i like burdn of a day
New Member
Ttar is dead if there are alot of Dialga G techs in your area.
Sure! I've already dominated Dusnoir in league tournaments though. The list I beat was put together by the PTO and/or his son.I would, but for some reason, it doesn't work. Why don't you tell me what you encounter at states?
Ttar is dead if there are alot of Dialga G techs in your area.
That's really a false statement. Read my article or even Vanderbuilt's post. A good T-Tar build won't rely on Darkness Drive. Between normal attachment, Weavile, and Energy Pickup, I don't rely on my Pokebody. I haven't lost to a deck that runs Dialga G yet./QUOTE]
Finally, someone else who believes in Energy pickup in T-Tar!
Austino, you may get your wish................I believe he is coming to oklahoma state championship..
if it survives , KO in 2 hits a T-Tar.
you should be able to take out a couple of T-Tars hitting for 70 and 20 to the benched T-Tar for a few turns.
Um, there isn't a Dusknoir that can THKO T-Tar. Tyranitar has resistance to Psychic, so it still takes three hits. Also, T-Tar still runs unown G, which means you'll have to put that 2 damage counters on a different benched pokemon.
There's some matchups that certain decks just.cant.beat. unless they get a terribad start, which good builds won't have. For instance, no matter how I cut it, Machamp is a TOUGH, *almost* unwinnable matchup for T-Tar; at least he doesn't have darkness resistance. In this case, when you are playing against a pokemon with 140 HP that is resistant and your weakness, that's worse case scenario for Dusknoir.
If you do want to tech against T-Tar in your meta, let me help, though. Gallade, Gliscor, and Machamp all do wonders against it. Gallade is a workable tech, too.
Machamp needs 1 energy to do 70 to T-Tar....
2-1-2 Machamp takes up less room than 2-2-2 Gliscor and takes less energy.
you gave yourself an advantage over every top deck in the format wich isnt true atall.
Kindra and rampy would tear this deck apart before you even had the chance to set up not to mention you have to load up dusknoir with 3 energys just to use night spin, also its pretty much an auto win for T-tar they have weakness and resistence on there side, you gotta worry about the sableye donk, and from my experience with T-tar shutting off his body isnt gonna cripple the deck much atall thats what weavile is for. one more thing if you use the shiny dusknoir and put 3 damage on yourself you can pretty much guarantee your gonna get knocked out next turn so I would run all reaper clothes it makes the deck alot faster.