Why is Kingdra such an awaited card?

Discussion in 'Cards: Strategy and Rulings Discussion' started by yoyofsho16, Jun 14, 2008.

  1. yoyofsho16

    yoyofsho16 New Member

    Kingdra LV.52 – Water – HP130
    Stage 2 – Evolves from Seadra

    [.] Aqua Stream: Choose any number of Water Energy in your discard pile, show them to your opponent, and do 10 damage for each Energy card. Then, return those Energy to your deck and shuffle your deck.
    [W] Dragon Pump: 40 damage. You may discard 2 cards from your hand. If you do, this attack does an additional 20 damage and does 20 damage to 1 of your opponent's Benched Pokemon.

    Weakness: Lightning (+30)
    Resistance: none
    Retreat: 1


    For some reason, everybody on the 'Gym is FREAKING out for the release of this card.
    I really think it would only work if you could CONSISTENTLY discard 2 energies each turn, but that is never going to happen. Even then, the first attack is only useful after 4 or 5 turns. And then you charge it up again.

    Similiar to Infernape Lv. X with Mega Bravo Infernape, but MUCH worse.

    Explain to me please how this is SOOOO GREAT.
     
  2. ~`Flygon`~

    ~`Flygon`~ New Member

    DarthPika keeps bringing this card. Its gonna be a good deck since it takes nothing to charge and attack,but its gonna need alot of nrg to be effective like 7-10 nrg to do much damage. Its ok but the second attack is good. 40 for 1 and discard waters and do +20 and 20 to anything else,for one nrgy thats broke and is fast.
     
  3. Blaziken 1111

    Blaziken 1111 Active Member

    It's second attack is whats good. 60 plus spread to stuff that will eventually have high HP to get it to about 100,90 or below HP and then use it's first attack to finish it.
     
  4. ShadowGuard

    ShadowGuard <a href="http://pokegym.net/forums/showpost.php?p=

    60 + 20 to the bench for a single energy is good.

    The other attack of course needs to get "charged" to be effective, but can do lots of damage which can (unlike Delcatty ex Upstream) be controlled to save some energy for later.

    There are lots of cards that can discard your water energy quickly, like Regice, Alakazam, Felicity's Drawing or Kingdra by itself. Using Claydol, there shouldn't be too many problems.

    Kingdra won't be the best deck in format imho, but its quite simple but effective and could be one of the major archtypes - and a reason for Magmortar to keep on hiding.
     
  5. Politoed EX

    Politoed EX New Member

    secound attack is incredible - thats the attack you're using every turn, discarding the water nrgs and late game you use its first attack to do a boatload of damage
     
  6. Lordofflareons

    Lordofflareons New Member

    It veryyyy t2able. And even t1able. More donkness than ape.
     
  7. Prime

    Prime Content Developer<br>Blog Admin<br>Contest Host

    There isn't much else of any "awesomeness" that easily stands out. The only other thing that stands out are the Pixie lv.Xs and you see how it is as popular (in discussions) as Kindgra is. I'm not saying Kingdra will be bad, but nobody knows how good future cards will be in the format, and to get all worked up over 2 ideas is silly because you overlook the other 99% of the cards in the set that could have more potential.
     
  8. mrdraz07

    mrdraz07 New Member

    You don't always have to discard cards for the attack. 40 for W is SOLID. And you can use a Roseanne's before you attack so that you can pitch 2 Waters. With Claydol refilling your hand getting 2 Waters shouldn't be that hard IMO.

    And you're doing this all for 1 energy. That means it's very easy to set up more Kingdras.
     
  9. DarthPika

    DarthPika New Member

    Lets leave it at how people where going on how awesome Magmortar was for doing 80 spread for 3 energy...

    Kingdra does 80 spread for 1 energy. How can you not think thats amazeing?? Then for its second attack it has an upstreem effect, resulting in the card being for the most part self supporting.

    Its slightly less powerfull than Beedrill, but MUCH more consistent and easier to set up. Take that and the fact that the Seadra is also good and that Kingdra has 130 hp, and a retreat of 1, I would call it pretty darn broken. Ask Jason as he is probably the bigest Kingdra fan out there if you doubt me on this one. lol
     
  10. Muscovy Level X

    Muscovy Level X New Member

    Think about the bench hit. 20 damage a turn for 2 discards is what you'd use the card for. It wouldn't be used for the first attack alone.

    Back to back posts merged. The following information has been added:

    Think about it. You can get it running T2, or T1 if you go second and have the right cards!
     
    Last edited: Jun 14, 2008
  11. DarthPika

    DarthPika New Member

    And thats why its so broken. Basicly the deck works with next to nothing, while most other decks need at least 3 energy to attack. Simply out speed them, and then use the first attack to ko a big hitter late game.
     
  12. octillery49

    octillery49 New Member

    I've done some testing using proxys and it works really good. I've found it best to
    run it like this:

    2 Baltoy
    2 Claydol
    4 Horsea
    3 Seadra
    4 Kingdra

    Tons of Trainers.

    And..............Water energy.(Who would have guessed?)
     
  13. Papi/Manny

    Papi/Manny New Member

    Oh yes, nobody will be playing rotom. :lol: This is just a donk deck. Its got the hp to take a hit but it won't last very long in a decent match.
     
  14. DarthPika

    DarthPika New Member

    This is hardly a donk deck...

    If you want to think that, w/e but youll be for a suprise for BRds. :lol:
     
  15. ChaosKnuckles

    ChaosKnuckles New Member

    If your wondering how you will find the energy to discard with Kingdra's second attack. Gardevoir. Telepass your opponents Roseanna's. Kingdra will be a great deck. Will take BRs by storm.
     
  16. Rashad

    Rashad New Member

    i think it would work well with empoleon with spreading but it will seem a little clunked up
     
  17. baby mario

    baby mario Front Page Article Editor<br><a href="http://pokeg

    In a format without DRE and Scramble, Pokemon that can do decent damage for 1 or 2 energy rule because they don't rely on energy accelerators like Togekiss (Stage 2) or Rotom (uses an attack).

    Yes it can donk (isn't that just a good reason to play it? T2 Gallade with DRE donks too), but it can also hit very hard late in the game to take out big threats.
     
  18. ashinto

    ashinto New Member

    think that the card wuld be great with blissey, so maybe u can use kingdra as an opener to do the damage, and then finish it with blissey. and when u retreat with blissey to kingdra, the 3-4 nrgy u put in the discard help. i'd play it with a smeargle starter.
     
  19. DarthPika

    DarthPika New Member

    I would play it with no starter.
     
  20. ryanvergel

    ryanvergel New Member

    I have a list that can consistently dump 2-6 cards from my hand per turn BEFORE I attack.... so don't doubt the ability to do 60 for 0 or more pretty easily if I sit down across from you.
     

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