Pokémon TCG: Sword and Shield—Brilliant Stars

Am I the Only One?

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fuzzywuzzy229

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I was wondering am I the only one that misses the old format? I just started playing Pokemon in the 2010-2011 season and loved it. I just felt there were so many options and decks that worked (Luxchomp, Dialgachomp, Sablelock, Gengar Variants, Gyarados, Machamp Variants, Steelix, and Magnerock near the end).

I feel this new format is too flippy since you can have the clear advantage but because the opponent's Cleffa has remained asleep for 3-4 turns straight, they were able to setup again...wth? Also, I don't feel this format is as vast. This is most likely due to the lack of set so I can't really gripe about that too much. However, the magnitude of thought in these new decks just doesn't compare to the past format. It eventually becomes auto-pilot.

I just recently got my hands on a Luxlock deck and really really want to play it. I do have a HGSS-on deck but I look at Luxlock and just think that its sooo much more fun to play than any of the HGSS-on decks (this is coming from a Vilegar player who has to play slow and setup). However, nobody is willing to play the old format with me :( Am I the only one that feels that way? I think I should probably get my flame shield from the closet.

BTW, for those that are willing to play SPs with me and stuff, please hit me up :)!
 
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SP was in the format toooo long. If you had played a bit longer, you would be glad to see the change.

Keith
 
to me, a good format is one with turn one wins & losses being a rarity. unfortunately, they remained quite common in the new format.
 
YES. Old MD-on>HGSS-on. Sooo many deck options, SP was diverse, plenty of decks were winning in different ways, it was great.
 
Was t1 wins a regularity in last format? I rarely saw ppl get donked besides lone q start or otherwise and I think call energy certainly was a big help in that. Now whoever goes first has a tremendous advantage because of no drawbacks. Back in MD-CoL whoever went second had an advantage in using trainers/supporters/stadiums but at least the person who goes first gets to level up earlier.
 
Was t1 wins a regularity in last format? I rarely saw ppl get donked besides lone q start or otherwise and I think call energy certainly was a big help in that. Now whoever goes first has a tremendous advantage because of no drawbacks. Back in MD-CoL whoever went second had an advantage in using trainers/supporters/stadiums but at least the person who goes first gets to level up earlier.

think of sabledonk shuppet donk uxie donk and sp
 
Tyrogue, Zekrom or Pachirisu.

Whoever thought it was cool to be able to set up with trainer/supporters going first AND be able to attack needs to be hit with a frying pan.
 
I'm not sure if I'm remembering incorrectly but in Base set, the person going first was able to use Trainers but they weren't allowed to attack right? I felt that that allowed for the coin flip to be even since they can setup but they can't really overwhelm the opponent.

Also, I don't even think Sabledonk was that great of a deck. Sure if seemed scary, being able to win on turn 1. But if they can't, it's pretty much game. Shuppet/Uxie Donk weren't really that much a force to be afraid of either since SPs had Power Spray, Vilegar had Trainer-lock, Gyarados has incredible recovery and power, etc.

I feel a lot of people hating on "SP" is kind of a misguided hate. You're just taking a common factor that a bunch of decks have and grouping them together as one and disliking them all. In fact, Luxchomp, Dialgachomp, and Sablelock play completely differently and have their own unique styles to play. Luxchomp was just incredibly fast and mildly disruptive (compared to Sablelock). Dialgachomp was slower and tanked more. Sablelock was dangerously disruptive and could pretty much seal the opponent away from any resources. If people are going to hate on "SP" in general, then you can also think of hating on Stage 2s for this format or all the Emboar decks and such.
 
Not like this format is that great either. Tyrogue and ZPS take the cake, and with the release of Catcher, instead of being taken out of your misery quickly by a donk, you'll just slowly perish from your opponent taking out your important basics before they can evolve. Somehow, this format is also incredibly slow and hard to set up with. So many of my T/S/S need to be consistency-based (collector, dual ball, elm, communication, etc) so I can get the same consistency I had last format. I like some degree of speed and being able to set something up in one turn so that the game isn't so predictable. IMO, this format could be remedied by not nixing Rare Candy, and by not allowing people who go first to attack. You can severely reduce donks while not letting Catcher ruin other people's set up (I'll play my magnemite/tepig/yanma/gastly when I have the rare candy + evo set up, for example).

I like the old format more. I don't think it's particularly fun to have to Eeeek like 3 times to get my set up going. I miss Spiritomb..
 
The reason why the old format was 'better' is because we had what, an extra 7 sets?

Having only 5 sets in the rotation does restrict creativity; restricts fun.



Also, cleffa sleeping is bull. The worse thing is when you are in a huge lead vs Lostgar, and then their mime jr successfully sleepy losts you then stays asleep for multiple turns in a row... lost zoning key pokemon; or decking you out. I vsed someone who stayed asleep for 5 turns in a row. Thats 5 cards lost zoned, as well as 5 turns of drawing... I ended up decking out...

Sweet Sleeping Face is based around coin flips. Funnily enough there is chance involved... But there is more chance than anything else.
 
yeah. did you go to BRs?
did you play against sabledonk?
yeah well, it was no fun.
gyarados was no fun either.
thats why we got a format change
that is why i'm going to nats

this format is great.
anything is possible
a bad start with a good deck can make a good deck lose
a good start with a bad deck can make a bad deck win
it's great.
 
I went to BRs... I had fun. Never got donked once. The BW rules made the last format broken because it further broke Sableye. And even then I still had more fun because it didn't take an eternity to get a stage 2 deck set up. Even last format, with all the donking and the speed, I could still get out stage 2's consistently via BTS, a pre-nixed Rare Candy, and even Uxie.

And I don't understand your last example about why this format is good.. I don't want my start to determine whether I win or lose because there's way too much luck in that. I was playing a game at league where my opponent saw I had less than 10 cards in my deck (I only had 1 prize left) and he knew I could OHKO everything he had. He just brought out Cleffa and eek'd and counted on being lucky to stay asleep on my turn. To make things worse, I got tails on every reversal flip. When I had only one card left in my deck did his luck finally run out.

I find that having half of my TSS (or more) be consistency cards to be boring. I don't find the game fun when I'm just focusing on getting an attacker out before turn 5 because that's just really.. plain. I want to play decks, and play against decks with lots of techs, toolboxes, and strategies that involve unique and different TSS - more than just a couple of cards.

That's just my opinion =/ No need to hate
 
I find that having half of my TSS (or more) be consistency cards to be boring. I don't find the game fun when I'm just focusing on getting an attacker out before turn 5 because that's just really.. plain. I want to play decks, and play against decks with lots of techs, toolboxes, and strategies that involve unique and different TSS - more than just a couple of cards.

That's just my opinion =/ No need to hate

Just wait, more sets is coming....
 
I'm not sure if I'm remembering incorrectly but in Base set, the person going first was able to use Trainers but they weren't allowed to attack right? I felt that that allowed for the coin flip to be even since they can setup but they can't really overwhelm the opponent.
No, I think during the base set to at least Legendary Collection, first turn was treated like any ordinary turn. You could play trainers, attack, draw a card, everything...

I don't know when they started adding the restrictions to first turn; but, when Pokemon first began, there was 0 incentive not to go first.
 
As long as Wizards ran the game, the player going first could play any cards, other than Evolutions of course. (Of course, there were a few cards allowing first-turn Evolutions like Giovanni and Eevee).

Once EX: Ruby & Sapphire came out, the player going first DID NOT DRAW A CARD, and could not play a Supporter card (if I recall correctly).

When D/P came out, the player going first drew a card but could only play Energy or Basic Pokemon on the first turn.
 
I've played a lot healthier games than Pokemon, which is where most of my argument derives from..

And I think a format is pretty slow when it takes multiple Eeeks and anywhere from 2-5 turns to be set up.
 
I have no problem with formats that require multiple turns for set up, that don't result in T1 or T2 game wins and losses.
 
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