Pokémon TCG: Sword and Shield—Brilliant Stars

LostGar Hype Discussion - IN HERE ONLY

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Back on topic: Keep in mind that in OHKOing Gengar, you're not there yet. You won't OHKO on turn 1 (and likely not on turn 2 either), so Gengar can easily get ahead and disrupt you while working to its win condition. What are you going to do about THAT?

I don't know, I did a bit of testing last night and Weavile is pretty easy to get to OHKO status or at least OHKO + Flash Bite status on T2. If you start Weavile you attach and Call For Family, 2nd turn attach again and attach E Gain. If you don't start with him, you attach Call to whoever you start with and Call for Bronzong and Weavile, 2nd turn Galactic Switch, attach, and Egain. I wasn't able to pull it off every game, but usually I could.

I'm not worried about Gengar getting more than 1 energy on him. I'm not going to have any Pokemon in my hand unless they Seeker, and then it will only be one. And they can't Seeker every turn if I'm OHKOing Gengar because they'll have to Twins to stay on track. Also, Spiritomb TM and PGX have forced my Spray count up to 4, which I'm actually really starting to like in other match-ups as well.
 
I know you weren't asking me but . . .

Has 1-1-1 Exploud ever worked in anything?

it depends on your meta. i need exploud for my ttar deck because there is a heavy donphan and/or machamp. it actually helps a lot. besides it can one shot chomp x with ebelt+dce.

i really have some problems against absol and trainer lock. I tried 1-1Azelf against absol but it was just too slow, because it has to be active for lv. up. in my matches against absol i couldnt get the energy to retreat or my q was often used for smeargle. thats why i personally think that 1-1-1 exploud or 1-0-1 exploud is better than azelf.
Vileplume hurts a lot in my opinion. if there is a trainer lock i cant get gengar prime fast enough because i only play 2 haunter+2 bts. is there any tech against trainer lock?

Btw. do you play omastar md? against sp it is a waste of space but it could be decent agaisnt ttar prime and gdos
 
TBH I wouldn't even consider running T-tar in a Fighting-heavy meta. I would have more success playing something that had a good match up with those decks without the need for a Stage 2 tech . . . Gyarados probably.
 
Can someone post an SP deck list to counter LostGar? Now, what if you run into VileGar? SP has some issues with VileGar as it is, would teching against LostGar even it out for VileGar?

Code:
Redshark 3.80 Deck List
Date: Fri Jan 28 12:05:32 2011

Name: DialgaChomp
Comments: 

TOTAL CARDS:  60

POKEMON:   16
  Level-Up:  4
    2 : Garchomp C Lv.X, SV-145
    1 : Uxie LV.X, LA-146
    1 : Dialga G Lv.X, PL-122
  Basic:    12
    3 : Dialga G, PL-7
    1 : Azelf, LA-19
    1 : Crobat G, PL-47
    2 : Garchomp C, SV-60
    2 : Uxie, LA-43
    1 : Unown Q, MD-49
    1 : Toxicroak G, Promo-37
    1 : Bronzong G, PL-41

TRAINERS:  29
  Trainers:       14
    1 : VS Seeker, SV-140
    1 : Premier Ball, SF-91
    4 : Team Galactic's Invention G-105 Poke Turn, PL-118
    2 : Team Galactic's Invention G-103 Power Spray, PL-117
    3 : Team Galactic's Invention G-109 SP Radar, RR-96
    2 : Energy Exchanger, UD-73
    1 : Luxury Ball, SF-86
  Pokemon Tools:  5
    2 : Expert Belt, AR-87
    3 : Team Galactic's Invention G-101 Energy Gain, PL-116
  Supporters:     10
    4 : Cyrus's Conspiracy, PL-105
    1 : Bebe's Search, RR-89
    1 : Looker's Investigation, PL-109
    1 : Cynthia's Feelings, LA-131
    1 : Aaron's Collection, RR-88
    2 : Pokemon Collector, GS-97

ENERGY:    15
  Special Energy:     12
    4 : Metal Energy, UD-80
    3 : Call Energy, MD-92
    2 : Warp Energy, SF-95
    3 : Double Colorless Energy, GS-103
  Basic Energy:     3
    2 : Metal Energy, GS-122
    1 : Psychic Energy, GS-119

Okay, well, lulz [and my terrible d/c list] aside, how about...

Code:
Redshark 3.80 Deck List
Date: Fri Jan 28 12:09:11 2011

Name: Luxchomp MD-on
Comments: DGX and stuff

TOTAL CARDS:  60

POKEMON:   17
  Level-Up:  5
    2 : Garchomp C Lv.X, SV-145
    1 : Uxie LV.X, LA-146
    2 : Luxray GL Lv.X, RR-109
  Basic:    12
    1 : Azelf, LA-19
    1 : Crobat G, PL-47
    1 : Weavile G, PL-17
    2 : Garchomp C, SV-60
    2 : Uxie, LA-43
    1 : Lucario GL, RR-8
    2 : Luxray GL, RR-9
    1 : Toxicroak G, Promo-37
    1 : Bronzong G, PL-41

TRAINERS:  29
  Trainers:       15
    1 : Premier Ball, SF-91
    4 : Team Galactic's Invention G-105 Poke Turn, PL-118
    4 : Team Galactic's Invention G-103 Power Spray, PL-117
    3 : Team Galactic's Invention G-109 SP Radar, RR-96
    1 : Luxury Ball, SF-86
    2 : Energy Exchanger, UD-73
  Pokemon Tools:  4
    1 : Expert Belt, AR-87
    3 : Team Galactic's Invention G-101 Energy Gain, PL-116
  Supporters:     10
    4 : Cyrus's Conspiracy, PL-105
    2 : Bebe's Search, RR-89
    1 : Professor Oak's New Theory, GS-101
    1 : Aaron's Collection, RR-88
    2 : Pokemon Collector, GS-97

ENERGY:    14
  Special Energy:     8
    4 : Call Energy, MD-92
    4 : Double Colorless Energy, GS-103
  Basic Energy:     6
    3 : Lightning Energy, GS-118
    1 : Psychic Energy, GS-119
    2 : Darkness Energy, GS-121

Will that have Vilegar issues that aren't easily reconciled with a couple of basic card changes?

This is if I am interpreting everyone else's testing and theory correctly.
 
I'd say you don't need 2 Dark Energy. It's really only going to be for your LostGar match-up, and Weavile probably isn't ever going to get KO'd so you don't need to worry about losing it. If it's prized, just use Azelf to see where it is, then draw it as your first prize after a Luxray or Garchomp kill.
 
I've had bad experiences with prizes in general, and also with energy shortages.

Toxicroak is 90% of the time once-off and then it leaves the field forever. Weavile, however...

In retrospect I would probably end up playing 2 Psychic and 1 Dark the day of the tournament though.
 
How well does Sablelock do vs. LostGar?

I mean, Sableye can easily donk their starting Gastly. Krow SV is great lategame if he's powered up, Krow G is good for sniping/donking Gastlys, Chomp can snipe around their active, and disruption/locking hurts pretty much all decks.
 
^That;s what I've been saying this whole thread.

I'm telling you all; LostGar is not gonna live up to its BDIF expectations.

But we'll see in a month and a half...
 
@sages training: True, but you can tech against lostgar and vilegar at the same time, keep in mind. Right now, I run a 1-1 dialga in my luxchomp. If I were to change that to 2 weavile g's, It would leave me with a good vilegar matchup, a very good lostgar matchup, and my consistency would actually be increased.

But with lostgar's hypothetical techs, the consistency would be lessened for sure.

Yes, but for what reason do you have Dialga in there? Would not that match-up suffer?

---------- Post added 01/28/2011 at 05:57 PM ----------

I've had bad experiences with prizes in general, and also with energy shortages.

Toxicroak is 90% of the time once-off and then it leaves the field forever. Weavile, however...

In retrospect I would probably end up playing 2 Psychic and 1 Dark the day of the tournament though.

Well, with the new rules in February Vilegar will see more play, I reckon, so keep that in mind.

And yeah, the list looks good, but my point was, whenever you add for something, you subtract from something else. People are getting too crazy about Lostgar right now. It hasn't appeared and in all honesty it'll probably be strongest next rotation, since SP will be nerfed or gone completely. Right now I think SP is safe.

Machamp SF is gunna be gone after the rule change, eh? Welcome the era of Donphan/Machamp Prime. Machamp SF sucks in that deck despite what some people think. Honestly...what's the point? If Donphan is the opening and all? It's just way too inconsistant. And yes, I've fought ugainst it and beat it with my Rogue.

---------- Post added 01/28/2011 at 06:00 PM ----------

^That;s what I've been saying this whole thread.

I'm telling you all; LostGar is not gonna live up to its BDIF expectations.

But we'll see in a month and a half...

Yes but a first turn win isn 't a game.
 
Winning the first turn is as much of a game as winning on the nth turn, where n is greater than 5.

Donphan ain't bad just because you beat it with a rogue. I've beat Luxchomp, Luxbox, Sableye, and Gyarados with Beedrill; those decks are still great.

Donphan is OK. A bit inconsistent with the format, but pretty consistent as far as running goes.
 
Winning the first turn is as much of a game as winning on the nth turn, where n is greater than 5.

Donphan ain't bad just because you beat it with a rogue. I've beat Luxchomp, Luxbox, Sableye, and Gyarados with Beedrill; those decks are still great.

Donphan is OK. A bit inconsistent with the format, but pretty consistent as far as running goes.

No, no, no, I said using Machamp SF in Donphan is bad...pay attention.


And no, it isn't a game. A game consists of two people playing, not one. Playing consists of a fun activity. Two people is more than one.

But you're just a kid, so whatever. Think what you want. It's all you'll do anyways. Inconsiderate, un-spirited... Sorry, it's the truth. But as I've said before (not to you) I don't really blame you, I blame Pokemon for allowing it.
 
Sorry; misread.

No matter how fun, or boring, a match is vs 2 players, it IS a game, whether one donks the other or they do a M2X/Uxie stall war.
 
Sorry; misread.

No matter how fun, or boring, a match is vs 2 players, it IS a game, whether one donks the other or they do a M2X/Uxie stall war.


No, it isn't! If one person doesn't get to play it isn't a game! It's like me challenging someone to Rock, Paper, Scissors, they accept, I shoot them, and declare myself the winner!

It's mean-spirited and has no place in a GAME. With a stall war at least you have a chance to do something! To fight back!

Anyways, this discussion isn't for here. Good day, Mr. Is Wrong And Needs To Get The Last Word In. >>
 
Yes, but for what reason do you have Dialga in there? Would not that match-up suffer?

Well originally I had dialga in there for many reasons other than lostgar.

1. mewtwo counter

2. another high hp basic to send up after a regi move/warp point in the gdos matchup

3. it allowed me to use a metal energy (for deafen and second strike along with lucario's attack. People don't realize that lucario is greeeeaaat against gigas)

4. uxie donk matchup (I started using dialga g in Georgia where there was way too much uxie donk)

5. Most important reason: puts the vilegar matchup in my favor.

Taking it out for 2 weaviles helps with consistency and the lostgar matchup, but it hurts everything else at least a little bit. If lostgar is popular, I think the swap would be well worth it.
 
Well originally I had dialga in there for many reasons other than lostgar.

1. mewtwo counter

2. another high hp basic to send up after a regi move/warp point in the gdos matchup

3. it allowed me to use a metal energy (for deafen and second strike along with lucario's attack. People don't realize that lucario is greeeeaaat against gigas)

4. uxie donk matchup (I started using dialga g in Georgia where there was way too much uxie donk)

5. Most important reason: puts the vilegar matchup in my favor.

Taking it out for 2 weaviles helps with consistency and the lostgar matchup, but it hurts everything else at least a little bit. If lostgar is popular, I think the swap would be well worth it.

LostGar won't be that popular until the next rotation, is one of my points.

It just seems overall Dialga is the better card. I'd hate to lose that when really, SP doesn't NEED Weavile. Weavile just almost makes it easy.

I think Dialgachomp is going to win Worlds as it's naturally programmed to beat LostGar and it'll beat out decks that tech against LostGar. Speed is Dialgachomps biggest issue vs Luxchomp, right? Say a few Luxchomps get knocked out early...the way I see it, odds are you'll be that unlcuky Luxchomp player verse a Dialgachomp that gets the LostGar tech start. Just watch. xD That type of stuff always happens, I tell ya.

I'm just learning, though. It sounds good. I'm just not certain it's the best idea to tech against a deck that will most likely be popular, but you KNOW of decks that WILL be staying in (unless there is mid-season rotation---in which case...wow, will Worlds be something, eh? Which I really hope happens. SP is too versitle, honestly. If not at States, at WOrlds somenoe will have an answer...).

Personally I think 3 Junk Arms is the way to go. How I play now, I hardly have Pokemon in my hand as it is... And I only run 1. But I go against a discard deck normally, so playing 3 would kill me.

Pleasant talknig to you, LoTad.
 
popping in to say that, very rarely, does a SP, or any deck for that matter, ever win with the list having at least a little bit of insanity.

Like Yuta's LC, or Jacob's LC with 4 Radars.

If SP detects that Lostgar, or any deck for that matter, is a threat, they will tech accordingly most of the time.
 
popping in to say that, very rarely, does a SP, or any deck for that matter, ever win with the list having at least a little bit of insanity.

Like Yuta's LC, or Jacob's LC with 4 Radars.

If SP detects that Lostgar, or any deck for that matter, is a threat, they will tech accordingly most of the time.

I wouldn't consider playing an extra copy of a card that you already play "insanity"...
 
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