COMMONS
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Bulbasaur - 50 HP - [G] - Basic
ABILITY - Starter
If this Pokémon is your active Pokémon at the beginning of the game, before either player takes their turn, you may search your deck for an energy card, and attach it to Bulbasaur. Shuffle your deck afterward.
[GC] - Vine Whip - 20
[R]X2 - [W]-20 - [C] - C -1/130
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Paras - 60 HP - [G] - Basic
[G] - Leech Life - 10
Heal from this Pokemon the same amount of damage you did to the Defending Pokemon.
[GC] - Spore Slash - 10+
Flip 2 coins. If both are heads, this attack does 30 more damage and the Defending Pokemon is now paralyzed.
[R]X2 - [C] - C - 4/130
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Bellsprout - 50 HP - [G] - Basic
[G] - Vine Whip - 10
[GC] - Miracle Powder - 10
Flip a coin. If heads, choose 1 Special Condition. The Defending Pokemon is now affected by that Special Condition.
[R]X2 - [W]-20 - [C] - C - 6/130
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Bellsprout - 50 HP - [G] - Basic
[C] - Inviting Scent
Switch the Defending Pokémon with 1 of your opponent's Benched Pokémon.
[P] - Corrosive Acid - 10+
If the Defending Pokemon has a Resistance of , this attack does 40 more damage.
[P]X2 - - [C] - C - 7/130
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Pinsir - 60 HP - [G] - Basic
ABILITY - Threatening Pinchers
As long as Pinsir is the only Pokemon you have in play, prevent all effects of attacks, including damage, done to Pinsir by your opponent's Basic Pokemon
[GC] - Overhead Toss - 50
This attack does 30 damage to one of your Benched Pokemon, if any.
[R]X2 - - [C] - C - 10/130
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Charmander - 50 HP - [R] - Basic
ABILITY - Starter
If this Pokémon is your active Pokémon at the beginning of the game, before either player takes their turn, you may search your deck for an energy card, and attach it to Charmander. Shuffle your deck afterward.
[RC] - Ember - 20
[W]X2 - [G]-20 - [C] - C - 11/130
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Magby - 40 HP - [R] - Basic
ABILITY - Grow Up
Once during your turn (before your attack), you may evolve Magby into Magmar. You can only use this Ability if Magby meets the requirements for evolution.
[.] - Magma Grab
Shuffle as many cards from you hand in to your deck as you like. Then shuffle up to that many in any combination of [R] type Pokemon and [R] type energy cards from your discard pile into your deck.
[W]X2 - - [C] - C - 14/130
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Squirtle - 40 HP - [W] - Basic
ABILITY - Starter
If this Pokémon is your active Pokémon at the beginning of the game, before either player takes their turn, you may search your deck for an energy card, and attach it to Squirtle. Shuffle your deck afterward.
ABILITY - Shell Armor
All damage done to this Pokemon is reduced by 10 (after applying weakness and resistance.)
[WC] - Water Gun - 20
[G]X2 - [R]-20 - [C] - C - 19/130
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Tentacool - 60 HP - [W] - Basic
ABILITY - Poisonous Body
Ignore all effects of attacks, including damage, done to Tentacool by your opponent's poisoned Pokemon.
[P] - Poison Jab - 10
Flip a coin. If heads, the Defending Pokemon is now Poisoned.
[L]X2 - - [C] - C - 22/130
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Seel - 60 HP - [W] - Basic
[C] - Aqua Ring
Search your deck for an Energy Card and add it to your hand. Shuffle your deck afterward.
[WW] - Ice Shard - 20
If the Defending Pokemon is a [F] Pokemon, this attack's base damage is 50.
[L]X2 - - [C] - C - 24/130
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Shellder - 50 HP - [W] - Basic
[C] - Clamp
The Defending Pokemon cannot retreat during your opponent's next turn.
[W] - Wave Splash - 10
[L]X2 - - [C] - C - 26/130
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Shellder - 40 HP - [W] - Basic
[C] - Filter Feed
Draw 2 cards.
[L]X2 - - [C] - C - 27/130
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Krabby - 60 HP - [W] - Basic
[W] - Pinch - 10
[WC] - Irongrip - 40
Flip a coin. If tails, this attack does nothing, not even damage.
[L]X2 - [M]-20 - [C] - C - 29/130
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Staryu - 60 HP - [W] - Basic
[W] - Bubble - 10
Flip a coin. If heads, the defending Pokemon is now paralyzed.
[CC] - Tackle - 30
[L]X2 - - - C - 31/130
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Magikarp - 30 HP - [W] - Basic
0 - Epic Flail - 10x
Flip a coin until you get tails. This attack does 10 damage times the number of heads.
[W] - Swift Swim
Search your deck for a card that evolves from Magikarp, and put it on top of Magikarp.
[L]X2 - - - C - 33/130
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Omanyte - 70 HP - [W] - Stage 1
ABILITY - Shell Armor
Any damage done to Omanyte is reduced by 10 (after applying weakness and resistance).
[W] - Bubble - 10
Flip a coin. If heads, the defending Pokemon is now paralyzed.
[G]X2 - - [C] - C - 36/130
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Elekid - 40 HP - [L] - Basic
ABILITY - Grow Up
Once during your turn (before your attack), you may evolve Elekid into Electabuzz. You can only use this Ability if Elekid meets the requirements for evolution.
[.] - Trash Spark
Shuffle as many cards from your hand as you like in to your deck. Then, search your deck for up to that many in combination of [L] type Pokemon, and [L] energy cards, and discard them. Shuffle your deck afterward.
[F]X2 - - [C] - C - 39/130
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Gastly - 50 HP - [P] - Basic
ABILITY - Ghost Form
Whenever the Defending Pokemon attacks, your opponent flips a coin. If tails, prevent all effects of that attack, including damage, done to Gastly.
[P] - Gas Tackle - 10
[D]X2 - [F]-20 - - C - 44/130
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Mime Jr. - 40 HP - [P] - Basic
ABILITY - Grow Up
Once during your turn (before your attack), you may evolve Mime Jr. into Mr. Mime. You can only use this Ability if Mime Jr. meets the requirements for evolution.
[C] - Minor Errand Running
Search your deck for a TM or an HM, reveal it, and add it to your hand. Shuffle your deck afterwards.
[P]X2 - - - C - 47/130
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Machop - 60 HP - [F] - Basic
ABILITY - All Out
All damage that would be done to any active Pokemon is increased by 20.
0 - Fake Out - 10
If you played Machop on to the bench this turn, the defending Pokemon is now Paralyzed.
[FC] - Vital Throw - 20
[P]X2 - - [CC] - C - 51/130
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Mankey - 50 HP - [F] - Basic
[C] - Flail - 10x
This attack does 10 damage times the number of damage counters on Mankey.
[FC] - Fist Bump - 20
If the defending Pokemon is [F] type, this attack does nothing.
[P]X2 - - [C] - C - 54/130
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Kabuto - 60 HP -[F] - Stage 1
ABILITY - Shell Armor
Any damage done to Kabuto is reduced by 10 (after applying weakness and resistance).
[F] - Claw - 20
[G]X2 - - [C] - C - 56/130
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Pidgey - 40 HP - [C] - Basic
[C] - Wing Attack - 20
[L]X2 - [F]-20 - - C - 59/130
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Pidgey - 40 HP - [C] - Basic
[C] - Quick Search
Shuffle Pidgey and all cards attached to it into your deck. Search your deck for 2 cards with different names and reveal them. Your opponent choses one of them. Add the card your opponent chose to your hand and shuffle the other card into your deck.
[L]X2 - [F]-20 - - C - 60/130
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Cleffa - 40 HP - [C] - Basic
ABILITY - Grow Up
Once during your turn (before your attack), you may evolve Cleffa into Clefairy. You can only use this Ability if Cleffa meets the requirements for evolution.
[C] - Magical Leaf - 10+
If the Defending Pokemon is [F] type, this attack does 20 more damage.
[F]X2 - - - C - 63/130
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Clefairy - 60 HP - [C] - Basic
[C] - Sing
The Defending Pokemon is now Asleep.
[CC] - Wake-up Slap - 20+
If the Defending Pokemon is Asleep, this attack does 20 more damage.
[F]X2 - - - C - 64/130
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Lickitung - 80 HP - [C] - Basic
ABILITY - Gathering
Once during your turn, (before your attack) you may search your deck for a basic Energy card and add it to your hand.
[CC] - Tongue Lash
Choose one of your opponent's Pokemon. This attack does 20 damage to that Pokemon. (Do not apply Weakness and Resistance for benched Pokemon.
[F]X2 - - [CC] - C - 67/130
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Tauros - 70 HP - [C] - Basic
[C] - Call to Arms
Search your deck for up to two Basic Pokemon and put them onto your Bench. Shuffle your deck afterward.
[CC] - Stampede! - 20+
This attack does 10 more damage for each of your benched Pokemon. This Pokemon does 20 damage to itself.
[F]X2 - - [C] - C- 69/130
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Eevee - 50 HP - [C] - Basic
0 - Call for Friends
Search your deck for a Pokemon that evolves from Eevee, and an Eevee, and put them in to your hand. Shuffle your deck afterwards.
[C] - Tackle - 20
[F]X2 - - [C] - C - 70/130
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Eevee - 60 HP - [C] - Basic
ABILITY - Eevee Swarm!
You may have as many copies of this card in your deck as you like.
0 - Revenge Scratch - 20x
This attack does 20 damage times the number of Eevee in your discard pile.
[F]X2 - - - C - 71/130
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Dome Fossil - 50 HP
Play Dome Fossil as if it were a [C] Basic Pokémon. (Dome Fossil counts as a Trainer card as well, but if Dome Fossil is Knocked Out, this counts as a Knocked Out Pokémon.) Dome Fossil can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Dome Fossil from play. (This doesn't count as a Knocked Out Pokémon.)
ABILITY - Fossil Fuel
At any time between turns, you may draw a card.
C - 76/130
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Helix Fossil - 50 HP
Play Helix Fossil as if it were a [C] Basic Pokémon. (Helix Fossil counts as a Trainer card as well, but if Helix Fossil is Knocked Out, this counts as a Knocked Out Pokémon.) Helix Fossil can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Helix Fossil from play. (This doesn't count as a Knocked Out Pokémon.)
ABILITY - Fossil Fuel
At any time between turns, you may draw a card.
C - 78/130
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Old Amber - 50 HP
Play Old Amber as if it were a [C] Basic Pokémon. (Old Amber counts as a Trainer card as well, but if Old Amber is Knocked Out, this counts as a Knocked Out Pokémon.) Old Amber can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Old Amber from play. (This doesn't count as a Knocked Out Pokémon.)
ABILITY - Speed Reaction
Once during your turn, when you attach an energy from your hand to Old Amber, you may search your deck for a card that evolves from Old Amber and put it in to your hand. Shuffle your deck afterwards.
C - 80/130
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Poke Ball
Flip a coin. If heads, search your deck for a Pokemon card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
C - 81/130
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Grass Energy 100
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Fire Energy 101
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Water Energy 102
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Lightning Energy 103
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Psychic Energy 104
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Fighting Energy 105
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Darkness Energy 106
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Metal Energy 107
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UNCOMMONS
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Ivysaur - 90 HP - [G] - Stage 1
[G] - Poison Gas
The Defending Pokemon is now poisoned.
[GGC] - Grass Knot - 10+
This attack does 30 damage plus 20 more damage for each [C] in the defending Pokemon's retreat cost.
[R]X2 - [W]-20 - [CC] - U - 2/130
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Weepinbell - 80 HP - [G] - Stage 1
[C] - Acid Spray
Your opponent discards a card from his or her hand.
[GC] - Seed Bomb - 30+
You may discard a card from your hand. If you do, this attack does 30 more damage.
[R]X2 - [W]-20 - [CC] - U - 8/130
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Charmeleon - 80 HP - [R] - Stage 1
[R] - Flame Breath
The Defending Pokemon is now Burned.
[RRC] - Flame Charge - 30+
This attack does 30 damage plus 10 more damage for each Pokemon on your bench.
[W]X2 - [G]-20 - [C] - U - 12/130
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Magmar - 70 HP - [R] - Basic
ABILITY - Flame Boost
Once during your turn, before you attack, if this Pokemon is your active Pokemon, you may serach your deck for a [R] energy card and attach it to this Pokemon. Shuffle your deck afterwards.
[RC] - Burn Up
Search your deck for a [R] energy card, and attach it to one of your Pokemon.
[RRC] - Flamethrower - 60
Flip a coin. If tails, discard a [R] energy card attached to this Pokemon.
[W]X2 - - [CC] - U - 15/130
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Flareon - 80 HP - [R] - Stage 1
[C] - Burn Up
Search your deck for a Defense Training Energy, and attach it to this Pokemon.
[CC] - Baton Pass
Switch this Pokemon with one of your benched Pokemon. Move all Energy attached to this Pokemon to the new active Pokemon.
[RRCC] - Flare Up - 90
Flip a coin. If heads, the defending Pokemon is now Burned.
[W]X2 - - [C] - U - 17/130
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Wartortle - 70 HP - [W] - Stage 1
ABILITY - Shell Armor
All damage done to this Pokemon is reduced by 10 (after applying weakness and resistance.)
[W] - Bubble
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
[WWC] - Water Pulse - 80-
This attack does 80 damage minus the amount of damage counters on this Pokemon.
[G]X2 - [R]-20 - [CC] - U - 20/130
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Starmie - 90 HP - [W] - Stage 1
[P] - Confusion - 20
Flip a coin. If heads, the defending Pokemon is now confused.
[WW] - Water Gun - 60
[L]X2 - - [C] - U - 32/130
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Vaporeon - 90 HP - [W] - Stage 1
[C] - Liquid Armor
Search your deck for a Defense Training Energy, and attach it to this Pokemon.
[CC] - Baton Pass
Switch this Pokemon with one of your benched Pokemon. Move all Energy attached to Vaporeon to the new active Pokemon.
[WWC] - Hydro Pump - 80
[L]X2 - - [C] - U - 35/130
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Electabuzz - 70 HP - [L] - Basic
ABILITY - Generator Boost
Once during your turn, before you attack, if this Pokemon is your active Pokemon, you may search your discard pile for a [L] Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
[L] - Ground Spark
Search your discard for up to two [L] energy, show them to your opponent, and attach them to your Pokemon in any way you like.
[LLC] - Thunder - 40
Flip a coin. If heads, the defending Pokemon is now Paralyzed.
[F]X2 - - [CC] - U - 40/130
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Jolteon - 70 HP - [L] - Stage 1
[C] - Substitute
Search your deck for a Health Training Energy, and attach it to this Pokemon.
[CC] - Baton Pass
Switch this Pokemon with one of your benched Pokemon. Move all Energy attached to this Pokemon to the new active Pokemon.
[LC] - Thunder Fang - 40
Flip a coin. If heads, the defending Pokemon is now paralyzed.
[F]X2 - - [C] - U - 42/130
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Haunter - [P] - 70 HP - Stage 1
[P] - Poison Gas - 10
The Defending Pokemon is now poisoned.
[PP] - Shadow Claw - 30
[D]X2 - [F]-20 - - U - 45/130
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Machoke - 80 HP - [F] - Stage 1
[F] - Karate Chop - 20
[CCC] - Take Down - 60
This Pokemon does 20 damage to itself.
[P]X2 - - - [CC] - U -52/130
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Pidgeotto - 70 HP - [C] - Stage 1
[C] - Whirlwind
Choose one of your opponent's benched Pokemon. Switch that Pokemon with the Defending Pokemon.
[CC] - Sky Dive - 30
This Pokemon deals 10 damage to itself.
[L]X2 - [F]-20 - - U - 61/130
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Munchlax - 70 HP - [C] - Basic
ABILITY - Grow Up
Once during your turn (before your attack), you may evolve this Pokemon into Snorlax. You may only do this if this Pokemon meets the requirements for evolution.
0 - Metronome
Reveal cards from your deck until you reveal a Pokémon. Choose an attack on that Pokemon and use it as this attack. Shuffle the revealed cards back into your deck. (If you don't reveal a Pokémon, shuffle all the revealed cards back into your deck.)
[F]X2 - - [CC] - U - 72/130
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Blue's Strategy - Trainer - Supporter
Discard as many cards from your hand as you like. Draw that many cards.
U - 74/130
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Day Care Center - Trainer - Item
Choose one of your evolved Pokemon. Search your deck for two Basic Pokemon that evolve in to that Pokemon, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
U - 75/130
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Great Ball - Trainer - Item
You may only play this card if you have a Pokeball in your discard pile. Search your deck for a Pokemon card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
U - 77/130
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Kanto - Trainer - Stadium
Once during your turn, (before you attack), you may flip a coin. If heads, search your deck for a Basic Pokemon Card from the VG:HL set, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
U - 79/130
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Pokedex Model 001 - Trainer - Item
Reveal the top three cards of your deck. Add one to your hand, place one onto the top of your deck and discard the last card.
U - 82/130
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Professor's Gift - Trainer - Item
If this card is in your hand at the beginning of the game, before you put down your Pokemon, but after you put down your prize cards, you may discard it, and search your deck for a basic Pokemon, show it to your opponent, and put it in to your hand. Shuffle your deck afterward.
(When this card is played normally...) Search your deck for a trainer card, show it to your opponent, and put it into your hand.
U - 83/130
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Red's Comeback -Trainer - Supporter
Discard your hand. Draw cards until you have 1 more card in your hand than your opponent.
U - 84/130
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Repel - Trainer - Item
Search your deck for a Pokemon and discard it. Shuffle your deck afterward.
U - 85/130
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TM 03 - TM
Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's attacks instead of its own.
[WWC] - Water Pulse - 60
The defending Pokemon is now Confused.
U - 86/130
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TM 13
Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's attacks instead of its own.
[WWC] - Ice Beam - 50
If this Pokemon did not use this attack on your last turn, flip a coin. If heads, put one Energy card attached to the Defending Pokemon into the Lost Zone. If tails, discard one Energy card attached to the Defending Pokemon.
U - 87/130
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TM 22
Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's attacks instead of its own.
[GGC] - Solarbeam - 50+
This attack does 10 more damage for each Pokemon on your side of the field that is Fire or Grass type.
U - 88/130
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TM 24
Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's attacks instead of its own.
[LLC] - Thunderbolt - 60
If this Pokemon did not use this attack on your last turn, flip 2 coins. If at least one is heads, the Defending Pokemon is now Paralyzed.
U - 89/130
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TM 38
Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's attacks instead of its own.
[RRC] - Fire Blast - 90
Discard a [R] energy card attached to this Pokemon.
U - 90/130
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Town Map - Trainer - Item
Search your deck for a Stadium card, reveal it, and add it to your hand. Then, you may discard the Stadium card in play, if any.
U - 91/130
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Ultra Ball - Trainer - Item
You may only play this card if you have a Great Ball in your discard pile. Search your deck for a Basic Pokemon card and an Evolved Pokemon card, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
U - 92/130
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Vitamins - Trainer - Item
Search your deck for a basic Energy card, and attach it to one of your benched basic Pokemon. Shuffle your deck afterward.
U - 93/130
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Yellow's Kindness - Trainer - Supporter
Heal 50 damage and all Special Conditions from your Active Pokemon.
U - 94/130
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Attack Training Energy
Attack Training Energy provides [C] Energy. If the Pokémon Attack Training Energy is attached to attacks, the attack does 10 more damage to the Active Pokémon (before applying Weakness and Resistance).
U - 95/130
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Defense Training Energy
Defense Training Energy provides [C] Energy. Any damage done to the Pokemon Defense Training Energy is attached to is reduced by 10 (before applying Weakness and Resistance).
U - 96/130
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Health Training Energy
Health Training Energy provides [C] Energy. The Pokémon Health Training Energy is attached to gets +20 HP.
U - 97/130
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Special Darkness Energy
If the Pokémon Darkness Energy is attached to attacks, the attack does 10 more damage to the Active Pokémon (before applying Weakness and Resistance). Ignore this effect if the Pokémon that Darkness Energy is attached to isn't [D]. Darkness Energy provides [D] Energy.
U - 98/130
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Special Metal Energy
Damage done by attacks to the Pokémon that Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). Ignore this effect if the Pokémon that Metal Energy is attached to isn't [M]. Metal Energy provides [M] Energy.
U - 99/130
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RARES
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Venusaur - 130 HP - [G] - Stage 2
ABILITY - Overgrow
This Pokemon's attacks do 10 more damage for each grass type Pokemon on your bench.
[GC] - Flower Gas - 20
The Defending Pokemon is now poisoned
[GGGC] - Frenzy Plant - 100
Venusaur can't attack on your opponent's next turn.
[R] x2 - [W]-20 - [CCCC] - R - 3/130
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Parasect - 80 HP - [G] - Stage 1
[G] - Exotic Spore
Flip three coins. If the first coin is heads, the defending Pokemon is now confused. If the second coin is heads, the defending Pokemon is now poisoned. If the third coin is heads, the defending Pokemon is now burned.
[GG] - False Poison - 30x
This attack does 30 damage for each special condition on the defending Pokemon.
[R]X2 - - [CC] - R - 5/130
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Victreebel - 110 HP - [G] - Stage 2
[C] - Stockpile
Put a card from your discard pile into your hand.
[G] - Swallow
Discard a card from your hand. Then, heal 40 damage from one of your Pokemon.
[GCC] - Toxic Revenge - 20+
This attack does 10 more damage for each [G] or [P] Pokemon in your discard pile. If you have 5 or more [G] or [P] Pokemon in your discard pile, the Defending Pokemon is now Burned and Poisoned.
[R]X2 - [W]-20 - [CC] - R - 9/130
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Charizard - 110 HP - [R] - Stage 2
ABILITY - Blaze
This Pokemon's attacks do 10 more damage for each Fire type Pokemon on your bench.
[RC] - Fire Fang - 20
The Defending Pokemon is now Burned.
[RRRC] - Blast Burn - 100
Charizard can't attack on your opponent's next turn.
[W]X2 - [G]-20 - [CC] - R - 13/130
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Magmortar - 100 HP - [R] - Stage 1
ABILITY - Heat Explosion
When Magmortar is knocked out by damage from an opponent's attack, put 1 damage counter on the defending Pokemon for each [R] energy card attached to Magmortar. Then, shuffle all [R] energy cards attached to Magmortar back in to your deck.
[RR] - Volcanic Eruption - 30x
Reveal the top five cards of your deck. This attack does 30 damage times the number of [R] energy cards revealled in this way. Then, discard all of the energy cards revealed in this way. Shuffle the rest of the cards revealed in this way back in to the deck.
[RRRC] - Firestorm
Put a damage counter on each of your opponent's Pokemon for each [R] energy card attached to Magmortar.
[W]X2 - - [CCC] - R - 16/130
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Moltres - 100 HP - [R] - Basic
[RR] - Dive Bomb - 60
Flip a coin. If tails, this attack does nothing.
[RRC] - Delta Phoenix 50+
If Articuno and Zapdos are in play, this attack does 30 more damage and the Defending pokemon is now Burned.
- - [C] - R - 18/130
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Blastoise - 120 HP - [W] - Stage 2
ABILITY - Torrent
This Pokemon's attacks do 10 more damage for each Water type Pokemon on your bench.
ABILITY - Shell Armor
All damage done to this Pokemon is reduced by 10 (after applying weakness and resistance.)
[WC] - Bubblebeam - 20
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
[WWWC] - Hydro Cannon - 100
Blastoise can't attack on your opponent's next turn.
[G]X2 - [R]-20 - [CCC] - R - 21/130
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Tentacruel - 80 HP - [W] - Stage 1
ABILITY - Ubiquitous
Once during your turn, when you play Tentacruel from you hand to evolve your benched Tentacool, you may search either your deck or your discard pile for a Tentacool, show it to your opponent, and put it into your hand. If you search your deck, shuffle your deck afterwards.
[P] - Poison Gas
The defending Pokemon is now Poisoned.
[PC] - Tentacle Swarm - 30+
If the defending Pokemon is poisoned, this attack does 30 damage plus 60 more damage.
[L]X2 - - [C] - R - 23/130
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Dewgong - 90 HP - [W] - Stage 1
[WC] - Icy Wind - 30
If the Defending Pokemon has a resistance of [F], it can not attack next turn and its retreat cost is increased by [CC].
[CCC] - Aqua Tail - 30+
This attack does an extra 10 damage for each [W] Energy card attached to this Pokemon.
[L]X2 - - [CC] - R - 25/130
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Cloyster - 90 HP - [W] - Stage 1
[C] - Shell Break
Search your deck for a card with Training Energy in it's name, and attach it to Cloyster. Shuffle your deck afterwards.
[WWW] - Icicle Crash - 70
This attack's damage isn't affected by Resistance.
[L]X2 - - [CC] - R - 28/130
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Kingler - 100 HP - [W] - Stage 1
[C] - Shell Break
Search your deck for a card with Training Energy in it's name, and attach it to Kingler. Shuffle your deck afterwards.
[WWC] - Crabhammer - 60
[L]X2 - [M]-20 - [CCC] - R - 30/130
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Gyarados - 120 HP - [W] - Stage 1
ABILITY - Special Shine
As long as Gyarados is the only Pokemon you have in play, Gyarados has 30 HP more, and deals 60 more damage.
[WW] - Red Rage - 60
Flip two coins. If both of them are tails, this attack fails.
[WWC] - Aqua Tail - 80
[L]X2 - [F]-20 - [CCCC] - R - 34/130
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Omastar - 120 HP - [W] - Stage 2
[F] - Instinctive Attack
Discard a Pokemon card from you hand. Choose an attack on that card. If Omastar has the energy necessary to perform that attack, Omastar performs that attack.
[FF] - Exoskeleton Smash - 80
[G]X2 - - [CC] - R - 37/130
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Articuno - 100 HP - [W] -Basic
[WW] - Blizzard - 40
Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokémon. If tails, this attack does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
[WWC] - Delta Freeze - 50+
If Zapdos and Moltres are in play, this attack does 30 more damage and put an energy card attached to the Defending Pokemon in the Lost Zone.
- - [C] - R - 38/130
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Electivire - 100 HP - [L] - Stage 1
ABILITY - Static Network
As often as you like, before you attack, you can move a [L] energy card attached to any of your Pokemon to another Pokemon.
[L] - Thunder Surge - 30X
Discard all [L] Energy Cards attached to Electivire. This attack does 30 damage for each [L] energy card discarded in this way.
[LL] - Lightning Strike
This attack does 10 damage times the number of Lightning Energy attached to Electivire to each of your opponent's Pokemon.
[F]X2 - - [CCC] - R - 41/130
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Zapdos - 100 HP - [L] - Basic
[LL] - Thunderbolt - 70
Discard all Energy cards attached to this Pokemon in order to use this attack.
[LLC] - Delta Thunder - 50+
If Articuno and Moltres are in play, this attack does 30 more damage and flip a coin. If heads, the Defending Pokemon is now Paralyzed.
- - [C] - R - 43/130
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Gengar - 110 HP - [P] - Stage 2
[P] - Haunt - 30
[PPP] - Trick
Discard all Energy cards, Pokemon Tool cards, and TM cards attached to the defending Pokemon and Gengar.
[D]X2 - [C]-20 - [C] - R - 46/130
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Mr. Mime - 80 HP - [P] - Basic
ABILITY - Juggling
As often as you like during your turn, you may move one TM or HM from one of your Pokemon to another.
[CC] - Fling - 10+
You may discard a TM or HM attached to this Pokemon. If you do, select 1 energy in the requirements to use that TM or HM's attack. This attack does 30 more damage and treat Mr. Mime as the type of the Energy you chose until the end of your turn.
[P]X2 - - [C] - R - 48/130
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Mewtwo - 90 HP - [P] - Basic
ABILITY - Psychic Aura
This Pokemon does 10 extra damage to the defending Pokemon for each Mew and Mewtwo on your bench.
[P] - Psyshot - 20
[PPC] - Telekinesis - 60
Pick two: Discard an energy card attached to the defending Pokemon, the defending Pokemon is now confused, switch the defending with one of your opponent's benched Pokemon after all other effects (including damage), or place 20 damage on two of your opponent's benched Pokemon.
- - [C] - R - 49/130
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Mew - 60 HP - [P] - Basic
ABILITY - Psychic Bubble
This Pokemon gets +10 HP for each Mew and Mewtwo on your bench.
[P] - Hypnotic Summon
Search your deck for any one card, show it to your opponent, and put it in to your hand. Shuffle your deck afterward.
[PPC] - Psychic Rebuttal
Choose an attack on any Pokemon in play. This Pokemon copies that attack, except for its energy cost.
- - - R - 50/130
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Machamp - 120 HP - [F] - Stage 2
ABILITY - Guts
If Machamp is effected by a Special Condition, all of Machamp's attacks deal 30 more damage to the defending Pokemon.
[F] - Wild Punch - 60
Flip a coin. If tails, this attack does nothing.
[FFC] - Body Blow - 80
Machamp does 30 damage to itself.
[P]x2 - - [CCC] - R - 53/130
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Primeape - 70HP - [F] - Stage 1
ABILITY - Furious
This Pokemon cannot be effected by special conditions.
[F] - Rampage - 30
This attack does 10 damage to each benched Pokemon (yours and your opponent's)
[FF] - Vengeance - 20+
This attack does 20 damage plus 20 more damage times the number of Mankey and Primeape with damage counters on your bench.
[P]X2 - - [C] - R - 55/130
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Kabutops - 120 HP - [F] - Stage 2
[W] - Instinctive Attack
Discard a Pokemon card from you hand. Choose an attack on that card. If Kabutops has the energy necessary to perform that attack, Kabutops performs that attack.
[WC] - Aqua Scythe - 60
[G]X2 - - [C] - R - 57/130
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Aerodactyl - 90 HP - [F] - Stage 1
ABILITY - Lonely
Aerodactyl can only attack if the opponent has more than one Pokemon on his or her side of the field.
[F] - Snatch Up
If the defending Pokemon isn't evolved, the defending Pokemon is knocked out. Do not draw a prize card.
[FFC] - Wretched Claw - 70
Your opponent switches the defending Pokemon with one of his or her benched Pokemon.
[L]X2 - [F]-20 - - R - 58/130
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Pidgeot - 100 HP - [C] - Stage 2
[C] - Sky Transport
Search your deck for a Stadium Card, a Supporter Card, and a Basic Pokemon Card. Show them to your opponent, put them into your hand, and shuffle your deck afterward.
[CC] - Gust - 40
Before doing damage, switch the defending Pokemon with one of your opponent's benched Pokemon.
[L]X2 - [F]-20 - - R - 62/130
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Clefairy - 40 HP - [C] - Basic
[C] - Sing
Flip a coin. If heads, the Defending Pokémon is now Asleep.
[CCC] - Metronome
Choose 1 of the Defending Pokémon's attacks. Metronome copies that attack except for its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type the Defending Pokémon is, Clefairy's type is still Colorless.)
[F]X2 - [P]-30 - [C] - R - 65/130
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Clefable - 80 HP - [C] - Stage 1
ABILITY - Moonlight
Once during your turn (before your attack), you may discard a card from your hand. If you do, search your deck for an Energy card, reveal it, and put it into your hand. This ability cannot be used if Clefable is affected by a Special Condition.
[CC] - Meteor Mash - 30
You may attach an Energy Card from your hand to one of your Pokemon.
[F]X2 - - - R - 66/130
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Lickilicky - 100 HP - [C] - Stage 1
[CC] - Wring Out - 20
Flip a coin. If heads, the Defending Pokemon is now Paralyzed and put one Energy card attached to the Defending Pokemon in the Lost Zone.
[CC] - Power Whip
Choose one of your opponent's Pokemon. This attack does 10 damage to that Pokemon for each Energy attached to this Pokemon.
[F]X2 - - [CCC] - R - 68/130
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Snorlax - 100 HP - [C] - Basic
ABILITY - Sleepy
When Snorlax becomes the active Pokemon, Snorlax becomes asleep.
[.] - Snore - 30
Snorlax can only use Snore if Snorlax is asleep. Snorlax is no longer asleep.
[CCC] - Take Down - 100
[F]X2 - - [CCC] - R - 73/130
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SECRET RARES
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Venusaur V - 160 HP - [G] - Stage 2
ABILITY - Sleep Powder
Once during your turn, before you attack, you may use the Ability. Flip a coin. If heads, the defending Pokemon is now asleep.
[GG] - Synthesis
Remove one damage counter from Venusaur V for each Grass type Pokemon on your bench.
[GPC] - Sludge Whip - 80
[R]X2 - [W]-20 - [CCCC] - S - 108/130
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Charizard V - 130 HP - [R] - Stage 2
ABILITY - Infernal Fury
As long as Charizard has at least 6 damage counters on it, all of Charizard V's attacks do 60 more damage to the defending Pokemon.
[C] - Substitute
Put 3 damage counters on Charizard V. During your opponent's next turn, ignore all affects of attacks including damage, done to Charizard V.
[RRC] - Fire Punch - 80
[W]X2 - [G]-20 - [CC] - S - 109/130
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Blastoise V - 120 HP - [W] - Stage 2
ABILITY - Maximum Shell
All damage done to Blastoise is decreased by 20. Ignore all damage that would be dealt to your benched Pokemon.
[CC] - Roar
Choose one of your opponent's benched Pokemon, and switch it with the active Pokemon.
[WWW] - Surf
This attack does 50 damage to each active Pokemon (excluding Blastoise V)
[G]X2 - [R]-20 - [CCCC] - S - 110/130
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Tentacruel V - 120 HP - [W] - Stage 1
ABILITY - Toxic Tentacles
Once between turns, you may move a damage counter from Tentacruel V to any Active Pokemon.
[WW] - Surf - 40
[PPC] - Sludge Bomb - 50
The Defending Pokemon is now Poisoned.
[L]X2 - - [C] - S - 111/130
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Starmie V - 100 HP - [W] - Stage 1
ABILITY - Rapid Spinning
As long as Starmie V is your active Pokemon, prevent all damage that would be dealt to your benched Pokemon.
[PP] - Recover
Discard a [P] energy attached to Starmie V and remove all damage counters from Starmie V.
[WWC] - Surf - 80
[L]X2 - - - Secret Rare - 112/130
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Gengar V - 120 HP - [P] - Stage 2
ABILITY - Explosive Defeat
Once during your opponent's turn, if Gengar would be knocked out by an attack, you may knock out the attacking pokemon. If you do, you may not play any cards with "Gengar" in their name for the rest of the game.
[LL] - Thunderbolt - 50+
If the defending Pokemon is weak to the [L] type, this attack does 50 plus 50 more damage.
[PCC]- Shadow Ball - 80
Flip a coin. If heads, discard an energy attached to the Defending Pokemon.
[D]X2 - [F]-20 - - S - 113/130
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Mewtwo V - 100 HP - [P] - Basic
ABILITY - Calmed Mind
Ignore all effects of attacks, including damage, done to Mewtwo V by your opponent's unevolved Pokemon.
[PPC] - Elemental Blast - 60+
If the defending Pokemon's weakness is the same type as any of the energy cards attached to Mewtwo V, this attack does 60 damage plus 60 more damage.
- - - S - 114/130
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Mew V - [P] - 70 HP - Basic
ABILITY - Telekinetic Forcefield
Ignore all effects of attacks, including damage, done to Mew V by your opponent's evolved Pokemon.
[P] - Psychic Connect
Choose an attack on any Pokemon in play. If that Pokemon has the energy attached to it necessary to perform that attack, Mew V copies that attack, except for its energy cost.
- - - S - 115/130
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Primeape V - 80 HP - [F] - Stage 1
ABILITY - U-Turn
Once during your turn, (before you attack), if Primape V is your active Pokemon, you may choose one of your benched Pokemon and make it the active Pokemon. Then, move all energy attached to Primeape V to the new active Pokemon.
[FF] - Relentless Assault - 40
If the defending Pokemon is weak to [F], the defending Pokemon is now Knocked Out.
[P]X2 - - [C] - S - 116/130
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Machamp V - 140 HP - [F] - Stage 2
ABILITY - Bullet Punch
Once during your turn (before you attack), you may put 2 damage counters on any active Pokemon.
[CC] - Elemental Punch - 40
If the Defending Pokemon is weak to any of types of Basic Energy Cards attached to Machamp V, this attack does 40 damage plus 40 more damage.
[FFF] - Dynamic Punch - 80
Flip a coin. If heads, the defending Pokemon is now confused. If tails, this attack does nothing (not even damage).
[P]X2 - - [CCC] - S - 117/130
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Aerodactyl V - 110 HP - [F] - Stage 1
[F] - Stealth Rock
If Aerodactyl V evolved from Old Amber this turn, this attack does 20 damage to each of your opponent's Pokemon.
[FF] - Earthquake
This attack does 60 to each active Pokemon that does not resist the [F] type (excluding Aerodactyl V).
[W]X2 - [F]-20 - - S - 118/130
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Snorlax V - 120 HP - [C] - Basic
ABILITY - Sleep Talk
Once during your turn, before you attack, if Snorlax V is asleep, you may flip a coin. If heads, Snorlax may attack as if it were not asleep until the beginning of your next turn. If tails, your turn ends.
[C] - Rest
Remove all damage counters from Snorlax V. Snorlax V is now asleep.
[CCC] - Body Slam - 70
Flip a coin. If heads, the Defending Pokemon is now paralyzed.
[F]X2 - - [CCCC] - S - 119/130
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Flareon Double - 70 HP - [R] - Stage 1
ABILITY - Flame Absorb
Whenever Flareon Double would be affected by an attack, if that attack requires any [R] Energy, ignore all effects of the attack done to Flareon Double, and remove 3 damage counters from Flareon Double.
[.] - Helping Hand
Until the end of your turn, all attacks of your Pokemon's attacks do 30 more damage to the opponent's Pokemon.
[RRC] - Lava Plume
This attack does 40 to each active Pokemon (excluding Flareon Double).
[W]X2 - - - S - 120/130
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Dewgong Double - 80 HP - [W] - Stage 1
[.] - Frost Booster
Search your deck for an Energy card and add it to your hand. Until the end of this turn, ignore all effects on the Defending Pokemon except Weakness.
[WCC] - Aurora Beam - 40
Flip a coin. If heads, the Defending Pokemon is now confused.
[L]X2 - - - S - 121/130
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Cloyster Double - 80 HP - [W] - Stage 1
ABILITY - Skill Link
As long as Cloyster is your Active Pokemon, whenever you would flip a set number of coins in order to attack, you may discard up to 3 Energy cards as you like from your hand. For each Energy card discarded, you may ignore the results of one coin flip and treat it as heads.
[.] - Withdraw
Prevent all effects of attacks (including damage) done to Cloyster during your opponent's next turn. If you do not have an Active Pokemon not named Cloyster, this attack does nothing.
[WW] - Spike Cannon - 20+
Flip three coins. For each heads, this attack does 20 more damage.
[L]X2 - - [CC] - S - 122/130
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Vaporeon Double - 80 HP - [W] - Stage 1
ABILITY - Water Absorb
Whenever Vaporeon Double would be affected by an attack, if that attack requires any [W] Energy, ignore all effects of the attack done to Vaporeon Double, and remove 3 damage counters from Vaporeon.
[.] - Helping Hand
Until the end of your turn, all attacks of your Pokemon's attacks do 30 more damage to the opponent's Pokemon.
[WWC] - Surf
This attack does 40 to each active Pokemon (excluding Vaporeon Double).
[L]X2 - - [C] - S - 123/130
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Omastar Double - 100 HP - [W] - Stage 2
[.] - Wrap - 10
The defending Pokemon can't retreat during your opponent's next turn.
[WWC] - Slippery Tentacles - 40+
If the defending Pokemon has an Ability, this attack does 40 damage plus 40 more damage.
[G]X2 - - [CC] - S - 124/130
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Jolteon Double - 70 HP - [L] - Stage 1
ABILITY - Volt Absorb
Whenever Jolteon Double would be affected by an attack, if that attack requires any [L] Energy, ignore all effects of the attack done to Jolteon Double, and remove 3 damage counters from Jolteon Double.
[.] - Helping Hand
Until the end of your turn, all attacks of your Pokemon's attacks do 30 more damage to the opponent's Pokemon.
[LLC] - Discharge
This attack does 40 to each active Pokemon (excluding Jolteon Double).
[F]X2 - - - S - 125/130
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Kabutops Double - 90 HP - [F] - Stage 2
Kabutops stands at a 3/4 angle, one claw raised high, the other digging in to the dirt of the cave he is in. Kabutops looks at the ground, as if waiting for something.
"An ancient Pokemon, its fossils are often found in caves. The purpose of its claws is debated by scientists."
Double Pokemon Rule (Trying to simplify it)
[.] - Dig Up
Choose one of your opponent's benched Pokemon. Switch that Pokemon with the defending Pokemon.
[FC] - Itch Scythe
At the end of your opponent's next turn, put 6 damage counters on the defending Pokemon.
[G]X2 - - [C] - S - 126/130
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Clefable Double - 70 HP - [C] - Stage 1
[C] - Belly Drum
Attach as many Training Energy from your hand to this Pokemon as you like. This Pokemon does 10 damage to itself for each energyattached in this way.
[CC] - Stored Power 10+
This attack does 10 more damage for each Training Energy attached to this Pokemon. You may move as many Energy cards attached to this Pokémon as you like to any of your other Pokémon.
[F]X2 - [C] - S - 127/130
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Pokemon Red Cartridge
Attach this card to one of your [R] or [P] type Pokemon. When that Pokemon is knocked out, you may search your deck for any one card, and put it into your hand. Shuffle your deck afterward.
S - 128/130
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Pokemon Blue Cartridge
Attach this card to one of your [W] or [F] type Pokemon. When that Pokemon is knocked out, you may search your deck for any one card, and put it into your hand. Shuffle your deck afterward.
S - 129/130
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Pokemon Yellow Cartridge
Attach this card to one of your [L] or [G] type Pokemon. When that Pokemon is knocked out, you may search your deck for any one card, and put it into your hand. Shuffle your deck afterward.
S - 130/130
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