SlimeyGrimey
New Member
I think people playing Machamp and Kingdra attempting to win on turn 1 are using a legitimate strategy available to them in this format. I (and I think most players) don't have a problem with the people playing these decks. The problem I have is that this is available as a legitimate strategy.
That being said, I'd rather see no change implemented than something radical like allowing players to search their decks for basics, or 2/3 match play with a short time limit in swiss. I don't know how many times I have to say this for someone to actually read and comprehend it, but 2/3 swiss does NOT change anything. Let's say you set up for a normal, single-game swiss match against Machamp and lose on turn 1. Now what happens if we were actually playing 2/3? I think it's safe to assume that after setup for the second game we're 5 minutes into the match. That leaves us with 35 or 40 minutes in a 40 or 45 minute match. Do you think a deck that attempts to win by taking 6 prizes wins not one, but two games in 35-40 minutes total very often? What if they just pull off the first win and it takes them 30 minutes? After setup for the third game we are left with 0-5 minutes for the third game. Do you think a deck that tries to set up and win a long game like Dialga or Tyranitar or a deck DESIGNED to start taking prizes on the first turn of the game will win a 5 minute game?
Now, let's take a look at it from a different angle. Again, we're playing 2/3 swiss with a 40-45 minute time limit. Let's say we're playing Tyranitar or Gardevoir or whatever setup-oriented deck you want against Machamp or Kingdra. Let's say the 'Turn 1' deck gets an average start and the 'setup-oriented' deck wins a 30-minute game. Currently the setup-oriented deck gets the win and a nice pat on the back for a well-earned victory. But now it's 2/3 match play and there's still 10 minutes left. Well guess what, 10 minutes is enough time for Machamp or Kingdra to pull off a turn 1 win, so now the setup-oriented deck has to hold its breath and see what happens. If Machamp/Kingdra pulls off the turn 1 win, GUESS WHAT? we're back to my previous example in which we have <5 minutes for a third game, and a setup-oriented deck has virtually no chance in sudden death against Machamp or Kingdra.
I think these illustrations show exactly why 2/3 swiss with a short time limit DOES NOT solve the problem of turn 1 wins. It actually makes things a bit worse.
That being said, I'd rather see no change implemented than something radical like allowing players to search their decks for basics, or 2/3 match play with a short time limit in swiss. I don't know how many times I have to say this for someone to actually read and comprehend it, but 2/3 swiss does NOT change anything. Let's say you set up for a normal, single-game swiss match against Machamp and lose on turn 1. Now what happens if we were actually playing 2/3? I think it's safe to assume that after setup for the second game we're 5 minutes into the match. That leaves us with 35 or 40 minutes in a 40 or 45 minute match. Do you think a deck that attempts to win by taking 6 prizes wins not one, but two games in 35-40 minutes total very often? What if they just pull off the first win and it takes them 30 minutes? After setup for the third game we are left with 0-5 minutes for the third game. Do you think a deck that tries to set up and win a long game like Dialga or Tyranitar or a deck DESIGNED to start taking prizes on the first turn of the game will win a 5 minute game?
Now, let's take a look at it from a different angle. Again, we're playing 2/3 swiss with a 40-45 minute time limit. Let's say we're playing Tyranitar or Gardevoir or whatever setup-oriented deck you want against Machamp or Kingdra. Let's say the 'Turn 1' deck gets an average start and the 'setup-oriented' deck wins a 30-minute game. Currently the setup-oriented deck gets the win and a nice pat on the back for a well-earned victory. But now it's 2/3 match play and there's still 10 minutes left. Well guess what, 10 minutes is enough time for Machamp or Kingdra to pull off a turn 1 win, so now the setup-oriented deck has to hold its breath and see what happens. If Machamp/Kingdra pulls off the turn 1 win, GUESS WHAT? we're back to my previous example in which we have <5 minutes for a third game, and a setup-oriented deck has virtually no chance in sudden death against Machamp or Kingdra.
I think these illustrations show exactly why 2/3 swiss with a short time limit DOES NOT solve the problem of turn 1 wins. It actually makes things a bit worse.