Pokémon TCG: Sword and Shield—Brilliant Stars

VG: Hazard Leaders

OK, my brains back online, and I think that you were right to name the first one Yellow's Kindness(?), as opposed to just Yellow. Did I get the Yellow name right, and did you name Red? I think Blue's Strategy works for Blue. Maybe Red's Return for the third, if you didn't name it?
 
Like This?
SETLIST:
C 1/130 Bulbasaur Common
U 2/130 Ivysaur Uncommon
R 3/130 Venusaur Rare
C 4/130 Paras Common
R 5/130 Parasect Rare
C 6/130 Bellsprout Common
C 7/130 Bellsprout Common
U 8/130 Weepinbell Uncommon
R 9/130 Victreebel Rare
C 10/130 Pinsir Common
C 11/130 Charmander Common
U 12/130 Charmeleon Uncommon
R 13/130 Charizard Rare
C 14/130 Magby Common
U 15/130 Magmar Uncommon
R 16/130 Magmortar Rare
U 17/130 Flareon Uncommon
R 18/130 Moltres Rare
C 19/130 Squirtle Common
U 20/130 Wartortle Uncommon
R 21/130 Blastoise Rare
C 22/130 Tentacool Common
R 23/130 Tentacruel Rare
C 24/130 Seel Common
U 25/130 Dewgong Uncommon
C 26/130 Shellder Common
C 27/130 Shellder Common
R 28/130 Cloyster Rare
C 29/130 Krabby Common
R 30/130 Kingler Rare
C 31/130 Staryu Common
U 32/130 Starmie Uncommon
C 33/130 Magikarp Common
R 34/130 Gyarados Rare
U 35/130 Vaporeon Uncommon
U 36/130 Omanyte Uncommon
R 37/130 Omastar Rare
R 38/130 Articuno Rare
C 39/130 Elekid Common
U 40/130 Electabuzz Uncommon
R 41/130 Electivire Rare
U 42/130 Jolteon Uncommon
R 43/130 Zapdos Rare
C 44/130 Gastly Common
U 45/130 Haunter Uncommon
R 46/130 Gengar Rare
C 47/130 Mime Jr. Common
U 48/130 Mr. Mime Uncommon
R 49/130 Mewtwo Rare
R 50/130 Mew Rare
C 51/130 Machop Common
U 52/130 Machoke Uncommon
R 53/130 Machamp Rare
C 54/130 Mankey Common
U 55/130 Primeape Uncommon
U 56/130 Kabuto Uncommon
R 57/130 Kabutops Rare
R 58/130 Aerodactyl Rare
P 59/130 Pidgey Common
P 60/130 Pidgey Common
U 61/130 Pidgeotto Uncommon
R 62/130 Pidgeot Rare
C 63/130 Cleffa Common
C 64/130 Clefairy Common
R 65/130 Clefairy Rare
R 66/130 Clefable Rare
C 67/130 Lickitung Common
C 68/130 Lickilicky Uncommon
U 69/130 Tauros Uncommon
C 70/130 Eevee Common
C 71/130 Eevee Common
U 72/130 Munchlax Uncommon
R 73/130 Snorlax Rare
U 74/130 Blue's Strategy Uncommon
U 75/130 Day Care Center Uncommon
U 76/130 Dome Fossil Uncommon
U 77/130 Great Ball Uncommon
U 78/130 Helix Fossil Uncommon
U 79/130 Kanto Uncommon
U 80/130 Old Amber Uncommon
C 81/130 Poké Ball Common
C 82/130 Pokédex Common
U 83/130 Professor's Gift Uncommon
U 84/130 Repel Uncommon
U 85/130 Red's Comeback Uncommon
U 86/130 TM 03 Water Pulse Uncommon
U 87/130 TM 13 Ice Beam Uncommon
U 88/130 TM 22 Solar Beam Uncommon
U 89/130 TM 24 Thunderbolt Uncommon
U 90/130 TM 38 Fire Blast Uncommon
C 91/130 Town Map Common
U 92/130 Ultra Ball Uncommon
U 93/130 Vitamin Uncommon
U 94/130 Yellow's Kindness Uncommon
U 95/130 Attack Training Energy Uncommon
U 96/130 Defense Training Energy Uncommon
U 97/130 Health Training Energy Uncommon
U 98/130 Special Darkness Energy Uncommon
U 99/130 Special Metal Energy Uncommon
C 100/130 Grass Energy Common
C 101/130 Fire Energy Common
C 102/130 Water Energy Common
C 103/130 Lightning Energy Common
C 104/130 Psychic Energy Common
C 105/130 Fighting Energy Common
C 106/130 Darkness Energy Common
C 107/130 Metal Energy Common
SR 108/130 Venusaur V Secret Rare
SR 109/130 Charizard V Secret Rare
SR 110/130 Blastoise V Secret Rare
SR 111/130 Tentacruel V Secret Rare
SR 112/130 Starmie V Secret Rare
SR 113/130 Gengar V Secret Rare
SR 114/130 Mewtwo V Secret Rare
SR 115/130 Mew V Secret Rare
SR 116/130 Primeape V Secret Rare
SR 117/130 Machamp V Secret Rare
SR 118/130 Aerodactyl V Secret Rare
SR 119/130 Snorlax V Secret Rare
SR 120/130 Flareon Double Secret Rare
SR 121/130 Dewgong Double Secret Rare
SR 122/130 Cloyster Double Secret Rare
SR 123/130 Vaporeon Double Secret Rare
SR 124/130 Omastar Double Secret Rare
SR 125/130 Jolteon Double Secret Rare
SR 126/130 Kabutops Double Secret Rare
SR 127/130 Clefable Double Secret Rare
SR 128/130 Red Cartridge Secret Rare
SR 129/130 Blue Cartridge Secret Rare
SR 130/130 Yellow Cartridge Secret Rare
I may make some cool looking basic energy later. What series should I base them off of?
I got ninja'd. I'll edit to those names. Except for Red's Return. Red's Comeback sounds better to me.
I just added letters to my list.
 
Last edited:
Argh, I made my own list and didn't see yours! Shoot. I had to edit some of the rarities in mine to make sure the ratios made sense. Now I'm going to list the spoilers of all the cards in a spoiler in this post. Red's Comeback sounds great. Whatever set you want to base the energy off of is fine. I'm not a artsy person.

VG:HL
Code:
COMMONS
-------------------------------------------------------------------------------------------------------- 
Bulbasaur - 50 HP - [G] - Basic

ABILITY - Starter
If this Pokémon is your active Pokémon at the beginning of the game, before either player takes their turn, you may search your deck for an energy card, and attach it to Bulbasaur. Shuffle your deck afterward.

[GC] - Vine Whip - 20

[R]X2 - [W]-20 - [C] - C -1/130
-------------------------------------------------------------------------------------------------------- 
Paras - 60 HP - [G] - Basic

[G] - Leech Life - 10
Heal from this Pokemon the same amount of damage you did to the Defending Pokemon.

[GC] - Spore Slash - 10+
Flip 2 coins. If both are heads, this attack does 30 more damage and the Defending Pokemon is now paralyzed.

[R]X2 - [C] - C - 4/130
-------------------------------------------------------------------------------------------------------- 
Bellsprout - 50 HP - [G] - Basic

[G] - Vine Whip - 10

[GC] - Miracle Powder - 10
Flip a coin. If heads, choose 1 Special Condition. The Defending Pokemon is now affected by that Special Condition.

[R]X2 - [W]-20 - [C] - C - 6/130
-------------------------------------------------------------------------------------------------------- 
Bellsprout - 50 HP - [G] - Basic

[C] - Inviting Scent
Switch the Defending Pokémon with 1 of your opponent's Benched Pokémon.

[P] - Corrosive Acid - 10+
If the Defending Pokemon has a Resistance of , this attack does 40 more damage.

[P]X2 - - [C] - C - 7/130
-------------------------------------------------------------------------------------------------------- 
Pinsir - 60 HP - [G] - Basic

ABILITY - Threatening Pinchers
As long as Pinsir is the only Pokemon you have in play, prevent all effects of attacks, including damage, done to Pinsir by your opponent's Basic Pokemon

[GC] - Overhead Toss - 50
This attack does 30 damage to one of your Benched Pokemon, if any.

[R]X2 - - [C] - C - 10/130
-------------------------------------------------------------------------------------------------------- 
Charmander - 50 HP - [R] - Basic

ABILITY - Starter
If this Pokémon is your active Pokémon at the beginning of the game, before either player takes their turn, you may search your deck for an energy card, and attach it to Charmander. Shuffle your deck afterward.

[RC] - Ember - 20

[W]X2 - [G]-20 - [C] - C - 11/130
-------------------------------------------------------------------------------------------------------- 
Magby - 40 HP - [R] - Basic

ABILITY - Grow Up
Once during your turn (before your attack), you may evolve Magby into Magmar. You can only use this Ability if Magby meets the requirements for evolution.

[.] - Magma Grab
Shuffle as many cards from you hand in to your deck as you like. Then shuffle up to that many in any combination of [R] type Pokemon and [R] type energy cards from your discard pile into your deck.

[W]X2 - - [C] - C - 14/130
-------------------------------------------------------------------------------------------------------- 
Squirtle - 40 HP - [W] - Basic

ABILITY - Starter
If this Pokémon is your active Pokémon at the beginning of the game, before either player takes their turn, you may search your deck for an energy card, and attach it to Squirtle. Shuffle your deck afterward.

ABILITY - Shell Armor
All damage done to this Pokemon is reduced by 10 (after applying weakness and resistance.)

[WC] - Water Gun - 20

[G]X2 - [R]-20 - [C] - C - 19/130
-------------------------------------------------------------------------------------------------------- 
Tentacool -  60 HP - [W] - Basic

ABILITY - Poisonous Body
Ignore all effects of attacks, including damage, done to Tentacool by your opponent's poisoned Pokemon.

[P] - Poison Jab - 10
Flip a coin. If heads, the Defending Pokemon is now Poisoned.

[L]X2 - - [C] - C - 22/130
-------------------------------------------------------------------------------------------------------- 
Seel - 60 HP - [W] - Basic

[C] - Aqua Ring
Search your deck for an Energy Card and add it to your hand. Shuffle your deck afterward.

[WW] - Ice Shard - 20
If the Defending Pokemon is a [F] Pokemon, this attack's base damage is 50.

[L]X2 - - [C] - C - 24/130
-------------------------------------------------------------------------------------------------------- 
Shellder - 50 HP - [W] - Basic

[C] - Clamp
The Defending Pokemon cannot retreat during your opponent's next turn.

[W] - Wave Splash - 10

[L]X2 - - [C] - C - 26/130
-------------------------------------------------------------------------------------------------------- 
Shellder - 40 HP - [W] - Basic

[C] - Filter Feed
Draw 2 cards.

[L]X2 - - [C] - C - 27/130
-------------------------------------------------------------------------------------------------------- 
Krabby - 60 HP - [W] - Basic

[W] - Pinch - 10

[WC] - Irongrip - 40
Flip a coin. If tails, this attack does nothing, not even damage.

[L]X2 - [M]-20 - [C] - C - 29/130
-------------------------------------------------------------------------------------------------------- 
Staryu - 60 HP - [W] - Basic

[W] - Bubble - 10
Flip a coin. If heads, the defending Pokemon is now paralyzed.

[CC] - Tackle - 30

[L]X2 - - - C - 31/130
-------------------------------------------------------------------------------------------------------- 
Magikarp - 30 HP - [W] - Basic

0 - Epic Flail - 10x
Flip a coin until you get tails. This attack does 10 damage times the number of heads.

[W] - Swift Swim
Search your deck for a card that evolves from Magikarp, and put it on top of Magikarp.

[L]X2 - - - C - 33/130
-------------------------------------------------------------------------------------------------------- 
Omanyte - 70 HP - [W] - Stage 1

ABILITY - Shell Armor
Any damage done to Omanyte is reduced by 10 (after applying weakness and resistance).

[W] - Bubble - 10
Flip a coin. If heads, the defending Pokemon is now paralyzed.

[G]X2 - - [C] - C - 36/130
-------------------------------------------------------------------------------------------------------- 
Elekid - 40 HP - [L] - Basic

ABILITY - Grow Up
Once during your turn (before your attack), you may evolve Elekid into Electabuzz. You can only use this Ability if Elekid meets the requirements for evolution.

[.] - Trash Spark
Shuffle as many cards from your hand as you like in to your deck. Then, search your deck for up to that many in combination of [L] type Pokemon, and [L] energy cards, and discard them. Shuffle your deck afterward.

[F]X2 - - [C] - C - 39/130
-------------------------------------------------------------------------------------------------------- 
Gastly - 50 HP - [P] - Basic

ABILITY - Ghost Form
Whenever the Defending Pokemon attacks, your opponent flips a coin. If tails, prevent all effects of that attack, including damage, done to Gastly. 

[P] - Gas Tackle - 10

[D]X2 - [F]-20 - - C - 44/130
-------------------------------------------------------------------------------------------------------- 
Mime Jr. - 40 HP - [P] - Basic

ABILITY - Grow Up
Once during your turn (before your attack), you may evolve Mime Jr. into Mr. Mime. You can only use this Ability if Mime Jr. meets the requirements for evolution.

[C] - Minor Errand Running
Search your deck for a TM or an HM, reveal it, and add it to your hand. Shuffle your deck afterwards.

[P]X2 - - - C - 47/130
-------------------------------------------------------------------------------------------------------- 
Machop - 60 HP - [F] - Basic

ABILITY - All Out
All damage that would be done to any active Pokemon is increased by 20.

0 - Fake Out - 10
If you played Machop on to the bench this turn, the defending Pokemon is now Paralyzed.

[FC] - Vital Throw - 20

[P]X2 - - [CC] - C - 51/130
-------------------------------------------------------------------------------------------------------- 
Mankey - 50 HP - [F] - Basic

[C] - Flail - 10x
This attack does 10 damage times the number of damage counters on Mankey.

[FC] - Fist Bump - 20
If the defending Pokemon is [F] type, this attack does nothing.

[P]X2 - - [C] - C - 54/130
-------------------------------------------------------------------------------------------------------- 
Kabuto - 60 HP -[F] - Stage 1

ABILITY - Shell Armor
Any damage done to Kabuto is reduced by 10 (after applying weakness and resistance).

[F] - Claw - 20

[G]X2 - - [C] - C - 56/130
-------------------------------------------------------------------------------------------------------- 
Pidgey - 40 HP - [C] - Basic

[C] - Wing Attack - 20

[L]X2 - [F]-20 - - C - 59/130
-------------------------------------------------------------------------------------------------------- 
Pidgey - 40 HP - [C] - Basic

[C] - Quick Search
Shuffle Pidgey and all cards attached to it into your deck. Search your deck for 2 cards with different names and reveal them. Your opponent choses one of them. Add the card your opponent chose to your hand and shuffle the other card into your deck.

[L]X2 - [F]-20 - - C - 60/130
-------------------------------------------------------------------------------------------------------- 
Cleffa - 40 HP - [C] - Basic

ABILITY - Grow Up
Once during your turn (before your attack), you may evolve Cleffa into Clefairy. You can only use this Ability if Cleffa meets the requirements for evolution.

[C] - Magical Leaf - 10+
If the Defending Pokemon is [F] type, this attack does 20 more damage.

[F]X2 - - - C - 63/130 
-------------------------------------------------------------------------------------------------------- 
Clefairy - 60 HP - [C] - Basic

[C] - Sing
The Defending Pokemon is now Asleep.

[CC] - Wake-up Slap - 20+
If the Defending Pokemon is Asleep, this attack does 20 more damage.

[F]X2 - - - C - 64/130
-------------------------------------------------------------------------------------------------------- 
Lickitung - 80 HP - [C] - Basic

ABILITY - Gathering
Once during your turn, (before your attack) you may search your deck for a basic Energy card and add it to your hand.

[CC] - Tongue Lash 
Choose one of your opponent's Pokemon. This attack does 20 damage to that Pokemon. (Do not apply Weakness and Resistance for benched Pokemon.

[F]X2 - - [CC] - C - 67/130
-------------------------------------------------------------------------------------------------------- 
Tauros - 70 HP - [C] - Basic

[C] - Call to Arms
Search your deck for up to two Basic Pokemon and put them onto your Bench. Shuffle your deck afterward.

[CC] - Stampede! - 20+
This attack does 10 more damage for each of your benched Pokemon. This Pokemon does 20 damage to itself.

[F]X2 - - [C] - C- 69/130
-------------------------------------------------------------------------------------------------------- 
Eevee - 50 HP - [C] - Basic

0 - Call for Friends
Search your deck for a Pokemon that evolves from Eevee, and an Eevee, and put them in to your hand. Shuffle your deck afterwards.

[C] - Tackle - 20

[F]X2 - - [C] - C - 70/130
-------------------------------------------------------------------------------------------------------- 
Eevee - 60 HP - [C] - Basic

ABILITY - Eevee Swarm!
You may have as many copies of this card in your deck as you like.

0 - Revenge Scratch - 20x
This attack does 20 damage times the number of Eevee in your discard pile.

[F]X2 - - - C - 71/130
-------------------------------------------------------------------------------------------------------- 
Dome Fossil - 50 HP

Play Dome Fossil as if it were a [C] Basic Pokémon. (Dome Fossil counts as a Trainer card as well, but if Dome Fossil is Knocked Out, this counts as a Knocked Out Pokémon.) Dome Fossil can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Dome Fossil from play. (This doesn't count as a Knocked Out Pokémon.)

ABILITY - Fossil Fuel
At any time between turns, you may draw a card.

C - 76/130
-------------------------------------------------------------------------------------------------------- 
Helix Fossil - 50 HP

Play Helix Fossil as if it were a [C] Basic Pokémon. (Helix Fossil counts as a Trainer card as well, but if Helix Fossil is Knocked Out, this counts as a Knocked Out Pokémon.) Helix Fossil can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Helix Fossil from play. (This doesn't count as a Knocked Out Pokémon.)

ABILITY - Fossil Fuel
At any time between turns, you may draw a card.

C - 78/130
-------------------------------------------------------------------------------------------------------- 
Old Amber - 50 HP

Play Old Amber as if it were a [C] Basic Pokémon. (Old Amber counts as a Trainer card as well, but if Old Amber is Knocked Out, this counts as a Knocked Out Pokémon.) Old Amber can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Old Amber from play. (This doesn't count as a Knocked Out Pokémon.)

ABILITY - Speed Reaction
Once during your turn, when you attach an energy from your hand to Old Amber, you may search your deck for a card that evolves from Old Amber and put it in to your hand. Shuffle your deck afterwards.

C - 80/130
-------------------------------------------------------------------------------------------------------- 
Poke Ball

Flip a coin. If heads, search your deck for a Pokemon card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

C - 81/130
-------------------------------------------------------------------------------------------------------- 
Grass Energy 100
-------------------------------------------------------------------------------------------------------- 
Fire Energy 101
-------------------------------------------------------------------------------------------------------- 
Water Energy 102
-------------------------------------------------------------------------------------------------------- 
Lightning Energy 103
-------------------------------------------------------------------------------------------------------- 
Psychic Energy 104
-------------------------------------------------------------------------------------------------------- 
Fighting Energy 105
-------------------------------------------------------------------------------------------------------- 
Darkness Energy 106
-------------------------------------------------------------------------------------------------------- 
Metal Energy 107
-------------------------------------------------------------------------------------------------------- 
UNCOMMONS
--------------------------------------------------------------------------------------------------------
Ivysaur - 90 HP - [G] - Stage 1

[G] - Poison Gas
The Defending Pokemon is now poisoned.

[GGC] - Grass Knot - 10+
This attack does 30 damage plus 20 more damage for each [C] in the defending Pokemon's retreat cost.

[R]X2 - [W]-20 - [CC] - U - 2/130
--------------------------------------------------------------------------------------------------------
Weepinbell - 80 HP - [G] - Stage 1

[C] - Acid Spray
Your opponent discards a card from his or her hand.

[GC] - Seed Bomb - 30+
You may discard a card from your hand. If you do, this attack does 30 more damage.

[R]X2 - [W]-20 - [CC] - U - 8/130
--------------------------------------------------------------------------------------------------------
Charmeleon - 80 HP - [R] - Stage 1

[R] - Flame Breath
The Defending Pokemon is now Burned.

[RRC] - Flame Charge - 30+
This attack does 30 damage plus 10 more damage for each Pokemon on your bench.

[W]X2 - [G]-20 - [C] - U - 12/130
--------------------------------------------------------------------------------------------------------
Magmar - 70 HP - [R] - Basic

ABILITY - Flame Boost
Once during your turn, before you attack, if this Pokemon is your active Pokemon, you may serach your deck for a [R] energy card and attach it to this Pokemon. Shuffle your deck afterwards.

[RC] - Burn Up
Search your deck for a [R] energy card, and attach it to one of your Pokemon.

[RRC] - Flamethrower - 60
Flip a coin. If tails, discard a [R] energy card attached to this Pokemon.

[W]X2 - - [CC] - U - 15/130
--------------------------------------------------------------------------------------------------------
Flareon - 80 HP - [R] - Stage 1

[C] - Burn Up
Search your deck for a Defense Training Energy, and attach it to this Pokemon.

[CC] - Baton Pass
Switch this Pokemon with one of your benched Pokemon. Move all Energy attached to this Pokemon to the new active Pokemon.

[RRCC] - Flare Up - 90
Flip a coin. If heads, the defending Pokemon is now Burned.

[W]X2 - - [C] - U - 17/130
--------------------------------------------------------------------------------------------------------
Wartortle - 70 HP - [W] - Stage 1

ABILITY - Shell Armor
All damage done to this Pokemon is reduced by 10 (after applying weakness and resistance.)

[W] - Bubble
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

[WWC] - Water Pulse - 80-
This attack does 80 damage minus the amount of damage counters on this Pokemon.

[G]X2 - [R]-20 - [CC] - U - 20/130
--------------------------------------------------------------------------------------------------------
Starmie - 90 HP - [W] - Stage 1

[P] - Confusion - 20
Flip a coin. If heads, the defending Pokemon is now confused.

[WW] - Water Gun - 60

[L]X2 - - [C] - U - 32/130
--------------------------------------------------------------------------------------------------------
Vaporeon - 90 HP - [W] - Stage 1

[C] - Liquid Armor
Search your deck for a Defense Training Energy, and attach it to this Pokemon.

[CC] - Baton Pass
Switch this Pokemon with one of your benched Pokemon. Move all Energy attached to Vaporeon to the new active Pokemon.

[WWC] - Hydro Pump - 80

[L]X2 - - [C] - U - 35/130
--------------------------------------------------------------------------------------------------------
Electabuzz - 70 HP - [L] - Basic

ABILITY - Generator Boost
Once during your turn, before you attack, if this Pokemon is your active Pokemon, you may search your discard pile for a [L] Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

[L] - Ground Spark
Search your discard for up to two [L] energy, show them to your opponent, and attach them to your Pokemon in any way you like.

[LLC] - Thunder - 40
Flip a coin. If heads, the defending Pokemon is now Paralyzed.

[F]X2 - - [CC] - U - 40/130
--------------------------------------------------------------------------------------------------------
Jolteon - 70 HP - [L] - Stage 1

[C] - Substitute
Search your deck for a Health Training Energy, and attach it to this Pokemon.

[CC] - Baton Pass
Switch this Pokemon with one of your benched Pokemon. Move all Energy attached to this Pokemon to the new active Pokemon.

[LC] - Thunder Fang - 40
Flip a coin. If heads, the defending Pokemon is now paralyzed.

[F]X2 - - [C] - U - 42/130
--------------------------------------------------------------------------------------------------------
Haunter - [P]  - 70 HP - Stage 1

[P] - Poison Gas - 10
The Defending Pokemon is now poisoned.

[PP] - Shadow Claw - 30

[D]X2 - [F]-20 - - U - 45/130
--------------------------------------------------------------------------------------------------------
Machoke - 80 HP - [F] - Stage 1

[F] - Karate Chop - 20

[CCC] - Take Down - 60
This Pokemon does 20 damage to itself.

[P]X2 - - - [CC] - U -52/130
--------------------------------------------------------------------------------------------------------
Pidgeotto - 70 HP - [C] - Stage 1

 [C] - Whirlwind 
Choose one of your opponent's benched Pokemon. Switch that Pokemon with the Defending Pokemon.

[CC] - Sky Dive - 30
This Pokemon deals 10 damage to itself.

[L]X2 - [F]-20 - - U - 61/130
--------------------------------------------------------------------------------------------------------
Munchlax - 70 HP - [C] - Basic

ABILITY - Grow Up
Once during your turn (before your attack), you may evolve this Pokemon into Snorlax. You may only do this if this Pokemon meets the requirements for evolution.

0 - Metronome
Reveal cards from your deck until you reveal a Pokémon. Choose an attack on that Pokemon and use it as this attack. Shuffle the revealed cards back into your deck. (If you don't reveal a Pokémon, shuffle all the revealed cards back into your deck.)

[F]X2 - - [CC] - U - 72/130
--------------------------------------------------------------------------------------------------------
Blue's Strategy - Trainer - Supporter

Discard as many cards from your hand as you like. Draw that many cards. 

U - 74/130
--------------------------------------------------------------------------------------------------------
Day Care Center - Trainer - Item

Choose one of your evolved Pokemon. Search your deck for two Basic Pokemon that evolve in to that Pokemon, show them to your opponent, and put them into your hand. Shuffle your deck afterward.

U - 75/130
--------------------------------------------------------------------------------------------------------
Great Ball - Trainer  - Item

You may only play this card if you have a Pokeball in your discard pile. Search your deck for a Pokemon card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

U - 77/130
--------------------------------------------------------------------------------------------------------
Kanto - Trainer - Stadium 

Once during your turn, (before you attack), you may flip a coin. If heads, search your deck for a Basic Pokemon Card from the VG:HL set, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

U - 79/130
--------------------------------------------------------------------------------------------------------
Pokedex Model 001  - Trainer - Item 

Reveal the top three cards of your deck. Add one to your hand, place one onto the top of your deck and discard the last card.
 
U - 82/130
--------------------------------------------------------------------------------------------------------
Professor's Gift - Trainer - Item

If this card is in your hand at the beginning of the game, before you put down your Pokemon, but after you put down your prize cards, you may discard it, and search your deck for a basic Pokemon, show it to your opponent, and put it in to your hand. Shuffle your deck afterward.

(When this card is played normally...) Search your deck for a trainer card, show it to your opponent, and put it into your hand. 

U - 83/130
--------------------------------------------------------------------------------------------------------
Red's Comeback -Trainer - Supporter

Discard your hand. Draw cards until you have 1 more card in your hand than your opponent. 

U - 84/130
--------------------------------------------------------------------------------------------------------
Repel - Trainer - Item

Search your deck for a Pokemon and discard it. Shuffle your deck afterward. 
U - 85/130
--------------------------------------------------------------------------------------------------------
TM 03 - TM

Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's attacks instead of its own.

[WWC] - Water Pulse - 60
The defending Pokemon is now Confused.

U - 86/130
--------------------------------------------------------------------------------------------------------
TM 13

Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's attacks instead of its own.

[WWC] - Ice Beam - 50
If this Pokemon did not use this attack on your last turn, flip a coin. If heads, put one Energy card attached to the Defending Pokemon into the Lost Zone. If tails, discard one Energy card attached to the Defending Pokemon.

U - 87/130
--------------------------------------------------------------------------------------------------------
TM 22

Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's attacks instead of its own.

[GGC] - Solarbeam - 50+
This attack does 10 more damage for each Pokemon on your side of the field that is Fire or Grass type.

U - 88/130
--------------------------------------------------------------------------------------------------------
TM 24

Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's attacks instead of its own.

[LLC] - Thunderbolt - 60
If this Pokemon did not use this attack on your last turn, flip 2 coins. If at least one is heads, the Defending Pokemon is now Paralyzed. 
U - 89/130
--------------------------------------------------------------------------------------------------------
TM 38

Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's attacks instead of its own.

[RRC] - Fire Blast - 90
Discard a [R] energy card attached to this Pokemon.

U - 90/130
--------------------------------------------------------------------------------------------------------
Town Map - Trainer - Item

Search your deck for a Stadium card, reveal it, and add it to your hand. Then, you may discard the Stadium card in play, if any.

U - 91/130
--------------------------------------------------------------------------------------------------------
Ultra Ball - Trainer - Item

You may only play this card if you have a Great Ball in your discard pile. Search your deck for a Basic Pokemon card and an Evolved Pokemon card, show them to your opponent, and put them into your hand. Shuffle your deck afterward.

U - 92/130
--------------------------------------------------------------------------------------------------------
Vitamins - Trainer - Item

Search your deck for a basic Energy card, and attach it to one of your benched basic Pokemon. Shuffle your deck afterward.

U - 93/130
--------------------------------------------------------------------------------------------------------
Yellow's Kindness - Trainer - Supporter 

Heal 50 damage and all Special Conditions from your Active Pokemon. 

U - 94/130
--------------------------------------------------------------------------------------------------------
Attack Training Energy

Attack Training Energy provides [C] Energy. If the Pokémon Attack Training Energy is attached to attacks, the attack does 10 more damage to the Active Pokémon (before applying Weakness and Resistance).

U - 95/130
--------------------------------------------------------------------------------------------------------
Defense Training Energy

Defense Training Energy provides [C] Energy. Any damage done to the Pokemon Defense Training Energy is attached to is reduced by 10 (before applying Weakness and Resistance).

U - 96/130
--------------------------------------------------------------------------------------------------------
Health Training Energy

Health Training Energy provides [C] Energy. The Pokémon Health Training Energy is attached to gets +20 HP.

U - 97/130
--------------------------------------------------------------------------------------------------------
Special Darkness Energy

If the Pokémon Darkness Energy is attached to attacks, the attack does 10 more damage to the Active Pokémon (before applying Weakness and Resistance). Ignore this effect if the Pokémon that Darkness Energy is attached to isn't [D]. Darkness Energy provides [D] Energy.

U - 98/130
--------------------------------------------------------------------------------------------------------
Special Metal Energy

Damage done by attacks to the Pokémon that Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). Ignore this effect if the Pokémon that Metal Energy is attached to isn't [M]. Metal Energy provides [M] Energy. 

U - 99/130
--------------------------------------------------------------------------------------------------------
RARES
--------------------------------------------------------------------------------------------------------
Venusaur - 130 HP - [G] - Stage 2

ABILITY - Overgrow
This Pokemon's attacks do 10 more damage for each grass type Pokemon on your bench.

[GC] - Flower Gas - 20
The Defending Pokemon is now poisoned

[GGGC] - Frenzy Plant - 100
Venusaur can't attack on your opponent's next turn.

[R] x2 - [W]-20 - [CCCC] - R - 3/130
-------------------------------------------------------------------------------------------------------- 
Parasect - 80 HP - [G] - Stage 1

[G] - Exotic Spore
Flip three coins. If the first coin is heads, the defending Pokemon is now confused. If the second coin is heads, the defending Pokemon is now poisoned. If the third coin is heads, the defending Pokemon is now burned.

[GG] - False Poison - 30x
This attack does 30 damage for each special condition on the defending Pokemon.

[R]X2 - - [CC] - R - 5/130
--------------------------------------------------------------------------------------------------------
Victreebel - 110 HP - [G] - Stage 2

[C] - Stockpile
Put a card from your discard pile into your hand.

[G] - Swallow
Discard a card from your hand. Then, heal 40 damage from one of your Pokemon.

[GCC] - Toxic Revenge - 20+
This attack does 10 more damage for each [G] or [P] Pokemon in your discard pile. If you have 5 or more [G] or [P] Pokemon in your discard pile, the Defending Pokemon is now Burned and Poisoned.

[R]X2 - [W]-20 - [CC] - R - 9/130
--------------------------------------------------------------------------------------------------------
Charizard - 110 HP - [R] - Stage 2

ABILITY - Blaze
This Pokemon's attacks do 10 more damage for each Fire type Pokemon on your bench.

[RC] - Fire Fang - 20
The Defending Pokemon is now Burned.

[RRRC] - Blast Burn - 100
Charizard can't attack on your opponent's next turn.

[W]X2 - [G]-20 - [CC] - R - 13/130
--------------------------------------------------------------------------------------------------------
Magmortar - 100 HP - [R] - Stage 1

ABILITY - Heat Explosion
When Magmortar is knocked out by damage from an opponent's attack, put 1 damage counter on the defending Pokemon for each [R] energy card attached to Magmortar. Then, shuffle all [R] energy cards attached to Magmortar back in to your deck.

[RR] - Volcanic Eruption - 30x
Reveal the top five cards of your deck. This attack does 30 damage times the number of [R] energy cards revealled in this way. Then, discard all of the energy cards revealed in this way. Shuffle the rest of the cards revealed in this way back in to the deck.

[RRRC] - Firestorm
Put a damage counter on each of your opponent's Pokemon for each [R] energy card attached to Magmortar.

[W]X2 - - [CCC] - R - 16/130
--------------------------------------------------------------------------------------------------------
Moltres - 100 HP - [R] - Basic

[RR] - Dive Bomb - 60
Flip a coin. If tails, this attack does nothing.

[RRC] - Delta Phoenix 50+
If Articuno and Zapdos are in play, this attack does 30 more damage and the Defending pokemon is now Burned.

 - - [C] - R - 18/130
--------------------------------------------------------------------------------------------------------
Blastoise - 120 HP - [W] - Stage 2

ABILITY - Torrent
This Pokemon's attacks do 10 more damage for each Water type Pokemon on your bench.

ABILITY - Shell Armor
All damage done to this Pokemon is reduced by 10 (after applying weakness and resistance.)

[WC] - Bubblebeam - 20
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

[WWWC] - Hydro Cannon - 100
Blastoise can't attack on your opponent's next turn.

[G]X2 - [R]-20 - [CCC] - R - 21/130
--------------------------------------------------------------------------------------------------------
Tentacruel - 80 HP - [W] - Stage 1

ABILITY - Ubiquitous
Once during your turn, when you play Tentacruel from you hand to evolve your benched Tentacool, you may search either your deck or your discard pile for a Tentacool, show it to your opponent, and put it into your hand. If you search your deck, shuffle your deck afterwards.

[P] - Poison Gas
The defending Pokemon is now Poisoned.

[PC] - Tentacle Swarm - 30+
If the defending Pokemon is poisoned, this attack does 30 damage plus 60 more damage.

[L]X2 - - [C] - R - 23/130
--------------------------------------------------------------------------------------------------------
Dewgong - 90 HP - [W] - Stage 1

[WC] - Icy Wind - 30
If the Defending Pokemon has a resistance of [F], it can not attack next turn and its retreat cost is increased by [CC].

[CCC] - Aqua Tail - 30+
This attack does an extra 10 damage for each [W] Energy card attached to this Pokemon.

[L]X2 - - [CC] - R - 25/130
--------------------------------------------------------------------------------------------------------
Cloyster - 90 HP - [W] - Stage 1

[C] - Shell Break
Search your deck for a card with Training Energy in it's name, and attach it to Cloyster. Shuffle your deck afterwards.

[WWW] - Icicle Crash - 70
This attack's damage isn't affected by Resistance.

[L]X2 - - [CC] - R - 28/130
--------------------------------------------------------------------------------------------------------
Kingler - 100 HP - [W] - Stage 1

[C] - Shell Break
Search your deck for a card with Training Energy in it's name, and attach it to Kingler. Shuffle your deck afterwards.

[WWC] - Crabhammer - 60

[L]X2 - [M]-20 - [CCC] - R - 30/130
--------------------------------------------------------------------------------------------------------
Gyarados - 120 HP - [W] - Stage 1

ABILITY - Special Shine
As long as Gyarados is the only Pokemon you have in play, Gyarados has 30 HP more, and deals 60 more damage.

[WW] - Red Rage - 60
Flip two coins. If both of them are tails, this attack fails.

[WWC] - Aqua Tail - 80

[L]X2 - [F]-20 - [CCCC] - R - 34/130
--------------------------------------------------------------------------------------------------------
Omastar - 120 HP - [W] - Stage 2

[F] - Instinctive Attack
Discard a Pokemon card from you hand. Choose an attack on that card. If Omastar has the energy necessary to perform that attack, Omastar performs that attack.

[FF] - Exoskeleton Smash - 80

[G]X2 - - [CC] - R - 37/130
--------------------------------------------------------------------------------------------------------
Articuno - 100 HP - [W] -Basic 

[WW] - Blizzard - 40
Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokémon. If tails, this attack does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

[WWC] - Delta Freeze - 50+
If Zapdos and Moltres are in play, this attack does 30 more damage and put an energy card attached to the Defending Pokemon in the Lost Zone.

 - - [C] - R - 38/130
--------------------------------------------------------------------------------------------------------
Electivire - 100 HP - [L] - Stage 1

ABILITY - Static Network
As often as you like, before you attack, you can move a [L] energy card attached to any of your Pokemon to another Pokemon.

[L] - Thunder Surge - 30X
Discard all [L] Energy Cards attached to Electivire. This attack does 30 damage for each [L] energy card discarded in this way.

[LL] - Lightning Strike
This attack does 10 damage times the number of Lightning Energy attached to Electivire to each of your opponent's Pokemon.

[F]X2 - - [CCC] - R - 41/130
--------------------------------------------------------------------------------------------------------
Zapdos - 100 HP - [L] - Basic 

[LL] - Thunderbolt - 70
Discard all Energy cards attached to this Pokemon in order to use this attack.

[LLC] - Delta Thunder - 50+
If Articuno and Moltres are in play, this attack does 30 more damage and flip a coin. If heads, the Defending Pokemon is now Paralyzed.

 - - [C] - R - 43/130
--------------------------------------------------------------------------------------------------------
Gengar - 110 HP - [P] - Stage 2

[P] - Haunt - 30

[PPP] - Trick
Discard all Energy cards, Pokemon Tool cards, and TM cards attached to the defending Pokemon and Gengar.

[D]X2 - [C]-20 - [C] - R - 46/130
--------------------------------------------------------------------------------------------------------
Mr. Mime - 80 HP - [P] - Basic

ABILITY - Juggling
As often as you like during your turn, you may move one TM or HM from one of your Pokemon to another.

[CC] - Fling - 10+
You may discard a TM or HM attached to this Pokemon. If you do, select 1 energy in the requirements to use that TM or HM's attack. This attack does 30 more damage and treat Mr. Mime as the type of the Energy you chose until the end of your turn.

[P]X2 - - [C] - R - 48/130
--------------------------------------------------------------------------------------------------------
Mewtwo - 90 HP - [P] - Basic

ABILITY - Psychic Aura
This Pokemon does 10 extra damage to the defending Pokemon for each Mew and Mewtwo on your bench.

[P] - Psyshot - 20

[PPC] - Telekinesis - 60
Pick two: Discard an energy card attached to the defending Pokemon, the defending Pokemon is now confused, switch the defending with one of your opponent's benched Pokemon after all other effects (including damage), or place 20 damage on two of your opponent's benched Pokemon.

- - [C] - R - 49/130
--------------------------------------------------------------------------------------------------------
Mew - 60 HP - [P] - Basic

ABILITY - Psychic Bubble
This Pokemon gets +10 HP for each Mew and Mewtwo on your bench.

[P] - Hypnotic Summon
Search your deck for any one card, show it to your opponent, and put it in to your hand. Shuffle your deck afterward.

[PPC] - Psychic Rebuttal
Choose an attack on any Pokemon in play. This Pokemon copies that attack, except for its energy cost.

- - - R - 50/130
--------------------------------------------------------------------------------------------------------
Machamp - 120 HP - [F] - Stage 2

ABILITY - Guts
If Machamp is effected by a Special Condition, all of Machamp's attacks deal 30 more damage to the defending Pokemon.

[F] - Wild Punch - 60
Flip a coin. If tails, this attack does nothing.

[FFC] - Body Blow - 80
Machamp does 30 damage to itself.

[P]x2 - - [CCC] - R - 53/130
--------------------------------------------------------------------------------------------------------
Primeape - 70HP - [F] - Stage 1

ABILITY - Furious
This Pokemon cannot be effected by special conditions.

[F] - Rampage - 30
This attack does 10 damage to each benched Pokemon (yours and your opponent's)

[FF] - Vengeance - 20+
This attack does 20 damage plus 20 more damage times the number of Mankey and Primeape with damage counters on your bench.

[P]X2 - - [C] - R - 55/130
--------------------------------------------------------------------------------------------------------
Kabutops - 120 HP - [F] - Stage 2

[W] - Instinctive Attack
Discard a Pokemon card from you hand. Choose an attack on that card. If Kabutops has the energy necessary to perform that attack, Kabutops performs that attack.

[WC] - Aqua Scythe - 60

[G]X2 - - [C] - R - 57/130
--------------------------------------------------------------------------------------------------------
Aerodactyl - 90 HP - [F] - Stage 1

ABILITY - Lonely
Aerodactyl can only attack if the opponent has more than one Pokemon on his or her side of the field.

[F] - Snatch Up
If the defending Pokemon isn't evolved, the defending Pokemon is knocked out. Do not draw a prize card.

[FFC] - Wretched Claw - 70
Your opponent switches the defending Pokemon with one of his or her benched Pokemon.

[L]X2 - [F]-20 - - R - 58/130
--------------------------------------------------------------------------------------------------------
Pidgeot - 100 HP - [C] - Stage 2

[C] - Sky Transport
Search your deck for a Stadium Card, a Supporter Card, and a Basic Pokemon Card. Show them to your opponent, put them into your hand, and shuffle your deck afterward.

[CC] - Gust - 40
Before doing damage, switch the defending Pokemon with one of your opponent's benched Pokemon.

[L]X2 - [F]-20 - - R - 62/130
--------------------------------------------------------------------------------------------------------
Clefairy - 40 HP - [C] - Basic

[C] - Sing
Flip a coin. If heads, the Defending Pokémon is now Asleep.

[CCC] - Metronome
Choose 1 of the Defending Pokémon's attacks. Metronome copies that attack except for its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type the Defending Pokémon is, Clefairy's type is still Colorless.)

[F]X2 - [P]-30 - [C] - R - 65/130
--------------------------------------------------------------------------------------------------------
Clefable - 80 HP - [C] - Stage 1

ABILITY - Moonlight
Once during your turn (before your attack), you may discard a card from your hand. If you do, search your deck for an Energy card, reveal it, and put it into your hand. This ability cannot be used if Clefable is affected by a Special Condition.

[CC] - Meteor Mash - 30
You may attach an Energy Card from your hand to one of your Pokemon.

[F]X2 - - - R - 66/130
--------------------------------------------------------------------------------------------------------
Lickilicky - 100 HP - [C] - Stage 1

[CC] - Wring Out - 20
Flip a coin. If heads, the Defending Pokemon is now Paralyzed and put one Energy card attached to the Defending Pokemon in the Lost Zone.

[CC] - Power Whip
Choose one of your opponent's Pokemon. This attack does 10 damage to that Pokemon for each Energy attached to this Pokemon.

[F]X2 - - [CCC] - R - 68/130
--------------------------------------------------------------------------------------------------------
Snorlax - 100 HP - [C] - Basic

ABILITY - Sleepy
When Snorlax becomes the active Pokemon, Snorlax becomes asleep.

[.] - Snore - 30
Snorlax can only use Snore if Snorlax is asleep. Snorlax is no longer asleep.

[CCC] - Take Down - 100

[F]X2 - - [CCC] - R - 73/130

--------------------------------------------------------------------------------------------------------

SECRET RARES
--------------------------------------------------------------------------------------------------------
Venusaur V - 160 HP - [G] - Stage 2

ABILITY - Sleep Powder
Once during your turn, before you attack, you may use the Ability. Flip a coin. If heads, the defending Pokemon is now asleep.

[GG] - Synthesis
Remove one damage counter from Venusaur V for each Grass type Pokemon on your bench.

[GPC] - Sludge Whip - 80

[R]X2 - [W]-20 - [CCCC] - S - 108/130
--------------------------------------------------------------------------------------------------------
Charizard V - 130 HP - [R] - Stage 2

ABILITY - Infernal Fury
As long as Charizard has at least 6 damage counters on it, all of Charizard V's attacks do 60 more damage to the defending Pokemon.

[C] - Substitute
Put 3 damage counters on Charizard V. During your opponent's next turn, ignore all affects of attacks including damage, done to Charizard V.

[RRC] - Fire Punch - 80

[W]X2 - [G]-20 - [CC] - S - 109/130
--------------------------------------------------------------------------------------------------------
Blastoise V - 120 HP - [W] - Stage 2

ABILITY - Maximum Shell
All damage done to Blastoise is decreased by 20. Ignore all damage that would be dealt to your benched Pokemon.

[CC] - Roar
Choose one of your opponent's benched Pokemon, and switch it with the active Pokemon.

[WWW] - Surf
This attack does 50 damage to each active Pokemon (excluding Blastoise V)

[G]X2 - [R]-20 - [CCCC] - S - 110/130
--------------------------------------------------------------------------------------------------------
Tentacruel V - 120 HP - [W] - Stage 1

ABILITY - Toxic Tentacles
Once between turns, you may move a damage counter from Tentacruel V to any Active Pokemon.

[WW] - Surf - 40

[PPC] - Sludge Bomb - 50
The Defending Pokemon is now Poisoned.

[L]X2 - - [C] - S - 111/130
--------------------------------------------------------------------------------------------------------
Starmie V - 100 HP - [W] - Stage 1

ABILITY - Rapid Spinning
As long as Starmie V is your active Pokemon, prevent all damage that would be dealt to your benched Pokemon.

[PP] - Recover
Discard a [P] energy attached to Starmie V and remove all damage counters from Starmie V.

[WWC] - Surf - 80

[L]X2 - - - Secret Rare - 112/130
--------------------------------------------------------------------------------------------------------
Gengar V - 120 HP - [P] - Stage 2

ABILITY - Explosive Defeat
Once during your opponent's turn, if Gengar would be knocked out by an attack, you may knock out the attacking pokemon. If you do, you may not play any cards with "Gengar" in their name for the rest of the game.

[LL] - Thunderbolt - 50+
If the defending Pokemon is weak to the [L] type, this attack does 50 plus 50 more damage.

[PCC]- Shadow Ball - 80
Flip a coin. If heads, discard an energy attached to the Defending Pokemon.

[D]X2 - [F]-20 - - S - 113/130
--------------------------------------------------------------------------------------------------------
Mewtwo V - 100 HP - [P] - Basic

ABILITY - Calmed Mind
Ignore all effects of attacks, including damage, done to Mewtwo V by your opponent's unevolved Pokemon.

[PPC] - Elemental Blast - 60+
If the defending Pokemon's weakness is the same type as any of the energy cards attached to Mewtwo V, this attack does 60 damage plus 60 more damage.

- - - S - 114/130
--------------------------------------------------------------------------------------------------------
Mew V - [P] - 70 HP - Basic

ABILITY - Telekinetic Forcefield
Ignore all effects of attacks, including damage, done to Mew V by your opponent's evolved Pokemon.

[P] - Psychic Connect
Choose an attack on any Pokemon in play. If that Pokemon has the energy attached to it necessary to perform that attack, Mew V copies that attack, except for its energy cost.

- - - S - 115/130
--------------------------------------------------------------------------------------------------------
Primeape V - 80 HP - [F] - Stage 1

ABILITY - U-Turn
Once during your turn, (before you attack), if Primape V is your active Pokemon, you may choose one of your benched Pokemon and make it the active Pokemon. Then, move all energy attached to Primeape V to the new active Pokemon.

[FF] - Relentless Assault - 40
If the defending Pokemon is weak to [F], the defending Pokemon is now Knocked Out.

[P]X2 - - [C] - S - 116/130
--------------------------------------------------------------------------------------------------------
Machamp V - 140 HP - [F] - Stage 2

ABILITY - Bullet Punch
Once during your turn (before you attack), you may put 2 damage counters on any active Pokemon.

[CC] - Elemental Punch - 40
If the Defending Pokemon is weak to any of types of Basic Energy Cards attached to Machamp V, this attack does 40 damage plus 40 more damage.

[FFF] - Dynamic Punch - 80
Flip a coin. If heads, the defending Pokemon is now confused. If tails, this attack does nothing (not even damage).

[P]X2 - - [CCC] - S - 117/130
--------------------------------------------------------------------------------------------------------
Aerodactyl V - 110 HP - [F] - Stage 1

[F] - Stealth Rock
If Aerodactyl V evolved from Old Amber this turn, this attack does 20 damage to each of your opponent's Pokemon.

[FF] - Earthquake
This attack does 60 to each active Pokemon that does not resist the [F] type (excluding Aerodactyl V).

[W]X2 - [F]-20 - - S - 118/130
--------------------------------------------------------------------------------------------------------
Snorlax V - 120 HP - [C] - Basic

ABILITY - Sleep Talk
Once during your turn, before you attack, if Snorlax V is asleep, you may flip a coin. If heads, Snorlax may attack as if it were not asleep until the beginning of your next turn. If tails, your turn ends.

[C] - Rest
Remove all damage counters from Snorlax V. Snorlax V is now asleep.

[CCC] - Body Slam - 70
Flip a coin. If heads, the Defending Pokemon is now paralyzed.

[F]X2 - - [CCCC] - S - 119/130
--------------------------------------------------------------------------------------------------------
Flareon Double - 70 HP - [R] - Stage 1

ABILITY - Flame Absorb
Whenever Flareon Double would be affected by an attack, if that attack requires any [R] Energy, ignore all effects of the attack done to Flareon Double, and remove 3 damage counters from Flareon Double.

[.] - Helping Hand
Until the end of your turn, all attacks of your Pokemon's attacks do 30 more damage to the opponent's Pokemon.

[RRC] - Lava Plume
This attack does 40 to each active Pokemon (excluding Flareon Double).

[W]X2 - - - S - 120/130
--------------------------------------------------------------------------------------------------------
Dewgong Double - 80 HP - [W] - Stage 1

[.] - Frost Booster
Search your deck for an Energy card and add it to your hand. Until the end of this turn, ignore all effects on the Defending Pokemon except Weakness.

[WCC] - Aurora Beam - 40
Flip a coin. If heads, the Defending Pokemon is now confused.

[L]X2 - - - S - 121/130
--------------------------------------------------------------------------------------------------------
Cloyster Double - 80 HP - [W] - Stage 1

ABILITY - Skill Link
As long as Cloyster is your Active Pokemon, whenever you would flip a set number of coins in order to attack, you may discard up to 3 Energy cards as you like from your hand. For each Energy card discarded, you may ignore the results of one coin flip and treat it as heads.

[.] - Withdraw
Prevent all effects of attacks (including damage) done to Cloyster during your opponent's next turn. If you do not have an Active Pokemon not named Cloyster, this attack does nothing.

[WW] - Spike Cannon - 20+
Flip three coins. For each heads, this attack does 20 more damage.

[L]X2 - - [CC] - S - 122/130
--------------------------------------------------------------------------------------------------------
Vaporeon Double - 80 HP - [W] - Stage 1

ABILITY - Water Absorb
Whenever Vaporeon Double would be affected by an attack, if that attack requires any [W] Energy, ignore all effects of the attack done to Vaporeon Double, and remove 3 damage counters from Vaporeon.

[.] - Helping Hand
Until the end of your turn, all attacks of your Pokemon's attacks do 30 more damage to the opponent's Pokemon.

[WWC] - Surf
This attack does 40 to each active Pokemon (excluding Vaporeon Double).

[L]X2 - - [C] - S - 123/130
--------------------------------------------------------------------------------------------------------
Omastar Double - 100 HP - [W] - Stage 2

[.] - Wrap - 10
The defending Pokemon can't retreat during your opponent's next turn.

[WWC] - Slippery Tentacles - 40+
If the defending Pokemon has an Ability, this attack does 40 damage plus 40 more damage.

[G]X2 - - [CC] - S - 124/130
--------------------------------------------------------------------------------------------------------
Jolteon Double - 70 HP - [L] - Stage 1

ABILITY - Volt Absorb
Whenever Jolteon Double would be affected by an attack, if that attack requires any [L] Energy, ignore all effects of the attack done to Jolteon Double, and remove 3 damage counters from Jolteon Double.

[.] - Helping Hand
Until the end of your turn, all attacks of your Pokemon's attacks do 30 more damage to the opponent's Pokemon.

[LLC] - Discharge
This attack does 40 to each active Pokemon (excluding Jolteon Double).

[F]X2 - - - S - 125/130
--------------------------------------------------------------------------------------------------------
Kabutops Double - 90 HP - [F] - Stage 2

Kabutops stands at a 3/4 angle, one claw raised high, the other digging in to the dirt of the cave he is in. Kabutops looks at the ground, as if waiting for something.
"An ancient Pokemon, its fossils are often found in caves. The purpose of its claws is debated by scientists."
Double Pokemon Rule (Trying to simplify it)

[.] - Dig Up
Choose one of your opponent's benched Pokemon. Switch that Pokemon with the defending Pokemon.

[FC] - Itch Scythe
At the end of your opponent's next turn, put 6 damage counters on the defending Pokemon.

[G]X2 - - [C] - S - 126/130
--------------------------------------------------------------------------------------------------------
Clefable Double - 70 HP - [C] - Stage 1

[C] - Belly Drum
Attach as many Training Energy from your hand to this Pokemon as you like. This Pokemon does 10 damage to itself for each energyattached in this way.

[CC] - Stored Power 10+
This attack does 10 more damage for each Training Energy attached to this Pokemon. You may move as many Energy cards attached to this Pokémon as you like to any of your other Pokémon.

[F]X2 - [C] - S - 127/130
--------------------------------------------------------------------------------------------------------
Pokemon Red Cartridge

Attach this card to one of your [R] or [P] type Pokemon. When that Pokemon is knocked out, you may search your deck for any one card, and put it into your hand. Shuffle your deck afterward.

S - 128/130
--------------------------------------------------------------------------------------------------------
Pokemon Blue Cartridge

Attach this card to one of your [W] or [F] type Pokemon. When that Pokemon is knocked out, you may search your deck for any one card, and put it into your hand. Shuffle your deck afterward.

S - 129/130
--------------------------------------------------------------------------------------------------------
Pokemon Yellow Cartridge

Attach this card to one of your [L] or [G] type Pokemon. When that Pokemon is knocked out, you may search your deck for any one card, and put it into your hand. Shuffle your deck afterward.

S - 130/130
--------------------------------------------------------------------------------------------------------

I'll keep on doing this, if you want to create a similar list for one of the other rarities (I'm doing commons right now), that would be awesome. Try to keep to the format I've been using.

NAME - ## HP - [X] - STAGE

NO PICTURE DESCRIPTION OR POKEDEX DATA

ABILITY

[X] - ATTACK NAME - POWER
TEXT

[X]X2 - [X]-20 - CCCC - C/U/R/S - XXX/XXX
 
Last edited:
I'll grab rares for right now.
Code:
RARES
--------------------------------------------------------------------------------------------------------
Venusaur - 130 HP - [G] - Stage 2

ABILITY - Overgrow
This Pokemon's attacks do 10 more damage for each grass type Pokemon on your bench.

[GC] - Flower Gas - 20
The Defending Pokemon is now poisoned

[GGGC] Frenzy Plant 100
Venusaur can't attack on your opponent's next turn.

[R] x2 - [W] -20 - CCCC - R - 3/130
-------------------------------------------------------------------------------------------------------- 
Parasect [G] - 80 HP - Stage 1

[G] - Exotic Spore
Flip three coins. If the first coin is heads, the defending Pokemon is now confused. If the second coin is heads, the defending Pokemon is now poisoned. If the third coin is heads, the defending Pokemon is now burned.

[GG] - False Poison - 30x
This attack does 30 damage for each special condition on the defending Pokemon.

[R] x2 - - CC - R - 5/130
--------------------------------------------------------------------------------------------------------
Victreebel - 110 HP - [G] - Stage 2

[C] - Stockpile
Put a card from your discard pile into your hand.

[G] - Swallow
Discard a card from your hand. Then, heal 40 damage from one of your Pokemon.

[GCC] - Toxic Revenge - 20+
This attack does 10 more damage for each [G] or [P] Pokemon in your discard pile. If you have 5 or more [G] or [P] Pokemon in your discard pile, the Defending Pokemon is now Burned and Poisoned.

[R]x2 - [W]-20 - CC - R - 9/130
--------------------------------------------------------------------------------------------------------
Charizard - 110 HP - [R] - Stage 2

ABILITY - Blaze
This Pokemon's attacks do 10 more damage for each Fire type Pokemon on your bench.

[RC] - Fire Fang - 20
The Defending Pokemon is now Burned.

[RRRC] - Blast Burn - 100
Charizard can't attack on your opponent's next turn.

[W] x2 - [G] -20 - CC - R - 13/130
--------------------------------------------------------------------------------------------------------
Magmortar - [R] - 100 HP - Stage 1

ABILITY - Heat Explosion
When Magmortar is knocked out by damage from an opponent's attack, put 1 damage counter on the defending Pokemon for each [R] energy card attached to Magmortar. Then, shuffle all [R] energy cards attached to Magmortar back in to your deck.

[RR] Volcanic Eruption - 30x
Reveal the top five cards of your deck. This attack does 30 damage times the number of [R] energy cards revealled in this way. Then, discard all of the energy cards revealed in this way. Shuffle the rest of the cards revealed in this way back in to the deck.

[RRRC] - Firestorm
Put a damage counter on each of your opponent's Pokemon for each [R] energy card attached to Magmortar.

[W] x2 - - CCC - R - 16/130
--------------------------------------------------------------------------------------------------------
Moltres - 100 HP - [R] - Basic

[RR] - Dive Bomb - 60
Flip a coin. If tails, this attack does nothing.

[RRC] Delta Phoenix 50+
If Articuno and Zapdos are in play, this attack does 30 more damage and the Defending pokemon is now Burned.

 - - C - R - 18/130
--------------------------------------------------------------------------------------------------------
Blastoise - 120 HP - [W] - Stage 2

ABILITY -Torrent
This Pokemon's attacks do 10 more damage for each Water type Pokemon on your bench.

ABILITY - Shell Armor
All damage done to this Pokemon is reduced by 10 (after applying weakness and resistance.)

[WC] - Bubblebeam - 20
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

[WWWC] - Hydro Cannon - 100
Blastoise can't attack on your opponent's next turn.

[G] x2 - [R] -20 - CCC - R - 21/130
--------------------------------------------------------------------------------------------------------
Tentacruel - 80 HP - [W] - Stage 1

ABILITY - Ubiquitous
Once during your turn, when you play Tentacruel from you hand to evolve your benched Tentacool, you may search either your deck or your discard pile for a Tentacool, show it to your opponent, and put it into your hand. If you search your deck, shuffle your deck afterwards.

[P] - Poison Gas
The defending Pokemon is now Poisoned.

[PC] - Tentacle Swarm - 30+
If the defending Pokemon is poisoned, this attack does 30 damage plus 60 more damage.

[L]x2 - - C - R - 23/130
--------------------------------------------------------------------------------------------------------
Dewgong - 90 HP - [W] - Stage 1

[WC] - Icy Wind - 30
If the Defending Pokemon has a resistance of [F], it can not attack next turn and its retreat cost is increased by [CC].

[CCC] - Aqua Tail - 30+
This attack does an extra 10 damage for each [W] Energy card attached to this Pokemon.

[L]x2 - - CC - R - 25/130
--------------------------------------------------------------------------------------------------------
Cloyster - 90 HP - [W] - Stage 1

[C] - Shell Break
Search your deck for a card with Training Energy in it's name, and attach it to Cloyster. Shuffle your deck afterwards.

[WWW] - Icicle Crash 70
This attack's damage isn't affected by Resistance.

[L]x2 - - CC - R - 28/130
--------------------------------------------------------------------------------------------------------
Kingler - 100 HP - [W] - Stage 1

[C] - Shell Break
Search your deck for a card with Training Energy in it's name, and attach it to Kingler. Shuffle your deck afterwards.

[WWC] - Crabhammer - 60

[L]X2 - [M]-20 - [CCC] - R - 30/130
--------------------------------------------------------------------------------------------------------
Gyarados - 120 HP - [W] - Stage 1

ABILITY - Special Shine
As long as Gyarados is the only Pokemon you have in play, Gyarados has 30 HP more, and deals 60 more damage.

[WW] - Red Rage - 60
Flip two coins. If both of them are tails, this attack fails.

[WWC] - Aqua Tail - 80

[L]x2 - [F]-20 - CCCC - R - 34/130
--------------------------------------------------------------------------------------------------------
Omastar - 120HP - [W] - Stage 2

[F] - Instinctive Attack
Discard a Pokemon card from you hand. Choose an attack on that card. If Omastar has the energy necessary to perform that attack, Omastar performs that attack.

[FF] -Exoskeleton Smash - 80

[G]x2 - - CC - R - 37/130
--------------------------------------------------------------------------------------------------------
Articuno - 100 HP - [W] -Basic 

[WW] - Blizzard - 40
Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokémon. If tails, this attack does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

[WWE] - Delta Freeze - 50+
If Zapdos and Moltres are in play, this attack does 30 more damage and put an energy card attached to the Defending Pokemon in the Lost Zone.

 - - C - R - 38/130
--------------------------------------------------------------------------------------------------------
Electivire - [L] - 100 HP - Stage 1

ABILITY - Static Network
As often as you like, before you attack, you can move a [L] energy card attached to any of your Pokemon to another Pokemon.

[L] - Thunder Surge - 30X
Discard all [L] Energy Cards attached to Electivire. This attack does 30 damage for each [L] energy card discarded in this way.

[LL] - Lightning Strike
This attack does 10 damage times the number of Lightning Energy attached to Electivire to each of your opponent's Pokemon.

[F] x2 - - CCC - R - 41/130
--------------------------------------------------------------------------------------------------------
Zapdos - 100 HP - [L] - Basic 

[LL] - Thunderbolt - 70
Discard all Energy cards attached to this Pokemon in order to use this attack.

[LLC] - Delta Thunder - 50+
If Articuno and Moltres are in play, this attack does 30 more damage and flip a coin. If heads, the Defending Pokemon is now Paralyzed.

 - - C - R - 43/130
--------------------------------------------------------------------------------------------------------
Gengar - 110 -[P] - R

[P] - Haunt - 30

[PPP] - Trick
Discard all Energy cards, Pokemon Tool cards, and TM cards attached to the defending Pokemon and Gengar.

[D] x2 - [C] -20 - C - R - 46/130
--------------------------------------------------------------------------------------------------------
Mr. Mime - 80 HP - [P] - Basic

Ability - Juggling
As often as you like during your turn, you may move one TM or HM from one of your Pokemon to another.

[CC] - Fling - 10+
You may discard a TM or HM attached to this Pokemon. If you do, select 1 energy in the requirements to use that TM or HM's attack. This attack does 30 more damage and treat Mr. Mime as the type of the Energy you chose until the end of your turn.

[P]x2 - - C - R - 48/130
--------------------------------------------------------------------------------------------------------
Mewtwo - [P] - 90 HP - Basic

ABILITY - Psychic Aura
This Pokemon does 10 extra damage to the defending Pokemon for each Mew and Mewtwo on your bench.

[P] - Psyshot - 20

[PPC] - Telekinesis - 60
Pick two: Discard an energy card attached to the defending Pokemon, the defending Pokemon is now confused, switch the defending with one of your opponent's benched Pokemon after all other effects (including damage), or place 20 damage on two of your opponent's benched Pokemon.

- - C - R - 49/130
--------------------------------------------------------------------------------------------------------
Mew - [P] - 60 HP - Basic

ABILITY - Psychic Bubble
This Pokemon gets +10 HP for each Mew and Mewtwo on your bench.

[P] - Hypnotic Summon
Search your deck for any one card, show it to your opponent, and put it in to your hand. Shuffle your deck afterward.

[PPC] - Psychic Rebuttal
Choose an attack on any Pokemon in play. This Pokemon copies that attack, except for its energy cost.

- - - R - 50/130
--------------------------------------------------------------------------------------------------------
Machamp - 120 - [F] - Stage 2

ABILITY - Guts
If Machamp is effected by a Special Condition, all of Machamp's attacks deal 30 more damage to the defending Pokemon.

[F] - Wild Punch - 60
Flip a coin. If tails, this attack does nothing.

[FFC] - Body Blow - 80
Machamp does 30 damage to itself.

[P]x2 - - CCC - R - 53/130
--------------------------------------------------------------------------------------------------------
Primeape - [F] - 70HP - Stage 1

ABILITY - Furious
This Pokemon cannot be effected by special conditions.

[F] - Rampage - 30
This attack does 10 damage to each benched Pokemon (yours and your opponent's)

[FF] - Vengeance - 20+
This attack does 20 damage plus 20 more damage times the number of Mankey and Primeape with damage counters on your bench.

[P]x2 - - C - R - 55/130
--------------------------------------------------------------------------------------------------------
Kabutops - 120HP - [F] - Stage 2

[W] - Instinctive Attack
Discard a Pokemon card from you hand. Choose an attack on that card. If Kabutops has the energy necessary to perform that attack, Kabutops performs that attack.

[WC] - Aqua Scythe - 60

[G]x2 - - C - R - 57/130
--------------------------------------------------------------------------------------------------------
Aerodactyl - 90HP - [F] - Stage 1

ABILITY - Lonely
Aerodactyl can only attack if the opponent has more than one Pokemon on his or her side of the field.

[F] - Snatch Up
If the defending Pokemon isn't evolved, the defending Pokemon is knocked out. Do not draw a prize card.

[FFC] - Wretched Claw - 70
Your opponent switches the defending Pokemon with one of his or her benched Pokemon.

[L]x2 - [F] -20 - - R - 58/130
--------------------------------------------------------------------------------------------------------
Pidgeot - 100 HP - [C] - Stage 2

[C] - Sky Transport
Search your deck for a Stadium Card, a Supporter Card, and a Basic Pokemon Card. Show them to your opponent, put them into your hand, and shuffle your deck afterward.

[CC] - Gust - 40
Before doing damage, switch the defending Pokemon with one of your opponent's benched Pokemon.

[L] X2 - [F] -20 - - R - 62/130
--------------------------------------------------------------------------------------------------------
Clefairy - 40 HP - [C] - Basic

[C] - Sing
Flip a coin. If heads, the Defending Pokémon is now Asleep.

[CCC] - Metronome
Choose 1 of the Defending Pokémon's attacks. Metronome copies that attack except for its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type the Defending Pokémon is, Clefairy's type is still Colorless.)

[F] x2 - [P] -20 - C - R - 65/130
--------------------------------------------------------------------------------------------------------
Clefable - 80 HP - [C] - Stage 1

ABILITY - Moonlight
Once during your turn (before your attack), you may discard a card from your hand. If you do, search your deck for an Energy card, reveal it, and put it into your hand. This ability cannot be used if Clefable is affected by a Special Condition.

[CC] - Meteor Mash - 30
You may attach an Energy Card from your hand to one of your Pokemon.

[F]x2 - - - R - 66/130
--------------------------------------------------------------------------------------------------------
Lickilicky - 100 HP - [C] - Stage 1

[CC] - Wring Out - 20
Flip a coin. If heads, the Defending Pokemon is now Paralyzed and put one Energy card attached to the Defending Pokemon in the Lost Zone.

[CC] - Power Whip
Choose one of your opponent's Pokemon. This attack does 10 damage to that Pokemon for each Energy attached to this Pokemon.

[F]x2 - - CCC - R - 68/130
--------------------------------------------------------------------------------------------------------
Snorlax - 100hp - [C] - Basic

ABILITY - Sleepy
When Snorlax becomes the active Pokemon, Snorlax becomes asleep.

[.] - Snore - 30
Snorlax can only use Snore if Snorlax is asleep. Snorlax is no longer asleep.

[CCC] - Take Down - 100

[F]x2 - - CCC - R - 73/130

--------------------------------------------------------------------------------------------------------
You labeled Kabuto uncommon. And Blastoise's Hydro Cannon references Charizard. I'll fix it in my spoiler.
Copy and Paste=Easy job
 
Last edited:
I don't have access to my computer with GIMP at the moment, so I have to wait awhile to get the Energy done. I think I'll try making them from scratch.
 
Sounds good. I'm not so interested in making pictures for the cards, but if you want to, that's fine.

So, when you randomly generate packs, use this:

1-42 Commons
1-42 Commons
1-42 Commons
1-42 Commons
1-67 Commons + Secret Rares
1-107 Commons + Uncommons + Rares (REVERSE HOLO)
1-29 Rares
1-36 Uncommons
1-36 Uncommons
1-36 Uncommons
 
Here's uncommons

Code:
UNCOMMONS
--------------------------------------------------------------------------------------------------------
Ivysaur - 90 HP - [G] - Stage 1

[G] - Poison Gas
The Defending Pokemon is now poisoned.

[GGC] - Grass Knot - 10+
This attack does 10 damage plus 20 more damage for each [C] in the defending Pokemon's retreat cost.

[R] x2 - [W] -20 - CC - U - 2/130
--------------------------------------------------------------------------------------------------------
Weepinbell - 80 HP - [G] - Stage 1

[C] -Acid Spray
Your opponent discards a card from his or her hand.

[GC] - Seed Bomb - 30+
You may discard a card from your hand. If you do, this attack does 30 more damage.

[R]x2 - [W]-20 - CC - U - 8/130
--------------------------------------------------------------------------------------------------------
Charmeleon - 80 HP - [R] - Stage 1

[R] - Flame Breath
The Defending Pokemon is now Burned.

[RRC] - Flame Charge - 30+
This attack does 30 damage plus 10 more damage for each Pokemon on your bench.

[W] x2 - [G] -20 - C - U - 12/130
--------------------------------------------------------------------------------------------------------
Magmar - [R] - 70 HP - Basic

ABILITY - Flame Boost
Once during your turn, before you attack, if this Pokemon is your active Pokemon, you may serach your deck for a [R] energy card and attach it to this Pokemon. Shuffle your deck afterwards.

[RC] - Burn Up
Search your deck for a [R] energy card, and attach it to one of your Pokemon.

[RRC] - Flamethrower - 60
Flip a coin. If tails, discard a [R] energy card attached to this Pokemon.

[W] x2 - - CC - U - 15/130
--------------------------------------------------------------------------------------------------------
Flareon - 80 HP - [R] - Stage 1

[C] - Burn Up
Search your deck for a Defense Training Energy, and attach it to this Pokemon.

[CC] - Baton Pass
Switch this Pokemon with one of your benched Pokemon. Move all Energy attached to this Pokemon to the new active Pokemon.

[RRCC] - Flare Up - 90
Flip a coin. If heads, the defending Pokemon is now Burned.

[W]x2 - - C - U - 17/130
--------------------------------------------------------------------------------------------------------
Wartortle - 70 HP - [W] - Stage 1

ABILITY - Shell Armor
All damage done to this Pokemon is reduced by 10 (after applying weakness and resistance.)

[W] - Bubble
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

[WWC] - Water Pulse - 80-
This attack does 80 damage minus the amount of damage counters on this Pokemon.

[G] x2 - [R] -20 - CC - U - 20/130
--------------------------------------------------------------------------------------------------------
Starmie - 90hp - [W] - Stage 1

[P] - Confusion - 20
Flip a coin. If heads, the defending Pokemon is now confused.

[WW] - Water Gun - 60

[L]x2 - - C - U - 32/130
--------------------------------------------------------------------------------------------------------
Vaporeon - 90 HP - [W] - Stage 1

[C] - Liquid Armor
Search your deck for a Defense Training Energy, and attach it to this Pokemon.

[CC] - Baton Pass
Switch this Pokemon with one of your benched Pokemon. Move all Energy attached to Vaporeon to the new active Pokemon.

[WWC] - Hydro Pump - 80

[L]x2 - - C - U - 35/130
--------------------------------------------------------------------------------------------------------
Electabuzz - [L] - 70 HP - Basic

ABILITY - Generator Boost
Once during your turn, before you attack, if this Pokemon is your active Pokemon, you may search your discard pile for a [L] Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

[L] - Ground Spark
Search your discard for up to two [L] energy, show them to your opponent, and attach them to your Pokemon in any way you like.

[LLC] - Thunder - 40
Flip a coin. If heads, the defending Pokemon is now Paralyzed.

[F] x2 - - CC - U - 40/130
--------------------------------------------------------------------------------------------------------
Jolteon - 70 HP - [L] - Stage 1

[C] - Substitute
Search your deck for a Health Training Energy, and attach it to this Pokemon.

[CC] - Baton Pass
Switch this Pokemon with one of your benched Pokemon. Move all Energy attached to this Pokemon to the new active Pokemon.

[LC] - Thunder Fang - 40
Flip a coin. If heads, the defending Pokemon is now paralyzed.

[F]x2 - - C - U - 42/130
--------------------------------------------------------------------------------------------------------
Haunter - [P]  - 70 HP - Stage 1

[P] - Poison Gas - 10
The Defending Pokemon is now poisoned.

[PP] - Shadow Claw - 30

[D]X2 - [F]-20 - - U - 45/130
--------------------------------------------------------------------------------------------------------
Machoke - 80 HP - [F] - Stage 1

[F] - Karate Chop - 20

[CCC] - Take Down - 60
This Pokemon does 20 damage to itself.

[P]x2 - - - [CC] - U -52/130
--------------------------------------------------------------------------------------------------------
Pidgeotto - 70 HP - [C] - Stage 1

 [C] - Whirlwind 
Choose one of your opponent's benched Pokemon. Switch that Pokemon with the Defending Pokemon.

[CC] - Sky Dive - 30
This Pokemon deals 10 damage to itself.

[L] X2 - [F] -20 - - U - 61/130
--------------------------------------------------------------------------------------------------------
Munchlax - 70 HP - [C] - Basic

ABILITY - Grow Up
Once during your turn (before your attack), you may evolve this Pokemon into Snorlax. You may only do this if this Pokemon meets the requirements for evolution.

0 - Metronome
Reveal cards from your deck until you reveal a Pokémon. Choose an attack on that Pokemon and use it as this attack. Shuffle the revealed cards back into your deck. (If you don't reveal a Pokémon, shuffle all the revealed cards back into your deck.)

72/130
--------------------------------------------------------------------------------------------------------
Blue's Strategy - Trainer - Supporter

Discard as many cards from your hand as you like. Draw that many cards. 

U - 74/130
--------------------------------------------------------------------------------------------------------
Day Care Center - Trainer - Item

Choose one of your evolved Pokemon. Search your deck for two Basic Pokemon that evolve in to that Pokemon, show them to your opponent, and put them into your hand. Shuffle your deck afterward.

U - 75/130
--------------------------------------------------------------------------------------------------------
Great Ball - Trainer  - Item

You may only play this card if you have a Pokeball in your discard pile. Search your deck for a Pokemon card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

U - 77/130
--------------------------------------------------------------------------------------------------------
Kanto - Trainer - Stadium 

Once during your turn, (before you attack), you may flip a coin. If heads, search your deck for a Basic Pokemon Card from the VG:HL set, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

U - 79/130
--------------------------------------------------------------------------------------------------------
Pokedex [SIZE="1"]Model 001 [/SIZE] - Trainer - Item 

Reveal the top three cards of your deck. Add one to your hand, place one onto the top of your deck and discard the last card.
 
U - 82/130
--------------------------------------------------------------------------------------------------------
Professor's Gift - Trainer - Item

If this card is in your hand at the beginning of the game, before you put down your Pokemon, but after you put down your prize cards, you may discard it, and search your deck for a basic Pokemon, show it to your opponent, and put it in to your hand. Shuffle your deck afterward.

(When this card is played normally...) Search your deck for a trainer card, show it to your opponent, and put it into your hand. 

U - 83/130
--------------------------------------------------------------------------------------------------------
Red's Comeback -Trainer - Supporter

Discard your hand. Draw cards until you have 1 more card in your hand than your opponent. 

U - 84/130
--------------------------------------------------------------------------------------------------------
Repel - Trainer - Item

Search your deck for a Pokemon and discard it. Shuffle your deck afterwards 
U - 85/130
--------------------------------------------------------------------------------------------------------
TM 03 - TM

Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's attacks instead of its own.

[WWC] - Water Pulse - 60
The defending Pokemon is now Confused.

U - 86/130
--------------------------------------------------------------------------------------------------------
TM 13

Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's attacks instead of its own.

[WWC] - Ice Beam - 50
If this Pokemon did not use this attack on your last turn, flip a coin. If heads, put one Energy card attached to the Defending Pokemon into the Lost Zone. If tails, discard one Energy card attached to the Defending Pokemon.

U - 87/130
--------------------------------------------------------------------------------------------------------
TM 22

Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's attacks instead of its own.

[GGC] - Solarbeam - 50+
This attack does 10 more damage for each Pokemon on your side of the field that is Fire or Grass type.

U - 88/130
--------------------------------------------------------------------------------------------------------
TM 24

Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's attacks instead of its own.

[LLC] - Thunderbolt - 60
If this Pokemon did not use this attack on your last turn, flip 2 coins. If at least one is heads, the Defending Pokemon is now Paralyzed. 
U - 89/130
--------------------------------------------------------------------------------------------------------
TM 38

Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's attacks instead of its own.

[FFC] - Fire Blast - 90
Discard a [F] energy card attached to this Pokemon.

U - 90/130
--------------------------------------------------------------------------------------------------------
Town Map - Trainer - Item

Search your deck for a Stadium card, reveal it, and add it to your hand. Then, you may discard the Stadium card in play, if any.

U - 91/130
--------------------------------------------------------------------------------------------------------
Ultra Ball - Trainer - Item

You may only play this card if you have a Great Ball in your discard pile. Search your deck for a Basic Pokemon card and an Evolved Pokemon card, show them to your opponent, and put them into your hand. Shuffle your deck afterward.

U - 92/130
--------------------------------------------------------------------------------------------------------
Vitamins - Trainer - Item

Search your deck for a basic Energy card, and attach it to one of your benched basic Pokemon. Shuffle your deck afterward.

U - 93/130
--------------------------------------------------------------------------------------------------------
Yellow's Kindness - Trainer - Supporter 

Heal 50 damage and all Special Conditions from your Active Pokemon. 

U - 94/130
--------------------------------------------------------------------------------------------------------
Attack Training Energy

Attack Training Energy provides [C] Energy. If the Pokémon Attack Training Energy is attached to attacks, the attack does 10 more damage to the Active Pokémon (before applying Weakness and Resistance).

U - 95/130
--------------------------------------------------------------------------------------------------------
Defense Training Energy

Defense Training Energy provides [C] Energy. Any damage done to the Pokemon Defense Training Energy is attached to is reduced by 10 (before applying Weakness and Resistance).

U - 96/130
--------------------------------------------------------------------------------------------------------
Health Training Energy

Health Training Energy provides [C] Energy. The Pokémon Health Training Energy is attached to gets +20 HP.

U - 97/130
--------------------------------------------------------------------------------------------------------
Special Darkness Energy

If the Pokémon Darkness Energy is attached to attacks, the attack does 10 more damage to the Active Pokémon (before applying Weakness and Resistance). Ignore this effect if the Pokémon that Darkness Energy is attached to isn't [D]. Darkness Energy provides [D] Energy.

U - 98/130
--------------------------------------------------------------------------------------------------------
Special Metal Energy

Damage done by attacks to the Pokémon that Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). Ignore this effect if the Pokémon that Metal Energy is attached to isn't [M]. Metal Energy provides [M] Energy. 

U - 99/130
--------------------------------------------------------------------------------------------------------

For Ivysaur, is it supposed to be 10+20xretreat or 30+20xretreat?
 
Last edited:
It's supposed to be 10, I goofed. Thanks so much for your help, I'll add these to the main list.

---------- Post added 08/09/2011 at 09:45 AM ----------

And now, the lists for randomly generating packs.

CARD 1-4
Code:
COMMONS
1/130 Bulbasaur----------1
4/130 Paras
6/130 Bellsprout
7/130 Bellsprout
10/130 Pinsir-------------5
11/130 Charmander
14/130 Magby
19/130 Squirtle
22/130 Tentacool
24/130 Seel--------------10
26/130 Shellder
27/130 Shellder
29/130 Krabby
31/130 Staryu
33/130 Magikarp---------15
36/130 Omanyte
39/130 Elekid
44/130 Gastly
47/130 Mime Jr.
51/130 Machop-----------20
54/130 Mankey
56/130 Kabuto
59/130 Pidgey
60/130 Pidgey
63/130 Cleffa-------------25
64/130 Clefairy
67/130 Lickitung
69/130 Tauros
70/130 Eevee
71/130 Eevee-------------30
76/130 Dome Fossil
78/130 Helix Fossil
80/130 Old Amber
81/130 Poke Ball
100/130 Grass Energy----35
101/130 Fire Energy
102/130 Water Energy
103/130 Lightining Energy
104/130 Psychic Energy
105/130 Fighting Energy--40
106/130 Darkness Energy
107/130 Metal Energy-----42

CARD 5
Code:
COMMONS
1/130 Bulbasaur----------1
4/130 Paras
6/130 Bellsprout
7/130 Bellsprout
10/130 Pinsir-------------5
11/130 Charmander
14/130 Magby
19/130 Squirtle
22/130 Tentacool
24/130 Seel--------------10
26/130 Shellder
27/130 Shellder
29/130 Krabby
31/130 Staryu
33/130 Magikarp---------15
36/130 Omanyte
39/130 Elekid
44/130 Gastly
47/130 Mime Jr.
51/130 Machop-----------20
54/130 Mankey
56/130 Kabuto
59/130 Pidgey
60/130 Pidgey
63/130 Cleffa-------------25
64/130 Clefairy
67/130 Lickitung
69/130 Tauros
70/130 Eevee
71/130 Eevee-------------30
76/130 Dome Fossil
78/130 Helix Fossil
80/130 Old Amber
81/130 Poke Ball
100/130 Grass Energy----35
101/130 Fire Energy
102/130 Water Energy
103/130 Lightining Energy
104/130 Psychic Energy
105/130 Fighting Energy--40
106/130 Darkness Energy
107/130 Metal Energy
108/130 Venusaur V
109/130 Charizard V
110/130 Blastoise V------45
111/130 Tentacruel V
112/130 Starmie V
113/130 Gengar V
114/130 Mewtwo V
115/130 Mew V-----------50
116/130 Primeape V
117/130 Machamp V
118/130 Aerodactyl V
119/130 Snorlax V
120/130 Flareon Double---55
121/130 Dewgong Double
122/130 Cloyster Double
123/130 Vaporeon Double
124/130 Omastar Double
125/130 Jolteon Double---60
126/130 Kabutops Double
127/130 Clefable Double
128/130 Red Cartridge
129/130 Blue Cartridge
130/130 Yellow Cartridge--65

CARD 6
Code:
C 1/130 Bulbasaur
U 2/130 Ivysaur
R 3/130 Venusaur
C 4/130 Paras
R 5/130 Parasect
C 6/130 Bellsprout
C 7/130 Bellsprout
U 8/130 Weepinbel
R 9/130 Victreebel
C 10/130 Pinsir
C 11/130 Charmander
U 12/130 Charmeleon
R 13/130 Charizard
C 14/130 Magby
U 15/130 Magmar
R 16/130 Magmortar
U 17/130 Flareon
R 18/130 Moltres
C 19/130 Squirtle
U 20/130 Wartortle
R 21/130 Blastoise
C 22/130 Tentacool
R 23/130 Tentacruel
C 24/130 Seel
R 25/130 Dewgong
C 26/130 Shellder
C 27/130 Shellder
R 28/130 Cloyster
C 29/130 Krabby
R 30/130 Kingler
C 31/130 Staryu
U 32/130 Starmie
C 33/130 Magikarp
R 34/130 Gyarados
U 35/130 Vaporeon
C 36/130 Omanyte
R 37/130 Omastar
R 38/130 Articuno
C 39/130 Elekid
U 40/130 Electabuzz
R 41/130 Electivire
U 42/130 Jolteon
R 43/130 Zapdos
C 44/130 Gastly
U 45/130 Haunter
R 46/130 Gengar
C 47/130 Mime Jr.
R 48/130 Mr. Mime
R 49/130 Mewtwo
R 50/130 Mew
C 51/130 Machop
U 52/130 Machoke
R 53/130 Machamp
C 54/130 Mankey
R 55/130 Primeape
C 56/130 Kabuto
R 57/130 Kabutops
R 58/130 Aerodactyl
C 59/130 Pidgey
C 60/130 Pidgey
U 61/130 Pidgeotto
R 62/130 Pidgeot
C 63/130 Cleffa
C 64/130 Clefairy
R 65/130 Clefairy
R 66/130 Clefable
C 67/130 Lickitung
R 68/130 Lickilicky
C 69/130 Tauros
C 70/130 Eevee
C 71/130 Eevee
U 72/130 Munchlax
R 73/130 Snorlax
U 74/130 Blue's Strategy
U 75/130 Day Care Center
C 76/130 Dome Fossil
U 77/130 Great Ball
C 78/130 Helix Fossil
U 79/130 Kanto
C 80/130 Old Amber
C 81/130 Poke Ball
U 82/130 Pokedex
U 83/130 Professor's Gift
U 84/130 Red's Comeback
U 85/130 Repel
U 86/130 TM 03
U 87/130 TM 13
U 88/130 TM 22
U 89/130 TM 24
U 90/130 TM 38
U 91/130 Town Map
U 92/130 Ultra Ball
U 93/130 Vitamins
U 94/130 Yellow's Kindness
U 95/130 Attack Training Energy
U 96/130 Defense Training Energy
U 97/130 Health Training Energy
U 98/130 Special Darkness Energy
U 99/130 Special Metal Energy
C 100/130 Grass Energy
C 101/130 Fire Energy
C 102/130 Water Energy
C 103/130 Lightining Energy
C 104/130 Psychic Energy
C 105/130 Fighting Energy
C 106/130 Darkness Energy
C 107/130 Metal Energy

CARD 7
Code:
3/130 Venusaur------------1
5/130 Parasect
9/130 Victreebel
13/130 Charizard
16/130 Magmortar----------5
18/130 Moltres
21/130 Blastoise
23/130 Tentacruel
25/130 Dewgong
28/130 Cloyster------------10
30/130 Kingler
34/130 Gyarados
37/130 Omastar
38/130 Articuno
41/130 Electivire-----------15
43/130 Zapdos
46/130 Gengar
48/130 Mr. Mime
49/130 Mewtwo
50/130 Mew-----------------20
53/130 Machamp
55/130 Primeape
57/130 Kabutops
58/130 Aerodactyl
62/130 Pidgeot--------------25
65/130 Clefairy
66/130 Clefable
68/130 Lickilicky
73/130 Snorlax--------------29

CARD 8-10
Code:
2/130 Ivysaur---------------1
8/130 Weepinbel
12/130 Charmeleon
15/130 Magmar
17/130 Flareon---------------5
20/130 Wartortle
32/130 Starmie
35/130 Vaporeon
40/130 Electabuzz
42/130 Jolteon---------------10
45/130 Haunter
52/130 Machoke
61/130 Pidgeotto
72/130 Munchlax
74/130 Blue's Strategy-------15
75/130 Day Care Center
77/130 Great Ball
79/130 Kanto
82/130 Pokedex
83/130 Professor's Gift-------20
84/130 Red's Comeback
85/130 Repel
86/130 TM 03
87/130 TM 13
88/130 TM 22----------------25
89/130 TM 24
90/130 TM 38
91/130 Town Map
92/130 Ultra Ball
93/130 Vitamins--------------30
94/130 Yellow's Kindness
95/130 Attack Training Energy
96/130 Defense Training Energy
97/130 Health Training Energy
98/130 Special Darkness Energy
99/130 Special Metal Energy--36

So, to make a pack, I simply randomly generate these numbers
1-46
1-46
1-46
1-46
1-65
1-107
1-29
1-36
1-36
1-36

So, here's an example pack:
34
17
40
36
1
59
3
5
23
8

Which means, the pack was this: Pokeball, Elekid, Fighting Energy, Fire Energy, Bulbasaur, REV HOLO Pidgey, Victreebel, Flareon, TM 03, Vaporeon

Now, on to theme decks, and to making a program to do this for me.
 
Last edited:
Good luck with the pack generator. I have practically no experience or skill at programming so I don't think I'll be of any help there.

Forget about the energy, please.

What region will the next set be based off of?
 
Last edited:
Warning! Crap-loads of unoptimized and kinda lame C++ code ahead, proceed with caution:

Code:
#include <stdio.h>
#include <math.h>
#include <stdlib.h>

//commons first//
int commons()
{
     int card= rand() % 42 + 1;
     if (card == 1)
     {
               printf("Bulbasaur-1");
     }
     else if (card == 2)
     {
          printf("Paras-4");
     }
     else if (card == 3)
     {
          printf("Bellsprout-6");
     }     
     else if (card == 4)
     {
          printf("Bellsprout-7");
     }
     else if (card == 5)
     {
          printf("Pinsir-10");
     }
     else if (card == 5)
     {
          printf("Pinsir-10");
     }
     else if (card == 6)
     {
          printf("Charmander-11");
     }
     else if (card == 7)
     {
          printf("Magby-14");
     }
     else if (card == 8)
     {
          printf("Squirtle-19");
     }
     else if (card == 9)
     {
          printf("Tentacool-22");
     }
     else if (card == 10)
     {
          printf("Seel-24");
     }
     else if (card == 11)
     {
          printf("Shellder-26");
     }
     else if (card == 12)
     {
          printf("Shellder-270");
     }
     else if (card == 13)
     {
          printf("Krabby-29");
     }
     else if (card == 14)
     {
          printf("Staryu-31");
     }
     else if (card == 15)
     {
          printf("Magikarp-33");
     }
     else if (card == 16)
     {
          printf("Omanyte-36");
     }
     else if (card == 17)
     {
          printf("Elekid-39");
     }
     else if (card == 18)
     {
          printf("Gastly-44");
     }
     else if (card == 19)
     {
          printf("Mime Jr.-47");
     }
     else if (card == 20)
     {
          printf("Machop-51");
     }
     else if (card == 21)
     {
          printf("Mankey-54");
     }
     else if (card == 22)
     {
          printf("Kabuto-56");
     }
     else if (card == 23)
     {
          printf("Pidgey-59");
     }
      else if (card == 24)
     {
          printf("Pidgey-60");
     }
      else if (card == 25)
     {
          printf("Cleffa-63");
     }
      else if (card == 26)
     {
          printf("Clefairy-64");
     }
      else if (card == 27)
     {
          printf("Lickitung-67");
     }
      else if (card == 28)
     {
          printf("Tauros-69");
     }
      else if (card == 29)
     {
          printf("Eevee-70");
     }
      else if (card == 30)
     {
          printf("Eevee-71");
     }
      else if (card ==31)
     {
          printf("Dome Fossil-76");
     }
      else if (card == 32)
     {
          printf("Helix Fossil-78");
     }
      else if (card == 33)
     {
          printf("Old Amber-80");
     }
      else if (card == 34)
     {
          printf("Poke Ball-81");
     }
      else if (card == 35)
     {
          printf("Grass Energy-100");
     }
     else if (card == 36)
     {
          printf("Fire Energy-101");
     }
     else if (card == 37)
     {
          printf("Water Energy-102");
     }
     else if (card == 38)
     {
          printf("Lightning Energy-103");
     }
     else if (card == 39)
     {
          printf("Psychic Energy-104");
     }
     else if (card == 40)
     {
          printf("Fighting Energy-105");
     }
     else if (card == 41)
     {
          printf("Darkness Energy-106");
     }
     else if (card == 42)
     {
          printf("Metal Energy-107");
     }
     else 
     {
          printf("Error!  Card Skipped.");
     }
     
}  
//Now for slot five//

int slotfive()
{
     int card= rand() % 65 + 1;
          if (card == 1)
     {
               printf("Bulbasaur-1");
     }
     else if (card == 2)
     {
          printf("Paras-4");
     }
     else if (card == 3)
     {
          printf("Bellsprout-6");
     }     
     else if (card == 4)
     {
          printf("Bellsprout-7");
     }
     else if (card == 5)
     {
          printf("Pinsir-10");
     }
     else if (card == 5)
     {
          printf("Pinsir-10");
     }
     else if (card == 6)
     {
          printf("Charmander-11");
     }
     else if (card == 7)
     {
          printf("Magby-14");
     }
     else if (card == 8)
     {
          printf("Squirtle-19");
     }
     else if (card == 9)
     {
          printf("Tentacool-22");
     }
     else if (card == 10)
     {
          printf("Seel-24");
     }
     else if (card == 11)
     {
          printf("Shellder-26");
     }
     else if (card == 12)
     {
          printf("Shellder-270");
     }
     else if (card == 13)
     {
          printf("Krabby-29");
     }
     else if (card == 14)
     {
          printf("Staryu-31");
     }
     else if (card == 15)
     {
          printf("Magikarp-33");
     }
     else if (card == 16)
     {
          printf("Omanyte-36");
     }
     else if (card == 17)
     {
          printf("Elekid-39");
     }
     else if (card == 18)
     {
          printf("Gastly-44");
     }
     else if (card == 19)
     {
          printf("Mime Jr.-47");
     }
     else if (card == 20)
     {
          printf("Machop-51");
     }
     else if (card == 21)
     {
          printf("Mankey-54");
     }
     else if (card == 22)
     {
          printf("Kabuto-56");
     }
     else if (card == 23)
     {
          printf("Pidgey-59");
     }
      else if (card == 24)
     {
          printf("Pidgey-60");
     }
      else if (card == 25)
     {
          printf("Cleffa-63");
     }
      else if (card == 26)
     {
          printf("Clefairy-64");
     }
      else if (card == 27)
     {
          printf("Lickitung-67");
     }
      else if (card == 28)
     {
          printf("Tauros-69");
     }
      else if (card == 29)
     {
          printf("Eevee-70");
     }
      else if (card == 30)
     {
          printf("Eevee-71");
     }
      else if (card ==31)
     {
          printf("Dome Fossil-76");
     }
      else if (card == 32)
     {
          printf("Helix Fossil-78");
     }
      else if (card == 33)
     {
          printf("Old Amber-80");
     }
      else if (card == 34)
     {
          printf("Poke Ball-81");
     }
      else if (card == 35)
     {
          printf("Grass Energy-100");
     }
     else if (card == 36)
     {
          printf("Fire Energy-101");
     }
     else if (card == 37)
     {
          printf("Water Energy-102");
     }
     else if (card == 38)
     {
          printf("Lightning Energy-103");
     }
     else if (card == 39)
     {
          printf("Psychic Energy-104");
     }
     else if (card == 40)
     {
          printf("Fighting Energy-105");
     }
     else if (card == 41)
     {
          printf("Darkness Energy-106");
     }
     else if (card == 42)
     {
          printf("Metal Energy-107");
     }
     else if (card == 43)
     {
          printf("Venasaur V-108");
     }
     else if (card == 44)
     {
          printf("Charizard V-109");
     }
     else if (card == 45)
     {
          printf("Blastoise V-110");
     }
     else if (card == 46)
     {
          printf("Tentacruel V-111");
     }
     else if (card == 47)
     {
          printf("Starmie V-112");
     }
     else if (card == 48)
     {
          printf("Gengar V-113");
     }
     else if (card == 49)
     {
          printf("Mewtwo V-114");
     }
     else if (card == 50)
     {
          printf("Mew V-115");
     }
     else if (card == 51)
     {
          printf("Primape V-116");
     }
     else if (card == 52)
     {
          printf("Machamp V-117");
     }
     else if (card == 53)
     {
          printf("Aerodactyl V-118");
     }
     else if (card == 54)
     {
          printf("Snorlax V-119");
     }
     else if (card == 55)
     {
          printf("Flareon Double-120");
     }
     else if (card == 56)
     {
          printf("Dewgong Double-121");
     }
     else if (card == 57)
     {
          printf("Cloyster Double-122");
     }
     else if (card == 58)
     {
          printf("Vaporeon Double-123");
     }
     else if (card == 59)
     {
          printf("Omastar Double-124");
     }
     else if (card == 60)
     {
          printf("Jolteon Double-125");
     }
     else if (card == 61)
     {
          printf("Kabutops Double-126");
     }
     else if (card == 62)
     {
          printf("Clefable Double-127");
     }
     else if (card == 63)
     {
          printf("Red Cartridge-128");
     }
     else if (card == 64)
     {
          printf("Blue Cartridge-129");
     }
     else if (card == 65)
     {
          printf("Yellow Cartridge-130");
     }
     
} 
//RH card generator follows
int rh()
{
     int card= rand() %  107+ 1;
     if (card == 1)
     {
               printf("Bulbasaur-1");
     }
     else if (card == 2)
     {
          printf("Paras-4");
     }
     else if (card == 3)
     {
          printf("Bellsprout-6");
     }     
     else if (card == 4)
     {
          printf("Bellsprout-7");
     }
     else if (card == 5)
     {
          printf("Pinsir-10");
     }
     else if (card == 5)
     {
          printf("Pinsir-10");
     }
     else if (card == 6)
     {
          printf("Charmander-11");
     }
     else if (card == 7)
     {
          printf("Magby-14");
     }
     else if (card == 8)
     {
          printf("Squirtle-19");
     }
     else if (card == 9)
     {
          printf("Tentacool-22");
     }
     else if (card == 10)
     {
          printf("Seel-24");
     }
     else if (card == 11)
     {
          printf("Shellder-26");
     }
     else if (card == 12)
     {
          printf("Shellder-270");
     }
     else if (card == 13)
     {
          printf("Krabby-29");
     }
     else if (card == 14)
     {
          printf("Staryu-31");
     }
     else if (card == 15)
     {
          printf("Magikarp-33");
     }
     else if (card == 16)
     {
          printf("Omanyte-36");
     }
     else if (card == 17)
     {
          printf("Elekid-39");
     }
     else if (card == 18)
     {
          printf("Gastly-44");
     }
     else if (card == 19)
     {
          printf("Mime Jr.-47");
     }
     else if (card == 20)
     {
          printf("Machop-51");
     }
     else if (card == 21)
     {
          printf("Mankey-54");
     }
     else if (card == 22)
     {
          printf("Kabuto-56");
     }
     else if (card == 23)
     {
          printf("Pidgey-59");
     }
      else if (card == 24)
     {
          printf("Pidgey-60");
     }
      else if (card == 25)
     {
          printf("Cleffa-63");
     }
      else if (card == 26)
     {
          printf("Clefairy-64");
     }
      else if (card == 27)
     {
          printf("Lickitung-67");
     }
      else if (card == 28)
     {
          printf("Tauros-69");
     }
      else if (card == 29)
     {
          printf("Eevee-70");
     }
      else if (card == 30)
     {
          printf("Eevee-71");
     }
      else if (card ==31)
     {
          printf("Dome Fossil-76");
     }
      else if (card == 32)
     {
          printf("Helix Fossil-78");
     }
      else if (card == 33)
     {
          printf("Old Amber-80");
     }
      else if (card == 34)
     {
          printf("Poke Ball-81");
     }
      else if (card == 35)
     {
          printf("Grass Energy-100");
     }
     else if (card == 36)
     {
          printf("Fire Energy-101");
     }
     else if (card == 37)
     {
          printf("Water Energy-102");
     }
     else if (card == 38)
     {
          printf("Lightning Energy-103");
     }
     else if (card == 39)
     {
          printf("Psychic Energy-104");
     }
     else if (card == 40)
     {
          printf("Fighting Energy-105");
     }
     else if (card == 41)
     {
          printf("Darkness Energy-106");
     }
     else if (card == 42)
     {
          printf("Metal Energy-107");
     }
     else if (card == 43)
     {
          printf("Ivysaur-2");
     }
     else if (card == 44)
     {
          printf("Venusaur-3");
     }
     else if (card == 45)
     {
          printf("Parasect-5");
     }
     else if (card == 46)
     {
          printf("Weepinbel-8");
     }
     else if (card == 47)
     {
          printf("Victreebel-9");
     }
     else if (card == 48)
     {
          printf("Charmeleon-12");
     }
     else if (card == 49)
     {
          printf("Charizard-13");
     }
     else if (card == 50)
     {
          printf("Magmar-15");
     }
     else if (card == 51)
     {
          printf("Magmortar-16");
     }
     else if (card == 52)
     {
          printf("Flareon-17");
     }
     else if (card == 53)
     {
          printf("Moltress-18");
     }
     else if (card == 54)
     {
          printf("Wartortle-20");
     }
     else if (card == 55)
     {
          printf("Blastoise-21");
     }
     else if (card == 56)
     {
          printf("Tentacruel-23");
     }
     else if (card == 57)
     {
          printf("Dewgong-25");
     }
     else if (card == 58)
     {
          printf("Cloyster-28");
     }
     else if (card == 59)
     {
          printf("Kingler-30");
     }
     else if (card == 60)
     {
          printf("Starmie-32");
     }
     else if (card == 61)
     {
          printf("Gyarados-34");
     }
     else if (card == 62)
     {
          printf("Vaporeon-35");
     }
     else if (card == 63)
     {
          printf("Omastar-37");
     }
     else if (card == 64)
     {
          printf("Articuno-38");
     }
     else if (card == 65)
     {
          printf("Electabuzz-40");
     }
     else if (card == 66)
     {
          printf("Electavire-41");
     }
     else if (card == 67)
     {
          printf("Jolteon-42");
     }
     else if (card == 68)
     {
          printf("Zapados-43");
     }
     else if (card == 69)
     {
          printf("Haunter-45");
     }
     else if (card == 70)
     {
          printf("Gengar-46");
     }
     else if (card == 71)
     {
          printf("Mr. Mime-48");
     }
     else if (card == 72)
     {
          printf("Mewtwo-49");
     }
     else if (card == 73)
     {
          printf("Mew-50");
     }
     else if (card == 74)
     {
          printf("Machoke-52");
     }
     else if (card == 75)
     {
          printf("Machamp-53");
     }
     else if (card == 76)
     {
          printf("Primeape-55");
     }
     else if (card == 77)
     {
          printf("Kabutops-57");
     }
     else if (card == 78)
     {
          printf("Aerodactyl-58");
     }
     else if (card == 79)
     {
          printf("Pidgeotto-61");
     }
     else if (card == 80)
     {
          printf("Pidgeot-62");
     }
     else if (card == 81)
     {
          printf("Clefairy-65");
     }
     else if (card == 82)
     {
          printf("Clefable-66");
     }
     else if (card == 83)
     {
          printf("Lickilicky-68");
     }
     else if (card == 84)
     {
          printf("Munchlax-72");
     }
     else if (card == 85)
     {
          printf("Snorlax-73");
     }
     else if (card == 86)
     {
          printf("Blue's Strategy-74");
     }
     else if (card == 87)
     {
          printf("Day Care Center-75");
     }
     else if (card == 88)
     {
          printf("Great Ball-77");
     }
     else if (card == 89)
     {
          printf("Kanto-79");
     }
     else if (card == 90)
     {
          printf("Pokedex-82");
     }
     else if (card == 91)
     {
          printf("Professor's Gift-83");
     }
     else if (card == 92)
     {
          printf("Red's Comeback-84");
     }
     else if (card == 93)
     {
          printf("Repel-85");
     }
     else if (card == 94)
     {
          printf("TM 03-86");
     }
     else if (card == 95)
     {
          printf("TM 13-87");
     }
     else if (card == 96)
     {
          printf("TM 22-88");
     }
     else if (card == 97)
     {
          printf("TM 24-89");
     }
     else if (card == 98)
     {
          printf("TM 38-90");
     }
     else if (card == 99)
     {
          printf("Town Map-91");
     }
     else if (card == 100)
     {
          printf("Ultra Ball-92");
     }
     else if (card == 101)
     {
          printf("Vitamins-93");
     }
     else if (card == 102)
     {
          printf("Yellow's Kindness-94");
     }
     else if (card == 103)
     {
          printf("Attack Training Energy-95");
     }
     else if (card == 104)
     {
          printf("Defense Training Energy-96");
     }
     else if (card == 105)
     {
          printf("Health Training Energy-97");
     }
     else if (card == 106)
     {
          printf("Special Darkness Energy-98");
     }
     else if (card == 107)
     {
          printf("Special Metal Energy-99");
     }
}

//generate the rare card
int rare()
{
     int card = rand() % 29 + 1;
     if (card == 1)
     {
          printf("Venusaur-3");
     }
     else if (card == 2)
     {
          printf("Parasect-5");
     }
     else if (card == 3)
     {
          printf("Victreebel-9");
     }
     else if (card == 4)
     {
          printf("Charizard-13");
     }
     else if (card == 5)
     {
          printf("Magmortar-16");
     }
     else if (card == 6)
     {
          printf("Moltress-18");
     }
     else if (card == 7)
     {
          printf("Blastoise-21");
     }
     else if (card == 8)
     {
          printf("Tentacruel-23");
     }
     else if (card == 9)
     {
          printf("Dewgong-25");
     }
     else if (card == 10)
     {
          printf("Cloyster-28");
     }
     else if (card == 11)
     {
          printf("Kingler-30");
     }
     else if (card == 12)
     {
          printf("Gyarados-34");
     }
          else if (card == 13)
     {
          printf("Omastar-37");
     }
     else if (card == 14)
     {
          printf("Articuno-38");
     }
     else if (card == 15)
     {
          printf("Electavire-41");
     }
     else if (card == 16)
     {
          printf("Zapados-43");
     }
     else if (card == 17)
     {
          printf("Gengar-46");
     }
     else if (card == 18)
     {
          printf("Mr. Mime-48");
     }
     else if (card == 19)
     {
          printf("Mewtwo-49");
     }
     else if (card == 20)
     {
          printf("Mew-50");
     }
     else if (card == 21)
     {
          printf("Machamp-53");
     }
     else if (card == 22)
     {
          printf("Primeape-55");
     }
     else if (card == 23)
     {
          printf("Kabutops-57");
     }
     else if (card == 24)
     {
          printf("Aerodactyl-58");
     }
     else if (card == 25)
     {
          printf("Pidgeot-62");
     }
     else if (card == 26)
     {
          printf("Clefairy-65");
     }
     else if (card == 27)
     {
          printf("Clefable-66");
     }
     else if (card == 28)
     {
          printf("Lickilicky-68");
     }
     else if (card == 29)
     {
          printf("Snorlax-73");
     }
}

//And lastly, the uncommons
int uncommon()
{
     int card = rand() % 36 + 1;
     if (card == 1)
     {
          printf("Ivysaur-2");
     }
     else if (card == 2)
     {
          printf("Weepinbel-8");
     }
     else if (card == 3)
     {
          printf("Charmeleon-12");
     }
          else if (card == 4)
     {
          printf("Magmar-15");
     }
     else if (card == 5)
     {
          printf("Magmortar-16");
     }
     else if (card == 6)
     {
          printf("Flareon-17");
     }
     else if (card == 7)
     {
          printf("Wartortle-20");
     }
          else if (card == 8)
     {
          printf("Starmie-32");
     }
     else if (card == 9)
     {
          printf("Vaporeon-35");
     }
     
     else if (card == 10)
     {
          printf("Electabuzz-40");
     }
          else if (card == 11)
     {
          printf("Jolteon-42");
     }
     else if (card == 12)
     {
          printf("Haunter-45");
     }
     else if (card == 13)
     {
          printf("Machoke-52");
     }
     else if (card == 14)
     {
          printf("Pidgeotto-61");
     }
     else if (card == 15)
     {
          printf("Munchlax-72");
     }
     else if (card == 16)
     {
          printf("Blue's Strategy-74");
     }
     else if (card == 17)
     {
          printf("Day Care Center-75");
     }
     else if (card == 18)
     {
          printf("Great Ball-77");
     }
     else if (card == 19)
     {
          printf("Kanto-79");
     }
     else if (card == 20)
     {
          printf("Pokedex-82");
     }
     else if (card == 21)
     {
          printf("Professor's Gift-83");
     }
     else if (card == 22)
     {
          printf("Red's Comeback-84");
     }
     else if (card == 23)
     {
          printf("Repel-85");
     }
     else if (card == 24)
     {
          printf("TM 03-86");
     }
     else if (card == 25)
     {
          printf("TM 13-87");
     }
     else if (card == 26)
     {
          printf("TM 22-88");
     }
     else if (card == 27)
     {
          printf("TM 24-89");
     }
     else if (card == 28)
     {
          printf("TM 38-90");
     }
     else if (card == 29)
     {
          printf("Town Map-91");
     }
     else if (card == 30)
     {
          printf("Ultra Ball-92");
     }
     else if (card == 31)
     {
          printf("Vitamins-93");
     }
     else if (card == 32)
     {
          printf("Yellow's Kindness-94");
     }
     else if (card == 33)
     {
          printf("Attack Training Energy-95");
     }
     else if (card == 34)
     {
          printf("Defense Training Energy-96");
     }
     else if (card == 35)
     {
          printf("Health Training Energy-97");
     }
     else if (card == 36)
     {
          printf("Special Darkness Energy-98");
     }
     else if (card == 37)
     {
          printf("Special Metal Energy-99");
     }

}
     
int main()
{
    
    printf("Card Generator By Cabd, for VG Hazard Leaders");
    printf("\n\n");
    printf("8/11/11");
    printf("\n\n");
    int exit=0;
    int choice=0;
    while (exit==0)
    {
    printf("Press Enter to Continue.\n");
    getchar();
    commons();
    printf("\n");
    commons();
    printf("\n");
    commons();
    printf("\n");
    commons();
    printf("\n");
    slotfive();
    printf("\n");
    rh();
    printf(" (RH)");
    printf("\n");
    rare();
    printf("\n");
    uncommon();
    printf("\n");
    uncommon();
    printf("\n");
    uncommon();
    printf("\n");
    getchar();
    printf("End Package Creation\n");
    printf("To exit, type 1.  To continue, type 0.\n");
    scanf("%d", &choice);
    if (choice==1)
    {
                  exit==1;
    }
    else 
    {
         exit==0;
         getchar();
    }   
    }
    return 0;
}
Run this puppy in your C++ editor of choice (For example, Dev C++), and it'll sit there spitting out packs all day. If you want it in .exe (Application) form, PM me. Just... don't ask how long it took to do this...
 
Last edited:
here cabd i was bored so i optimized that a bit

Code:
#include <stdio.h>
#include <math.h>
#include <stdlib.h>
#include <string>

enum raretype{common = 0, uncommons, rares, secretrare, reverseholo};

struct cards
{
	char name[64];
	int setnumber;
	int rarity;
};

cards cardset[131];

//initializes the array of the card set eventually replace this with something 
//that opens a file to read in the card set information so its not a hard coded set
void initset()
{
//---------------commons----------------
	strcpy_s(cardset[0].name,"Bulbasaur");
	cardset[0].setnumber = 1;
	cardset[0].rarity = common;
	strcpy_s(cardset[1].name,"Paras");
	cardset[1].setnumber = 4;
	cardset[1].rarity = common;	
	strcpy_s(cardset[2].name,"Bellsprout");
	cardset[2].setnumber = 6;
	cardset[2].rarity = common;
	strcpy_s(cardset[3].name,"Bellsprout");
	cardset[3].setnumber = 7;
	cardset[3].rarity = common;
	strcpy_s(cardset[4].name,"Pinsir");
	cardset[4].setnumber = 10;
	cardset[4].rarity = common;

	strcpy_s(cardset[5].name,"Charmander");
	cardset[5].setnumber = 11;
	cardset[5].rarity = common;
	strcpy_s(cardset[6].name,"Magby");
	cardset[6].setnumber = 14;
	cardset[6].rarity = common;	
	strcpy_s(cardset[7].name,"Squirtle");
	cardset[7].setnumber = 19;
	cardset[7].rarity = common;
	strcpy_s(cardset[8].name,"Tentacool");
	cardset[8].setnumber = 22;
	cardset[8].rarity = common;
	strcpy_s(cardset[9].name,"Seel");
	cardset[9].setnumber = 24;
	cardset[9].rarity = common;

	strcpy_s(cardset[10].name,"Shellder");
	cardset[10].setnumber = 26;
	cardset[10].rarity = common;
	strcpy_s(cardset[11].name,"Shellder");
	cardset[11].setnumber = 27;
	cardset[11].rarity = common;	
	strcpy_s(cardset[12].name,"Krabby");
	cardset[12].setnumber = 29;
	cardset[12].rarity = common;
	strcpy_s(cardset[13].name,"Staryu");
	cardset[13].setnumber = 31;
	cardset[13].rarity = common;
	strcpy_s(cardset[14].name,"Magikarp");
	cardset[14].setnumber = 33;
	cardset[14].rarity = common;

	strcpy_s(cardset[15].name,"Omanyte");
	cardset[15].setnumber = 36;
	cardset[15].rarity = common;
	strcpy_s(cardset[16].name,"Elekid");
	cardset[16].setnumber = 39;
	cardset[16].rarity = common;	
	strcpy_s(cardset[17].name,"Gastly");
	cardset[17].setnumber = 44;
	cardset[17].rarity = common;
	strcpy_s(cardset[18].name,"Mime Jr.");
	cardset[18].setnumber = 47;
	cardset[18].rarity = common;
	strcpy_s(cardset[19].name,"Machop");
	cardset[19].setnumber = 51;
	cardset[19].rarity = common;

	strcpy_s(cardset[20].name,"Mankey");
	cardset[20].setnumber = 54;
	cardset[20].rarity = common;
	strcpy_s(cardset[21].name,"Kabuto");
	cardset[21].setnumber = 56;
	cardset[21].rarity = common;	
	strcpy_s(cardset[22].name,"Pidgey");
	cardset[22].setnumber = 59;
	cardset[22].rarity = common;
	strcpy_s(cardset[23].name,"Pidgey");
	cardset[23].setnumber = 60;
	cardset[23].rarity = common;
	strcpy_s(cardset[24].name,"Cleffa");
	cardset[24].setnumber = 63;
	cardset[24].rarity = common;

	strcpy_s(cardset[25].name,"Clefairy");
	cardset[25].setnumber = 64;
	cardset[25].rarity = common;
	strcpy_s(cardset[26].name,"Lickitung");
	cardset[26].setnumber = 67;
	cardset[26].rarity = common;	
	strcpy_s(cardset[27].name,"Tauros");
	cardset[27].setnumber = 69;
	cardset[27].rarity = common;
	strcpy_s(cardset[28].name,"Eevee");
	cardset[28].setnumber = 70;
	cardset[28].rarity = common;
	strcpy_s(cardset[29].name,"Eevee");
	cardset[29].setnumber = 71;
	cardset[29].rarity = common;

	strcpy_s(cardset[30].name,"Dome Fossil");
	cardset[30].setnumber = 76;
	cardset[30].rarity = common;
	strcpy_s(cardset[31].name,"Helix Fossil");
	cardset[31].setnumber = 78;
	cardset[31].rarity = common;	
	strcpy_s(cardset[32].name,"Old Amber");
	cardset[32].setnumber = 80;
	cardset[32].rarity = common;
	strcpy_s(cardset[33].name,"Poke Ball");
	cardset[33].setnumber = 81;
	cardset[33].rarity = common;
	strcpy_s(cardset[34].name,"Grass Energy");
	cardset[34].setnumber = 100;
	cardset[34].rarity = common;

	strcpy_s(cardset[35].name,"Fire Energy");
	cardset[35].setnumber = 101;
	cardset[35].rarity = common;
	strcpy_s(cardset[36].name,"Water Energy");
	cardset[36].setnumber = 102;
	cardset[36].rarity = common;	
	strcpy_s(cardset[37].name,"Lightning Energy");
	cardset[37].setnumber = 103;
	cardset[37].rarity = common;
	strcpy_s(cardset[38].name,"Psychic Energy");
	cardset[38].setnumber = 104;
	cardset[38].rarity = common;
	strcpy_s(cardset[39].name,"Fighting Energy");
	cardset[39].setnumber = 105;
	cardset[39].rarity = common;

	strcpy_s(cardset[40].name,"Darkness Energy");
	cardset[40].setnumber = 106;
	cardset[40].rarity = common;
	strcpy_s(cardset[41].name,"Metal Energy");
	cardset[41].setnumber = 107;
	cardset[41].rarity = common;

//-----------------secret rares i think? for slot 5-----------

	strcpy_s(cardset[42].name,"Venasaur V");
	cardset[42].setnumber = 108;
	cardset[42].rarity = secretrare;
	strcpy_s(cardset[43].name,"Charizard V");
	cardset[43].setnumber = 109;
	cardset[43].rarity = secretrare;	
	strcpy_s(cardset[44].name,"Blastoise V");
	cardset[44].setnumber = 110;
	cardset[44].rarity = secretrare;
	strcpy_s(cardset[45].name,"Tentacruel V");
	cardset[45].setnumber = 111;
	cardset[45].rarity = secretrare;
	strcpy_s(cardset[46].name,"Starmie V");
	cardset[46].setnumber = 112;
	cardset[46].rarity = secretrare;

	strcpy_s(cardset[47].name,"Gengar V");
	cardset[47].setnumber = 113;
	cardset[47].rarity = secretrare;
	strcpy_s(cardset[48].name,"Mewtwo V");
	cardset[48].setnumber = 114;
	cardset[48].rarity = secretrare;	
	strcpy_s(cardset[49].name,"Mew V");
	cardset[49].setnumber = 115;
	cardset[49].rarity = secretrare;
	strcpy_s(cardset[50].name,"Primape V");
	cardset[50].setnumber = 116;
	cardset[50].rarity = secretrare;
	strcpy_s(cardset[51].name,"Machamp V");
	cardset[51].setnumber = 117;
	cardset[51].rarity = secretrare;

	strcpy_s(cardset[52].name,"Aerodactyl V");
	cardset[52].setnumber = 118;
	cardset[52].rarity = secretrare;
	strcpy_s(cardset[53].name,"Snorlax V");
	cardset[53].setnumber = 119;
	cardset[53].rarity = secretrare;	
	strcpy_s(cardset[54].name,"Flareon Double");
	cardset[54].setnumber = 120;
	cardset[54].rarity = secretrare;
	strcpy_s(cardset[55].name,"Dewgong Double");
	cardset[55].setnumber = 121;
	cardset[55].rarity = secretrare;
	strcpy_s(cardset[56].name,"Cloyster Double");
	cardset[56].setnumber = 122;
	cardset[56].rarity = secretrare;

	strcpy_s(cardset[57].name,"Vaporeon Double");
	cardset[57].setnumber = 123;
	cardset[57].rarity = secretrare;
	strcpy_s(cardset[58].name,"Omastar Double");
	cardset[58].setnumber = 124;
	cardset[58].rarity = secretrare;	
	strcpy_s(cardset[59].name,"Jolteon Double");
	cardset[59].setnumber = 125;
	cardset[59].rarity = secretrare;
	strcpy_s(cardset[60].name,"Kabutops Double");
	cardset[60].setnumber = 126;
	cardset[60].rarity = secretrare;
	strcpy_s(cardset[61].name,"Clefable Double");
	cardset[61].setnumber = 127;
	cardset[61].rarity = secretrare;

	strcpy_s(cardset[62].name,"Red Cartridge");
	cardset[62].setnumber = 128;
	cardset[62].rarity = secretrare;
	strcpy_s(cardset[63].name,"Blue Cartridge");
	cardset[63].setnumber = 129;
	cardset[63].rarity = secretrare;
	strcpy_s(cardset[64].name,"Yellow Cartridge");
	cardset[64].setnumber = 130;
	cardset[64].rarity = secretrare;

//--------uncommons------------

	strcpy_s(cardset[65].name,"Ivysaur");
	cardset[65].setnumber = 2;
	cardset[65].rarity = uncommons;
	strcpy_s(cardset[66].name,"Weepinbel");
	cardset[66].setnumber = 8;
	cardset[66].rarity = uncommons;	
	strcpy_s(cardset[67].name,"Charmeleon");
	cardset[67].setnumber = 12;
	cardset[67].rarity = uncommons;
	strcpy_s(cardset[68].name,"Magmar");
	cardset[68].setnumber = 15;
	cardset[68].rarity = uncommons;
	strcpy_s(cardset[69].name,"Magmortar");
	cardset[69].setnumber = 16;
	cardset[69].rarity = uncommons;

	strcpy_s(cardset[70].name,"Flareon");
	cardset[70].setnumber = 17;
	cardset[70].rarity = uncommons;
	strcpy_s(cardset[71].name,"Wartortle");
	cardset[71].setnumber = 20;
	cardset[71].rarity = uncommons;	
	strcpy_s(cardset[72].name,"Starmie");
	cardset[72].setnumber = 32;
	cardset[72].rarity = uncommons;
	strcpy_s(cardset[73].name,"Vaporeon");
	cardset[73].setnumber = 35;
	cardset[73].rarity = uncommons;
	strcpy_s(cardset[74].name,"Electabuzz");
	cardset[74].setnumber = 40;
	cardset[74].rarity = uncommons;

	strcpy_s(cardset[75].name,"Jolteon");
	cardset[75].setnumber = 42;
	cardset[75].rarity = uncommons;
	strcpy_s(cardset[76].name,"Haunter");
	cardset[76].setnumber = 45;
	cardset[76].rarity = uncommons;	
	strcpy_s(cardset[77].name,"Machoke");
	cardset[77].setnumber = 52;
	cardset[77].rarity = uncommons;
	strcpy_s(cardset[78].name,"Pidgeotto");
	cardset[78].setnumber = 61;
	cardset[78].rarity = uncommons;
	strcpy_s(cardset[79].name,"Munchlax");
	cardset[79].setnumber = 72;
	cardset[79].rarity = uncommons;

	strcpy_s(cardset[80].name,"Blue's Strategy");
	cardset[80].setnumber = 74;
	cardset[80].rarity = uncommons;
	strcpy_s(cardset[81].name,"Day Care Center");
	cardset[81].setnumber = 75;
	cardset[81].rarity = uncommons;	
	strcpy_s(cardset[82].name,"Great Ball");
	cardset[82].setnumber = 77;
	cardset[82].rarity = uncommons;
	strcpy_s(cardset[83].name,"Kanto");
	cardset[83].setnumber = 79;
	cardset[83].rarity = uncommons;
	strcpy_s(cardset[84].name,"Pokedex");
	cardset[84].setnumber = 82;
	cardset[84].rarity = uncommons;

	strcpy_s(cardset[85].name,"Professor's Gift");
	cardset[85].setnumber = 83;
	cardset[85].rarity = uncommons;
	strcpy_s(cardset[86].name,"Red's Comeback");
	cardset[86].setnumber = 84;
	cardset[86].rarity = uncommons;	
	strcpy_s(cardset[87].name,"Repel");
	cardset[87].setnumber = 85;
	cardset[87].rarity = uncommons;
	strcpy_s(cardset[88].name,"TM 03");
	cardset[88].setnumber = 86;
	cardset[88].rarity = uncommons;
	strcpy_s(cardset[89].name,"TM 13");
	cardset[89].setnumber = 87;
	cardset[89].rarity = uncommons;

	strcpy_s(cardset[90].name,"TM 22");
	cardset[90].setnumber = 88;
	cardset[90].rarity = uncommons;
	strcpy_s(cardset[91].name,"TM 24");
	cardset[91].setnumber = 89;
	cardset[91].rarity = uncommons;	
	strcpy_s(cardset[92].name,"TM 38");
	cardset[92].setnumber = 90;
	cardset[92].rarity = uncommons;
	strcpy_s(cardset[93].name,"Town Map");
	cardset[93].setnumber = 91;
	cardset[93].rarity = uncommons;
	strcpy_s(cardset[94].name,"Ultra Ball");
	cardset[94].setnumber = 92;
	cardset[94].rarity = uncommons;

	strcpy_s(cardset[95].name,"Vitamins");
	cardset[95].setnumber = 93;
	cardset[95].rarity = uncommons;
	strcpy_s(cardset[96].name,"Yellow's Kindness");
	cardset[96].setnumber = 94;
	cardset[96].rarity = uncommons;	
	strcpy_s(cardset[97].name,"Attack Training Energy");
	cardset[97].setnumber = 95;
	cardset[97].rarity = uncommons;
	strcpy_s(cardset[98].name,"Defense Training Energy");
	cardset[98].setnumber = 96;
	cardset[98].rarity = uncommons;
	strcpy_s(cardset[99].name,"Health Training Energy");
	cardset[99].setnumber = 97;
	cardset[99].rarity = uncommons;

	strcpy_s(cardset[100].name,"Special Darkness Energy");
	cardset[100].setnumber = 98;
	cardset[100].rarity = uncommons;
	strcpy_s(cardset[101].name,"Special Metal Energy");
	cardset[101].setnumber = 99;
	cardset[101].rarity = uncommons;

//--------rares----------------

	strcpy_s(cardset[102].name,"Venusaur");
	cardset[102].setnumber = 3;
	cardset[102].rarity = rares;
	strcpy_s(cardset[103].name,"Parasect");
	cardset[103].setnumber = 5;
	cardset[103].rarity = rares;	
	strcpy_s(cardset[104].name,"Victreebel");
	cardset[104].setnumber = 9;
	cardset[104].rarity = rares;
	strcpy_s(cardset[105].name,"Charizard");
	cardset[105].setnumber = 13;
	cardset[105].rarity = rares;
	strcpy_s(cardset[106].name,"Magmortar");
	cardset[106].setnumber = 16;
	cardset[106].rarity = rares;

	strcpy_s(cardset[107].name,"Moltress");
	cardset[107].setnumber = 18;
	cardset[107].rarity = rares;
	strcpy_s(cardset[108].name,"Blastoise");
	cardset[108].setnumber = 21;
	cardset[108].rarity = rares;	
	strcpy_s(cardset[109].name,"Tentacruel");
	cardset[109].setnumber = 23;
	cardset[109].rarity = rares;
	strcpy_s(cardset[110].name,"Dewgong");
	cardset[110].setnumber = 25;
	cardset[110].rarity = rares;
	strcpy_s(cardset[111].name,"Cloyster");
	cardset[111].setnumber = 28;
	cardset[111].rarity = rares;

	strcpy_s(cardset[112].name,"Kingler");
	cardset[112].setnumber = 30;
	cardset[112].rarity = rares;
	strcpy_s(cardset[113].name,"Gyarados");
	cardset[113].setnumber = 34;
	cardset[113].rarity = rares;	
	strcpy_s(cardset[114].name,"Omastar");
	cardset[114].setnumber = 37;
	cardset[114].rarity = rares;
	strcpy_s(cardset[115].name,"Articuno");
	cardset[115].setnumber = 38;
	cardset[115].rarity = rares;
	strcpy_s(cardset[116].name,"Electavire");
	cardset[116].setnumber = 41;
	cardset[116].rarity = rares;

	strcpy_s(cardset[117].name,"Zapados");
	cardset[117].setnumber = 43;
	cardset[117].rarity = rares;
	strcpy_s(cardset[118].name,"Gengar");
	cardset[118].setnumber = 46;
	cardset[118].rarity = rares;	
	strcpy_s(cardset[119].name,"Mr. Mime");
	cardset[119].setnumber = 48;
	cardset[119].rarity = rares;
	strcpy_s(cardset[120].name,"Mewtwo");
	cardset[120].setnumber = 49;
	cardset[120].rarity = rares;
	strcpy_s(cardset[121].name,"Mew");
	cardset[121].setnumber = 50;
	cardset[121].rarity = rares;

	strcpy_s(cardset[122].name,"Machamp");
	cardset[122].setnumber = 53;
	cardset[122].rarity = rares;
	strcpy_s(cardset[123].name,"Primeape");
	cardset[123].setnumber = 55;
	cardset[123].rarity = rares;	
	strcpy_s(cardset[124].name,"Kabutops");
	cardset[124].setnumber = 57;
	cardset[124].rarity = rares;
	strcpy_s(cardset[125].name,"Aerodactyl");
	cardset[125].setnumber = 58;
	cardset[125].rarity = rares;
	strcpy_s(cardset[126].name,"Pidgeot");
	cardset[126].setnumber = 62;
	cardset[126].rarity = rares;

	strcpy_s(cardset[127].name,"Clefairy");
	cardset[127].setnumber = 65;
	cardset[127].rarity = rares;
	strcpy_s(cardset[128].name,"Clefable");
	cardset[128].setnumber = 66;
	cardset[128].rarity = rares;	
	strcpy_s(cardset[129].name,"Lickilicky");
	cardset[129].setnumber = 68;
	cardset[129].rarity = rares;
	strcpy_s(cardset[130].name,"Snorlax");
	cardset[130].setnumber = 73;
	cardset[130].rarity = rares;
	
}

//commons first//
void commons()
{
    int card = rand() % 42;// + 1;
	
	printf("%s-%d", cardset[card].name, cardset[card].setnumber);
          
	printf("\n");
}  
//Now for slot five//

void slotfive()
{
	int card= rand() % 65;// + 1;
     
	//is slot 5 for secret rares or an extra common?
	printf("%s-%d", cardset[card].name, cardset[card].setnumber);

	printf("\n");
} 
//RH card generator follows
void rh()
{
    int card= rand() %  107;//+ 1;
    if (card <= 41)
	{
		printf("%s-%d", cardset[card].name, cardset[card].setnumber);
	}
	else
	{
		card += 23; //offset to skip the secret rares slot five cards
		printf("%s-%d", cardset[card].name, cardset[card].setnumber);
	}

	 //printf("\n");
}

//generate the rare card
void rare()
{
     int card = rand() % 29 + 102;
     
	 printf("%s-%d", cardset[card].name, cardset[card].setnumber);

	 printf("\n");
}

//And lastly, the uncommons
void uncommon()
{
    int card = rand() % 36 + 65; //the plus 65 is an offset to where uncommons are in the array
     
	printf("%s-%d", cardset[card].name, cardset[card].setnumber);

	printf("\n");
}

int main()
{
	initset();
	
    printf("Card Generator original by Cabd, updated by treyh37, for VG Hazard Leaders");
    printf("\n\n");
    printf("8/13/11");
    printf("\n\n");
    int exit=0;
    int choice=0;
    while (exit==0)
    {
    //printf("Press Enter to Continue.\n");
    //getchar();
    commons();    
    commons();   
    commons();    
    commons();
    
    slotfive();
    
    rh();
    printf(" (RH)\n");
    
    rare();
    
    uncommon();    
    uncommon();    
    uncommon();
    
    //getchar();
    printf("\nEnd Package Creation\n");
    printf("To exit, type 1.  To generate another pack, type 0.\nthen Press Enter to Continue.\n");
    scanf_s("%d", &choice);
    if (choice == 1)
    {
                  exit = 1;
    }
    else 
    {
         exit = 0;
		 
         getchar();
    }   
    }
    return 0;
}
 
Back
Top