I consider myself a card player. I'm a frequenter of games such as poker, blackjack, magic, triple triad, WoW TCG, Ascension like games, and of course Pokemon. I am not an outstanding Pokemon player nor am I hopelessly bad.
I have seriously played the Pokemon card game for a year now. I, like many others, use to play in the Base Set era at my local card shops, quit, and then returned to the game. I started playing again last year right before states. I'm a frequent Bubbler missing many Top Cuts by a few places. I have Top Cutted at a states and regional last year though. After a year of play I am enjoying the Pokemon TCG more than ever, and am excited for the BC-Plasma Gale format as well as states.
There is, however, one piece of the Pokemon TCG that I truly dislike. This facet has been around for the entirety of the card game. Some might even consider it the core tradition of Pokemon TCG.
I am talking about Prizes.
What are prizes(abridged)?
Players take 6 cards from their deck and place them face down. These prizes are then taken when an opposing pokemon is knocked out. Take all of your prizes and you win the game.
Why am I opposed to the current system?
Well first off I am not entirely opposed to the prize system. It makes sense as a symbolic way to represent defeating 6 rival pokemon.
The problem for me lies in the following statement, "Players take 6 cards from their deck and place them face down".
As any tcg player knows there is an amount of variability to card games. The cards you draw, The cards your opponents draw, 50/50 actions, who starts the game, etc.
Pokemon, however, has additional variance brought upon it by the Prize system.
The prize system not only drastically effects what a player draws, but also drastically alters the relevence of cards remaining within the deck.
If I prize all 4 of my tynamos(however unlikely) all the eelektrik in my deck are now useless. In addition to this the relevance of level ball has decreased to merely deck thinning(assuming no other 90- hp pokemon than tynamo/eel).
Additionally I am a great disadvantage and nearly an automatic loss due to the entirety of my energy acceleration being removed from my deck. Such a situation should not occur in a healthy card game.
Players should be able to create a deck, and be capable of using the entire functionality of the deck from turn 1.
The prize system can effectively make a game unwinnable.
While the prize system increases variance the bigger problem is the range of outcomes it can provide. As I stated above someone could theoretically prize all 4 tynamos/eeletriks/etc.
A player can lose an entire facet of this deck from the very first turn while his opponent can seemingly prize multiple cards that are not relevant to the match (ToolScrapper, Enhance Hammer, etc) increasing his draws of relevant cards.
The large breadth of outcomes all from the prize system seems unacceptable to me.
A player should not be completely removed from a game before a game even starts due to random chance.
While such an outlier occurrence is not common, losing games because of prized cards can be quite common. Listen to banter after a round of Swiss, and I can guarantee you that much of it will consist of, "I prized X....".
It is infuriating when I lose a game because a card is prized, but it is even more infuriating to me when I beat an opponent who has played a better game than me because he prized win condition cards.
It degrades the win I have against my opponent when they prize key cards.
The prize system also limits deck composition. It is unwise to run a 2-2 line of a pokemon in a deck due to the possibility of prizing pieces of that line. Such limitations forces players to play more pokemon than would be necessary without the prize system.
For these reasons the current prize system is unacceptable.
How do we fix it?
I propose not removing the prize system, but instead making it a separate entity from a player's deck. Players would play with 60 cards in their deck. Prizes cards would simply be token cards that are used to symbolize
the game progress. After a person draws all 6 of their prizes the game is won as before. If necessary we could instantiate that when a prize card is taken a player would also draw a card from their deck.
What are the consequences of said new system?
Players have more consistent access to all cards in their deck.
Players do not have auto loss situations where entire facets of their decks are removed from the start of the game.
Draw/Search power becomes more important as players start with 53 cards in their deck after setup.
Judges no longer have to give out game losses for players not laying out prizes.
Setup of the game will be quicker as prizes can be laid out before mulligans even occur.
Skilled players will probably become more dominant and consistently do better at tournaments.
Pokemon lines can decrease instead of having to compensate for the possibility of prizing components.
Town Map and Unlimited cards(rotom mischievous tricks) will become useless.(cards like shaymin ex will be unaffected).
Cool new prize card art can allow for more player customization.
What do I want from the community?
Try it out. Play a few games with friends with this new system(it can easily be done through playTCG). Tell me how you feel about it. Do you hate it or love it? Why?
If you enjoy it as much as I do be sure to voice your opinion. Make the Pokemon Company hear your voice, and perhaps eventually we can see this change become a reality.
Closing Thoughts
Pokemon TCG is over 10 years old now. It has gone through changes but nothing as drastic as this. Incoming a cheesy analogy. Any changes to the TCG before this point could be analogous to a pokemon learning a new move.
This new prize change would be analogous to a Pokemon evolving. It is time for the Pokemon TCG to evolve into a better and stronger game. Our community of trainers can help it evolve into something greater.
Disclaimer: I'm not a great writer, apologies. Also let me know if you feel I'm totally off base with this post.
I have seriously played the Pokemon card game for a year now. I, like many others, use to play in the Base Set era at my local card shops, quit, and then returned to the game. I started playing again last year right before states. I'm a frequent Bubbler missing many Top Cuts by a few places. I have Top Cutted at a states and regional last year though. After a year of play I am enjoying the Pokemon TCG more than ever, and am excited for the BC-Plasma Gale format as well as states.
There is, however, one piece of the Pokemon TCG that I truly dislike. This facet has been around for the entirety of the card game. Some might even consider it the core tradition of Pokemon TCG.
I am talking about Prizes.
What are prizes(abridged)?
Players take 6 cards from their deck and place them face down. These prizes are then taken when an opposing pokemon is knocked out. Take all of your prizes and you win the game.
Why am I opposed to the current system?
Well first off I am not entirely opposed to the prize system. It makes sense as a symbolic way to represent defeating 6 rival pokemon.
The problem for me lies in the following statement, "Players take 6 cards from their deck and place them face down".
As any tcg player knows there is an amount of variability to card games. The cards you draw, The cards your opponents draw, 50/50 actions, who starts the game, etc.
Pokemon, however, has additional variance brought upon it by the Prize system.
The prize system not only drastically effects what a player draws, but also drastically alters the relevence of cards remaining within the deck.
If I prize all 4 of my tynamos(however unlikely) all the eelektrik in my deck are now useless. In addition to this the relevance of level ball has decreased to merely deck thinning(assuming no other 90- hp pokemon than tynamo/eel).
Additionally I am a great disadvantage and nearly an automatic loss due to the entirety of my energy acceleration being removed from my deck. Such a situation should not occur in a healthy card game.
Players should be able to create a deck, and be capable of using the entire functionality of the deck from turn 1.
The prize system can effectively make a game unwinnable.
While the prize system increases variance the bigger problem is the range of outcomes it can provide. As I stated above someone could theoretically prize all 4 tynamos/eeletriks/etc.
A player can lose an entire facet of this deck from the very first turn while his opponent can seemingly prize multiple cards that are not relevant to the match (ToolScrapper, Enhance Hammer, etc) increasing his draws of relevant cards.
The large breadth of outcomes all from the prize system seems unacceptable to me.
A player should not be completely removed from a game before a game even starts due to random chance.
While such an outlier occurrence is not common, losing games because of prized cards can be quite common. Listen to banter after a round of Swiss, and I can guarantee you that much of it will consist of, "I prized X....".
It is infuriating when I lose a game because a card is prized, but it is even more infuriating to me when I beat an opponent who has played a better game than me because he prized win condition cards.
It degrades the win I have against my opponent when they prize key cards.
The prize system also limits deck composition. It is unwise to run a 2-2 line of a pokemon in a deck due to the possibility of prizing pieces of that line. Such limitations forces players to play more pokemon than would be necessary without the prize system.
For these reasons the current prize system is unacceptable.
How do we fix it?
I propose not removing the prize system, but instead making it a separate entity from a player's deck. Players would play with 60 cards in their deck. Prizes cards would simply be token cards that are used to symbolize
the game progress. After a person draws all 6 of their prizes the game is won as before. If necessary we could instantiate that when a prize card is taken a player would also draw a card from their deck.
What are the consequences of said new system?
Players have more consistent access to all cards in their deck.
Players do not have auto loss situations where entire facets of their decks are removed from the start of the game.
Draw/Search power becomes more important as players start with 53 cards in their deck after setup.
Judges no longer have to give out game losses for players not laying out prizes.
Setup of the game will be quicker as prizes can be laid out before mulligans even occur.
Skilled players will probably become more dominant and consistently do better at tournaments.
Pokemon lines can decrease instead of having to compensate for the possibility of prizing components.
Town Map and Unlimited cards(rotom mischievous tricks) will become useless.(cards like shaymin ex will be unaffected).
Cool new prize card art can allow for more player customization.
What do I want from the community?
Try it out. Play a few games with friends with this new system(it can easily be done through playTCG). Tell me how you feel about it. Do you hate it or love it? Why?
If you enjoy it as much as I do be sure to voice your opinion. Make the Pokemon Company hear your voice, and perhaps eventually we can see this change become a reality.
Closing Thoughts
Pokemon TCG is over 10 years old now. It has gone through changes but nothing as drastic as this. Incoming a cheesy analogy. Any changes to the TCG before this point could be analogous to a pokemon learning a new move.
This new prize change would be analogous to a Pokemon evolving. It is time for the Pokemon TCG to evolve into a better and stronger game. Our community of trainers can help it evolve into something greater.
Disclaimer: I'm not a great writer, apologies. Also let me know if you feel I'm totally off base with this post.