Pokémon TCG: Sword and Shield—Brilliant Stars

HGSS-on Top decks

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Tier 1 (in no order):
- Magnezone / Emboar
- Zekrom
- Donphan / Machamp
- MewGar
- ReshiBoar (or Typhlosion/Reshiram)

Tier 2:
- everything else

edit: The reason for MewGar being Tier 1 is because it's very fast. T1 See Off, and you're probably going to win.
 
edit: The reason for MewGar being Tier 1 is because it's very fast. T1 See Off, and you're probably going to win.

Lol t1 see off and you're probably going to win? Maybe against really stupid players that would just love to keep the evolutions in their hand for you to lost zone. Good players will wait to get evolutions only when they can play them right away. It's not that hard, really. There are also hand shufflers like judge, oaks new theory, copycat etc and pokemon communication which can help you a lot. Zekrom and donphan rips it to shreds and anything else with low pokemon count or fast attacker.

Nah but mewgar is really really good like almost unbeatable good you just have to see off and you win. Anyone who doesn't think mewgar is the best deck in the world, please get at me.
 
4 Seeker, 2 Spiritomb. That's enough to get Pokemon into the hand for Hurl.

Still, both Mew and Gengar are rather fragile pieces. If they don't See turn 1, it's gonna be a LONG game...
 
Gengar Prime decks don't rely on their opponent's mistakes to win games. Like you said, it's not that hard to play around. They have to Seeker and Spooky Whirlpool constantly, and keep a Mr. Mime on the bench so they can check if you drew a Pokemon off your prizes (an instance where you can't shuffle it away).

It does have bad Donphan and Zekrom matchups, but it's going to see play and I wouldn't be surprised to see a couple in the top cut at Nats.
 
I'd honestly love to see someone come up with a viable nationals deck (T-8 at least) that used Crobat Prime from Unleashed. The synergy it has with Mew Prime is amazing and with the loss of Warp Energy, PokeTurn, and Warp Point, I think Special Conditions could come back in a big way. Also, it automatically takes out Cleffa which is everyone's favorite starter both active and benched even if it's asleep. Just a random thought.
 
I would say it has pretty even match-ups against a lot of things. It may have good match-ups vs. a good portion of the format which is good, and to have even match-ups against the rest and only a couple "bad" match-ups are good stats for any deck to have right now.

It isn't BDIF (I'm not saying that you said that, just making a point) but it probably is one of the better plays. As in a format like this there is no BDIF, as soon as something starts becoming that people will start teching against it. These two next formats should be really interesting. For Nationals or HGSS-BW, it will be a very good format with a lot of decks being good and the more important fact is that there is no previous Meta-game to that format. So even what people are playtesting right now and assume are good decks there are a few SDs that aren't probably talked about. Then once BW2 (Catcher) gets released to the rest of the world, it should slow down narrow the format a lot, essentially making it a bad one. Hopefully it isn't that way, but it certainly is looking that way.

I'm pretty new to this game. I played about 10 years ago but didn't really understand it like I do today. When I first started about 6 months ago it was miserable. I couldn't compete because I didn't want to spend a bunch of money on cards that might get rotated out soon (and now are). But now at league most of us play HGSS-on decks with maybe some md-on techs and t/s/s. This format is very, very fun. My Reshiboar deck costs like $70 if you build it from scratch. There are so many affordable decks that run about $100 bucks it makes it easier to break into the game. I personally wished cards like catcher and beartic wouldn't come over, as it takes some fun out of the game. But most decks don't seem to have much room anyway, so who knows how these will see play. Persoanlly I think the months between rotation and BW2 will be some of the funest ever.
 
I agree.

IMO beritic is getting over-hyped.
Just run switch.
Or retreat.
Its attack dosen't do enough.
Catcher on the other hand....
Probably will live up to the hype

I think Beartics will run Plume so no switch. I think it has potential against a lot of popular decks right now. Seeing as Reshiram and Zekrom have 2 retreat cost. But it does nothing against things like Yanmega, Jumpluff, and anything else with free retreat.
 
Yanmega.
:D
Lol
Bearitic with plume might be good.
Its also nice having 130 HP and only being a stage 1.

Smh
:/
Shut up
Maybe.
The HP is what sucked me in. Being a pluspower away from being killed by reshi and zekrom. And Vileplume=No pluspower! But it's definitely overhyped. Some people are acting like it's a savior.
 
Two retreat is easy to overcome when you can attach as many fires as you want per turn, have two in hand and it's basically a switch, probably to another powered up attacker
 
It's overhyped because it looks like being a nice Donphan counter that can be splashed into Stage 1 decks, abuses DCE, and has a great Weakness.

Nothing we have now is completely satisfactory.

Swanna is a 2HKO.
Alomomola has Lightning Weakness and isn't that quick
Yanmega needs support and can only bore Donphan to death

If Beartic/Vileplume gets big, you'll start seeing Dodrio everywhere. If the lock can be broken, the low damage output will hurt it as a main attacker.
 
How do you figure? This would be true if they have a machamp already set up.

The main fail for Machamp is that Regirock no longer exist to help it supply discarded Fighting Energy, MagneGatr can easily use energy switch and draw a lot of cards to do 150 damage, but Machamp on the other hand, needs to wait until they gather enough energy cards, not to mention the big dependance of DCE, reducing its attack chances to only 4, and the big hit requires not 3 but 4 energies to do 100>150 damage... And if Machamp goes, all the energy goes down with it, getting enough rare candy and evolutions at the same time you build up your attacks and survive the storming of Lost Burn, is gonna be a medal worthy war prowess.

Do they allow you to take 2 prize cards in 1 turn?

RDL may take 2 prize cards out of almost anything, but DCE+Bouffalant+Revive can also do the same thing against RDL, since KO`ing that legend gives you 2 prize cards, the one with the prize advantages wins the slugfest, Add the fact that RDL is not easy to bring back from the discard pile, and doing so requires an extra turn to attach rescue energy instead of the orthodox lightning, giving the opponent time to rise the prize advantage. Teching Bouffalant and Alomomola with Energy Switch in a MagneGatr deck is a wise choice, 90 damage can easily take care of a 40 damaged Zekrom, hunt Donphans, Emboar or Reshirams without risking the suppliers, snipes with SEL and fulminates anything else with Zone.

Zorark and Bouffalant wont even have a chance to attack RDL, because a good RDL player will only use RDL to take the last 2 prizes of the game, to win the game right then and there!! If you are attacking with RDL early on you are not using RDL the right way.

I agree that is an awesome game finisher, but is also an outstanding game opener, as well as a big nuisance to keep it in your hand that slows down Magnetic Draw, not to forget is a big waste of bench and a dangerously tempting heavy target for Pokemon Reversal.

My conlcusion is that MagneGatr/SEL can beat MagneBoar/RDL without risks or Yami-YuGi plays, MagneBoar on the the hand, needs a really good strategy to pull out the victory, they have the same speed and hit heavily, but one discards a lot of energy with stage 2 while the other hits using basics without drawbacks, anyhow both lose horribly if they get prevented from using trainer-item cards.
 
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RDL may take 2 prize cards out of almost anything, but DCE+Bouffalant+Revive can also do the same thing against RDL, since KO`ing that legend gives you 2 prize cards, the one with the prize advantages wins the slugfest, Add the fact that RDL is not easy to bring back from the discard pile, and doing so requires an extra turn to attach rescue energy instead of the orthodox lightning, giving the opponent time to rise the prize advantage. Teching Bouffalant and Alomomola with Energy Switch in a MagneGatr deck is a wise choice, 90 damage can easily take care of a 40 damaged Zekrom, hunt Donphans, Emboar or Reshirams without risking the suppliers, snipes with SEL and fulminates anything else with Zone.

The main use for RDL is to take those last two prize cards and win the game, not exposing it to the possible revenge KO.
 
The main fail for Machamp is that Regirock no longer exist to help it supply discarded Fighting Energy, MagneGatr can easily use energy switch and draw a lot of cards to do 150 damage, but Machamp on the other hand, needs to wait until they gather enough energy cards, not to mention the big dependance of DCE, reducing its attack chances to only 4, and the big hit requires not 3 but 4 energies to do 100>150 damage... And if Machamp goes, all the energy goes down with it, getting enough rare candy and evolutions at the same time you build up your attacks and survive the storming of Lost Burn, is gonna be a medal worthy war prowess.



Not sure what you are talking about? I'm the one supporting MagneGatr. So I'm not really sure what you're trying to tell me.
 
I think Beartic in the next format will be great. Nice HP on a stage 1, and cool attacks, plus a :metal: weakness will help.
 
Best 2 decks are and will be Zekrom (Not speed) there is a build that goes late game and pretty much OHKOs until you win. Then Donphan, with it knocking over Magnezone/Emboar, and being faster then other Emboar variants, the only weakness to the deck is Water. Donphan tops Zekrom but Zekrom tops anything that could hurt Donphan other then mirror Donphan decks.
 
It actually has a decent Donphan matchup, assuming you T1 See Off and they get T2 Donphan.

This is so not true. I have played against Mewgar with Donphan, and I won. The only reason the match was even close was that I got 6 tails out of 7 flips on reversal.

That being said I think that the tiers (exluding any rogues, as you can't rank what you don't know) will be

Tier 1:
Magneboar
Donphan varients
Mewgar

Tier 2:
Reshiboar (Or Reshiflosion)
Blastoise/Gator (or Floatsel)
Zekrom Varients (This is pushing it)

Tier 3:
Everything else
 
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