Pokémon TCG: Sword and Shield—Brilliant Stars

Why are people scared of Dusknoir LV. X?

the card is amazing, notice all the people saying unknown G would stop this/that, how many of you Actually play G or have played against unknown G???? chances are slim cuz with so much good stuff out right now, for a lot of players there is simply not enough room to warrant making space for unknown G for a "just in case" sernario that they run into dusk/gengar. id rather just use that space to make a good enough deck that can handle dusk if i run into it then devote deck space to specifically "deal" with it. cuz if you dont run into a dusknoir or gengar deck, you've just wasted a card slot that could have been for something more useful.
 
Actually, at least in Finnish Meta, Unown G has found it's way to almost every deck. Dusknoir and Gengar decks should play Unown G anyway, as Unown G would stop Magnezone Lv.X's paralyze, Magnezone SF's switching effect, being knocked out by damage counters in mirrors and so much more.

I'll be playing it in every non-T2 deck until the format proves me otherwise.
 
Unown G...kinda sorta helps.

Considering my deck is a Noir/Zong spread with 1 Lv.X and i play Spirit Pulse Noir for now, Pain Amp is the only thing getting negated, and i am fine with that personally, G hasn't seem to have given me troubles yet.
 
Or you can do what im doing and use tyranitar spin tail 2x for the ko on the dusknoir lvx and then everyones got 60 on them. If you can kill that tyranitar then i bring up another one and grind away. Plus your extoplasm and fainting spells add to my darkness drives. And even with me haveing 20 when it comes back to me you have 30 when its back to you so your getting out spread unless you have a bronzong or dusknoir active, But tyranitar doesnt have a power and there will be only 2 cards on my field with energy so i might be taking 30 but you will for sure. And i have resistance and dark energys
 
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Dusknoir is combated by anything that can knock out by effects, like poison, burn, or placing damage counters. Unknown G can stop all this. But if you can manage knocking out Dusknoir while it's on the bench, Ectoplasm takes no effect. Possible by means of Magmortar, Blaziken, Empoleon, Etc.
Until GC comes out there's nothing to stop bench damage besides Bastiodon anyways, and i haven't seen a Bastio tech... ever. How to bench Dusk? Well there's Warp Point, PokeBlower, PalkiaLvX's resteructure, and Lumineon's powers.
There's a lot of ways around this, and if you really want to beat Dusknoir Lv X you just have to get creative.

I personally have built a straight Blaziken with just Rayquaza and Claydol for backup, 4 warp points and plenty of ways to do 80 damage to anything i want, every turn. And while it works well against Dusknoir it is no slouch against Kingra, despite weakness, and Luxray (no LvX in this deck) and if my opponent wants to use gengar, i'll G the clay and ray while i knock out their claydol and uxie.

No card is broken, as long as its enemies can work around it one way or another.

Back to back posts merged. The following information has been added:

the card is amazing, notice all the people saying unknown G would stop this/that, how many of you Actually play G or have played against unknown G???? chances are slim cuz with so much good stuff out right now, for a lot of players there is simply not enough room to warrant making space for unknown G for a "just in case" sernario that they run into dusk/gengar. id rather just use that space to make a good enough deck that can handle dusk if i run into it then devote deck space to specifically "deal" with it. cuz if you dont run into a dusknoir or gengar deck, you've just wasted a card slot that could have been for something more useful.

now those counter techs are really circumstantial. Back at worlds i teched Island Hermit specifically for Gardy/Gallade since it was clearly THE biggest deck to make a show.
Unknown G might be hard to tech most of the time, but then there's Felicity's to discard it when needed, or your deck can run solely on the G combining with something else for a double whammy effect like my secret steel deck lol
 
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Dusknoir is one of the most easily "gimped" decks in the format. Any deck with a vast amount of speed and bench damage/spread really hurt the card. Badly. The deck without the LvX isn't a deck, it's simply no good. 3 energy for fifty sucks, because Kingdra can then do 60 and 20 to a bench for three, which is clearly better (and it gives Call energy a purpose after turn 2). Sniping with counters *can* be quite amazing, but you can't approach with that. How does it retaliate from your active Dusknoir being KOed. Do you use it's power enough to make it a strong attack, just to get OHKOed on the following turn? Don't even get me started on the other Dusknoir... Lol. Point is, the attacking options the deck has are... simply pathetic. It needs that extra threat to be as good as it is, so work around it. It's not as difficult as it seems.
 
i found a way to complentley tear up the dusknoirX and gengar deck

hurricane deck
feraligator
i played the deck today at league i beat the deck
4-0
 
Hi my name is

Dawn stadium
Stark mountain
Moonlight stadium
Speed stadium
Snowpoint Temple

I like to play stadiums to put there dusknoir back to there hand. Oh and My name is also

Magmorter
Blaziken
Omastar
Torterra
Anypokemonthatsnipes..


Come on people.. Its not that good.
 
The card specifically says it has to be Active. Another requirement. So another option you have is sending it to the Bench and Snipe it. No fiddling with Special Conditions, just Bench and Snipe it.
 
Dusknoir is one of the most easily "gimped" decks in the format. Any deck with a vast amount of speed and bench damage/spread really hurt the card. Badly. The deck without the LvX isn't a deck, it's simply no good. 3 energy for fifty sucks, because Kingdra can then do 60 and 20 to a bench for three, which is clearly better (and it gives Call energy a purpose after turn 2). Sniping with counters *can* be quite amazing, but you can't approach with that. How does it retaliate from your active Dusknoir being KOed. Do you use it's power enough to make it a strong attack, just to get OHKOed on the following turn? Don't even get me started on the other Dusknoir... Lol. Point is, the attacking options the deck has are... simply pathetic. It needs that extra threat to be as good as it is, so work around it. It's not as difficult as it seems.

um, kingdra,60,to,dusk,after,night,spin. you need to read the card again. unless you have 3 nrg attached to king.
 
Torkoal tech kills Warp + Cyclone. Unown G kills attacks sending Dusknoir to bench or other ways to get around it's power. I'm serious about Torkoal, Warp points are played in 4s nowadays. Sure, it's a Warp point bait, but if your opponent proceeds to KO it, that means you have bought yourself an additional turn to attack with heavily damaged Dusknoir... and propably knock out something even bigger.

So you're left with inflicting special conditions or damage with powers/bodies if you don't happen to play Palkia Lv.X, PokéBlower, Lumineon (either MT or SF) or Metagross in a deck that can snipe for damage. Not all first tier decks are capable for this, including AMU (only snipes with counters), Kingdra (rarely plays Metagross, Torkoal kills Warp), Gengar (Snipes with counters), Machamp (no sniping at all).

The most playable counters against Unown G+Torkoal Dusknoir would include:

Bronzong (Body places counters)
Magmortar Lv.X (Power deals burn)
Spiritomb (Power places counters)
Gliscor Lv.X (Power deals poison)
Omastar (Power devolves bench)
Vileplume (Power deals poison)
Dusknoir #17 (Body places counters... ironic)
Magnezone SF steel/Speed Deoxys (Snipes through Torkoal)
Glaceon Lv.X (Stops powers)

If your deck doesn't play one of those, you just might have some troubles with avoiding the Dusknoir Lv.X stadium.

Also, Wager is certainly very playable in Dusknoir deck. It disrupts your opponents plan on removing Dusknoir Lv.X on the next turn, as a wise player would have counter stadium/Lunatone/Palkia DP in their hand, waiting for getting to counter Dusknoir. Snipe their Claydols early on, so that they will be stuck with what Wager gives. Out of the 2 cards designated to counter Dusknoir Lv.X in an average deck, the changes for them getting it are pretty slim.
 
i think one of the biggest things is that not many people abuse those deadly snipe decks, so it gets a bit tough when those particular people play dusknoir. Now of course there are also the people that try out all kinds of decks. Like i always say in the pokemon world, get creative, play what is unique and unexpected, and develop it carefully to work well as it is but with ways to put a stop to the mainstream decks in the format. I mean come on, does ANYONE remember the burmuda triangle that made 8th in half the master's grinder?
 
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