Pokémon TCG: Sword and Shield—Brilliant Stars

VG: Hazard Leaders

What about Mr. Mime? You didn't add it to the overall line list, but you noted it as a psychic line. I can delete one of my Mime Jr.s to fit Magby/Elekid. Maybe cut the Munchlax with Pound? Oh, and should I delete Frustration?
 
Agh, sorry, I screwed that up. Yeah, I'll go ahead and delete the Munchlax with Pound. And I think deleteing Frustration is a good idea, we need to choose TMs that are more representative of competitive battling.
 
Ah! Sorry, I didn't realize you'd updated that post. Looks, great, go ahead and delete the one with Mimic, as it has less synergy.
 
For the last 2 TMs, how about Ice Beam and Thunderbolt? BoltBeam is a combo that has no resistance in the Video Games, and they are pretty good attacks.

Also, from my analysis of your lines, it is impossible to fill the requirements for basic lines and stage 1 lines without an adjustment of the type lines, the stage lines, or just doing Hitmonchan or Hitmonlee without the other.
 
I'll adjust the type lines then. In fact, I'll just determine the rest of the lines, unless you have one you specifically want to do? And yeah, go ahead and make Thunderbolt/Ice Beam, and try to make them work well together. Maybe they both have an effect that only works if you didn't use them last turn, so you can cycle back and forth between the two.
 
Great, thanks.

HERE'S WHAT'S LEFT TO MAKE:

Articuno
Zapdos
Moltres
Venusaur V
Charizard V
Blastoise V
Parasect Line
Primeape Line
Primeape V
Pinsir
5 Trainers
3 Supporters
1 Stadium

Magmortar - [R] - 100 HP - Stage 1

ABILITY - Heat Explosion
When Magmortar is knocked out by damage from an opponent's attack, put 1 damage counter on the defending Pokemon for each [R] energy card attached to Magmortar. Then, shuffle all [R] energy cards attached to Magmortar back in to your deck.

[RR] Volcanic Eruption - 30x
Reveal the top five cards of your deck. This attack does 30 damage times the number of [R] energy cards revealled in this way. Then, discard all of the energy cards revealed in this way. Shuffle the rest of the cards revealed in this way back in to the deck.

[RRRC] - Firestorm
Put a damage counter on each of your opponent's Pokemon for each [R] energy card attached to Magmortar.

[W] x2 - - CCC - R
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Magmar - [R] - 70 HP - Basic

ABILITY - Flame Boost
Once during your turn, before you attack, if Magmar is your active Pokemon, you may serach your deck for a [R] energy card and attach it to Magmar. Shuffle your deck afterwards.

[RC] - Burn Up
Search your deck for a [R] energy card, and attach it to one of your Pokemon.

[RRC] - Flamethrower - 60
Flip a coin. If tails, discard a [R] energy card attached to Magmar.

[W] x2 - - CC - U
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Magby - [R] - 40 HP - Basic

ABILITY - Grow Up
Once during your turn (before your attack), you may evolve Magby into Magmar. You can only use this Ability if Magby meets the requirements for evolution.

[.] - Magma Grab
Shuffle as many cards from you hand in to your deck as you like. Then shuffle up to that many in any combination of [R] type Pokemon and [R] type energy cards from your discard pile into your deck.

[W] x2 - - C - C
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Electivire - [L] - 100 HP - Stage 1

ABILITY - Static Network
As often as you like, before you attack, you can move a [L] energy card attached to any of your Pokemon to another Pokemon.

[L] - Thunder Surge - 30X
Discard all [L] Energy Cards attached to Electivire. This attack does 30 damage for each [L] energy card discarded in this way.

[LL] - Lightning Strike
This attack does 10 damage times the number of Lightning Energy attached to Electivire to each of your opponent's Pokemon.

[F] x2 - - CCC - R
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Electabuzz - [L] - 70 HP - Basic

ABILITY - Generator Boost
Once during your turn, before you attack, if Electabuzz is your active Pokemon, you may search your discard pile for a [L] Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

[L] - Ground Spark
Search your discard for up to two [L] energy, show them to your opponent, and attach them to your Pokemon in any way you like.

[LLC] - Thunder - 40
Flip a coin. If heads, the defending Pokemon is now Paralyzed.

[F] x2 - - CC - U
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Elekid - [L] - 40 HP - Basic

ABILITY - Grow Up
Once during your turn (before your attack), you may evolve Elekid into Electabuzz. You can only use this Ability if Elekid meets the requirements for evolution.

[.] - Trash Spark
Shuffle as many cards from your hand as you like in to your deck. Then, search your deck for up to that many in combination of [L] type Pokemon, and [L] energy cards, and discard them. Shuffle your deck afterward.

[F] - - C - C
 
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Here's Thunderbolt
TM 24 - Uncommon

Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's attacks instead of its own.

:lightning::lightning::colorless: Thunderbolt 60
If this Pokemon did not use this attack on your last turn, flip 2 coins. If at least one is heads, the Defending Pokemon is now Paralyzed.

and Ice Beam
TM 13 - Uncommon

Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's attacks instead of its own.

:water::water::colorless: Ice Beam 50
If this Pokemon did not use this attack on your last turn, flip a coin. If heads, put one Energy card attached to the Defending Pokemon into the Lost Zone. If tails, discard one Energy card attached to the Defending Pokemon.

Any changes/improvements needed?
 
Three things.

#1 Elekid says Magby in the Ability.

#2 What reprint Clefairy?

#3 How do you like this Tauros?

Tauros - 70 HP - :colorless: - Basic

A stampede of Tauros is rushing toward the camera enraged. The focus is on the biggest one, right in the forefront of the picture,m who is whipping it's tail around.
"This Tauros was once a leader of wild Pokemon in the Safari Zone!"
-Team Rocket Grunt​

:colorless: Call to Arms
Search your deck for up to two Basic Pokemon and put them onto your Bench. Shuffle your deck afterward.

:colorless::colorless: Stampede! 20+
This attack does 10 more damage for each of your benched Pokemon. This Pokemon does 20 damage to itself.


Weakness x2:fighting: Resistance Retreat :colorless: Uncommon
 
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Ah thanks, I'll fix the typo.

We need an extra Evolving Basic, so I decided to add in a reprint of the old Base Set Clefairy:

Clefairy - 40 HP - [C] - Basic

[C] - Sing
Flip a coin. If heads, the Defending Pokémon is now Asleep.

[CCC] - Metronome
Choose 1 of the Defending Pokémon's attacks. Metronome copies that attack except for its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type the Defending Pokémon is, Clefairy's type is still Colorless.)

[F] x2 - [P] -20 - C - R

That Tauros looks great.
 
Honestly, I'll take whatever you don't want. Just make anything you feel like. Also, I added a setlist to the first post, and we're missing three cards, so I've decided to create a third set of secret rares, only three cards in total, one based on each of the Gen 1 Games. Not sure what they'll do yet, but they'll be Cartridge Blue, Cartridge Red, Cartridge Yellow.
 
So many secret rares... I guess they're more like Secret Uncommons!

Back on topic, here is Pinsir

Pinsir - 60 HP - :grass: - Basic

Pinsir's back can be seen, body tilted forward to the left. A Psyduck is seen hurtling though the sky to the left of the picture. Same style as Lickilicky and Shellder.
It grips prey with its pincers until the prey is torn in half. What it can't tear, it tosses far.


Ability Threatening Pinchers
As long as Pinsir is the only Pokemon you have in play, prevent all effects of attacks, including damage, done to Pinsir by your opponent's Basic Pokemon

:grass::colorless: Overhead Toss 50
This attack does 30 damage to one of your Benched Pokemon, if any.


Weakness x2 :fire: Resistance Retreat :colorless: Common
 
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Yeah, at this point, I think about half the packs in a box will include a secret rare! Rediculous. I might have to do something about that. Maybe Pokemon Double will take the place of the rare in a pack, instead of the holo rare. Anyway, possible Pokemon Yellow, Pokemon Red, and Pokemon Blue.

Pokemon Yellow Cartridge - Secret Rare

Attach this card to one of your Lightning or Grass type Pokemon. When that Pokemon is knocked out, you may search your deck for any one card, and put it into your hand. Shuffle your deck afterward.

Pokemon Red Cartridge - Secret Rare

Attach this card to one of your Fire or Psychic type Pokemon. When that Pokemon is knocked out, you may search your deck for any one card, and put it into your hand. Shuffle your deck afterward.

Pokemon Blue Cartridge - Secret Rare

Attach this card to one of your Water or Fighting type Pokemon. When that Pokemon is knocked out, you may search your deck for any one card, and put it into your hand. Shuffle your deck afterward.

That Pinsir looks fine, by the way.

Also, I forgot, but I do need to make Mew V and Mewtwo V still, so I'll go ahead and make those, as well as the stadium card.
 
Ah, right, OK.

Mewtwo V - [P] - 100 HP - Basic
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ABILITY - Calmed Mind
Ignore all effects of attacks, including damage, done to Mewtwo V by your opponent's unevolved Pokemon.

[PPC] Elemental Blast - 60+
If the defending Pokemon's weakness is the same type as any of the energy cards attached to Mewtwo V, this attack does 60 damage plus 60 more damage.

- - - S
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Mew V - [P] - 70 HP - Basic

ABILITY - Telekinetic Forcefield
Ignore all effects of attacks, including damage, done to Mew V by your opponent's evolved Pokemon.

[P] - Psychic Connect
Choose an attack on any Pokemon in play. If that Pokemon has the energy attached to it neccesary to perform that attack, Mew V copies that attack, except for its energy cost.

- - - S
 
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