I'm ok with spoiling the deck because I'm done until Worlds. I just figured I'd spice regionals up a bit for everyone else So sorry Brent, not going to be winning Regionals this year. ( I'll LET someone else do it )
I just wanted to point out this is what I was talking about in the prior threads in regards to a difference in potential article quality. Anyone is willing to write up an article, but to write one that really, honestly goes in depth, with quality, accurate information is much harder to come by. I also want to give a few props now, for motivation and innovation on the deck.
Props to Chad Harris (Scizor) for doing a lot of the basework, and giving me the rough strengths and weaknesses of the deck after I was impressed with it during my first few games testing vs it. Props to Drew Holton and Martin Moreno and Sam Bittinger for helping me log some good testing games with it as well. Props to Gabriel for some post-States discussion with the deck as well, which led to some of the tech ideas. And props to PokePop, for suggesting I decide to write this thing up, as otherwise I certainly was going to be too lazy to.
And how do you get around Luring Flame on a Regice? Don't bench Regice. You NEVER bench Regice vs a Blaziken FB including SP deck. I guess if you open with it and are stuck with it, "good beats", but you have WPs, and you can retreat it for "two" which isn't even that bad. Remember, they take the turn to gust it. You attach. They retreat, and snipe. You attach, attach Unown Q, and retreat, and match the prize. Your also in a position where your opponent REALLY can't safely Lure it up, because they have no idea of knowing if you DO have a Warp Point, and if you do, that wasted Luring Flame pretty much loses them the game. From the SP player's perspective, they can't really afford to make a play that MIGHT work, and if it DOES work, certainly doesn't come close to "winning" the game, when if it backfires, pretty much LOSES them the game. ( They switch, you attach an energy. If they re-lure, attach, Unown Q, kill Blaziken. ) BUT to reiterate, just don't bench the Regice.
I just wanted to point out this is what I was talking about in the prior threads in regards to a difference in potential article quality. Anyone is willing to write up an article, but to write one that really, honestly goes in depth, with quality, accurate information is much harder to come by. I also want to give a few props now, for motivation and innovation on the deck.
Props to Chad Harris (Scizor) for doing a lot of the basework, and giving me the rough strengths and weaknesses of the deck after I was impressed with it during my first few games testing vs it. Props to Drew Holton and Martin Moreno and Sam Bittinger for helping me log some good testing games with it as well. Props to Gabriel for some post-States discussion with the deck as well, which led to some of the tech ideas. And props to PokePop, for suggesting I decide to write this thing up, as otherwise I certainly was going to be too lazy to.
And how do you get around Luring Flame on a Regice? Don't bench Regice. You NEVER bench Regice vs a Blaziken FB including SP deck. I guess if you open with it and are stuck with it, "good beats", but you have WPs, and you can retreat it for "two" which isn't even that bad. Remember, they take the turn to gust it. You attach. They retreat, and snipe. You attach, attach Unown Q, and retreat, and match the prize. Your also in a position where your opponent REALLY can't safely Lure it up, because they have no idea of knowing if you DO have a Warp Point, and if you do, that wasted Luring Flame pretty much loses them the game. From the SP player's perspective, they can't really afford to make a play that MIGHT work, and if it DOES work, certainly doesn't come close to "winning" the game, when if it backfires, pretty much LOSES them the game. ( They switch, you attach an energy. If they re-lure, attach, Unown Q, kill Blaziken. ) BUT to reiterate, just don't bench the Regice.