Pokémon TCG: Sword and Shield—Brilliant Stars

Why dont Card shops host Pokemon leagues and tournaments?

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Pokemon without draw power would be an excessively dull game. Pokemon has a concept of evolution as a central aspect of the game, the necessity of playing weak cards so that stronger cards can be played later only while the weaker cards are in play. In a way, the combination of specific Energy attachments and the concept of Evolution is Pokemon's version of Magic's Mana system. You can't really compare the two games equally because of that.

Also, the reason for the lack of overall bounce and destroy cards is due to the intrinsic nature of the game. Magic has effectively zero penalty for not having a creature in play. In Pokemon, if you do not have a creature in play, YOU LOSE THE GAME. Bounce and Destroy would simply be too powerful for the game to handle. There are, however, specific bounce effects, such as de-evolution. And those are incredibly powerful abilities. But they're not in-and-of-themselves game-winning abilities.

The lack of Counter is to keep the game simple. We had Counter for short stretches. Slowking. Alakazam. Power Spray. None of them worked the way intended. They were simply too powerful. And generally too complex for the demographic to which Pokemon tends to cater.
 
earlier in the games history the draw power was lacking and I thought perhaps it was at that period in time (base-gym)
that it might of been the most skillful time in the games history to.

I just came back to the game a month or so ago and had to and still learning about what sets or cards are out there in the last 2-3 years and to me the drawing ability of this game is a down side because their is just too much of it. Its like, why do we play with 60 card decks if we can pretty much pull anything out of the deck when we want to anyway?

Its not like I am going to scream for a change though, because other TCGs are far worse IMO with other problems that are more glaring.
 
(Actually, describing myself as a Magic player is a misnomer. One demographic difference between Pokemon and Magic players I've noticed is that Magic players have usually played a lot of different TCGs.)

I disagree as many Pokemon players have played other TCGs such as Magic, YGO, and smaller TCGs such as Naruto.

Drawing and search are not novel game mechanics. Magic has draw and Magic has search. Bounce, counter, and destroy are completely absent from Pokemon. The criticism of Pokemon is to another level because it is lacking in mechanics. How does the Attack/Damage system make up for the mechanics lost?

I disagree while those mechanics bring versatility, it also brings a sense of unbalance that some players don't like. I for instance decided to quit M;TG because I didn't like cards like Runesnag since it didn't fit the way I like playing games. They may bring certain types of strategy to the game, but they also limit and overshadow some of the game mechanics that Pokemon focuses on, which is why I said they aren't fully comparable. You don't compare Soccer to Football, they may both involve getting a ball to the goal, but the way the ball reaches the goal makes the games different enough to gain their own identity, and people don't bother comparing them.

Furthermore, I did not bring up Pokemon's draw or search as a positive aspect of the game. It isn't. As I've explained, there is a trainer/attack disparity so the value of a Trainer drawn is greatly disproportionate relative to that of an Energy. Drawing an excessive number of cards at a time exposes the game significantly to this problem and other flaws such as easy donks. When it comes to card draw, Pokemon is the standout. Most TCGs draw to roughly the same degree as Magic.

Again that's because of how different Magic and Pokemon are. Magic focuses on bringing the big creatures into play for a high cost in the form of a lot of mana being needed. Pokemon on the other hand uses the concept of evolution. You evolve basic Pokemon into Stage 1, and then Stage 2 Pokemon. In a Pokemon, since you have many cards that are associated with each other, then you need search/draw cards to allow these bigger harder to get out Pokemon a chance to get out, so they aren't overshadowed by basic Pokemon. Magic doesn't have such a mechanic, so it doesn't need to have as large an emphasis on them.
 
The prereleases are something totaly different. Your whole goal is just to get the new cards. Winning has nothing to do with it. It's actually a really good deal. 25 bucks for 6 packs, deck box/sleeves and 2 more packs. You can't get that anywhere else. Also, the ability to trade the new cards with other people while your there is great.

Anyone who wants more out of a prerelease like that is just greedy. They're actually loosing out and wasting more money if they buy their cards from a store. Those guys you're talking about sound like yugioh players to me.

I honestly don't like referring to people by the games they may or may not play. Please don't.


It's a prerelease event, yes, but the structure is a tournament-based sealed competition. The intention is to have fun, but if that were the case they could hold it League Style for the same effect- that is, Open Play. Instead, it's run as a sealed tournament. The people in my example are in the right mind, I agree- If you're in a tournament where you can win or lose, there "should" be some positive reinforcement for winning. Instead, whether you came in 1st or in dead last you got the same prize. It sucks the enthusiasm right out of people when they sit back and take in that all their effort and time was essentially for nothing- they could have not tried at all and recieved the same.

Is it more than nothing? Yes. Is it a good deal? Of course. But don't confuse the two ideals- you're speaking of the prerelease as a source of getting the cards first. I'm speaking of the feeling of having it as a Sealed Event.

Now your views are strictly player-backed. You even said "the ability to trade the new cards with other people while your there is great.". BUT- this isn't about promoting the game and environment for players, this is about Why Stores don't hold certain events for certain reasons; And this is why, because the players don't feel the necessity to come down to a specific card store when they can get what they want at a more convenient and less traveled location such as Walmart. Think from the Store-Owner perspective. Would you hold tournaments for a game and take time out of the store for private-ish events that don't net you any business revenue? That are going to upset ANY player and make them not want to come back?


8 X 4.00 which is the normal going rate = $32

$5 for a deck box

$5 for the promo

just basically getting $42 worth of stuff for $26 and more being made if you got something out of those packs like a Kyurem or FA N.

That's IF you get something worth it. Now imagine that you open your 6 packs, and in Noble Victories for example, you open no N, but did get Accelgor, Escavalier, a Zebstrika, Reuniclus, Cofagrigus, and Leavanny as your Rares. You'd feel probably cheated.

Now on top of those pulls, you sit down for 4 Rounds (roughly 3 hours) playing through the day. You win some, but overall you come in say 5th. Now it's pack time. You get two more packs and open 1 N, a Seismitoad, and the Psychic Victini.

...Now what? You spent $26 and mathematically you made back....16-24$, depending on your values.

If you made 16$ minimally, you broke even according to your pricing- most people value deckboxes at $5, but that's if they really want them. Nobody demands Deckboxes, especially since they're free with Admission, so I'd say their value is roughly 2-3$. Victini is a regular rare, and easily pulled. Is it supposed to be worth more because it has a Stamp on it? What if this were Emerging Powers, having walked out with 8 bulk rares and your promo is a Gigalith of all things? And if you got no Pokemon Catchers, what did you really get?

Boxes can be purchased from a wholesale store for 85$ (Ive gotten Magic, Pokemon, and Yugioh from a wholesale, and that's what I get the Pokemon and Magic for). At $85, the packs are $2.36 each. Multiply that by 8, and you get $18.88; if you want to hold your own prerelease, you can make $7+ a head by that math, but assuming that's not your goal you could always say "I'll wait" on the prerelease, buy a Box, and for 85$ get 36 packs and no promos. For $85 at a prerelease, you get 3 Entries(24 Packs) and 3 Promo/Deckboxes, and $7 spending money (Less than 2 packs since most stores sell for $4 ea.) Mathematically, for that box, you'd have spent $56.64 on packs, leaving you with $28.36 leftover for Promos, deckboxes, and whatnot. According to you, if both promo and deck box were 5$ EACH, you'd really only be saving a grand total of $1.64

On top of all of that, remember that's THREE ENTRIES. So simply divide that by 3 to get the amount per entrant, and your super savings come to a whooping 55 CENTS.

So now you have to ask yourself- was getting a Deckbox and a Victini and saving yourself roughly 55 cents worth your time over buying packs outright from a wholesale? For the people that look at the Prerelease as a sealed tournament with no effect to rating or championship points- No.

And yes, I fully aknowledge that pulling nothing "Good" is a rarity, but everyone takes that gamble. It's a possibility, and that's all that should count. Some people pull great, others do not.

News to me, I find most MTG players much like yugioh players now, have never touched another TCG because they dont think its any good.

When I was 15 I picked up Magic the Gathering for a Year. I switched to Yugioh because it was available during the weekend DAYS (Most Magic Tournaments run at night into early morning). I played that for 3-4 Years (I played until the D-Heros were released), switching to VS System. I played that for roughly 1 Year before it died out (Started during Spiderman and ended when Infinite Crisis/Galactus was released). I dropped that to go back to Magic The Gathering, and exactly one year ago I picked up the Umbreon Starter, played in a league (which was run during a Magic Tournament at the time) and was given a Roserade/Leafeon deck (borrow), Feraligatr/Blastoise (borrow), and help with my own deck. I have been playing Pokemon since, and occassionally I'll join the Magic Prerelease events for Nostalgia and to give a buddy of mine the cards I win. I also recently purchased Reddekai and know how to play, but admittedly I can be beat by a 3 year old in that game because I am so terrible.
 
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As a Magic and Pokemon player with no life, I can s fely say that both games are great in their own way and both require lots of skill to win :v

One is not better than the other. There are awesome matchups in Pokemon (Something like Magneboar vs Tyranitar is a fun skillful match) and awesome matchups in Magic (something like Solar Flare vs Kessig Wolf Run makes for a fun skillful match). Both games also have luck based autopilot matchups (ZPST vs a vanilla build of Reshiplosion is an example in Pokemon, while RDW vs Monoblack Infect would be an example for Magic).

Seriously, I'd recommend giving Magic a chance. While some decks are really expensive, you can also make a couple of tier one decks for less than $50, and most for less than $150. Not to mention, there's always Magic games being played. Sadly, Pokemon doesn't get the same support as Magic, so you have to look around for tournies and such :\

Anyway, both games are awesome and anyone using one game to justify bashing another is wrong :v
 
I've been around since Base Set. Don't you know? All Magic players are 40 year old virgins! :wink:

(Actually, describing myself as a Magic player is a misnomer. One demographic difference between Pokemon and Magic players I've noticed is that Magic players have usually played a lot of different TCGs.)

Funny, I've noticed most older TCG Players play multiple games. Doesn't matter what they started with, they eventually pick up another. Pokemon wa the first TCG I took seriously (I made a small effort at Overpower, but I was in sixth grade and all I remember now is after reading the rules book I still didn't know how to play :lol:). I then picked up Yu-Gi-Oh, Mega Man, and Duel Masters. If you can afford it, I recommend playing multiple games because it gives you a better sense of each games' strengths and weaknesses.

Drawing and search are not novel game mechanics. Magic has draw and Magic has search.

My post was long and rambling, so I can understand how you got that out of it, but now that I am directly responding, please understand that is not what I said.

I'll quote myself, with emphasis added to the parts that did not stand out enough for you to catch:

Complaining Pokemon lacks Creature removal is like complaining Magic lacks affordable draw/search cards.

So maybe affordable didn't convey my point. I wasn't talking about the value of cards expressed in currency. I should have said something along the lines of "ample" or "abundant". Magic has draw and search effects, but it will of course have a mana cost like pretty much everything else in the game and will often be focused on a specific mana "color". Contrast that with Pokemon where of course there is no mana cost, but to the point where draw and search cards are usually Supporters or Trainers that any deck may play. Of course some formats likely have been different, but you'll have to let me know since I never actually followed the game.

Bounce, counter, and destroy are completely absent from Pokemon.

No, they are not. Bounce is rare but flat out exists in the world of Pokemon. Probably the most famous example would be Ancient Technical Machine [Stone]. This card was at least a loose (if not true) staple during the time it was legal, because it was inexpensive mass bounce. The earliest bounce card I am aware of is Pidgeot, dating all the way back to the first expansion set of Jungle! As for right now, Seeker is quite potent, quite popular, and indeed quite "bouncy".

Now being unfamiliar with Magic, I am assuming by "counter" you don't just mean a counter-strategy (which if course Pokemon has) or a card designed to balance out another card (again, Pokemon has long had this), but a card designed to negate an opponent's card or action on your opponent's turn.

The earliest counter effect I can find is Slowking of Neo Genesis fame, a card that came out just over 10 years ago! I did not count effects that required an action to set them up (such as Crosscounter on Rocket's Hitmonchan, released two sets earlier in Gym Heroes), or effects that were not optional like Chaos Gym (released one set earlier in Gym Challenge). Plus some such effects didn't negate anything, so again "counter" might be too generous a term. Slowking was blatantly a counter effect: whenever your opponent played a Trainer, you had the option of activating Mind Games, the Pokemon Power of Slowking. If you chose to, you flipped a coin. It the result was "tails", your opponent was able to play that Trainer's effect resolved as normal, but if you got "heads", the effects of the Trainer "did nothing" and your opponent was forced to topdeck it. Later rulings confirmed costs (such as discarding two cards for Computer Search) were paid before the check for Mind Games occurred.

Later examples include Alakazam from Mysterious Treasures and its Power Cancel and the most recent, Team Galactic's Invention G-103 Power Spray.So what about removal? Base Set gave us Energy Removal and Super Energy Removal. The latest example would be Lost Remover. One can reasonably argue any effects that place damage counters (especially if it does not require attacking) is in essence a representative of both burn and monster removal in other TCGs, since your "creatures" (Pokemon) also represent your "Life" (in the form of your opponent taking a Prize for a KO and winning when they have taken six Prizes).
Keep in mind, all these mechanics have proven either incredibly potent or horribly weak in the game of Pokemon, because adapting them to the basic mechanics of Pokemon requires just that: adapting. It is like translating text from one language to another: some things convert directly, but sometimes you must be indirect because a transliteration will not convey the idea of the original language to the new.

Removal effects are quite potent in Pokemon. That is really an understatement: there are few TCGs where such effects are not potent, but in Pokemon any removal effect has the added potential of being a game winning effect. Not through further play, but I mean literally winning the game from the effect being played. So destruction and bounce can't be as effective as in other games, because the rewards are greater here. Negation is a separate issue, and is lacking because the game's designers wish to keep it accessible to younger players. While somewhat regrettable, from Yu-Gi-Oh, Duel Masters, and Mega Man I have learned that resolving effects tends to create much complexity for little advancement (or elevation) in the strategy of a game. A game will be more advanced for having it, but the painful complexity it adds is disproportionately high.

The criticism of Pokemon is to another level because it is lacking in mechanics. How does the Attack/Damage system make up for the mechanics lost?

Try playing with the full rules and not just the beginner rules that are meant to simplify things. The beginner rules have you ignore the effects of attacks. Even in our current format, in a real tournament the effects of attacks will matter quite a bit. A Pokemon may seem like a no-effect creature at a glance because it lacks an Ability, but it's attacks make it behave like a creature with an effect triggered by attacking in a game like Magic. Plus most Pokemon have multiple attacks, so even if both attacks are straight-forward, you'd need an effect in Magic to obtain a similar result.

All this is before Abilities. All this is before Trainers.

Furthermore, I did not bring up Pokemon's draw or search as a positive aspect of the game. It isn't. As I've explained, there is a trainer/attack disparity so the value of a Trainer drawn is greatly disproportionate relative to that of an Energy. Drawing an excessive number of cards at a time exposes the game significantly to this problem and other flaws such as easy donks.

You must understand that this is a difference of opinion. Most players would argue that the HP and damage-to-energy outputs of recent Pokemon are simply too high. Have you play-tested without the normal draw/search of Pokemon? I haven't intentionally, but have experienced it "accidentally" all those games where both mine and my opponent's decks have failed to set-up. Pokemon is a much, much more lopsided game when you gut its draw/search power. It was very clearly designed for it. That is why creatures have dedicated, personal mana pools. You do not seem to grasp this.

Ultimately if you do convince me you understand but merely disagree, realize you merely disagree. You have much work required to show your opinion is founded upon facts and not just personal preference. My own experience means that I find games that lack something approaching Pokemon's level of draw power to feel artificially slow, like the designers couldn't figure out that final trick to balancing things out. This is extra true of games that require you "discard down" your hand to some arbitrary cap at some point during your turn.

I will end by making a request: please double check your facts more thoroughly. If you've been playing this game since the beginning, none of the cards I mentioned should have been a surprise. Only if you dabbled in the Base Set and avoided other players the entire time (or simply ignored the game entirely) until recently does your ignorance make sense, and even then it tells me I might want to simply be quiet and let you discredit yourself.
 
Funny, I've noticed most older TCG Players play multiple games. Doesn't matter what they started with, they eventually pick up another. Pokemon wa the first TCG I took seriously (I made a small effort at Overpower, but I was in sixth grade and all I remember now is after reading the rules book I still didn't know how to play ). I then picked up Yu-Gi-Oh, Mega Man, and Duel Masters. If you can afford it, I recommend playing multiple games because it gives you a better sense of each games' strengths and weaknesses.

Well I started first with Pokemon, then sometime in 2000 or 2001 I tried out MTG, that didnt last but a couple months or less, then went on to yugioh while trying to keep up with Pokemon at the same time and Pokemon seem to fade away. I stayed at yugioh since 2002? whenever LOB came out, into 2006 and more I think back on it the more I feel miserable about it as I wanted to be competitive in it and never made the effort to be competitive in it. I got so disgusted with yugioh in 2006 might of been into 2007, I dont remember, I just wasnt into it anymore, too much hockey dockey going on in it like you see my topic in RTC and just sold everything and went back to Pokemon.

I really cant tolerate any game outside of Pokemon anymore.

I know I never be able to tolerate MTG ever again despite it being so well organized and ran.
 
djjoe227: It came up in another thread, but if you're nickel-and-dime your Pre-Release trying to "justify" it, you just shouldn't be going. It's about enjoying some cards a little bit ahead of time and a laid-back tournament. That last bit is a wonderful rarity. The money and what you get matters, but if you break even you should count yourself lucky.

For players that want Pre-Releases to be more competitive, talk to your card shop about simply arranging Limited tournaments. Try to time it well, so that players who want some unusual practice before the next major OP tournament and perhaps a shot at a good cards from a recent set. If you can get attendance high enough, you might even be able to secure discounts from the owner (who will be happy to discount product if it moves so fast he's still making more money off of it than he normally would have).
 
djjoe227: It came up in another thread, but if you're nickel-and-dime your Pre-Release trying to "justify" it, you just shouldn't be going. It's about enjoying some cards a little bit ahead of time and a laid-back tournament. That last bit is a wonderful rarity. The money and what you get matters, but if you break even you should count yourself lucky.

For players that want Pre-Releases to be more competitive, talk to your card shop about simply arranging Limited tournaments. Try to time it well, so that players who want some unusual practice before the next major OP tournament and perhaps a shot at a good cards from a recent set. If you can get attendance high enough, you might even be able to secure discounts from the owner (who will be happy to discount product if it moves so fast he's still making more money off of it than he normally would have).

It's not me justifying why I don't go- in fact it's the opposite: I do!

It's just that I've dealt with many people who don't go because of those reasons. It's not just the nickel-and-dime aspect, it's the fact that the money isn't worth the product AND the time. Their view is simple- why spend $26 on these cards ahead of time and lay back when for $5 (in most cases) they can join a tournament and win more packs? They don't want to spend extra money and waste their time if they don't need to. And when people don't spend money, the stores get shorted. And when the stores get shorted...well that's the answer to this thread.

The problem is that until the store owners see that high attendance, they won't make specific accomodations. And that is what holds Pokemon back. It's as I said earlier in the thread- Store Owners just aren't willing to get involved because Pokemon is not as self-sustaining as something like Magic is.
 
As a former MTG player who left due to the overly serious, competition-focused nature of the game that demands entry fees with weekly tournaments, I can confidently say that Pokemon is right up my alley.

They are both strategic and provide a lot of depth in deckbuilding. I can't comment on YGO -- haven't played.

Nonetheless, Pokemon seems like it is more for fun than winning money.
 
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Well thats why I never would consider MTG, MTG is too serious of a game requiring too much dedication.

IMO their is no play for fun aspect in it.
 
Well thats why I never would consider MTG, MTG is too serious of a game requiring too much dedication.

IMO their is no play for fun aspect in it.

To be honest, that's what initially drew me to tabletop gaming in FLGS's.

Friendly, intense competition.

Thus, I was drawn to games like YGO and MTG. However, both of these games seemed more stressful than anything: $30 entry fee for MTG local tournaments, and then if you get knocked out in the first round by someone who is willing to spend $400+ on their deck, well... there goes $30. Although you're paying for a shot at making it through the whole thing for the promo and the prize at the end, I still feel that games like MTG are more about the serious, intense competition than anything else (such as... FUN?!)

YGO, can't really comment. I've heard horror stories, but the biggest turnoff for me was the singles pricing. Not going to rant about that here, it's too horrible to even think about (...$600+ for winning local tournaments with cheaters and general rudeness? Um...?)

Thus, despite my friends' snide remarks, I turned to Pokemon, and bought one of my good friends a deck so we can get rolling sometime this week. It looks like a heck of a lot of fun, and this looks like a generally amiable and nice community that likes to delve into the deeper aspects of the game but remains competitive and kind-hearted nonetheless.

My only gripe thus far, just having looked at the cards, is that some cards are literally some sort of a figurine against a background in a photograph. I mean -- seriously? A photograph of a standing figurine on some fake grass is better than actual hand-drawn artwork by a professional? What were they thinking?!
 
yugioh is a game that makes you question why you try or play it, how it stands to remain popular is beyond me.

MTG did seem stressful to me, mostly how the game is played rule wise was just very annoying and most people who played it was like someone said earlier, its all 40 year old virgins literally.

Pokemon has been the cheapest probably even cheaper than when from base to neo but the market was way more out of this world to back then. You dont get destroyed with low quality decks like you would in MTG or Yugioh.
 
yPokemon has been the cheapest probably even cheaper than when from base to neo but the market was way more out of this world to back then. You dont get destroyed with low quality decks like you would in MTG or Yugioh.

It's definitely cheaper now than back in the day. I remember graveling to my parents for a base set Charizard that was going for $100. Now-a-days the only cards that get that high are Worlds promos, and few people use them...at the moment...In any case they'll remain an option that you don't need to win, and the game will remain cheapish. Which oddly enough some players don't like. :confused:
 
It's definitely cheaper now than back in the day. I remember graveling to my parents for a base set Charizard that was going for $100. Now-a-days the only cards that get that high are Worlds promos, and few people use them...at the moment...In any case they'll remain an option that you don't need to win, and the game will remain cheapish. Which oddly enough some players don't like. :confused:

People want it to be more expensive?

Are you serious?

Why?!

It doesn't make it any less legitimate, in my opinion. Only less of a scam.
 
I think the game is torn apart by the fact theirs nothing worth collecting in the game unless you go the Japanese route and PUSA has most in part been pushing the game as a pure competitive one more than anything else. Like the B&W movie upcoming this Friday in theaters, will they even have a promo for it? doubtful.

I think the game is being ran poorly and pushed the wrong way, but dont get me wrong it still got less problems than any other TCG imo. I think their is not enough card distribution, promos, events going on and everything has become really vanilla.


I been looking collecting wise and their just hardly much worth collecting in the game in quite a while, I am talking the last time being the E reader series of the Crystal Pokemon, their is a few tin promos and staff/prerelease promos though, but they are not too unique.
 
Interesting note. If you go to any MTG forum, you'll have a hard time finding any discussion at all about pokemon or yu-gi-oh... on the pokegym, there's comparisons in every other thread.

Most magic players don't touch pokemon or YGO. MTG is a much more interactive game (you can play spells on your opponent's turn as well as yours). There are many more decks you can build. Pokemon decks are get your pokemon out and attack while magic has 3 main types of aggro, control, and combo.
 
You don't find Magic players discussing those games on their own forums because they come to ours to troll. ;)
 
Interesting note. If you go to any MTG forum, you'll have a hard time finding any discussion at all about pokemon or yu-gi-oh... on the pokegym, there's comparisons in every other thread.

Most magic players don't touch pokemon or YGO. MTG is a much more interactive game (you can play spells on your opponent's turn as well as yours). There are many more decks you can build. Pokemon decks are get your pokemon out and attack while magic has 3 main types of aggro, control, and combo.

I dont like how games work like that if MTG has turned the yugioh route which by your explanation it has.

Its bad enough yugioh has absolutely no skill in it, sounds like MTG is hitting that direction.
 
I think the game is torn apart by the fact theirs nothing worth collecting in the game unless you go the Japanese route and PUSA has most in part been pushing the game as a pure competitive one more than anything else. Like the B&W movie upcoming this Friday in theaters, will they even have a promo for it? doubtful.

I don't really see how the game is being 'torn apart' by this, even if it was true.

There's plenty to collect in Pokemon. Even without going the Japanese route. (And what's wrong with doing that anyway?)

NV is the 50th set. Many of those sets contain very hard to obtain cards, especially if you care about condition (which collectors do).

There are countless promos, tons of error cards, staff-stamped cards, Worlds binders, Worlds Trophy cards, the Sample cards . . .
 
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