I like this article and I learned a bit.
However, in my opinion, this is not really front-page worthy.
You claim to be going for consistency, but then only run 3 Call Energies, 3 DCEs, what's up with that? That's not consistent. Sure, late game Call is pretty dead draw but you have colorless requirements and it's an energy. It's not THAT dead of a draw. On the contrary late game topdecking a DCE is game breaking, so where's the consistency here? The only consistency is, on account of the insanely high energy count, you're going to be getting one energy in your hand every single game. Probably two, and sometimes three! That's not going to hep you at all.
Running 2 Dialga G is not consistent at all; it would be one thing if you ran 2-2 but you've only got 3 Dialga Gs in the whole deck. To claim consistency you're really going to need Dialga G card count at 4, and if you're going for T1 deafen, you'll need 3 Dialga G. There's nothing inherently wrong with running 2 Dialga G in DialgaChomp, but when you're claiming to get T1 Deafen, there is something seriously wrong here.
Another bat would really help; you can't count on flash biting five or even four times in a game with only one bat because you'll most likely be PokeTurning other pokemon as well.
Anyways, I did like the article. I enjoyed reading it and I learned a bit. I hadn't even fathomed Drifblim FB getting played ever, and I had completely forgot about toxitank countering machamp. However, I think there will be a new style of Machamp before serious tournament play next season: Donphan Machamp double Primes, and then you won't really need to dedicate five spots to counter Machamp.
In any case, well done, thanks for the read.