakness (R)
Resistance
Retreat Cost (C)

Skitty (C) 40HP

(C) Pound 10

(C) Trainer Collection
If you have less than 5 trainer cards in your hand, show your hand to your opponent. Then, search your deck for trainer cards and put them into your hand until you have 5 trainer cards in your hand. Shuffle your deck afterwards.

Weakness (F)
Resistance
Retreat Cost (C)

Delcatty (C) 70HP

Poke-Body (Anger Management)
As long as Delcatty have more than 4 damage counter on it, Delcatty can’t be affected by any Special Conditions.

(C) Rainbow Flash 10+
This attack does 10 damage plus 10 more damage for each energy type attached to delcatty and the defending Pokemon.

Weakness (F)
Resistance
Retreat Cost (C)

Cacnea (G) 50HP

(C) Spike 10

(C)(C) Thrash 20

Weakness (R)
Resistance
Retreat Cost (C)

Cacturne (D) 80HP

(D) Energy Manipulation
This attack does 10 damage to each of your opponent’s Pokemon for each energy card attached to that Pokemon.

(D)(C) Poison Needles 20+
if the defending Pokemon is poisoned, this attack does 20 damage plus 30 more damage. If not, this attack does 20 damage and the defending Pokemon is now poisoned.

Weakness (F)
Resistance
Retreat Cost (C)

Lunatone (P) 70HP

(C) Chilly Night Air
The defending Pokemon is now poisoned.

(C) Meteorite Plant
Search your deck for up to three Lunatone and Solrock. Show them to your opponent and put them into your hand. Shuffle your deck afterwards.

(P) Meteor Shower 10+
This attack does 10 damage plus 10 more damage for each Lunatone and Solrock in play.

Weakness (P)
Resistance
Retreat Cost (C)

Solrock (O) 80HP

(C) Sunny Day Glare
The defending Pokemon is now burned.

(C) Meteorite Plant
Search your deck for up to three Lunatone and Solrock. Show them to your opponent and put them into your hand. Shuffle your deck afterwards.

(O) Meteor Shower 20+
This attack does 20 damage plus 10 more damage for each Lunatone and Solrock in play.

Weakness (W)
Resistance
Retreat Cost (C)

Baltoy (P) 50HP

(C) Spin 10

(P)(C) Blow 20

Weakness (P)
Resistance
Retreat Cost (C)

Claydol (P) 70HP

Poke-Body (Clays)
Claydol gets +10HP for each (P) and (F) energy card attached to it.

(P)(C)(C) Hyper Beam 60
Flip a coin. If heads, discard an energy card attached to that Pokemon.

(P)(P)(P)(C) Backward Jerk
flip a coin. If heads, choose up to 8 cards from your discard pile and show them to your opponent. Shuffle those cards into your deck. Then, Shuffle Claydol and all cards attached to it into your deck.

Weakness (P)
Resistance
Retreat Cost (C)(C)

Duskull (H) 40HP

Poke-Body (Eerie Aura)
Between turns, put a damage counter on each Pokemon that remains asleep.

(C) Wake Up
This attack can be used even if Duskull is asleep. Both of your active Pokemon is no longer asleep.

(H) Sleep Gas
All active Pokemon is now asleep (including this one).

Weakness (D)
Resistance (F)
Retreat Cost (C)

Dusclops (H) 80HP

(H) Absorption
Search your discard pile for an energy card and a Pokemon tool card. Attach those cards to Dusclops.

(H)(C)(C) Shadow Hands 50+
If you have more cards in your hand than your opponent, this attack does 50 damage plus 30 more damage.

Weakness (D)
Resistance (F)
Retreat Cost (C)

Shuppet (H) 40HP

(H) Lick 10
Flip a coin. If heads, the defending Pokemon is now paralyzed.

Weakness (D)
Resistance (F)
Retreat Cost (C)

Banette (H) 70HP

(C)(C) Shadow Rush 20+
This attack does 20 damage plus 10 more damage for each (H) Pokemon in play.

(H)(H)(H)(C) Eulogy 10x
This attack does 10 damage times the number of cards in your discard pile.

Weakness (D)
Resistance (F)
Retreat Cost (C)

Tentacool (W) 30HP

Poke-Power (Cowardice)
Once during your turn, you may return, Tentacool back to your hand. This power stops working if Tentacool is affected by any Special Conditions.

(W) Corrosive Acid
The defending Pokemon is now burned.

Weakness (L)
Resistance
Retreat Cost

Tentacruel (W) 70HP

Poke-Power (Grasping Tentacles)
Once during your turn, you may search your discard pile for any card. Show that card to your opponent and put that card into your hand. This power stops working if Tentacruel is affected by any Special Conditions.

(W)(C) Corrosive Acid 10
The defending Pokemon is now burned.

(W)(W) Dampen Out 30+
If the defending Pokemon is burned, this attack does 30 damage plus 30 more damage. The defending Pokemon is no longer burned.

Weakness (L)
Resistance
Retreat Cost

Chimecho (P) 40HP

(P) Calling Chime 10
Search your deck for up to two Pokemon cards. Show them to your opponent and put them into your hand. Shuffle your deck afterwards.

(P) Arranging Chime 10
Look at the top five cards of your deck. Rearrange those cards in any way you like. Put those cards back on top of your deck.

(P) Return Chime 10
Search your discard pile for a trainer card and shuffle that card into your deck.

(P) Energy Chime 10
Look at the top six cards of your deck. If there is any energy card there, take all of them and put them into your hand. Shuffle the rest into your deck.

Weakness (P)
Resistance
Retreat Cost (C)

Beldum (P) 50HP

(C) Rollover 20

Weakness (P)
Resistance
Retreat Cost (C)

Metang (P) 70HP

(C) Bang 40
Metang can’t attack during your next turn.

(P)(P)(C) Psytackle 40

Weakness (P)
Resistance
Retreat Cost (C)(C)

Metagross (P) 110HP

Poke-Power (Pin Down)
When you play Metagross from your hand to evolve your active Pokemon, knock out all Pokemon that have less than 20 remaining HP.

(P)(C) Quartet 10x
Flip four coins. This attack does 10 damage times the number of heads.

(P)(P)(C) Comet Stream 70
Discard all (P) energy card attached to Metagross.

Weakness (P)
Resistance
Retreat Cost (C)(C)(C)
 
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good to have you back, lunatone_solrock! It's not the same without you, but so much has changed....by looking at your cards though, you're still one of the best CaCers around! Now, to add these newly made cards to the % total...
 
Corsola
Basic [W]/[O] Pokemon
60 HP

[O] Rock, Rock On!
You may draw a card for each [O] Pokemon in play(including this one).

[W][C] Water Gun 20+
This attack does 20 damage plus 10 more damage for each [W] energy attached to Corsola but not used to pay for this attack's cost. You can't add more then 30 damage in this way.

Weak: [G]
Resist: [R]
Retreat: [C]
---
Mantine
Basic [W]/[Y] Pokemon
70 HP

Poke-Power: Ripples
Once during your turn(before you attack), you may remove 1 damage counter from one of your Pokemon(excluding Mantine). You can't use this Poke-Power if Mantine is affected by a Special Condition. If Mantine has a Remoraid attached to it, you may remove up to 3 damage counters instead of 1.

[W] Adjoined Water Gun 30+
This attack does 30 damage plus 20 more damage for each [W] energy attached to Mantine but not used to pay for this attack's cost. You can't add more then 60 damage in this way. You can't use this attack if Mantine does not have a Remoraid attached to it.

[W][C][C] Helped Slash 50+
If Mantine has a Remoraid attached to it, this attack does 30 more damage.

Weak: [L]
Resist: [R]
Retreat: [C]
---
Remoraid
Basic [W] Pokemon
50 HP

Poke-Power: Attach
Once during your turn(before you attack), if Remoraid is on your bench and your active Pokemon is named Mantine, you may discard all cards attached to Remoraid and remove all counters from it. Then, attach Remoraid to Mantine as if it were an Energy card. Remoraid cannot be discarded from Mantine. If Mantnine is knocked out, discard Remoraid(this doesn't count as knocking out Remoraid). Remoraid cannot evolve when attached to Mantine.

[W] Fin Slap 10

Weak: [L]
Resist: None
Retreat: [C]
---
Octillery
Stage 1 [W] Pokemon-Evolves from Remoraid
80 HP

Poke-Body: Ink Rush
If Octillery has at least 1 [D] energy attached to it, Octillery's attacks do 20 more damage.

[W] Risky Water Gun 20+
Flip a coin for each [W] energy attached to Octillery but not used to pay for this attack's cost. This attack does 20 damage plus 40 more damage for each heads. Octillery does 10 damage to itself for each tails.

[W][W][C] Octazooka 50+
If the Defending Pokemon already has at least 4 damage counters on it, this attack does 50 damage plus 40 more damage.

Weak: [L]
Resist: [R]
Retreat: [C][C]
---
Stantler
Basic [C] Pokemon
70 HP

[C] Mystifying Horns
Flip a coin. If heads, the Defending Pokemon is now Asleep. If tails, the Defending Pokemon is now Confused.

[C][C][C] Ram 40

Weak: [F]
Resist: [H]
Retreat: [C][C]
---
Diglett
Basic [N] Pokemon
50 HP

[N] Dig 10
Flip a coin. If heads, prevent all effects of attack, including damage, done to Diglett during your opponent's next turn.

Weak: [W]
Resist: [L]
Retreat: [C]
---
Dugtrio
Stage 1 [N] Pokemon-Evolves from Diglett
80 HP

[N][N][C] Risky Dig 30
Flip a coin. If heads, prevent all effects of attack, excluding damage, done to Dugtrio during your opponent's next turn. If tails, prevent all damage done to Dugtrio during your opponent's next turn. Then, you may flip another coin. If heads, prevent all effects of attack, including damage, done to Dugtrio during your opponent's next turn. If tails, this attack does nothing(not even damage).

[N][N][N][N] Maximum Catastrophic Earthquake 120
This attack does 50 damage to each benched Pokemon(yours and your opponent's)(Don't apply weakness and resistance for benched Pokemon). Flip a coin. If tails, Dugtrio does 60 damage to itself.

Weak: [W]
Resist: [L]
Retreat: [C][C]
---
Pretty good cards there if used right...except for the stantler -_-
EDIT: And now to finish off the G/S generation(other then reserves)!
---
Totodile
Basic [W] Pokemon
50 HP

[C] Scratch 10

Weak: [L]
Resist: [R]
Retreat: [C]
---
Croconaw
Stage 1 [W] Pokemon-Evolves from Totodile
80 HP

[W][C] Water Gun 20+
This attack does 20 damage plus 10 more damage for each [W] energy attached to Croconaw but not used to pay for this attack's cost. You can't add more then 30 damage in this way.

[D][D][C] Big Bite 50

Weak: [L]
Resist: [R]
Retreat: [C][C]
---
Feraligatr
Stage 1 [W] Pokemon-Evolves from Croconaw
120 HP

[W][C] Low Tide
Discard all energy attached to the Defending Pokemon.

[W][W][W][W] High Tide 120
Discard 2 [W] energy attached to Feraligatr or this attack does nothing.

Weak: [L]
Resist: [R]
Retreat: [C][C][C]
---
Sunkern
Basic [G] Pokemon
50 HP

[G] Growth
Attach up to two [G] energy from your hand to Sunkern.

[C][C] Pop 20

Weak: [R]
Resist: None
Retreat: [C]
---
Sunflora
Stage 1 [G] Pokemon-Evolves from Sunkern
70 HP

[G] Wiggly Dance 10
The Defending Pokemon is now Confused.

[G][G][C] Solarbeam 60

Weak: [R]
Resist: [W]
Retreat: [C][C]
---
Wooper
Basic [W]/[N] Pokemon
50 HP

[W] Splash 10

Weak: [G]
Resist: [L]
Retreat: [C]
---
Quagsire
Stage 1 [W]/[N] Pokemon-Evolves from Wooper
80 HP

[N][C] Mud Slap 20
If the Defending Pokemon tries to attack during your opponent's next turn, your opponent must flip a coin. If tails, that attack does nothing(not even damage).

[W][W][N][N] Muddy Water 80

Weak: [G]
Resist: [L]
Retreat: [C][C]
---
Gligar
Basic [N]/[Y] Pokemon
60 HP

[N] Dig 10
Flip a coin. If heads, prevent all effects of attack, including damage, done to Gligar during your opponent's next turn.

[Y] Fly 10
Flip a coin. If heads, prevent all effects of attack, including damage, done to Gligar during your opponent's next turn.

Weak:
Resist: [L]
Retreat: [C]
---
Snubbull
Basic [C] Pokemon
50 HP

[D] Bite 20

Weak: [F]
Resist: [H]
Retreat: [C]
---
Granbull
Stage 1 [C] Pokemon-Evolves from Snubbull
70 HP

[C][C] Mega Punch 30

[D][D][D] Supreme Dog Kennel of DOOM 50
Search your deck for as many cards with Snubbull, Granbull, Eevee, Flareon, Jolteon, Vaporeon, Espeon, Umbreon, Vulpix, Ninetales, Growlithe, Arcanine, Raikou, Entei, Suicune, Poochyena, Mightyena, Electrike, Manectric, Zigzagoon, Linoone, Houndour, or Houndoom in their name as you want. Shuffle your deck afterward.

Weak: [F]
Resist: [H]
Retreat: [C][C]
---
Shuckle
Basic /[O] Pokemon
60 HP

[C] Berry Juice Creation
Remove all damage counters on one of your Pokemon.

[O][O] Rock-Hard Tackle 30

Weak: [R]
Resist: None
Retreat: [C]
---
Heracross
Basic /[F] Pokemon
70 HP

Honeysuckle Avenger 30+
This attack does 30 damage plus 10 more damage for each [G] Pokemon on your bench.

[F][F][C] Reversal
Place damage counters on the Defending Pokemon until it has the same amount of remaining HP as Heracross.

Weak: [R]
Resist: None
Retreat: [C][C]
---
Sneasel
Basic /[D] Pokemon
70 HP

[D] Evil Thoughts
Look at your opponent's hand and discard one card from it.

[C] Icy Wind 20
Flip a coin. If heads, the Defending Pokemon can't attack during your opponent's next turn.

[D][D] Evil Snowstorm 60
Discard all energy attached to the Defending Pokemon

Weak: [F]
Resist: [P]
Retreat: [C]
---
Swinub
Basic /[N] Pokemon
50 HP

Winter Migration 10
Switch Swinub with one of your benched Pokemon. The new Pokemon may attack this turn.

Weak: [R]
Resist: [L]
Retreat: [C]
---
Piloswine
Stage 1 /[N] Pokemon
80 HP

Winter Migration 30
Switch Piloswine with one of your benched Pokemon. The new Pokemon may attack this turn.

[N][N][N][N] Major Tonnage 80+
You may make this attack do 80 more damage. If you do, Piloswine does 60 damage to itself.

Weak: [R]
Resist: [L]
Retreat: [C][C]
---
Unowns E, J, K, Q, T, U, V, X, Z, !, and ?:
All have the following:

Basic [P] Pokemon
50 HP

[P] Hidden Power 10

Weak: [H]
Resist: None
Retreat: [C]

The only different thing is the Poke-Powers/Bodies, so here they are. First letter of the Power/Body name is which Unown it belongs to.

Poke-Power: Enter
When You play a Pokemon with Unown from your hand and Unown E is on your bench, you may switch the new Unown with your active Pokemon.

Poke-Power: Junction
When you would draw a card at the beginning of your turn, flip a coin. If heads, draw 2 cards instead. If tails, do not draw a card. You can't use this Poke-Power if Unown J is affected by a Special condition.

Poke-Power: King
If Unown K has less damage counters on it then any other Pokemon in play, Unown K's Hidden Power attack does 90 more damage.

Poke-Power: Quiet
If Unown Q is on your bench and an attack would do damage to one of your Pokemon with Unown in it's name, flip a coin. If heads, that attack does nothing.

Poke-Power: Tantrum
Once during your turn(before you attack), you may place 1 damage counter on every Pokemon in play(including this one). You can't use this Poke-Power if Unown T is affected by a Special Condition.

Poke-Body: Unbelievable
As long as Unown U is in play, your opponent may not attach energy of the same type as Unown U to his or her Pokemon.

Poke-Power: Verification
Once during your turn(before you attack), if Unown V is on your bench, you may change one of your Pokemon's types to any type you want.

Poke-Body: Xylophonic Property
When the Defending Pokemon attacks Unown X, you may change Unown X's type, resistance, and weakness to a type of your choosing(after doing damage).

Poke-Body: Zebra Stripes
As long as your opponent has a [D] Pokemon in play, Unown Z is also [D] type. As long as your opponent has a [C] Pokemon in play, Unown Z is also [C] type.

Poke-Power: !!!1!1!one11!!!!
If the Defending Pokemon attacked Unown ! during your opponent's last turn, Unown !'s Hidden Power does 50 more damage. You can't use this Poke-Power if Unown ! is affected by a Special Condition.

Poke-Power: ?Question?Mark?
If the Defending Pokemon tries to attack Unown ?, flip a coin. If heads, that attack does nothing(not even damage). You can't use this Poke-Power if Unown ? is affected by a Special Condition.
---
OMG Sneasel's last attack was inspired by the weather of Michigan.
Unown T+Unown K=Uber Owned.
Unown V+Unown U=Energy lockdown
--And so...yeah. I bet we're at 80% now. I shall check.--
EDIT: Ehe, I forgot Skarmory. Here he is:

Skarmory
Basic [M]/[Y] Pokemon
60 HP

[M][Y] Metal Wing 40

Weak: [R]
Resist: [N]
Retreat: [C]
---
Yeah. Time for that Calculation.
 
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Growlithe(R)HP60

Tail Wag(C)10
If the defending pokemon tries to attack Growlithe during your opponent's next turn your opponent must flip a coin.If tails that attack does nothing.

Overblow(R)(C)20+
Flip a coin.If heads this attack does 20 damage plus 20 more damage.If tails you may discard a basic energy card attached to Growlithe.If you do this attack does 10 damage to each of your opponent's benched (G), (B), or (I) pokemon.

Weakness(W)
Resistance
Retreat Cost(C)

I got that idea from the Blaine's Growlithe that does damage to all of your oppponent's (G) pokemon.

Arcanine(R)HP90

Heat Burn(R)20
The defending pokemon is burned.The defending pokemon can't retreat until the end of your opponent's next turn.

Stomp And Chomp(C)(C)(C)30+
This attack does 30 damage plus 20 more damage for each of your benched pokemon with Arcanine in its name and 10 more damage for each benched pokemon with Growlithe in its name.

Flame Destruction(R)(R)(C)(C)(C)60+
If your opponent has any (G), (I), or (B) pokemon in play this attack does 60 damage plus 40 more damage.Discard a (R) energy card attached to Arcanine.Then place 1 damage counter on each benched pokemon.Place an addittional damage counter o any benched (G), (I), or (B) type pokemon.Place 1 damage counter on Arcanine for each (W), (O), or (N) pokemon in play.

Weakness(W)
Resistance
Retreat Cost(C)(C)

Grimer(S)HP50

Demented Spit(S)10
The defending pokemon is poisened.

Ponding Slap(C)(C)20

Weakness(P)
Resistance
Retreat Cost(C)

Muk(S)HP70

Pokebody:Unlimited Power
As long as Muk is your active pokemon your opponent can only use one pokepower per turn.Negate the effect of all pokebodys.

Poisen Grave(S)(S)30
The defending pokemon is poisened and can't retreat during your opponent's next turn.

Toxinating Body(S)(S)(C)40-
Flip a coin.If heads the defending pokemon is poisened.If the defending pokemon was already poisened this attack does 40 damage minus 20 damage.The defending pokemon is poisened.It takes 2 damage counters inbetween turns instead of 1.If tails this attack does 10 damage to each of your opponent's benched pokemon.

Weakness(P)
Resistance
Retreat Cost(C)(C)
 
Onix(N)/(O)HP80

Rock Erosion(O)(N)10
Does 10 damage to 2 of your opponent's benched pokemon.

Rock Tumble(O)(C)20
This attacks damage sin't affected by resistance.

Weakness(W)
Resistance(L)
Retreat Cost(C)(C)

Steelix(M)/(N)HP110

Metal Launcher(M)(C)20
Flip a coin.If heads this attack does 20 damage to one of your opponent's benched pokemon.You may attach a (M) energy from your discard pile to Steelix or move a (M) energy attached to one of your benched pokemon to Steelix.If tails this attack does 10 damage to each of your opponent's benched PokemonEX.

Earth Shatter(N)(N)(C)(C)
Flip 2 coins.If both are heads choose one of your opponent's pokemon.This attack does 60 damage to that pokemon.Don't apply weakness or resistance for this damage.Discard 1 energy from 1 of your pokemon.If 1 is heads this attack does 60 damage.If non are heads this attack does 30 damage to one of your opponent's pokemon and Steelix does 30 damage to itself.

Weakness(W)
Resistance(G)
Retreat Cost(C)(C)(C)

Drowzee(P)HP50

Double Slap(C)10x
Flip 2 coins.This attack does 10 damage times the number of heads.

Locked Nightmare(P)(P)20+
The defending pokemon is asleep.If the defending pokemon was already asleep this attack does 20 damage plus 20 more damage.

Weakness(H)
Resistance
Retreat Cost(C)

Hypno(P)HP80

Pokepower:Sleep Control
Once during your turn (before you attack) you may use this power.The defending pokemon is now asleep.If the defending pokemon was already asleep the defending pokemon is awake.This power can't be used if Hypno is affetced by a special condition.

Sleepy Circles(P)(C)20
The defending pokemon is asleep.If the defending pokemon was already asleep this attack does 20 damage to 2 of your opponent's benched pokemon.

Nightmare Destruction(P)(P)(P)50
The defending pokemon is asleep.Your opponent flip 2 coins instead of 1 to awake the defending pokemon.

Weakness(H)
Resistance
Retreat Cost(C)(C)
 
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OK BT here you go I told Shinobi he said he'll do the 3 you gave him he has a lot of Homework...And I only did these 5 right now cus I forget I had to take my Prof. test and I did and I passed so It's now Prof. UzumakiNaruto and Prof. Shukuen Shinobi, Prof. Ron13 XD

Squirtle
40 HP
Basic [W] Pokémon

[W] Bubble 10
Flip a coin. If heads, the defending Pokémon is now Parlyzed.

[W][C] Headbutt 20

Weakness: [L]
Resistance: none
Retreat: [C]

Wartortle
70 HP
Stage 1 [W] Pokémon Evolves from Squirtle

[W][C] Skullbash 20

[W][W][C] Water Gun 40

Weakness: [L]
Resistance: none
Retreat: [C][C]

Blastoise
100 HP
Stage 2 [W] Pokémon Evolves from Wartortle

Poké-Power: Rain Dance
As often as you like (before your turn), you may attach a [W] Energy from your hand to 1 of your Pokémon. This power can't be used if Blastoise is effected by a special condition.

[W][W] Surf 40

[W][W][W][C] Whirlpool 50
Discard an Energy card from your opponents defending Pokémon.

Weakness: [L]
Resistance: none
Retreat Cost: [C][C][C]

Mankey
40 HP
Basic [F] Pokémon

[C] Michief
Shuffle your Opponents deck.

[F][C] Punch 20

Weakness: [P]
Resistance: none
Retreat Cost: [C]

Primeape
80 HP
Stage 1 [F] Pokémon Evolves from Mankey

[F][F] Mega Punch 30

[F][F][C][C] Thrash 70
Primeape can't use this attack next turn.

Weakness: [P]
Resistance: none
Retreat Cost: [C]
 
YAY!Now we can start the 2nd part of the set!

Spheal(W)/(I)HP50

Icy Chill(I)10
Flip a coin.If heads choose one of the defending pokemon.That defending pokemon is now paralyzed.

Waterfall(W)(C)20
Flip a coin.If heads this attack does 10 damage to one of your opponent's benched pokemon.(Don't apply weakness and resistance for benched pokemon.)If tails you may switch Spheal with one of your benched pokemon.

Weakness(M)
Resistance
Retreat Cost(C)

Sealeo(W)/(I)HP70

Icy Blizzard(I)(C)10
Place 1 damage counter on each of your opponent's pokemon.

Water Frost(W)(I)(C)50
Flip a coin.If heads discard an energy attached to the defending pokemon.If tails the defending pokemon is paralyzed.

Weakness(M)
Resistance
Retreat Cost(C)(C)

Walrien(W)/(I)HP110

Ice Crush(I)(C)30
You may decide to discard an energy attached to Walrien.If you did choose one of the following:
Discard an energy card attached to one of the defending pokemon.
Randomly discard a card from your opponent's hand.
If you didn't attach a (I) energy card from the discard pile to Walrien.

Water Blow(W)(W)(I)(C)(C)90
Walrien can't attack during your next turn.

Weakness(M)
Resistance
Retreat Cost(C)(C)(C)
 
Important! Read all instructions below!
Also, be sure to keep working on part 1!!!
If you have any cards reserved in part 1, you may not make or reserve cards for part 2!

The Second Part of EX: Ultima. Yes, there's more then 434 cards in the set. And yes, these come after the energy. Not really. Rawr. As you can see the numbers on the basic energy have now changed. Huzzah. Anyways, if a Pokemon on this list would normally be dual type, it isn't for this. It's just the type listed. Yeah, I know Light Murkrow totally contradicts itself. And there's no Light Ghost Type because there only are 6 Ghost evo lines... Also, evolution notes:

-EXs, SPs, DSs all evolve from their normal basic/stage 1 Pokemon(the ones in the first part). So no Charmeleon DS and such. Except for two.
~Scizor SP evolves from Scyther SP
~Steelix DS evolves from Onix DS
~This was inspired by TRR ;x
-Light and Dark stage 1 evolves from their normal basic Pokemon(in the first part). Light and Dark stage 2 evolves from the light or dark form of their stage 1(Light Machoke, Dark Kirlia, etc). And yes, there will be Light and Dark Gloom...
-Shiny and Shadow Pokemon are all Basic Pokemon and have the same HP deal as the only Shiny Pokemon from neo. GET THE HP RIGHT(like...80 HP Stage 2 and 60 Stage 1 and stuff)

And yeah, I know the numbering with the Light and Dark is kinda weird, I forgot about their stage 1 forms at first, lol.
Cards 478-630 are Dual Energy. They Provide the energy types listed in the parenthesis and can only be attached to the Pokemon of those types. They are Special Energy ;x.
EX, SP, DS, Shiny, and Shadow all have their same rules and attributes. Here's the info on Shadow Pokemon.
-About 10 more HP then normal, attacks can be about 10 damage broken.
-Their Rule:
When Shadow Pokemon is knocked out, your opponent flips 2 coins. For each heads, he or she draws a prize.
-Thanks to Fangking for making the Shadow Pokemon Blank/KO Rule.
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418: Light Ninetales(R)
419: Light Wailord(W)
420: Light Vileplume(G)
421: Light Plusle(L)
422: Light Machamp(F)
423: Light Alakazam(P)
424: Light Dunsparce(C)
425: Light Magneton(M)
426: Light Murkrow(D)

427: Light Masquerain(B)
428: Light Solrock(O)

429: Light Nidoqueen(N)
430: Light Skarmory(Y)
431: Light Altaria(A)
432: Light Cloyster(I)
433: Light Wheezing(S)

434: Dark Arcanine(R)
435: Dark Walrein(W)
436: Dark Bellossom(G)
437: Dark Minun(L)
438: Dark Hariyama(F)
439: Dark Gardevoir(P)
440: Dark Porygon2(C)
441: Dark Mawile(M)
442: Dark Sneasel(D)
443: Dark Ledian(B)

444: Dark Lunatone(O)
445: Dark Nidoking(N)
446: Dark Togetic(Y)
447: Dark Salamence(A)
448: Dark Sableye(H)
449: Dark Glalie(I)
450: Dark Arbok(S)

451: Light Gloom(G)
452: Light Machoke(F)
453: Light Kadabra(P)
454: Light Nidorina(S)
455: Dark Sealeo(W)
456: Dark Gloom(G)
457: Dark Kirlia(P)
458: Dark Nidorino(S)
459: Dark Shelgon(A)
460: Missingno(Glitch Type)
461: Fire Energy
462: Water Energy
463: Lightning Energy
464: Grass Energy
465: Fighting Energy
466: Psychic Energy
467: Normal(Colorless) Energy
468: Dark Energy
469: Metal Energy
470: Bug Energy
471: Flying Energy
472: Ground Energy
473: Rock Energy
474: Poison Energy
475: Ghost Energy
476: Ice Energy
477: Dragon Energy
478: Inferno Energy(Provides RR)
479: Steam Energy(Provides RW)
480: Burnt Leaf Energy(Provides RG)
481: Spark Energy(Provides RL)
482: Flaming Fist Energy(Provides RF)
483: Pyrokinetic Energy(RP)
484: Red Energy(RC)
485: Smoldering Energy(RM)
486: Dark Flame Energy(RD)
487: Crisp Insectoid Energy(RB)
488: Burning Boulder Energy(RO)
489: Scorched Energy(RN)
490: Burnt Feather Energy(RY)
491: Firebreath Energy(RA)
492: Phantom Flame Energy(RH)
493: Melted Energy(RI)
494: Gasoline Energy (RS)
495: Ocean Energy(WW)
496: Riverside Energy(WG)
497: Cyclone Energy (WL)
498: Splash Kick Energy(WF)
499: Aquakinetic Energy(WP)
500: Blue Energy(WC)
501: Leak Energy(WO)
502: Flooded Energy(WN)
503: Raincloud Energy(WY)
504: Typhoon Energy(WA)
505: Floating Bucket Energy(WH)
506: Iceberg Energy(WI)
507: Acid Energy(WS)
508: Rust Energy(WM)
509: Murky Energy(WD)
510: Pond Skater Energy(WB)
511: Overgrown Energy(GG)
512: Luster Energy(GL)
513: Konoha Senpu Energy(GF)
514: Vegiikinesis Energy(GP)
515: Green Energy(GC)
516: Jungle Robot Energy(GM)
517: Man-eater Energy(GD)
518: Log Energy(GB)
519: Moss Energy(GO)
520: Forest Energy(GN)
521: Debris Tornado Energy(GY)
522: Solar Energy(GA)
523: Mansion Energy(GH)
524: Dew Energy(GI)
525: Brewed Energy(GS)
526: ZAP Energy(LL)
527: Fast Punch Energy(LF)
528: Electrokinesis Energy(LP)
529: Yellow Energy(LC)
530: Magnet Energy(LM)
531: Dark Bolt Energy(LD)
532: Antennae Energy(LB)
533: Dynamite Energy(LO)
534: Thunderbolt Energy(LN)
535: Stormcloud Energy(LY)
536: Hurricane Energy(LA)
537: Creaky Lighthouse Energy(LH)
538: Snowbolt Energy(LI)
539: Poisoncloud Energy(LS)
540: MegaPunch Energy(FF)
541: Psypunch Energy(FP)
542: Orange-Brown Energy(FC)
543: Robot Energy(MF)
544: Hadoken Energy(FD)
545: Flick Energy(FB)
546: Shatter Energy(FO)
547: Mole Energy(FN)
548: Beak Energy(FY)
549: MysthFist Energy(FA)
550: Ghost Fighter Energy(FH)
551: Freezing Punch Energy(FI)
552: Food Poisoning Energy(FS)
553: Psychokinetic Energy(PP)
554: Purple Energy(PC)
555: Metakinetic Energy(PM)
556: Umbrakinetic Energy(PD)
557: Creepikinetic Energy(PB)
558: Rokinetic Energy(PO)
559: Terrakinetic Energy(PN)
560: Aeriakinetic Energy(PY)
561: Overlord Energy(PA)
562: Spectrakinetic Energy(PH)
563: Freezekinetic Energy(PI)
564: Toxikinetic Energy(PS)
565: White Energy(CC)
566: Grey Energy(CM)
567: Black Energy(CD)
568: Orange-Green Energy(CB)
569: Light Brown Energy(CO)
570: Brown Energy(CN)
571: Light Grey Energy(CY)
572: SuperColor Energy(CA)
573: Lavendar Energy(CH)
574: Lightblue Energy(CI)
575: Light Green-Purple Energy(CS)
576: Technilogical Energy(MM)
577: Terminator Energy(MD)
578: RoboCatipillar Energy(MB)
579: Debris Energy(MO)
580: Dump Energy(MN)
581: Airplane Energy(MY)
582: Metabeam Energy(MA)
583: Chuckie Energy(MH)
584: FreezeDry Energy(MI)
585: Invulnerable Energy(MS)
586: Evil Energy(DD)
587: Catekiller Energy(DB)
588: Cracked Energy(DO)
589: Chasm Energy(DN)
590: Dark Cloud Energy(DY)
591: Treasure-Guarder Energy(DA)
592: Evil Spirit Energy(DH)
593: Ice Demon Energy(DI)
594: Venomous Energy(DS)
595: Insectoid Energy(BB)
596: Worm in the Apple Energy(BO)
597: Anthill Energy(BN)
598: Eaten Worm Energy(BY)
599: Insecdragon Energy(BA)
600: Exorbug Energy(BH)
601: Spider Energy(BS)
602: Preserved Energy(BI)
603: Boulder Energy(OO)
604: Terrubble Energy(ON)
605: Skipping Stone Energy(OY)
606: Statue Energy(OA)
607: Medusa Energy(OH)
608: Fossil Energy(OI)
609: Seep Energy(OS)
610: Earthquake Energy(NN)
611: Celestial Energy(NY)
612: Stomp Energy(NA)
613: Haunted Lands Enegy(NH)
614: Ice Age Energy(NI)
615: Oil Spill Energy(NS)
616: Bird Energy(YY)
617: Winged Dragon(YA)
618: Bird Ghost Energy(YH)
619: Prehistoric Bird Energy(YI)
620: Inject Energy(YS)
621: Draconian Energy(AA)
622: Monster Energy(AH)
623: Glacier Blast Energy(AI)
624: Toxic Beam Energy(AS)
625: Exorcism Energy(HH)
626: Ghost Penguin Energy(HI)
627: Wicked Energy(HS)
628: Arctic Energy(II)
629: Nitrogen Energy(IS)
630: Toxic Energy(SS)

631: Shiny Moltres(R)
632: Shiny Luvdisc(W)
633: Shiny Jumpluff(G)
634: Shiny Zapdos(L)
635: Shiny Medicham(F)
636: Shiny Mew(P)
637: Shiny Zangoose(C)
638: Shiny Aggron(M)
639: Shiny Houndoom(D)
640: Shiny Illumise(B)
641: Shiny Sudowoodo(O)
642: Shiny Quagsire(N)

643: Shiny Fearow(Y)
644: Shiny Latias(A)
645: Shiny Dusclops(H)
646: Shiny Articuno(I)
647: Shiny Seviper(S)
648: Shadow Entei(R)
649: Shadow Suicune(W)

650: Shadow Sunflora(G)
651: Shadow Raikou(L)
652: Shadow Heracross(F)
653: Shadow Mewtwo(P)
654: Shadow Blissey(C)
655: Shadow Registeel(M)
656: Shadow Sharpedo(D)
657: Shadow Volbeat(B)

658: Shadow Regirock(O)
659: Shadow Dugtrio(N)
660: Shadow Tropius(Y)

661: Shadow Latios(A)
662: Shadow Gengar(H)
663: Shadow Regiice(I)
664: Shadow Swalot(S)
665: Prelude to Doom(Trainer)
666: Ultimate Doomsday Devil(??? Pokemon)

667: Typhlosion EX(R)
668: Feraligatr EX(W)
669: Meganium EX(G)
670: Manectric EX(L)

671: Hitmonlee EX(F)
672: Slowbro EX(P)
673: Wigglytuff EX(C)
674: Metagross EX(M)
675: Mightyena EX(D)
676: Yanma EX(B)
677: Omastar EX(O)
678: Camerupt EX(N)
679: Mantine EX(Y)
680: Flygon EX(A)
681: Shedinja EX(H)
682: Jynx EX(I)
683: Venomoth EX(S)
684: Blaziken SP(R)
685: Swampert SP(W)
686: Sceptile SP(G)
687: Electabuzz SP(L)

688: Hitmonchan SP(F)
689: Exeggutor SP(P)
690: Clefable SP(C)
691: Scizor SP(M)
692: Cacturne SP(D)
693: Scyther SP(B)
694: Cradily SP(O)
695: Golem SP(N)
696: Lugia SP(Y)
697: Dragonite SP(A)
698: Misdreavus SP(H)
699: Lapras SP(I)
700: Ariados SP(S)

701: Charizard DS(R)
702: Blastoise DS(W)
703: Venusaur DS(G)
704: Ampharos DS(L)
705: Hitmontop DS(F)

706: Celebi DS(P)
707: Kangaskhan DS(C)
708: Steelix DS(M)
709: Tyrannitar DS(D)
710: Armaldo DS(B)
711: Onix DS(O)
712: Marowak DS(N)
713: Ho-oh DS(Y)
714: Kingdra DS(A)
715: Banette DS(H)
716: Dewgong DS(I)

717: Qwilfish DS(S)
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So there ya have it. A record-breaking(by a mile) HUGE set, 717 cards. Rawr!
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DING FRIES ARE DONE DING FRIES ARE DONE DING FRIES ARE DONE! WE ARE FINISHED!!!!
 
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