Pokémon TCG: Sword and Shield—Brilliant Stars

Forgetting the Love (The Sequel of Spreadin the Love)

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I would, but for some reason, it doesn't work. Why don't you tell me what you encounter at states?
Sure! I've already dominated Dusnoir in league tournaments though. The list I beat was put together by the PTO and/or his son.

Ttar is dead if there are alot of Dialga G techs in your area.

That's really a false statement. Read my article or even Vanderbuilt's post. A good T-Tar build won't rely on Darkness Drive. Between normal attachment, Weavile, and Energy Pickup, I don't rely on my Pokebody. I haven't lost to a deck that runs Dialga G yet.

A good T-Tar build will dominate almost anything that isn't fully setup T2.

EDIT: I didn't come here to bash Dusknoir at all! I actually posted on the first page how much I love playing with the deck and enjoyed "Spreading the Love". I just strongly disagree with your T-Tar matchup simply out of fact and experience.
 
I have to agree T-tar is slowly dying in our area. Most of the tyranittar player have switch over to sp decks(palkia or toxicroak).
Austino, you may get your wish................I believe he is coming to oklahoma state championship..
I am assuming you are in masters division. Am I correct on this assumption?
 
I just played 4 matches against a speed T-tar with Dusknoir. It is a REALLY hard matchup.
Dark Palm is ineffective when they only have Sableye, 2 T-tars with unown g's, and Claydol.
It is near impossible to KO the T-tar. I had Dialga G X out most of the time the whole game too.
How do you beat Tyranitar !! =((
 
That's really a false statement. Read my article or even Vanderbuilt's post. A good T-Tar build won't rely on Darkness Drive. Between normal attachment, Weavile, and Energy Pickup, I don't rely on my Pokebody. I haven't lost to a deck that runs Dialga G yet./QUOTE]


Finally, someone else who believes in Energy pickup in T-Tar! :)
 
Weaviles are mainly used in the beginning before you have enough damage to snipe them, after that, they become secondary.

Also, It's not hard to get around the Dark Palm, because you'll have to choose between claydol and T-Tar, whichever one gets put back doesn't matter. I throw an Unown G on the one that's left and my active and I still win.
 
While building the deck around a particular matchup should never be the case, there is an alternative change that might make the T-Tar matchup ( and those with High HP hard hitting guys ) better : adding the Promo Dusknoir in liew of either the Darm Palm one or one of the Storm Front ones. That one has 130HP , hits 70 a turn regardless of Unown G , and can , if it survives , KO in 2 hits a T-Tar. I played a lot T-Tar at Cities and now I'm playing more the Dusk-Gliscor more which I love ( thx VanderHatter for the idea ) , and what I did to test these matchups was to build a Dusknor line around 1 of each ( SF1, DP, Promo ) to keep the DarkPalm advantage, no Gliscor , but with Azelf X ( to get rid of weakness ) , a couple of Pokemon Rescue and a 1-1 Claydol line as you loose draw capabilities with one less SF #1 , and keeping the Dialga G X line . So if you get setup with the Promo one and Azelf X reasonably fast and setup a Dusclops line and a Pokemon rescue ready on your hand for when you're KO'd, you should be able to take out a couple of T-Tars hitting for 70 and 20 to the benched T-Tar for a few turns. This along with the Dark Palm strategy and Claydol / Weavile snipes that Master spoke about at least gives more chances and improves the matchup. I've tested this for a dozen matches with my kids and it still went about 60-40 to T-Tar , but before it was definitely worse . It all comes down to specific builds and player skill, but these are just ideas.
Hope this helps.
 
Also few T-Tar players will willingly bench 4 against Dusknoir. I'll reiterate, in my testing the match frequently ended up with T-Tar only having a few things in play (2 or 3) but those were protected by G and and and Dusknoir was unable to do a thinga bout it.

It's great to say "Snipe the Weaviles" but as Austino states those get used early game. Those guys aren't putting damage on dusknoir so you have to get it there yourself, & it's hard to get 80 on Noir before T4. By that time they've usually had at least 2 turns of Weaviles attack, which is really all they need.

I played Dusknoir in 4 of the 5 Cities I went to. I love the card and decks based on it. But that doesn't blind me to it's bad matchups. When facing T-Tar the odds are very much against Dusknoir. It's not an autoloss, but it is a bad matchup. Every single deck in the fomat has them. This just happens to be one of Noirs.
 
if it survives , KO in 2 hits a T-Tar.
you should be able to take out a couple of T-Tars hitting for 70 and 20 to the benched T-Tar for a few turns.

Um, there isn't a Dusknoir that can THKO T-Tar. Tyranitar has resistance to Psychic, so it still takes three hits. Also, T-Tar still runs unown G, which means you'll have to put that 2 damage counters on a different benched pokemon.

There's some matchups that certain decks just.cant.beat. unless they get a terribad start, which good builds won't have. For instance, no matter how I cut it, Machamp is a TOUGH, *almost* unwinnable matchup for T-Tar; at least he doesn't have darkness resistance. In this case, when you are playing against a pokemon with 140 HP that is resistant and your weakness, that's worse case scenario for Dusknoir.

If you do want to tech against T-Tar in your meta, let me help, though. Gallade, Gliscor, and Machamp all do wonders against it. Gallade is a workable tech, too.
 
Um, there isn't a Dusknoir that can THKO T-Tar. Tyranitar has resistance to Psychic, so it still takes three hits. Also, T-Tar still runs unown G, which means you'll have to put that 2 damage counters on a different benched pokemon.

There's some matchups that certain decks just.cant.beat. unless they get a terribad start, which good builds won't have. For instance, no matter how I cut it, Machamp is a TOUGH, *almost* unwinnable matchup for T-Tar; at least he doesn't have darkness resistance. In this case, when you are playing against a pokemon with 140 HP that is resistant and your weakness, that's worse case scenario for Dusknoir.

If you do want to tech against T-Tar in your meta, let me help, though. Gallade, Gliscor, and Machamp all do wonders against it. Gallade is a workable tech, too.

I would agree with the teching. Dusknoir simply doesn't work alone, which is where he flexibility and variance comes into handy. Personally, I prefer using the VanderHatter, as Gliscor covers Dusknoir's weakness and his ability to paralyze through the use of his power usually gives Dusknoir at least one more turn to stay alive, and in the current format, a single turn can make or break alot of high-paced games.

Gallade and Machamp, while workable, are fairly expensive to use (Both stage 2s, one requiring 3 energies)
 
you gave yourself an advantage over every top deck in the format wich isnt true atall.
Kindra and rampy would tear this deck apart before you even had the chance to set up not to mention you have to load up dusknoir with 3 energys just to use night spin, also its pretty much an auto win for T-tar they have weakness and resistence on there side, you gotta worry about the sableye donk, and from my experience with T-tar shutting off his body isnt gonna cripple the deck much atall thats what weavile is for. one more thing if you use the shiny dusknoir and put 3 damage on yourself you can pretty much guarantee your gonna get knocked out next turn so I would run all reaper clothes it makes the deck alot faster.
 
you gave yourself an advantage over every top deck in the format wich isnt true atall.
Kindra and rampy would tear this deck apart before you even had the chance to set up not to mention you have to load up dusknoir with 3 energys just to use night spin, also its pretty much an auto win for T-tar they have weakness and resistence on there side, you gotta worry about the sableye donk, and from my experience with T-tar shutting off his body isnt gonna cripple the deck much atall thats what weavile is for. one more thing if you use the shiny dusknoir and put 3 damage on yourself you can pretty much guarantee your gonna get knocked out next turn so I would run all reaper clothes it makes the deck alot faster.

I'll give you a 50% for the second sentence. Rampardos' hitting for 80 means that it even busts up your Dusclops, and its body punches through Night Spin. That is a very tough matchup. However, having tested the Kingdra matchup extensively, from both sides of the board, it's very winnable for Dusknoir.

Frankly, Tyranitar and Rampardos are pretty rough matchups for Dusknoir. If Tyranitar can get five darks by T3, it's an autoloss, essentially. Toxitank is only bad until you get an Unown G'd Dialga G up front and build a Night Spin D-noir on your bench.

Note About Tyranitar Matchup
I've found that Spirit Pulse Dusknoir makes the Tyranitar matchup a little more bearable, in that while they charge up their buddy on the bench he takes damage, then you hit for 60 after resistance. If you go second and get Spirit Pulse active T1, you could pull out the win if you're lucky.
 
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