Pokémon TCG: Sword and Shield—Brilliant Stars

Boring can be Better

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It's been a while since I've posted a strategy article on the Gym, but you guys have tilted me enough with all the overzealous (Machamp!) comments on every single Level X posted on the main page where I feel like speaking up. So here we go. For all you youngins looking to win your first Battleroad next year, here are 4 words of advice:

BORING CAN BE BETTER

That's right folks. A lot of the best cards in the GAME are boring. Uxie? Only 20 damage? BORING, but it goes in every deck. Claydol? No way, he only does 40 and makes me get rid of cards, that's horrible, but it's also one of the most amazing cards every printed. Most of those awesome shiny Lv. Xs you pull from your Pokemon packs are useless. Sure, If I have a hot date I'll bust out the Charizard x/Heatran x/Mesprit x massive damage deck to impress her enough where she'll give me the good night kiss, but if I'm playing a real game in a real tournament, I'm going to be playing the same old boring solid consistent thing I've played all year.

Let's look at this year for example. I top cutted States, Regionals, and Nationals on my way to 9th in Masters using 1 attack every game: Kingdra's Dragon Pump. That's IT. No tech level x's, no big 700 damage Legendary Pokemon, just one stupid boring 60/20 attack every turn, every game. Why you ask? Because it wins! Sure, it's not pretty, but it puts food on the table for the Mrs. and keeps the kids in school and out of trouble. Where are the cool kids with the massive over 9000! damage combo decks? Probably dead or in jail.

How about last year? Anyone here remember how last years Worlds top cut games went? Let me refresh your memory:

Psylock
Psylock
Psylock
Psylock
Psylock
Psylock

Lame old Gardy using his dumb 60 damage attack, over and over and over.

The best Pokemon are the Pokemon with the most efficient attacks. It seems simple, but a lot of people miss this concept. Kingdra's ability to do 80 damage every turn for 1 Energy has never been seen before, and is almost impossible to keep pace with. Gardy's ability to shut off Pokemon Powers every turn devastates almost every deck out there, stopping them from setting up completely. The massive damage discard attacks really don't do much other than get a few knockouts and then lose to the solid, consistent attacks. Remember, your big level X has to knock out SIX things, not one. Are you really going to be able to use that 5 energy attack SIX times in a game? Probably not.

At this point Little Timmy might be saying to himself, "You're stupid Chuck! My deck has 1 of EVERY level x, and it hasn't lost a single game to my buddy Jimmy this year". Sorry Timmy, but the fact of the matter is Jimmy's a moron and probably smells a little too. If you base your results off of the local neighborhood competition, you're going to be HEARTBROKEN when you finally hop into a real tournament and get your you-know-what handed to you-know-who.

We're going to flash back to a TRUE story about yours truly about 10 years ago. I just started getting into the Pokemon TCG with my brother and my neighbor Tony. My brother had a Venusaur/Beedrill deck, Tony had a Poliwrath/Magneton deck, and I had a Machamp/Ninetales/Starmie deck. Whenever we played, I would always use my clever tactics to get out all my mega damage Pokemon before they did and pound them into submission. After enough victories I decided I was going to play a tournament at my local comic book shop. I double checked to make sure I had at least 10 holo's in my deck (holos are the best, they have to be, that's why they're so hard to get), bought some new sleeves, and bam, I was good to go.

Round 1 I played against some kid by the name of Jason Klaczynski. Jason had very feminine features and a somewhat stupid looking hat on. He also walked really goofy and his eyes were really close together. Noting all these things, I thought I had this game in the bag. So we flip over our Pokemon. I have a Machop and a Staryu, he has a Hitmonchan. He procedes to play all these boring trainers like Oak, Energy Removal and Computer Search and beats me pretty quickly using only jab. My first thought was "whatever he wont live past 20". My 2nd thought was "hmm, those trainer cards are really good, maybe I should play those too".

Eventually I got to talking strategy with Jason. He told me about how his first deck was some Venusaur/Gyarados thing, but he learned pretty quickly that the "fun" cards didn't cut it in real games. 10 years later his eyes are further apart, he walks slightly more normal, and he's 2 time World Champion, all because he went with boring.

In conclusion, I ask that every time a new level x is shown on the main page, please don't just go nuts and say the card is the future of Pokemon and your combo deck is going to be unstopable. Sit back, take a breath, put on some music, take a nap, eat a bagel, do some situps, and then REALLY look at the card. Try to figure out if it's actually good, or just another big bright sparkly Benedict Arnold trying to lead you right where the Redcoats want you. The inverse applys too! If you see some stupid non-foil Pokemon you hate, don't just dismiss it as plain and uninteresting. It could be something really good, like Claydol or Uxie. Boring can be Better!

-BigChuck01
 
great article!

(I laughed out loud when i got to the Jason part...)

Very interesting to read and very true in more than one way....
 
However, as much truth as this holds...

It can be fun to SOMETIMES try out those big bulky cards nobody expects. Yes, boring may be better, but having a bit of variety doesn't hurt anyone you know? I mean sure, playing all season with them is a no-go, but it can be fun to break the mold sometimes y'know?

That said, I do fully agree with the hyping part. Its best to look at every future card and look at them real good, even the commons/uncommons as they just might contain the next big thing. X's are cool but rarely as great as you'd hope (Obvious Regigigas exception goes here).
 
True nicely said wish some of those bulky cards were being used now a days though but safely to say this game isn't. Like yugioh everyone has the same thing
 
It's just disappointing that despite having a format which includes 9 sets, the number of archetypes can be counted by the fingers. I remember myself thinking "Wow. There's no rotation this year! We will have more variety of cards to make a deck out of!" However, I can't see the variety in tournaments full of Palkia Lock and Luxape. Nevertheless, I agree with you that cards that have simple and straight-to-the-point effects are better in the current format.
 
I loved the article Chuck. Best read I have had in a while. Its blend of satirical comedy and straight forward to the pointness both provided an educational topic with an enjoying satisfying read. I loved the way you used the Jason Klaczynskni story to bring a personal touch to the entire article. This was well thought out and nicely reproduced in text. The only "bad" thing about the entire article is that it was too short, you really hit it on the head with this topic and you had me hooked from paragraph one. I would have loved to have read more on what you have to say on this topic.

10/10
 
Warning, the following is a link to an outside website (wizards.com/Magic/...). If you do not wish to be directed away from Pokegym, or feel that it is against your moral fiber to visit Wizards' on account of some grudge from their years in control of this TCG, do not click the following link:

Timmy, Johnny, and Spike.

A lot of what you touched upon here is a result of a clash of different player personalities as described above. Now, due to the differing natures of the game, I would argue that Johnny and Timmy are more easily combined into one personality for the Pokemon TCG, but then again, there are also decks that are decidedly not "Spike" in nature, but only fall into one of the categories.

Scipio, what you post about 'playing for fun' as a criticism of individuals referring to cards as 'bad' is no more righteous than individuals saying that those cards should only be bindered, or given away to kids at your local card shop. There are cards printed for Spike - Kingdra, Claydol, etc., and there are cards printed for Johnny and Timmy.

All in all, good read, thanks for the voice of reason.
 
Great post.

I agree about Kingdra and that some cards can be underrated because they aren't OHKOing things every turn. I got sick of hearing, "Kingdra's damage output is too low for the format" then I top cut at Nats with it, even beating two Mother-Gengars and a LuxApe. Two of my losses were being donked BY kingdra, knocking me out of top cut.
 
Wonderful post sir. I'm so sick and tired of hearing how X deck is too broken because some people can't use their favorite pokemon in their decks because they want to use "fun" decks.

Sorry, but winning decks are consistent. Consistent very often means somewhat dull. This isn't to say that good decks can't be fun. I have had loads of fun using Legos, but that's because I TRY to have fun with it. I don't sit around a mope about not being able to use my favorite pokemon in a deck. I adjust to the format an use what works with an open mind.

For the record, anyone who thinks that Claydol and Uxie are bad for the game is an idiot. Sorry, but it's true. Those two cards alone are what make this game ever go anywhere. With out them we would all be sitting around twiddling our thumbs waiting to top deck in to everything.
 
^ Agree on Claydol, Uxie I'm not so sure... It just makes this game sooo fast, a tad to fast IMO.

I also played Legos at Nats and IMO its close to bdif right now, but I cant say that I enyoj playing it. Its just about locking and beating up basics, no real game ever happens and I think SPs are a terrible concept which just doesnt fit in this game. Still I play it, but cant say I enjoy it one bit :/
 
Aw, what's wrong with getting excited about a shiny new card?

It's like getting excited about the new 6000 SUX or something. Maybe you'll drool over it a little and go kick it's tires, but that doesn't mean that you're going to actually buy the thing. In the end, you're probably going to do the sensible thing and go buy a Toyota Camry. But it's a lot more fun to do it that way that to just walk into the Toyota dealership and buy a car.

p.s. Great article!
 
For the record, anyone who thinks that Claydol and Uxie are bad for the game is an idiot. Sorry, but it's true. Those two cards alone are what make this game ever go anywhere. With out them we would all be sitting around twiddling our thumbs waiting to top deck in to everything.

The only problem I have with Claydol is that it seems to be the only card in the game that can do its job. I keep reading that it cannot be replaced by any other card or set of cards and must be in a deck, if the deck is to be competitive.

So Claydols become expensive cards in a game that is (I think) supposed to be open to everyone. I'm not arguing that its bad to have cards that take some of the chance out of drawing. I just don't think its good for the game to have a single card that is a "must have" to make a deck competitive.
 
^ There are cards like that every format. In the delta days it was the Holon Engine, and the Holon Transceiver cards were around $15 and up. Before that Pidgeot was the search of choice. Claydol isn't that bad price wise and decks can be built without it. I actually like some SP lists better without Dol for instance.
 
*remembers back in the days of Dx-on when we had 20+ decls that actually WORKED*

Those days are gone. You play what wins, or lose with what doesn't.
 
The only problem I have with Claydol is that it seems to be the only card in the game that can do its job. I keep reading that it cannot be replaced by any other card or set of cards and must be in a deck, if the deck is to be competitive.

So Claydols become expensive cards in a game that is (I think) supposed to be open to everyone. I'm not arguing that its bad to have cards that take some of the chance out of drawing. I just don't think its good for the game to have a single card that is a "must have" to make a deck competitive.

People said the same thing about the Holon engine. Only just now with Claydol and Uxie has the game recovered. For a while it was near impossible to build anything due to the lack of draw cards and trainer engines available. Yes, they're going to cost a lot. Yes, they really do work, and yes, there will always be cards like them in EVERY format. Please stop complaining about them. I'll go back to the Holon Engine. This litteraly made just about any deck extreamly consistent, and quite viable. When this was rotated, decks just didn't work the same. The clostest we have now is the Cyrus engine, which only works for SP. The Holon engin worked for ALL decks, yet many complained about it. I think they realized how much they missed it when Blissy started dominating the format, and there were only 1 or 2 viable decks.
 
People said the same thing about the Holon engine. Only just now with Claydol and Uxie has the game recovered. For a while it was near impossible to build anything due to the lack of draw cards and trainer engines available. Yes, they're going to cost a lot. Yes, they really do work, and yes, there will always be cards like them in EVERY format. Please stop complaining about them. I'll go back to the Holon Engine. This litteraly made just about any deck extreamly consistent, and quite viable. When this was rotated, decks just didn't work the same. The clostest we have now is the Cyrus engine, which only works for SP. The Holon engin worked for ALL decks, yet many complained about it. I think they realized how much they missed it when Blissy started dominating the format, and there were only 1 or 2 viable decks.

What do you think would be better: to have a single card that can be used to maximize consistency, or to have a choice of 4-5 cards that could be used to maximize consistency? We have a variety of cards that can be used as main attackers, we have a variety of cards that can be teched in for countering other cards. It just doesn't make any sense to me that we have only one card available to make a deck "extremely consistent" (unless you want to run an SP deck).

I'm sorry if my original post sounded like a complaint. I considered it to be an opinion and an observation.
 
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