Pokémon TCG: Sword and Shield—Brilliant Stars

Do we spend too much time worrying about deckbuilding?

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So you can beat bad players, big deal...
Tellme what youll do against a GOOD player who runs Nidoqueen...
How do you play around FS then...
IMO Gengar always was a bad choicHe when FS could be played around...
Flygon could just render Gengar immobile and deck it
But imagine something like Flygon, Salamene, Sceptie, Magnezone up against a neo Gengar...
Frustrating doesnt evencome close ro describe that :(
 
The guy I played isn't a bad player - did you make it to worlds the last 2 years? The reality is a lot of Gengars don't run Nidoqueen these days. Maybe they're all bad, I don't know, but doesn't change the fact that's what's happening. Did Gengar totally sweep BR's? Not at all!

I don't know what Neo-gengar is... What I'm saying doesn't take Gengar Lv X into account. That card isn't out yet - I don't see a reason to test its potential/annoyance/brokenness.
 
So you can beat bad players, big deal...
Tellme what youll do against a GOOD player who runs Nidoqueen...
How do you play around FS then...
IMO Gengar always was a bad choicHe when FS could be played around...
Flygon could just render Gengar immobile and deck it
But imagine something like Flygon, Salamene, Sceptie, Magnezone up against a neo Gengar...
Frustrating doesnt evencome close ro describe that :(

people are going to have to really re-think their decks once CCs come out!

gengar X is out now. its time to test it, since the next set of tournaments (CCs) will have this card.
 
Why do some people (not the OP) make deckbuilding and testing sound like it is hard, unpleasant work?

Deckbuilding and testing with other people is FUN (or at least it should be imo). I love trying new cards and techs and trying to improve decks.

If people think of tournament preparation as months of hard slog, then . . . no wonder they are always whinging about the prize support.
 
Why do some people (not the OP) make deckbuilding and testing sound like it is hard, unpleasant work?

Deckbuilding and testing with other people is FUN (or at least it should be imo). I love trying new cards and techs and trying to improve decks.

If people think of tournament preparation as months of hard slog, then . . . no wonder they are always whinging about the prize support.

This.

The most successful players I've met usually really enjoy this game, they have fun with it. The rest who could care less and take this way too seriously (The ones going to Nats and 0-2 drop even if they don't have a chance at worlds instead of playing games out in one of the biggest tournaments of the year) are the ones who have the hardest time improving their game. Not that it's a written rule, I just think the majority of players fall into either category. And that's not to say people who love this game are good or people who play only to win are bad, either.

I myself really enjoy this game... having players living so close to me in order to casually playtest whenever is a great way to spend time. You can get match-ups down and have fun at the same time, seriously if I have nothing else going on I'm usually sitting at home playing TCG >_> After awhile you get around to testing every conceivable match-up.
 
A few comments, some clarifying:


Well, if you don't care if you win, then I guess nothing is important. Appropriate username, though.

I said it's no big deal if I win. As in, I'd play a less-than-optimal deck for fun. Not like trying to lose, but I won't spend any time sitting down trying to metagame popular decks.
 
Even though I haven't been in this long, I have noticed some things with many of the players -- and many of the players, who I consider to be "good".

As for Deckbuilding, I've seen that take the role of "Half the battle". For a game, such as a TCG, generally you'd need a strategy in mind when developing a deck to use for play. Strategies such as running the deck out of cards, making the opponents cards worthless in battle, heavy hitting, and such, all have worked in games. Mainly, people tend to go and find their little niche in strategies, by testing out many of them and seeing what's most fun for them -- and they'll build a deck around it, and perhaps develop the strategy more. So right there is half the battle -- you know what your goal is, and you have the proper set of cards to accomplish that goal.

I always factor in research, like, looking up what common enemies your deck-type share, and maybe seeing how common those decks are in games [Of course, I just play TCGs casually, so I skip this =P], and then devising a side-strategy to circumvent those decks.

After you research, then you test out your deck against others -- including decks that yours would be weak against. After you have your results, fine tune your deck so that it can preform even better next time, and then repeat until you have a system that seems to be working amazingly well. Of course, throughout this part, you'll start to gain knowledge of how to play your deck better, what you can do, and even some unexpected surprises you may discover in your own chosen cards. The other thing why I like this part, is because it's the most fun and you get to meet tons of new people. [Besides me, due to just being timid and shy ^^;;;]

So, that's what I've seen with people. Like, they develop around a strategy [I put that at the half-way mark] and then some of the better players, they use research [25% of the challenge] and then they just play frequently, and constantly improve their deck, and their skills -- mathematical, and thinking skills seem to really be helped by this game, as I've always seen a difference between someone playing it day one, and playing it on day twenty.

This system seems to work for a lot of people, and I just gave it numbers based on how much emphasis is put there -- like, 50% for deckbuilding, as that's the main start of everything. 25% for research, as it's something to try out and do a bit of, so you know what you're up against in competitive play, and then the other 25% is going out and playing --- though, I think this is equally as important for improvement and to become a better player just as deckbuilding, but since I'm working with "100" here, I have to break it up a little.

---- You can also just take the whole "Research" segment, and combine it with "Playing other players" segment, as that makes it more fun --- IMO. I just see a lot of people use "research" in their explanations and the like.

So personally, I'd stick research with "Play", even though I do like reading articles and the like.

I think this was what the topic was asking for... (What you see other players do/what you do to improve in the game). With my comprehension, I could have completely misread the first post, so sorry if I did. ^^;;;

~Nips
 
The guy I played isn't a bad player - did you make it to worlds the last 2 years?

Indeed...
The reality is a lot of Gengars don't run Nidoqueen these days. Maybe they're all bad, I don't know, but doesn't change the fact that's what's happening. Did Gengar totally sweep BR's? Not at all!

I don't know what Neo-gengar is... What I'm saying doesn't take Gengar Lv X into account. That card isn't out yet - I don't see a reason to test its potential/annoyance/brokenness.

Its just my opinion but I dont think that Gengar/Gross is even worth discussing, without Nidoqueen Gengar cant stand up to Uxie and once your opponent gets any kind of setup you loose.
Nidoqueen really is perfect for Gengar.

On the FS issue, the reason why it never made a big impact during worlds/br is, at least thats what I think, that Gengar is onesided. You can outplay him and render him useless, Flygon can deck him and other decks can find other ways to beat it without getting too much pressure.

Gengars power always was completly beyond anything but thanks to the metagame and Gengars onesidedness it never mattered that much.

But with AoA I expect this to change since Gengar now can attack in a pretty brutal manner and has even more tricks. I also expect the metagame to shift more towards decks with bigger hitters and higher attack costs etc. And now tell me, if you use something like Salamence, Magnezone, Sceptile, Gardevoir, Tangrowth, etc, how will you play around FS?
I'm doing "calculations" all the time to find some way to outplay Gengar with some Shuppet/Uxie & Belt & whatever tricks, but these are all so shaky and whatnot >_>

I tested a new Gengar against Sceptile and Salamence yesterday.
Now both Salamence and Sceptile have affordable attack costs and since they dont have another way to do it they have to risk the flip at some point. And guess what these games often came down too? At some point you just have to slam that Sceptile into Gengar and hope for the best, but do you really want to play like this? And what can decks like Magnezone or Gardevoir do?

Last year states I played against Gengar in T8 of the biggest city I attended, I got ab ad setup but still somehow managed to play it down to 1:1 prices. I slammed my Mewtwo into her Gengar, guess what... Then we played Sudden Death, she went first, Pitch Dark, Poltergeist, ~9000 dmg... So I was behind and had to hurry, do you know how it feels to hurry against Gengar? Basically I had no choice, I kinda rushed her and got a big Magnezone setup, just slammed it into her only Gengar in hope for the best...

This year BR, I got a bad setup against Gengar, I managed to pull it out, I poltergeisted his Gengar with my Ditto for about 150 dmg, guess what the game came down to in the end ;)?

And the worst story, last year at our nationals. A friend of mine (seniors) played Legos and had to play against Gengar in T8. (T3 gets free flights, since they're REALLY expensive from europe this is the big goal...) He got a bad start and had no real way to outplay FS. Still he played it good and the other kid was a newbie (he was playing Gengar and didnt know what Unown G did)
So he managed to pull it off and outplayed the other kid.
He lost because his opponent went 3/3 on FS....

After the game he just scooped his cards, smashed his bag into the corner where we were sittign and ran out of the room, he looked liek he was borderline between crying and just loosing it completly) . I was about to follow him but I really couldnt come up with anything to chear him up... I guess I would have considered quiting after loosing like this, can it get any more frustating?

I could go on like this forever.

And you wonder why I despise this card?

~~~

@Baby Mario

You're actually right, about a year or 2 ago I felt the same way, I loved testing on shark against a friend of mine, long epic games with sick decks (often way over the top but it was fun ;) ), lots of techs resulting in lots of unexpected turnarounds etc. Games often lasted for over an hour when we took the time to play it flawless and to the end.

Nowadays games just come down to a flip to often, or one player cant get a setup since the other guy is ripping his setup apart every time he tries to come back etc.
Before our nats I tested every deck I could come up with against Legos, originally I tried to find a counter to it. But there are just so many games that you can play that go "Mesprit, Lock, Cyclone, beating up random basic, rince and repeat" before it gets old. The result was that in the end we really had to force us to really test anything. Its just a bother when most of the games give you no result, dont go anywhere since one side is just dominating etc.
Right now you just get the feeling It just depends on pairings and opening hands etc.

If I were to start pokemon right now I definitly wouldnt, but I've already got my friends there and I know what this game can be, so I'm trying to last through the platinum aera.

I know I am complaining alot but I'm just pointing out what I'm experiencing.
Right now I fjust always sit down with the uncomfording feeling that the result of the game just isnt in my hands. If its either getting donked, loosing on a flip (fainting Spell, Hurricane Punch, Key SSU) or just getting T2 Luxray with Mesprit and Power Spray (read: a kind of hand I cant fight back against or just if I get a good opening hand. (Power lock just lets you get stuck with your hand and that what it often dcomes down too.)

At times it just feels liek It doesnt really matter what I do anyway. And that is beyond frustrating. Last BR I played against Luxray/Palkia, I just sat down their and prayed to get a good opening hand, because I felt liek this was as much as I could do. (I got a somewhat good one and lost because I'm an idiot, I have no problem with admitting this and I can take a loss if it was clearly because of me... )


I dont even want to write novels, it just hapens :(
 
I think skill is underrated - I've seen defeat snatched from the jaws of victory using a great deck because of a misplay! A great deck is just a tool - how you wield it is what counts - at least somewhat!
 
And the worst story, last year at our nationals. A friend of mine (seniors) played Legos and had to play against Gengar in T8. (T3 gets free flights, since they're REALLY expensive from europe this is the big goal...) He got a bad start and had no real way to outplay FS. Still he played it good and the other kid was a newbie (he was playing Gengar and didnt know what Unown G did)
So he managed to pull it off and outplayed the other kid.
He lost because his opponent went 3/3 on FS....

After the game he just scooped his cards, smashed his bag into the corner where we were sittign and ran out of the room, he looked liek he was borderline between crying and just loosing it completly) . I was about to follow him but I really couldnt come up with anything to chear him up... I guess I would have considered quiting after loosing like this, can it get any more frustating?

This one gets me every time.

Like I've said before, after I'm done testing decks, I'll use Gengar if I feel it's the BDIF, but I'll hate every minute of it. The focus group who thought of Gengar needs to be fired.

Back to back posts merged. The following information has been added:

ON TOPIC:

Unless the time you spend starts cutting into more important things (or if you're just playing for fun), you can never spend too much time deckbuilding. At the very least, it'll help you better understand an opposing deck, and that's never bad.
 
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And the worst story, last year at our nationals. A friend of mine (seniors) played Legos and had to play against Gengar in T8. (T3 gets free flights, since they're REALLY expensive from europe this is the big goal...) He got a bad start and had no real way to outplay FS. Still he played it good and the other kid was a newbie (he was playing Gengar and didnt know what Unown G did)
So he managed to pull it off and outplayed the other kid.
He lost because his opponent went 3/3 on FS....

After the game he just scooped his cards, smashed his bag into the corner where we were sittign and ran out of the room, he looked liek he was borderline between crying and just loosing it completly) . I was about to follow him but I really couldnt come up with anything to chear him up... I guess I would have considered quiting after loosing like this, can it get any more frustating?

My bad start was something like that:

Azelf, Call, Water, Water, Cyrus, Spray, Spray

I went first and prayed to god "please, not my Gs, Crobat, PalkiaG X or Uxie". Well, since this date I'm atheist.

@Topic: Deckbuilding is the most important thing in the Pokemon TCG - You need a good Deck and Skill to win, and maybe a Fainting Spell answer :rolleyes:
 
^ Please not what? What happened to your G's Crobat Palkia G X and Uxie >_>

One thing about Gengar though... it forces every deck to play a number Unown G's according to the number Powers they use (If you deck has a Power user other than Claydol, for example, you'd more than likely run more than 1) AND a card to potentially get around Fainting Spell. Not every card is foolproof, but most people run them in the rare case they run into a Gengar not running Nidoqueen (And to KEEP Gengars running Nidoqueen, lol).

No other deck out there really did something like that, I don't think. You see techs in some decks to help certain match-ups (Kingdra with Dialga G or Dusknoir for Nidoqueen, for example), but never every single deck running the same card when not used as a staple. Maybe Machamp did this, but Gengar already put the format in check with Unown G's before Machamp got popular.

It is kinda dumb that every deck needs to dedicated space just to get around Gengar.
 
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Yeah but when's the last time 95% of decks in the format needed to dedicate space to a card like Unown G just to deal with a particular archetype?
 
Unown G isn't just in decks to stop Gengar.

It stops Machamp KOing Basics.

It stops annoying switching/locking attacks like Inviting Trap, Poison Bind, and Luring Flame.

It stops Dusknoir's Damage Even and Azelf LV X's Deep Balance. (Dusknoir seems to be making a comeback, and I got KOs with Deep Balance at Worlds)

It stops any nasty Status Conditions that go with an attack (not common, but still . . . )

It stops Devoluter

I'm sure it also stops a whole bunch of stuff I haven't listed as well. It isn't just useful against one deck, it's useful against Flytrap, BlazeRay, Gengar, and Machamp, as well as a bunch of less common decks and techs.

IMO, Unown G is one of the highest utility cards in the Format, and even if it wasn't, I dunno what there is to complain about. It's a Basic, it doesn't really take up Bench space, and it counters a popular metagame deck. Cards like that are GOOD. Instead of whining cos you have to run it, just be grateful it is there.
 
Yeah but when's the last time 95% of decks in the format needed to dedicate space to a card like Unown G just to deal with a particular archetype?

Two formats ago. Windstorm vs. Cessation Crystal.
 
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