Pokémon TCG: Sword and Shield—Brilliant Stars

ABSOL G: "Community SecretDeck" #1

I actually like the Palkia G, letting it allow you to cycle Chatot's, etc.

I have an Absol built with proxies, but it is a very rough list and probably isn't ideal to most players, I may post it sometime tomorrow
 
I think we are straying away form the idea of making a deck with Absol. I don't think we should be focusing on a milling deck, that is not what Absol is good for, and adding other milling cards won't win you a game!

well the deck is based around the milling for the disruption not milling for the win. so getting to mill your opponents deck about 4 times thats about 12 cards thats over 1/6 of the deck then lets put in play that you prolly have absol start and start destroying their hand. with combination of uxie and claydol trying to hurry and set up before they get rid of your main line along with your 2-3 nm b/c of milling / absoling your opponents deck is looking at something like 20 cards by turn 4 in your opponents deck, there in lies the disruption. them losing due to deck out is pretty much your second option of winning. you actually winning by the prize count is just about 60-40 vs win by the mill so i mean its pretty likely. also you pretty much win if you top their deck by discarding 2 claydols and an uxie. lol.
 
1-1 Dialga G to stop the Shiftrys

or, if you want to mill more

4-4-4 Rhyperior DP
2-1-2-1 Flygon X
2 BTS
4 SSU
4 Candies
 
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CAN SOMEONE DO US ALL A FAVOR AND PASTE ALL OF THE TRANSLATIONS OF THE NEW CARDS ?

We need ...

Absol X
Chatot G
and ANY OTHER NEW SET CARDS from our list in the Original post.

I'm starting to get lost trying to remember what does what !
(I'm sure I'm not the only one ... )

Thanks.
 
Absol G LV.59 - Darkness - HP70
Basic Pokemon (SP)
[D] Feint Attack: Does 20 damage to 1 of your opponent’s Pokemon, ignoring Weakness, Resistance, and any effects on that Pokemon.
[D][C][C] Message of Ruin: Return all Energy attached to Absol G to your hand. At the end of your opponent’s next turn, the Pokemon that was hit by this attack is Knocked Out.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat Cost: 1

Absol G LV.X - Darkness - HP100
Level-Up (SP)
Poke-Power: Dark Burial
You can use this Power once during your turn, when you play this card from your hand to Level Up a Pokemon. Flip 3 coins, for each heads send 1 card from the top of your opponent’s deck to the Lost Zone.
[D][C] Dark Slugger: 30 damage. You may discard 1 card from your hand. If you do, this attack does an additional 30 damage.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat Cost: 1

Chatot G LV.49 - Colorless - HP60
Basic Pokemon (SP)
Poke-Power: Disturb and Spy
You can use this Power once during your turn, when you play this card from your hand onto your Bench. Look at the top 4 cards from your opponent’s deck and return them to the top of your opponent’s deck in any order.
[.] Scout and Run: Show 1 Trainer card from your deck to your opponent, then put it in your hand. Return Chatot G and all cards attached to it to your deck. Shuffle your deck afterward.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat Cost: 1
 
Since you run 4 cyrus, pop in 1 cynthia's feelings.

why not have toxicroak g, great revenge killer.

1 luxury ball

1 premier ball

4 energy gain

4 radar

if you just HAVE to run chatot, you only need 1. tbh it isn't necessary
 
Hmm I think 2-2 Claydol is overkill. I mean you run 2 Uxie and and you have the Azelf. You might be better off playing a 1-1 Claydol and using the 2 spaces for either an energy gain and a premier ball. You might even want to tech in a Bronzong G SP just to move those energies since you will be using poketurn.
 
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Chatot is bad, IMO. You look at their cards and put the best one on top. They spray your Absol/you get 0 flips. Now the best card is their next top deck. Even then, who's to say that you wouldn't already be getting that card before you played down Chatot? Chatot would be useless then, too.

We need to stray from the mill idea. There is nothing stopping an opponent from taking 6 prizes before they deck out. Too much to set up, and therefore too slow.
 
Translations for Garchomp and Relicanth:
(these are from Pokebeach FYI)

Garchomp C LV.62 - Colorless - HP80
Basic Pokemon (SP)

[C][C] Claw Swipe: 30 damage.
[C][C][C] Earthquake: 50 damage. Does 10 damage to each of your Benched Pokemon.

Weakness: Colorless (x2)
Resistance: none
Retreat Cost: 1
Set Number: 6

Garchomp C LV.X - Colorless - HP110
Level-Up (SP)

Poke-Power: Healing Breath
You can use this Power once during your turn, when you play this card from your hand to Level Up a Pokemon. Remove all damage counters from all of your SP-Pokemon in play.

[C][C][C] Dragon Dive: Discard 2 Energy attached to Garchomp C, and do 80 damage to 1 of your opponent’s Pokemon. Garchomp C can’t use Dragon Dive during your next turn.

Weakness: Colorless (x2)
Resistance: none
Retreat Cost: 0
Set Number: 7

Relicanth LV.36 - Fighting - HP80
Basic Pokemon

[F] Grand Swell: Does 30 damage to 1 of your opponent’s Pokemon for each Stadium card and Pokemon Tool card your opponent has in play.
[F][C] Amnesia: 30 damage. Choose 1 of the Defending Pokemon’s attacks. That Pokemon can’t use that attack during your opponent’s next turn.

Weakness: Grass (+20)
Resistance: none
Retreat Cost: 1

Set Number: 60

Thanks for the reorganized list RA!

And
-1-1 claydol
+2 premier ball-your X bases will already be active, so premier ball is better than level max here.
(And that both of the X's have powers that are activated when played from the hand and not the deck)
 
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Due to metagame differences, I think there should just be 3-4 blank spaces in the deck, and those spaces can be filled in by the individual player. I'm only saying this because while some people might be SP heavy in their meta, I personally have a meta of Gengar and Flygon, and Relicanth won't exactly help me out, or someone in a similar situation.
 
LOOK AT ALL OF THE PEOPLE WORKING TOGETHER TO BUILD AN AMAZING DECK!!

Welcome to all of the contributors thusfar..

  • afstandopleren
  • Xuii2-the-cleric
  • Mach
  • Missingno
  • Pokeric
  • prodigal_fanboy
  • DragonairMaster8
  • punkymon
  • Frogg Head
  • empoleonperson
  • im9today
  • Ignatious
  • MidnyteXTC
  • PokePockets
  • tehmoe
  • Steel_Winger
  • ragingphantom
  • Epyon0015
  • waynegg
  • rokman
  • dtrain

Note: If you're going to chime in, try to get an idea of what's going on before you offer up suggestions.


MY THOUGHTS: - based on what I've read being suggested thusfar...

There are ideas that split the deck into SO MANY different directions:

ChatotG/AbsolG combo... (fun disruption)
It's fun. But, it is an futile combo. Why do we care WHICH 3 of 4 cards go to the loss zone enough to clutter the deck with Chatot Gs? Taking out the Chatot spot would give us space for something this deck desperately needs... AN ATTACKING machine!
-- I don't like this path because it's almost disrespectful to your time to build something that will not win matches. Disruption + no firepower = delayed loss.

Absol G / Luxray G (gust , turn and disrupt)
This seems like HALF of a concept. I think alot of good players look at this combo and think "ok... then what?"
The idea of turning and lost zoning the oppoents cards are very nice (VERY NICE). I do think this is worth exploration.
However, if the OPPOENENT has time to build a BIG ATTACKER, we're absolutly gonna get smashed.
--- Lucario GL helps you hit hard against water and .. well... Gengar... but... what about big threats who free retreat like Beedrill and Flygon? Remember Doom Desire vs. Warp point vs. Free retreat? I'd ALMOST entertain the thought of Articuno + Doom News at least while paralyzed, it's a warp or die situation (we have four scoops afterall...)

Palkia G X / Absol G X / Mesprit LA -- New wicked Legos deck?

WHOA! Lost zone the field AND lost zone the deck. Palkia can be main attacker while Absol G X can doom news the big sluggers (if large retreat)
Palkia, also, keep your own bench free for other sneaky critters like Mesprit and Giratina LvX!
In fact, why not get Giratina X in on the LOST ZONE THEME here? Three ways to lost zone... maybe a lucians?

Absol G / Honchcrow G / Weaville G / Crobat g - DARK SP RUSH
This could be very fast and effective. Low HP could really make you vulnerable, but it's not so dependend upon powers and makes use of all things SP (support card wise). Drop a Snowpoint and go after every Baltoy that hits the table!.
Spray those Bright Looks and Setups! Marleys for Poketurn/PowerSprays maybe?

Absol G / Gyrarados SF/ Absol SW - "Smash and Grab" (just made that up!)
I may actually try this one. It just seems very simple and effective. My nats deck used Gyrarados/Palka G X, but Absol disruption plus Absol G Xs lost zone disruption may be enough to get Gyrarados up and running without fear of instant retaliation.
 
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I really think 3-1 Absol G lvX is the way to go. lets say this is the scenario. its your second turn, absol G just became active because your opponents Kingdra just KOd chatot G. you e-gain and dark to absol g, and then Sp radar/Premier ball/ etc. for absol g lvX, or azelf if hes in the prizes. level up, get another absol g benched, and attack. next turn, poketurn the active absol, bring out the benched one, attach the e-gain and spec.dark level up, and then kingdra is 2HKOd and you used dark burial twice. JMHO.
 
I definately like the Palkia/Mespirit/Absol strat. But something no one has mentioned yet is Dialga G/ Absol G. I dubbed it "Diablos" and it focuses on sending just your opponents energy to the lost zone. This is done via remove lost as your main attack and using chatot/ absol to eliminate energies from the deck. With many decks being constructed with 10-14 energy now, think how devastating losing 6-7 would be. Dialga provides the muscle and Absol provides the quick strikes/ disruption.

I know many people don't like Flint's but I could see playing 1-2 in this deck so that you can instanlty use doom news on back to back turns. It also powers up Dialga faster.
 
ChatotG/AbsolG combo... (fun disruption)
It's fun. But, it is an futile combo. Why do we care WHICH 3 of 4 cards go to the loss zone enough to clutter the deck with Chatot Gs? Taking out the Chatot spot would give us space for something this deck desperately needs... AN ATTACKING machine!
-- I don't like this path because it's almost disrespectful to your time to build something that will not win matches. Disruption + no firepower = delayed loss.

I can see this not working out, sure you mill out their deck, maybe hitting some vital cards, but you will lose if they manage to top deck something. I guess this deck could work....If you're feeling lucky, well are ya? Punk? :lol:

PROS/CONS:
+ Milling Focus
+ Fast
+ Higher chance of lost zoning good cards
- No main attacker
- No late game

Absol G / Luxray G (gust , turn and disrupt)
This seems like HALF of a concept. I think alot of good players look at this combo and think "ok... then what?"
The idea of turning and lost zoning the oppoents cards are very nice (VERY NICE). I do think this is worth exploration.
However, if the OPPOENENT has time to build a BIG ATTACKER, we're absolutly gonna get smashed.
--- Lucario GL helps you hit hard against water and .. well... Gengar... but... what about big threats who free retreat like Beedrill and Flygon? Remember Doom Desire vs. Warp point vs. Free retreat? I'd ALMOST entertain the thought of Articuno + Doom News at least while paralyzed, it's a warp or die situation (we have four scoops afterall...)

We've all seen how diruptive Luxray can be, paired with Infernape. However, the relation between the those two does not transfer over here. Infernape offered a powerful, fast, and reliable attacking source. However, Absol maxes out at 100(At the cost of 4 SP.Dark...) Flygon will give this one problems(Resist Luxray, free retreat), but if played right/worked on, this seems it could a potentially powerful contender.

PROS/CONS:
+ Fast
+ Very disruptive
+ Good strategy
- Weak Late-game
- Has issues with current meta threats

Palkia G X / Absol G X / Mesprit LA -- New wicked Legos deck?

WHOA! Lost zone the field AND lost zone the deck. Palkia can be main attacker while Absol G X can doom news the big sluggers (if large retreat)
Palkia, also, keep your own bench free for other sneaky critters like Mesprit and Giratina LvX!
In fact, why not get Giratina X in on the LOST ZONE THEME here? Three ways to lost zone... maybe a lucians?

I think this is a pretty solid idea, Palkia Lock(Legos) has already proven itself to be this formats most disruptive deck(IMO), and is backed by a solid attacker. Absol could easily be teched into said deck and the engine is already focused on reusing/scooping cards off the field, it would just be a different idea. This deck does have it's issues as some lists are too teched out and often end up cluttering the bench, even with Lost Cyclone(Azelf MT comes to mind).

Also, I believe Giratina should not be included in this as you'd need to run 3 types of enery then, and the list is already quite packed(What SP deck isn't?). Also, it may seem like a nice idea, but what about your bench? You'll have something similar to Palka G(Lv. X), Absol G, Absol G, Dialga G Lv. X on your bench as you do want to keep the Absol chain going early on(Keep one on the bench at all times, lets you turn the active and level up the bench). Giratina is a nice idea, but I don't see it working

PROS/CONS:

+ Solid attacker
+ Good early AND late game
+ VERY disruptive
+ Can handle current meta fairly well
- A bit slower than most SP decks
- Without Azelf MT, LuxApe match up is considerably worse



Absol G / Honchcrow G / Weaville G / Crobat g - DARK SP RUSH
This could be very fast and effective. Low HP could really make you vulnerable, but it's not so dependend upon powers and makes use of all things SP (support card wise). Drop a Snowpoint and go after every Baltoy that hits the table!.
Spray those Bright Looks and Setups! Marleys for Poketurn/PowerSprays maybe?

The one of the only reason I like this deck is it reminds me a bit of Haymaker, other then that I can't see it working that well. Sure you could Zerg rush the opponent, but what happens when they get that Flygon up and start OHKOing all your Pokemon left and right? It seems insanely fast, but what does that say about it's late game? The only way I can see this winning is if you get a great start and can start swinging with Weavile G/Absol G for 60-90 every turn T2, even then it's shaky if your opponent is smart

PROS/CON:

+ Insanely fast
+ Fast/Constant Damage
+ Cheap attackers
+ Lots of support
+ Not power dependant
- Low HP
- Possibly horrible late game

Absol G / Gyrarados SF/ Absol SW - "Smash and Grab" (just made that up!)
I may actually try this one. It just seems very simple and effective. My nats deck used Gyrarados/Palka G X, but Absol disruption plus Absol G Xs lost zone disruption may be enough to get Gyrarados up and running without fear of instant retaliation.

This goes along with my first paragraph, it's mill, then what? I do realize Gyarados can be a big threat, but with Luxray running around(Definitely not leaving anytime soon...) How does Gyarados handle it? I'm not quite sure how this deck would work so I'm going to opt out of the Pros/Cons for this one.

I had another idea, has anyone considered this with one of the partners of Luxray? Infernape 4 or Blaziken FB? Both are good attackers, and can prove fairly disruptive. Both also come with free retreat(Not sure about Blaziken).

Back to back posts merged. The following information has been added:

I definately like the Palkia/Mespirit/Absol strat. But something no one has mentioned yet is Dialga G/ Absol G. I dubbed it "Diablos" and it focuses on sending just your opponents energy to the lost zone. This is done via remove lost as your main attack and using chatot/ absol to eliminate energies from the deck. With many decks being constructed with 10-14 energy now, think how devastating losing 6-7 would be. Dialga provides the muscle and Absol provides the quick strikes/ disruption.

I know many people don't like Flint's but I could see playing 1-2 in this deck so that you can instanlty use doom news on back to back turns. It also powers up Dialga faster.

Oh no....That sounds so evil....I'm going to be proxying up the Palkia and the Dark Swarm one later tonight, I'll give this one a shot too
 
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I like the Absol G / Honchkrow G / Weavile G / Crobat G strategy.

Crobat and Honchkrow have fighting resistance, while Absol and Weavile are weak, so it can be a good balance.

Special darkness energy is a potential 'plus power' for each of them.

Weavile and Crobat have a free retreat cost, which is good.

Crobat/Honchkrow/Absol can snipe.

Crobat can poison, so you're opponent gonna use his poketurn/warp point in early game and Absol can be powerfull when you're opponent gonna out of those retreat cards.

I like the Luxray gl idea for the disruption.

I think about Dugtrio pl as an option.

I'm agree with the use of cyrus / e gain / spray / turn / SP radar .

I like marley's request with porygon 2.
 
The dark swarm is actually my current deck minus the Absol, which is why Im very excited about it to begin with. It is indeed a haymaker style deck, focused on slick consistency. It has a very weak late game though, I can't deny that at all. I'm hoping I can drop Darkrai from it and pop in Absol with good results. The new Dusknoir FB might be a nice late game power hitter, as I always have a hand full of SP pokes with no bench space for them.
 
I like the Absol G / Honchkrow G / Weavile G / Crobat G strategy.

Crobat and Honchkrow have fighting resistance, while Absol and Weavile are weak, so it can be a good balance.

Special darkness energy is a potential 'plus power' for each of them.

Weavile and Crobat have a free retreat cost, which is good.

Crobat/Honchkrow/Absol can snipe.

Crobat can poison, so you're opponent gonna use his poketurn/warp point in early game and Absol can be powerfull when you're opponent gonna out of those retreat cards.

I like the Luxray gl idea for the disruption.

I think about Dugtrio pl as an option.

I'm agree with the use of cyrus / e gain / spray / turn / SP radar .

I like marley's request with porygon 2.

Dugtria / Absol G .. that's kinda hot when you're not playing against SPs and PokeTurns. i like that!

The dark swarm is actually my current deck minus the Absol, which is why Im very excited about it to begin with. It is indeed a haymaker style deck, focused on slick consistency. It has a very weak late game though, I can't deny that at all. I'm hoping I can drop Darkrai from it and pop in Absol with good results. The new Dusknoir FB might be a nice late game power hitter, as I always have a hand full of SP pokes with no bench space for them.

Please give us a translation of Dusknoir FB so we'll know what your saying :)
Thanks.
 
Please give us a translation of Dusknoir FB so we'll know what your saying :)
Thanks.

Dusknoir FB LV.50 - Psychic - HP90
Basic Pokemon (SP)

[P][C] Ghost Hand: 30 damage. Remove 1 damage counter from 1 of your Benched Pokemon.
[P][C][C] Hex: Does 10 damage times the number of SP-Pokemon in your discard pile.

Weakness: Darkness (x2)
Resistance: Colorless (-20)
Retreat Cost: 2
Set Number: 51

Great first attack, 30 for 1 AND spread healing? Decent late-game attack, though you'll probably want to run some sort of discard to get more SPs in there, still 50(max without another source of discard) for 2

This is assuming E-Gain of course
 
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I also thought about Palkia G / LvX, Absol G / LvX & Dialga G / LvX but the problem is you will be LvX heavy. Would be great to get it to work. Lost Zone everything Energy, Bench & Deck, while keep it SP.
 
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