Pokémon TCG: Sword and Shield—Brilliant Stars

This Time I'm Serious. EX: Ultima-FINISHED!!!11one1!!

Deoxys
Basic [P] Pokemon
80 HP

Poke-Body: Ultimate Fusion
If Deoxys is your active Pokemon and you have Pokemon named Attack Deoxys, Defense Deoxys, and Speed Deoxys on your bench and all of them have a Poke-Body with the words Ultimate FUsion in it, you may discard Deoxys, Attack Deoxys, Defense Deoxys, and Speed Deoxys(this doesn't count as knocking those Pokemon out) and search your deck for a Pokemon called Ultimate Doomsday Devil and put it as your new active Pokemon. You can't use this Poke-Body if you don't have at least one Pokemon on your bench without Deoxys in it's name.

[P] Power Charge
Place an Attack counter, a Defense counter, and a Speed counter on Deoxys.

[P] Power Convert
You may move any amount of Attack, Defense, and Speed counters on Deoxys to your benched Pokemon with Deoxys in their name. Then, you may switch Deoxys with one of your benched Pokemon.

Weak: None
Resist: None
Retreat: [C]
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Attack Deoxys
Basic [P] Pokemon
80 HP

Poke-Body: Ultimate Fusion Energy
When Attack Deoxys is on your bench and your active Pokemon uses a Poke-Body called Ultimate Fusion and you discard Attack Deoxys, you may attach all energy that were attached to any of your Pokemon with Deoxys in their name to Ultimate Doomsday Devil.

[R][R][C] Offensive Fire 50+
You may remove all Attack counters on Attack Deoxys. This attack does 50 damage plus 20 more damage for each Attack counter you removed in this way.

Weak: None
Resist: None
Retreat: [C]
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Defense Deoxys
Basic [P] Pokemon
80 HP

Poke-Body: Ultimate Fusion Status
When Defense Deoxys is on your bench and your active Pokemon uses a Poke-Body called Ultimate FUsion and you discard Defense Deoxys, you may place all Attack, Defense, and Speed counters that were attached to any of your Pokemon with Deoxys in their name to Ultimate Doomsday Devil.

[G][G][C] Defensive Leaves 50
You may remove all Defense counters on Defense Deoxys. During your opponent's next turn, reduce all damage done to Defense Deoxys by 20 for each Defense counter you removed in this way.

Weak: None
Resist: None
Retreat: [C]
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Speed Deoxys
Basic [P] Pokemon
80 HP

Poke-Body: Ultimate Fusion Bonus
When Speed Deoxys is on your bench and your active Pokemon uses a Poke-Body called Ultimate Fusion and you discard Speed Deoxys, you may attach all cards other then energy cards that were attached to any of your Pokemon with Deoxys is their name to Ultimate Doomsday Devil.

[L][L][C] Speedy Lightning 50
You may remove all Speed counters on Speed Deoxys. If you removed at least 3, during your opponent's next turn, prevent all effects of attack, including damage, done to Speed Deoxys.

Weak: None
Resist: None
Retreat: [C]
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Prelude to Doom
Trainer Card

If your Active Pokemon is called Ultimate Doomsday Devil, you may search your deck for as many energy cards as you want and attach them to Ultimate Doomsday Devil. Then, you may place 10 Attack counters, 10 Defense counters, and 10 Speed counters on Ultimate Doomsday Devil. Then, you may search your deck for a Pokemon Tool card and a Technical Machine card and attach them to Ultimate Doomsday Devil.
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Ultimate Doomsday Devil
Basic [?] Pokemon
666 HP

If Ultimate Doomsday Devil is knocked out, your opponent draws 6 prizes instead of 1. You can't have more then 1 Ultimate Doomsday Devil in your deck.

Poke-Body: Doom Summoning
You may not play this card unless you do so by using a Poke-Body called Ultimate Fusion.

[R][G][L] Ultimate Status Formation 100+
You may remove all Attack counters from Ultimate Doomsday Devil. This attack does 100 damage plus 30 more damage for each Attack counter removed in this way. Then, you may remove all Defense counters from Ultimate Doomsday Devil. Reduce all damage done to Ultimate Doomsday Devil during your opponent's next turn by 30 for each Defense counter you removed in this way. Then, you may remove any number of Speed counters from Ultimate Doomsday Devil. If you removed at least 2, prevent all effects of attack, including damage, done to Ultimate Doomsday Devil during your opponent's next turn.

[R][W][G][L][F][P][D][M][O][N][Y][A][H][C] Doomsday
Draw all of your remaining Prizes. If Ultimate Doomsday Devil has any Special Energy attached to it, this attack does nothing.

Weak: None
Resist: None
Retreat: [R][W][G][L][F][P][D][M][O][N][Y][A][H][C]
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So, yeah...RAWR! EVEN POKEMON DS FEAR HIM!
 
Dark Minun(L)HP50

Pokebody:power Up
If a pokemon with Plusle in there name is in play all of Dark Minun's attack do 20 more damage.

Shock Wave(L)20
Flip a coin.If heads the defending pokemon is paralyzed.If tails your opponent discards a card from thier hand.

Illuminus Spark(L)(C)20
This attack does 10 damage to 2 of your opponent's benched pokemon.If you have 5 or less cards in your hand draw 1 card for each benched (L) pokemon you have in play.

Weakness(N)
Resistance(M)
Retreat Cost(C)

Light Plusle(L)HP50

Pokebody:Angry Sparks
When a pokemon with Minun in there name is in play all damage done to Light Plusle is reduced by 20.

Shock Destroyer(L)20
Flip a coin.If heads this attack does 10 damage to all of your opponent's benched pokemon.If tails randomly discard a card from your opponent's hand.

Imobilizing Destructer(L)(C)20
You may discard an energy card from Light Plusle.If you do discard up to 2 basic energy cards from your opponent's pokemon.If you didn't and if you have more prize cards left then your opponent this attack does 20 damage to 2 benched pokemon in play.Don't apply weakness for this benched damage.

Weakness(N)
Resistance
Retreat Cost(C)
 
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Sorry bout that!
Doduo(Y)/(C)HP50

Doucle Trouble(C)10x
Flip 2 coins.This attack does 10 damage times the number of heads.

Scurry Away(C)(C)10
Draw a card.

Weakness(L)
Resistance
Retreat Cost

Dodrio(C)/(Y)HP70

Pokepower:To Fast
As long as Dodrio is on your bench your active pokemon may retreat for free if it has any energy cards attached to it.

Drill Hole(C)(C)20x
Flip a coin until you get tails.This attack does 20 damage times the number of heads.

Upper Peck(C)(C)(C)30
Look at your opponent's hand.Choose one card there and flip a coin.If heads discard that card.If tails put that card at the bottom of your opponent's deck.

Weakness(L)
Resistance
Retreat Cost

Krabby(W)HP50

Water Splash(W)10

Crabinforcments(C)(C)10
Search your deck for Krabby and Corphish and fill your bench with them.Shuffle your deck afterwards.Remove 1 damage counter from Krabby for each Crawdaunt, Kingler, Corphish, and Krabby (excluding this one) you have in paly.

Weakness(L)
Resistance
Retreat Cost(C)

Kingler(W)HP80

Water Wave(W)30

Hydro Cillander(C)(C)(C)50

Overflood(W)(W)(W)50
This attack does 10 damage to all benched pokemon.Apply weakness but not resistance.Take up to 2 water energy cards from your dicard pile and put them into your hand.Then draw a card.Kingler does 10 damage to itself.

Hyper Destruction(C)(C)(C)(C)40
This attack does 20 damage to 2 of your opponent's benched pokemon.Apply weakness and resistance.Discard a energy card attached to Kingler.Discard 2 energy cards attached to the defending pokemon.Kingler can't use Hyper Destruction during your next turn.

Weakness(L)
Resistance
Retreat Cost(C)(C)

Cubone(N)HP50

Reinforcments(C)
Search your deck for a basic pokemon nad put it onto your bench.Shuffle your deck afterwards.

Ground Peak(N)(C)20
Look at the top 5 cards of your deck and rearange them as you like.

Weakness(G)
Resistance(L)
Retreat Cost(C)

Marowak(N)HP70

Bone Club(N)20
Search your deck for a basic (N) pokemon and put it onto your bench.Shuffle your deck aftwerwards then look at the top 6 cards of your deck.Rearange them as you like.

Grave Haunt(N)(C)(C)50+
This attack does 50 damage plus 10 more damage for each Marowak and Cubone in your discard pile.

Weakness(W)
Resistance(L)
Retreat Cost(C)(C)
 
Shiny Mew
60 HP
Basic [P] Pokemon

You can't have more then one Shiny Mew in your deck.

[P][L] Protective Reflective Bubble
If the Defending Pokemon attacks Mew during your opponent's next turn, flip a coin. If heads, that attack does nothing to Mew and the Defending Pokemon does 30 damage to itself and 10 damage to each of your opponent's benched Pokemon(Don't apply weakness and resistance for benched Pokemon).

[P][P] Psychic Freeze Wave 60
This attack does 20 damage to each of your opponent's benched Pokemon(Don't apply weakness and resistance for benched Pokemon). Flip a coin. If heads, each Defending Pokemon is now Paralyzed.

Weak: [D]
Resist: [P]
Retreat: [C]
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Mew Attacks inspired by the First Movie and the Manga(Pokemon Adventures, volume 2, the chapter with the fight against Jynx).
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Cacturne SP
Stage 1 [D] Pokemon-Evolves from Cacnea
190 HP

You can't have more then one Cacturne SP in your deck. When Cacturne SP is knocked out, your opponent draws 3 prize cards instead of 1.

Toxic Needles 20
The Defending Pokemon is now Poisoned. Place 4 damage counters on it inbetween turns instead of one(even if it was already Poisoned).

[D][D][D] Supreme Darkness Intoxication
This attack does 50 damage to each of your opponent's benched Pokemon(Don't apply weakness and resistance for benched Pokemon). The Defending Pokemon is now Poisoned. Place 7 damage counters on it inbetween turns instead of 1(even if it was already Poisoned).

Weak: [F][R]
Resist: [P]
Retreat: [C][C]
 
Seaking(W)HP70

Horn Annoyance(W)10
Move 1 energy attached to the defending pokemon to one of your opponent's benched pokemon.Then you may search your deck for a stadium card and play it.

Water Demond(W)(W)30
Search your deck for a (W) energy card and attach it to one of your pokemon.Shuffle your deck afterwards.Then this attack does 10 damage to all of your opponent's non (W) benched pokemon.(Don't apply wekaness and resistance for benched pokemon.

Weakness(L)
Resistance
Retreat Cost

Goldeen(W)HP50

Horn Peck(C)10

Speed Swim(W)(W)10
Flip a coin.If heads prevent all effects of attacks including damage done to Goldeen during your opponent's ext turn.If tails you may switch ether Goldeen with one of your benched pokemon or switch the defending pokemon with one of your opponent's benched pokemon.(After doing damage.)

Weakness(L)
Resistance
Retreat Cost(C)

Staryu(W)HP50

Water Beam(W)20

Light Glow(W)(C)10
Search your deck for a (W) basic pokemon and put it onto your bench.Shuffle your deck afterwards.Then draw a card.

Weakness(L)
Resistance
Retreat Cost(C)

Starmie(W)/(P)HP70

Pokepower:Attracting Light
Once during your turn (before you attack) if Starmie is your active pokemon you may attach an addittion basic energy card from your discard pile or your hand to one of your pokemon.THis power can't be used if Starmie is affetced by a special condition.

Psybeam(P)(C)30
Flip a coin.If heads look at your opponent's hand and discard 1 card from your opponent's hand.If tails discard an energy card attached to one of your opponent's benched pokemon.

Freeze Lock(W)(C)(C)40
If the defending pokemon is a basic pokemon the defending pokemon is paralyzed and Starmie can't use Freeze Lock during your next turn.If the defending pokemon is an evolution pokemon discard an energy attached to the defending pokemon.If the defending pokemon is PokemonEX the defending pokemon can't retreat during your opponent's next turn.Place 2 damage counters on the defending pokemon inbetween turns.

Weakness(L)
Resistance
Retreat Cost(C)(C)

Pinsir(B)HP70

Pokebody:Crush
If Pinsir is your active pokemon and is damaged by an opponent's attack you may flip 2 coins.If 1 is heads place 1 damage counter on the defending pokemon.If all are heads that damage is reduced by 20.If non are heads discard an energy card attached to Pinsir.

Horns(C)20

Crush Throw(B)(C)(C)40
Switch the defending pokemon with one of your opponent's benched pokemon.(After doing damage.)THis attack does 20 damage to the new defending pokemon.Don't apply resistance for this attacks damage.

Weakness(R)
Resistance
Retreat Cost(C)(C)

Tauros(C)HP70

Double Horns(C)10
This attack does 10 damage to one of your opponent's benched pokemon.Apply weakness but not resistance for the benched damage.

Triple Pain(C)(C)(C)30x
Flip a coin until you get tails.This attack does 30 damage times the number of heads.If you got no heads or more then 2 heads you may knock out one stadium card in play.

Weakness(F)
Resistance(H)
Retreat Cost(C)(C)
 
Aerodactyl
Basic [N]/[Y] Pokemon
80 HP

[C] Supersonic
The Defending Pokemon is now Confused.

[N][N][N] Airborne Earthquake 60
If there are any [Y] energy attached to Aerodactyl, this attack does 20 damage to each of your opponent's benched Pokemon(Don't apply weakness and resistance for benched Pokemon).

Weak: [W]
Resist: [L]
Retreat: [C][C]
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And with that, the RBY generation is finished(except for reserves).
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Shadow Mewtwo
Basic [P] Pokemon
90 HP

When Shadow Mewtwo is knocked out, your opponent flips 2 coins. He or she draws 1 prize for each heads.

[P] Deep Hypnosis
The Defending Pokemon is now Asleep. Your opponent must flip 2 coins inbetween turns instead of 1. If either of them is tails, the Defending Pokemon is still Asleep.

[P][P][C] Nightmare Doom 70
You can't use this attack if the Defending Pokemon is not Asleep.

Weak: [D]
Resist: [P]
Retreat: [C][C]
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Ho-oh DS
Basic [Y] Pokemon
400 HP

You can't have more then one Pokemon DS in your deck. If your opponent knocks out Ho-oh DS, your opponent takes 4 prizes instead of 1.

[R][Y] Pheonix Touch 60
The Defending Pokemon is now Burned. Your opponent must flip 2 coins inbetween turns instead of 1. If either one is tails, that Pokemon takes 40 damage instead of 20.

[R][R][R][R] Sacred FireBlast 150
This attack does 50 damage to each of your opponent's benched Pokemon(Don't apply weakness and resistance for benched Pokemon).

Weak: [W][L][O]
Resist: [N][G]
Retreat: [C][C][C]
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ScytherSP(B)HP170

Slashing Cut(B)30
Flip a coin.If heads the defendign pokemon is poisened.If tails ScytherSP can't use Slahing Cut during your next turn.

Flyer Slash(Y)(C)(C)60
Flip a coin.If heads prevent all effects of attacks including damage done to ScytherSP during your next turn.

Bug Crush(B)(B)(C)(C)70
This attack does 20 damage to all of your opponent's benched pokemon.(Don't apply weakness and resistance for benched pokemon.)

Weakness(R)(Y)(O)
Resistance(F)
Retreat Cost(C)

ScizorSP(M)HP200

Pokebody:Metal Crush
As long as there is a (M) energy card attached to ScizorSP place 1 damage counter on each of your opponent's pokemon inbetween turns.

Claw Grasp(C)(C)40
The defending pokemon can't retreat during your opponent's next turn.This attack does 20 damage to 2 of your opponent's benched pokemon.Attach 2 basic energy cards from your discard pile to your benched pokemon.

Iron Destruction(M)(M)(C)(C)80
Place 5 damage counters on one of your opponent's benched pokemon.During your opponent's next turn all damage done to ScizorSP is reduced by 40.

Weakness(R)(F)(N)
Resistance(G)
Retreat Cost(C)(C)
 
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APT, some comments
Bug Crush is waaay too unbroken. As in not broken enough. Also, I think you may have forgotten, SPs should have more then 1 weakness. Scyther's weaknesses should be [R],[Y],and [O]. Scizor's should be [R],[F],and [N]. Scizor should be resistant to [G]. Metal Crush should be a Poke-Body(works even with special condition) or it is too unbroken. Scizor should have 200 HP, not 190, a 20 HP increase just won't do in an SP evolution. Other then those comments, great!
 
Mudkip(W)HP50

Triple Slap(C)10x
Flip 3 coins.This attack does 10 damage times the number of heads.

Water Spray(W)(W)10
Flip a coin.If heads the defending pokemon is paralyzed.

Weakness(L)
Resistance
Retreat Cost(C)

Marshtomp(W)/(N)HP70

Slash(C)30
Marshtomp can't use Slash during your next turn.

Mud Slide(N)(W)20
Place 1 damage counter on 2 of your opponent's benched pokemon.

Weakness(G)
Resistance(L)
Retreat Cost(C)

Swampert(W)/(N)HP100

Arrow Destruction(C)30
Look at your opponent's hand and discard a card there.Swampert can't use Arow Destructino during your next turn.

Earth Shatter(N)(C)(C)50
Place 1 damage counter on 2 of your opponent's benched pokemon.Then if you have less then 7 cards in your hand draw 1 card for each of your opponent's benched pokemon without damage counters on it.

Waterfall Blitz(W)(W)(C)(C)70
Discard 1 (W) energy attached to Swampert.This attack does 20 damage to one of your opponent's benched pokemon and 20 damage to one of your benched pokemon.(Don't apply weakness and resistance for benched pokemon.)

Weakness(G)
Resistance(L)
Retreat Cost(C)(C)

Hope Swampy isn't to broken.
 
Light Cloyster (I) 90HP

Poke-Body (Shell Protection)
As long as Light Cloyster is your active Pokemon, prevent all effects of attacks, including damage, done to your benched Pokemon.

(I)(W)(C) Water Pulse
lip a coin. If heads, choose one of your opponent's benched Pokemon. Switch that Pokemon with the defending Pokemon. This attack does 30 damage to the new defending Pokemon. The new defending Pokemon is now confused.

Weakness (M)
Resistance
Retreat Cost (C)(C)

Light Masquerain (B) 70HP

Poke-Power (Sweet Scent)
Once during your turn, you may draw a card from your deck. This power stops working if Light Masquerain is affected by any Special Conditions.

(B)(C) Pin Wings 20+
Flip a coin. If heads, this attack does 20 damage plus 20 more damage.

Weakness (R)
Resistance (F)
Retreat Cost

Light Altaria (A) 90HP

(C) Dragon Bond
Search your deck for a (A) Pokemon. Show it to your opponent and put that card into your hand. huffle your deck afterwards.

(A)(C) Dragon Lullaby 30
The defending Pokemon is now asleep.

Weakness (A)
Resistance (F)
Retreat Cost

Light Weezing (S) 80HP

Poke-Power (Bursting Point)
Whenever the defending Pokemon does damage to Light Weezing, you may flip a coin. If heads, shuffle Light Weezing and all cards attached to it into your deck. You ca't use this Poke-Power if Light Weezing is already affected by any Special Conditions.

(S)(S) Blinding Smog 20
The defending Pokemon is now poisoned. During your opponent's next turn, if the defending Pokemon tries to attack, you may flip a coin. If heads, that attack does nothing.

Weakness (P)
Resistance
Retreat Cost (C)(C)

Light Wailord (W) 120HP

Poke-Power (Old School)
Once during your turn, you may search your deck for a card named Wailmer. Show it to your opponent and put it into your hand. Shuffle your deck afterwards. This Power stops working if Light Wailord is affected by any Special Conditions.

(W)(C)(C) Gang Attack 40+
This attack does 40 damage plus 20 more damage for each Wailmer, Wailord and Light Wailord you have in play.

Weakness (L)
Resistance
Retreat Cost (C)(C)(C)

Light Solrock (O) 80HP

Poke-Body (Cosmic Pull)
As long as Dark Lunatone is in play, Light Solrock's retreat cost is reduced to 0.

(O)(C) Sunbeam 20+
This attack does 20 damage plus 10 more damage for each Light Pokemon in play.

Weakness (G)
Resistance
Retreat Cost (C)

Dark Lunatone (O) 60HP

Poke-Body (Cosmic Boost)
As long as Light Solrock is in play, Dark Lunatone gets +20HP.

(O)(C) Darkness Power 20+
This attack does 20 damage plus 10 more damage for each Dark Pokemon in play.

Weakness (G)
Resistance
Retreat Cost (C)
 
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Qwilfish DS 340 HP

You can't have more then one Pokemon DS in your deck. If your opponent knocks out Qwilfish DS, your opponent takes 4 prizes instead of 1.

Poke-BODY Defense Shell
Whenever your opponent plays a trainer, put 1 damage counter on their active Pokemon. Whenever your opponent plays a DS or SP Pokemon, put 4 damage counters on that Pokemon. Whenever your opponent gives your active Pokemon a Special Condition, place 3 damage counters on that Pokemon.

[W][C][C] Dive 70
Flip a coin. If heads, prevent all effects of attacks, including damage, done to Qwilfish DS during your opponent's next turn.

[W][C] Poisoned Water 80
Flip a coin. If heads, this attack does 10 damage to each of your opponent's Pokemon. If tails, the Defending Pokemon is now Paralyzed and Poisoned. Place 4 damage counters on in between turns instead of 1 (even if it already was Poisoned).

[W] Poison Diffusion 100+
Flip a coin for each EX, SP, or DS Pokemon on your opponent's Bench. If heads, place 4 damage counters on that Pokemon. If tails, this attack does 30 more damage.

Weakness: [N]/[P]/[G]/[L]
Resistance: [R]/[F]
Retreat Cost: [C][C][C]

i'll talk to you at jeff's about it ;/
 
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Lunatone_Solrock: Wailord's Bubblebeam is horribly unbroken. Maybe you have lost your touch? No, couldn't be, you've just been under the influence of sucky non-used real cards.
SomethingElse: ONLY POISON TYPE. It can still have water attacks, but only Poison type. And I do not appreciate the ?? weakness and resistance. The other two weaknesses should be [N] and [P]. There should only be 1 resistance, and it should be [R]. Maybe also [F]. The retreat cost chould be [C][C].
 
Lunatone Solrock hasn't been on the gym for a while and has just recovered from sickness.Maybe he has been playing unlimited and you know those old sucky totaly unbroken cards.(And exceptions like Bill or Computer Search.)
Torchic(R)HP50

Burn In Hell(R)
The defending pokemon is burned and can't retreat during your opponent's next turn.

Chicken Dance(R)(C)
Flip a coin.If heads search your deck for a card that evolves from Torchic and put it on Torchic.Shuffle your deck afterwards.If tails this attack does 10 damage and search your deck for a basic pokemon and put it onto your bench.
Shuffle your deck afterwards.

Weakness(W)
Resistance
Retreat Cost(C)

Combusken(R)/(F)HP70

Kick Off(F)20

Flame Dance(R)(C)(C)40
If you have more prize cards left then your opponent the defending pokemon is burned and can't retreat during your opponent's next turn.If you and your opponent have the same amount of prizes discard 1 card from your hand.Then draw a card.If you have less prize cards left then your opponent place 1 damage counter on one of your opponent's benched pokemon.

Weakness(W)
Resistance
Retreat Cost(C)

Blaziken(R)/(F)HP100

Pokepower:Flame Destructer
Once during your turn, (before you atttack) if Blaziken is your active pokemon you may use this power.Discard 1 (R) energy attached to Blaziken.The defending pokemon is now burned.It takes 3 damage counters inbetween turns instead of 2.(You must still flip to see if the defending pokemon takes burn damage.)This power can't be used if Blaziken is affected by a special condition.

Flying Upper Kick(F)(C)30
Flip 2 coins.If 1 is heads this attacks damage isn't affected by resistance.If all are heads this attack does 10 damage to all of your opponent's benched pokemon.Don't apply weakness for the benched damage.

Blaze Destroyer(R)(R)(C)(C)70
Discard a (R) energy card attached to Blaziken.If the defending pokemon isn't knocked out by this attack place 1 damage counter on each benched pokemon for each pokemon with Blaziken, Combusken, and Torchic in there names.Then place 1 damage counter on Blaziken for each pokemon with Blaziken, (excluding this one) Combusken, and Torchic in there names.

Weakness(W)
Resistance
Retreat Cost(C)(C)
 
Charmander
50 HP
Basic [R] Pokemon

[C] Scratch 10

[R][C] Ember 30
Discard one [R] Energy attached to Charmander or this attack does nothing.

Weakness: [W]
Resistance:
Retreat Cost: [C]


Charmeleon
70 HP
Stage 1 [R] Pokemon (Evolves from Charmander)

[R][C] Flame Slash 30
Flip a coin. If heads, the Defending Pokemon is now burned.

[R][C][C] Flame Tail Slam 50

Weakness [W]
Resistance:
Retreat Cost: [C][C]

Charizard
110 HP
Stage 2 [R][Y] Pokemon (Evolves from Charmeleon.)

[R][Y][C] Fire Wing 50
Flip a coin. If heads, discard an Energy card attached to the Defending Pokemon.

[R][R][Y][Y] Flight of Fire 60
Each Defending Pokemon is now Burned.

Weakness: [W]
Resistance: [F]
Retreat Cost: [C][C]

Charizard DS
400 HP
Stage 2 [R] Pokemon (Evolves from Charmeleon.)

You can't have more then one Pokemon DS in your deck. When your opponent knocks out Charizard DS, you're opponent draws 4 prizes instead of one.

[R][R] Flame Wind 70
Each Defending Pokemon is now Burned.

[R][R][Y][Y] Kanton: Goukakyuu No Jutsu 150
This atack does 50 damage to each of your Opponent's Benched Pokemon. Each Defending Pokemon is now Burned.

Weakness: [W][L][O]
Resistance: [F][G]
Retreat Cost: [C][C][C]
 
Shroomish
40 HP
Basic [G] Pokémon

[G] Sleep Powder 10
The Defending Pokémon is now asleep.

Weakness: [R]
Resistance: none
Retreat Cost: [C]

Breloom
80 HP
Stage 1 [G][F] Pokémon

[F][F] Mega Punch 30

[F][F][C] Sky Uppercut 50
This attack isn't effected by resistance.

Weakness: [Y]
Resistance: [W]
Retreat Cost: [C]
 
Ummm... sorry guys.
You know, some cards from some sets totally sucks.
And in this set, it's definitely Wailord. :)
If you don't like it, tell me and I'll change it.
 
Light Murkrow (D) 60HP

Poke-Body (Darkness Light)
As long as Light Murkrow is your active Pokemon, all (D) energy card in play provides (D)(D) energy instead.

(D)(D) Flock Attack 20+
This attack does 20 damage plus 10 more damage for each Murkrow and Light Murkrow in play.

Weakness
Resistance (P)
Retreat Cost

Light Magneton (M) 80HP

(C) Attraction
Choose up to three energy card from your discard pile. Show them to your opponent and put them into your hand.

(M)(C) Light Waves 30+
If the defending Pokemon is an evolved Pokemon, this attack does 30 damage plus 20 more damage.

Weakness (R)
Resistance (G)
Retreat Cost (C)(C)

Light Skarmory (Y) 70HP

(Y)(C) Sky Attack 40

(Y)(C)(C) Inward Peck 20+
Flip three coins. This attack does 20 damage plus 20 more damage for each heads.

Weakness (L)
Resistance
Retreat Cost (C)

Dark Mawile (M) 70HP

Poke-Power (Surprise Bite)
When you play Dark Mawile from your hand, you may choose one of your opponent's Pokemon. This power does 20 damage to that Pokemon (don't apply weakness and resistance).

(M)(C) Dark Metal 20+
You may discard any number of (D) and (M) energy card attached to Dark Mawile. If you do, discard that many cards from the top of your opponent's deck.

Weakness (R)
Resistance (G)
Retreat Cost (C)

Dark Ledian (B) 70HP

(B) Star Power
Seach your deck for two (D) energy card. attach them to Dark Ledian. Shuffle your deck afterwards.

(D)(D)(C) Dark Punch 40+
Flip a coin. For each (D) energy card attached to Dark Ledian. This attack does 40 damage plus 10 more damage for each heads.

Weakness (R)
Resistance
Retreat Cost

Dark Sneasel (D) 60HP

(D) Claw 40
Flip a coin. If tails, this attack does nothing.

(C)(C) Surprise 30
Chose a card from your opponent's hand without looking. Shuffle that card into your opponent's deck.

Weakness (F)
Resistance
Retreat Cost (C)

Dark Glalie (I) 70HP

(I) Glacier
Put two damage counter on each of your opponent's Pokemon. Dark Glalie can't use this attack during your next turn.

(C)(C)(C) Freeze 50
Flip a coin. If heads, the defending Pokemon can't attack during your next turn.

Weakness (M)
Resistance
Retreat Cost (C)

Dark Arbok (S) 70HP

Poke-Body (Taken Aback)
If any of your opponent's benched Pokemon became his or her active Pokemon, put one damage counter on it.

(S)(C) Terror Strike
Choose one of your opponent's benched Pokemon, put three damage counter on it.

(S)(S) Trick Poison
The defending Pokemon is now poisoned. Put four damage counters between turns instead of one.

Weakness (P)
Resistance
Retreat Cost (C)
 
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