Pokémon TCG: Sword and Shield—Brilliant Stars

WEREWOLF XV: Pokemon Wars: GAME END: TOWN WINS!!!!! See Post 2547 for Final Update!

As for the other roles, we never really got much use out of it. KP, I hope it was useful to you.

KP: Sorry that you were left hanging by yourself. I wish I had you to start with on the team, because Magneboar & PokeDude were completely unresponsive.

Seriously, the Special forces group was made for greatness but was never able to meet it's full potential. You survived so I would say "Mission accomplished" Great job KP.

BTW - who has been put in charge of the next one? I will be playing for sure.

Thank You!!

Sadly, as I conveyed every day (With the exception of my one encounter with SS7) I never picked the right room for the role to have had use. Actually, what I found most useful about the role was that I was able to figure out where people weren't, which in reality turned out to be a valuable asset.

I also wish I could've joined you at the beginning, but as my account was "awaiting activation" I missed signups for the beginning of this game. I would say coming in late gave me a little bit of an advantage, as I got to scope out people's playstyles and get a sense of what was going on in this particular game without actually having to be a part of making the decisions yet.

I also was wondering if it's known who will be modding XVI, as I also for sure intend to be a part of it...

Actually, AT just posting the roles gave me the first look at my role I have had since Day 6, when I somehow deleted the PM...

Now, as for one night my role did work...I got the idea of SS7 being sith because I got this- (I don't think there's a problem revealing this since the game is over...)
During the Interrogation you learn that Sandslash7 absolutely refuses to share any of his secrets. He was quoted as saying "to reveal a secret held sacred is to accept a fate worse than death. I shall never reveal my secret!" So you got pretty much no information out of him, but he wears a black cloak...
Now, since it was fairly obvious I had been looking back at AT's last game to piece things together it seems I definitely should've made the conclusion he was RR Vigilante, sorry for mis-accusation. :redface:

SS7 easily played the most beneficial game for the town, the post you made at the end likely saved us from the disaster of a wolf victory.

Dragonclyne275 also played an amazing game, the only indication I had for you being a wolf was PF5's over protection of you.

Thanks for the great game AT, all the updates (Especially the final one) were very entertaining to read. I felt the game was very well designed and complex. Definitely a lot to take in for my first game!

Was a great game and I look forward to the next!
 
This was a fun game. I am pretty happy with how I played, though I believed the wolves role reveals way too easily. I also didn't get the details of the updates and posts as well I as a should, as I am one of those people that sees the big picture, and not the details(Probably why my posts are usually so short....). Thankfully I got the right role, or I figure I wouldn't have survived long.

Great job everyone for winning this for the town! I am looking forward to the next game, in which I definitively hope to get a spot!
 
Had my alpha not killed me; I was literally half an hour away from posting with a fake role reveal. SS7 would have probably nailed me, but it was worth a shot.

Once I get Internet at home again I'll post it up.
 
King Piplup:
have a 100% chance of beating up the target, 65% of interrogating the target, and 45% of role blocking the target, and a 25% chance of killing a "Most wanted" is amazing. Too bad it never got to be that way.

What was even better was the chance (if all 3 listed people) were in the same room, they would all get these possible effects. I was talking to AT during my time of death and I was told that the role never met it's potential due to the random bad luck. He then told me exactly how powerful it would get, letting me know that the rooms would start being taken out of the game.

Now when AT said I was looking for loopholes - I was trying to pretty much try to get a higher kill rate due to the role description. Also I was trying to get EACH of these effects PER person listed. And to top it off, I even asked if there was any role or chance that I would be able to come back to life or become a spirit. All this was no dice, but got a pat on the back for trying :p. It was worth trying at least. Like AT said, I play D&D VERY actively and with that sometimes pushing the envelope and outside the box thinking can be rewarded...except in this case.

Again, amazing game, great reading the updates, and the complicated roles took a master game host to get straight. Sure, the wait times were quite long - but it was for the good of the game to have a complete story.

AT - get to writing a book. You have a great mind and an amazing way to tell things in detail.
 
I thought this game was amazing; my first time playing WW and I made it to the end!!!

Also, I'm glad to know that if I hadn't played this game, I wouldn't have gotten to know AT, and I would have never known that there was a pokémon TCG league 10 minutes away from campus! haha....
 
King Piplup:
have a 100% chance of beating up the target, 65% of interrogating the target, and 45% of role blocking the target, and a 25% chance of killing a "Most wanted" is amazing. Too bad it never got to be that way.

What was even better was the chance (if all 3 listed people) were in the same room, they would all get these possible effects. I was talking to AT during my time of death and I was told that the role never met it's potential due to the random bad luck. He then told me exactly how powerful it would get, letting me know that the rooms would start being taken out of the game.

Yeah, would've for sure been amazing had all of us lived to the point when rooms started to dissapear...


Posted with Mobile style...
 
I am amazed at how this was set up and designed. For a first time player, I really dig the mentality of this game. I am for sure going to sign up for the next one, and as a replacement as well (bwaaaahhhhhaaaaaaaaa! :p)

Also, I did not just simply "chump out", sacrifice was needed and I needed to give some time to up the chances. Mistakes are mistakes, and in a game this size and magnitude: slip ups become slipknots.

I learned ALOT- and, I do believe all yall got some skills and for sure, count me in on the next WW game on here if it happens.

I hope my play was good enough, and i also hope that my "noob" status was not to passive in this game.

Props to everyone, this was worth my time, and the experiance is something I can reflect back on to improve my game next time around.

I have been working on an idea for a game that mimics WW, and as soon as I get some things worked out, maybe everyone here would give it a test run.

This game was shweet, I can't say anything negative, as my "noob" experiance is just that: "noob"- therefore I can only learn and improve from here to say what this or the next game needs or does not reqiure.

Thanks AT- this was a blast. Thanks all yall as well, I where this noose with no guilt!
 
Oh Man! That was totally fun. I want to thank AT for the fantastic game and all of your hard work and energy.

So AT: You said two things to me you would have to get back to me on....
1. During night 6 I had to pick a number between 1-5. I think I chose 4.
2. I had a really close call at another point in the game.

To SS7, You get my MVP vote as well. Thank you and I really enjoyed watching you play. Thank you for humoring me with my letters. I'm not sure if you had figured most of that out anyway but I figured hopefully the town would be able to use most of this info at some point.

I was hoping to make it through without revealing but I felt it helped the town way more at that point and put to bed some of the stray finger pointing which was going on. I'm going to have to learn from SS7 and some others, how to better manage clue drops.

I will also say Jellyfisher was a mid game MVP. I think you really played well and helped guide the town and pushed us in a real direction days 6-X(whenever you died)

DarthPika. Totally awesome playing with you! Our AIM chats were great and I thank you for all of your help and laughs along the way. I think I learned a lot about mason groups also. I will need to keep some of my thoughts to myself.

Napoleon. I am SOOOOOO Sorry!!!!! I was the one who told our group about your role when I figured it out. I never thought Benson would drop your role out there the very next day. Again I've learned a lot from being in a mason group.

Ikrit. Well played. I will have to go back and learn a lot from our exchanges. I was really impressed with your arguments and liked how you worked the situation. I'm not sure what else I could do to help convince people you were Empire, but it just so happened I got my extra power that night of our exchange.

Dragonclyne725. Well played sir, well played!

Akane. Nicely played. I will also thank you for introducing me to Minecraft. I lost more hours of my life than I would like to admit.

A/AM, PCPB / Toxic. you were always a nice reality check during the game. I used you (and jellyfishes) as a good barometer to see just how far off base I was at times.

I'm happy to hear any critique about my play. Drop me a PM.....

/pre-in for next..... (J/K) hopefully I'll be lucky enough to get into the next one.

Thank you all for a great game and experience!
 
I BELIEVE I AM RUNNING THE NEXT GAME

I am talking with Cardz over PM about the details, but he did just confirm that I am next to go and essentially recommended that I start signups ASAP. I was wondering if it would be more fair to start signups on the weekend, but I guess any time is as good as any. I hope to have the thread up by the end of Thursday. I remember there being some controversy over signups this last game, so I will do it this way: I will not make any more announcements before the thread goes up. It will be up before the end of Thursday. I will post in this thread immediately after making so those of you checking here will know. Signups will be first come, first serve; no priority will be given to older players or players that missed out previously. I will spend tonight and possibly some of tomorrow working out last minute kinks and role-interactions.

Don't expect nearly as epic a story from me as AT just made; it is pretty much impossible to top that. I will make a big effort to keep the game moving quickly. I intend to keep updates coming swiftly and without delay though. And I hope you are already to square of against Ghetsis and the hordes of team Plasma!
 
I BELIEVE I AM RUNNING THE NEXT GAME
Don't expect nearly as epic a story from me as AT just made; it is pretty much impossible to top that. I will make a big effort to keep the game moving quickly. I intend to keep updates coming swiftly and without delay though. And I hope you are already to square off against Ghetsis and the hordes of team Plasma!

Square? Like Chrono Trigger and Final Fantasy? :tongue: I personally was hoping for something less pokemon, but WW is generally fun regardless as long as the story is good.

Can the WW mods please confirm that AAM is running the next one?
 
Thank you EVERYONE for an excellent game!

Thank you ABSOL for a fantastic game!


This will probably be a rather long post, so be warned :thumb:


EXCELLENT. EXCELLENT GAME.

I cannot stress this enough. Absol you threw wrenches into my plans SO often. I was reeling by some of the things you posted in the updates.

To make things logical, I'm going to split this post into a few parts.

  1. My general thoughts on the game (probably split between general and specific)
  2. Thoughts about the way the game played out
  3. Thoughts about the style of play/players in the game.
  4. Analysis and critique of my play overall.
  5. Critiques of the Game for Absol.
  6. General concluding comments


1: Thoughts on the Game, specifically and generally.

Absol. Again. I can't thank you enough for the game. It was phenomenal, and I greatly enjoyed playing. Of course, I'm biased because I lived through the entire game, but it was an intricately complex game that brought out some excellent play in many of the players involved.
It took a while, but you succeeded in bringing me deeply into the game. I'll get into this later, but I was very meh about the game early on. Not because it wasn't interesting, but because I was swamped in Dental School. But this game was so good I was roped into playing with my whole heart.

Other general thoughts. The factions were pretty well balanced from my perspective. The wolves would have won had the village mislynched. The fact that it was this close shows the balance was pretty close. The independents exited the game early, but much of that happens already due to killing roles.

I'm glad that everyone had a role. It makes the game interesting and fun. However, I feel that sometimes it causes people to not look at what people say. This causes players to play the game within a bubble, only paying attention to votes and role reveals. I don't feel this increases the skill of players. It also makes the updates incredibly complex. Right now I guess I don't have a specific thought on that right now.


2:Thoughts on the way the Game played out.

It was a great game. I was thoroughly confused many times during the later Nights. The wolves killing one of their own Night 1 was definitely sketchy, and it allowed me to call out DC725's shenanigans. The Jedi and the Sith's infighting helped give a different spin on the updates, and provided something for the wolves to hide behind.

To be honest, at the beginning of the game I kind of wanted the wolves to win. It's been 13 games here on the Gym, and the Wolves have never won. Ever. 6 Games the Town had won (now 7), 6 games Indies have won. After all this time, it seemed like the wolves needed a win. I'll go into this later, but it effected my play slightly at the beginning.

Overall, the anti-town played the game well. With a few exceptions, they played how they should have, and definitely threw fits for the town players.

A good show to the town the entire game by making the days last as long as possible. We definitely used that time to it's greatest effect late in the game, and it paid off I believe.

Congratulations to the town for victory!


3: My analysis of individual play style, in order of Absol's role thing above. I'm not going to mention everyone, because really most of my attention was focused towards the middle-late section of the game, so I missed much of the early conversation. Don't be offended if you aren't mentioned.


Ikrit, Marvelous game. You've definitely moved into the position of a veteran already. The domination you laid out on jpulice that one day was so excellent and logical. Thorough applause. I was a little shocked when you died, and it was revealed you were the Alpha.


Dragonclyne725. Thank you for not giving up. It was a struggle to continue to hammer you as I did, because I knew time was running out for the town. I didn't know it was that close. I feel you could have thrown much doubt on my arguments if you had had time. Namely you could have mentioned that if a role-swap had occurred, ANY of the noted townies could have been the wolf. (since a role-swap would show as town to seers). There were other things I thought of, but in any case. You played well for what you were given, and I don't know if I could have escaped from lynching in your situation.

I do want to ask: Did you kill Napoleon because I pointed him at you?

Good Job over all.


PF5 Good try. But ultimately it didn't help you. The updates worked against you. Otherwise you might have been able to pull off your gambit. It was your last chance.
It didn't work but it was a good idea. Well done.


Benzo I'm sad that you immediately gave up after gallade's bluff. No one should ever give up. I guess lesson learned for next time! I hope you play again.


Redados1 Sorry you got the brunt of my role this game. You revealed first and thus became my first target. Though your energymite helped us win in the end. (I had never heard of energymite until you mentioned it, and never connected the dots until 2 nights after you died what you meant by it. ) My bad, but you helped the town win in the end.


Cardz I'm a bit disappointed with your play this game. As I've said (through myself, Redados, Dave628, and Jellyfisher) you should have been more active. I had you pegged as a Sith for days on end, and it took a long time to convince me otherwise. I understand what it means to be busy, BELIEVE IT! But it was still disappointing that you were so inactive and still survived to the end of the game. But I'm glad that you were town.


Jellyfisher I have to say, I thought you were scum hands down. I'm glad you didn't jump on me for jumping on you. Thanks. I still think you could have been more forthcoming with information, regardless of who asked. The only scenario where that doesn't work would be a game where there is a "Day Kill", which only happened in Cardz' last game. Other than that good work being a seer. Once I used my role on you and found out you were telling the truth, I was behind you the rest of the game.


Scottistru Good play towards the end of the game there. I commend you for standing up to me and accusing me of Sith-ness. It must have been difficult. I'm glad that we were able to work out our differences and come together to win the game.
Very well played.


SS7 I'll get to you.


A/AM Your sacrifice was most appreciated. Well played.


Diaz I'm sorry you died so soon, but those are the breaks. I know you are a great player, and look forward to playing again with you.


Napoleon Well played. You had very good logical reasoning and didn't resort to OMWBBQIKR long posts like I did to get your well though out point across.
I'm sorry you got the shaft of my gambit. It won the town the game, but I do feel bad that you had to die for it to succeed. I'm sorry.


KP You did a great job this game. You have my appreciation for your posts and the willingness to step in half-way and see the game through to the conclusion.


PCPB Excellent EXCELLENT game. Well played my friend. As someone who completely understands what you were put through, I highly applaud you for playing the way you did. Sure it might have been ultra-conservative and maybe a bit boring, but you played the role well, and were able to reap the benefits of un-suspicious Night actions. If the same type of roles are in future games, they should take a page from your (our) playbook.


jpulice Thanks for seeing my crumbs. I'm glad we were able to understand one another, but unfortunately that meant you were a prime target for the wolves. I should have started crumbing earlier, but the nature of my role meant I couldn't reveal.


gallade Good job for not giving up. You made the town dubious of who you were up until the very end. The way the numbers were swinging on my end I was not completely positive until the end.



4. SS7. TL;DR


5. Critiques about the Game for Absol.

And so we get to the You really didn't think I'd skip a section and give you guys a break, did you????


4. SS7: Critique, Analysis, and overall Interpretation of Actions

I don't really have a pre-prepared statement for you guys. But I'll give as much analysis and explanation as you want. Please, ask me anything.

General Outlook and Playstyle: I've been around the block a couple times. By that I mean I've played in 13/14 of the Werewolf games on the gym. (I'm not counting WW IV, which was at Nats/cancelled, that makes 15). Lucario ex's I honestly just missed the sign ups, so I was sad I missed it. However, I digress.

Since I'm a pretty well known player, I wanted to lay especially low this game. One thing that helped me WAS the fact that I didn't play in XIV. Or at least I'd like to think so. I knew that if I'd be able to stay alive for the first 4-5 days, I could start to make an actual impact in the game. I never like the early game of WW. Too many variables (as I alluded to earlier in this game). My main goal was to stay out of trouble and not arouse suspicions. I wanted people to know I was playing, but still not go after anyone specific with any kind of weight.

I also stayed low because I started Dental School in August. Especially the first 6 weeks (Gross Anatomy) was brutal, though eventually I found a point at which I could take a breather from studying every day and spend some time on the game (coincidentally around Thanksgiving/Christmas break).

Finally, in the back of my mind I kinda wanted the wolves to win. As I alluded to, they were the underdogs, and I thought it would be cool if they won once. However, my competitive spirit got the best of me once Ikrit died.

Thus, I started WW as I usually did, staying low and making very inconsequential posts.

Night 1 I did nothing, since there was no role revealed Day 1.
Night 2 I targeted Redados1. He role-revealed, thus I targeted. It gave me a way to see the effects of my role/who I was during the update, as well as a possible Kill had Redados lied. He didn't. Thus I silenced the "Aged Guardian-Protector" Yoda/Jedi. Everything makes sense now, right? I Used Redados to throw doubt on the Night 1 Shenanigans without having to do it myself.
Night 3 I targeted Dave628, but my role failed.
Night 4 I targeted Dave628 and succeeded. I used this opportunity to draw attention to Cardz (I believe, its been a long time), that he wasn't posting much.
Night 5 I didn't use it. No one revealed.
Right about this point is when I turned up the heat and began playing in earnest.
Night 6 = I didn't use it. No one revealed.
Night 7 I chose Jellyfisher because I still thought he might be Sith/Giovanni. He was telling the truth, so I immediately began believing him. I also threw discussion towards Cardz (I think)
Night 8 was thunderjolt's night, but he avoided me. :thumb:
Night 9 I chose PF5, but I was sequestered in the Hangar because I picked up the Commlink. I was unable to Kill PF5 but knew he lied, and said so.
Night 10 was Dragonclyne725. He was truthful but avoided my 85% silencing ability. I also was able to use this even though KP targeted me.
Night 11 I didn't use my role again. I could have used it on KP, Thunderjolt, JQ, Napoleon, or Pikajew1213, but I didn't want to. Number 1 because I wanted to exactly pinpoint whether there was another Sith or not. If I knew my own wereabouts, I'd be able to pinpoint myself during the Day as evidence, plus be able to check if a Sith remained. Number 2 because the other players other than thunderjolt were pretty much set as townies in my mind. Number 3 because I didn't want to reveal that I could manipulate posts. No one had caught on to this (due to me not putting controversial information in the posts.), and I didn't want my already shaky reputation harmed so close to the end of the game.


Now for my day actions.

Again I laid low for the majority of the first few days. I wanted to survive mainly. As the game progressed, I got pulled into it and started posting more. Some of my main thoughts:
Jellyfisher. You were so suspicious I thought you were Giovanni. I've said this before, but I thought you were Gio. SO completely that when I misread (though it wasn't my fault, TheKing changed which day he was asking about immediately prior to your and my posts) your post I thought you had claimed my role for Night 5. Since I knew I was that person and I knew you weren't I immediately voted for you. It was only after Toxictaipan's post that I realized my error.

Jpulice. I thought you were Sith/Scum too. Especially after Ikrit beat you down. However when he was revealed as Palpatine and you role-claimed I knew you had to be Katarn. Katarn would be to easy of a character to counterclaim, and since no one did, it was guaranteed to be you. I'll get into this later, but I'm sorry I couldn't just come out and say who I was.

gallade and DC725: Again excellent playing. Other than a few minor tweaks that may or may not have helped, you did what scum should have done. Stayed in the game and threw as much doubt as you could.



Now, about my role.

I'm going to start off by saying I worked myself into a corner by the way I played out the RRA. I eventually had to convince people I was town, and so I had to say I was the Role-Reveal Assassin (Vigilante) without SAYING I was the Role-Reveal Assassin. What sense would it make if I just came right out and said it??? None! Even though it wasn't forbidden literally in my role, I knew other players might jump on me if I outright REVEALED I was the ROLE REVEAL ASSASSIN/VIG. Logical contradiction much? Thus my whole point in "The very nature of my role forbids me from revealing."

I'm honestly sorry I couldn't outright reveal. But if I had, I'm sure that someone would have said that made no sense and voted for me. I was on shaky ground already. I couldn't afford doing something that would be so suspicious.


I BELIEVE THAT I SKATED ON VERY THIN ICE for that last third of the game. It didn't feel like I was in control of anything, but that I was a razor's edge away from death each and every game day.


Anyway:


I was in a very precarious spot after the first 6-7 Nights. I had done very little significant talking during the day, and my actions were decidedly un-townie (thought I couldn't have known until after that I had targeted a townie). Unfortunately for me no one ever revealed a lying role (other than PF5), so I had no concrete Night evidence I could use to show myself as townie. Thus, proving my town-ship was extremely hard. I also shot myself in the foot by over zealously jumping on Jellyfisher and jpulice.

However, I was able to somehow pull it off with a mixture of transparency, blind luck, and some quick thinking. I picked up the Commlink Night 9 (after deducing that it indeed summoned Wobbufett). I was unable to tell everyone this during Day 10 due to how Wobbufett's role worked. He would kill me if I told anyone. (as Scott alluded to). Fortunately, it allowed me to kill 2 birds in one stone. PCPB's role was a protection, which I immediately used on myself. I felt that I might be in danger and protected myself.

No one targeted me, but I was able to:
  1. Have complete and utter seclusion (I was restricted to the Hangar the whole Night, which was and would have been acknowledged by PCPB and any other living user of the commlink.
  2. Have a direct way to show I was Not the Active Sith at the time.

Thus, my discovery of the remaining Sith.



As the game wound down, however:

I'd spent the entire game trying to be as "neutral" as I possibly could be. I didn't want to outright call someone one anything without complete proof or evidence (hence my Lynch All Liars claim on jellyfisher, immediately retracted). I knew that since there were two anti-town factions, I would be at much higher risk if I went after either one too hard. Fortunately I spent most of the game going after the Sith, since I thought their win condition meant the town might lose imminently. This I think kept the wolves off my back for the majority of the last third of the game. I spent most of my resources on outing the Sith. (theKing, gallade) Hopefully not giving the wolves much reason to kill me, since I was not going after them.

Yet Day 11 rolled around and we had almost everything accounted for. gallade was the last Sith (which I was about 85% sure of, not 99%). Everything was going according to plan. EXCEPT ONE THING.

DC725 told the truth about his role. That threw everything out of whack. I thought (and even PM'ed Absol in my role PM) that I had killed the last wolf, since I knew DC725 was the wolf. I apologized to Absol because the wolves didn't win this time. And then DC725 didn't die. And I was thrown for a loop AGAIN (for probably the 4-5th time).

So, I was left with a choice. Should I leave DC725 alone? Should I mention that he told the truth? Should I use my role again on him and make him say that he was the final wolf in sheep's clothing? (this was very tempting).

It was a difficult dilemma. On one hand I was so sure he was the wolf, but yet if I came right out and said it I would be the biggest target, since I wasn't going to change the momentum versus gallade that late in the day. And so I hatched a most devious plan. One that unfortunately won us the game, but at the cost of another player.


I waited.

And waited.

Then on the final day of the Day (11), I posted. I said that DC725 had been telling the truth. I said that if he had lied, he would have died. I said that if I could have done anything, he would have died. I set myself up as a player handcuffed by the restrictions of his role, that I could do nothing even if I wanted to.

And I did the most distasteful thing by setting up a target squarely on Napoleon's back. I said (in not so blatant terms) that Napoleon should kill DC725, because I'm powerless to stop him. Napoleon would be the biggest threat to DC725 that Night. Napoleon had a Kill, that was confirmed. Napoleon did not want to aim himself, that was confirmed. Napoleon was aimed at DC725, that was alluded to. (Scott wanted thunderjolt, but I thought I might have more sway)

And so I sprung my trap. I posted, giving DC725 as little time to think about it as I could. I said he told the truth. I said I still thought he was false somehow, I said I wanted Napoleon to kill him, and I said I could do nothing during the Night to stop DC725.

I don't know whether my plan worked as I intended, but Napoleon did indeed die. And so I was protected during Night 11 and was able to bring the hammer down on DC725 the next day.

My argument against DC725 might have been visually impressive, there were a number of holes he could have poked in it. Unfortunately he couldn't spend enough responding to me. Regardless, it was a good day.



I also will say this game made me create an Excel document with 15+ pages, with pages devoted to complete analysis of each Night update, with additional pages designated for alignment tracking, Sith/Jedi number math, and lists of my hunches.


A final critique: SS7, don't take so much time posting. You guys have no idea how much time I spent this game writing posts. I'd start a post in the morning during breaks in classes and I would spend easily 4-5 hours writing and editing and editing and editing and editing my posts so that they were just right. Don't wish you were me. Because I spent way too much time writing those posts. :thumb:



5: Critiques of the Game for Absol. To start off with I'd like to congratulate you by saying this was one of greatest games of WW I've ever played. It was a fantastic game. But, as you asked, I won't hold back. I'll give what I thought the strengths and weaknesses of this game.

Strengths:
Number of roles. I really enjoyed that everyone had an interesting thing to do during the Night. It gives the game complexity and intrigue.
Detail of Updates. I've said this before. I prefer more information that too little information. Even though it might bite me in the behind (See WW IX), when I was the Town Vig and everyone killed me without thinking logically about what I had done (I also was silenced that day, so that didn't help).
Complexity of the Game. The fact that I had to update my Excel spreadsheet every day with new information was definitely a good thing. Keeping the players guessing in a game where so much information is revealed was excellent.

Weaknesses:
Update schedule. Now I completely understand being busy. I know. But you were willing to mod it, so it should have been a priority above other leisure activities. Anyway, I know that you know this, so I won't beat a dead horse so to speak.
The amount of information revealed. Now I just said that I like too much information rather than too little. This is still true. But it got to a point where people really didn't pay attention to anything other than votes and role claims. They'd just look to the update and ignore everything else. In the end, WW is a communal game where people investigate what players SAY. I fell into this trap as well, but came around at the end. We needed to look at the words/arguments others were using, rather than just their role-reveals and the update. But that is also our fault, not yours completely.
Number of Roles Unfortunately I think this was a strength and a weakness. Because everyone had a role, everyone could be correlated to a Night action. There were no "vanilla" roles to hide behind. While I like having a Night role, and I imagine EVERYONE does, but at some point it seems like a few "vanilla roles" might be a good idea.


Other general thoughts:

1. Epic Mass Effect references (Arceus anyone?). "You have attracted the attention of those infinitely your greater." I know where you are going with your next game (even if its in 5 years, I'll play in it.) I also think I've come up with the thrust of the game. PM me for details. I was sitting in lab and I stumbled upon the idea while drilling plastic teeth. I might have also come up with a completely new and unique WW mechanic for said game. Sorry, but no more information will be made public. :thumb:

2. You didn't give up, even when you were struggling to get information out. I'm glad. I don't think the game would have been as epic had you handed it off halfway.

3. That video was excellent. That must have taken a lot of work and dedication. Thumbs up.

4. You've set the bar higher than it has ever been before. Again, congratulations on a truly wonderful game.

5. You've also inspired me to begin brainstorming my own WW game. @ Everyone else: Don't hold your breath. IF it does occur, don't expect it for another few years or WW XVIII, whichever comes later.




6: General concluding comments:

I cannot stress this enough. Way to go Absol. Way to go everyone else who made WW XV one of the best WW games on the Gym.

I'm going to have to work ULTRA hard to lie low next game. I've painted such a huge target on my back that I don't think I'll live past Night 2 the next few games.

Excellent play everyone.

Thank you for such an amazing game. I'll accept the nomination of MVP if you truly want to vote for that, but I'd like to say it was a group game. Many players contributed deeply, and I could not have pulled off the victory for the town without such players like Jellyfisher, KingPiplup, PCPB, Napoleon, Scottistru, and A/AM.

TOWN:" Y U NO WRITE SHORT POSTS SS7?"

SS7: "I don't always post, but when I do they are 800 paragraphs long."



With New Info:

A/AM. WAY TO GO!!! I'm STOKED to play in your game. SO STOKED!

jpulice. I have NO idea what you were going with with those letters. To this day. I just used them to play along and get you to understand. I think it worked.
Don't look to me on how to manage clue drops. Toxictaipan would be the one to analyze. I only started crumbing Day ~8. I didn't even acknowledge my character was in the game until way late. I've got some stuff to learn myself. I agree with you about Jellyfisher being the midgame MVP hands down. Just as I was the crux during the final Nights, Jellyfisher was the crux during the middle of the game.
 
@SS7: I didn't "chump out"- I sacrificed and was already planning to take attention away from Ikrit. I had no "abilities" other then voteing and after the pm mistake to Benson (which is an honest mistake/accident) and really thworting our plans- I knew the heat would be on and I was the "weeker" wolf (imo) that could buy time and hope for the odds to protect Ikrit.

Which, in return, was a tough shot to call since Ikrit was already a "kill" target and the "bluff" was good enough to use that as a way to bring the day to a close faster. I considered ALOT of options, and took my gambles that pay-off might help us wolves recover from having to kill Benson.

I will be sig'n up for the next WW game on here, I jumped in on this game with nothing and left this game with knowledge.
 
Awesome game everyone! Went on much longer than I had expected, and still can't believe I was so close to winning! Great job Absoltrainer on making an epic game with an awesome ending!!!!!!

SS7 said:
I do want to ask: Did you kill Napoleon because I pointed him at you?

Nope...well, kind of. I was going to take you out, but then I thought that would draw too much suspicion on myself, so I went with Napoleon because I was under the impression that Napoleon had stated earlier on that she couldn't use Garchomp again until Night 13. Killing Napoleon would have been completely pointless in that case, and wouldn't draw suspicion towards myself, so I went with it. But when I looked back at the quote after the Day Update I realized that she had said that could use it again, so that idea kind of went down the drain. Anyways, that last Night and other bad luck just cost me the game.

Good job Team Wolf, it's been fun!

@AAM: Can't wait till sign-ups go up; definitely signing up :thumb:
 
Wow, I want to Thank so many more posts but apparently I ran out???? I don’t know how, I thanked like 3 posts in this thread, and rarely thank posts anywhere else.

I tried to respond to everyone the best I could.


Well, I wasn't in the game long, but I have followed it through the months.

Absoltrainer set himself a massive task (that sometimes seemed impossible), but in the end he pulled off something epic.
Thank you,

I'm glad that you followed the story and the game as it went along, and glad that you enjoyed it. I was really disappointed to see you die so early. Leafeon is one of my favorite Pokémon, but sometimes that happens.

It certainly did seem impossible at times, and there were many times I had to force myself to stay up late and write that update that I had already put off or been delayed on.


Just read the part up to the video and watched. Nice video, very much enjoyed it.
Thanks for the compliment. The video was something I had planned on since roughly Night 6 or so. I thought it would be a fun shout out to the players, and also a cool way to show everyone what their character looked like.


Responses in Bold
IKRIT:
QUOTE FROM AT:
They chose to target him because someone (I can’t remember who) straight up pinpointed Ikrit as a wolf, specifically Palpatine. I think it was Scottistru, but they somehow figured out exactly who Ikrit was. I know he got a neutral detective read on Ikrit and found that interesting. Specifically he got the PM “You receive no information,” but I remember him being excited by that PM. Whoever that was, please explain how you figured that out. All in all, Ikrit in an amazing player.

Honestly AT, that is kind of a giveaway. If I had received that specific PM about someone, I would have almost certainly encouraged the town to vote for them the next day.
Hmmm, that’s a good point. My original draft had Palpatine show up as a townie, but I felt that pushed the envelope between good and broken. Maybe it wouldn’t have, perhaps it would have forced people to look more at posts. I was worried however that something like that could cause the Alpha to be marked 100% of townie and be unstoppable. It was something I debated over quite a but I’m happy with the choice I made. I think perhaps in the future I could word the PM received a little differently perhaps.

Blitzer/ BarkJon
I really dislike these type of roles AT. Any suicide sibling roles are kinda unfair / unfun to those that get them. Also, recycling the old fashioned 3 siblings with a different alignment was 100% predictable and pretty old.
I’ll get to the roles lower in this post, but I have to disagree with you on this one. I’ve been the sibling role before, and I had a lot of fun with it. Now I was the wolf counterpart at the time, but I was able to control my partner and use him to aid the wolves several times before I died. I think the role can be fun depending on how its used, but that’s a matter of opinion. I threw in the 15% survival rate to even the odds a bit. As far as saying it’s 100% predictable and old to have a 3 alignment sibling mason, I’ve only done it twice =p, but I’ll get to role recycling later on.


Baby Mario:
Sorry to have accused so earl y in the game. AT, I swear you edited info about where the wolves scattered to out of the update >.>. I still stand by that.
You’ll have to elaborate on this one. I don’t remember the situation. I won’t lie, I always re-read my updates before and after I posted them. If I saw something that shouldn’t be in there or that I typed wrong, I would change it, but any changes were usually limited to a slight word change, or possible change in description of someone that I felt gave away too much info. Even so, I never made any changes past 5 minutes of posting an update. If you give me a specific update you are referring to, I can go look at any edits I made and try and explain, but I don’t think I ever had to edit out actual information.

Gallade:
AT I don't believe you for a second that Gallade rolled that 15% chance to survive ;). Also, I think the cult structure you had this game was kind of imbalanced. Instead of outnumbering the remaining townies, I think they should have had to tattoo all remaining players. Then you could take away the very specific counters to these roles (Kezzup as Luke Skywalker who apparently would have made the number of jedi double or something).
I can’t convince you that he did, but honest to god, he did. I rolled a 12/100 if for his survival roll, I recall correctly. I used http://www.random.org/
The cultist role was another one I spent a lot of time agonizing over. I’ll have to disagree with you on a few reasons. The first being that since the tattoo was a public display of marking, it would be possible for the town to simply lynch anyone with a tattoo to reduce the number of cultists. The second being that as a tattooed person died, it decreased the strength of the cult. This was especially seen during Night 5, when they lost 2 of their recruits. After that point, the Sith Cult never had more then 2 or 3 recruits at a time. Also had all the leaders been eliminated, it automatically dissolved the cult. The recruits themselves were not mason’d with the Sith Cult or each other. I don’t think it was unbalanced at all, but my opinion might be a bit biased.


@AT:
I know I scattered my opinions of the game above, but I'll respond here too:
1. I felt the sith cult had an incredibly easy win condition, but had some hard counters (Kezzup). I don't think this was good game design. As I said, I think they should have a more difficult win condition, but less hard-counters and perhaps some passive defenses in their roles.
Kezzup wasn’t a hard counter, the big hard counters were Benson and jpulice, as well as the fact that the tattoos were publicly displayed. However, I discussed this in my above response


I also didn't like the blatant recycling of past roles (3x siblings each with a different alignment and suicidal, cynthia/lance = red/blue, wobba fett = boba fett, Batman(?), flareon = pokemon hunter J, Gengar was the same too?, MR.X). I realize it is hard to come up with 41 totally original roles and that old flashbacks can be fun, but...The sibling roles were 100% predictable. The main reason I knew gallade was sith was because he had admitted to being the Gallade and I KNEW that character was going to end up evil. Turns out it wasn't guaranteed to be that way, but it had a very high chance.
Well, here I have a few things to say. There are only so many roles in Werewolf anyways. I mean, detective, seer, priest, vigilante, sibling, wolf, those roles will be the same no matter what game you play in. I will admit, I had a LOT of recycled roles, and a big part of that is because it is hard to come up with 41 original roles. I think it’s impossible to have no recycled roles. It was just more evident in my game because my last game was roughly the same size. If you look at my first werewolf game, a lot of roles are recycled from cardz’s game, and almost every Werewolf game has a few recycled roles. When you get right down to it, there are really only a few types of roles. Seering, Detective, Wolf, Defensive, Killing, Blocking, Disruption, and variety. Obviously variety is where roles like Pokémon Trainer, and such come from. Don't get me wrong. I understand where you are coming from, and I probably could have used a few more original roles, but it's impossible to not recylce any roles at all. A big part of recycling roles is to give a chance to roles that died early on in previous games and did not show their full potential. I’m not really following on how you knew gallade was a Sith, you’ll have to elaborate on that one.

Next time give the Alpha wolf a townie read for seers. This one was a bit obvious.
As stated before, I wrestled with this idea a lot, I’m still iffy on giving him the 100% read because I don’t like a wolf to be 100% townie, I feel like people would just buy it. Though I will say that Sandslash7 saw Dragonclyne at Tonwie and still pursued him,so maybe there wouldn’t be harm in that.

I really enjoyed the room mechanics. I think that for games this large, what you did was a great idea. It slows down the chaos of 41 roles going off at one time, and scaled well late game.
Thanks, I was really unsure how the Rooms would work, but I agree they turned out good, and I’m glad you feel that way

The updates were also amazing. I think I am hosting the next game, and I really wanted to go before you because I knew you would do something amazing with yours. lol.
Haha, thanks for the compliment

Good choice of theme as well. I feel like a lot of people enjoy star wars even if they aren't hardcore fans. That's definitely how I felt at least.
Thank you, I’m really glad you enjoyed it, I know I did.

I dislike Akane's speech impediment. I know you had Steelix in your last game as well. I dislike this one, because it kills the essence of the game. Players should all be allowed to make good posts that are logical and oftentimes long so that they can make complicated points. By restricting someone to 3 sentences, you are ruining THE fundamental part of the game. I realize that there are roles that post-block a person, which is ok. At least those do not permanently stop someone from being a contributor and can be used tactically by whoever has them (unlike the passive effect which is just kind of there and annoying)
That’s an interesting point. I have no real sentimental attachment to the Tank role, but I disagree that you can’t make meaningful posts with only 3 sentences. Akane did a phenomenal job with that restriction and made some really good posts despite having her restriction. That said, I do see where you are coming from

2. Questions: So the 5 jedi that lost their memories...their CHARACTER was pre-decided but their ALIGNMENT was not? So jpulice was Kyle Katarn since the beginning of the game, but had a chance to become Mr. X if he chose the wrong role?
No, the way the Jedi worked, was that each choice had a small mini-draft role assigned to it. The Kill choice would get the “join the enemy team role,” the independent would get Mr. X regardless of who chose it. The three good choices would get the town roles based on which choice they chose. The names I decided on as the Jedi chose their roles leading up to Night 5. So had Benson as Unknown Female Jedi chosen Kill, then she would have most likely become Ventress, or some other female Sith. Likewise, Kyle Katarn and Luke Skywalker could have become Sith males based on what they chose. The roles were pre-written, the character names and description of said character were written as the Jedi chose their choices. If that makes sense.

About randomizing. Can you explain in a bit more detail your process for initially grouping people? you mentioned something about having an extra person in each group or sliding them into another if one was imbalanced? I don't fully understand.
I wanted a randomization method that could reduce the chance of imbalanced groups and got that by doing a triple randomization technique. Basically, there were 6 factions:
Wolf
Town
Pokemon
Sith
Independent
Jedi
Each person got a number between 1 and 6 randomly.
So let’s say the groups looked like this
Wolf: 8
Town 20
Sith :4
Pokemon 8
Jedi: 1
I can’t remember the exact number, but that’s an example. From that point, I looked at each group. The wolves could only have 6 people, so all 8 people got a random number between 1 and 100. The top 6 numbers stayed the other 2 people were pushed to the town group. The process was repeated with each group that had an excess of people until all people were now randomly in a group and each group had the correct number of people. From there each person got a random number for a role within their group. However to make it even, didn’t remove number from the whole as I went down the list. If more then one person got the same number, they rolled for highest roll to keep the role or roll again. What this did was give everyone a 1/z chance of getting any particular role versus a 1/z and then a 1/y, and then a 1/x, and so on and so forth.



What exactly were the correspondence letters? I mean, you didn't make any note of them in your game summary.
If you are talking about the Oliver Twist and Emily Dickinson that a few players were doing, then I have no idea where that came from. I believe it was some creative in game code between players, but I certainly had no hand in it’s implementation or creation.


Thanks for the great game!
Thank you very much and thank you for the feedback. I know I obviously disagreed with a lot of what you said and defended my own actions, but don’t take that to mean I am not open to criticism, and/or not listening to what you said. This post you made is extremely important to me because it tells me what the views of the player are. Obviously as the artist, I will defend my work, but that’s not to say that what the player says is not important, and does not have a play in how I plan future projects. While I disagree with quite a few of your opinions, I do understand 100% where they come from and why you feel the way you do. I don’t 100% disagree with what you said either, you make a lot of valid points, and it’s something I will note for future endeavors. Thank you very much for the honest feedback.

Thank you Jeff, such a really good game. Pity that I died so early on... Oh well.

Anyways, keen for another one! :D
Thank you, Jason. I’m always happy to see players follow the game after they die and I’m glad you enjoyed it nonetheless.

Double protection and I died.... meh
You have to give yourself credit, everyone who wasn’t town wanted you dead haha

To
Amazing game, more thoughts to come later.
Thank you

Amazing game, I'm so glad I got to play to the very last second of it. Thank you Absoltrainer, that was the most fun Werewolf I have ever played. You have in my opinion created the most complex werewolf game I've ever seen.
Thank you very much, when I started this game, this was the reaction I wanted to get from the players. I am so glad you enjoyed the game,

RE: Absoltrainer
In regards to my experience with Werewolves game, I have played 2 Werewolves game; 1 on PokeBeach that was moderated by Pokechamp(11-13 gamedays; last half of the game I became an alpha werewolf) and 1 very briefly on Pokegym(1-2 game days before asking to be replaced as I could not keep up with number of posts within a game day and the fact that I was busy outside of the game)

I was a werewolves in both games.
Ahhh, my apologies then, I didn’t recognize your name from previous games, so I was unsure. Either way, you played very well and I was impressed.

That was an amazing game AT.
Thank you very much

This was my 2nd Werewolf game, the first I was killed 1/2 way through. Thanks for having me AT, good luck with your future in the army, and thanks for a great game.
Thank you very much for participating in my game. I was very glad to have you. You seem like an excellent player, and I expect great things from you in future Werewolf games.

Actually, AT just posting the roles gave me the first look at my role I have had since Day 6, when I somehow deleted the PM...


Thanks for the great game AT, all the updates (Especially the final one) were very entertaining to read. I felt the game was very well designed and complex. Definitely a lot to take in for my first game!

Was a great game and I look forward to the next!
First off, thank you very much. Second, you know you could have just PM’d me and asked me to resend you role haha. I send Ikrit his role like 5 times lol. Anyways, I’m really glad you enjoyed the game and really glad you enjoyed the updates. Thank you very much.

This was a fun game. I am pretty happy with how I played, though I believed the wolves role reveals way too easily. I also didn't get the details of the updates and posts as well I as a should, as I am one of those people that sees the big picture, and not the details(Probably why my posts are usually so short....). Thankfully I got the right role, or I figure I wouldn't have survived long.

Great job everyone for winning this for the town! I am looking forward to the next game, in which I definitively hope to get a spot!
There is nothing wrong with looking at the big picture. Without a big picture person, the detail people don’t have anything to put their details into. The grand scheme of things is a big picture made up of little details. Thank you for playing, and I’m glad you had a good time, you did great jumping into the game half-way through.

Again, amazing game, great reading the updates, and the complicated roles took a master game host to get straight. Sure, the wait times were quite long - but it was for the good of the game to have a complete story.

AT - get to writing a book. You have a great mind and an amazing way to tell things in detail.
Thank you very much, I’m very glad you enjoyed it. I’ll get to the wait times later on, but I hated them as much as everyone else did. I don’t know about writing a book, I can get those action sequences down pat, but tell me to write a boring scenes about two positions talking about some planet’s rebuilding problems in a bureaucracy, and I’ll get bored and add a laser sword fight haha.

I thought this game was amazing; my first time playing WW and I made it to the end!!!

Also, I'm glad to know that if I hadn't played this game, I wouldn't have gotten to know AT, and I would have never known that there was a pokémon TCG league 10 minutes away from campus! haha....
I didn’t know that the game was directly responsible for you learning about the league. Well I’m really glad I was able to help, and it was good to meet you. I know I haven’t been to league in like 6 months or so haha. I’m really glad you enjoyed the game, thank you.

I am amazed at how this was set up and designed. For a first time player, I really dig the mentality of this game. I am for sure going to sign up for the next one, and as a replacement as well (bwaaaahhhhhaaaaaaaaa! :p)

This game was shweet, I can't say anything negative, as my "noob" experiance is just that: "noob"- therefore I can only learn and improve from here to say what this or the next game needs or does not reqiure.

Thanks AT- this was a blast. Thanks all yall as well, I where this noose with no guilt!
Thank you very much for the compliments. I really enjoyed this game, I loved watching every second of it. You played very well and you had better sign up as an actual player next time. I’ll tell the mod not to let you be a replacement. I will reserve a spot for you, or sign up, then quit day 1 so you can play. Lol. Thank you again.

Oh Man! That was totally fun. I want to thank AT for the fantastic game and all of your hard work and energy.

So AT: You said two things to me you would have to get back to me on....
1. During night 6 I had to pick a number between 1-5. I think I chose 4.
2. I had a really close call at another point in the game.


Thank you all for a great game and experience!
Thank you very much, I’m glad you enjoyed it.


1. Yeah, the number thing was when I was one of the solutions I tried to implement to save Benson from the accidental PM thing. I don’t remember exactly what I was planning with it, but I scrapped it when I deiced that the only way to resolve it was to force the wolves to kill him.
2.) Hmm, if you can give the date of when I told you that (you can see it in your AIM chat logs which you can find in Explorer) or an update before or after I told you, then I might be able to recall, but I can’t remember when that was about.

I BELIEVE I AM RUNNING THE NEXT GAME

I am talking with Cardz over PM about the details, but he did just confirm that I am next to go and essentially recommended that I start signups ASAP. I was wondering if it would be more fair to start signups on the weekend, but I guess any time is as good as any. I hope to have the thread up by the end of Thursday. I remember there being some controversy over signups this last game, so I will do it this way: I will not make any more announcements before the thread goes up. It will be up before the end of Thursday. I will post in this thread immediately after making so those of you checking here will know. Signups will be first come, first serve; no priority will be given to older players or players that missed out previously. I will spend tonight and possibly some of tomorrow working out last minute kinks and role-interactions.

Don't expect nearly as epic a story from me as AT just made; it is pretty much impossible to top that. I will make a big effort to keep the game moving quickly. I intend to keep updates coming swiftly and without delay though. And I hope you are already to square of against Ghetsis and the hordes of team Plasma!
And I will be playing in said game. I’ll warn everyone though. I’m a good mod, but I’m absolutely horrid at actually playing the game haha. Don’t make me a wolf AAM, I’ve been a wolf 4 or 5 times now. Or wait, make me a wolf, cause then no one would suspect me. MWHAHAHAHAHA, already I sow the seeds of doubt!

Good luck the updates thing, I swore I would not have delays either. It’s harder then it looks, but then again, you probably don’t plan on having 8 page long updates like I did, so it might be easier haha.

I’m excited to play in your game. It’s been so long since I played. The last Werewolf game I was the Alpha and died night 1 because the priest protected me….wait a minute. That was you AAM who protected and suicided to kill me. Thank a lot….=(


Sandslash7, who gave you permission to write Absoltrainer long posts gah? Reponses in Bold
Thank you EVERYONE for an excellent game!

Thank you ABSOL for a fantastic game!


EXCELLENT. EXCELLENT GAME.
Thank you very much, as a fellow Star Wars fan, I am glad to see you enjoyed it

I cannot stress this enough. Absol you threw wrenches into my plans SO often. I was reeling by some of the things you posted in the updates.

One of the greatest joys I get from being a game mod is seeing my actions and plans completely throw off the players, keep them on their toes, and keep the game exciting, I am glad you enjoyed it too.

Absol. Again. I can't thank you enough for the game. It was phenomenal, and I greatly enjoyed playing. Of course, I'm biased because I lived through the entire game, but it was an intricately complex game that brought out some excellent play in many of the players involved.
Thank you very much

It took a while, but you succeeded in bringing me deeply into the game. I'll get into this later, but I was very meh about the game early on. Not because it wasn't interesting, but because I was swamped in Dental School. But this game was so good I was roped into playing with my whole heart.
Trust me, as you know from our AIM chats, I know very well what it’s like to be busy. I’m glad you stuck around till the end and played the game

Other general thoughts. The factions were pretty well balanced from my perspective. The wolves would have won had the village mislynched. The fact that it was this close shows the balance was pretty close. The independents exited the game early, but much of that happens already due to killing roles.
My thoughts exactly

I'm glad that everyone had a role. It makes the game interesting and fun. However, I feel that sometimes it causes people to not look at what people say. This causes players to play the game within a bubble, only paying attention to votes and role reveals. I don't feel this increases the skill of players. It also makes the updates incredibly complex. Right now I guess I don't have a specific thought on that right now.
I have thoughts on this, but I’ll talk about it later on in this reponse

2:Thoughts on the way the Game played out.

It was a great game. I was thoroughly confused many times during the later Nights. The wolves killing one of their own Night 1 was definitely sketchy, and it allowed me to call out DC725's shenanigans. The Jedi and the Sith's infighting helped give a different spin on the updates, and provided something for the wolves to hide behind.
Thank you, I’m glad you enjoyed it

To be honest, at the beginning of the game I kind of wanted the wolves to win. It's been 13 games here on the Gym, and the Wolves have never won. Ever. 6 Games the Town had won (now 7), 6 games Indies have won. After all this time, it seemed like the wolves needed a win. I'll go into this later, but it effected my play slightly at the beginning.
As a person, I wanted the wolves to win. I’ve been a wolf 4 or 5 times and lost every time. I really wanted to see them win this time. I pumped them up, I gave them extra abilities. There are a couple of reasons for this. One being that they have never won, the other being that writing an evil ending update would be so much fun. I had so many ideas for a wolf ending. Regardless, as a mod, I kept it fair and despite wanting the wolves to win, I never messed with results or rolls for anyone’s favor

Overall, the anti-town played the game well. With a few exceptions, they played how they should have, and definitely threw fits for the town players.
Agreed

5. Critiques about the Game for Absol.

4. SS7: Critique, Analysis, and overall Interpretation of Actions

Finally, in the back of my mind I kinda wanted the wolves to win. As I alluded to, they were the underdogs, and I thought it would be cool if they won once. However, my competitive spirit got the best of me once Ikrit died.
As I stated above, I want to see the wolves take a win one day.


I also will say this game made me create an Excel document with 15+ pages, with pages devoted to complete analysis of each Night update, with additional pages designated for alignment tracking, Sith/Jedi number math, and lists of my hunches.
Good, I’m glad my game was that complex that the players had to keep track of that was going on.


5: Critiques of the Game for Absol. To start off with I'd like to congratulate you by saying this was one of greatest games of WW I've ever played. It was a fantastic game. But, as you asked, I won't hold back. I'll give what I thought the strengths and weaknesses of this game.
Thank you very much, I’m glad you enjoyed the game and want any feedback you can give me

Strengths:
Number of roles. I really enjoyed that everyone had an interesting thing to do during the Night. It gives the game complexity and intrigue.
Detail of Updates. I've said this before. I prefer more information that too little information. Even though it might bite me in the behind (See WW IX), when I was the Town Vig and everyone killed me without thinking logically about what I had done (I also was silenced that day, so that didn't help).
Complexity of the Game. The fact that I had to update my Excel spreadsheet every day with new information was definitely a good thing. Keeping the players guessing in a game where so much information is revealed was excellent.

Thank you for your compliments in all these sections, I have my own opinion on each of them, but you hit them in the section below, so I will post them there

Weaknesses:
Update schedule. Now I completely understand being busy. I know. But you were willing to mod it, so it should have been a priority above other leisure activities. Anyway, I know that you know this, so I won't beat a dead horse so to speak.

Yeah, the delays were a problem I was fully aware of. I must apologize to Lucario ex here. During her game, she ran into the same issues with update delays. I criticized her for it, but the last time I hosted a game was in high school. As I began this game, I realized how hard it was to host a game in college. Especially while participating in ROTC activities every day. The delays were 100% my fault, and I do apologize for them. As I stated somewhere in the game. I asked my players to commit to the game, and I should do the same. There were times I had to force myself to write the update, and other times when school activities just got the better of my schedule, but I should have been better about the delays. A few delays is expected ,but having them for every update was unprofessional and disrespectful to the players. For that I apologize.

The amount of information revealed. Now I just said that I like too much information rather than too little. This is still true. But it got to a point where people really didn't pay attention to anything other than votes and role claims. They'd just look to the update and ignore everything else. In the end, WW is a communal game where people investigate what players SAY. I fell into this trap as well, but came around at the end. We needed to look at the words/arguments others were using, rather than just their role-reveals and the update. But that is also our fault, not yours completely.

This has been an issue I have wrestled with since my first werewolf game. I believe the story makes the game. Without a good story, the players won’t stay interested. Characters should develop personalities and traits as the story progresses, and the players should have a legitimate goal that they are fighting for. That said, I have always run into the problem of revealing too much at times. It’s something I definitely need to work on. There has to be a balance between story detail and information revealed. To future mods of Werewolf games, take this part to heart. It’s the hardest part in my opinion.

Number of Roles Unfortunately I think this was a strength and a weakness. Because everyone had a role, everyone could be correlated to a Night action. There were no "vanilla" roles to hide behind. While I like having a Night role, and I imagine EVERYONE does, but at some point it seems like a few "vanilla roles" might be a good idea.

Once again you raise a point that I have wrestled with for a while. In every single one of my games, every player had a role. My logic for that is that players with vanilla roles tend to feel like they don’t have a part to play. Those players tend to want to quit or be replaced, or just give up. Some players aren’t about reading posts and catching people in lies. They are about night actions. The night is their turn, so to speak. So what I do is that I replace vanilla roles with defensive and less game impacting roles like Chewbacca and Republic trooper. I agree though that there is no way to hide behind those roles. I think that goes hand in hand with too much information in updates. In future games, if a person is not doing anything, I don’t see any reason to include them in the update. That would mean that people leaning against walls or just hanging out would not show up, and it would create that hole in the number of roles that appear in the update, without taking away a job or role from any specific player and making them feel less important. It’s certainly a tough thing to decide on.


Other general thoughts:

1. Epic Mass Effect references (Arceus anyone?). "You have attracted the attention of those infinitely your greater." I know where you are going with your next game (even if its in 5 years, I'll play in it.) I also think I've come up with the thrust of the game. PM me for details. I was sitting in lab and I stumbled upon the idea while drilling plastic teeth. I might have also come up with a completely new and unique WW mechanic for said game. Sorry, but no more information will be made public. :thumb:
Hehe, I’m glad you caught that. You should have expected it based on our AIM chat. I wonder who else caught my Mass Effect reference. Suffice to say that while I do not plan on another Werewolf game anytime soon. The planning for said game may or may not have already been put into play hehehehehe
2. You didn't give up, even when you were struggling to get information out. I'm glad. I don't think the game would have been as epic had you handed it off halfway.
Thanks, I may have had delays, but I was determined to keep the quality up no matter what.

3. That video was excellent. That must have taken a lot of work and dedication. Thumbs up.
I had planned on doing a video ending on Day 6, and I’m really happy at how it turned out. I wanted to give a shout-out to all the players and to show everyone what the different characters looked like.

4. You've set the bar higher than it has ever been before. Again, congratulations on a truly wonderful game.
Thank you very much

5. You've also inspired me to begin brainstorming my own WW game. @ Everyone else: Don't hold your breath. IF it does occur, don't expect it for another few years or WW XVIII, whichever comes later.
Thank you very much, I’m glad to hear it, I can’t wait to play in a game you host!



6: General concluding comments:

I cannot stress this enough. Way to go Absol. Way to go everyone else who made WW XV one of the best WW games on the Gym.

Thank you very much!

Thank you for such an amazing game. I'll accept the nomination of MVP if you truly want to vote for that, but I'd like to say it was a group game. Many players contributed deeply, and I could not have pulled off the victory for the town without such players like Jellyfisher, KingPiplup, PCPB, Napoleon, Scottistru, and A/AM.

SS7: "I don't always post, but when I do they are 800 paragraphs long."

Oh I agree, Sandslash7, you earned best in show by far. I was shocked by your posts Day 12. I didn’t expect it in the least. Bravo.

Awesome game everyone! Went on much longer than I had expected, and still can't believe I was so close to winning! Great job Absoltrainer on making an epic game with an awesome ending!!!!!!

Haha, I’m really glad you enjoyed the game and glad you enjoyed your death scene. That was one thing I wanted to do. I wanted to try and make everyone’s death somewhat exciting and memorable.

Well, I think I responded to everyone. It’s 1:30AM, so excuse the grammatical errors and spelling mistakes I no doubt made. I just want to thank everyone for their kind words, and even the less kind ones. I like critical feedback. I want people to be honest with me. I might not always agree with it, but it’s important for bettering myself as a game mod and making future games more enjoyable for the players. The feedback you guys gave me means a lot to me and I will take it into account if I ever host another Werewolf game. I said I don’t plan on hosting another game for a while…well I’m really bad at keeping promises like that. I said I was going to quit Pokémon, and I’m doing a bad job at it so far, so who knows.? My next game might come sooner then expected. Although for the first time, Cyrus is finally dead, and you guys killed the Emperor. I’ll have to get really creative if I host another game.

If you have anymore questions or comments, please post them. I love the end game analysis. I’ll be happy to answer any an all questions or complaints…or compliments ahahahah.
 
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Wow. Amazing game, everyone involved. To sum my thoughts up on this game: SS7 is amazing, I'm sorry I played horribly, the town's arguments for lynching cabd on Day 6 were a bit shaky, DC725 defended himself well 'til the end. And last but not least - rroooowa rrrascwo rawhwa ohwoanan akanrarowowa, wohoworcrooowhwo!
~Akane
 
Agreed
Edit: Missed a page, agree with Akane for best noob and SS& for MVP
I just wish pcpb had listened to me when I said to kill theking though
 
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@ Scott: I wondered what you contracted PCPB for. That would have been helpful, but at the same time I know Wobbufett didn't want to get his hands dirty.

@Akane: You played very well with the role you were given. The wookiespeak was an excellent touch. Bravo.



@Absol: I completely understand where you are coming from. Most Indubitably. I concur that for many players (myself included), we prefer to have a role with some kind of Night action. It gives you something you can do individually that no one else knows.

Having a role is excellent, and makes the game fun IMO. I totally agree with you.


But at the same time, if everyone has a role, it is no longer unique. And it skews the game towards Night oriented play, rather than Day. I haven't made up my mind whether this is completely bad, since this game had some good Day discussion. Though that might have just been my effect on people.

Regardless, it is something to think about. I don't know how I'll do my game, if/when it ever appears.


Again, fantastic game. Thank you so much Absol!

Additionally, you only get so many "Thanks" per day. Just go back and Thank more posts today.


And as I said, if you are interested in the ideas I had for Part 4, PM me. :wink:
 
@ Scott: Yeah, I wish I had too. At the time though, killing theKing (especially considering he wasn't confirmed Giovanni at the time) might have put me in a difficult spot. I couldn't take that risk.

@ Absoltrainer: I actually liked that there were no vanilla roles. Especially with the room mechanic in this game, everyone having a night action allowed us to gather evidence as to who was what in the game. Also, when's the last time someone was like, "Oh, awesome, I got a vanilla role. How cool". Lol. I am actually all for everyone having something to do in the night, makes the game much more fun IMO.
 
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