Pokémon TCG: Sword and Shield—Brilliant Stars

How to play Mismagius GL?

Dude I've build more new decks that you can think off :rolleyes:
Its just, if a card is bad, it is bad.
Yes it might be original, just take a caterpie deck to nationals, thats very original :thumb:
Still it is BAD.

No one wants to ruin your original ideads but sometimes you just have to accept a card is bad.
And what I really hate is this "I wont accept this card is bad ebcause I can prove my originallity with this" attitude. If you're that creative go and create a new deck that works.

Sure I could tell you that Mismagius is an awesome card and that you should efinitly build a deck with it but why should I lie to you and tell you to build a deck thats just bad? Just so you can live on in your dream world?

Originality doesnt make a deck good, end of story.

Creative Deck < Good Deck < Creative & Good Deck

:nonono:

Now see, I didn't say any of that. I don't think anyone here has said it's some godsend awesome format-busting juggernaut card like you're putting it here. In fact, the OP didn't even say anything about the card's quality, just asked if anyone had any ideas on how to play it.

Go read, say, Rai's post. Bunch of neat stuff you can do with Mismagius Lv. X.

Or you can keep coming off as a supreme-elitist jerk like 80% of "good players" and continue to spoil this community.
 
Now see, I didn't say any of that. I don't think anyone here has said it's some godsend awesome format-busting juggernaut card like you're putting it here. In fact, the OP didn't even say anything about the card's quality, just asked if anyone had any ideas on how to play it.

Go read, say, Rai's post. Bunch of neat stuff you can do with Mismagius Lv. X.

Or you can keep coming off as a supreme-elitist jerk like 80% of "good players" and continue to spoil this community.

And its still a waste of space, shure it can help, did you ever play potion?
That card can ruin your fun, really.
Still its not worth the space, yeah you could tech it into Dialga or SP Decks in general but its clunky and doesnt help.
If you want to switch from that Dialga with Gain to DIalga with Unown just use Bronzong and then Poketurn. Would you play this over Cresselia LvX? Over Blissey? Really?

I dont want to be mean but I just doubt that there are any uses for Mismagius, the power is interesting but right now theres no way to abuse it properly. NRG Link could be interesting, agreed, but in the end its too much space&trouble in this speedy format.
 
So says the person who doesn't even have an avatar.

Its synergy with Shuppet is quite phenomenal. Not nearly as good as the Volkner's idea someone else suggested, but still rather good.

Then again, no one even considers Shuppet Donk because it gets shut down easily by Sableye.Yet it can kill a Machamp deck without the player breaking so much as a sweat.

I'm sorry i dont find sprites to be amazingly tasteful as an avatar, if i wanted to pick a 16 bit looking sprite that displays a part of who i am/ i think is cool/ just because i can, i would have picked one. however, i dont like sprites. maybe if this place allowed me to upload my own, then you'll see me with a nice avatar.

other than that, its synergy with shuppet is bad, i have a friend who plays a shuppet deck(its his favorite deck and is rly good with it) he tried with and without Mismagius lv x, he said its way faster without it than with it. if you go against a sabelye i guess your sol, however not too many ppl run sabeleye. its not as a good a card anymore. shuppet is supposed to be fast. for mismagius you'd run at least a 1-1 and then need lvl max/ premier ball, theres no room for it. you need that room for plus power/ poketurn/ssu etc.

this card is prettier than its usefulness in this day;s metagame unless theres a way to auto roll 2 heads every time so your opponent wont have energy, this card looks nice and shiny in my binder.

you say use its attack, yeah, then get hit by a poltergeist ftw. you bench it, again gengar says oh hey 6 damage counters nice. only thing you can do is unwon g it. and even then it gets warped out and poltergeisted for a nice amount of damage.

i'm not trying to come off as arrogant or anything but that card is just not worth it.
 
Title of the thread. I am a bit confused as to how Mismagius GL could be played, and was wondering if you guys could give me some ideas.

Thanks


to awnser.

Contest Hall, to swarm and get PokeTools. PokeTool of choice would be Energy Gain. Use some kind of cannon fodder (could also work well w/ Skymin) to use Grudge. Then (naturally) Lv. Max to get you Xy of choice. If you plan to use Lv. Max try Azelf LA to make sure you don't waste it. Cynthia's Feelings is a must have, or Uxie Lv. X. Cynthia's work well with the cannon fodder play.

And that is just a few ways to play Mismagius GL.
 
you say use its attack, yeah, then get hit by a poltergeist ftw. you bench it, again gengar says oh hey 6 damage counters nice. only thing you can do is unwon g it. and even then it gets warped out and poltergeisted for a nice amount of damage.

Because it's an absolute certainty that it will be your only benched pokemon so it gets warped out for sure, and you will always have a hand full of trainers so poltergeist will definitely KO it

every time

for sure


i can make gengar and machamp sound like horrible cards too, if you want. we can play worst-case-scenario all day long! lol.

machamp sucks, my opponent is playing BTS and Rare Candy on everything, he never leaves a basic pokemon down

gengar sucks, i always flip tails and my opponent keeps playing out their hand of unown G so shadow room doesn't work on anything
 
Because it's an absolute certainty that it will be your only benched pokemon so it gets warped out for sure, and you will always have a hand full of trainers so poltergeist will definitely KO it

every time

for sure


i can make gengar and machamp sound like horrible cards too, if you want. we can play worst-case-scenario all day long! lol.

machamp sucks, my opponent is playing BTS and Rare Candy on everything, he never leaves a basic pokemon down

gengar sucks, i always flip tails and my opponent keeps playing out their hand of unown G so shadow room doesn't work on anything

yeah i guess, however machamp can ohko things without takeout with some lucky flips or with like 4+ damage counters on it. gengar i'll make sure you have stuff with lookers if not, set you up with haunter and hit you next turn, in which case mismagius brings trainers such as energy gain... etc... leaving you with 8 cards in your hand to deal damage. then i poltergeist for an avg of 4 trainers in hand for 120 damage. if i have bad start wih gengar i'll just ghastly lock you until i can pull the candy/ haunter gengar with bts out. gengar and machamp can get themself out of most situation where as mismagius is very limited to what it can do.

also i rather take a chance on getting an ohko from gengar's body then put cards back into my hand leaving me open for gengar to disrupt me or even worse hit for an avg of 90-120 damage.

and most likey who runs more than 2 unown g? not that many. no one wants the odds of unown g start so no one puts more than 2 i rarely seen 3 and 4 is obviously over kill. 1 goes to your claydol 1 more goes to prolly your other claydol or a main attacker sp so that you dont get machamp donked.
 
I really don't think a Mismagius GL based deck will really work, since a single Unown G just kills the entire thing. I think it's ok as a 1-1, but most SP decks can't spare the room (Either in deck space or on the bench). If a deck is playing Contest Hall, it'd help circulate it into your hand I guess. Other than support, I don't see it being entirely useful.

A shame too, 2 Energy for 80 isn't all that bad.
 
Ugh, you guys should just realize we're looking for a way to make something FUN work here. Stuff like Wigglytuff-Snorlax isnt exactly a metabreaker either but its fun to play. So why not give him some ideas? Then again, I recon you're the kind of people who tell little kids their ideas are complete and utter trash rather then giving them some ideas on how to make it run smoother. That attitude makes a lot of people leave the game.
 
um...idk i was thinking about running it as a tech with the dusknoir....

Back to back posts merged. The following information has been added:

ya i no that they kinda contradict each other but i was thinking attack with the mismagius late game when the dusknoir is kod and becaomes a staium...
 
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I really like rai's idea of teching it with sp pokemon especially with dialga or palkia because they want to attack with lower energy=energy gain but at the same time they want to be protected from machamp donk hmmm let me think use mismagius's power switch off when needed awesome as a tech but as an attacker not so much since unown g is still here, hope this helps-Mamoswine42
 
yeah i guess, however machamp can ohko things without takeout with some lucky flips or with like 4+ damage counters on it. gengar i'll make sure you have stuff with lookers if not, set you up with haunter and hit you next turn, in which case mismagius brings trainers such as energy gain... etc... leaving you with 8 cards in your hand to deal damage. then i poltergeist for an avg of 4 trainers in hand for 120 damage. if i have bad start wih gengar i'll just ghastly lock you until i can pull the candy/ haunter gengar with bts out. gengar and machamp can get themself out of most situation where as mismagius is very limited to what it can do.

also i rather take a chance on getting an ohko from gengar's body then put cards back into my hand leaving me open for gengar to disrupt me or even worse hit for an avg of 90-120 damage.

and most likey who runs more than 2 unown g? not that many. no one wants the odds of unown g start so no one puts more than 2 i rarely seen 3 and 4 is obviously over kill. 1 goes to your claydol 1 more goes to prolly your other claydol or a main attacker sp so that you dont get machamp donked.

My point was I used exaggerated scenarios just like you did with Mismagius.

I'm not saying at all that someone should base a deck on attacking with Mismagius, and the OP wasn't asking for that either. It can be used as a backline tech pretty effectively to switch around G/Gain/Energy Link and possibly other future tools. I like the idea of teching it into an SP deck to pick up Gain once you can attach that last energy and replace it with Unown G, personally.
 
My point was I used exaggerated scenarios just like you did with Mismagius.

I'm not saying at all that someone should base a deck on attacking with Mismagius, and the OP wasn't asking for that either. It can be used as a backline tech pretty effectively to switch around G/Gain/Energy Link and possibly other future tools. I like the idea of teching it into an SP deck to pick up Gain once you can attach that last energy and replace it with Unown G, personally.

and what i'm trying to say as though that might work, the set up and deck space required to use it isn't worth it as it will slow down the speed of your deck. it might help in the long run, but for fast paced SP decks like dialga g / palkia g slow set up isnt exactly whats needed. dialga g take time setting up as it is trying to get sp metals on it and last thing you need is to get another set up tech. mainly though i was rly upset at how anyone would think it will work with shuppet well when shuppet works very well without it and will be hurt more with it.
 
personally.
I thikn it's one of the best cards in the format...
if you get good card draw such as claydol, uxie, and volkner, it can do high damage.
2 shots of placing 60 damage on a gengar kills and doesnt trigger fainting spell.
 
I've been doing pretty darn well at league with a deck consisting of Mismagius GL LVL X, a couple claydols, a couple lucario SP, a few Unown G, a couple energy gain, 4 energy link, 4 poke-turn, a couple sneasel SP, and one each of the following:

Gallade SP
Infernape SP
turtwig SP
Luxray SP
Mamoswine SP
Purugly SP

That is, abusing perma-energy-trans of any energy (energy link pickup and putdown), constant recycling of pokes (via poketurn and warp points) to effectively hit double weakness on anything my opponent brings up. SP-radar allows me to snag just about anything I might need at any given time, and good ol' night maintenance or TSD gets it back for me. Plus, it's a heckuva lot of fun to manipulate the tools in the proper fashion. Of course, you don't need the exact pokes up there, just a good mix of types, 4 rainbow energy, 4 SP energy, and a couple of the basic energies to grab with cyrus or roseanne. It's fast, conserves energy, and hits really, really hard. Whee!
 
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