Kempley05 said:
Why Porygon 2? with the large hands the game is seeing now in the absence of Admin, Magcargo or Copycat would make better use of space.
Out of interest, how many techy basics would you say are 'workable' in this deck?
Porygon2 was in the HL-on version of the deck. Jury's still out on how it should work in DX-on.
Likewise for that matter how many techy basics there are currently. Before, we had a rather large number. Ray* is still in, but really...the number of viable tech basics for the deck will depend on just what other decks get played in significant numbers.
I suppose in that sense that it's rather like Ludicargo. Putting aside the other obvious similarity of having the dependance on your opponents bench size to do damage (with one of the mains anyway), the ability of the deck to compete in the metagame is based more on how well it's able to set up and support the various techs.
Flaming_Spinach said:
Not even close to a game. Your Curse Stones Own them like there's no tommorow.
And don't forget the GODLY BF/Umbreon-ex combo. Just remember to play BF first so you don't mess it up.
Are you (and certain other people in this thread) going to even attempt to submit something worthwhile to the thread, or can we just feel free to submit you for obvious flamebait and spam? So you don't feel that Mercury is worthwhile as a deck option. Fine. We get it already. Now unless you've got something constructive to say, perhaps you'd care to stop yapping? Given that
a) Other people
have done well with this deck (with the lack of times it's won being more an indication of how rarely it's played rather than its actual win percentages)
and that
b) Mercury just hasn't yet seen wide enough use at a tournament level for any real knowledge of how it'll play in the wider metagame (in either HL-on or DX-on), with a reasonable number of its victories being outside the US
I'd say that it's more reasonable to say that the jury is still out, more than anything else.