Pokémon TCG: Sword and Shield—Brilliant Stars

Coins Or Dice

Muk Man

New Member
Worlds is two weeks away....I know in states...city...ect dice were legal...will they make me use a pokemon coin for worlds or will it depend on the judge or person im playing


example...
1)The Player wants me to flip a coin...i want to roll a dice. Who will th judge rule for?
2)Both players want to use dice will judge still make us use coins?
3) he is flippin and ungodly amount of heads i want him to start rolling dice...who does judge rule for?
 
for three, i dont think a judge can force you to use a dice, because coins are the only mentioned legal randomizers.
 
On 3) I believe that the only way a Judge can take away a randomizer from a player is if they can determine that it is rigged in some fashion. Of course, the judge will rule that you can use your opponent's randomizer also.

I hope the judges announce a decision regarding 1) before Worlds begins so that there are consistent rulings.

Keith
 
)The Player wants me to flip a coin...i want to roll a dice. The coin is the standard legal method here, coin well win if you cant agree.

2)Both players want to use dice will judge still make us use coins? If both players want to, thats fine. Judges arent that mean

3) he is flippin and ungodly amount of heads i want him to start rolling dice...who does judge rule for? Them, coins are standard legal method. You can ask the judge to watch them to see if they are flipping it with enough rotations though.
 
Unless things have changed since I tipped on out, dice are fine. When it comes to challanging an opponent's randomizer (die, coin, or whatever) the judge is the one who determines whether or not a randomizer is truly random and legal. You cannot force your opponent to use another randomizer just because he's having a string of good luck. You do, however, have the right to use your opponent's randomizer. If you think something is wrong then call a judge and ask him/her to investigate. It's also a good idea to agree on randomizers before the game begins.
 
I've heard that if a player is using dice as the device to flip & they are also using dice to act as damage counters, then the dice used for each, ((1) flips, (2) counters), must be totally different looking dice.

Anyone know anthing more about this?
 
Six sided dice are currently allowed I THINK.
As long as it is random it is ok. Of an opponent think it is not random
or person. they can call over a judge and the judge will flip it or roll it a few times himself and make a ruling of if too many heads/tails show up.

For more than 6 sided dice ect. I think you have to ask the TO or PTO. most of the time they will say yes expecially for younger kids.

damage counters: I think damage counters are ok because it is much easier to count the die than count the lil peices of paper. easier for both parities IMO.
 
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old man said:
I've heard that if a player is using dice as the device to flip & they are also using dice to act as damage counters, then the dice used for each, ((1) flips, (2) counters), must be totally different looking dice.

Anyone know anthing more about this?

That was a proposed rule that was being discussed. It has not been adopted as of yet.

BDS
 
Just stick with coins it's in the rule book and you can't get called for sticking to the rules.

Plus it's much more fun and spirit of the game
 
Muk Man said:
Worlds is two weeks away....I know in states...city...ect dice were legal...will they make me use a pokemon coin for worlds or will it depend on the judge or person im playing


example...
1)The Player wants me to flip a coin...i want to roll a dice. Who will th judge rule for?
2)Both players want to use dice will judge still make us use coins?
3) he is flippin and ungodly amount of heads i want him to start rolling dice...who does judge rule for?

But i think they didn't allow you to use dice because you could load them so they land evens all the time.
 
ukpokemonpro said:
Plus it's much more fun and spirit of the game

Yeah, especially trying to find them under the table :rolleyes:

If your opponent wants you to use Coin, you must use coin I think. Dice are not mentioned in rulebook so you cant expect judge to rule for a dice-user.
 
hitmonchan93 said:
But i think they didn't allow you to use dice because you could load them so they land evens all the time.

Landing on evens all the time sounds like a bit of a stretch (generally I thought you could load dice so they landed on a specific number more often than not). Even if you can, coins can be rigged in a similar manner. After all, many coins included with past Pokemon TCG products are now illegal to use as the randomizer because some or all were misweighted, leading to a disproportianate amount of one result or the other.

More over, coins are easier to control (in terms of getting a desired result) than dice. With both kinds of randomizers, a person may learn how to flip/roll to get a desired result more often than they should. At least, with randomizers of less than 8 sides. I haven't seen anyone roll what they wanted with enough frequency to convince me they could adequately control a d8 (eight sided dice) or higher. As such, a d20 make for a fine randomizer: it's good enough for the number one RPG system (d20, used with Dungeons and Dragons Third Edition) and keep in mind, I don't really care much for D&D3e or its revisions, so if anything I'd be prejudiced against using d20s.

I use d12 for damamge counters. The main reason is I don't run any Pokemon ex in most of my decks, so a d12 means that I can count the damage for any of my Pokemon. I find that anything past a d12 is too unstable for damage counting purposes, and for that matter, even most d8 and d10 dice are still to easily bumped or shaken onto the wrong number. I still breing plenty of d6 though, as they are quite stable and I am debating on d4, as the only things more stable than those are coins and counters (who become too cumbersome for high HP Pokemon).

ukpokemonpro said:
Just stick with coins it's in the rule book and you can't get called for sticking to the rules.

Plus it's much more fun and spirit of the game

Ugh. No. As I mentioned earlier, coins are easier to control the result of if you know how. Now, there are ways around this, but they increase the second problem with coins: control.

:confused: Confused? Well, I chose to branch into a new paragraph and make a lame joke to draw attention that control can also mean keeping the coin from going all over: that is flipping a coin and having it land within the desired area. Even if that area is pretty generous, it's can be hard, especially for little kids, to get it right. Just flipping a coin at all is difficult for some people, and especially for many little kids. They often has LESS fun, because while they may enjoy the "act" of flipping a coin, they get mad when their opponent won't count an obviously bad flip. What do I mean by that? I mean when the coin just slides off the side of the hand, and doesn't have enough time to significantly rotate. Basically, its a guaranteed "heads" or "tails", depending on where it started.

Going back to my earlier statment (I am sorry for the jumping around), to prevent someone from cheating with an unrigged coin, you need to require a minimum of at least a foot of height on the flip, giving the coin adequate time to rotate more than once. Again, doing this reduced control... for both ways I've used the term. I don't think that is very conducive to a timely tournament for everyone to have to measure flips and chase after stray coins. And we are talking worlds here. We don't get to ingore the Spirit of the Game, but it does become more serious due to the stakes. You can still have fun if you lose, but not if you allow yourself to lose due to an opponent's questionable randomization technique.

I recommend in addition to agreeing on what kind of randomizer/damage counter to use (provided its legal to begin with) that a player uses the exact same randomizers as their opponent. I don't remember off the top of my head and lack the time to look it up, but I am pretty sure that's in the rules that your opponent must let you use their randomizer. This makes cheating much less beneficial: when you go to roll off, if their dice is rigged to come up 12, after you tie 10 times, it's going to arouse suspicions. Even if its a "generally" loaded dice so that it comes up usuaully high, you've decreased the odds of their cheating helping them while making it more likely their cheating helped you. Likewise, use the same randomizer for coinflips that they would, and pay special attention to which they use if some situations arise where they want to flip tails. Finally, ask that randomizers never leave the "table". While it is sad, as stated there is a lot on the line and some may cave into temptation and, for example have two identical dice... except one is loaded and hidden in their sleeve. Obviously you pick them up to roll them, but if that's the only opportunity to change them out (instead of holding onto them or having them constantly slip into a dice bag or other container), it's much harder to do it without getting caught.

Doing these things are more or less in line with insisting on cutting decks: by making them your standard routine you discourage cheating and are more likely to catch it if it occurs, but you don't have the problem of insinuating that a specific player is cheating.
 
metagross said:
Yeah, especially trying to find them under the table :rolleyes:

If your opponent wants you to use Coin, you must use coin I think. Dice are not mentioned in rulebook so you cant expect judge to rule for a dice-user.
No!
An individual player can't make any other player use or stop using any randomizer.

Only the TO can ban entire classes of randomizers (only 20 die and coins allowed...)
Coins are always allowed.
Judges can determine if a particular randomizer is allowed or not, based on whether it looks biased or not, not just because they don't like dice or coins.

My personal opinion is that those lozenge shaped 10-sided dice should not be allowed since they are even on one side, odd on the other. One can just roll them along the desired side.

Also, dice must be rolled, not spun. Most dice have evens and odd segregated. Spinning keeps the dice in one area. A straight drop is also not allowed, IMO.

Coins must flip three full times in the air. Less than that can be a "practiced" flip.
 
Don't care personally, except for 10-under, where flipping a coin can be a major ordeal.

Bring back the Heads/Tails dice for 10-under.
 
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What should be discussed is "higher" number goes first, I jst can't get a high number ever. When it's heads/tails even with a dice it seems more random. But everytime i go to premier events my oponent gets grumpy and even sometimes fails to cooperate.
 
sdp said:
What should be discussed is "higher" number goes first, I jst can't get a high number ever. When it's heads/tails even with a dice it seems more random. But everytime i go to premier events my oponent gets grumpy and even sometimes fails to cooperate.
That is just about the only time that you can "force" a player to use a coin!

Since both players have to use the same method for determining who goes first, one player can't roll a dice while the other flips a coin.
And since coins are the only officially recognized randomizer, coin wins in this case!
No one can force the other player to use a die.
 
PokePop said:
That is just about the only time that you can "force" a player to use a coin!

Since both players have to use the same method for determining who goes first, one player can't roll a dice while the other flips a coin.
And since coins are the only officially recognized randomizer, coin wins in this case!
No one can force the other player to use a die.

Actually, it depends on the coin. I'm not going to let my opponent flip his silver dollar so it can land on my cards and ruin them.
:tongue:

The theme deck coins are best for flipping, IMO. They won't nick your cards when they land.
 
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old man said:
I've heard that if a player is using dice as the device to flip & they are also using dice to act as damage counters, then the dice used for each, ((1) flips, (2) counters), must be totally different looking dice.

Anyone know anthing more about this?
This was what we did at MTNwest regionals
 
Big Daddy Snorlax said:
That was a proposed rule that was being discussed. It has not been adopted as of yet. Responding to old man's post about using diff dice for damage and flips.
Actually, it's in the current rules BDS.

EDIT:

My bad. Evidently, like BDS said, it's being considered. A few months ago I read it in some later-version of the rules (later than 4/19/05) that was evidently still in draft.
 
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